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waconline

60s gangster

Jan 28th, 2020
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  1. --https://github.com/Mokiros/roblox-FE-compatibility
  2. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  3. local Player,game,owner = owner,game
  4. local RealPlayer = Player
  5. do
  6. print("FE Compatibility code V2 by Mokiros")
  7. local RealPlayer = RealPlayer
  8. script.Parent = RealPlayer.Character
  9.  
  10. --Fake event to make stuff like Mouse.KeyDown work
  11. local Disconnect_Function = function(this)
  12. this[1].Functions[this[2]] = nil
  13. end
  14. local Disconnect_Metatable = {__index={disconnect=Disconnect_Function,Disconnect=Disconnect_Function}}
  15. local FakeEvent_Metatable = {__index={
  16. Connect = function(this,f)
  17. local i = tostring(math.random(0,10000))
  18. while this.Functions[i] do
  19. i = tostring(math.random(0,10000))
  20. end
  21. this.Functions[i] = f
  22. return setmetatable({this,i},Disconnect_Metatable)
  23. end
  24. }}
  25. FakeEvent_Metatable.__index.connect = FakeEvent_Metatable.__index.Connect
  26. local function fakeEvent()
  27. return setmetatable({Functions={}},FakeEvent_Metatable)
  28. end
  29.  
  30. --Creating fake input objects with fake variables
  31. local FakeMouse = {Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent(),Button2Up=fakeEvent(),Button2Down=fakeEvent()}
  32. FakeMouse.keyUp = FakeMouse.KeyUp
  33. FakeMouse.keyDown = FakeMouse.KeyDown
  34. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  35. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  36. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  37. end}
  38. --Merged 2 functions into one by checking amount of arguments
  39. CAS.UnbindAction = CAS.BindAction
  40.  
  41. --This function will trigger the events that have been :Connect()'ed
  42. local function TriggerEvent(self,ev,...)
  43. for _,f in pairs(self[ev].Functions) do
  44. f(...)
  45. end
  46. end
  47. FakeMouse.TriggerEvent = TriggerEvent
  48. UIS.TriggerEvent = TriggerEvent
  49.  
  50. --Client communication
  51. local Event = Instance.new("RemoteEvent")
  52. Event.Name = "UserInput_Event"
  53. Event.OnServerEvent:Connect(function(plr,io)
  54. if plr~=RealPlayer then return end
  55. FakeMouse.Target = io.Target
  56. FakeMouse.Hit = io.Hit
  57. if not io.isMouse then
  58. local b = io.UserInputState == Enum.UserInputState.Begin
  59. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  60. return FakeMouse:TriggerEvent(b and "Button1Down" or "Button1Up")
  61. end
  62. if io.UserInputType == Enum.UserInputType.MouseButton2 then
  63. return FakeMouse:TriggerEvent(b and "Button2Down" or "Button2Up")
  64. end
  65. for _,t in pairs(CAS.Actions) do
  66. for _,k in pairs(t.Keys) do
  67. if k==io.KeyCode then
  68. t.Function(t.Name,io.UserInputState,io)
  69. end
  70. end
  71. end
  72. FakeMouse:TriggerEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  73. UIS:TriggerEvent(b and "InputBegan" or "InputEnded",io,false)
  74. end
  75. end)
  76. Event.Parent = NLS([==[local Event = script:WaitForChild("UserInput_Event")
  77. local Mouse = owner:GetMouse()
  78. local UIS = game:GetService("UserInputService")
  79. local input = function(io,RobloxHandled)
  80. if RobloxHandled then return end
  81. --Since InputObject is a client-side instance, we create and pass table instead
  82. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
  83. end
  84. UIS.InputBegan:Connect(input)
  85. UIS.InputEnded:Connect(input)
  86.  
  87. local h,t
  88. --Give the server mouse data every second frame, but only if the values changed
  89. --If player is not moving their mouse, client won't fire events
  90. local HB = game:GetService("RunService").Heartbeat
  91. while true do
  92. if h~=Mouse.Hit or t~=Mouse.Target then
  93. h,t=Mouse.Hit,Mouse.Target
  94. Event:FireServer({isMouse=true,Target=t,Hit=h})
  95. end
  96. --Wait 2 frames
  97. for i=1,2 do
  98. HB:Wait()
  99. end
  100. end]==],script)
  101.  
  102. ----Sandboxed game object that allows the usage of client-side methods and services
  103. --Real game object
  104. local RealGame = game
  105.  
  106. --Metatable for fake service
  107. local FakeService_Metatable = {
  108. __index = function(self,k)
  109. local s = rawget(self,"_RealService")
  110. if s then
  111. return typeof(s[k])=="function"
  112. and function(_,...)return s[k](s,...)end or s[k]
  113. end
  114. end,
  115. __newindex = function(self,k,v)
  116. local s = rawget(self,"_RealService")
  117. if s then s[k]=v end
  118. end
  119. }
  120. local function FakeService(t,RealService)
  121. t._RealService = typeof(RealService)=="string" and RealGame:GetService(RealService) or RealService
  122. return setmetatable(t,FakeService_Metatable)
  123. end
  124.  
  125. --Fake game object
  126. local FakeGame = {
  127. GetService = function(self,s)
  128. return rawget(self,s) or RealGame:GetService(s)
  129. end,
  130. Players = FakeService({
  131. LocalPlayer = FakeService({GetMouse=function(self)return FakeMouse end},Player)
  132. },"Players"),
  133. UserInputService = FakeService(UIS,"UserInputService"),
  134. ContextActionService = FakeService(CAS,"ContextActionService"),
  135. RunService = FakeService({
  136. _btrs = {},
  137. RenderStepped = RealGame:GetService("RunService").Heartbeat,
  138. BindToRenderStep = function(self,name,_,fun)
  139. self._btrs[name] = self.Heartbeat:Connect(fun)
  140. end,
  141. UnbindFromRenderStep = function(self,name)
  142. self._btrs[name]:Disconnect()
  143. end,
  144. },"RunService")
  145. }
  146. rawset(FakeGame.Players,"localPlayer",FakeGame.Players.LocalPlayer)
  147. FakeGame.service = FakeGame.GetService
  148. FakeService(FakeGame,game)
  149. --Changing owner to fake player object to support owner:GetMouse()
  150. game,owner = FakeGame,FakeGame.Players.LocalPlayer
  151. end
  152. -----------//Elio Blasio\\-----------
  153. --[[Movelist
  154. E = Equip/Unequip, click to shoot, hold to spray
  155. T = Taunt
  156. ---------]]
  157. --Credits to Shackluster for the refit/anti-breakjoints function, he's a cool guy/great scripter.--
  158. --Ayy i'm not dead yet, take that haters, if i even had any to begin with.--
  159. --Keeping this script small since big ones will cause major lag & exceed script limits--
  160. --Using a FE converter because i'm way too lazy to create remotes for it--
  161.  
