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RDR Agent.fx

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Jan 13th, 2018
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  1.  
  2. {
  3. LASER "lsr_bullettracer_md"
  4. {
  5. Width 0.020000
  6. HeadScale 0.020000
  7. Length 2
  8. HeadTexture "orange_face"
  9. TailTexture "orange_side"
  10. }
  11.  
  12. HUD_BLIP "enm_shoot_blip_red"
  13. {
  14. Duration 0.5
  15. IconIndex 0
  16. EnemyOnly 1
  17. }
  18.  
  19. RUMBLE "rumble_generic"
  20. {
  21. Duration 0.000000
  22. RumbleKeyFrame 0 0.000000 0.000000
  23. RumbleKeyFrame 1 0.000000 0.000000
  24. }
  25.  
  26.  
  27. RUMBLE "rumble_pistol_reload"
  28. {
  29. Duration 1.250000
  30. RumbleKeyFrame 1 0.000000 0.000000
  31. RumbleKeyFrame 0 0.000000 0.000000
  32. }
  33.  
  34. RUMBLE "rumble_pistol"
  35. {
  36. Duration 0.100000
  37. RumbleKeyFrame 1 0.000000 0.800000
  38.  
  39. }
  40.  
  41. RUMBLE "rumble_rifle"
  42. {
  43. Duration 0.750000
  44. RumbleKeyFrame 1 0.000000 0.900000
  45. RumbleKeyFrame 1 0.250000 0.000000
  46. RumbleKeyFrame 0 0.500000 0.300000
  47. RumbleKeyFrame 0 0.750000 0.000000
  48. }
  49.  
  50. CAMERASHAKE "cs_briefcaseblast_viewer_shake"
  51. {
  52. RangeEulers 3 3 3
  53. TimeToShake 1.200000
  54. TimeLeftWhenStartDampening 0.500000
  55. RadiusMaxShake 100.000000
  56. RadiusNoShake 200.000000
  57. }
  58.  
  59. CAMERASHAKE "cs_chemco_pipe_shake"
  60. {
  61. RangeEulers 1.5 1.5 1.5
  62. TimeToShake 0.800000
  63. TimeLeftWhenStartDampening 0.000000
  64. RadiusMaxShake 80.000000
  65. RadiusNoShake 160.000000
  66. }
  67.  
  68. CAMERASHAKE "cs_missle_shake"
  69. {
  70. RangeEulers 0.25 0.25 0.25
  71. TimeToShake 0.300000
  72. TimeLeftWhenStartDampening 0.000000
  73. RadiusMaxShake 50.000000
  74. RadiusNoShake 100.000000
  75. }
  76.  
  77. CAMERASHAKE "cs_gunfire_small"
  78. {
  79. RangeEulers 0.1 0.1 0.1
  80. TimeToShake 0.020000
  81. TimeLeftWhenStartDampening 0.000000
  82. RadiusMaxShake 1.000000
  83. RadiusNoShake 2.000000
  84. }
  85.  
  86. CAMERASHAKE "cs_gunfire_med"
  87. {
  88. RangeEulers 0.15000001 0.15000001 0.15000001
  89. TimeToShake 0.060000
  90. TimeLeftWhenStartDampening 0.000000
  91. RadiusMaxShake 2.000000
  92. RadiusNoShake 4.000000
  93. }
  94.  
  95. CAMERASHAKE "cs_gunfire_large"
  96. {
  97. RangeEulers 0.25 0.25 0.25
  98. TimeToShake 0.100000
  99. TimeLeftWhenStartDampening 0.000000
  100. RadiusMaxShake 5.000000
  101. RadiusNoShake 10.000000
  102. }
  103.  
  104. CAMERASHAKE "cs_missle_shake2"
  105. {
  106. RangeEulers 0.80000001 0.80000001 0.80000001
  107. TimeToShake 0.500000
  108. TimeLeftWhenStartDampening 0.000000
  109. RadiusMaxShake 60.000000
  110. RadiusNoShake 120.000000
  111. }
  112.  
  113. CAMERASHAKE "cs_helibomb_shake"
  114. {
  115. RangeEulers 0.30000001 0.30000001 0.15000001
  116. TimeToShake 0.300000
  117. TimeLeftWhenStartDampening 0.000000
  118. RadiusMaxShake 3.000000
  119. RadiusNoShake 5.000000
  120. }
  121.  
