steerofdoom

Tribes ascend 2013 CCR no fogstreaming

Jun 13th, 2013
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  1. [SystemSettings]
  2. StaticDecals=False
  3. DynamicDecals=True
  4. UnbatchedDecals=True
  5. DecalCullDistanceScale=0.240000
  6. DynamicLights=False
  7. DynamicShadows=False
  8. LightEnvironmentShadows=False
  9. CompositeDynamicLights=False
  10. SHSecondaryLighting=True
  11. DirectionalLightmaps=True
  12. MotionBlur=False
  13. MotionBlurPause=False
  14. MotionBlurSkinning=0
  15. DepthOfField=False
  16. AmbientOcclusion=False
  17. Bloom=False
  18. bAllowLightShafts=False
  19. Distortion=False
  20. FilteredDistortion=False
  21. DropParticleDistortion=True
  22. bAllowDownsampledTranslucency=False
  23. SpeedTreeLeaves=False
  24. SpeedTreeFronds=False
  25. LensFlares=False
  26. FogVolumes=False
  27. FloatingPointRenderTargets=True
  28. OneFrameThreadLag=False
  29. UseVsync=False
  30. Fullscreen=True
  31. AllowD3D10=False
  32. AllowD3D11=False
  33. AllowRadialBlur=True
  34. AllowSubsurfaceScattering=False
  35. SkeletalMeshLODBias=1
  36. ParticleLODBias=4
  37. DetailMode=0
  38. MaxAnisotropy=0
  39. MaxMultisamples=0
  40. MinShadowResolution=32
  41. MinPreShadowResolution=8
  42. MaxShadowResolution=256
  43. MaxWholeSceneDominantShadowResolution=500
  44. ShadowFadeResolution=128
  45. PreShadowFadeResolution=32
  46. ShadowFadeExponent=0.250000
  47. PlayerShadowFadeResolution=1
  48. ResX=1280
  49. ResY=720
  50. SceneCaptureStreamingMultiplier=1.000000
  51. ShadowTexelsPerPixel=1.250000
  52. PreShadowResolutionFactor=0.500000
  53. bAllowBetterModulatedShadows=False
  54. bAllowWholeSceneDominantShadows=False
  55. Borderless=False
  56. TEXTUREGROUP_World=(MinLODSize=0,MaxLODSize=1,LODBias=1,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  57. TEXTUREGROUP_WorldNormalMap=(MinLODSize=0,MaxLODSize=1,LODBias=1,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  58. TEXTUREGROUP_WorldSpecular=(MinLODSize=0,MaxLODSize=1,LODBias=1,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  59. TEXTUREGROUP_Character=(MinLODSize=0,MaxLODSize=1,LODBias=1,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  60. TEXTUREGROUP_CharacterNormalMap=(MinLODSize=0,MaxLODSize=1,LODBias=1,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  61. TEXTUREGROUP_CharacterSpecular=(MinLODSize=0,MaxLODSize=1,LODBias=1,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  62. TEXTUREGROUP_Weapon=(MinLODSize=0,MaxLODSize=1,LODBias=1,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  63. TEXTUREGROUP_WeaponNormalMap=(MinLODSize=0,MaxLODSize=1,LODBias=1,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  64. TEXTUREGROUP_WeaponSpecular=(MinLODSize=0,MaxLODSize=1,LODBias=1,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  65. TEXTUREGROUP_Vehicle=(MinLODSize=0,MaxLODSize=1,LODBias=1,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  66. TEXTUREGROUP_VehicleNormalMap=(MinLODSize=0,MaxLODSize=1,LODBias=1,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  67. TEXTUREGROUP_VehicleSpecular=(MinLODSize=0,MaxLODSize=1,LODBias=1,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  68. TEXTUREGROUP_Cinematic=(MinLODSize=256,MaxLODSize=256,LODBias=1,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  69. TEXTUREGROUP_Effects=(MinLODSize=1,MaxLODSize=1,LODBias=1,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  70. TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=1,MaxLODSize=1,LODBias=1,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  71. TEXTUREGROUP_Skybox=(MinLODSize=0,MaxLODSize=1,LODBias=1,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  72. TEXTUREGROUP_UI=(MinLODSize=1,MaxLODSize=1,LODBias=1,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  73. TEXTUREGROUP_Lightmap=(MinLODSize=64,MaxLODSize=64,LODBias=1,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  74. TEXTUREGROUP_Shadowmap=(MinLODSize=64,MaxLODSize=64,LODBias=1,MinMagFilter=Point,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  75. TEXTUREGROUP_RenderTarget=(MinLODSize=0,MaxLODSize=0,LODBias=1,MinMagFilter=Point,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  76. TEXTUREGROUP_MobileFlattened=(MinLODSize=1,MaxLODSize=4,LODBias=1,MinMagFilter=Point,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  77. TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=0,MaxLODSize=0,LODBias=1,MinMagFilter=Point,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  78. TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=0,MaxLODSize=0,LODBias=1,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  79. TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=4,MaxLODSize=4,LODBias=1,MinMagFilter=Aniso,MipFilter=Point,NumStreamedMips=0,MipGenSettings=TMGS_SimpleAverage)
  80. TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=4,MaxLODSize=4,LODBias=1,MinMagFilter=Aniso,MipFilter=Point,NumStreamedMips=0,MipGenSettings=TMGS_SimpleAverage)
  81. TEXTUREGROUP_ImageBasedReflection=(MinLODSize=1,MaxLODSize=128,LODBias=1,MinMagFilter=Point,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  82. TEXTUREGROUP_ColorLookupTable=(MinLODSize=1,MaxLODSize=2048,LODBias=0,MinMagFilter=Point,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  83. m_TrShadowLODGroup=0
  84. m_TrTextureLODGroup=0
  85. ShadowFilterQualityBias=-1
  86.  