  162. if game:GetService("RunService"):IsClient()then error("Please run as a server script. Use h/ instead of hl/.")end;print("FE Compatibility: by WaverlyCole");InternalData = {}
  163. do
  164. script.Parent = owner.Character
  165. local Event = Instance.new("RemoteEvent");Event.Name = "UserInput"
  166. local function NewFakeEvent()
  167. local Bind = Instance.new("BindableEvent")
  168. local Fake;Fake = {Connections = {},
  169. fakeEvent=true;
  170. Connect=function(self,Func)
  171. Bind.Event:connect(Func)
  172. self.Connections[Bind] = true
  173. return setmetatable({Connected = true},{
  174. __index = function (self,Index)
  175. if Index:lower() == "disconnect" then
  176. return function() Fake.Connections[Bind] = false;self.Connected = false end
  177. end
  178. return Fake[Index]
  179. end;
  180. __tostring = function() return "Connection" end;
  181. })
  182. end}
  183. Fake.connect = Fake.Connect;return Fake;
  184. end
  185. local Mouse = {Target=nil,Hit=CFrame.new(),KeyUp=NewFakeEvent(),KeyDown=NewFakeEvent(),Button1Up=NewFakeEvent(),Button1Down=NewFakeEvent()}
  186. local UserInputService = {InputBegan=NewFakeEvent(),InputEnded=NewFakeEvent()}
  187. local ContextActionService = {Actions={},BindAction = function(self,actionName,Func,touch,...)
  188. self.Actions[actionName] = Func and {Name=actionName,Function=Func,Keys={...}} or nil
  189. end};ContextActionService.UnBindAction = ContextActionService.BindAction
  190. local function TriggerEvent(self,Event,...)
  191. local Trigger = Mouse[Event]
  192. if Trigger and Trigger.fakeEvent and Trigger.Connections then
  193. for Connection,Active in pairs(Trigger.Connections) do if Active then Connection:Fire(...) end end
  194. end
  195. end
  196. Mouse.TrigEvent = TriggerEvent;UserInputService.TrigEvent = TriggerEvent
  197. Event.OnServerEvent:Connect(function(FiredBy,Input)
  198. if FiredBy.Name ~= owner.Name then return end
  199. if Input.MouseEvent then
  200. Mouse.Target = Input.Target;Mouse.Hit = Input.Hit
  201. else
  202. local Begin = Input.UserInputState == Enum.UserInputState.Begin
  203. if Input.UserInputType == Enum.UserInputType.MouseButton1 then return Mouse:TrigEvent(Begin and "Button1Down" or "Button1Up") end
  204. for _,Action in pairs(ContextActionService.Actions) do
  205. for _,Key in pairs(Action.Keys) do if Key==Input.KeyCode then Action.Function(Action.Name,Input.UserInputState,Input) end end
  206. end
  207. Mouse:TrigEvent(Begin and "KeyDown" or "KeyUp",Input.KeyCode.Name:lower())
  208. UserInputService:TrigEvent(Begin and "InputBegan" or "InputEnded",Input,false)
  209. end
  210. end)
  211. InternalData["Mouse"] = Mouse;InternalData["ContextActionService"] = ContextActionService;InternalData["UserInputService"] = UserInputService
  212. Event.Parent = NLS([[
  213. local Player = owner;local Event = script:WaitForChild("UserInput");local UserInputService = game:GetService("UserInputService");local Mouse = Player:GetMouse()
  214. local Input = function(Input,gameProcessedEvent)
  215. if gameProcessedEvent then return end
  216. Event:FireServer({KeyCode=Input.KeyCode,UserInputType=Input.UserInputType,UserInputState=Input.UserInputState})
  217. end
  218. UserInputService.InputBegan:Connect(Input);UserInputService.InputEnded:Connect(Input)
  219. local Hit,Target
  220. while wait(1/30) do
  221. if Hit ~= Mouse.Hit or Target ~= Mouse.Target then
  222. Hit,Target = Mouse.Hit,Mouse.Target;Event:FireServer({["MouseEvent"]=true,["Target"]=Target,["Hit"]=Hit})
  223. end
  224. end
  225. ]],owner.Character)
  226. end
  227. RealGame = game;game = setmetatable({},{
  228. __index = function (self,Index)
  229. local Sandbox = function (Thing)
  230. if Thing:IsA("Player") then
  231. local RealPlayer = Thing
  232. return setmetatable({},{
  233. __index = function (self,Index)
  234. local Type = type(RealPlayer[Index])
  235. if Type == "function" then
  236. if Index:lower() == "getmouse" or Index:lower() == "mouse" then
  237. return function (self)return InternalData["Mouse"] end
  238. end
  239. return function (self,...)return RealPlayer[Index](RealPlayer,...) end
  240. end
  241. return RealPlayer[Index]
  242. end;
  243. __tostring = function(self) return RealPlayer.Name end
  244. })
  245. end
  246. end
  247. if RealGame[Index] then
  248. local Type = type(RealGame[Index])
  249. if Type == "function" then
  250. if Index:lower() == "getservice" or Index:lower() == "service" then
  251. return function (self,Service)
  252. local FakeServices = {
  253. ["players"] = function()
  254. return setmetatable({},{
  255. __index = function (self2,Index2)
  256. local RealService = RealGame:GetService(Service)
  257. local Type2 = type(Index2)
  258. if Type2 == "function" then
  259. return function (self,...) return RealService[Index2](RealService,...)end
  260. else
  261. if Index2:lower() == "localplayer" then return Sandbox(owner) end
  262. return RealService[Index2]
  263. end
  264. end;
  265. __tostring = function(self) return RealGame:GetService(Service).Name end
  266. })
  267. end;
  268. ["contextactionservice"] = function() return InternalData["ContextActionService"] end;
  269. ["userinputservice"] = function() return InternalData["UserInputService"] end;
  270. ["runservice"] = function()
  271. return setmetatable({},{
  272. __index = function(self2,Index2)
  273. local RealService = RealGame:GetService(Service)
  274. local Type2 = type(Index2)
  275. if Type2 == "function" then
  276. return function (self,...) return RealService[Index2](RealService,...) end
  277. else
  278. local RunServices = {
  279. ["bindtorenderstep"] = function() return function (self,Name,Priority,Function) return RealGame:GetService("RunService").Stepped:Connect(Function) end end;
  280. ["renderstepped"] = function() return RealService["Stepped"] end
  281. }
  282. if RunServices[Index2:lower()] then return RunServices[Index2:lower()]() end
  283. return RealService[Index2]
  284. end
  285. end
  286. })
  287. end
  288. }
  289. if FakeServices[Service:lower()] then return FakeServices[Service:lower()]() end
  290. return RealGame:GetService(Service)
  291. end
  292. end
  293. return function (self,...) return RealGame[Index](RealGame,...) end
  294. else
  295. if game:GetService(Index) then return game:GetService(Index) end
  296. return RealGame[Index]
  297. end
  298. end
  299. return nil
  300. end
  301. });Game = game;owner = game:GetService("Players").LocalPlayer;script = Instance.new("Script");print("Complete! Running...")