  122. CAMERASHAKE "cs_helibomb_blastwave"
  123. {
  124. RangeEulers 0.050000001 0.050000001 0.050000001
  125. TimeToShake 0.100000
  126. TimeLeftWhenStartDampening 0.000000
  127. RadiusMaxShake 5.000000
  128. RadiusNoShake 15.000000
  129. }
  130.  
  131. DISTORTBLAST "db_HelibombDistortBlast"
  132. {
  133. Speed 0.000000
  134. Rotation 0.000000 0.000000 0.000000
  135. Scale 1.000000 1.000000 1.000000
  136. Duration 0.400000
  137. m_wave_x 6.500000
  138. m_wave_y 0.000000
  139. m_distortScale 1.000000
  140. m_distortJitterScale 0.000000
  141. m_startHeightTop 0.500000
  142. m_startHeightBottom 0.000000
  143. m_endHeightTop 1.000000
  144. m_endHeightBottom 0.000000
  145. m_radiusStart 0.000000
  146. m_radiusEnd 11.000000
  147. m_ripplemag 1.200000
  148. }
  149.  
  150. DISTORTBLAST "db_BriefcaseDistortBlast"
  151. {
  152. Speed 0.000000
  153. Rotation 0.000000 0.000000 0.000000
  154. Scale 1.000000 1.000000 1.000000
  155. Duration 2.350000
  156. m_wave_x 5.500000
  157. m_wave_y 0.000000
  158. m_distortScale 1.000000
  159. m_distortJitterScale 0.500000
  160. m_startHeightTop 0.000000
  161. m_startHeightBottom 0.000000
  162. m_endHeightTop 1.000000
  163. m_endHeightBottom 0.000000
  164. m_radiusStart 0.000000
  165. m_radiusEnd 3.500000
  166. m_ripplemag 1.400000
  167. }
  168.  
  169. DISTORTBLAST "zOLD_db_BriefcaseDistortBlast"
  170. {
  171. Speed 0.000000
  172. Rotation 5.000000 5.000000 5.000000
  173. Scale 1.000000 1.000000 1.000000
  174. Duration 1.000000
  175. m_wave_x 9.500000
  176. m_wave_y 9.500000
  177. m_distortScale 1.000000
  178. m_distortJitterScale 0.000000
  179. m_startHeightTop 10.000000
  180. m_startHeightBottom 4.000000
  181. m_endHeightTop 2.000000
  182. m_endHeightBottom 1.000000
  183. m_radiusStart 2.000000
  184. m_radiusEnd 12.000000
  185. m_ripplemag 1.200000
  186. }
  187.  
  188. SPRITEEFFECT "MuzzleFlare"
  189. {
  190. TextureName "gun_flare"
  191. Color 0.55 0.4 0.2 0.1
  192. BlendSet 0
  193. LineLength 0.500000
  194. LineWidth 0.200000
  195. ParticleSize 0.200000
  196. FrontOffset 0.029991
  197. BackOffset 0.000000
  198. Duration 0.000000
  199. LineTextureCoords 0.200000 0.000000 1.000000 1.000000
  200. FrontTextureCoords 0.000000 0.000000 1.000000 1.000000
  201. BackTextureCoords 0.000000 0.000000 1.000000 1.000000
  202. Alignment 2
  203. SideAngle 160.000000
  204. SideFadeWidth 45.000000
  205. FrontAngle 120.000000
  206. FrontFadeWidth 45.000000
  207. BackAngle 120.000000
  208. BackFadeWidth 45.000000
  209. }
  210.  
  211. SPRITEEFFECT "Magnum_MuzzleFlare"
  212. {
  213. TextureName "gun_flare"
  214. Color 0.6 0.45 0.25 0.1
  215. BlendSet 0
  216. LineLength 0.600000
  217. LineWidth 0.300000
  218. ParticleSize 0.300000
  219. FrontOffset 0.050000
  220. BackOffset 0.020000
  221. Duration 0.000000
  222. LineTextureCoords 0.200000 0.000000 1.000000 1.000000
  223. FrontTextureCoords 0.000000 0.000000 1.000000 1.000000
  224. BackTextureCoords 0.000000 0.000000 1.000000 1.000000
  225. Alignment 2
  226. SideAngle 160.000000
  227. SideFadeWidth 45.000000
  228. FrontAngle 120.000000
  229. FrontFadeWidth 45.000000
  230. BackAngle 120.000000
  231. BackFadeWidth 45.000000
  232. }
  233.  
