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7DaystoDie Alpha 17 Linux Build Error

Nov 19th, 2018
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  1. Found path: /mnt/BigDisk/SteamLibrary/steamapps/common/7 Days To Die/7DaysToDie.x86_64
  2. Mono path[0] = '/mnt/BigDisk/SteamLibrary/steamapps/common/7 Days To Die/7DaysToDie_Data/Managed'
  3. Mono config path = '/mnt/BigDisk/SteamLibrary/steamapps/common/7 Days To Die/7DaysToDie_Data/Mono/etc'
  4. Preloaded 'ScreenSelector.so'
  5. Preloaded 'libMouseLib.so'
  6. Preloaded 'libeac_server.so'
  7. Preloaded 'libeasyanticheat.so'
  8. Preloaded 'libgetrss.so'
  9. Preloaded 'libsteam_api.so'
  10. Preloaded 'steamclient.so'
  11. Unable to preload the following plugins:
  12. ScreenSelector.so
  13. libMouseLib.so
  14. libeac_server.so
  15. libeasyanticheat.so
  16. libgetrss.so
  17. libsteam_api.so
  18. steamclient.so
  19. Display 0 'VG2230wm 22"': 1680x1050 (primary device).
  20. Desktop is 1680 x 1050 @ 60 Hz
  21. Initialize engine version: 2018.2.0f2 (787658998520)
  22. Forcing GfxDevice: OpenGL Core
  23. GfxDevice: creating device client; threaded=1
  24. Renderer: GeForce GT 1030/PCIe/SSE2
  25. Vendor: NVIDIA Corporation
  26. Version: 4.5.0 NVIDIA 410.73
  27. GLES: 0
  28. GL_AMD_multi_draw_indirect GL_AMD_seamless_cubemap_per_texture GL_AMD_vertex_shader_viewport_index GL_AMD_vertex_shader_layer GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_bindless_texture GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_float GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_compute_variable_group_size GL_ARB_conditional_render_inverted GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_distance GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_ES3_1_compatibility GL_ARB_ES3_2_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragmen
  29. t_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_fragment_shader_interlock GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_gl_spirv GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_gpu_shader_int64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_parallel_shader_compile GL_ARB_pipeline_statistics_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_polygon_offset_clamp GL_ARB_post_depth_coverage GL_ARB_program_interface_query GL_ARB_provoki
  30. ng_vertex GL_ARB_query_buffer_object GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_locations GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counter_ops GL_ARB_shader_atomic_counters GL_ARB_shader_ballot GL_ARB_shader_bit_encoding GL_ARB_shader_clock GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_image_samples GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shader_viewport_layer_array GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_sparse_buffer GL_ARB_sparse_texture GL_ARB_sparse_texture2 GL_ARB_sparse_texture_clamp GL_ARB_spirv_extensions GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_A
  31. RB_texture_barrier GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_filter_anisotropic GL_ARB_texture_filter_minmax GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transform_feedback_overflow_query GL_ARB_t
  32. ranspose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters
  33. GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_polygon_offset_clamp GL_EXT_post_depth_coverage GL_EXT_provoking_vertex GL_EXT_raster_multisample GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_formatted GL_EXT_shader_image_load_store GL_EXT_shader_integer_mix GL_EXT_shadow_funcs GL_EXT_sparse_texture2 GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_filter_minmax GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_
  34. object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_window_rectangles GL_EXT_x11_sync_object GL_EXT_import_sync_object GL_NV_robustness_video_memory_purge GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_context_flush_control GL_KHR_debug GL_EXT_memory_object GL_EXT_memory_object_fd GL_KHR_parallel_shader_compile GL_KHR_no_error GL_KHR_robust_buffer_access_behavior GL_KHR_robustness GL_EXT_semaphore GL_EXT_semaphore_fd GL_KTX_buffer_region GL_NV_alpha_to_coverage_dither_control GL_NV_bindless_multi_draw_indirect GL_NV_bindless_multi_draw_indirect_count GL_NV_bindless_texture GL_NV_blend_equation_advanced GL_NV_blend_equation_advanced_coherent GL_NVX_blend_equation_advanced_multi_draw_buffers GL_NV_blend_minmax_factor GL_NV_blend_square GL_NV_clip_space_w_scaling GL_NV_command_list GL_NV_compute_pr