  302.  
  303. Player=game.Players.LocalPlayer
  304. Character=Player.Character
  305. Character.Humanoid.Name = "noneofurbusiness"
  306. hum = Character.noneofurbusiness
  307. LeftArm=Character["Left Arm"]
  308. LeftLeg=Character["Left Leg"]
  309. RightArm=Character["Right Arm"]
  310. RightLeg=Character["Right Leg"]
  311. Root=Character["HumanoidRootPart"]
  312. Head=Character["Head"]
  313. Torso=Character["Torso"]
  314. Neck=Torso["Neck"]
  315. mouse = Player:GetMouse()
  316. walking = false
  317. jumping = false
  318. attacking = false
  319. firsttime = false
  320. tauntdebounce = false
  321. position = nil
  322. MseGuide = true
  323. running = false
  324. settime = 0
  325. sine = 0
  326. t = 0
  327. ws = 18
  328. change = 1
  329. combo1 = true
  330. equip = false
  331. dgs = 75
  332. combo2 = false
  333. switch1 = true
  334. switch2 = false
  335. firsttime2 = false
  336. combo3 = false
  337. gunallowance = false
  338. shooting = false
  339. RunSrv = game:GetService("RunService")
  340. RenderStepped = game:GetService("RunService").RenderStepped
  341. removeuseless = game:GetService("Debris")
  342.  
  343. screenGui = Instance.new("ScreenGui")
  344. screenGui.Parent = script.Parent
  345.  
  346. local HEADLERP = Instance.new("ManualWeld")
  347. HEADLERP.Parent = Head
  348. HEADLERP.Part0 = Head
  349. HEADLERP.Part1 = Head
  350. HEADLERP.C0 = CFrame.new(0, -1.5, -0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  351.  
  352. local TORSOLERP = Instance.new("ManualWeld")
  353. TORSOLERP.Parent = Root
  354. TORSOLERP.Part0 = Torso
  355. TORSOLERP.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  356.  
  357. local ROOTLERP = Instance.new("ManualWeld")
  358. ROOTLERP.Parent = Root
  359. ROOTLERP.Part0 = Root
  360. ROOTLERP.Part1 = Torso
  361. ROOTLERP.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  362.  
  363. local RIGHTARMLERP = Instance.new("ManualWeld")
  364. RIGHTARMLERP.Parent = RightArm
  365. RIGHTARMLERP.Part0 = RightArm
  366. RIGHTARMLERP.Part1 = Torso
  367. RIGHTARMLERP.C0 = CFrame.new(-1.5, 0, -0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  368.  
  369. local LEFTARMLERP = Instance.new("ManualWeld")
  370. LEFTARMLERP.Parent = LeftArm
  371. LEFTARMLERP.Part0 = LeftArm
  372. LEFTARMLERP.Part1 = Torso
  373. LEFTARMLERP.C0 = CFrame.new(1.5, 0, -0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  374.  
  375. local RIGHTLEGLERP = Instance.new("ManualWeld")
  376. RIGHTLEGLERP.Parent = RightLeg
  377. RIGHTLEGLERP.Part0 = RightLeg
  378. RIGHTLEGLERP.Part1 = Torso
  379. RIGHTLEGLERP.C0 = CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  380.  
  381. local LEFTLEGLERP = Instance.new("ManualWeld")
  382. LEFTLEGLERP.Parent = LeftLeg
  383. LEFTLEGLERP.Part0 = LeftLeg
  384. LEFTLEGLERP.Part1 = Torso
  385. LEFTLEGLERP.C0 = CFrame.new(0.5, 2, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  386.  
  387. local function weldBetween(a, b)
  388. local weld = Instance.new("ManualWeld", a)
  389. weld.Part0 = a
  390. weld.Part1 = b
  391. weld.C0 = a.CFrame:inverse() * b.CFrame
  392. return weld
  393. end
  394.  
  395. function MAKETRAIL(PARENT,POSITION1,POSITION2,LIFETIME,COLOR)
  396. A = Instance.new("Attachment", PARENT)
  397. A.Position = POSITION1
  398. A.Name = "A"
  399. B = Instance.new("Attachment", PARENT)
  400. B.Position = POSITION2
  401. B.Name = "B"
  402. tr1 = Instance.new("Trail", PARENT)
  403. tr1.Attachment0 = A
  404. tr1.Attachment1 = B
  405. tr1.Enabled = true
  406. tr1.Lifetime = LIFETIME
  407. tr1.TextureMode = "Static"
  408. tr1.LightInfluence = 0
  409. tr1.Color = COLOR
  410. tr1.Transparency = NumberSequence.new(0, 1)
  411. end
  412.  
  413. shirt = Instance.new("Shirt", Character)
  414. shirt.Name = "Shirt"
  415. pants = Instance.new("Pants", Character)
  416. pants.Name = "Pants"
  417. Character.Shirt.ShirtTemplate = "http://www.roblox.com/asset/?id=1123249914"
  418. Character.Pants.PantsTemplate = "http://www.roblox.com/asset/?id=1839310233"
  419.  
