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- Starting fastman92 limit adjuster 3.2, unreleased edition, compilation time: Jun 8 2016 19:03:01
- Please visit http://fastman92.ml
- Game detected: GTA SA 1.0 HOODLUM 14383616 bytes
- Global exception handler has been registered.
- ---------------------------------------------
- IPL ID limit > 256 check disabled. Game may have some bugs if ID IPL limit is increased.
- At least one ID limit is changed. ModelIDlimit::PatchModelPtrsLimit will do a job.
- Count of file IDs is over 32767 and requires unsigned ID. Applying unsigned ID patches.
- Count of file IDs is over 65535 and base ID of CStreamingInfo requires __int32. Applying __int32 base ID patches.
- COL ID limit is over 256 and requires something more than unsigned __int8. Applying unsigned __int16 patches.
- New ID limits:
- 0 - 59999 (60000) - DFF models defined within IDE files
- 60000 - 119999 (60000) - TXD texture archives.
- 120000 - 179999 (60000) - COL collision archives.
- 180000 - 181023 (1024) - IPL Binary IPL files.
- 181024 - 185119 (4096) - DAT files limited to nodes*.dat
- 185120 - 190619 (5500) - IFP animation archives.
- 190620 - 198742 (8123) - RRR car recordings, carrec*.rrr files
- 198743 - 198869 (127) - SCM scripts
- 198870 - 198871 (2) - Loaded list
- 198872 - 198873 (2) - Requested list
- 198874 - count of all file IDs
- Addresses:
- CStreaming::ms_modelInfoPtrs: 0x1946DF8
- CStreaming::ms_aInfoForModel: 0x47B0020
- CAnimManager::ms_aAnimBlocks: 0x1981780
- CVehicleRecording::StreamingArray: 0x19AC708
- CTheScripts::StreamedScripts: 0x1912548
- Format of new savefiles will be different: patch for block of IPL flags is applied! Number of IPL flags will depend on current IPL ID limit.
- Format of new savefiles will be different: patch for enhanced format of model flags block is applied!
- Format of new savefiles will be different: patch for save game of variable length is applied!
- ---------------------------------------------
- Modified count of killable model IDs: 42000
- ---------------------------------------------
- Format of new savefiles will be different: patch for car generators with CCarGenerator_extended structure is applied!
- Format of new savefiles will be different: patch for save game of variable length is applied!
- Modified limit Car generators to: 65534 Is CCarGenerator_extended structure used: 1
- ---------------------------------------------
- Modified limit of number of process counter passes for car generators to 6
- ---------------------------------------------
- Applied patch to make car generator accept any vehicle ID that meets a condition (ID == -1 || ID >= 10).
- ---------------------------------------------
- Tracks*.dat coordinate limit patch enabled.
- Number of tracks.dat files set to 6
- Renderware world map size set to 48000 x 48000
- Radar map size set to 48000 x 48000
- Water map size set to 24000 x 24000
- World map size set to 48000 x 48000
- Paths limit patch enabled.
- Paths map size set to 48000 x 48000
- Radar info:
- Number of radar tiles per dimension: 96
- Total number of radar tiles: 9216
- Water info:
- Water map size: 24000 x 24000
- Number of water blocks per dimension: 48
- Total number of water blocks: 2304
- World map info info:
- World map size: 48000 x 48000
- World sectors:
- CWorld::ms_aSectors
- type: buildings, dummies
- count: 960 * 960 = 921600
- sector area: 50 x 50
- CWorld::ms_aLodPtrLists
- type: lod
- count: 240 * 240 = 57600
- sector area: 200 x 200
- CWorld::ms_aRepeatSectors
- type: vehicles, peds, object
- count: 16 * 16 = 256
- Paths info:
- ThePaths: 0x4400020
- Number of path tiles per dimension: 64
- Total number of path tiles: 4096
- ---------------------------------------------
- Enabling handling.cfg limit adjuster.
