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  1. Fatal error!
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  5. VERSION: 276.42
  6. ShooterGameServer.exe!APrimalStructure::AllowStructureAccess() (0x00007ff76b04800f) + 13 bytes [c:\svn_ark\projects\shootergame\source\shootergame\private\primalstructure.cpp:5519]
  7. ShooterGameServer.exe!APrimalStructure::execAllowStructureAccess() (0x00007ff76b70b6c7) + 199 bytes [c:\svn_ark\projects\shootergame\source\shootergame\classes\primalstructure.h:161]
  8. ShooterGameServer.exe!UFunction::Invoke() (0x00007ff76baa96ff) + 6 bytes [c:\svn_ark\engine\source\runtime\coreuobject\private\uobject\class.cpp:3801]
  9. ShooterGameServer.exe!UObject::CallFunction() (0x00007ff76bae8c9f) + 0 bytes [c:\svn_ark\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:399]
  10. ShooterGameServer.exe!UObject::ProcessContextOpcode() (0x00007ff76baeb21c) + 0 bytes [c:\svn_ark\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:1431]
  11. ShooterGameServer.exe!UObject::execLetBool() (0x00007ff76baeafa8) + 28 bytes [c:\svn_ark\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:1350]
  12. ShooterGameServer.exe!UObject::ProcessInternal() (0x00007ff76bae908f) + 0 bytes [c:\svn_ark\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:594]
  13. ShooterGameServer.exe!UObject::CallFunction() (0x00007ff76bae8f19) + 0 bytes [c:\svn_ark\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:509]
  14. ShooterGameServer.exe!UObject::ProcessContextOpcode() (0x00007ff76baeb21c) + 0 bytes [c:\svn_ark\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:1431]
  15. ShooterGameServer.exe!UObject::ProcessInternal() (0x00007ff76bae908f) + 0 bytes [c:\svn_ark\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:594]
  16. ShooterGameServer.exe!UObject::CallFunction() (0x00007ff76bae8f19) + 0 bytes [c:\svn_ark\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:509]
  17. ShooterGameServer.exe!UObject::ProcessInternal() (0x00007ff76bae908f) + 0 bytes [c:\svn_ark\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:594]
  18. ShooterGameServer.exe!UFunction::Invoke() (0x00007ff76baa96ff) + 6 bytes [c:\svn_ark\engine\source\runtime\coreuobject\private\uobject\class.cpp:3801]
  19. ShooterGameServer.exe!UObject::ProcessEvent() (0x00007ff76baea10c) + 0 bytes [c:\svn_ark\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:931]
  20. ShooterGameServer.exe!AActor::ProcessEvent() (0x00007ff76bf55be2) + 0 bytes [c:\svn_ark\engine\source\runtime\engine\private\actor.cpp:623]
  21. ShooterGameServer.exe!TMulticastScriptDelegate<FWeakObjectPtr>::ProcessMulticastDelegate<UObject>() (0x00007ff76ae16c6f) + 0 bytes [c:\svn_ark\engine\source\runtime\core\public\uobject\scriptdelegates.h:390]
  22. ShooterGameServer.exe!FComponentBeginOverlapSignature_DelegateWrapper() (0x00007ff76c1388ae) + 318 bytes [c:\svn_ark\engine\source\runtime\engine\classes\components\primitivecomponent.h:107]
  23. ShooterGameServer.exe!UPrimitiveComponent::BeginComponentOverlap() (0x00007ff76c1316b5) + 0 bytes [c:\svn_ark\engine\source\runtime\engine\private\primitivecomponent.cpp:2344]
  24. ShooterGameServer.exe!UPrimitiveComponent::UpdateOverlaps() (0x00007ff76c132c35) + 17 bytes [c:\svn_ark\engine\source\runtime\engine\private\primitivecomponent.cpp:2651]
  25. ShooterGameServer.exe!UPrimitiveComponent::OnComponentCollisionSettingsChanged() (0x00007ff76c13b23a) + 0 bytes [c:\svn_ark\engine\source\runtime\engine\private\primitivecomponentphysics.cpp:877]
  26. ShooterGameServer.exe!APrimalDinoCharacter::SetRider() (0x00007ff76af4632a) + 0 bytes [c:\svn_ark\projects\shootergame\source\shootergame\private\primaldinocharacter.cpp:3633]
  27. ShooterGameServer.exe!APrimalDinoCharacter::TryMultiUse() (0x00007ff76af671e0) + 0 bytes [c:\svn_ark\projects\shootergame\source\shootergame\private\primaldinocharacter.cpp:7670]