  35. ogram5 GL_NV_conditional_render GL_NV_conservative_raster GL_NV_conservative_raster_dilate GL_NV_conservative_raster_pre_snap_triangles GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_draw_vulkan_image GL_NV_ES1_1_compatibility GL_NV_ES3_1_compatibility GL_NV_explicit_multisample GL_NV_feature_query GL_NV_fence GL_NV_fill_rectangle GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_coverage_to_color GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_fragment_shader_interlock GL_NV_framebuffer_mixed_samples GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_geometry_shader_passthrough GL_NV_gpu_program4 GL_NV_internalformat_sample_query GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program5_mem_extended GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_N
  36. V_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_path_rendering_shared_edge GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_query_resource GL_NV_query_resource_tag GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_sample_locations GL_NV_sample_mask_override_coverage GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_atomic_float64 GL_NV_shader_atomic_fp16_vector GL_NV_shader_atomic_int64 GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_stereo_view_rendering GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_rectangle_compressed GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_uniform_buffer_unified_memory GL_NV_vdpau_interop GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buf
  37. fer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NV_viewport_array2 GL_NV_viewport_swizzle GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_NVX_nvenc_interop GL_NV_shader_thread_group GL_NV_shader_thread_shuffle GL_KHR_blend_equation_advanced GL_KHR_blend_equation_advanced_coherent GL_OVR_multiview GL_OVR_multiview2 GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum
  38. OPENGL LOG: Creating OpenGL 4.5 graphics device ; Context level <OpenGL 4.5> ; Context handle 59111448
  39. Begin MonoManager ReloadAssembly
  40. - Completed reload, in 0.084 seconds
  41. Default vsync count 1
  42. requesting resize 1680 x 1050
  43. Using native desktop resolution 1680 x 1050
  44. requesting fullscreen 1680 x 1050 at 0 Hz
  45. Desktop is 1680 x 1050 @ 60 Hz
  46. UnloadTime: 0.706000 ms
  47. 2018-11-19T23:45:05 0.008 INF [Steamworks.NET] SteamAPI_Init() ok
  48. 2018-11-19T23:45:05 0.060 INF NET: InitCallbacks
  49. 2018-11-19T23:45:05 0.070 INF Texture quality is set to 2
  50. 2018-11-19T23:45:05 0.071 INF Precaching...
  51. 2018-11-19T23:45:05 0.073 INF Precaching file: 7DaysToDie_Data/resources.assets
  52. 2018-11-19T23:45:05 0.138 INF [EAC] Initializing ...
  53. Joystick 1 (Thrustmaster T.Flight Hotas X) is unrecognized and will use raw control indices as reported by the driver
  54.  
  55. (Filename: Line: 575)
  56.  
  57. Desktop is 1680 x 1050 @ 60 Hz
  58. 2018-11-19T23:45:05 0.368 INF Precaching file: 7DaysToDie_Data/sharedassets1.assets
  59. 2018-11-19T23:45:05 0.386 INF File does not exist: Data/Bundles/BlockTextureAtlases
  60. 2018-11-19T23:45:05 0.386 INF File does not exist: Data/Bundles/TerrainTextures
  61. 2018-11-19T23:45:05 0.386 INF Precaching done
  62. 2018-11-19T23:45:06 0.940 INF [EAC] Initialized :: Easy Anti-Cheat successfully initialized
  63. 2018-11-19T23:45:11 5.874 INF Loading main scene
  64. Failed setting thread niceness (priority) to 0 due to EACCES (errno 13) violation. Lowering niceness (raising priority) requires CAP_SYS_NICE or superuser.
  65.  
  66. (Filename: Line: 131)
  67.  
  68. Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
  69. UnloadTime: 5.532000 ms
  70. 2018-11-19T23:45:11 5.975 INF Awake
  71. 2018-11-19T23:45:11 6.051 WRN Setting global culture failed!
  72. Localization language: English
  73.  
  74. (Filename: ./Runtime/Export/Debug.bindings.h Line: 43)
  75.  
  76. 2018-11-19T23:45:11 6.103 INF Version: Alpha 17 (b197) Compatibility Version: Alpha 17, Build: Linux 64 Bit
  77. 2018-11-19T23:45:11 6.103 INF System information:
  78. 2018-11-19T23:45:11 6.181 INF OS: Linux 4.14 ManjaroLinux 18.0.0 64bit
  79. 2018-11-19T23:45:11 6.198 INF CPU: Intel(R) Core(TM) i5 CPU 750 @ 2.67GHz (cores: 4)
  80. 2018-11-19T23:45:11 6.198 INF RAM: 16041 MB
  81. 2018-11-19T23:45:11 6.199 INF GPU: GeForce GT 1030/PCIe/SSE2 (2048 MB)
  82. 2018-11-19T23:45:11 6.199 INF Graphics API: OpenGL 4.5.0 NVIDIA 410.73 (shader level 5.0)
  83. 2018-11-19T23:45:11 6.199 INF Last played version: Alpha 17
  84. 2018-11-19T23:45:11 6.199 INF Local UTC offset: 0 hours
  85. 2018-11-19T23:45:11 6.200 WRN Setting global culture failed!
  86. 2018-11-19T23:45:11 6.214 INF Command line arguments: /mnt/BigDisk/SteamLibrary/steamapps/common/7 Days To Die/7DaysToDie.x86_64 -force-glcore -logfile /mnt/BigDisk/SteamLibrary/steamapps/common/7 Days To Die/7DaysToDie_Data/output_log__2018-11-19__23-45-02.txt
  87. 2018-11-19T23:45:11 6.220 INF Not running in Big Picture Mode, no on-screen keyboard available
  88. 2018-11-19T23:45:11 6.220 INF Starting PlayerInputManager...