- New limits:
- Number of standard lines = 510
- Number of bike lines = 333
- Number of flying lines = 244
- Number of boat lines = 122
- Number of animation group lines = 30
- &mod_HandlingManager = 0x1A61818, sizeof(mod_HandlingManager) = 0x2C220
- sizeof_cHandlingDataMgr_header = 0x68
- sizeof(tHandlingData_extended) = 0x100
- ---------------------------------------------
- Modified limit of DYNAMIC LIMITS: VehicleStructs to: 15050
- ---------------------------------------------
- Modified limit of rwObjectInstances to: 27500
- ---------------------------------------------
- Modified limit of matrices to: 55000
- ---------------------------------------------
- Modified limit of DYNAMIC LIMITS: PtrNode Singles to: 1770000
- ---------------------------------------------
- Modified limit of DYNAMIC LIMITS: PtrNode Doubles to: 128000
- ---------------------------------------------
- Modified limit of DYNAMIC LIMITS: EntryInfoNodes to: 15000
- ---------------------------------------------
- Modified limit of DYNAMIC LIMITS: Peds to: 540
- ---------------------------------------------
- Modified limit of DYNAMIC LIMITS: Objects to: 22350
- ---------------------------------------------
- Modified limit of DYNAMIC LIMITS: Tasks to: 7500
- ---------------------------------------------
- Modified limit of DYNAMIC LIMITS: Events to: 5200
- ---------------------------------------------
- Modified limit of DYNAMIC LIMITS: PointRoute to: 5532
- ---------------------------------------------
- Modified limit of DYNAMIC LIMITS: PatrolRoute to: 5532
- ---------------------------------------------
- Modified limit of DYNAMIC LIMITS: NodeRoute to: 4096
- ---------------------------------------------
- Modified limit of DYNAMIC LIMITS: TaskAllocator to: 256
- ---------------------------------------------
- Modified limit of DYNAMIC LIMITS: PedIntelligence to: 8123
- ---------------------------------------------
- Modified limit of DYNAMIC LIMITS: PedAttractors to: 512
- ---------------------------------------------
- Modified limit of DYNAMIC LIMITS: QuadTreeNodes to: 24400
- ---------------------------------------------
- Modified limit of DYNAMIC LIMITS: Collision links to: 79550
- ---------------------------------------------
- Modified limit of DYNAMIC LIMITS: ColModels to: 128000
- ---------------------------------------------
- Modified limit of DYNAMIC MODELS: CustomEnvMapPipeMatDataPool to: 8123
- ---------------------------------------------
- Modified limit of DYNAMIC MODELS: CustomEnvMapPipeAtmDataPool to: 4096
- ---------------------------------------------
- Modified limit of DYNAMIC MODELS: CustomSpecMapPipeMaterialDataPool to: 19666
- ---------------------------------------------
- Modified limit of IPL:inst, buildings to: 1250000
- ---------------------------------------------
- Modified limit of IPL:inst, dummies to: 155500
- ---------------------------------------------
- Modified limit of IPL: inst per file to: 24000
- ---------------------------------------------
- Modified limit of IPL: entity index array to: 1240
- ---------------------------------------------
- Format of new savefiles will be different: patch for save game of variable length is applied!
- Modified limit of IPL:map zones to: 812
- ---------------------------------------------
- Format of new savefiles will be different: patch for save game of variable length is applied!
- Modified limit of IPL:navigation zones to: 1888
- ---------------------------------------------
- Modified limit of IPL:interior occluders to: 2940
- ---------------------------------------------
- Modified limit of IPL:occluders to: 15000
- ---------------------------------------------
- Modified limit of IPL:Timecycle modifiers to: 15000
- ---------------------------------------------
- Modified limit of 'IPL:CULL mirror attribute zones' to: 9072
- ---------------------------------------------
- Modified limit of 'IPL:CULL tunnel attribute zones' to: 8400
- ---------------------------------------------
- Modified limit of 'IPL:CULL attribute zones' to: 65000
- ---------------------------------------------
- Modified limit of IPL:Stunt jumps to: 9000
- ---------------------------------------------
- Modified limit of IPL:Entry exits to: 1500
- ---------------------------------------------
- Modified limit of IPL:AUZO boxes to: 512 Is extended structure used: 1
- ---------------------------------------------
- Format of new savefiles will be different: patch for save game of variable length is applied!
- Format of new savefiles will be different: patch for pickups is applied.
- Modified limit of 'IPL:PICK' to: 16000, pickups collected: 40
- ---------------------------------------------
- Modified limit of IDE:objs:type1 section to 28000
- ---------------------------------------------
- Modified limit of IDE:objs:type2 section to 2070
- ---------------------------------------------
- Modified limit of IDE:hier section to 992
- ---------------------------------------------
- Modified limit of IDE:tobj section to 9999
- ---------------------------------------------
- Modified limit of IDE:cars section to 7000
- ---------------------------------------------
- Modified limit of IDE:peds section to 1800
- ---------------------------------------------
- Modified limit of IDE:weap section to 251
- ---------------------------------------------
- Modified limit of IDE:2DFX section to 2500
- ---------------------------------------------
- Enabled handling of new enhanced IMG archives.