  420. skull = Instance.new("Part",Character)
  421. skull.Size = Vector3.new(2,2,2)
  422. skull.CFrame = Head.CFrame
  423. skull.CanCollide = false
  424. skullweld = Instance.new("Weld",skull)
  425. skullweld.Part0 = skull
  426. skullweld.Part1 = Head
  427. skullweld.C0 = skull.CFrame:inverse() * Head.CFrame
  428. mskull = Instance.new("SpecialMesh", skull)
  429. mskull.MeshType = "FileMesh"
  430. mskull.Scale = Vector3.new(1.12, 1.12, 1.12)
  431. mskull.MeshId,mskull.TextureId = 'http://www.roblox.com/asset/?id=181343290','http://www.roblox.com/asset/?id=181343313'
  432. fedora = Instance.new("Part",Character)
  433. fedora.Size = Vector3.new(2,2,2)
  434. fedora.CFrame = Head.CFrame
  435. fedora.CanCollide = false
  436. fedoraweld = Instance.new("Weld",fedora)
  437. fedoraweld.Part0 = fedora
  438. fedoraweld.Part1 = Head
  439. fedoraweld.C0 = fedora.CFrame:inverse() * Head.CFrame * CFrame.new(0,-.8,0)
  440. mfedora = Instance.new("SpecialMesh", fedora)
  441. mfedora.MeshType = "FileMesh"
  442. mfedora.Scale = Vector3.new(1.1, 1.1, 1.1)
  443. mfedora.MeshId,mfedora.TextureId = 'http://www.roblox.com/asset/?id=13640868','http://www.roblox.com/asset/?id=18987684'
  444. tommygun = Instance.new("Part",Character)
  445. tommygun.Size = Vector3.new(2,2,2)
  446. tommygun.CFrame = RightArm.CFrame
  447. tommygun.CanCollide = false
  448. tommygunweld = Instance.new("Weld",tommygun)
  449. tommygunweld.Part0 = tommygun
  450. tommygunweld.Part1 = RightArm
  451. tommygunweld.C0 = tommygun.CFrame:inverse() * RightArm.CFrame * CFrame.new(0,-.80,1.25) * CFrame.Angles(math.rad(98),math.rad(0),0)
  452. mtommygun = Instance.new("SpecialMesh", tommygun)
  453. mtommygun.MeshType = "FileMesh"
  454. mtommygun.Scale = Vector3.new(1, 1, 1)
  455. mtommygun.MeshId,mtommygun.TextureId = 'http://www.roblox.com/asset/?id=116679805','http://www.roblox.com/asset/?id=116679995'
  456. shootbox = Instance.new("Part",Character)
  457. shootbox.Size = Vector3.new(.2,.2,.2)
  458. shootbox.CanCollide = false
  459. shootbox.Transparency = 1
  460. shootbox.CFrame = tommygun.CFrame
  461. shootboxweld = weldBetween(shootbox,tommygun)
  462. shootboxweld.C0 = CFrame.new(0,-.05,2.62)
  463. light = Instance.new("PointLight", shootbox)
  464. light.Color = BrickColor.new("Bright yellow").Color
  465. light.Range = 5
  466. light.Brightness = 11
  467. light.Enabled = false
  468. particlemiter1 = Instance.new("ParticleEmitter", shootbox)
  469. particlemiter1.Enabled = false
  470. particlemiter1.Texture = "rbxassetid://461242617"
  471. particlemiter1.Lifetime = NumberRange.new(.1)
  472. particlemiter1.Size = NumberSequence.new(1,0)
  473. particlemiter1.Rate = 20
  474. particlemiter1.RotSpeed = NumberRange.new(0)
  475. particlemiter1.Speed = NumberRange.new(0)
  476. tommygunammo = Instance.new("Part",Character)
  477. tommygunammo.Size = Vector3.new(2,2,2)
  478. tommygunammo.CFrame = tommygun.CFrame
  479. tommygunammo.CanCollide = false
  480. tommygunammoweld = Instance.new("Weld",tommygunammo)
  481. tommygunammoweld.Part0 = tommygunammo
  482. tommygunammoweld.Part1 = tommygun
  483. tommygunammoweld.C0 = tommygun.CFrame:inverse() * tommygun.CFrame * CFrame.new(0,.4,.25) * CFrame.Angles(math.rad(0),math.rad(0),0)
  484. mtommygunammo = Instance.new("SpecialMesh", tommygunammo)
  485. mtommygunammo.MeshType = "FileMesh"
  486. mtommygunammo.Scale = Vector3.new(1, 1, 1)
  487. mtommygunammo.MeshId,mtommygunammo.TextureId = 'http://www.roblox.com/asset/?id=116740155','http://www.roblox.com/asset/?id=116679995'
  488. mask = Instance.new("Part",Character)
  489. mask.Size = Vector3.new(2,2,2)
  490. mask.CFrame = Head.CFrame
  491. mask.CanCollide = false
  492. maskweld = Instance.new("Weld",mask)
  493. maskweld.Part0 = mask
  494. maskweld.Part1 = Head
  495. maskweld.C0 = mask.CFrame:inverse() * Head.CFrame * CFrame.new(-.2,0,.62) * CFrame.Angles(math.rad(0),math.rad(10),math.rad(0))
  496. mmask = Instance.new("SpecialMesh", mask)
  497. mmask.MeshType = "FileMesh"
  498. mmask.Scale = Vector3.new(1.25, 1.25, 1.25)
  499. mmask.MeshId,mmask.TextureId = 'http://www.roblox.com/asset/?id=12470186','http://www.roblox.com/asset/?id=12470201'
  500.  
  501.  
  502.  
  503. coroutine.wrap(function()
  504. while wait() do
  505. hum.WalkSpeed = ws
  506. LeftArm.BrickColor = BrickColor.new("Really black")
  507. RightArm.BrickColor = BrickColor.new("Really black")
  508. Head.BrickColor = BrickColor.new("Really black")
  509. end
  510. end)()
  511. godmode = coroutine.wrap(function()
  512. for i,v in pairs(Character:GetChildren()) do
  513. if v:IsA("BasePart") and v ~= Root then
  514. v.Anchored = false
  515. end
  516. end
  517. while true do
  518. hum.MaxHealth = math.huge
  519. wait(0.0000001)
  520. hum.Health = math.huge
  521. wait()
  522. end
  523. end)
  524. godmode()
  525. ff = Instance.new("ForceField", Character)
  526. ff.Visible = false
  527.  
  528. coroutine.wrap(function()
  529. for i,v in pairs(Character:GetChildren()) do
  530. if v.Name == "Animate" then v:Remove()
  531. end
  532. end
  533. end)()
  534.  
  535. function damagealll(Radius,Position)
  536. local Returning = {}
  537. for _,v in pairs(workspace:GetChildren()) do
  538. if v~=Character and v:FindFirstChildOfClass('Humanoid') and v:FindFirstChild('Torso') or v:FindFirstChild('UpperTorso') then
  539. if v:FindFirstChild("Torso") then
  540. local Mag = (v.Torso.Position - Position).magnitude
  541. if Mag < Radius then
  542. table.insert(Returning,v)
  543. end
  544. elseif v:FindFirstChild("UpperTorso") then
  545. local Mag = (v.UpperTorso.Position - Position).magnitude
  546. if Mag < Radius then
  547. table.insert(Returning,v)
  548. end
  549. end
  550. end
  551. end
  552. return Returning
  553. end
  554.  
  555. ArtificialHB = Instance.new("BindableEvent", script)
  556. ArtificialHB.Name = "Heartbeat"
  557. script:WaitForChild("Heartbeat")
  558.  
  559. frame = 1 / 60
  560. tf = 0
  561. allowframeloss = false
  562. tossremainder = false
  563.  
  564.  
  565. lastframe = tick()
  566. script.Heartbeat:Fire()
  567.  
  568.  
  569. game:GetService("RunService").Heartbeat:connect(function(s, p)
  570. tf = tf + s
  571. if tf >= frame then
  572. if allowframeloss then
  573. script.Heartbeat:Fire()
  574. lastframe = tick()
  575. else
  576. for i = 1, math.floor(tf / frame) do
  577. script.Heartbeat:Fire()
  578. end
  579. lastframe = tick()
  580. end
  581. if tossremainder then
  582. tf = 0
  583. else
  584. tf = tf - frame * math.floor(tf / frame)
  585. end
  586. end
  587. end)
  588.  
