Advertisement
Guest User

Untitled

a guest
Aug 19th, 2016
547
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 29.57 KB | None | 0 0
  1. Starting fastman92 limit adjuster 3.2, unreleased edition, compilation time: Jun 8 2016 19:03:01
  2. Please visit http://fastman92.ml
  3.  
  4. Game detected: GTA SA 1.0 HOODLUM 14383616 bytes
  5. Global exception handler has been registered.
  6. ---------------------------------------------
  7. IPL ID limit > 256 check disabled. Game may have some bugs if ID IPL limit is increased.
  8. At least one ID limit is changed. ModelIDlimit::PatchModelPtrsLimit will do a job.
  9. Count of file IDs is over 32767 and requires unsigned ID. Applying unsigned ID patches.
  10. Count of file IDs is over 65535 and base ID of CStreamingInfo requires __int32. Applying __int32 base ID patches.
  11. COL ID limit is over 256 and requires something more than unsigned __int8. Applying unsigned __int16 patches.
  12.  
  13. New ID limits:
  14. 0 - 59999 (60000) - DFF models defined within IDE files
  15. 60000 - 119999 (60000) - TXD texture archives.
  16. 120000 - 179999 (60000) - COL collision archives.
  17. 180000 - 181023 (1024) - IPL Binary IPL files.
  18. 181024 - 185119 (4096) - DAT files limited to nodes*.dat
  19. 185120 - 190619 (5500) - IFP animation archives.
  20. 190620 - 198742 (8123) - RRR car recordings, carrec*.rrr files
  21. 198743 - 198869 (127) - SCM scripts
  22. 198870 - 198871 (2) - Loaded list
  23. 198872 - 198873 (2) - Requested list
  24. 198874 - count of all file IDs
  25.  
  26.  
  27. Addresses:
  28. CStreaming::ms_modelInfoPtrs: 0x1946DF8
  29. CStreaming::ms_aInfoForModel: 0x47B0020
  30. CAnimManager::ms_aAnimBlocks: 0x1981780
  31. CVehicleRecording::StreamingArray: 0x19AC708
  32. CTheScripts::StreamedScripts: 0x1912548
  33.  
  34. Format of new savefiles will be different: patch for block of IPL flags is applied! Number of IPL flags will depend on current IPL ID limit.
  35. Format of new savefiles will be different: patch for enhanced format of model flags block is applied!
  36. Format of new savefiles will be different: patch for save game of variable length is applied!
  37. ---------------------------------------------
  38. Modified count of killable model IDs: 42000
  39. ---------------------------------------------
  40. Format of new savefiles will be different: patch for car generators with CCarGenerator_extended structure is applied!
  41. Format of new savefiles will be different: patch for save game of variable length is applied!
  42. Modified limit Car generators to: 65534 Is CCarGenerator_extended structure used: 1
  43. ---------------------------------------------
  44. Modified limit of number of process counter passes for car generators to 6
  45. ---------------------------------------------
  46. Applied patch to make car generator accept any vehicle ID that meets a condition (ID == -1 || ID >= 10).
  47. ---------------------------------------------
  48. Tracks*.dat coordinate limit patch enabled.
  49. Number of tracks.dat files set to 6
  50. Renderware world map size set to 48000 x 48000
  51. Radar map size set to 48000 x 48000
  52. Water map size set to 24000 x 24000
  53. World map size set to 48000 x 48000
  54. Paths limit patch enabled.
  55. Paths map size set to 48000 x 48000
  56.  
  57. Radar info:
  58. Number of radar tiles per dimension: 96
  59. Total number of radar tiles: 9216
  60.  
  61. Water info:
  62. Water map size: 24000 x 24000
  63. Number of water blocks per dimension: 48
  64. Total number of water blocks: 2304
  65.  
  66. World map info info:
  67. World map size: 48000 x 48000
  68.  
  69. World sectors:
  70. CWorld::ms_aSectors
  71. type: buildings, dummies
  72. count: 960 * 960 = 921600
  73. sector area: 50 x 50
  74.  
  75. CWorld::ms_aLodPtrLists
  76. type: lod
  77. count: 240 * 240 = 57600
  78. sector area: 200 x 200
  79.  
  80. CWorld::ms_aRepeatSectors
  81. type: vehicles, peds, object
  82. count: 16 * 16 = 256
  83.  
  84.  
  85.  
  86. Paths info:
  87. ThePaths: 0x4400020
  88. Number of path tiles per dimension: 64
  89. Total number of path tiles: 4096
  90. ---------------------------------------------
  91. Enabling handling.cfg limit adjuster.
  92. New limits:
  93. Number of standard lines = 510
  94. Number of bike lines = 333
  95. Number of flying lines = 244
  96. Number of boat lines = 122
  97. Number of animation group lines = 30
  98.  
