SHARE
TWEET

Untitled

a guest Dec 8th, 2019 67 Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
  1.  
  2. ** Executing...
  3. ** Command: "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\bin\vbsp.exe"
  4. ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod" "C:\Users\Skill\Desktop\Maps\map sao\blackironcastle.vmf"
  5.  
  6. Valve Software - vbsp.exe (Nov 20 2019)
  7. 4 threads
  8. materialPath: C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod\materials
  9. Loading C:\Users\Skill\Desktop\Maps\map sao\blackironcastle.vmf
  10. Patching WVT material: maps/blackironcastle/nature/blendmilground004_2_wvt_patch
  11. fixing up env_cubemap materials on brush sides...
  12. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
  13. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
  14. Processing areas...done (0)
  15. Building Faces...done (0)
  16. Chop Details...done (0)
  17. Find Visible Detail Sides...
  18. Merged 926 detail faces...done (0)
  19. Merging details...done (0)
  20. FixTjuncs...
  21. PruneNodes...
  22. WriteBSP...
  23. done (0)
  24. writing C:\Users\Skill\Desktop\Maps\map sao\blackironcastle.prt...Building visibility clusters...
  25. done (0)
  26. Creating default LDR cubemaps for env_cubemap using skybox materials:
  27.    skybox/sky_day01_07*.vmt
  28.  ! Run buildcubemaps in the engine to get the correct cube maps.
  29. Creating default HDR cubemaps for env_cubemap using skybox materials:
  30.    skybox/sky_day01_07*.vmt
  31.  ! Run buildcubemaps in the engine to get the correct cube maps.
  32. Finding displacement neighbors...
  33. Finding lightmap sample positions...
  34. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  35. Building Physics collision data...
  36. done (0) (312983 bytes)
  37. Placing detail props : 0...1...2...3...4...5...6...7...8...9...Material NATURE/BLENDMILGROUND004_2 uses unknown detail object type militia_sand_grass!
  38. Material NATURE/BLENDMILGROUND004_2 uses unknown detail object type militia_sand_grass!
  39. Material NATURE/BLENDMILGROUND004_2 uses unknown detail object type militia_sand_grass!
  40. Material NATURE/BLENDMILGROUND004_2 uses unknown detail object type militia_sand_grass!
  41. 10
  42. Water found with no water_lod_control entity, creating a default one.
  43. Compacting texture/material tables...
  44. Reduced 1118 texinfos to 664
  45. Reduced 17 texdatas to 14 (549 bytes to 368)
  46. Writing C:\Users\Skill\Desktop\Maps\map sao\blackironcastle.bsp
  47. 4 seconds elapsed
  48.  
  49. ** Executing...
  50. ** Command: "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\bin\vvis.exe"
  51. ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod" "C:\Users\Skill\Desktop\Maps\map sao\blackironcastle"
  52.  
  53. Valve Software - vvis.exe (Nov 20 2019)
  54. 4 threads
  55. reading c:\users\skill\desktop\maps\map sao\blackironcastle.bsp
  56. reading c:\users\skill\desktop\maps\map sao\blackironcastle.prt
  57.   76 portalclusters
  58.  160 numportals
  59. BasePortalVis:       0...1...2...3...4...5...6...7...8...9...10 (0)
  60. PortalFlow:          0...1...2...3...4...5...6...7...8...9...10 (0)
  61. Optimized: 26 visible clusters (0.58%)
  62. Total clusters visible: 4454
  63. Average clusters visible: 58
  64. Building PAS...
  65. Average clusters audible: 76
  66. visdatasize:2165  compressed from 2432
  67. writing c:\users\skill\desktop\maps\map sao\blackironcastle.bsp
  68. 0 seconds elapsed
  69.  
  70. ** Executing...
  71. ** Command: "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\bin\vrad.exe"
  72. ** Parameters:  -game "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod" "C:\Users\Skill\Desktop\Maps\map sao\blackironcastle"
  73.  
  74. Valve Software - vrad.exe SSE (Nov 20 2019)
  75.  
  76.       Valve Radiosity Simulator    
  77. 4 threads
  78. [Reading texlights from 'lights.rad']
  79. [45 texlights parsed from 'lights.rad']
  80.  
  81. Loading c:\users\skill\desktop\maps\map sao\blackironcastle.bsp
  82. PREP OK
  83. Setting up ray-trace acceleration structure... Done (1.91 seconds)
  84. 3596 faces
  85. 13 degenerate faces
  86. 1084398 square feet [156153312.00 square inches]
  87. 5 Displacements
  88. 8135 Square Feet [1171456.00 Square Inches]
  89. 3583 patches before subdivision
  90. 62627 patches after subdivision
  91. sun extent from map=0.000000
  92. 6 direct lights
  93. BuildFacelights:     0...1...2...3...4...5...6...7...8...9...10 (22)
  94. BuildVisLeafs:       0...1...2...3...4...5...6...7...8...9...10 (33)
  95. transfers 5735660, max 902
  96. transfer lists:  43.8 megs
  97. GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (0)
  98.     Bounce #1 added RGB(152288, 84858, 36513)
  99. GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (0)
  100.     Bounce #2 added RGB(7432, 4325, 2822)
  101. GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (0)
