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- class Game extends Phaser.Scene {
- constructor() {
- super({ key: 'Game' });
- }
- preload() {
- }
- create() {
- }
- update() {
- }
- }
- class Menu extends Phaser.Scene {
- constructor() {
- super({ key: 'Menu' });
- }
- preload() {
- }
- create() {
- }
- }
- var config = {
- type: Phaser.AUTO,
- width: 800,
- height: 600,
- physics: {
- default: 'arcade',
- arcade: {
- gravity: { y: 800 },
- debug: false
- }
- },
- scene: [Menu, Game]
- };
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