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  1. Initialize engine version: 2019.4.30f1 (e8c891080a1f)
  2. [Subsystems] Discovering subsystems at path D:/Steam/steamapps/common/Temtem/Temtem_Data/UnitySubsystems
  3. GfxDevice: creating device client; threaded=1
  4. Direct3D:
  5. Version: Direct3D 11.0 [level 11.1]
  6. Renderer: NVIDIA GeForce RTX 3050 (ID=0x2507)
  7. Vendor:
  8. VRAM: 8056 MB
  9. Driver: 31.0.15.2698
  10. <RI> Initializing input.
  11.  
  12. New input system (experimental) initialized
  13. <RI> Input initialized.
  14.  
  15. <RI> Initialized touch support.
  16.  
  17. UnloadTime: 58.025200 ms
  18. Setting up 6 worker threads for Enlighten.
  19. Thread -> id: dd0 -> priority: 1
  20. Thread -> id: 39c0 -> priority: 1
  21. Thread -> id: 34e4 -> priority: 1
  22. Thread -> id: 1d04 -> priority: 1
  23. Thread -> id: e88 -> priority: 1
  24. Thread -> id: 2c94 -> priority: 1
  25. Unexpected timestamp values detected. This can occur in H.264 videos not encoded with the baseline profile. Timestamps will be skewed to correct the playback for D:/Steam/steamapps/common/Temtem/Temtem_Data/sharedassets0.resource
  26. (Filename: Line: 0)
  27.  
  28. Init Time: 2/7/2023 9:27:00 PM
  29. UnityEngine.Logger:Log(LogType, Object)
  30. UnityEngine.Debug:Log(Object)
  31. Temtem.Core.GameLogic:Awake()
  32.  
  33. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  34.  
  35. TemtemVersion: v1.2.2
  36. UnityEngine.Logger:Log(LogType, Object)
  37. UnityEngine.Debug:Log(Object)
  38. Temtem.Core.GameLogic:Awake()
  39.  
  40. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  41.  
  42. Reconnecting
  43. UnityEngine.Logger:Log(LogType, Object)
  44. UnityEngine.Debug:Log(Object)
  45. Temtem.Network.cfcoogmfegc:MoveNext()
  46. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  47. Temtem.Network.glnpjlcefcf:MoveNext()
  48. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  49.  
  50. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  51.  
  52. Tamer ID: 2418790
  53. UnityEngine.Logger:Log(LogType, Object)
  54. UnityEngine.Debug:Log(Object)
  55. Temtem.Core.MonstersManager:gmpjgklpqnl(Int32)
  56. Temtem.Network.NetworkLogic:mpfonilfjhh(BaseEvent)
  57. Temtem.UI.feprpmlcjgd:Invoke(SettingsBlockedUserComponent)
  58. Sfs2X.Core.EventDispatcher:DispatchEvent(BaseEvent)
  59. Sfs2X.SmartFox:ProcessEvents()
  60. Temtem.Network.NetworkLogic:Update()
  61.  
  62. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  63.  
  64. Unloading 41 Unused Serialized files (Serialized files now loaded: 230)
  65.  
  66. Unloading 1661 unused Assets to reduce memory usage. Loaded Objects now: 215757.
  67. Total: 433.855900 ms (FindLiveObjects: 10.306700 ms CreateObjectMapping: 3.804100 ms MarkObjects: 418.504400 ms DeleteObjects: 1.240300 ms)
  68.  
  69. Look rotation viewing vector is zero
  70. UnityEngine.Quaternion:LookRotation(Vector3)
  71. Temtem.Movement.gicmehiledl:MoveNext()
  72. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  73. Temtem.Movement.BaseCharacterMovement:drjrcoerlpp(Vector3)
  74. Temtem.Network.RemotePlayerMovement:mqechjcfqho(mdhqegdplnq)
  75. Temtem.Network.RemotePlayerMovement:ikeoicrpdne(Vector3, Single)
  76. Temtem.Movement.BaseCharacterMovement:jkqmojjggmq()
  77.  
  78. [ line 85]
  79. (Filename: Line: 85)
  80.  
  81. Unloading 30 Unused Serialized files (Serialized files now loaded: 227)
  82.  
  83. Unloading 3176 unused Assets to reduce memory usage. Loaded Objects now: 257942.
  84. Total: 417.863200 ms (FindLiveObjects: 11.061700 ms CreateObjectMapping: 5.841300 ms MarkObjects: 392.640900 ms DeleteObjects: 8.318900 ms)
  85.  
  86. Unloading 15 Unused Serialized files (Serialized files now loaded: 235)
  87.  
  88. Unloading 8 unused Assets to reduce memory usage. Loaded Objects now: 261257.
  89. Total: 390.899100 ms (FindLiveObjects: 9.956500 ms CreateObjectMapping: 5.829100 ms MarkObjects: 374.675400 ms DeleteObjects: 0.425600 ms)
  90.  