  89. 2018-11-19T23:45:11 6.249 INF InControl (version 1.6.17 build 9143, native module = False, XInput = True)
  90. Receiving unhandled NULL exception
  91. #0 0x007ffd0c85b8c0 in funlockfile
  92. #1 0x007ffd0c85bd20 in std::vector<std::vector<std::pair<int, int>, std::allocator<std::pair<int, int> > >, std::allocator<std::vector<std::pair<int, int>, std::allocator<std::pair<int, int> > > > >::~vector()
  93. #2 0x007ffd0c85bda0 in oc_frag_recon_inter2_c
  94. #3 0x007ffd0c85be20 in (Unknown)
  95. #4 0x007ffd0c85be30 in mono_set_defaults
  96. #5 0x007ffd0c85c0d0 in mono_runtime_invoke
  97. #6 0x007ffd0c85c100 in mono_runtime_invoke_array
  98. #7 0x007ffd0c85c1b0 in mono_gc_strong_handle_foreach
  99. #8 0x007ffd0c85c210 in (Unknown)
  100. #9 0x007ffd0c85c220 in (Unknown)
  101. #10 0x007ffd0c85c230 in (Unknown)
  102. #11 0x007ffd0c85c240 in mono_set_defaults
  103. #12 0x007ffd0c85c730 in mono_runtime_invoke
  104. #13 0x007ffd0c85c760 in operator new[](unsigned long, std::nothrow_t const&)
  105. #14 0x007ffd0c85c790 in operator new[](unsigned long, std::nothrow_t const&)
  106. #15 0x007ffd0c85c7b0 in operator new[](unsigned long, std::nothrow_t const&)
  107. #16 0x007ffd0c85c910 in operator new[](unsigned long, std::nothrow_t const&)
  108. #17 0x007ffd0c85c930 in operator new[](unsigned long, std::nothrow_t const&)
  109. #18 0x007ffd0c85c950 in operator new[](unsigned long, std::nothrow_t const&)
  110. #19 0x007ffd0c85c970 in operator new[](unsigned long, std::nothrow_t const&)
  111. #20 0x007ffd0c85ca00 in operator new[](unsigned long, std::nothrow_t const&)
  112. #21 0x007ffd0c85cae0 in operator new[](unsigned long, std::nothrow_t const&)
  113. #22 0x007ffd0c85cbe0 in std::vector<std::vector<std::pair<int, int>, std::allocator<std::pair<int, int> > >, std::allocator<std::vector<std::pair<int, int>, std::allocator<std::pair<int, int> > > > >::~vector()
  114. #23 0x007ffd0c85cbf0 in (Unknown)
  115. #24 0x007ffd0c85cc00 in (Unknown)
  116. #25 0x007ffd0c85cc10 in mono_set_defaults
  117. #26 0x007ffd0c85d110 in mono_runtime_invoke
  118. #27 0x007ffd0c85d140 in operator new[](unsigned long, std::nothrow_t const&)
  119. #28 0x007ffd0c85d170 in operator new[](unsigned long, std::nothrow_t const&)
  120. #29 0x007ffd0c85d190 in operator new[](unsigned long, std::nothrow_t const&)
  121. #30 0x007ffd0c85d1c0 in operator new[](unsigned long, std::nothrow_t const&)
  122. #31 0x007ffd0c85d320 in operator new[](unsigned long, std::nothrow_t const&)
  123. #32 0x007ffd0c85d340 in operator new[](unsigned long, std::nothrow_t const&)
  124. #33 0x007ffd0c85d360 in operator new[](unsigned long, std::nothrow_t const&)
  125. #34 0x007ffd0c85d3a0 in operator new[](unsigned long, std::nothrow_t const&)
  126. #35 0x007ffd0c85d3c0 in operator new[](unsigned long, std::nothrow_t const&)
  127. #36 0x007ffd0c85d410 in operator new[](unsigned long, std::nothrow_t const&)
  128. #37 0x007ffd0c85d420 in operator new[](unsigned long, std::nothrow_t const&)
  129. #38 0x007ffd0c85d500 in operator new[](unsigned long, std::nothrow_t const&)
  130. #39 0x007ffd0c85d530 in operator new[](unsigned long, std::nothrow_t const&)
  131. #40 0x007ffd0c85d590 in operator new[](unsigned long, std::nothrow_t const&)
  132. #41 0x007ffd0c85d5b0 in operator new[](unsigned long, std::nothrow_t const&)
  133. #42 0x007ffd0c85d5f0 in operator new[](unsigned long, std::nothrow_t const&)
  134. #43 0x007ffd0c85d760 in operator new[](unsigned long, std::nothrow_t const&)
  135. #44 0x007ffd0c85d8d0 in operator new[](unsigned long, std::nothrow_t const&)
  136. #45 0x007ffd0c85d950 in oc_frag_recon_inter2_c
  137. #46 0x007ffd0c85df40 in __libc_start_main
  138. #47 0x007ffd0c85e000 in oc_frag_recon_inter2_c
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