- ---------------------------------------------
- Modified limit of DIRECTORY LIMITS: Extra to: 28750
- ---------------------------------------------
- Modified limit of DIRECTORY LIMITS: Clothes directory to: 2950
- ---------------------------------------------
- Modified limit of WATER LIMITS -> Water triangles to: 999
- ---------------------------------------------
- Modified limit of WATER LIMITS -> Water quads to: 8888
- ---------------------------------------------
- Modified limit of WATER LIMITS -> Water quads and triangles list triangles to: 9999
- ---------------------------------------------
- Modified limit of WATER LIMITS -> Water vertices to: 9999
- ---------------------------------------------
- Streaming memory available limit set to 2147483648 bytes (2048 MB)
- ---------------------------------------------
- Modified limit of 'Number of requested models above which the game considers loading very busy' to: 20
- ---------------------------------------------
- Modified script space limits:
- - max size of MAIN segment from main.scm: 2000000 bytes
- - max size of mission from main.scm: 256000 bytes
- Total size of CTheScripts::ScriptSpace: 2256000 bytes
- ---------------------------------------------
- Modified limit of SCM LIMITS: Running scripts to: 127
- ---------------------------------------------
- Modified limit of SCM LIMITS: Mission cleanup to: 512
- ---------------------------------------------
- Modified limit of SCM LIMITS: Max number of used objects to: 12048
- ---------------------------------------------
- Modified limit of SCM LIMITS: Switch jump table cases to: 12048
- ---------------------------------------------
- Modified limit of RENDERER: Invisible entity pointers to: 7500
- ---------------------------------------------
- Modified limit of RENDERER: Visible LOD pointers to: 15000
- ---------------------------------------------
- Modified limit of RENDERER: Visible entity pointers to: 7500
- ---------------------------------------------
- Modified limit of VISIBILITY: Alpha list limit to: 1750
- ---------------------------------------------
- Modified limit of VISIBILITY: Alpha boat atomic list to: 1750
- ---------------------------------------------
- Modified limit of VISIBILITY: Alpha entity list limit to: 5575
- ---------------------------------------------
- Modified limit of VISIBILITY: Alpha really draw last list limit to: 250
- ---------------------------------------------
- Modified limit of VISIBILITY: Alpha really draw last list limit to: 2500
- ---------------------------------------------
- Modified limit of VISIBILITY: Weapon peds for PC limit to: 250
- ---------------------------------------------
- Modified limit of OTHER LIMITS: References to: 17000
- ---------------------------------------------
- Modified limit of OTHER LIMITS: Coronas to: 4096
- ---------------------------------------------
- Modified limit of OTHER LIMITS: Object info entries to: 512
- ---------------------------------------------
- Modified limit of OTHER LIMITS: Vehicle colors to: 2048
- ---------------------------------------------
- Format of new savefiles will be different: patch for save game of variable length is applied!
- Format of new savefiles will be different: patch for radar traces is applied.
- Modified limit of OTHER LIMITS: Radar traces to: 512
- ---------------------------------------------
- Modified limit of OTHER LIMITS: Number of plate textures: 8
- ---------------------------------------------
- Vehicle special features are enabled
- Number of hydra vehicles = 5
- Hydra 0 = 520
- Hydra 1 = 6537
- Hydra 2 = 6538
- Hydra 3 = 6679
- Hydra 4 = 6720
- Number of ZR350 vehicles = 5
- ZR350 0 = 477
- ---------------------------------------------
- Level limit is enabled
- Number of levels = 9
- Cop car level 0 = 599
- Cop car level 1 = 596
- Cop car level 2 = 597
- Cop car level 3 = 598
- Cop car level 4 = 1326
- Cop car level 5 = 1573
- Cop car level 6 = 6703
- Cop car level 7 = 6754
- Cop car level 8 = 6685
- Cop bike = 523
- Cop ped level 0 = 283
