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Dota 2 g15_dumpplayer

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Jul 22nd, 2012
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  1.  
  2. ] g15_dumpplayer
  3. (localplayer)
  4.  
  5. C_DOTAPlayer::m_vecAbsVelocity vector (0.000000 0.000000 0.000000)
  6. C_DOTAPlayer::m_vecAbsOrigin vector (-520.000000 -776.000000 1277.000000)
  7. C_DOTAPlayer::m_vecOrigin vector (-520.000000 -776.000000 1277.000000)
  8. C_DOTAPlayer::m_vecAngVelocity vector (0.000000 0.000000 0.000000)
  9. C_DOTAPlayer::m_angAbsRotation vector (60.000000 90.000000 0.000000)
  10. C_DOTAPlayer::m_angRotation vector (60.000000 90.000000 0.000000)
  11. C_DOTAPlayer::m_flGravity float (0.000000)
  12. C_DOTAPlayer::m_flProxyRandomValue float (0.826414)
  13. C_DOTAPlayer::m_iEFlags integer (16384)
  14. C_DOTAPlayer::m_nWaterType
  15. C_DOTAPlayer::m_iHealth integer (100)
  16. C_DOTAPlayer::m_vecBaseVelocity vector (-0.000977 -0.000977 -0.000977)
  17. C_DOTAPlayer::m_nWaterLevel
  18. C_DOTAPlayer::m_nPrevSequence integer (0)
  19. C_DOTAPlayer::m_nStepside integer (0)
  20. C_DOTAPlayer::m_nOldButtons integer (0)
  21. C_DOTAPlayer::m_flFOVRate float (0.000000)
  22. C_DOTAPlayer::m_iFOVStart integer (70)
  23. C_DOTAPlayer::m_afButtonLast integer (0)
  24. C_DOTAPlayer::m_afButtonPressed integer (0)
  25. C_DOTAPlayer::m_afButtonReleased integer (0)
  26. C_DOTAPlayer::m_nButtons integer (0)
  27. C_DOTAPlayer::m_nImpulse integer (0)
  28. C_DOTAPlayer::m_ladderSurfaceProps integer (0)
  29. C_DOTAPlayer::m_flPhysics integer (0)
  30. C_DOTAPlayer::m_flFOVTime float (11.100000)
  31. C_DOTAPlayer::m_flWaterJumpTime float (0.000000)
  32. C_DOTAPlayer::m_flSwimSoundTime float (0.000000)
  33. C_DOTAPlayer::m_flStepSoundTime float (0.000000)
  34. C_DOTAPlayer::m_surfaceFriction float (1.000000)
  35. C_DOTAPlayer::m_vecLadderNormal vector (0.000000 0.000000 1.000000)
  36. C_DOTAPlayer::m_szAnimExtension
  37. C_DOTAPlayer::m_iMinimapMove bool (false)
  38. C_DOTAPlayer::m_fEffects integer (16)
  39. C_DOTAPlayer::m_iTeamNum integer (2)
  40. C_DOTAPlayer::m_nNextThinkTick integer (0)
  41. C_DOTAPlayer::m_iHealth integer (100)
  42. C_DOTAPlayer::m_fFlags integer (128)
  43. C_DOTAPlayer::m_vecViewOffset vector (0.000000 0.000000 64.062561)
  44. C_DOTAPlayer::m_vecVelocity vector (0.000000 0.000000 0.000000)
  45. C_DOTAPlayer::m_vecBaseVelocity vector (-0.000977 -0.000977 -0.000977)
  46. C_DOTAPlayer::m_angNetworkAngles vector (0.000000 0.000000 0.000000)
  47. C_DOTAPlayer::m_vecNetworkOrigin vector (-520.000000 -776.000000 1277.000000)
  48. C_DOTAPlayer::m_flFriction float (1.000000)