  99. &mod_HandlingManager = 0x1A61818, sizeof(mod_HandlingManager) = 0x2C220
  100. sizeof_cHandlingDataMgr_header = 0x68
  101. sizeof(tHandlingData_extended) = 0x100
  102. ---------------------------------------------
  103. Modified limit of DYNAMIC LIMITS: VehicleStructs to: 15050
  104. ---------------------------------------------
  105. Modified limit of rwObjectInstances to: 27500
  106. ---------------------------------------------
  107. Modified limit of matrices to: 55000
  108. ---------------------------------------------
  109. Modified limit of DYNAMIC LIMITS: PtrNode Singles to: 1770000
  110. ---------------------------------------------
  111. Modified limit of DYNAMIC LIMITS: PtrNode Doubles to: 128000
  112. ---------------------------------------------
  113. Modified limit of DYNAMIC LIMITS: EntryInfoNodes to: 15000
  114. ---------------------------------------------
  115. Modified limit of DYNAMIC LIMITS: Peds to: 540
  116. ---------------------------------------------
  117. Modified limit of DYNAMIC LIMITS: Objects to: 22350
  118. ---------------------------------------------
  119. Modified limit of DYNAMIC LIMITS: Tasks to: 7500
  120. ---------------------------------------------
  121. Modified limit of DYNAMIC LIMITS: Events to: 5200
  122. ---------------------------------------------
  123. Modified limit of DYNAMIC LIMITS: PointRoute to: 5532
  124. ---------------------------------------------
  125. Modified limit of DYNAMIC LIMITS: PatrolRoute to: 5532
  126. ---------------------------------------------
  127. Modified limit of DYNAMIC LIMITS: NodeRoute to: 4096
  128. ---------------------------------------------
  129. Modified limit of DYNAMIC LIMITS: TaskAllocator to: 256
  130. ---------------------------------------------
  131. Modified limit of DYNAMIC LIMITS: PedIntelligence to: 8123
  132. ---------------------------------------------
  133. Modified limit of DYNAMIC LIMITS: PedAttractors to: 512
  134. ---------------------------------------------
  135. Modified limit of DYNAMIC LIMITS: QuadTreeNodes to: 24400
  136. ---------------------------------------------
  137. Modified limit of DYNAMIC LIMITS: Collision links to: 79550
  138. ---------------------------------------------
  139. Modified limit of DYNAMIC LIMITS: ColModels to: 128000
  140. ---------------------------------------------
  141. Modified limit of DYNAMIC MODELS: CustomEnvMapPipeMatDataPool to: 8123
  142. ---------------------------------------------
  143. Modified limit of DYNAMIC MODELS: CustomEnvMapPipeAtmDataPool to: 4096
  144. ---------------------------------------------
  145. Modified limit of DYNAMIC MODELS: CustomSpecMapPipeMaterialDataPool to: 19666
  146. ---------------------------------------------
  147. Modified limit of IPL:inst, buildings to: 1250000
  148. ---------------------------------------------
  149. Modified limit of IPL:inst, dummies to: 155500
  150. ---------------------------------------------
  151. Modified limit of IPL: inst per file to: 24000
  152. ---------------------------------------------
  153. Modified limit of IPL: entity index array to: 1240
  154. ---------------------------------------------
  155. Format of new savefiles will be different: patch for save game of variable length is applied!
  156. Modified limit of IPL:map zones to: 812
  157. ---------------------------------------------
  158. Format of new savefiles will be different: patch for save game of variable length is applied!
  159. Modified limit of IPL:navigation zones to: 1888
  160. ---------------------------------------------
  161. Modified limit of IPL:interior occluders to: 2940
  162. ---------------------------------------------
  163. Modified limit of IPL:occluders to: 15000
  164. ---------------------------------------------
  165. Modified limit of IPL:Timecycle modifiers to: 15000
  166. ---------------------------------------------
  167. Modified limit of 'IPL:CULL mirror attribute zones' to: 9072
  168. ---------------------------------------------
  169. Modified limit of 'IPL:CULL tunnel attribute zones' to: 8400
  170. ---------------------------------------------
  171. Modified limit of 'IPL:CULL attribute zones' to: 65000
  172. ---------------------------------------------
  173. Modified limit of IPL:Stunt jumps to: 9000
  174. ---------------------------------------------
  175. Modified limit of IPL:Entry exits to: 1500
  176. ---------------------------------------------
  177. Modified limit of IPL:AUZO boxes to: 512 Is extended structure used: 1
  178. ---------------------------------------------
  179. Format of new savefiles will be different: patch for save game of variable length is applied!
  180. Format of new savefiles will be different: patch for pickups is applied.
  181.  
