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- public void AddActor(string type, string name)
- {
- ActorAddEventArgs args = new ActorAddEventArgs();
- if (type.Equals("Fighter") || type.Equals("Mage") || type.Equals("Cleric"))
- {
- if (type.Equals("Fighter"))
- {
- Fighter newFighter = new Fighter(name);
- heroes.Add(newFighter);
- turnOrder.Add(newFighter);
- }
- else if (type.Equals("Mage"))
- {
- Mage newMage = new Mage(name);
- heroes.Add(newMage);
- turnOrder.Add(newMage);
- }
- }
- else
- {
- if (type.Equals("Bandit"))
- {
- Bandit newBandit = new Bandit(name);
- villains.Add(newBandit);
- turnOrder.Add(newBandit);
- }
- }
- args.characterType = type;
- args.characterName = name;
- OnActorAdd(this, args);
- }
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