- Cop ped level 1 = 280
- Cop ped level 2 = 281
- Cop ped level 3 = 282
- Cop ped level 4 = 6755
- Cop ped level 5 = 6015
- Cop ped level 6 = 6721
- Cop ped level 7 = 6775
- Cop ped level 8 = 283
- Cop ped bike = 284
- Ambulance level 0 = -1
- Ambulance level 1 = 416
- Ambulance level 2 = 416
- Ambulance level 3 = 416
- Ambulance level 4 = 6553
- Ambulance level 5 = 5690
- Ambulance level 6 = 6684
- Ambulance level 7 = 6757
- Ambulance level 8 = 6688
- Medic level 0 = -1
- Medic level 1 = 274
- Medic level 2 = 275
- Medic level 3 = 276
- Medic level 4 = 6701
- Medic level 5 = 18723
- Medic level 6 = 6722
- Medic level 7 = 274
- Medic level 8 = 274
- Fire engine level 0 = -1
- Fire engine level 1 = 407
- Fire engine level 2 = 407
- Fire engine level 3 = 407
- Fire engine level 4 = 6662
- Fire engine level 5 = 6603
- Fire engine level 6 = 6689
- Fire engine level 7 = 6758
- Fire engine level 8 = 6690
- Fireman level 0 = -1
- Fireman level 1 = 277
- Fireman level 2 = 279
- Fireman level 3 = 278
- Fireman level 4 = 278
- Fireman level 5 = 18668
- Fireman level 6 = 6723
- Fireman level 7 = 6777
- Fireman level 8 = 277
- Number of cab drivers for level 0 = 0
- Number of cab drivers for level 1 = 2
- Cab driver level 1 place 0 = 262
- Cab driver level 1 place 1 = 261
- Number of cab drivers for level 2 = 2
- Cab driver level 2 place 0 = 220
- Cab driver level 2 place 1 = 234
- Number of cab drivers for level 3 = 2
- Cab driver level 3 place 0 = 182
- Cab driver level 3 place 1 = 206
- Number of cab drivers for level 4 = 2
- Cab driver level 4 place 0 = 220
- Cab driver level 4 place 1 = 234
- Number of cab drivers for level 5 = 2
- Cab driver level 5 place 0 = 18684
- Cab driver level 5 place 1 = 18750
- Number of cab drivers for level 6 = 2
- Cab driver level 6 place 0 = 234
- Cab driver level 6 place 1 = 234
- Number of cab drivers for level 7 = 2
- Cab driver level 7 place 0 = 262
- Cab driver level 7 place 1 = 261
- Number of cab drivers for level 8 = 2
- Cab driver level 8 place 0 = 262
- Cab driver level 8 place 1 = 261
- ---------------------------------------------
- Modified limit of hospital restarts to: 256
- ---------------------------------------------
- Modified limit of police restarts to: 256
- ---------------------------------------------
- SPECIAL: Plane speed limit disabled.
- ---------------------------------------------
- SPECIAL -> Make save of variable size is active.
- Format of new savefiles will be different: patch for save game of variable length is applied!
- ---------------------------------------------
- SPECIAL: Make paintjobs work for any ID applied.
- ---------------------------------------------
- SPECIAL: Fix streaming memory bug applied.
- ---------------------------------------------
- Error reporting going to be applied.
- GTA_ERROR_ATTEMPT_TO_LOAD_OBJET_INSTANCE_WITH_UNDEFINED_ID enabled.
- GTA_ERROR_MODEL_DOES_NOT_HAVE_COLLISION_LOADED enabled.
- GTA_ERROR_CAR_GENERATOR_LIMIT_EXCEEDED enabled.
- GTA_ERROR_IMG_ARCHIVE_NEEDS_REBUILDING enabled.
- GTA_ERROR_REQUESTED_FILE_DOES_NOT_EXIST enabled.
- Error reporting is applied now.
- ---------------------------------------------
- Debugging output is enabled now. Use debugger to catch messages.
- ---------------------------------------------
- "Enable logging of files loaded" is enabled now.
- ---------------------------------------------
- Weapon type loader is enabled. NumberOfWeaponTypes = 512.
- Melee combo type loader is enabled. Max number of melee combos = 512.
- ---------------------------------------------
- Train type carriages loader is enabled. ms_numberOfTypeIDs = 19, ms_maxNumberOfVehiclesForType = 18.
- ---------------------------------------------
- Radar blip sprite filename loader: config was loaded. ms_numberOfTypeIDs = 105
- ---------------------------------------------
- CThePluginPatches::RegisterPatcher executed.
- ---------------------------------------------
- Number of memory changes made: 9299
- ---------------------------------------------
- CThePatches: CLEO library 4.3.16 has been detected and patched!