  182. Modified limit of 'IPL:PICK' to: 16000, pickups collected: 40
  183. ---------------------------------------------
  184. Modified limit of IDE:objs:type1 section to 28000
  185. ---------------------------------------------
  186. Modified limit of IDE:objs:type2 section to 2070
  187. ---------------------------------------------
  188. Modified limit of IDE:hier section to 992
  189. ---------------------------------------------
  190. Modified limit of IDE:tobj section to 9999
  191. ---------------------------------------------
  192. Modified limit of IDE:cars section to 7000
  193. ---------------------------------------------
  194. Modified limit of IDE:peds section to 1800
  195. ---------------------------------------------
  196. Modified limit of IDE:weap section to 251
  197. ---------------------------------------------
  198. Modified limit of IDE:2DFX section to 2500
  199. ---------------------------------------------
  200. Enabled handling of new enhanced IMG archives.
  201. ---------------------------------------------
  202. Modified limit of DIRECTORY LIMITS: Extra to: 28750
  203. ---------------------------------------------
  204. Modified limit of DIRECTORY LIMITS: Clothes directory to: 2950
  205. ---------------------------------------------
  206. Modified limit of WATER LIMITS -> Water triangles to: 999
  207. ---------------------------------------------
  208. Modified limit of WATER LIMITS -> Water quads to: 8888
  209. ---------------------------------------------
  210. Modified limit of WATER LIMITS -> Water quads and triangles list triangles to: 9999
  211. ---------------------------------------------
  212. Modified limit of WATER LIMITS -> Water vertices to: 9999
  213. ---------------------------------------------
  214. Streaming memory available limit set to 2147483648 bytes (2048 MB)
  215. ---------------------------------------------
  216. Modified limit of 'Number of requested models above which the game considers loading very busy' to: 20
  217. ---------------------------------------------
  218. Modified script space limits:
  219. - max size of MAIN segment from main.scm: 2000000 bytes
  220. - max size of mission from main.scm: 256000 bytes
  221. Total size of CTheScripts::ScriptSpace: 2256000 bytes
  222. ---------------------------------------------
  223. Modified limit of SCM LIMITS: Running scripts to: 127
  224. ---------------------------------------------
  225. Modified limit of SCM LIMITS: Mission cleanup to: 512
  226. ---------------------------------------------
  227. Modified limit of SCM LIMITS: Max number of used objects to: 12048
  228. ---------------------------------------------
  229. Modified limit of SCM LIMITS: Switch jump table cases to: 12048
  230. ---------------------------------------------
  231. Modified limit of RENDERER: Invisible entity pointers to: 7500
  232. ---------------------------------------------
  233. Modified limit of RENDERER: Visible LOD pointers to: 15000
  234. ---------------------------------------------
  235. Modified limit of RENDERER: Visible entity pointers to: 7500
  236. ---------------------------------------------
  237. Modified limit of VISIBILITY: Alpha list limit to: 1750
  238. ---------------------------------------------
  239. Modified limit of VISIBILITY: Alpha boat atomic list to: 1750
  240. ---------------------------------------------
  241. Modified limit of VISIBILITY: Alpha entity list limit to: 5575
  242. ---------------------------------------------
  243. Modified limit of VISIBILITY: Alpha really draw last list limit to: 250
  244. ---------------------------------------------
  245. Modified limit of VISIBILITY: Alpha really draw last list limit to: 2500
  246. ---------------------------------------------
  247. Modified limit of VISIBILITY: Weapon peds for PC limit to: 250
  248. ---------------------------------------------
  249. Modified limit of OTHER LIMITS: References to: 17000
  250. ---------------------------------------------
  251. Modified limit of OTHER LIMITS: Coronas to: 4096
  252. ---------------------------------------------
  253. Modified limit of OTHER LIMITS: Object info entries to: 512
  254. ---------------------------------------------
  255. Modified limit of OTHER LIMITS: Vehicle colors to: 2048
  256. ---------------------------------------------
  257. Format of new savefiles will be different: patch for save game of variable length is applied!
  258. Format of new savefiles will be different: patch for radar traces is applied.
  259.  
  260. Modified limit of OTHER LIMITS: Radar traces to: 512
  261. ---------------------------------------------
  262. Modified limit of OTHER LIMITS: Number of plate textures: 8
  263. ---------------------------------------------
  264. Vehicle special features are enabled
  265. Number of hydra vehicles = 5
  266. Hydra 0 = 520
  267. Hydra 1 = 6537
  268. Hydra 2 = 6538
  269. Hydra 3 = 6679
  270. Hydra 4 = 6720
  271. Number of ZR350 vehicles = 5
  272. ZR350 0 = 477
  273. ---------------------------------------------
  274. Level limit is enabled
  275.  
  276. Number of levels = 9
  277. Cop car level 0 = 599
  278. Cop car level 1 = 596
  279. Cop car level 2 = 597
  280. Cop car level 3 = 598
  281. Cop car level 4 = 1326
  282. Cop car level 5 = 1573
  283. Cop car level 6 = 6703
  284. Cop car level 7 = 6754
  285. Cop car level 8 = 6685
  286. Cop bike = 523
  287.  