  91. Particle System is trying to spawn on a mesh with zero surface area
  92. (Filename: Line: 1682)
  93.  
  94. Particle System is trying to spawn on a mesh with zero surface area
  95. (Filename: Line: 1682)
  96.  
  97. Particle System is trying to spawn on a mesh with zero surface area
  98. (Filename: Line: 1682)
  99.  
  100. Particle System is trying to spawn on a mesh with zero surface area
  101. (Filename: Line: 1682)
  102.  
  103. Particle System is trying to spawn on a mesh with zero surface area
  104. (Filename: Line: 1682)
  105.  
  106. Particle System is trying to spawn on a mesh with zero surface area
  107. (Filename: Line: 1682)
  108.  
  109. Particle System is trying to spawn on a mesh with zero surface area
  110. (Filename: Line: 1682)
  111.  
  112. Particle System is trying to spawn on a mesh with zero surface area
  113. (Filename: Line: 1682)
  114.  
  115. Particle System is trying to spawn on a mesh with zero surface area
  116. (Filename: Line: 1682)
  117.  
  118. Particle System is trying to spawn on a mesh with zero surface area
  119. (Filename: Line: 1682)
  120.  
  121. Particle System is trying to spawn on a mesh with zero surface area
  122. (Filename: Line: 1682)
  123.  
  124. Particle System is trying to spawn on a mesh with zero surface area
  125. (Filename: Line: 1682)
  126.  
  127. Particle System is trying to spawn on a mesh with zero surface area
  128. (Filename: Line: 1682)
  129.  
  130. Particle System is trying to spawn on a mesh with zero surface area
  131. (Filename: Line: 1682)
  132.  
  133. Particle System is trying to spawn on a mesh with zero surface area
  134. (Filename: Line: 1682)
  135.  
  136. Particle System is trying to spawn on a mesh with zero surface area
  137. (Filename: Line: 1682)
  138.  
  139. Particle System is trying to spawn on a mesh with zero surface area
  140. (Filename: Line: 1682)
  141.  
  142. Particle System is trying to spawn on a mesh with zero surface area
  143. (Filename: Line: 1682)
  144.  
  145. Particle System is trying to spawn on a mesh with zero surface area
  146. (Filename: Line: 1682)
  147.  
  148. Particle System is trying to spawn on a mesh with zero surface area
  149. (Filename: Line: 1682)
  150.  
  151. Particle System is trying to spawn on a mesh with zero surface area
  152. (Filename: Line: 1682)
  153.  
  154. Particle System is trying to spawn on a mesh with zero surface area
  155. (Filename: Line: 1682)
  156.  
  157. Particle System is trying to spawn on a mesh with zero surface area
  158. (Filename: Line: 1682)
  159.  
  160. Particle System is trying to spawn on a mesh with zero surface area
  161. (Filename: Line: 1682)
  162.  
  163. Particle System is trying to spawn on a mesh with zero surface area
  164. (Filename: Line: 1682)
  165.  
  166. Particle System is trying to spawn on a mesh with zero surface area
  167. (Filename: Line: 1682)
  168.  
  169. Particle System is trying to spawn on a mesh with zero surface area
  170. (Filename: Line: 1682)
  171.  
  172. Particle System is trying to spawn on a mesh with zero surface area
  173. (Filename: Line: 1682)
  174.  
  175. Particle System is trying to spawn on a mesh with zero surface area
  176. (Filename: Line: 1682)
  177.  
  178. Particle System is trying to spawn on a mesh with zero surface area
  179. (Filename: Line: 1682)
  180.  
  181. Particle System is trying to spawn on a mesh with zero surface area
  182. (Filename: Line: 1682)
  183.  
  184. Particle System is trying to spawn on a mesh with zero surface area
  185. (Filename: Line: 1682)
  186.  
  187. Particle System is trying to spawn on a mesh with zero surface area
  188. (Filename: Line: 1682)
  189.  
  190. Particle System is trying to spawn on a mesh with zero surface area
  191. (Filename: Line: 1682)
  192.  
  193. Particle System is trying to spawn on a mesh with zero surface area
  194. (Filename: Line: 1682)
  195.  
  196. Particle System is trying to spawn on a mesh with zero surface area
  197. (Filename: Line: 1682)
  198.  
  199. Particle System is trying to spawn on a mesh with zero surface area
  200. (Filename: Line: 1682)
  201.  
  202. Particle System is trying to spawn on a mesh with zero surface area
  203. (Filename: Line: 1682)
  204.  
  205. Particle System is trying to spawn on a mesh with zero surface area
  206. (Filename: Line: 1682)
  207.  
  208. Particle System is trying to spawn on a mesh with zero surface area
  209. (Filename: Line: 1682)
  210.  
  211. Particle System is trying to spawn on a mesh with zero surface area
  212. (Filename: Line: 1682)
  213.  