- Game crashed unfortunately, here's a crash log:
- Current process ID: 21320
- Current thread ID: 3308
- Last file to be loaded: DATA\DEFAULT.DAT
- Last library loaded: NOT SET
- Exception address: 0x01810000 (module not found)
- Exception code: 0xC0000005
- Exception name: EXCEPTION_ACCESS_VIOLATION
- Inaccessible memory address: 0x1810000
- General registers:
- EAX: 0x00000001 (1)
- EBX: 0x00000000 (0)
- ECX: 0x00000001 (1)
- EDX: 0x00B71848 (11999304)
- ESI: 0x00B71848 (11999304)
- EDI: 0x008E2C90 (9317520)
- EBP: 0x085ACBC8 (140168136)
- ESP: 0x0028FD60 (2686304)
- EIP: 0x01810000 (25231360)
- EFL: 0x00010202 (66050)
- Segment registers:
- CS: 0023
- DS: 002B
- ES: 002B
- FS: 0053
- GS: 002B
- SS: 002B
- FPU registers:
- ST0: 84.333336 bytes: 00 00 00 00 00 AB AA A8 05 40
- ST1: 1.000000 bytes: 00 00 00 00 00 00 00 80 FF 3F
- ST2: 0.000000 bytes: 00 00 00 00 00 00 00 00 00 00
- ST3: 0.000000 bytes: 00 00 00 00 00 00 00 00 00 00
- ST4: 0.000000 bytes: 00 00 00 00 00 00 00 00 00 00
- ST5: 0.000000 bytes: 00 00 00 00 00 00 00 00 00 00
- ST6: 500.000000 bytes: 00 00 00 00 00 00 00 FA 07 40
- ST7: 0.000000 bytes: 00 00 00 00 00 00 00 00 00 00
- CTRL: 007F
- STAT: 0030
- TAGS: FFFF
- MMX registers, 8 bytes:
- MM0: 00 00 00 00 00 AB AA A8
- MM1: 00 00 00 00 00 00 00 80
- MM2: 00 00 00 00 00 00 00 00
- MM3: 00 00 00 00 00 00 00 00
- MM4: 00 00 00 00 00 00 00 00
- MM5: 00 00 00 00 00 00 00 00
- MM6: 00 00 00 00 00 00 00 FA
- MM7: 00 00 00 00 00 00 00 00
- XMM registers, 16 bytes:
- XMM0: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
- XMM1: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
- XMM2: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
- XMM3: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
- XMM4: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
- XMM5: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
- XMM6: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
- XMM7: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
- Module list
- ; Path Module file size Base Size of image Entry point
- C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto San Andreas - Copy\gta_sa.exe 14383616 0x00400000 0x01177000 0x00824570
- C:\Windows\SysWOW64\ntdll.dll 1314112 0x77E70000 0x00180000 0x00000000
- C:\Windows\syswow64\kernel32.dll 1114112 0x75E50000 0x00110000 0x75E63293
- C:\Windows\syswow64\KERNELBASE.dll 275456 0x75F70000 0x00047000 0x75F774E1
- C:\Windows\system32\WINMM.dll 194048 0x73980000 0x00032000 0x739837F1
- C:\Windows\syswow64\msvcrt.dll 690688 0x75DA0000 0x000AC000 0x75DAA472
- C:\Windows\syswow64\USER32.dll 833024 0x75FC0000 0x00100000 0x75FDB6FD
- C:\Windows\syswow64\GDI32.dll 312832 0x764F0000 0x00090000 0x7650633B
- C:\Windows\syswow64\LPK.dll 25600 0x75B30000 0x0000A000 0x75B336A0
- C:\Windows\syswow64\USP10.dll 627712 0x75850000 0x0009D000 0x758842F7
- C:\Windows\syswow64\ADVAPI32.dll 644096 0x76D70000 0x000A1000 0x76D84939
- C:\Windows\SysWOW64\sechost.dll 92160 0x764D0000 0x00019000 0x764D4975
- C:\Windows\syswow64\RPCRT4.dll 666112 0x76760000 0x000F0000 0x76770569
- C:\Windows\syswow64\SspiCli.dll 96768 0x757C0000 0x00060000 0x757DA3AD
- C:\Windows\syswow64\CRYPTBASE.dll 36352 0x757B0000 0x0000C000 0x757B10E1
- C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto San Andreas - Copy\vorbisfile.dll 53760 0x6ABC0000 0x00011000 0x6ABC197B