  234. SPRITEEFFECT "SMG_MuzzleFlare"
  235. {
  236. TextureName "gun_flare"
  237. Color 0.65 0.5 0.3 0.1
  238. BlendSet 0
  239. LineLength 0.700000
  240. LineWidth 0.400000
  241. ParticleSize 0.400000
  242. FrontOffset 0.080000
  243. BackOffset 0.080000
  244. Duration 0.000000
  245. LineTextureCoords 0.200000 0.000000 1.000000 1.000000
  246. FrontTextureCoords 0.000000 0.000000 1.000000 1.000000
  247. BackTextureCoords 0.000000 0.000000 1.000000 1.000000
  248. Alignment 2
  249. SideAngle 160.000000
  250. SideFadeWidth 45.000000
  251. FrontAngle 120.000000
  252. FrontFadeWidth 45.000000
  253. BackAngle 120.000000
  254. BackFadeWidth 45.000000
  255. }
  256.  
  257. SPRITEEFFECT "Rifle_MuzzleFlare"
  258. {
  259. TextureName "gun_flare"
  260. Color 0.7 0.55 0.35 0.1
  261. BlendSet 0
  262. LineLength 0.800000
  263. LineWidth 0.500000
  264. ParticleSize 0.500000
  265. FrontOffset 0.100000
  266. BackOffset 0.100000
  267. Duration 0.000000
  268. LineTextureCoords 0.200000 0.000000 1.000000 1.000000
  269. FrontTextureCoords 0.000000 0.000000 1.000000 1.000000
  270. BackTextureCoords 0.000000 0.000000 1.000000 1.000000
  271. Alignment 2
  272. SideAngle 160.000000
  273. SideFadeWidth 45.000000
  274. FrontAngle 120.000000
  275. FrontFadeWidth 45.000000
  276. BackAngle 120.000000
  277. BackFadeWidth 45.000000
  278. }
  279.  
  280. SPRITEEFFECT "Launcher_MuzzleFlare"
  281. {
  282. TextureName "gun_flare"
  283. Color 0.75 0.6 0.4 0.1
  284. BlendSet 0
  285. LineLength 1.000000
  286. LineWidth 0.600000
  287. ParticleSize 0.600000
  288. FrontOffset 0.120000
  289. BackOffset 0.120000
  290. Duration 0.000000
  291. LineTextureCoords 0.200000 0.000000 1.000000 1.000000
  292. FrontTextureCoords 0.000000 0.000000 1.000000 1.000000
  293. BackTextureCoords 0.000000 0.000000 1.000000 1.000000
  294. Alignment 2
  295. SideAngle 160.000000
  296. SideFadeWidth 45.000000
  297. FrontAngle 120.000000
  298. FrontFadeWidth 45.000000
  299. BackAngle 120.000000
  300. BackFadeWidth 45.000000
  301. }
  302.  
  303. SPRITEEFFECT "Cannon_MuzzleFlare"
  304. {
  305. TextureName "gun_flare"
  306. Color 0.8 0.65 0.45 0.1
  307. BlendSet 0
  308. LineLength 1.200000
  309. LineWidth 0.800000
  310. ParticleSize 0.800000
  311. FrontOffset 0.120000
  312. BackOffset 0.120000
  313. Duration 0.000000
  314. LineTextureCoords 0.200000 0.000000 1.000000 1.000000
  315. FrontTextureCoords 0.000000 0.000000 1.000000 1.000000
  316. BackTextureCoords 0.000000 0.000000 1.000000 1.000000
  317. Alignment 2
  318. SideAngle 160.000000
  319. SideFadeWidth 45.000000
  320. FrontAngle 120.000000
  321. FrontFadeWidth 45.000000
  322. BackAngle 120.000000
  323. BackFadeWidth 45.000000
  324. }
  325.  
  326. SPRITEEFFECT "SmallSMG_MuzzleFlare"
  327. {
  328. TextureName "hsmg_muzzleflash"
  329. Color 0.6 0.5 0.4 0.1
  330. BlendSet 0
  331. LineLength 0.600000
  332. LineWidth 0.400000
  333. ParticleSize 0.600000
  334. FrontOffset 0.070000
  335. BackOffset 0.070000
  336. Duration 0.000000
  337. LineTextureCoords 0.000000 0.500000 1.000000 1.000000
  338. FrontTextureCoords 0.000000 0.000000 1.000000 0.500000
  339. BackTextureCoords 0.000000 0.000000 1.000000 0.500000
  340. Alignment 2
  341. SideAngle 125.000000
  342. SideFadeWidth 45.000000
  343. FrontAngle 114.000000
  344. FrontFadeWidth 20.000000
  345. BackAngle 130.000000
  346. BackFadeWidth 90.000000
  347. }
  348.  