  589. function swait(num)
  590. if num == 0 or num == nil then
  591. game:service("RunService").Stepped:wait(0)
  592. else
  593. for i = 0, num do
  594. game:service("RunService").Stepped:wait(0)
  595. end
  596. end
  597. end
  598.  
  599. doomtheme = Instance.new("Sound", Torso)
  600. doomtheme.Volume = 1
  601. doomtheme.Name = "doomtheme"
  602. doomtheme.Looped = true
  603. doomtheme.SoundId = "rbxassetid://318812395"
  604. doomtheme:Play()
  605.  
  606. Torso.ChildRemoved:connect(function(removed)
  607. if removed.Name == "doomtheme" then
  608.  
  609. doomtheme = Instance.new("Sound", Torso)
  610. doomtheme.Volume = 1
  611. doomtheme.Name = "doomtheme"
  612. doomtheme.Looped = true
  613. doomtheme.SoundId = "rbxassetid://318812395"
  614. doomtheme:Play()
  615. end
  616. end)
  617.  
  618. for _,n in pairs(Character:GetChildren()) do
  619. if n:IsA("Accessory") then n:Remove() end
  620. end
  621. for _,x in pairs(Character:GetChildren()) do
  622. if x:IsA("Decal") then x:Remove() end
  623. end
  624.  
  625. function SOUND(PARENT,ID,VOL,LOOP,REMOVE)
  626. so = Instance.new("Sound")
  627. so.Parent = PARENT
  628. so.SoundId = "rbxassetid://"..ID
  629. so.Volume = VOL
  630. so.Looped = LOOP
  631. so:Play()
  632. removeuseless:AddItem(so,REMOVE)
  633. end
  634.  
  635. mouse.KeyDown:connect(function(Press)
  636. Press=Press:lower()
  637. if Press=='t' then
  638. if tauntdebounce then return end
  639. tauntdebounce = true
  640. local b1 = Instance.new("BillboardGui",Head)
  641. b1.Size = UDim2.new(0,4,0,1.6)
  642. b1.StudsOffset = Vector3.new(0,0,0)
  643. b1.Name = "laff"
  644. b1.AlwaysOnTop = true
  645. b1.StudsOffset = Vector3.new(0,2,0)
  646. b1.Adornee = Head
  647. removeuseless:AddItem(b1,3)
  648. local b2 = Instance.new("TextLabel",b1)
  649. b2.BackgroundTransparency = 1
  650. b2.Text = "HeHeHeHeHeHeHe..."
  651. b2.Font = "Garamond"
  652. b2.TextSize = 30
  653. b2.Name = "lafftext"
  654. b2.TextStrokeTransparency = 0
  655. b2.TextColor3 = BrickColor.new("Grey").Color
  656. b2.TextStrokeColor3 = Color3.new(0,0,0)
  657. b2.Size = UDim2.new(1,0,.5,0)
  658. laff = Instance.new("Sound",Head)
  659. laff.SoundId = "rbxassetid://2126502539"
  660. laff.Volume = 5
  661. laff:Play()
  662. wait(5)
  663. laff:Remove()
  664. tauntdebounce = false
  665. end
  666. end)
  667.  
  668. mouse.KeyDown:connect(function(Press)
  669. Press=Press:lower()
  670. if Press=='e' then
  671. if debounce then return end
  672. if equip then
  673. g1:Remove()
  674. light.Enabled = false
  675. pcall(function()
  676. temmy:Remove()
  677. end)
  678. for i,v in pairs(tommygun:GetDescendants()) do
  679. if v.Name == "temmy" then v:Remove()
  680. end
  681. end
  682. light.Enabled = false
  683. particlemiter1.Enabled = false
  684. hum.CameraOffset = Vector3.new(0,0,0)
  685. attacking = false
  686. equip = false
  687. shooting = false
  688. gunallowance = false
  689. ws = 18
  690. else
  691. g1 = Instance.new("BodyGyro", Root)
  692. g1.D = 175
  693. g1.P = 20000
  694. g1.MaxTorque = Vector3.new(0,9000,0)
  695. g1.CFrame = CFrame.new(Root.Position,mouse.Hit.p)
  696. attacking = true
  697. debounce = true
  698. equip = true
  699. coroutine.wrap(function()
  700. while equip do
  701. g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,mouse.Hit.p),.1)
  702. ws = 10
  703. swait()
  704. if Root.Velocity.y > 1 then
  705. position = "Jump3"
  706. elseif Root.Velocity.y < -1 then
  707. position = "Falling3"
  708. elseif Root.Velocity.Magnitude > 2 and running == false and attacking == true then
  709. position = "Walk3"
  710. elseif Root.Velocity.Magnitude < 2 and running == false and attacking == true then
  711. position = "Idle4"
  712. end
  713. end
  714. end)()
  715. coroutine.wrap(function()
  716. while equip do
  717. swait()
  718. settime = 0.05
  719. sine = sine + change
  720. if position == "Jump3" and attacking and not running then
  721. change = .65
  722. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(0)), 0.4)
  723. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.0, .9) * CFrame.Angles(math.rad(20), math.rad(0), math.rad(0)), 0.4)
  724. elseif position == "Falling3" and attacking and not running then
  725. change = .65
  726. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(8), math.rad(4), math.rad(0)), 0.4)
  727. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.0, .9) * CFrame.Angles(math.rad(14), math.rad(-4), math.rad(0)), 0.4)
  728. elseif position == "Walk3" and attacking == true and running == false then
  729. change = .65
  730. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, 0.05*math.sin(sine/4), 0) * CFrame.Angles(math.rad(0), math.rad(-50), math.rad(0)),.2)
  731. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 1.92 - 0.35 * math.cos(sine/8)/2.8, 0.2 - math.sin(sine/8)/3.4) * CFrame.Angles(math.rad(10) + -math.sin(sine/8)/2.3, math.rad(0)*math.cos(sine/1), math.rad(0), math.cos(25 * math.cos(sine/8))), 0.1)
  732. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.92 + 0.35 * math.cos(sine/8)/2.8, 0.2 + math.sin(sine/8)/3.4) * CFrame.Angles(math.rad(10) - -math.sin(sine/8)/2.3, math.rad(0)*math.cos(sine/1), math.rad(0) , math.cos(25 * math.cos(sine/8))), 0.1)
  733. elseif position == "Idle4" and attacking == true and running == false then
  734. change = .65