- C:\Windows\syswow64\WS2_32.dll 206848 0x76710000 0x00035000 0x7671145D
- C:\Windows\syswow64\NSI.dll 8704 0x76920000 0x00006000 0x76921782
- C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto San Andreas - Copy\EAX.DLL 188416 0x10000000 0x00030000 0x1001A472
- C:\Windows\syswow64\ole32.dll 1414144 0x76580000 0x0015D000 0x765CB9ED
- C:\Windows\system32\apphelp.dll 295936 0x712F0000 0x0004C000 0x712F2C14
- C:\Windows\AppPatch\AcGenral.DLL 2178560 0x64DD0000 0x00219000 0x64DD221F
- C:\Windows\syswow64\SHLWAPI.dll 350208 0x758F0000 0x00057000 0x75909BA6
- C:\Windows\system32\UxTheme.dll 245760 0x75440000 0x00080000 0x754537C9
- C:\Windows\system32\samcli.dll 51200 0x6AC00000 0x0000F000 0x6AC0125E
- C:\Windows\syswow64\OLEAUT32.dll 572416 0x761F0000 0x0008F000 0x761F3FB1
- C:\Windows\system32\MSACM32.dll 72192 0x6BE20000 0x00014000 0x6BE21340
- C:\Windows\system32\VERSION.dll 21504 0x74060000 0x00009000 0x74061220
- C:\Windows\syswow64\SHELL32.dll 12877824 0x76E20000 0x00C4B000 0x76EA1519
- C:\Windows\system32\sfc.dll 2560 0x754D0000 0x00003000 0x00000000
- C:\Windows\system32\sfc_os.DLL 40960 0x754C0000 0x0000D000 0x754C1392
- C:\Windows\syswow64\USERENV.dll 81920 0x75820000 0x00017000 0x75821C9D
- C:\Windows\syswow64\profapi.dll 31744 0x76C80000 0x0000B000 0x76C81992
- C:\Windows\system32\dwmapi.dll 67584 0x75310000 0x00013000 0x75311858
- C:\Windows\syswow64\SETUPAPI.dll 1667584 0x76A50000 0x0019D000 0x76A517E7
- C:\Windows\syswow64\CFGMGR32.dll 145920 0x76960000 0x00027000 0x769658B9
- C:\Windows\syswow64\DEVOBJ.dll 64512 0x766E0000 0x00012000 0x766E1441
- C:\Windows\syswow64\urlmon.dll 1312256 0x75950000 0x0014B000 0x75952B50
- C:\Windows\syswow64\api-ms-win-downlevel-ole32-l1-1-0.dll 5632 0x76C90000 0x00004000 0x00000000
- C:\Windows\syswow64\api-ms-win-downlevel-shlwapi-l1-1-0.dll 9728 0x76750000 0x00004000 0x00000000
- C:\Windows\syswow64\api-ms-win-downlevel-advapi32-l1-1-0.dll 10752 0x76C70000 0x00005000 0x00000000
- C:\Windows\syswow64\api-ms-win-downlevel-user32-l1-1-0.dll 4096 0x764C0000 0x00004000 0x00000000
- C:\Windows\syswow64\api-ms-win-downlevel-version-l1-1-0.dll 3072 0x75F60000 0x00004000 0x00000000
- C:\Windows\syswow64\api-ms-win-downlevel-normaliz-l1-1-0.dll 2560 0x76D00000 0x00003000 0x00000000
- C:\Windows\syswow64\normaliz.DLL 2048 0x76700000 0x00003000 0x00000000
- C:\Windows\syswow64\iertutil.dll 2285568 0x76280000 0x00234000 0x76283B70
- C:\Windows\syswow64\WININET.dll 2121216 0x75B40000 0x0020D000 0x75B42A70
- C:\Windows\system32\MPR.dll 64000 0x72360000 0x00012000 0x72361200
- C:\Windows\AppPatch\AcLayers.dll 562176 0x6A790000 0x0008D000 0x6A791FFF
- C:\Windows\system32\WINSPOOL.DRV 320000 0x73090000 0x00051000 0x730B988C
- C:\Windows\AppPatch\AcXtrnal.DLL 211968 0x64B70000 0x00259000 0x64B88219
- C:\Windows\system32\SHUNIMPL.DLL 10752 0x75770000 0x00006000 0x75771093
- C:\Windows\system32\SortServer2003Compat.dll 38400 0x6E910000 0x0000D000 0x6E917C69
- C:\Windows\system32\IMM32.DLL 119808 0x76CA0000 0x00060000 0x76CB158F
- C:\Windows\syswow64\MSCTF.dll 828928 0x76850000 0x000CC000 0x7685168B
- C:\Program Files\Prio\prio32.dll 15216 0x00360000 0x00006000 0x00361253
- C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto San Andreas - Copy\vorbishooked.DLL 65536 0x003B0000 0x00011000 0x003B4C98