  87. [TribesGame.TrAudioSettings]
  88. m_nVolumeMaster=80
  89. m_nVolumeEffects=50
  90. m_nVolumeMusic=0
  91. m_nVolumeVoice=70
  92.  
  93. [WinDrv.WindowsClient]
  94. DisplayGamma=2.85
  95.  
  96. [TribesGame.TrGameEngine]
  97. bSmoothFrameRate=True
  98. MinDesiredFrameRate=130.000000
  99. MaxDesiredFrameRate=130.0
  100. MaxSmoothedFrameRate=32.000000
  101. MaxSmoothedFrameRate=122.000000
  102. AllowScreenDoorFade=False
  103. AllowNvidiaStereo3d=False
  104. bForceStaticTerrain=True
  105.  
  106. [Engine.GameViewportClient]
  107. bUseHardwareCursorWhenWindowed=TRUE
  108.  
  109. [TribesGame.TrDevice]
  110. m_bTinyWeaponsEnabled=True
  111.  
  112. [Engine.Engine]
  113. bForceStaticTerrain=True
  114.  
  115. [Engine.ISVHacks]
  116. bInitializeShadersOnDemand=False
  117. DisableATITextureFilterOptimizationChecks=True
  118. UseMinimalNVIDIADriverShaderOptimization=True
  119. PumpWindowMessagesWhenRenderThreadStalled=False
  120.  
  121. [TextureStreaming]
  122. PoolSize=1158
  123. MemoryMargin=20
  124. MemoryLoss=0
  125. HysteresisLimit=20
  126. DropMipLevelsLimit=16
  127. StopIncreasingLimit=12
  128. StopStreamingLimit=12
  129. MinEvictSize=12
  130. MinFudgeFactor=1
  131. FudgeFactorIncreaseRateOfChange=1.0
  132. FudgeFactorDecreaseRateOfChange=-0.4
  133. MinRequestedMipsToConsider=11
  134. MinTimeToGuaranteeMinMipCount=2
  135. MaxTimeToGuaranteeMinMipCount=12
  136. UseTextureFileCache=TRUE
  137. LoadMapTimeLimit=4.5
  138. LightmapStreamingFactor=0.06
  139. ShadowmapStreamingFactor=0.06
  140. MaxLightmapRadius=8000.0
  141. AllowStreamingLightmaps=False
  142. TextureFileCacheBulkDataAlignment=1
  143. UsePriorityStreaming=True
  144. bAllowSwitchingStreamingSystem=False
  145. UseDynamicStreaming=True
  146. bEnableAsyncDefrag=False
  147. bEnableAsyncReallocation=False
  148. MaxDefragRelocations=256
  149. MaxDefragDownShift=128
  150. BoostPlayerTextures=0.0
  151. TemporalAAMemoryReserve=0.0
  152.  
  153. [XAudio2.XAudio2Device]
  154. MaxChannels=64
  155. m_bEnableBassBoost=False
  156.  
  157. [TribesGame.TrPlayerController]
  158. m_bEnableChatFilter=False
  159. m_bShowHUDObjectives=False
  160. m_bShowHUDNotifications=true
  161. m_bShowHUDFriendStateNotifications=False
  162. m_bEnableOverheadDamageIndicators=False
  163. m_bShowHUDReticule=True
  164. m_bShowHUDCredits=true
  165. m_bShowHUDAccolades=False
  166. m_bShowHUDBadges=True
  167. m_bShowHUDScores=true
  168. m_bShowHUDHealthBar=true
  169. m_bShowHUDVisor=False
  170. m_bShowHUDChat=true
  171. m_bShowHUDCombatLog=true
  172. m_bShowHUDKillbox=true
  173. m_bShowHUDDeathcam=true
  174. m_bShowHUDHeroText=true
  175. m_bShowHUDPromptPanel=False
  176. m_bShowHUDRespawnTimer=true
  177. m_bShowHUDSkiBars=True
  178. m_bShowHUDFriendColoring=true
  179. m_WhisperFilter=0
  180. m_bShowHUDCracks=False
  181. EnableAlienFX=false
  182. m_bAnimMenu=false
  183. m_bAllowSimulatedProjectiles=true
  184.  
  185. [TribesGame.TrEntryPlayerController]
  186. m_bEnableChatFilter=true
  187. m_bShowHUDObjectives=true
  188. m_bShowHUDNotifications=true
  189. m_bShowHUDFriendStateNotifications=true
  190.  
  191. [extra]
  192. OneFrameThreadLag=False
  193. EnableHighPolyChars=False
  194. OnlyStreamInTextures=True
  195. DecalLifeSpan=30.0
  196. TimeBetweenPurgingPendingKillObjects=30
  197. ForcePowerOfTwoProcBuildingLODTextures=False
  198. bCombineSimilarMappings=True
  199. bFirstPersonWeaponsSelfShadow=false
  200. bEnableForegroundShadowsOnWorld=False
  201. bEnableForegroundSelfShadowing=False
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