  349. SPRITEEFFECT "MedSMG_MuzzleFlare"
  350. {
  351. TextureName "hsmg_muzzleflash"
  352. Color 0.7 0.6 0.5 0.1
  353. BlendSet 0
  354. LineLength 1.000000
  355. LineWidth 0.600000
  356. ParticleSize 0.800000
  357. FrontOffset 0.090000
  358. BackOffset 0.090000
  359. Duration 0.000000
  360. LineTextureCoords 0.000000 0.500000 1.000000 1.000000
  361. FrontTextureCoords 0.000000 0.000000 1.000000 0.500000
  362. BackTextureCoords 0.000000 0.000000 1.000000 0.500000
  363. Alignment 2
  364. SideAngle 165.000000
  365. SideFadeWidth 45.000000
  366. FrontAngle 134.000000
  367. FrontFadeWidth 20.000000
  368. BackAngle 180.000000
  369. BackFadeWidth 90.000000
  370. }
  371.  
  372. SPRITEEFFECT "HeavySMG_MuzzleFlare"
  373. {
  374. TextureName "hsmg_muzzleflash"
  375. Color 0.8 0.7 0.6 0.1
  376. BlendSet 0
  377. LineLength 1.400000
  378. LineWidth 0.800000
  379. ParticleSize 1.000000
  380. FrontOffset 0.090000
  381. BackOffset 0.090000
  382. Duration 0.000000
  383. LineTextureCoords 0.000000 0.500000 1.000000 1.000000
  384. FrontTextureCoords 0.000000 0.000000 1.000000 0.500000
  385. BackTextureCoords 0.000000 0.000000 1.000000 0.500000
  386. Alignment 2
  387. SideAngle 165.000000
  388. SideFadeWidth 45.000000
  389. FrontAngle 134.000000
  390. FrontFadeWidth 20.000000
  391. BackAngle 180.000000
  392. BackFadeWidth 90.000000
  393. }
  394.  
  395. SPRITEEFFECT "Machinegun_MuzzleFlare"
  396. {
  397. TextureName "machinegun_muzzleflash"
  398. Color 0.5 0.4 0.3 0.1
  399. BlendSet 0
  400. LineLength 1.200000
  401. LineWidth 0.800000
  402. ParticleSize 0.800000
  403. FrontOffset 0.090000
  404. BackOffset 0.090000
  405. Duration 0.000000
  406. LineTextureCoords 0.000000 0.500000 1.000000 1.000000
  407. FrontTextureCoords 0.000000 0.000000 1.000000 0.500000
  408. BackTextureCoords 0.000000 0.000000 1.000000 0.500000
  409. Alignment 2
  410. SideAngle 160.000000
  411. SideFadeWidth 45.000000
  412. FrontAngle 120.000000
  413. FrontFadeWidth 90.000000
  414. BackAngle 120.000000
  415. BackFadeWidth 90.000000
  416. }
  417.  
  418. SPRITEEFFECT "M4_MuzzleFlare"
  419. {
  420. TextureName "m4_muzzleflash"
  421. Color 0.8 0.7 0.5 0.1
  422. BlendSet 0
  423. LineLength 0.700000
  424. LineWidth 0.600000
  425. ParticleSize 0.600000
  426. FrontOffset 0.090000
  427. BackOffset 0.090000
  428. Duration 0.000000
  429. LineTextureCoords 0.000000 0.500000 1.000000 1.000000
  430. FrontTextureCoords 0.000000 0.000000 1.000000 0.500000
  431. BackTextureCoords 0.000000 0.000000 1.000000 0.500000
  432. Alignment 2
  433. SideAngle 160.000000
  434. SideFadeWidth 45.000000
  435. FrontAngle 120.000000
  436. FrontFadeWidth 45.000000
  437. BackAngle 120.000000
  438. BackFadeWidth 45.000000
  439. }
  440.  