  288. Cop ped level 0 = 283
  289. Cop ped level 1 = 280
  290. Cop ped level 2 = 281
  291. Cop ped level 3 = 282
  292. Cop ped level 4 = 6755
  293. Cop ped level 5 = 6015
  294. Cop ped level 6 = 6721
  295. Cop ped level 7 = 6775
  296. Cop ped level 8 = 283
  297. Cop ped bike = 284
  298.  
  299. Ambulance level 0 = -1
  300. Ambulance level 1 = 416
  301. Ambulance level 2 = 416
  302. Ambulance level 3 = 416
  303. Ambulance level 4 = 6553
  304. Ambulance level 5 = 5690
  305. Ambulance level 6 = 6684
  306. Ambulance level 7 = 6757
  307. Ambulance level 8 = 6688
  308.  
  309. Medic level 0 = -1
  310. Medic level 1 = 274
  311. Medic level 2 = 275
  312. Medic level 3 = 276
  313. Medic level 4 = 6701
  314. Medic level 5 = 18723
  315. Medic level 6 = 6722
  316. Medic level 7 = 274
  317. Medic level 8 = 274
  318.  
  319. Fire engine level 0 = -1
  320. Fire engine level 1 = 407
  321. Fire engine level 2 = 407
  322. Fire engine level 3 = 407
  323. Fire engine level 4 = 6662
  324. Fire engine level 5 = 6603
  325. Fire engine level 6 = 6689
  326. Fire engine level 7 = 6758
  327. Fire engine level 8 = 6690
  328.  
  329. Fireman level 0 = -1
  330. Fireman level 1 = 277
  331. Fireman level 2 = 279
  332. Fireman level 3 = 278
  333. Fireman level 4 = 278
  334. Fireman level 5 = 18668
  335. Fireman level 6 = 6723
  336. Fireman level 7 = 6777
  337. Fireman level 8 = 277
  338.  
  339. Number of cab drivers for level 0 = 0
  340. Number of cab drivers for level 1 = 2
  341. Cab driver level 1 place 0 = 262
  342. Cab driver level 1 place 1 = 261
  343. Number of cab drivers for level 2 = 2
  344. Cab driver level 2 place 0 = 220
  345. Cab driver level 2 place 1 = 234
  346. Number of cab drivers for level 3 = 2
  347. Cab driver level 3 place 0 = 182
  348. Cab driver level 3 place 1 = 206
  349. Number of cab drivers for level 4 = 2
  350. Cab driver level 4 place 0 = 220
  351. Cab driver level 4 place 1 = 234
  352. Number of cab drivers for level 5 = 2
  353. Cab driver level 5 place 0 = 18684
  354. Cab driver level 5 place 1 = 18750
  355. Number of cab drivers for level 6 = 2
  356. Cab driver level 6 place 0 = 234
  357. Cab driver level 6 place 1 = 234
  358. Number of cab drivers for level 7 = 2
  359. Cab driver level 7 place 0 = 262
  360. Cab driver level 7 place 1 = 261
  361. Number of cab drivers for level 8 = 2
  362. Cab driver level 8 place 0 = 262
  363. Cab driver level 8 place 1 = 261
  364. ---------------------------------------------
  365. Modified limit of hospital restarts to: 256
  366. ---------------------------------------------
  367. Modified limit of police restarts to: 256
  368. ---------------------------------------------
  369. SPECIAL: Plane speed limit disabled.
  370. ---------------------------------------------
  371. SPECIAL -> Make save of variable size is active.
  372. Format of new savefiles will be different: patch for save game of variable length is applied!
  373. ---------------------------------------------
  374. SPECIAL: Make paintjobs work for any ID applied.
  375. ---------------------------------------------
  376. SPECIAL: Fix streaming memory bug applied.
  377. ---------------------------------------------
  378. Error reporting going to be applied.
  379. GTA_ERROR_ATTEMPT_TO_LOAD_OBJET_INSTANCE_WITH_UNDEFINED_ID enabled.
  380. GTA_ERROR_MODEL_DOES_NOT_HAVE_COLLISION_LOADED enabled.
  381. GTA_ERROR_CAR_GENERATOR_LIMIT_EXCEEDED enabled.
  382. GTA_ERROR_IMG_ARCHIVE_NEEDS_REBUILDING enabled.
  383. GTA_ERROR_REQUESTED_FILE_DOES_NOT_EXIST enabled.
  384. Error reporting is applied now.
  385. ---------------------------------------------
  386. Debugging output is enabled now. Use debugger to catch messages.
  387. ---------------------------------------------
  388. "Enable logging of files loaded" is enabled now.