  735. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, -.2 + -.1 * math.sin(sine/25), 0) * CFrame.Angles(math.rad(0), math.rad(-50), math.rad(0)),.1)
  736. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  737. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.3, 2 - .1 * math.sin(sine/25), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.1)
  738. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  739. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.3, 2.0 - .1 * math.sin(sine/25), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.1)
  740. end
  741. end
  742. end)()
  743. SOUND(RightArm,898163129,6,false,2)
  744. for i = 1, 30 do
  745. tommygunweld.C0 = tommygunweld.C0:lerp(CFrame.new(0,-.68,1.25) * CFrame.Angles(math.rad(90),math.rad(0),math.rad(-12)),.25)
  746. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1, 0.1, 0.4) * CFrame.Angles(math.rad(-90), math.rad(-60), math.rad(0)), 0.25)
  747. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1, 1.35, 0.4) * CFrame.Angles(math.rad(-90), math.rad(0), math.rad(0)), 0.25)
  748. swait()
  749. end
  750. gunallowance = true
  751. mouse.Button1Down:connect(function()
  752. if gunallowance then
  753. particlemiter1.Enabled = true
  754. temmy = Instance.new("Sound",tommygun)
  755. temmy.SoundId = "rbxassetid://2204318084"
  756. temmy.Volume = 6
  757. temmy.Name = "temmy"
  758. temmy.Looped = true
  759. temmy:Play()
  760. shooting = true
  761. end
  762. end)
  763. mouse.Button1Up:connect(function()
  764. if gunallowance then
  765. hum.CameraOffset = Vector3.new(0,0,0)
  766. light.Enabled = false
  767. particlemiter1.Enabled = false
  768. pcall(function()
  769. temmy:Remove()
  770. end)
  771. for i,v in pairs(tommygun:GetDescendants()) do
  772. if v.Name == "temmy" then v:Remove()
  773. end
  774. end
  775. shooting = false
  776. end
  777. end)
  778. coroutine.wrap(function()
  779. if firsttime2 then return end
  780. firsttime2 = true
  781. while true do
  782. swait(3)
  783. if shooting then
  784. if switch1 then
  785. switch1 = false
  786. switch2 = true
  787. light.Enabled = true
  788. elseif switch2 then
  789. switch1 = true
  790. switch2 = false
  791. light.Enabled = false
  792. end
  793. pcall(function()
  794. if mouse.Target.Parent:FindFirstChildOfClass("Humanoid") then
  795. mouse.Target.Parent:FindFirstChildOfClass("Humanoid"):TakeDamage(math.random(3,7))
  796. end
  797. end)
  798. end
  799. end
  800. end)()
  801. coroutine.wrap(function()
  802. if firsttime then return end
  803. firsttime = true
  804. while true do
  805. if shooting then
  806. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1, 1.35, 0.4) * CFrame.Angles(math.rad(-90), math.rad(0 - 10 * math.sin(sine)), math.rad(0)), 0.25)
  807. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1, 0.1 + .4 * math.sin(sine), 0.4) * CFrame.Angles(math.rad(-90), math.rad(-60), math.rad(0)), 0.25)
  808. pcall(function()
  809. if mouse.Target.Parent:FindFirstChildOfClass("Humanoid") then
  810. mouse.Target.Parent:FindFirstChildOfClass("Humanoid"):TakeDamage(1)
  811. end
  812. end)
  813. elseif not shooting then
  814. end
  815. swait()
  816. end
  817. end)()
  818. debounce = false
  819. end
  820. end
  821. end)
  822.  
  823. mouse.KeyDown:connect(function(Press)
  824. Press=Press:lower()
  825. if Press=='z' then
  826. print("Music switched to 1")
  827. id = 2199374985
  828. doomtheme.SoundId = "rbxassetid://"..id
  829. doomtheme:Play()
  830. end
  831. end)
  832.  
  833. mouse.KeyDown:connect(function(Press)
  834. Press=Press:lower()
  835. if Press=='v' then
  836. print("Music switched to 4")
  837. id = 2111948183
  838. doomtheme.SoundId = "rbxassetid://"..id
  839. doomtheme:Play()
  840. end
  841. end)
  842.  
  843. mouse.KeyDown:connect(function(Press)
  844. Press=Press:lower()
  845. if Press=='x' then
  846. print("Music switched to 2")
  847. id = 318812395
  848. doomtheme.SoundId = "rbxassetid://"..id
  849. doomtheme:Play()
  850. end
  851. end)
  852.  
  853. mouse.KeyDown:connect(function(Press)
  854. Press=Press:lower()
  855. if Press=='c' then
  856. print("Music switched to 3")
  857. id = 180337897
  858. doomtheme.SoundId = "rbxassetid://"..id
  859. doomtheme:Play()
  860. end
  861. end)
  862.  
  863. mouse.KeyDown:connect(function(Press)
  864. Press=Press:lower()
  865. if Press=='b' then
  866. print("Music switched to 5")
  867. id = 649148458
  868. doomtheme.SoundId = "rbxassetid://"..id
  869. doomtheme:Play()
  870. end
  871. end)
  872.  
  873.  
  874. checks1 = coroutine.wrap(function() -------Checks
  875. while true do
  876. if Root.Velocity.y > 1 then
  877. position = "Jump"
  878. elseif Root.Velocity.y < -1 then
  879. position = "Falling"
  880. elseif Root.Velocity.Magnitude < 2 then
  881. position = "Idle"
  882. elseif Root.Velocity.Magnitude < 20 then
  883. position = "Walking"
  884. elseif Root.Velocity.Magnitude > 20 then
  885. position = "Running"
  886. else
  887. end
  888. wait()
  889. end
  890. end)
  891. checks1()
  892.  
  893. function ray(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  894. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  895. end
  896.  
  897. function ray2(StartPos, EndPos, Distance, Ignore)
  898. local DIRECTION = CFrame.new(StartPos,EndPos).lookVector
  899. return ray(StartPos, DIRECTION, Distance, Ignore)
  900. end
  901.  