  28. ShooterGameServer.exe!AShooterPlayerController::ServerMultiUse_Implementation() (0x00007ff76b204085) + 18 bytes [c:\svn_ark\projects\shootergame\source\shootergame\private\shooterplayercontroller.cpp:5430]
  29. ShooterGameServer.exe!AShooterPlayerController::execServerMultiUse() (0x00007ff76b741c05) + 325 bytes [c:\svn_ark\projects\shootergame\source\shootergame\classes\shooterplayercontroller.h:60]
  30. ShooterGameServer.exe!UFunction::Invoke() (0x00007ff76baa96ff) + 6 bytes [c:\svn_ark\engine\source\runtime\coreuobject\private\uobject\class.cpp:3801]
  31. ShooterGameServer.exe!UObject::ProcessEvent() (0x00007ff76baea10c) + 0 bytes [c:\svn_ark\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:931]
  32. ShooterGameServer.exe!AActor::ProcessEvent() (0x00007ff76bf55be2) + 0 bytes [c:\svn_ark\engine\source\runtime\engine\private\actor.cpp:623]
  33. ShooterGameServer.exe!FObjectReplicator::ReceivedBunch_WrappedNet() (0x00007ff76bfe709d) + 0 bytes [c:\svn_ark\engine\source\runtime\engine\private\datareplication.cpp:989]
  34. ShooterGameServer.exe!UActorChannel::ProcessBunch() (0x00007ff76bfe1b72) + 0 bytes [c:\svn_ark\engine\source\runtime\engine\private\datachannel.cpp:1763]
  35. ShooterGameServer.exe!UChannel::ReceivedNextBunch() (0x00007ff76bfde328) + 21 bytes [c:\svn_ark\engine\source\runtime\engine\private\datachannel.cpp:533]
  36. ShooterGameServer.exe!UChannel::ReceivedRawBunch() (0x00007ff76bfddeeb) + 0 bytes [c:\svn_ark\engine\source\runtime\engine\private\datachannel.cpp:330]
  37. ShooterGameServer.exe!UNetConnection::ReceivedPacket() (0x00007ff76c0e1c8d) + 0 bytes [c:\svn_ark\engine\source\runtime\engine\private\netconnection.cpp:1158]
  38. ShooterGameServer.exe!UNetConnection::ReceivedRawPacket() (0x00007ff76c0e0b73) + 0 bytes [c:\svn_ark\engine\source\runtime\engine\private\netconnection.cpp:620]
  39. ShooterGameServer.exe!UIpNetDriver::TickDispatch() (0x00007ff76bf1fa44) + 24 bytes [c:\svn_ark\engine\source\runtime\online\onlinesubsystemutils\private\ipnetdriver.cpp:454]
  40. ShooterGameServer.exe!TBaseUObjectMethodDelegateInstance_OneParam<APrimalCharacter,void,float>::ExecuteIfSafe() (0x00007ff76aefded7) + 0 bytes [c:\svn_ark\engine\source\runtime\core\public\delegates\delegateinstancesimpl.inl:532]
  41. ShooterGameServer.exe!TBaseMulticastDelegate_OneParam<void,float>::Broadcast() (0x00007ff76c0c7839) + 14 bytes [c:\svn_ark\engine\source\runtime\core\public\delegates\delegatesignatureimpl.inl:1784]
  42. ShooterGameServer.exe!UWorld::Tick() (0x00007ff76c0bc503) + 0 bytes [c:\svn_ark\engine\source\runtime\engine\private\leveltick.cpp:1095]
  43. ShooterGameServer.exe!UGameEngine::Tick() (0x00007ff76c01a96f) + 0 bytes [c:\svn_ark\engine\source\runtime\engine\private\gameengine.cpp:1170]
  44. ShooterGameServer.exe!FEngineLoop::Tick() (0x00007ff76ae08a7c) + 0 bytes [c:\svn_ark\engine\source\runtime\launch\private\launchengineloop.cpp:2421]
  45. ShooterGameServer.exe!GuardedMain() (0x00007ff76ae043ec) + 0 bytes [c:\svn_ark\engine\source\runtime\launch\private\launch.cpp:140]
  46. ShooterGameServer.exe!GuardedMainWrapper() (0x00007ff76ae09aca) + 5 bytes [c:\svn_ark\engine\source\runtime\launch\private\windows\launchwindows.cpp:125]
  47. ShooterGameServer.exe!WinMain() (0x00007ff76ae09c00) + 8 bytes [c:\svn_ark\engine\source\runtime\launch\private\windows\launchwindows.cpp:209]
  48. ShooterGameServer.exe!__tmainCRTStartup() (0x00007ff76cffbeb1) + 21 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618]
  49. KERNEL32.DLL!UnknownFunction (0x00007fffed508364) + 0 bytes [UnknownFile:0]
  50. ntdll.dll!UnknownFunction (0x00007fffed6870d1) + 0 bytes [UnknownFile:0]
  51. ntdll.dll!UnknownFunction (0x00007fffed6870d1) + 0 bytes [UnknownFile:0]
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