  389. ---------------------------------------------
  390. Weapon type loader is enabled. NumberOfWeaponTypes = 512.
  391. Melee combo type loader is enabled. Max number of melee combos = 512.
  392. ---------------------------------------------
  393. Train type carriages loader is enabled. ms_numberOfTypeIDs = 19, ms_maxNumberOfVehiclesForType = 18.
  394. ---------------------------------------------
  395. Radar blip sprite filename loader: config was loaded. ms_numberOfTypeIDs = 105
  396. ---------------------------------------------
  397. CThePluginPatches::RegisterPatcher executed.
  398. ---------------------------------------------
  399. Number of memory changes made: 9299
  400. ---------------------------------------------
  401. CThePatches: CLEO library 4.3.16 has been detected and patched!
  402.  
  403. Game crashed unfortunately, here's a crash log:
  404. Current process ID: 21320
  405. Current thread ID: 3308
  406. Last file to be loaded: DATA\DEFAULT.DAT
  407. Last library loaded: NOT SET
  408. Exception address: 0x01810000 (module not found)
  409. Exception code: 0xC0000005
  410. Exception name: EXCEPTION_ACCESS_VIOLATION
  411. Inaccessible memory address: 0x1810000
  412.  
  413. General registers:
  414. EAX: 0x00000001 (1)
  415. EBX: 0x00000000 (0)
  416. ECX: 0x00000001 (1)
  417. EDX: 0x00B71848 (11999304)
  418. ESI: 0x00B71848 (11999304)
  419. EDI: 0x008E2C90 (9317520)
  420. EBP: 0x085ACBC8 (140168136)
  421. ESP: 0x0028FD60 (2686304)
  422. EIP: 0x01810000 (25231360)
  423. EFL: 0x00010202 (66050)
  424.  
  425. Segment registers:
  426. CS: 0023
  427. DS: 002B
  428. ES: 002B
  429. FS: 0053
  430. GS: 002B
  431. SS: 002B
  432.  
  433. FPU registers:
  434. ST0: 84.333336 bytes: 00 00 00 00 00 AB AA A8 05 40
  435. ST1: 1.000000 bytes: 00 00 00 00 00 00 00 80 FF 3F
  436. ST2: 0.000000 bytes: 00 00 00 00 00 00 00 00 00 00
  437. ST3: 0.000000 bytes: 00 00 00 00 00 00 00 00 00 00
  438. ST4: 0.000000 bytes: 00 00 00 00 00 00 00 00 00 00
  439. ST5: 0.000000 bytes: 00 00 00 00 00 00 00 00 00 00
  440. ST6: 500.000000 bytes: 00 00 00 00 00 00 00 FA 07 40
  441. ST7: 0.000000 bytes: 00 00 00 00 00 00 00 00 00 00
  442. CTRL: 007F
  443. STAT: 0030
  444. TAGS: FFFF
  445.  
  446. MMX registers, 8 bytes:
  447. MM0: 00 00 00 00 00 AB AA A8
  448. MM1: 00 00 00 00 00 00 00 80
  449. MM2: 00 00 00 00 00 00 00 00
  450. MM3: 00 00 00 00 00 00 00 00
  451. MM4: 00 00 00 00 00 00 00 00
  452. MM5: 00 00 00 00 00 00 00 00
  453. MM6: 00 00 00 00 00 00 00 FA
  454. MM7: 00 00 00 00 00 00 00 00
  455.  
  456. XMM registers, 16 bytes:
  457. XMM0: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
  458. XMM1: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
  459. XMM2: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
  460. XMM3: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
  461. XMM4: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
  462. XMM5: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
  463. XMM6: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
  464. XMM7: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
  465.  
  466. Module list
  467. ; Path Module file size Base Size of image Entry point
  468. C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto San Andreas - Copy\gta_sa.exe 14383616 0x00400000 0x01177000 0x00824570
  469. C:\Windows\SysWOW64\ntdll.dll 1314112 0x77E70000 0x00180000 0x00000000
  470. C:\Windows\syswow64\kernel32.dll 1114112 0x75E50000 0x00110000 0x75E63293
  471. C:\Windows\syswow64\KERNELBASE.dll 275456 0x75F70000 0x00047000 0x75F774E1
  472. C:\Windows\system32\WINMM.dll 194048 0x73980000 0x00032000 0x739837F1
  473. C:\Windows\syswow64\msvcrt.dll 690688 0x75DA0000 0x000AC000 0x75DAA472