  214. Particle System is trying to spawn on a mesh with zero surface area
  215. (Filename: Line: 1682)
  216.  
  217. Particle System is trying to spawn on a mesh with zero surface area
  218. (Filename: Line: 1682)
  219.  
  220. Particle System is trying to spawn on a mesh with zero surface area
  221. (Filename: Line: 1682)
  222.  
  223. Particle System is trying to spawn on a mesh with zero surface area
  224. (Filename: Line: 1682)
  225.  
  226. Particle System is trying to spawn on a mesh with zero surface area
  227. (Filename: Line: 1682)
  228.  
  229. Particle System is trying to spawn on a mesh with zero surface area
  230. (Filename: Line: 1682)
  231.  
  232. Particle System is trying to spawn on a mesh with zero surface area
  233. (Filename: Line: 1682)
  234.  
  235. Particle System is trying to spawn on a mesh with zero surface area
  236. (Filename: Line: 1682)
  237.  
  238. Particle System is trying to spawn on a mesh with zero surface area
  239. (Filename: Line: 1682)
  240.  
  241. Particle System is trying to spawn on a mesh with zero surface area
  242. (Filename: Line: 1682)
  243.  
  244. Particle System is trying to spawn on a mesh with zero surface area
  245. (Filename: Line: 1682)
  246.  
  247. Particle System is trying to spawn on a mesh with zero surface area
  248. (Filename: Line: 1682)
  249.  
  250. Screen position out of view frustum (screen pos 2048.000000, 0.000000, 200.000000) (Camera rect 0 0 2048 1024)
  251. MirrorReflectionHDR:LateUpdate()
  252.  
  253. [ line 3532]
  254. (Filename: Line: 3532)
  255.  
  256. Screen position out of view frustum (screen pos 2048.000000, 0.000000, 200.000000) (Camera rect 0 0 2048 1024)
  257. MirrorReflectionHDR:LateUpdate()
  258.  
  259. [ line 3532]
  260. (Filename: Line: 3532)
  261.  
  262. NullReferenceException: Object reference not set to an instance of an object.
  263. at Temtem.Utils.AnalyticsManager.gpqddplegqn (Temtem.Monsters.firikfgomje[] ndlpcqmijjk, System.Boolean jfofqiolgck) [0x00000] in <00000000000000000000000000000000>:0
  264. at Temtem.Utils.AnalyticsManager.hplfphgcerg (Temtem.Monsters.firikfgomje[] ndlpcqmijjk) [0x00000] in <00000000000000000000000000000000>:0
  265. at Temtem.Battle.BattleClient+ghcjqnmjjfn.MoveNext () [0x00000] in <00000000000000000000000000000000>:0
  266. at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0
  267. at Temtem.Battle.BattleClient+llmfeplfnpq.MoveNext () [0x00000] in <00000000000000000000000000000000>:0
  268. at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0
  269. Temtem.Battle.llmfeplfnpq:MoveNext()
  270. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  271.  
  272. (Filename: currently not available on il2cpp Line: -1)
  273.  
  274. Close Time: 2/7/2023 10:09:48 PM
  275. UnityEngine.Logger:Log(LogType, Object)
  276. UnityEngine.Debug:Log(Object)
  277. Temtem.Core.GameLogic:OnApplicationQuit()
  278.  
  279. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  280.  
  281. LQP 0 0. Pos: (-7.5, 14.0, 19.8)
  282. UnityEngine.Logger:Log(LogType, Object)
  283. UnityEngine.Debug:Log(Object)
  284. Temtem.Core.GameLogic:OnApplicationQuit()
  285.  
  286. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  287.  
  288. T0: M099 HI 3000025 L 100
  289. UnityEngine.Logger:Log(LogType, Object)
  290. UnityEngine.Debug:Log(Object)
  291. Temtem.Core.GameLogic:OnApplicationQuit()
  292.  
  293. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  294.  
  295. T1: M115 HI 3000043 L 100
  296. UnityEngine.Logger:Log(LogType, Object)
  297. UnityEngine.Debug:Log(Object)
  298. Temtem.Core.GameLogic:OnApplicationQuit()
  299.  
  300. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  301.  
  302. T2: M053 HI 3000003 L 100
  303. UnityEngine.Logger:Log(LogType, Object)
  304. UnityEngine.Debug:Log(Object)
  305. Temtem.Core.GameLogic:OnApplicationQuit()
  306.  
  307. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  308.  
  309. T3: M081 HI -1 L 1
  310. UnityEngine.Logger:Log(LogType, Object)
  311. UnityEngine.Debug:Log(Object)
  312. Temtem.Core.GameLogic:OnApplicationQuit()
  313.  
  314. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
  315.  
  316. Calling Deallocate on pointer, that can not be deallocated by allocator ALLOC_TEMP_THREAD
  317. (Filename: Line: 160)
  318.  
  319.  
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