  49. C_DOTAPlayer::m_nModelIndex short (0)
  50. C_DOTAPlayer::m_nRenderFX
  51. C_DOTAPlayer::m_nRenderMode
  52. C_DOTAPlayer::m_MoveType
  53. C_DOTAPlayer::m_MoveCollide
  54. C_DOTAPlayer::m_nWaterLevel
  55. C_DOTAPlayer::m_lifeState
  56. C_DOTAPlayer::m_vecMins vector (-16.000000 -16.000000 0.000000)
  57. C_DOTAPlayer::m_vecMaxs vector (16.000000 16.000000 72.000000)
  58. C_DOTAPlayer::m_usSolidFlags short (20)
  59. C_DOTAPlayer::m_nSolidType
  60. C_DOTAPlayer::m_triggerBloat
  61. C_DOTAPlayer::m_flCycle float (0.000000)
  62. C_DOTAPlayer::m_flPlaybackRate float (1.000000)
  63. C_DOTAPlayer::m_nSkin integer (0)
  64. C_DOTAPlayer::m_nBody integer (0)
  65. C_DOTAPlayer::m_nNewSequenceParity integer (0)
  66. C_DOTAPlayer::m_nResetEventsParity integer (0)
  67. C_DOTAPlayer::m_flEncodedController[0] float (0.000000)
  68. C_DOTAPlayer::m_flEncodedController[1] float (0.000000)
  69. C_DOTAPlayer::m_flEncodedController[2] float (0.000000)
  70. C_DOTAPlayer::m_flEncodedController[3] float (0.000000)
  71. C_DOTAPlayer::m_nMuzzleFlashParity
  72. C_DOTAPlayer::m_nSequence integer (0)
  73. C_DOTAPlayer::m_flNextAttack float (11.100000)
  74. C_DOTAPlayer::m_iAmmo[0] integer (0)
  75. C_DOTAPlayer::m_iAmmo[1] integer (0)
  76. C_DOTAPlayer::m_iAmmo[2] integer (0)
  77. C_DOTAPlayer::m_iAmmo[3] integer (0)
  78. C_DOTAPlayer::m_iAmmo[4] integer (0)
  79. C_DOTAPlayer::m_iAmmo[5] integer (0)
  80. C_DOTAPlayer::m_iAmmo[6] integer (0)
  81. C_DOTAPlayer::m_iAmmo[7] integer (0)
  82. C_DOTAPlayer::m_iAmmo[8] integer (0)
  83. C_DOTAPlayer::m_iAmmo[9] integer (0)
  84. C_DOTAPlayer::m_iAmmo[10] integer (0)
  85. C_DOTAPlayer::m_iAmmo[11] integer (0)
  86. C_DOTAPlayer::m_iAmmo[12] integer (0)
  87. C_DOTAPlayer::m_iAmmo[13] integer (0)
  88. C_DOTAPlayer::m_iAmmo[14] integer (0)
  89. C_DOTAPlayer::m_iAmmo[15] integer (0)
  90. C_DOTAPlayer::m_iAmmo[16] integer (0)
  91. C_DOTAPlayer::m_iAmmo[17] integer (0)
  92. C_DOTAPlayer::m_iAmmo[18] integer (0)
  93. C_DOTAPlayer::m_iAmmo[19] integer (0)
  94. C_DOTAPlayer::m_iAmmo[20] integer (0)
  95. C_DOTAPlayer::m_iAmmo[21] integer (0)
  96. C_DOTAPlayer::m_iAmmo[22] integer (0)
  97. C_DOTAPlayer::m_iAmmo[23] integer (0)
  98. C_DOTAPlayer::m_iAmmo[24] integer (0)
  99. C_DOTAPlayer::m_iAmmo[25] integer (0)
  100. C_DOTAPlayer::m_iAmmo[26] integer (0)
  101. C_DOTAPlayer::m_iAmmo[27] integer (0)
  102. C_DOTAPlayer::m_iAmmo[28] integer (0)
  103. C_DOTAPlayer::m_iAmmo[29] integer (0)
  104. C_DOTAPlayer::m_iAmmo[30] integer (0)
  105. C_DOTAPlayer::m_iAmmo[31] integer (0)
  106. C_DOTAPlayer::m_iHideHUD integer (2050)
  107. C_DOTAPlayer::m_nDuckTimeMsecs integer (0)