  902. OrgnC0 = Neck.C0
  903. local movelimbs = coroutine.wrap(function()
  904. while RunSrv.RenderStepped:wait() do
  905. TrsoLV = Torso.CFrame.lookVector
  906. Dist = nil
  907. Diff = nil
  908. if not MseGuide then
  909. print("Failed to recognize")
  910. else
  911. local _, Point = Workspace:FindPartOnRay(Ray.new(Head.CFrame.p, mouse.Hit.lookVector), Workspace, false, true)
  912. Dist = (Head.CFrame.p-Point).magnitude
  913. Diff = Head.CFrame.Y-Point.Y
  914. local _, Point2 = Workspace:FindPartOnRay(Ray.new(LeftArm.CFrame.p, mouse.Hit.lookVector), Workspace, false, true)
  915. Dist2 = (LeftArm.CFrame.p-Point).magnitude
  916. Diff2 = LeftArm.CFrame.Y-Point.Y
  917. HEADLERP.C0 = CFrame.new(0, -1.5, -0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  918. Neck.C0 = Neck.C0:lerp(OrgnC0*CFrame.Angles((math.tan(Diff/Dist)*1), 0, (((Head.CFrame.p-Point).Unit):Cross(Torso.CFrame.lookVector)).Y*1), .1)
  919. end
  920. end
  921. end)
  922. movelimbs()
  923. immortal = {}
  924. for i,v in pairs(Character:GetDescendants()) do
  925. if v:IsA("BasePart") and v.Name ~= "lmagic" and v.Name ~= "rmagic" then
  926. if v ~= Root and v ~= Torso and v ~= Head and v ~= RightArm and v ~= LeftArm and v ~= RightLeg and v.Name ~= "lmagic" and v.Name ~= "rmagic" and v ~= LeftLeg then
  927. v.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  928. end
  929. table.insert(immortal,{v,v.Parent,v.Material,v.Color,v.Transparency})
  930. elseif v:IsA("JointInstance") then
  931. table.insert(immortal,{v,v.Parent,nil,nil,nil})
  932. end
  933. end
  934. for e = 1, #immortal do
  935. if immortal[e] ~= nil then
  936. local STUFF = immortal[e]
  937. local PART = STUFF[1]
  938. local PARENT = STUFF[2]
  939. local MATERIAL = STUFF[3]
  940. local COLOR = STUFF[4]
  941. local TRANSPARENCY = STUFF[5]
  942. if levitate then
  943. if PART.ClassName == "Part" and PART ~= Root and PART.Name ~= eyo1 and PART.Name ~= eyo2 and PART.Name ~= "lmagic" and PART.Name ~= "rmagic" then
  944. PART.Material = MATERIAL
  945. PART.Color = COLOR
  946. PART.Transparency = TRANSPARENCY
  947. end
  948. PART.AncestryChanged:connect(function()
  949. PART.Parent = PARENT
  950. end)
  951. else
  952. if PART.ClassName == "Part" and PART ~= Root and PART.Name ~= "lmagic" and PART.Name ~= "rmagic" then
  953. PART.Material = MATERIAL
  954. PART.Color = COLOR
  955. PART.Transparency = TRANSPARENCY
  956. end
  957. PART.AncestryChanged:connect(function()
  958. PART.Parent = PARENT
  959. end)
  960. end
  961. end
  962. end
  963. function immortality()
  964. for e = 1, #immortal do
  965. if immortal[e] ~= nil then
  966. local STUFF = immortal[e]
  967. local PART = STUFF[1]
  968. local PARENT = STUFF[2]
  969. local MATERIAL = STUFF[3]
  970. local COLOR = STUFF[4]
  971. local TRANSPARENCY = STUFF[5]
  972. if PART.ClassName == "Part" and PART == Root then
  973. PART.Material = MATERIAL
  974. PART.Color = COLOR
  975. PART.Transparency = TRANSPARENCY
  976. end
  977. if PART.Parent ~= PARENT then
  978. hum:Remove()
  979. PART.Parent = PARENT
  980. hum = Instance.new("Humanoid",Character)
  981. hum.Name = "noneofurbusiness"
  982. end
  983. end
  984. end
  985. end
  986. coroutine.wrap(function()
  987. while true do
  988. if hum.Health < .1 then
  989. deadsound = Instance.new("Sound", Torso)
  990. deadsound.Volume = 6
  991. deadsound.SoundId = "rbxassetid://1411352723"
  992. deadsound:Play()
  993. immortality()
  994. end
  995. wait()
  996. end
  997. end)()
  998.  
  999. local anims = coroutine.wrap(function()
  1000. while true do
  1001. settime = 0.05
  1002. sine = sine + change
  1003. if position == "Jump" and attacking == false then
  1004. change = 1
  1005. tommygunweld.C0 = tommygunweld.C0:lerp(CFrame.new(0,-.80,1.25) * CFrame.Angles(math.rad(98),math.rad(0),0),.25)
  1006. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  1007. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  1008. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.4)
  1009. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)
  1010. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.4,.1,-.2) * CFrame.Angles(math.rad(20),math.rad(-3),math.rad(-4)), 0.4)
  1011. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(0)), 0.4)
  1012. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.0, .9) * CFrame.Angles(math.rad(20), math.rad(0), math.rad(0)), 0.4)
  1013. elseif position == "Jump2" and attacking == false then
  1014. change = 1
  1015. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-20 - 1 * math.sin(sine/9)), math.rad(0 + 0 * math.cos(sine/8)), math.rad(0) + Root.RotVelocity.Y / 30, math.cos(10 * math.cos(sine/10))), 0.3)
  1016. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.3)
  1017. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.3)
  1018. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,.6,-.5) * CFrame.Angles(math.rad(32),math.rad(5 - .1 * math.sin(sine/12)),math.rad(40 - .5 * math.sin(sine/12))), 0.3)
  1019. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.5,.6,-.5) * CFrame.Angles(math.rad(30),math.rad(-5 + .1 * math.sin(sine/12)),math.rad(-40 + .5 * math.sin(sine/12))), 0.3)
  1020. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(.2,1.2,-.3),.3)
  1021. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.54, 1.4 + .1 * math.sin(sine/9), .4) * CFrame.Angles(math.rad(9 + 2 * math.cos(sine/9)), math.rad(0), math.rad(0)), 0.3)
  1022. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.54, 2.0 + .02 * math.sin(sine/9), 0.2 + .1 * math.sin(sine/9)) * CFrame.Angles(math.rad(25 + 5 * math.sin(sine/9)), math.rad(20), math.rad(0)), 0.3)
  1023. elseif position == "Falling" and attacking == false then
  1024. change = 1
  1025. tommygunweld.C0 = tommygunweld.C0:lerp(CFrame.new(0,-.80,1.25) * CFrame.Angles(math.rad(98),math.rad(0),0),.25)
  1026. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  1027. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  1028. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.4)
  1029. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(8), math.rad(4), math.rad(0)), 0.2)
  1030. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.0, .9) * CFrame.Angles(math.rad(14), math.rad(-4), math.rad(0)), 0.2)
  1031. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.6, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(20)), 0.2)
  1032. elseif position == "Falling2" and attacking == false then
  1033. change = 1
  1034. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-20 - 1 * math.sin(sine/9)), math.rad(0 + 0 * math.cos(sine/8)), math.rad(0) + Root.RotVelocity.Y / 30, math.cos(10 * math.cos(sine/10))), 0.3)
  1035. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.3)
  1036. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.3)
  1037. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,.6,-.5) * CFrame.Angles(math.rad(32),math.rad(5 - .1 * math.sin(sine/12)),math.rad(40 - .5 * math.sin(sine/12))), 0.3)
  1038. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.5,.6,-.5) * CFrame.Angles(math.rad(30),math.rad(-5 + .1 * math.sin(sine/12)),math.rad(-40 + .5 * math.sin(sine/12))), 0.3)