  441. SPRITEEFFECT "M4b_MuzzleFlare"
  442. {
  443. TextureName "m4_muzzleflash"
  444. Color 0.9 0.8 0.7 0.1
  445. BlendSet 0
  446. LineLength 1.200000
  447. LineWidth 0.800000
  448. ParticleSize 0.800000
  449. FrontOffset 0.090000
  450. BackOffset 0.090000
  451. Duration 0.000000
  452. LineTextureCoords 0.000000 0.500000 1.000000 1.000000
  453. FrontTextureCoords 0.000000 0.000000 1.000000 0.500000
  454. BackTextureCoords 0.000000 0.000000 1.000000 0.500000
  455. Alignment 2
  456. SideAngle 160.000000
  457. SideFadeWidth 45.000000
  458. FrontAngle 120.000000
  459. FrontFadeWidth 45.000000
  460. BackAngle 120.000000
  461. BackFadeWidth 45.000000
  462. }
  463.  
  464. SPRITEEFFECT "M16_MuzzleFlare"
  465. {
  466. TextureName "m16_muzzleflash"
  467. Color 0.7 0.6 0.5 0.1
  468. BlendSet 0
  469. LineLength 1.200000
  470. LineWidth 0.600000
  471. ParticleSize 0.900000
  472. FrontOffset 0.090000
  473. BackOffset 0.090000
  474. Duration 0.000000
  475. LineTextureCoords 0.000000 0.500000 1.000000 1.000000
  476. FrontTextureCoords 0.000000 0.000000 1.000000 0.500000
  477. BackTextureCoords 0.000000 0.000000 1.000000 0.500000
  478. Alignment 2
  479. SideAngle 160.000000
  480. SideFadeWidth 45.000000
  481. FrontAngle 120.000000
  482. FrontFadeWidth 45.000000
  483. BackAngle 120.000000
  484. BackFadeWidth 45.000000
  485. }
  486.  
  487. SPRITEEFFECT "M60_MuzzleFlare"
  488. {
  489. TextureName "m60_muzzleflash"
  490. Color 0.8 0.7 0.6 0.1
  491. BlendSet 0
  492. LineLength 0.800000
  493. LineWidth 0.600000
  494. ParticleSize 0.600000
  495. FrontOffset 0.090000
  496. BackOffset 0.090000
  497. Duration 0.000000
  498. LineTextureCoords 0.000000 0.500000 1.000000 1.000000
  499. FrontTextureCoords 0.000000 0.000000 1.000000 0.500000
  500. BackTextureCoords 0.000000 0.000000 1.000000 0.500000
  501. Alignment 2
  502. SideAngle 160.000000
  503. SideFadeWidth 45.000000
  504. FrontAngle 120.000000
  505. FrontFadeWidth 45.000000
  506. BackAngle 120.000000
  507. BackFadeWidth 45.000000
  508. }
  509.  
  510. SPRITEEFFECT "Assault_MuzzleFlare"
  511. {
  512. TextureName "assault_muzzleflash"
  513. Color 0.8 0.75 0.7 0.1
  514. BlendSet 0
  515. LineLength 0.800000
  516. LineWidth 0.500000
  517. ParticleSize 0.500000
  518. FrontOffset 0.090000
  519. BackOffset 0.090000
  520. Duration 0.000000
  521. LineTextureCoords 0.000000 0.500000 1.000000 1.000000
  522. FrontTextureCoords 0.000000 0.000000 1.000000 0.500000
  523. BackTextureCoords 0.000000 0.000000 1.000000 0.500000
  524. Alignment 2
  525. SideAngle 160.000000
  526. SideFadeWidth 45.000000
  527. FrontAngle 120.000000
  528. FrontFadeWidth 45.000000
  529. BackAngle 120.000000
  530. BackFadeWidth 45.000000
  531. }
  532.  
  533. SPRITEEFFECT "MSMG_MuzzleFlare"
  534. {
  535. TextureName "msmg_muzzleflash"
  536. Color 0.7 0.65 0.6 0.1
  537. BlendSet 0
  538. LineLength 0.500000
  539. LineWidth 0.400000
  540. ParticleSize 0.400000
  541. FrontOffset 0.090000
  542. BackOffset 0.090000
  543. Duration 0.000000
  544. LineTextureCoords 0.000000 0.500000 1.000000 1.000000
  545. FrontTextureCoords 0.000000 0.000000 1.000000 0.500000
  546. BackTextureCoords 0.000000 0.000000 1.000000 0.500000
  547. Alignment 2
  548. SideAngle 160.000000
  549. SideFadeWidth 45.000000
  550. FrontAngle 120.000000
  551. FrontFadeWidth 45.000000
  552. BackAngle 120.000000
  553. BackFadeWidth 45.000000
  554. }
  555.  