  108. C_DOTAPlayer::m_nDuckJumpTimeMsecs integer (0)
  109. C_DOTAPlayer::m_nJumpTimeMsecs integer (0)
  110. C_DOTAPlayer::m_flFallVelocity float (0.031250)
  111. C_DOTAPlayer::m_flStepSize float (18.000000)
  112. C_DOTAPlayer::m_vecPunchAngle vector (0.000000 0.000000 0.000000)
  113. C_DOTAPlayer::m_vecPunchAngleVel vector (0.000000 0.000000 0.000000)
  114. C_DOTAPlayer::m_bDucked bool (false)
  115. C_DOTAPlayer::m_bDucking bool (false)
  116. C_DOTAPlayer::m_bInDuckJump bool (false)
  117. C_DOTAPlayer::m_bDrawViewmodel bool (true)
  118. C_DOTAPlayer::m_bWearingSuit bool (false)
  119. C_DOTAPlayer::m_bPoisoned bool (false)
  120. C_DOTAPlayer::m_bAllowAutoMovement bool (true)
  121. C_DOTAPlayer::deadflag bool (false)
  122. C_DOTAPlayer::m_iFOV integer (0)
  123. C_DOTAPlayer::m_iBonusProgress integer (0)
  124. C_DOTAPlayer::m_iBonusChallenge integer (0)
  125. C_DOTAPlayer::m_flMaxspeed float (0.000000)
  126. C_DOTAPlayer::m_fOnTarget bool (false)
  127. C_DOTAPlayer::m_nTickBase integer (5200)
  128. (localteam)
  129.  
  130. C_Team::m_vecAbsVelocity vector (0.000000 0.000000 0.000000)
  131. C_Team::m_vecAbsOrigin vector (0.000000 0.000000 0.000000)
  132. C_Team::m_vecOrigin vector (0.000000 0.000000 0.000000)
  133. C_Team::m_vecAngVelocity vector (0.000000 0.000000 0.000000)
  134. C_Team::m_angAbsRotation vector (0.000000 0.000000 0.000000)
  135. C_Team::m_angRotation vector (0.000000 0.000000 0.000000)
  136. C_Team::m_flGravity float (0.000000)
  137. C_Team::m_flProxyRandomValue float (0.109759)
  138. C_Team::m_iEFlags integer (0)
  139. C_Team::m_nWaterType
  140. C_Team::m_iHealth integer (0)
  141. C_Team::m_vecBaseVelocity vector (0.000000 0.000000 0.000000)
  142. C_Team::m_nWaterLevel
  143. C_Team::m_fEffects integer (0)
  144. C_Team::m_iTeamNum integer (0)
  145. C_Team::m_fFlags integer (0)
  146. C_Team::m_vecViewOffset vector (0.000000 0.000000 0.000000)
  147. C_Team::m_vecVelocity vector (0.000000 0.000000 0.000000)
  148. C_Team::m_angNetworkAngles vector (0.000000 0.000000 0.000000)
  149. C_Team::m_vecNetworkOrigin vector (0.000000 0.000000 0.000000)
  150. C_Team::m_flFriction float (0.000000)
  151. C_Team::m_nModelIndex short (0)
  152. C_Team::m_nRenderFX
  153. C_Team::m_nRenderMode
  154. C_Team::m_MoveType
  155. C_Team::m_MoveCollide
  156. C_Team::m_vecMins vector (0.000000 0.000000 0.000000)
  157. C_Team::m_vecMaxs vector (0.000000 0.000000 0.000000)
  158. C_Team::m_usSolidFlags short (0)
  159. C_Team::m_nSolidType
  160. C_Team::m_triggerBloat
  161. (playerresource)
  162.  
  163. (localplayerweapon)
  164.  
  165. Other replacements:
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