  1039. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(.2,1.2,-.3),.3)
  1040. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.54, 1.4 + .1 * math.sin(sine/9), .4) * CFrame.Angles(math.rad(9 + 2 * math.cos(sine/9)), math.rad(0), math.rad(0)), 0.3)
  1041. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.54, 2.0 + .02 * math.sin(sine/9), 0.2 + .1 * math.sin(sine/9)) * CFrame.Angles(math.rad(25 + 5 * math.sin(sine/9)), math.rad(20), math.rad(0)), 0.3)
  1042. elseif position == "Walking" and attacking == false and running == false then
  1043. change = 1.2
  1044. walking = true
  1045. tommygunweld.C0 = tommygunweld.C0:lerp(CFrame.new(0,-.80,1.25) * CFrame.Angles(math.rad(98),math.rad(0),0),.25)
  1046. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.3,1,0) * CFrame.Angles(math.rad(180),math.rad(1),math.rad(10)), 0.1)
  1047. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  1048. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  1049. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.5 + Root.RotVelocity.Y / 85,.35,.5*math.sin(sine/8)) * CFrame.Angles(math.rad(-35*math.sin(sine/8)),math.rad(0*math.sin(sine/8)),math.rad(10 + Root.RotVelocity.Y / 10, math.sin(20 * math.sin(sine/4)))),.3)
  1050. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, 0.05*math.sin(sine/4), 0) * CFrame.Angles(math.rad(-10), math.rad(5 * math.cos(sine/7)), math.rad(0) + Root.RotVelocity.Y / 30, math.cos(25 * math.cos(sine/10))), 0.1)
  1051. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 1.92 - 0.35 * math.cos(sine/8)/2.8, 0.2 - math.sin(sine/8)/3.4) * CFrame.Angles(math.rad(10) + -math.sin(sine/8)/2.3, math.rad(0)*math.cos(sine/1), math.rad(0), math.cos(25 * math.cos(sine/8))), 0.3)
  1052. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.92 + 0.35 * math.cos(sine/8)/2.8, 0.2 + math.sin(sine/8)/3.4) * CFrame.Angles(math.rad(10) - -math.sin(sine/8)/2.3, math.rad(0)*math.cos(sine/1), math.rad(0) , math.cos(25 * math.cos(sine/8))), 0.3)
  1053. elseif position == "Idle" and attacking == false and running == false then
  1054. change = .5
  1055. tommygunweld.C0 = tommygunweld.C0:lerp(CFrame.new(0,-.80,1.25) * CFrame.Angles(math.rad(98),math.rad(0),0),.25)
  1056. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, -.2 + -.1 * math.sin(sine/12), 0) * CFrame.Angles(math.rad(0),math.rad(25),math.rad(0)),.1)
  1057. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.3 + .1 * math.sin(sine/12),1 + .1 * math.sin(sine/12),0) * CFrame.Angles(math.rad(180),math.rad(1),math.rad(8 + 5 * math.sin(sine/12))), 0.1)
  1058. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.59 - .05 * math.sin(sine/12), 0.1 -.1 * math.sin(sine/12), 0) * CFrame.Angles(math.rad(-2), math.rad(2), math.rad(8 - 6 * math.sin(sine/12))), .2)
  1059. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  1060. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.3, 2 - .1 * math.sin(sine/12), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.1)
  1061. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  1062. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.3, 2.0 - .1 * math.sin(sine/12), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.1)
  1063. elseif position == "Idle2" and attacking == false and running == false then
  1064. change = .75
  1065. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0 - 3 * math.sin(sine/9)),0,0),.1)
  1066. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  1067. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(-.2,.2,0) * CFrame.Angles(0,0,0),.1)
  1068. LEFTARMLERP.C1 = CFrame.new(0,0,0) * CFrame.Angles(0,0,0)
  1069. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.6, 0.8 - .1 * math.sin(sine/9), 0) * CFrame.Angles(math.rad(0), math.rad(0 + 3 * math.sin(sine/9)), math.rad(35 - 5 * math.sin(sine/9))), 0.4)
  1070. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.6, 0.8 - .1 * math.sin(sine/9), 0) * CFrame.Angles(math.rad(0), math.rad(0 - 3 * math.sin(sine/9)), math.rad(-35 + 5 * math.sin(sine/9))), 0.4)
  1071. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.54, 1.4 + .1 * math.sin(sine/9), .4) * CFrame.Angles(math.rad(9 + 2 * math.cos(sine/9)), math.rad(0), math.rad(0)), 0.4)
  1072. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 2.0,0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10 + 2 * math.sin(sine/9))), 0.4)
  1073. elseif position == "Walking2" and attacking == false and running == false then
  1074. ws = 50
  1075. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-20 - 1 * math.sin(sine/9)), math.rad(0 + 0 * math.cos(sine/8)), math.rad(0) + Root.RotVelocity.Y / 30, math.cos(10 * math.cos(sine/10))), 0.3)
  1076. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.3)
  1077. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.3)
  1078. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,.6,-.5) * CFrame.Angles(math.rad(32),math.rad(5 - .1 * math.sin(sine/12)),math.rad(40 - .5 * math.sin(sine/12))), 0.3)
  1079. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.5,.6,-.5) * CFrame.Angles(math.rad(30),math.rad(-5 + .1 * math.sin(sine/12)),math.rad(-40 + .5 * math.sin(sine/12))), 0.3)
  1080. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(.2,1.2,-.3),.3)
  1081. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.54, 1.4 + .1 * math.sin(sine/9), .4) * CFrame.Angles(math.rad(9 + 2 * math.cos(sine/9)), math.rad(0), math.rad(0)), 0.3)
  1082. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.54, 2.0 + .02 * math.sin(sine/9), 0.2 + .1 * math.sin(sine/9)) * CFrame.Angles(math.rad(25 + 5 * math.sin(sine/9)), math.rad(20), math.rad(0)), 0.3)
  1083. elseif position == "Running" and attacking == false then
  1084. change = 1
  1085. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(0, .5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.3)
  1086. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(-1.24+.6*math.sin(sine/4)/1.4, 0.54, 0-0.8*math.sin(sine/4))*CFrame.Angles(math.rad(6+140*math.sin(sine/4)/1.2), math.rad(0), math.rad(20+70*math.sin(sine/4))), 0.3)
  1087. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(0,.5,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.3)
  1088. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, -.2, 0) * CFrame.Angles(math.rad(-20 - 0 * math.sin(sine/4)), math.rad(0 + 6 * math.sin(sine/4)), math.rad(0) + Root.RotVelocity.Y / 30, math.sin(10 * math.sin(sine/4))), 0.3)
  1089. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,-.2 + .5*-math.sin(sine/4)),.3)
  1090. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 1.6+0.1*math.sin(sine/4),.7*-math.sin(sine/4)) * CFrame.Angles(math.rad(15+ -50 * math.sin(sine/4)),0,0),.3)
  1091. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,-.2 + .5*math.sin(sine/4)),.3)
  1092. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.6-0.1*math.sin(sine/4),.7*math.sin(sine/4)) * CFrame.Angles(math.rad(15 + 50 * math.sin(sine/4)),0,0),.3)
  1093. end
  1094. swait()
  1095. end
  1096. end)
  1097. anims()
  1098. warn("Risen from hell, ready to prove his reputation. Made by Supr14")
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