Guest User

Untitled

a guest
Apr 6th, 2021
87
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 25.08 KB | None | 0 0
  1. Initialize engine version: 2019.4.8f1 (60781d942082)
  2. [Subsystems] Discovering subsystems at path B:/Program Files (x86)/Steam/steamapps/common/Last Epoch/Last Epoch_Data/UnitySubsystems
  3. GfxDevice: creating device client; threaded=1
  4. Direct3D:
  5. Version: Direct3D 11.0 [level 11.1]
  6. Renderer: NVIDIA GeForce GTX 1070 (ID=0x1b81)
  7. Vendor:
  8. VRAM: 8088 MB
  9. Driver: 27.21.14.6589
  10. OnLevelWasLoaded was found on PlayerFootstepSoundEmitter
  11. This message has been deprecated and will be removed in a later version of Unity.
  12. Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed
  13. (Filename: Line: 369)
  14.  
  15. OnLevelWasLoaded was found on FootstepSoundEmitter
  16. This message has been deprecated and will be removed in a later version of Unity.
  17. Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed
  18. (Filename: Line: 369)
  19.  
  20. D3D11 device created for Microsoft Media Foundation video decoding.
  21. [Instantiation] Loaded Serializers:
  22. PlayOneShotSound - Generated.PlayOneShotSoundSerializerGenerated
  23. SelfDestroyer - Generated.SelfDestroyerSerializerGenerated
  24. DestroyAfterDuration - Generated.DestroyAfterDurationSerializerGenerated
  25. RotatesToAngle - Generated.RotatesToAngleSerializerGenerated
  26. DetachParticleSystemsOnDeath - Generated.DetachParticleSystemsOnDeathSerializerGenerated
  27. StartsAtTarget - Generated.StartsAtTargetSerializerGenerated
  28. RFX1_LightCurves - Generated.RFX1_LightCurvesSerializerGenerated
  29. StartForwardsFromCreator - Generated.StartForwardsFromCreatorSerializerGenerated
  30. VelocityForDuration - Generated.VelocityForDurationSerializerGenerated
  31. RFX4_Turbulence - Generated.RFX4_TurbulenceSerializerGenerated
  32. ConstantRotation - Generated.ConstantRotationSerializerGenerated
  33. SceneObjectIndicator - Generated.SceneObjectIndicatorSerializerGenerated
  34. SubObjectsStretchToLocationCreatedFrom - Generated.SubObjectsStretchToLocationCreatedFromSerializerGenerated
  35. ActivateChildAfterRandomDuration - Generated.ActivateChildAfterRandomDurationSerializerGenerated
  36. TextureTilingOnScale - Generated.TextureTilingOnScaleSerializerGenerated
  37. RFX4_ShaderFloatCurve - Generated.RFX4_ShaderFloatCurveSerializerGenerated
  38. ActivateObjectsAfterDuration - Generated.ActivateObjectsAfterDurationSerializerGenerated
  39. RepeatedlyLookAtTransform - Generated.RepeatedlyLookAtTransformSerializerGenerated
  40. FT_LineHitPoint - Generated.FT_LineHitPointSerializerGenerated
  41. FT_LineRender - Generated.FT_LineRenderSerializerGenerated
  42. StartsTowardsTarget - Generated.StartsTowardsTargetSerializerGenerated
  43. MagicalFX.FX_Rotation - Generated.FX_RotationSerializerGenerated
  44. CreateOnDeath - Generated.CreateOnDeathSerializerGenerated
  45. StartsAboveTarget - Generated.StartsAboveTargetSerializerGenerated
  46. StartAwayFromTarget - Generated.StartAwayFromTargetSerializerGenerated
  47. UnityEngine.BoxCollider - LE.Caching.CustomSerializers.BoxColliderSerializer
  48. UnityEngine.CapsuleCollider - LE.Caching.CustomSerializers.CapsuleColliderSerializer
  49. UnityEngine.SphereCollider - LE.Caching.CustomSerializers.SphereColliderSerializer
  50. UnityEngine.Transform - LE.Caching.CustomSerializers.TransformSerializer
  51.  
  52. UnityEngine.Logger:Log(LogType, Object)
  53. UnityEngine.Debug:Log(Object)
  54. LE.Caching.Serialization:GetSerializers()
  55.  
  56. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  57.  
  58. <RI> Initializing input.
  59.  
  60. XInput1_3.dll not found. Trying XInput9_1_0.dll instead...
  61. <RI> Input initialized.