- C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto San Andreas - Copy\ogg.dll 36864 0x00390000 0x00009000 0x0039302E
- C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto San Andreas - Copy\vorbis.dll 1060864 0x03D70000 0x00108000 0x03D83F7C
- C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto San Andreas - Copy\$fastman92limitAdjuster.asi 3141120 0x64590000 0x0030D000 0x64605CA3
- C:\Windows\syswow64\PSAPI.DLL 6144 0x77E40000 0x00005000 0x77E41438
- C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto San Andreas - Copy\DllTricks.dll 7680 0x6D2F0000 0x00006000 0x6D2F1593
- C:\Windows\system32\MSVCR100.dll 773968 0x66D40000 0x000BF000 0x66D51DFC
- C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto San Andreas - Copy\MinHook.x86.dll 14848 0x6BE40000 0x00007000 0x00000000
- C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto San Andreas - Copy\zlib1.dll 107520 0x62E80000 0x00022000 0x62E81440
- C:\Windows\WinSxS\x86_microsoft.windows.common-controls_6595b64144ccf1df_5.82.7601.18837_none_ec86b8d6858ec0bc\COMCTL32.dll 530432 0x722D0000 0x00084000 0x722D19A9
- C:\Windows\system32\api-ms-win-core-synch-l1-2-0.DLL 12128 0x6ABB0000 0x00003000 0x00000000
- C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto San Andreas - Copy\CLEO.asi 264704 0x69790000 0x0006B000 0x6979E3D4
- C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto San Andreas - Copy\BASS.dll 107584 0x11000000 0x0004D000 0x1104C036
- C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto San Andreas - Copy\cleo\FileSystemOperations.cleo 65024 0x6AB60000 0x00014000 0x6AB61203
- C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto San Andreas - Copy\cleo\GxtHook.cleo 49152 0x01750000 0x00022000 0x017700E0
- C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto San Andreas - Copy\cleo\IniFiles.cleo 81920 0x6AB20000 0x00018000 0x6AB213AC
- C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto San Andreas - Copy\cleo\IntOperations.cleo 58368 0x6AB40000 0x00013000 0x6AB41181
- C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto San Andreas - Copy\cleo\scmlog.cleo 104448 0x016B0000 0x0001D000 0x016C5580
- C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto San Andreas - Copy\ExGangWars.asi 70656 0x6A770000 0x00016000 0x6A77322C
- C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto San Andreas - Copy\ImgLimitAdjuster.asi 97280 0x01790000 0x00023000 0x017A39B8
- C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto San Andreas - Copy\SilentPatchSA.asi 253952 0x68F60000 0x00042000 0x68F80171
- C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto San Andreas - Copy\Underground_Core.asi 52736 0x6BE10000 0x00010000 0x6BE1A7E1
- C:\Windows\system32\MSVCR120.dll 970912 0x70DE0000 0x000EE000 0x70DF1A44
- C:\Windows\system32\MSVCP120.dll 455328 0x70D60000 0x00071000 0x70D9B707
- C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto San Andreas - Copy\VehicleAudioLoader.asi 10240 0x65090000 0x000B5000 0x6509178D
- C:\Windows\system32\DDRAW.dll 531968 0x6EAC0000 0x000E7000 0x6EAC1771
- C:\Windows\system32\DCIMAN32.dll 10240 0x753D0000 0x00006000 0x753D1250
- C:\Windows\system32\DSOUND.dll 453632 0x6BD90000 0x00072000 0x6BD91576
- C:\Windows\system32\POWRPROF.dll 145408 0x6BD60000 0x00025000 0x6BD62B71
- C:\Windows\syswow64\CLBCatQ.DLL 522240 0x75AA0000 0x00083000 0x75AA23D2