  102.     Bounce #3 added RGB(613, 394, 419)
  103. GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (0)
  104.     Bounce #4 added RGB(71, 51, 77)
  105. GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (0)
  106.     Bounce #5 added RGB(10, 8, 15)
  107. GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (0)
  108.     Bounce #6 added RGB(2, 1, 3)
  109. GatherLight:         0...1...2...3...4...5...6...7...8...9...10 (0)
  110.     Bounce #7 added RGB(0, 0, 1)
  111. Build Patch/Sample Hash Table(s).....Done<0.0376 sec>
  112. FinalLightFace:      0...1...2...3...4...5...6...7...8...9...10 (4)
  113. FinalLightFace Done
  114. 0 of 0 (0% of) surface lights went in leaf ambient cubes.
  115. ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (4)
  116. Writing leaf ambient...done
  117. Ready to Finish
  118.  
  119. Object names       Objects/Maxobjs  Memory / Maxmem  Fullness
  120. ------------       ---------------  ---------------  --------
  121. models                   5/1024          240/49152    ( 0.5%)
  122. brushes                748/16384        8976/196608   ( 4.6%)
  123. brushsides            8922/65536       71376/524288   (13.6%)
  124. planes               10202/65536      204040/1310720  (15.6%)
  125. vertexes              6105/65536       73260/786432   ( 9.3%)
  126. nodes                  269/65536        8608/2097152  ( 0.4%)
  127. texinfos               664/12288       47808/884736   ( 5.4%)
  128. texdata                 14/2048          448/65536    ( 0.7%)
  129. dispinfos                5/0             880/0        ( 0.0%)
  130. disp_verts             405/0            8100/0        ( 0.0%)
  131. disp_tris              640/0            1280/0        ( 0.0%)
  132. disp_lmsamples       21384/0           21384/0        ( 0.0%)
  133. faces                 3596/65536      201376/3670016  ( 5.5%)
  134. hdr faces                0/65536           0/3670016  ( 0.0%)
  135. origfaces             2911/65536      163016/3670016  ( 4.4%)
  136. leaves                 275/65536        8800/2097152  ( 0.4%)
  137. leaffaces             3935/65536        7870/131072   ( 6.0%)
  138. leafbrushes            965/65536        1930/131072   ( 1.5%)
  139. areas                    2/1024           16/8192     ( 0.2%)
  140. surfedges            29233/512000     116932/2048000  ( 5.7%)
  141. edges                17617/256000      70468/1024000  ( 6.9%)
  142. LDR worldlights          6/8192          528/720896   ( 0.1%)
  143. HDR worldlights          0/8192            0/720896   ( 0.0%)
  144. leafwaterdata            2/32768          24/393216   ( 0.0%)
  145. waterstrips            218/32768        2180/327680   ( 0.7%)
  146. waterverts               0/65536           0/786432   ( 0.0%)
  147. waterindices          4167/65536        8334/131072   ( 6.4%)
  148. cubemapsamples           0/1024            0/16384    ( 0.0%)
  149. overlays                 0/512             0/180224   ( 0.0%)
  150. LDR lightdata         [variable]     2932032/0        ( 0.0%)
  151. HDR lightdata         [variable]           0/0        ( 0.0%)
  152. visdata               [variable]        2165/16777216 ( 0.0%)
  153. entdata               [variable]       39923/393216   (10.2%)
  154. LDR ambient table      275/65536        1100/262144   ( 0.4%)
  155. HDR ambient table      275/65536        1100/262144   ( 0.4%)
  156. LDR leaf ambient      1148/65536       32144/1835008  ( 1.8%)
  157. HDR leaf ambient       275/65536        7700/1835008  ( 0.4%)
  158. occluders                0/0               0/0        ( 0.0%)
  159. occluder polygons        0/0               0/0        ( 0.0%)
  160. occluder vert ind        0/0               0/0        ( 0.0%)
  161. detail props          [variable]           1/12       ( 8.3%)
  162. static props          [variable]           1/12       ( 8.3%)
  163. pakfile               [variable]      174567/0        ( 0.0%)
  164. physics               [variable]      312983/4194304  ( 7.5%)
  165. physics terrain       [variable]         757/1048576  ( 0.1%)
  166.  
  167. Level flags = 0
  168.  
  169. Total triangle count: 9754
  170. Writing c:\users\skill\desktop\maps\map sao\blackironcastle.bsp
  171. 1 minute, 5 seconds elapsed
  172.  
  173. ** Executing...
  174. ** Command: Copy File
  175. ** Parameters: "C:\Users\Skill\Desktop\Maps\map sao\blackironcastle.bsp" "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod\maps\blackironcastle.bsp"
  176.  
  177.  
  178. ** Executing...
  179. ** Command: "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\hl2.exe"
  180. ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod" -noworkshop +map "blackironcastle" -steam
RAW Paste Data
We use cookies for various purposes including analytics. By continuing to use Pastebin, you agree to our use of cookies as described in the Cookies Policy. OK, I Understand
 
Top