  62.  
  63. <RI> Initialized touch support.
  64.  
  65. The referenced script (WFX_LightCurves) on this Behaviour is missing!
  66. (Filename: Line: 199)
  67.  
  68. The referenced script (MeshDecimator.Unity.DecimatedObject) on this Behaviour is missing!
  69. (Filename: Line: 199)
  70.  
  71. The referenced script on this Behaviour (Game Object 'MainPlayer 2018-12-08') is missing!
  72. (Filename: Line: 334)
  73.  
  74. The referenced script on this Behaviour (Game Object 'Point light') is missing!
  75. (Filename: Line: 334)
  76.  
  77. The referenced script on this Behaviour (Game Object 'T1_Gloves') is missing!
  78. (Filename: Line: 334)
  79.  
  80. A scripted object (probably MeshDecimator.Unity.DecimatedObject?) has a different serialization layout when loading. (Read 32 bytes but expected 136 bytes)
  81. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  82. (Filename: Line: 2324)
  83.  
  84. The referenced script (RuntimeDevMode) on this Behaviour is missing!
  85. (Filename: Line: 199)
  86.  
  87. The referenced script on this Behaviour (Game Object 'DevModeWindow') is missing!
  88. (Filename: Line: 334)
  89.  
  90. A scripted object (probably RuntimeDevMode?) has a different serialization layout when loading. (Read 32 bytes but expected 84 bytes)
  91. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  92. (Filename: Line: 2324)
  93.  
  94. Shader 'MysticArsenal/MysticHSV': fallback shader 'Particles/Additive' not found
  95. UnloadTime: 2.661900 ms
  96. Rewired: Searching for compatible XInput library...
  97. UnityEngine.Logger:Log(String, Object)
  98. Rewired.Logger:Log(Object, Boolean)
  99. sxtdmvdJNEmRDlRvwyfVGLyoqmo:.ctor(Boolean, UpdateLoopSetting, Func`2, Func`1)
  100. vCpiwUiDTaWkOrFKugmyANrixYrO:JZJFPxWzoszIILJiQvZbDgolKrX(ConfigVars, Boolean)
  101. vCpiwUiDTaWkOrFKugmyANrixYrO:.ctor(ConfigVars, Func`2, Func`1)
  102. Rewired.InputManagers.Initializer:Initialize(ConfigVars)
  103. lFACbZWvwbVGDaTxHSKEQGjaANV:OBfHBBqBlfdQgaaXWZklCPqCQkob(String, List`1, ConfigVars)
  104. System.Func`2:Invoke(T)
  105. Rewired.ReInput:laXxlyawzgXatVMbWmLfYyMkYBo(Func`2)
  106. Rewired.ReInput:OBfHBBqBlfdQgaaXWZklCPqCQkob(InputManager_Base, Func`2, ConfigVars, ControllerDataFiles, UserData)
  107. Rewired.InputManager_Base:Initialize()
  108.  
  109. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  110.  
  111. Rewired: Found Xinput1_4.dll.
  112. UnityEngine.Logger:Log(String, Object)
  113. Rewired.Logger:Log(Object, Boolean)
  114. sxtdmvdJNEmRDlRvwyfVGLyoqmo:.ctor(Boolean, UpdateLoopSetting, Func`2, Func`1)
  115. vCpiwUiDTaWkOrFKugmyANrixYrO:JZJFPxWzoszIILJiQvZbDgolKrX(ConfigVars, Boolean)
  116. vCpiwUiDTaWkOrFKugmyANrixYrO:.ctor(ConfigVars, Func`2, Func`1)
  117. Rewired.InputManagers.Initializer:Initialize(ConfigVars)
  118. lFACbZWvwbVGDaTxHSKEQGjaANV:OBfHBBqBlfdQgaaXWZklCPqCQkob(String, List`1, ConfigVars)
  119. System.Func`2:Invoke(T)
  120. Rewired.ReInput:laXxlyawzgXatVMbWmLfYyMkYBo(Func`2)
  121. Rewired.ReInput:OBfHBBqBlfdQgaaXWZklCPqCQkob(InputManager_Base, Func`2, ConfigVars, ControllerDataFiles, UserData)
  122. Rewired.InputManager_Base:Initialize()
  123.  
  124. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  125.  
  126. game version: 0.8.1h
  127. UnityEngine.Logger:Log(LogType, Object)
  128. UnityEngine.Debug:Log(Object)
  129. GameVersionManager:Awake()
  130.  
