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- #include common_scripts\utility;
- #include maps\_utility;
- #include maps\_hud_util;
- init()
- {
- level thread onPlayerConnect();
- }
- onPlayerConnect()
- {
- for(;;)
- {
- level waittill( "connected", player );
- player thread onPlayerSpawned();
- }
- }
- onPlayerSpawned()
- {
- for(;;)
- {
- self waittill("spawned_player");
- self iprintln("Infinity Ops Loaded!");
- }
- }
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