  474. C:\Windows\syswow64\USER32.dll 833024 0x75FC0000 0x00100000 0x75FDB6FD
  475. C:\Windows\syswow64\GDI32.dll 312832 0x764F0000 0x00090000 0x7650633B
  476. C:\Windows\syswow64\LPK.dll 25600 0x75B30000 0x0000A000 0x75B336A0
  477. C:\Windows\syswow64\USP10.dll 627712 0x75850000 0x0009D000 0x758842F7
  478. C:\Windows\syswow64\ADVAPI32.dll 644096 0x76D70000 0x000A1000 0x76D84939
  479. C:\Windows\SysWOW64\sechost.dll 92160 0x764D0000 0x00019000 0x764D4975
  480. C:\Windows\syswow64\RPCRT4.dll 666112 0x76760000 0x000F0000 0x76770569
  481. C:\Windows\syswow64\SspiCli.dll 96768 0x757C0000 0x00060000 0x757DA3AD
  482. C:\Windows\syswow64\CRYPTBASE.dll 36352 0x757B0000 0x0000C000 0x757B10E1
  483. C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto San Andreas - Copy\vorbisfile.dll 53760 0x6ABC0000 0x00011000 0x6ABC197B
  484. C:\Windows\syswow64\WS2_32.dll 206848 0x76710000 0x00035000 0x7671145D
  485. C:\Windows\syswow64\NSI.dll 8704 0x76920000 0x00006000 0x76921782
  486. C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto San Andreas - Copy\EAX.DLL 188416 0x10000000 0x00030000 0x1001A472
  487. C:\Windows\syswow64\ole32.dll 1414144 0x76580000 0x0015D000 0x765CB9ED
  488. C:\Windows\system32\apphelp.dll 295936 0x712F0000 0x0004C000 0x712F2C14
  489. C:\Windows\AppPatch\AcGenral.DLL 2178560 0x64DD0000 0x00219000 0x64DD221F
  490. C:\Windows\syswow64\SHLWAPI.dll 350208 0x758F0000 0x00057000 0x75909BA6
  491. C:\Windows\system32\UxTheme.dll 245760 0x75440000 0x00080000 0x754537C9
  492. C:\Windows\system32\samcli.dll 51200 0x6AC00000 0x0000F000 0x6AC0125E
  493. C:\Windows\syswow64\OLEAUT32.dll 572416 0x761F0000 0x0008F000 0x761F3FB1
  494. C:\Windows\system32\MSACM32.dll 72192 0x6BE20000 0x00014000 0x6BE21340
  495. C:\Windows\system32\VERSION.dll 21504 0x74060000 0x00009000 0x74061220
  496. C:\Windows\syswow64\SHELL32.dll 12877824 0x76E20000 0x00C4B000 0x76EA1519
  497. C:\Windows\system32\sfc.dll 2560 0x754D0000 0x00003000 0x00000000
  498. C:\Windows\system32\sfc_os.DLL 40960 0x754C0000 0x0000D000 0x754C1392
  499. C:\Windows\syswow64\USERENV.dll 81920 0x75820000 0x00017000 0x75821C9D
  500. C:\Windows\syswow64\profapi.dll 31744 0x76C80000 0x0000B000 0x76C81992
  501. C:\Windows\system32\dwmapi.dll 67584 0x75310000 0x00013000 0x75311858
  502. C:\Windows\syswow64\SETUPAPI.dll 1667584 0x76A50000 0x0019D000 0x76A517E7
  503. C:\Windows\syswow64\CFGMGR32.dll 145920 0x76960000 0x00027000 0x769658B9
  504. C:\Windows\syswow64\DEVOBJ.dll 64512 0x766E0000 0x00012000 0x766E1441
  505. C:\Windows\syswow64\urlmon.dll 1312256 0x75950000 0x0014B000 0x75952B50
  506. C:\Windows\syswow64\api-ms-win-downlevel-ole32-l1-1-0.dll 5632 0x76C90000 0x00004000 0x00000000
  507. C:\Windows\syswow64\api-ms-win-downlevel-shlwapi-l1-1-0.dll 9728 0x76750000 0x00004000 0x00000000
  508. C:\Windows\syswow64\api-ms-win-downlevel-advapi32-l1-1-0.dll 10752 0x76C70000 0x00005000 0x00000000
  509. C:\Windows\syswow64\api-ms-win-downlevel-user32-l1-1-0.dll 4096 0x764C0000 0x00004000 0x00000000
  510. C:\Windows\syswow64\api-ms-win-downlevel-version-l1-1-0.dll 3072 0x75F60000 0x00004000 0x00000000
  511. C:\Windows\syswow64\api-ms-win-downlevel-normaliz-l1-1-0.dll 2560 0x76D00000 0x00003000 0x00000000
  512. C:\Windows\syswow64\normaliz.DLL 2048 0x76700000 0x00003000 0x00000000
  513. C:\Windows\syswow64\iertutil.dll 2285568 0x76280000 0x00234000 0x76283B70
  514. C:\Windows\syswow64\WININET.dll 2121216 0x75B40000 0x0020D000 0x75B42A70
  515. C:\Windows\system32\MPR.dll 64000 0x72360000 0x00012000 0x72361200
  516. C:\Windows\AppPatch\AcLayers.dll 562176 0x6A790000 0x0008D000 0x6A791FFF
  517. C:\Windows\system32\WINSPOOL.DRV 320000 0x73090000 0x00051000 0x730B988C
  518. C:\Windows\AppPatch\AcXtrnal.DLL 211968 0x64B70000 0x00259000 0x64B88219