  131. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  132.  
  133. DontDestroyOnLoad only works for root GameObjects or components on root GameObjects.
  134. (Filename: Line: 589)
  135.  
  136. reactivating main camera
  137. UnityEngine.Logger:Log(LogType, Object)
  138. UnityEngine.Debug:Log(Object)
  139. CharacterPreviewManager:DeactivatePreview()
  140. UnityEngine.Object:Instantiate(Object, Transform, Boolean)
  141. UnityEngine.Object:Instantiate(T, Transform, Boolean)
  142. UIPanel:GetInstance(Boolean)
  143. UIBase:Awake()
  144.  
  145. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  146.  
  147. DontDestroyOnLoad only works for root GameObjects or components on root GameObjects.
  148. (Filename: Line: 589)
  149.  
  150. IMGUI OnEnable
  151. UnityEngine.Logger:Log(LogType, Object)
  152. UnityEngine.Debug:Log(Object)
  153. ImGuiNET.Unity.DearImGui:OnEnable()
  154.  
  155. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  156.  
  157. The referenced script on this Behaviour (Game Object 'fireSpray') is missing!
  158. (Filename: Line: 334)
  159.  
  160. The referenced script on this Behaviour (Game Object 'fireSpray') is missing!
  161. (Filename: Line: 334)
  162.  
  163. The referenced script (WFX_LightCurves) on this Behaviour is missing!
  164. (Filename: Line: 199)
  165.  
  166. The referenced script on this Behaviour (Game Object 'Point light') is missing!
  167. (Filename: Line: 334)
  168.  
  169. The referenced script (WFX_LightCurves) on this Behaviour is missing!
  170. (Filename: Line: 199)
  171.  
  172. The referenced script (WFX_LightCurves) on this Behaviour is missing!
  173. (Filename: Line: 199)
  174.  
  175. The referenced script on this Behaviour (Game Object 'Point light') is missing!
  176. (Filename: Line: 334)
  177.  
  178. The referenced script on this Behaviour (Game Object 'Point light') is missing!
  179. (Filename: Line: 334)
  180.  
  181. Unloading 7 Unused Serialized files (Serialized files now loaded: 0)
  182. UnloadTime: 3.622900 ms
  183.  
  184. Unloading 569 unused Assets to reduce memory usage. Loaded Objects now: 503760.
  185. Total: 896.673800 ms (FindLiveObjects: 24.227100 ms CreateObjectMapping: 73.507800 ms MarkObjects: 798.011900 ms DeleteObjects: 0.926500 ms)
  186.  
  187. The referenced script (ShaderPainterObjectID) on this Behaviour is missing!
  188. (Filename: Line: 199)
  189.  
  190. The referenced script on this Behaviour (Game Object 'Rock') is missing!
  191. (Filename: Line: 334)
  192.  
  193. A scripted object (probably ShaderPainterObjectID?) has a different serialization layout when loading. (Read 32 bytes but expected 68 bytes)
  194. Did you #ifdef UNITY_EDITOR a section of your serialized properties in any of your scripts?
  195. (Filename: Line: 2324)
  196.  
  197. The referenced script on this Behaviour (Game Object 'CharacterSelectCamera') is missing!
  198. (Filename: Line: 334)
  199.  
  200. Input Mode : Mouse & Keyboard
  201. UnityEngine.Logger:Log(LogType, Object)
  202. UnityEngine.Debug:Log(Object)
  203. EpochInputManager:set_IsControllerActive(Boolean)
  204. <Start>d__62:MoveNext()
  205. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  206.  
  207. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  208.  
  209. Deactivating main camera after delay
  210. UnityEngine.Logger:Log(LogType, Object)
  211. UnityEngine.Debug:Log(Object)
  212. CharacterPreviewManager:ActivatePreview()
  213. CharacterPreviewManager:SetPrefab(Int32, CharacterData)
  214. CharacterTile:SelectTile()
  215. CharacterSelect:FilterCharacterTiles(Int32)
  216. CharacterSelect:PopulateCharacterTiles()
  217.  
  218. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  219.  
  220. [FMOD] Please add an 'FMOD Studio Listener' component to your a camera in the scene for correct 3D positioning of sounds.
  221. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  222.  
  223. 'filter' is null!
  224. Did you add the 'DomainManager' to the current scene?
  225. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  226.  
  227. Deactivating main camera
  228. UnityEngine.Logger:Log(LogType, Object)
  229. UnityEngine.Debug:Log(Object)
  230. <disableMainCameraAfterDelay>d__12:MoveNext()
  231. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  232.  