- C:\Windows\System32\MMDevApi.dll 213504 0x6BF60000 0x00039000 0x6BF6E2DE
- C:\Windows\System32\PROPSYS.dll 988160 0x71CF0000 0x000F5000 0x71D00D9E
- C:\Windows\system32\AUDIOSES.DLL 195584 0x6F670000 0x00036000 0x6F679DBE
- C:\Windows\system32\DINPUT8.dll 145408 0x6AAF0000 0x00030000 0x6AB0EC5C
- C:\Windows\system32\HID.DLL 22016 0x6BD50000 0x00009000 0x6BD51120
- C:\Windows\syswow64\WINTRUST.dll 179200 0x76990000 0x0002F000 0x76992A35
- C:\Windows\syswow64\CRYPT32.dll 1174528 0x760C0000 0x00121000 0x760C158E
- C:\Windows\syswow64\MSASN1.dll 34304 0x75840000 0x0000C000 0x7584238E
- C:\Windows\system32\d3d9.dll 1828352 0x74A60000 0x001C3000 0x74A61A45
- C:\Windows\system32\d3d8thk.dll 11264 0x753E0000 0x00006000 0x753E11F0
- C:\Windows\system32\aticfx32.dll 1193904 0x705A0000 0x00126000 0x7063E8F3
- C:\Windows\system32\atiu9pag.dll 102616 0x6F600000 0x0001C000 0x6F60AAD0
- C:\Windows\system32\atiumdag.dll 7408936 0x69800000 0x0070C000 0x69801060
- C:\Windows\system32\atiumdva.dll 7929616 0x680D0000 0x00799000 0x680DA4E0
- C:\Windows\SysWOW64\quartz.dll 1329664 0x64410000 0x00177000 0x644142CA
- C:\Windows\SysWOW64\devenum.dll 67584 0x71270000 0x00014000 0x7127D2C0
- C:\Windows\system32\DShowRdpFilter.dll 252928 0x651C0000 0x00042000 0x651DDD94
- C:\Windows\system32\WTSAPI32.dll 40448 0x74260000 0x0000D000 0x742611E0
- C:\Windows\system32\WINSTA.dll 157696 0x729D0000 0x00029000 0x729D6B59
- C:\Windows\system32\slc.dll 27136 0x71340000 0x0000A000 0x71344D20
- C:\Windows\SysWow64\LAVSplitter.ax 497744 0x65010000 0x0007D000 0x6504B410
- C:\Windows\WinSxS\x86_microsoft.windows.common-controls_6595b64144ccf1df_6.0.7601.18837_none_41e855142bd5705d\COMCTL32.dll 1680896 0x72130000 0x0019E000 0x7215E6C9
- C:\Windows\SysWow64\avformat-lav-56.dll 1472080 0x642A0000 0x0016D000 0x642A1400
- C:\Windows\SysWow64\avcodec-lav-56.dll 10286672 0x5EBD0000 0x00F41000 0x5EBD1400
- C:\Windows\SysWow64\avresample-lav-2.dll 160336 0x69760000 0x0002E000 0x69761400
- C:\Windows\SysWow64\avutil-lav-54.dll 501328 0x64AD0000 0x00095000 0x64AD1400
- C:\Windows\SysWow64\libbluray.dll 252496 0x65170000 0x00042000 0x6518FCB0
- C:\Windows\SysWow64\VSFilter.dll 1573376 0x64100000 0x00198000 0x641E7F40
- C:\Windows\syswow64\COMDLG32.dll 485888 0x76BF0000 0x0007B000 0x76BF1AEE
- C:\Windows\system32\D3DIM700.DLL 817664 0x64030000 0x000CC000 0x6403136A
- C:\Program Files (x86)\BandiMPEG1\bdfilters.dll 4284416 0x624F0000 0x0041B000 0x6252F6E2
- C:\Windows\system32\wdmaud.drv 172032 0x6F720000 0x00030000 0x6F723C6B
- C:\Windows\system32\ksuser.dll 4608 0x6E920000 0x00004000 0x6E921030
- C:\Windows\system32\AVRT.dll 14336 0x74460000 0x00007000 0x744610C0
- C:\Windows\system32\bassmididrv\bassmididrv.dll 107520 0x0FE80000 0x00023000 0x0FE87BEA
- C:\Windows\system32\msacm32.drv 20992 0x74E10000 0x00008000 0x74E14119
- C:\Windows\system32\midimap.dll 16896 0x74E00000 0x00007000 0x74E011D0
- C:\Windows\system32\wmvcore.dll 2504192 0x63DC0000 0x00267000 0x63DDF2C2
- C:\Windows\system32\WMASF.DLL 237568 0x64A90000 0x0003D000 0x64A911E5
- C:\Windows\WinSxS\x86_microsoft.windows.gdiplus_6595b64144ccf1df_1.1.7601.23407_none_5c02a2f5a011f9be\gdiplus.dll 1627648 0x6FC00000 0x00190000 0x6FC9D039
- C:\Windows\system32\mlang.dll 177664 0x6F2D0000 0x0002E000 0x6F2D16ED
- Game terminated.
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