  519. C:\Windows\system32\SHUNIMPL.DLL 10752 0x75770000 0x00006000 0x75771093
  520. C:\Windows\system32\SortServer2003Compat.dll 38400 0x6E910000 0x0000D000 0x6E917C69
  521. C:\Windows\system32\IMM32.DLL 119808 0x76CA0000 0x00060000 0x76CB158F
  522. C:\Windows\syswow64\MSCTF.dll 828928 0x76850000 0x000CC000 0x7685168B
  523. C:\Program Files\Prio\prio32.dll 15216 0x00360000 0x00006000 0x00361253
  524. C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto San Andreas - Copy\vorbishooked.DLL 65536 0x003B0000 0x00011000 0x003B4C98
  525. C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto San Andreas - Copy\ogg.dll 36864 0x00390000 0x00009000 0x0039302E
  526. C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto San Andreas - Copy\vorbis.dll 1060864 0x03D70000 0x00108000 0x03D83F7C
  527. C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto San Andreas - Copy\$fastman92limitAdjuster.asi 3141120 0x64590000 0x0030D000 0x64605CA3
  528. C:\Windows\syswow64\PSAPI.DLL 6144 0x77E40000 0x00005000 0x77E41438
  529. C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto San Andreas - Copy\DllTricks.dll 7680 0x6D2F0000 0x00006000 0x6D2F1593
  530. C:\Windows\system32\MSVCR100.dll 773968 0x66D40000 0x000BF000 0x66D51DFC
  531. C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto San Andreas - Copy\MinHook.x86.dll 14848 0x6BE40000 0x00007000 0x00000000
  532. C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto San Andreas - Copy\zlib1.dll 107520 0x62E80000 0x00022000 0x62E81440
  533. C:\Windows\WinSxS\x86_microsoft.windows.common-controls_6595b64144ccf1df_5.82.7601.18837_none_ec86b8d6858ec0bc\COMCTL32.dll 530432 0x722D0000 0x00084000 0x722D19A9
  534. C:\Windows\system32\api-ms-win-core-synch-l1-2-0.DLL 12128 0x6ABB0000 0x00003000 0x00000000
  535. C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto San Andreas - Copy\CLEO.asi 264704 0x69790000 0x0006B000 0x6979E3D4
  536. C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto San Andreas - Copy\BASS.dll 107584 0x11000000 0x0004D000 0x1104C036
  537. C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto San Andreas - Copy\cleo\FileSystemOperations.cleo 65024 0x6AB60000 0x00014000 0x6AB61203
  538. C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto San Andreas - Copy\cleo\GxtHook.cleo 49152 0x01750000 0x00022000 0x017700E0
  539. C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto San Andreas - Copy\cleo\IniFiles.cleo 81920 0x6AB20000 0x00018000 0x6AB213AC
  540. C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto San Andreas - Copy\cleo\IntOperations.cleo 58368 0x6AB40000 0x00013000 0x6AB41181
  541. C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto San Andreas - Copy\cleo\scmlog.cleo 104448 0x016B0000 0x0001D000 0x016C5580
  542. C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto San Andreas - Copy\ExGangWars.asi 70656 0x6A770000 0x00016000 0x6A77322C
  543. C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto San Andreas - Copy\ImgLimitAdjuster.asi 97280 0x01790000 0x00023000 0x017A39B8
  544. C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto San Andreas - Copy\SilentPatchSA.asi 253952 0x68F60000 0x00042000 0x68F80171
  545. C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto San Andreas - Copy\Underground_Core.asi 52736 0x6BE10000 0x00010000 0x6BE1A7E1
  546. C:\Windows\system32\MSVCR120.dll 970912 0x70DE0000 0x000EE000 0x70DF1A44
  547. C:\Windows\system32\MSVCP120.dll 455328 0x70D60000 0x00071000 0x70D9B707
  548. C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto San Andreas - Copy\VehicleAudioLoader.asi 10240 0x65090000 0x000B5000 0x6509178D
  549. C:\Windows\system32\DDRAW.dll 531968 0x6EAC0000 0x000E7000 0x6EAC1771
  550. C:\Windows\system32\DCIMAN32.dll 10240 0x753D0000 0x00006000 0x753D1250
