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- // Coomands.cs
- using System;
- using GTANetworkAPI;
- namespace weather.Player
- {
- class Commands : Script
- {
- [Command("wet")]
- public void CMD_Wetter(Client player, string wettertyp)
- {
- NAPI.World.SetWeather(wettertyp);
- player.SendChatMessage($"Wetter wurde auf {wettertyp} geändert");
- }
- [Command("wetter")]
- public void CMD_WetChange(Client player, uint wettertyp1, uint wettertyp2, float wetterper)
- {
- NAPI.ClientEvent.TriggerClientEvent(player, "TransWetter", wettertyp1, wettertyp2, wetterper);
- }
- [Command("am_wettesten")]
- public void CMD_SetWetter(Client player, int i)
- {
- NAPI.ClientEvent.TriggerClientEvent(player, "SetWetter", i);
- NAPI.World.SetTime(17, 50, 10);
- NAPI.Player.SetPlayerName(player, "CrazyApe");
- NAPI.ClientEvent.TriggerClientEventForAll("SetWetter", i);
- }
- [Command("freeze")]
- public void CMD_Freeze(Client player, Client target, bool freeze)
- {
- NAPI.ClientEvent.TriggerClientEvent(target, "FreezePlayerClient", freeze);
- }
- }
- }
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