  556. SPRITEEFFECT "Gatling_MuzzleFlare"
  557. {
  558. TextureName "gatling_muzzleflash"
  559. Color 0.9 0.75 0.6 0.1
  560. BlendSet 0
  561. LineLength 1.200000
  562. LineWidth 0.800000
  563. ParticleSize 0.800000
  564. FrontOffset 0.090000
  565. BackOffset 0.090000
  566. Duration 0.000000
  567. LineTextureCoords 0.000000 0.500000 1.000000 1.000000
  568. FrontTextureCoords 0.000000 0.000000 1.000000 0.500000
  569. BackTextureCoords 0.000000 0.000000 1.000000 0.500000
  570. Alignment 2
  571. SideAngle 160.000000
  572. SideFadeWidth 45.000000
  573. FrontAngle 120.000000
  574. FrontFadeWidth 45.000000
  575. BackAngle 120.000000
  576. BackFadeWidth 45.000000
  577. }
  578.  
  579. LIGHTNINGGENERATOR "ElectricFloor1"
  580. {
  581. {
  582. Dir 0.000000 0.000000 0.000000
  583. StartColor 0.599986 0.400000 0.199986 0.499986
  584. EndColor 0.000000 0.000000 0.100000 0.000000
  585. NumForks 1
  586. NumSegs 3
  587. NewSeedTime 0.000000
  588. BigForks 0
  589. ChangeSeed 1
  590. BoltType 1
  591. Velocity 0.000000 0.000000 0.000000
  592. ExtendTimePercentage 25.000000
  593. MaxExtend -0.019990
  594. Width 0.099986
  595. }
  596. NumInitialBolts 0
  597. BirthRate 5.000000
  598. Duration 0.000000
  599. LifeTime 0.189987
  600. LifeTimeVar 0.109988
  601. Position1Var 0.799988 0.100000 1.399993
  602. Position2 0.000000 0.000000 1.399993
  603. Position2Var 0.299988 0.100000 0.399988
  604. }
  605.  
  606. LIGHTNINGGENERATOR "ElectricFloor2"
  607. {
  608. {
  609. Dir 0.000000 0.000000 0.000000
  610. StartColor 0.599986 0.400000 0.199986 0.499986
  611. EndColor 0.000000 0.000000 0.100000 0.000000
  612. NumForks 1
  613. NumSegs 4
  614. NewSeedTime 0.000000
  615. BigForks 1
  616. ChangeSeed 1
  617. BoltType 1
  618. Velocity 0.000000 0.000000 0.000000
  619. ExtendTimePercentage 25.000000
  620. MaxExtend 0.000000
  621. Width 0.099986
  622. }
  623. NumInitialBolts 0
  624. BirthRate 5.000000
  625. Duration 0.000000
  626. LifeTime 0.189987
  627. LifeTimeVar 0.109988
  628. Position1Var 0.199998 0.000000 0.199998
  629. Position2 0.000000 1.499999 -0.000006
  630. Position2Var 0.399998 0.399998 0.399998
  631. }
  632.  
  633. LIGHTGLOW "police_siren"
  634. {
  635. GlowTextureName clf
  636. GlowLookAt 1
  637. GlowBillboard 0
  638. OscillateGlow 1
  639. RadialAttenuate 0
  640. ScreenRotate 1
  641. GlowIntensity 2.500000
  642. GlowIntensityOscillationFrequency 20.000000
  643. GlowColor 1.000000 0.000000 0.000000
  644. }
  645.  
  646. LIGHTGLOW "headlight"
  647. {
  648. GlowTextureName clf
  649. GlowLookAt 1
  650. GlowBillboard 0
  651. OscillateGlow 0
  652. RadialAttenuate 1
  653. ScreenRotate 1
  654. GlowIntensity 2.000000
  655. GlowIntensityOscillationFrequency 0.000000
  656. GlowColor 0.800000 0.800000 0.800000
  657. }
  658.  
  659. LIGHTGLOW "sparklight_xsmall"
  660. {
  661. GlowTextureName clf
  662. GlowLookAt 1
  663. GlowBillboard 0
  664. OscillateGlow 0
  665. RadialAttenuate 0
  666. ScreenRotate 1
  667. GlowIntensity 0.050000
  668. GlowIntensityOscillationFrequency 0.000000
  669. GlowColor 0.500000 0.400000 0.100000
  670. }
  671.  