  551. C:\Windows\system32\DSOUND.dll 453632 0x6BD90000 0x00072000 0x6BD91576
  552. C:\Windows\system32\POWRPROF.dll 145408 0x6BD60000 0x00025000 0x6BD62B71
  553. C:\Windows\syswow64\CLBCatQ.DLL 522240 0x75AA0000 0x00083000 0x75AA23D2
  554. C:\Windows\System32\MMDevApi.dll 213504 0x6BF60000 0x00039000 0x6BF6E2DE
  555. C:\Windows\System32\PROPSYS.dll 988160 0x71CF0000 0x000F5000 0x71D00D9E
  556. C:\Windows\system32\AUDIOSES.DLL 195584 0x6F670000 0x00036000 0x6F679DBE
  557. C:\Windows\system32\DINPUT8.dll 145408 0x6AAF0000 0x00030000 0x6AB0EC5C
  558. C:\Windows\system32\HID.DLL 22016 0x6BD50000 0x00009000 0x6BD51120
  559. C:\Windows\syswow64\WINTRUST.dll 179200 0x76990000 0x0002F000 0x76992A35
  560. C:\Windows\syswow64\CRYPT32.dll 1174528 0x760C0000 0x00121000 0x760C158E
  561. C:\Windows\syswow64\MSASN1.dll 34304 0x75840000 0x0000C000 0x7584238E
  562. C:\Windows\system32\d3d9.dll 1828352 0x74A60000 0x001C3000 0x74A61A45
  563. C:\Windows\system32\d3d8thk.dll 11264 0x753E0000 0x00006000 0x753E11F0
  564. C:\Windows\system32\aticfx32.dll 1193904 0x705A0000 0x00126000 0x7063E8F3
  565. C:\Windows\system32\atiu9pag.dll 102616 0x6F600000 0x0001C000 0x6F60AAD0
  566. C:\Windows\system32\atiumdag.dll 7408936 0x69800000 0x0070C000 0x69801060
  567. C:\Windows\system32\atiumdva.dll 7929616 0x680D0000 0x00799000 0x680DA4E0
  568. C:\Windows\SysWOW64\quartz.dll 1329664 0x64410000 0x00177000 0x644142CA
  569. C:\Windows\SysWOW64\devenum.dll 67584 0x71270000 0x00014000 0x7127D2C0
  570. C:\Windows\system32\DShowRdpFilter.dll 252928 0x651C0000 0x00042000 0x651DDD94
  571. C:\Windows\system32\WTSAPI32.dll 40448 0x74260000 0x0000D000 0x742611E0
  572. C:\Windows\system32\WINSTA.dll 157696 0x729D0000 0x00029000 0x729D6B59
  573. C:\Windows\system32\slc.dll 27136 0x71340000 0x0000A000 0x71344D20
  574. C:\Windows\SysWow64\LAVSplitter.ax 497744 0x65010000 0x0007D000 0x6504B410
  575. C:\Windows\WinSxS\x86_microsoft.windows.common-controls_6595b64144ccf1df_6.0.7601.18837_none_41e855142bd5705d\COMCTL32.dll 1680896 0x72130000 0x0019E000 0x7215E6C9
  576. C:\Windows\SysWow64\avformat-lav-56.dll 1472080 0x642A0000 0x0016D000 0x642A1400
  577. C:\Windows\SysWow64\avcodec-lav-56.dll 10286672 0x5EBD0000 0x00F41000 0x5EBD1400
  578. C:\Windows\SysWow64\avresample-lav-2.dll 160336 0x69760000 0x0002E000 0x69761400
  579. C:\Windows\SysWow64\avutil-lav-54.dll 501328 0x64AD0000 0x00095000 0x64AD1400
  580. C:\Windows\SysWow64\libbluray.dll 252496 0x65170000 0x00042000 0x6518FCB0
  581. C:\Windows\SysWow64\VSFilter.dll 1573376 0x64100000 0x00198000 0x641E7F40
  582. C:\Windows\syswow64\COMDLG32.dll 485888 0x76BF0000 0x0007B000 0x76BF1AEE
  583. C:\Windows\system32\D3DIM700.DLL 817664 0x64030000 0x000CC000 0x6403136A
  584. C:\Program Files (x86)\BandiMPEG1\bdfilters.dll 4284416 0x624F0000 0x0041B000 0x6252F6E2
  585. C:\Windows\system32\wdmaud.drv 172032 0x6F720000 0x00030000 0x6F723C6B
  586. C:\Windows\system32\ksuser.dll 4608 0x6E920000 0x00004000 0x6E921030
  587. C:\Windows\system32\AVRT.dll 14336 0x74460000 0x00007000 0x744610C0
  588. C:\Windows\system32\bassmididrv\bassmididrv.dll 107520 0x0FE80000 0x00023000 0x0FE87BEA
  589. C:\Windows\system32\msacm32.drv 20992 0x74E10000 0x00008000 0x74E14119
  590. C:\Windows\system32\midimap.dll 16896 0x74E00000 0x00007000 0x74E011D0
  591. C:\Windows\system32\wmvcore.dll 2504192 0x63DC0000 0x00267000 0x63DDF2C2
  592. C:\Windows\system32\WMASF.DLL 237568 0x64A90000 0x0003D000 0x64A911E5
  593. C:\Windows\WinSxS\x86_microsoft.windows.gdiplus_6595b64144ccf1df_1.1.7601.23407_none_5c02a2f5a011f9be\gdiplus.dll 1627648 0x6FC00000 0x00190000 0x6FC9D039
  594. C:\Windows\system32\mlang.dll 177664 0x6F2D0000 0x0002E000 0x6F2D16ED
  595. Game terminated.
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement