daily pastebin goal


a guest Jul 10th, 2014 1,277 Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
  1. Spell List of Blood Magic
  2. Melee
  3. Earth
  5. Default: Causes the blocks around the projected point to fall like sand
  6. -Power affects range
  7. -Potency affects radius
  9. Offensive: “Smashes” blocks – converts stone to cobble, gravel, sand
  10. -Power affects range
  11. -Potency affects radius
  13. Defensive: Teleposes blocks on the projected block to rise up like a wall in front of the user.
  14. -Power affects range
  15. -Potency affects size of the wall
  17. Environmental: Cracks open registered ores, creating their respective dusts (x3)
  18. -Power affects range
  19. -Potency affects radius
  21. Fire
  22. Default: Sets entities on fire
  23. -Power increases duration
  24. -Potency increases number hit and range hit
  26. Offensive: Causes the hit entity to have the “Fire Fuse” debuff, causing them to explode after the timer ends
  27. -Power decreases duration
  28. -Potency increases strength and range
  30. Defensive: Sets the world on fire in a line in front of you
  31. -Power increases length
  32. -Potency increases width
  34. Environmental: Evaporates water at the projected point
  35. -Power increases range
  36. -Potency increases radius
  38. Ice
  39. Default: Decreases the hurt resistance time of the entity, effectively allowing the enemy to be hurt more quickly – can be chained together
  40. -Power not used (potential bug)
  41. -Potency increases range and max hit, and increases amount deducted
  43. Offensive: Launches the hit entities into the air on a pillar of ice
  44. -Power increases velocity
  45. -Potency increases number hit
  47. Defensive: Creates an ice wall in front of you
  48. -Power increases dimensions
  49. -Potency increases how far it is from you
  51. Environmental: Gag spell – causes snowfalls to be created randomly that targets the entity
  52. -Power number of snowballs
  53. -Potency number hit
  55. Wind
  56. Default: Launch the entities towards the player
  57. -Power increases the strength
  58. -Potency increases number hit + range
  60. Offensive: Shoots the entities away from the player
  61. -Power increases speed
  62. -Potency increases number hit + range
  64. Defensive: Launches the entities vertically into the air
  65. -Power increases speed
  66. -Potency increases number hit + range
  68. Environmental: Grabs all items within its range of influence
  69. -Power increases range
  70. -Potency increases radius of sphere
  72. Self
  73. Earth
  74. Default: Pulls up blocks underneath the player so that they can form a bridge – mainly useful for when falling to pull the earth to you
  75. -Power increase the plane that is pulled up
  76. -Potency increases the vertical range
  78. Offensive: “Smash” blocks underneath the player
  79. -Power increases horiz radius
  80. -Potency increases vertical depth
  82. Defensive: Adds a health boost buff and “Heavy Heart” debuff to the player
  83. -Power increases duration
  84. -Potency increases potency of the effects
  86. Environmental: Applies a strong weakness debuff to entities around the caster
  87. -Power increases radius and duration
  88. -Potency increases… potency
  90. Fire
  91. Default: Sets the player on fire – might be useful to be on fire for some things…
  92. -Power increases duration
  93. -Potency increases duration
  95. Offensive: Adds a “Flame Cloak” to the player – when hit, the attacker is set on fire, and nearby enemies are also set ablaze
  96. -Power increases duration
  97. -Potency increases potency
  99. Defensive: Causes all air underneath the player to turn into flowing lava
  100. -Power increases horizontal radius
  101. -Potency increases vertical depth
  103. Environmental: Sets blocks ablaze and also smelts in-world items to in-world counterparts if possible – sand to glass, cobble to stone, etc
  104. -Power increases fire radius
  105. -Potency increases smelting radius
  107. Ice
  108. Default: Launches the player upwards on a pillar of ice
  109. -Power increases velocity achieved
  110. -Potency is not used
  112. Offensive: Entities around the player receive a slowness effect
  113. -Power increases number affected and range and duration
  114. -Potency increases potency of effect
  116. Defensive: Creates an “Ice Cloak” around the player, which freezes blocks around the player – use it to cross rivers with ease!
  117. -Power increases duration
  118. -Potency increases range
  120. Environmental: Creates an ice bridge in front of the player
  121. -Power increases length
  122. -Potency increases width
  124. Wind
  125. Default: Extinguishes the player and resets fall distance
  126. -Power not used
  127. -Potency not used
  129. Offensive: Launches the player in the direction he is facing
  130. -Power increases velocity
  131. -Potency not used
  133. Defensive: Causes entities in range to be affected by “Heavy Heart”
  134. -Power increases radius of influence
  135. -Potency increases potency
  137. Environmental: Launches entities around the player away
  138. -Power increases speed
  139. -Potency increases radius
  141. Projectile
  142. Earth
  143. Default: On impact with tile, break the blocks without a drop
  144. -Power increases radius
  145. -Potency not used
  147. Offensive: When it hits an entity, drops the entity into a hole – the hole is formed by breaking mundane blocks such as stone, cobble, sand, gravel, grass, and dirt
  148. -Power increases horizontal radius
  149. -Potency increases depth
  151. Defensive: “Smashes” blocks on impact
  152. -Power increases horizontal radius
  153. -Potency increases vertical radius
  155. Environmental: Digs up blocks in a bounding box around the projectile
  156. -Power increases radius of box
  157. -Potency increases max number of blocks broken
  159. Fire
  160. Default: Sets blocks on fire when impacting – broken in current version – Also adds +potency damage to projectile
  161. -Power
  162. -Potency
  164. Offensive: Causes the air underneath an entity to become flowing lava – combine with the Earth spell that creates a hole and the wind spell that prevents flight for fun effects!
  165. -Power increases horiz radius
  166. -Potency increases vertical depth
  168. Defensive: Smelts in-world blocks i.e. sand to glass, etc on impact
  169. -Power increases radius
  170. -Potency increases plume of fire when hitting an entity
  172. Environmental: Evaporates water around the projectile on update
  173. -Power increases radius
  174. -Potency not used
  176. Ice
  177. Default: Creates a plume of ice blocks on hitting a tile
  178. -Power increases horizontal radius
  179. -Potency increases vertical radius
  181. Offensive: Causes the entity hit to become slow
  182. -Power increases duration
  183. -Potency increases potency
  185. Defensive: Freezes water blocks on impact and creates snow
  186. -Power increases horiz radius
  187. -Potency increases vertical radius
  189. Environmental: Freezes water blocks on update
  190. -Power increases horiz range
  191. -Potency increases vertical range
  193. Wind
  194. Default: Flings the entity hit away from the player
  195. -Power not used
  196. -Potency increases velocity
  198. Offensive: Casts “Heavy Heart” on the entity
  199. -Power increases duration
  200. -Potency decreases duration, increases potency
  202. Defensive: Causes broken blocks to be broken via silk touch
  204. Environmental: Picks up items near the projectile and sends them to the caster
  205. -Power Increases horiz radius
  206. -Potency increases vert range
  208. Tool
  209. Earth
  210. Default: Allows the tool to function as a pickaxe
  211. -Power increases dig speed
  212. -Potency increases harvest level (default of iron level)
  214. Offensive: completely destroys mundane blocks, causing them to not drop
  215. (Includes stone, cobble, sand, gravel, netherrack, dirt)
  216. -Power and potency not used
  218. Defensive: Allows the tool to function as a shovel
  219. -Power increases dig speed
  220. -Potency increases harvest level (default of iron level)
  222. Environmental: Increases the digging radius
  223. -Power increases plane size
  224. -Potency increases depth
  226. Fire
  227. Default: Auto-smelts items that are mined
  228. -Power not used, nor Potency
  230. Offensive: Adds Fire Aspect to the tool
  231. -Power increases duration
  232. -Potency currently not used
  234. Defensive: Adds "Unbreaking" to the tool, allowing it to last longer per cast
  235. -Power increases time
  236. -Potency currently not used
  238. Environmental: Adds "Magma Plume" which converts stone into lava source blocks when mining
  239. -Power increases radius and decreases cost slightly
  240. -Potency increases chance of occurance per-block
  242. Ice
  243. Default: Adds "Frost Touch" which slows down the enemy
  244. -Power increases the potency of the spell
  245. -Potency increases the critical rate added
  247. Offensive: Adds sharpness
  248. -Power increases sharpness level
  249. -Potency increases critical rate
  251. Defensive: When summoning the tool, the surrounding area is covered by snow and monsters are slowed
  252. -Power increases the horiz radius
  253. -Potency the vert radius
  255. Environmental: Adds silk-touch to the tool
  256. -Power and potency do not affect
  258. Wind
  259. Default: Allows the tool to function as an axe
  260. -Power increases dig speed
  261. -Potency increases harvest level (default of iron level)
  263. Offensive: Casts heavy heart on the hit entity
  264. -Power increases duration
  265. -Potency increases the potency, lowers duration
  267. Defensive: Adds knockback to the tool
  268. -Power increases the speed
  269. -Potency increases the vertical trajectory
  271. Environmental: Picks up items near the block broken
  272. -Power increases the range
  273. -Potency not used atm
RAW Paste Data
We use cookies for various purposes including analytics. By continuing to use Pastebin, you agree to our use of cookies as described in the Cookies Policy. OK, I Understand