  672. LIGHTGLOW "sparklight_small"
  673. {
  674. GlowTextureName clf
  675. GlowLookAt 1
  676. GlowBillboard 0
  677. OscillateGlow 0
  678. RadialAttenuate 0
  679. ScreenRotate 1
  680. GlowIntensity 0.100000
  681. GlowIntensityOscillationFrequency 0.000000
  682. GlowColor 0.600000 0.500000 0.200000
  683. }
  684.  
  685. LIGHTGLOW "sparklight_med"
  686. {
  687. GlowTextureName clf
  688. GlowLookAt 1
  689. GlowBillboard 0
  690. OscillateGlow 0
  691. RadialAttenuate 0
  692. ScreenRotate 1
  693. GlowIntensity 0.150000
  694. GlowIntensityOscillationFrequency 0.000000
  695. GlowColor 0.700000 0.600000 0.300000
  696. }
  697.  
  698. LIGHTGLOW "sparklight_large"
  699. {
  700. GlowTextureName clf
  701. GlowLookAt 1
  702. GlowBillboard 0
  703. OscillateGlow 0
  704. RadialAttenuate 0
  705. ScreenRotate 1
  706. GlowIntensity 0.200000
  707. GlowIntensityOscillationFrequency 0.000000
  708. GlowColor 0.800000 0.700000 0.400000
  709. }
  710.  
  711. LIGHTGLOW "sparklight_xlarge"
  712. {
  713. GlowTextureName clf
  714. GlowLookAt 1
  715. GlowBillboard 0
  716. OscillateGlow 0
  717. RadialAttenuate 0
  718. ScreenRotate 1
  719. GlowIntensity 0.300000
  720. GlowIntensityOscillationFrequency 0.000000
  721. GlowColor 0.900000 0.800000 0.500000
  722. }
  723.  
  724. OCCLUDELIGHTGLOW "SunFlare"
  725. {
  726. GlowTextureName clf
  727. SampleRadius 1.000000
  728. MinSampleSize 25
  729. MaxSampleSize 64
  730. GlowRadius 0
  731. MinGlowSize 512
  732. MaxGlowSize 512
  733. GlowColor 1.000000 1.000000 1.000000
  734. MinAlpha 0.000000
  735. MaxAlpha 1.000000
  736. InfinateSource 1
  737. SampleInWorldSpace 1
  738. GlowInWorldSpace 1
  739. }
  740.  
  741. SHADOWSIMPLE "SHADOWSIMPLE"
  742. {
  743. Texture shadowsimple
  744. Alpha 0.250000
  745. RadiusX 0.125000
  746. RadiusZ 0.375000
  747. }
  748.  
  749. RMPTFX "JAILHOUSE_EXPLODE"
  750. {
  751. Name "jailhouse_explosion_01"
  752. }
  753.  
  754. RMPTFX "DIRT_EXPLODE"
  755. {
  756. Name "explosion_dirt_01"
  757. }
  758.  
  759. RMPTFX "MOLOTOV_EXPLODE"
  760. {
  761. Name "molotov_blast_01"
  762. }
  763.  
  764. RMPTFX "FUSE"
  765. {
  766. Name "fuse_01"
  767. }
  768.  
  769. RMPTFX "BOTTLEFUSE"
  770. {
  771. Name "molotov_fuse_throw"
  772. }
  773.  
  774. RMPTFX "MUZZLE_SMOKE"
  775. {
  776. Name "muzzle_smoke_01"
  777. }
  778.  
  779. RMPTFX "MUZZLE_FLASH1"
  780. {
  781. Name "muzzle_flash_01"
  782. }
  783.  
  784. RMPTFX "MUZZLE_FLASH2"
  785. {
  786. Name "muzzle_flash_02"
  787. }
  788.  
  789. RMPTFX "MUZZLE_FLASH3"
  790. {
  791. Name "muzzle_flash_03"
  792. }
  793.  
  794. RMPTFX "MUZZLE_SHOTGUN"
  795. {
  796. Name "muzzle_flash_03"
  797. }
  798.  
  799. RMPTFX "EMIT_FLIES_01"
  800. {
  801. Name "emit_flies_01"
  802. }
  803.  
  804. }
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