  233. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  234.  
  235. Game Log in Success!
  236. UnityEngine.Logger:Log(LogType, Object)
  237. UnityEngine.Debug:Log(Object)
  238. AuthenticateLogin:OnLoginAccelByte(Result)
  239. AccelByte.Core.ResultCallback`1:Invoke(Result`1)
  240. AccelByte.Core.ResultCallbackExtension:TryOk(ResultCallback)
  241. AccelByte.Api.<LoginAsync>d__14:MoveNext()
  242. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  243.  
  244. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  245.  
  246. executeLoginEvent
  247. UnityEngine.Logger:Log(LogType, Object)
  248. UnityEngine.Debug:Log(Object)
  249. UserLoginInformation:ExecuteLoginEvent(String, String, String, String, String)
  250. AuthenticateLogin:<ProcessLoginAccelByte>b__85_0(Result`1)
  251. AccelByte.Core.ResultCallback`1:Invoke(Result`1)
  252. AccelByte.Core.ResultCallbackExtension:TryOk(ResultCallback`1, T)
  253. AccelByte.Api.<RefreshDataAsync>d__31:MoveNext()
  254. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  255.  
  256. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  257.  
  258. Login Status Error: HTTP/1.1 405 Method Not Allowed
  259. UnityEngine.Logger:Log(LogType, Object)
  260. UnityEngine.Debug:Log(Object)
  261. <CallAPILogin>d__83:MoveNext()
  262. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  263.  
  264. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  265.  
  266. Failed to create agent because it is not close enough to the NavMesh
  267. (Filename: Line: 648)
  268.  
  269. full path | C:/Users/Synecdoche/AppData/LocalLow/Eleventh Hour Games/Last Epoch/Saves/Epoch_Local_Global_Data_Beta
  270. UnityEngine.Logger:Log(LogType, Object)
  271. UnityEngine.Debug:Log(Object)
  272. GlobalSavingManager:deserialiseGlobalData(String, Boolean&)
  273. GlobalDataTracker:LoadGlobalData()
  274. UnityEngine.Object:Instantiate(Object, Transform, Boolean)
  275. UnityEngine.Object:Instantiate(T, Transform, Boolean)
  276. LocalCharacterSlots:InitializeCharacter(String, Int32)
  277. LocalCharacterSlots:LoadLocalCharacter(Int32)
  278. LocalCharacterSlots:LoadLocalCharacterByName(String)
  279. CharacterSelect:LoadCharacterClick()
  280. CharacterSavedToServer:Invoke()
  281. UnityEngine.Events.InvokableCall:Invoke(Object[])
  282. UnityEngine.Events.UnityEvent:Invoke()
  283. System.EventHandler`1:Invoke(Object, TEventArgs)
  284. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  285. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  286. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32)
  287. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents()
  288. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process()
  289. UnityEngine.EventSystems.EventSystem:Update()
  290.  
  291. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  292.  
  293. data loaded
  294. UnityEngine.Logger:Log(LogType, Object)
  295. UnityEngine.Debug:Log(Object)
  296. GlobalDataTracker:LoadGlobalData()
  297. UnityEngine.Object:Instantiate(Object, Transform, Boolean)
  298. UnityEngine.Object:Instantiate(T, Transform, Boolean)
  299. LocalCharacterSlots:InitializeCharacter(String, Int32)
  300. LocalCharacterSlots:LoadLocalCharacter(Int32)
  301. LocalCharacterSlots:LoadLocalCharacterByName(String)
  302. CharacterSelect:LoadCharacterClick()
  303. CharacterSavedToServer:Invoke()
  304. UnityEngine.Events.InvokableCall:Invoke(Object[])
  305. UnityEngine.Events.UnityEvent:Invoke()
  306. System.EventHandler`1:Invoke(Object, TEventArgs)
  307. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  308. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  309. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32)
  310. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents()
  311. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process()
  312. UnityEngine.EventSystems.EventSystem:Update()
  313.  
  314. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  315.  
  316. reactivating main camera
  317. UnityEngine.Logger:Log(LogType, Object)
  318. UnityEngine.Debug:Log(Object)
  319. CharacterPreviewManager:DeactivatePreview()
  320. CharacterSelect:LoadCharacterClick()
  321. CharacterSavedToServer:Invoke()
  322. UnityEngine.Events.InvokableCall:Invoke(Object[])
  323. UnityEngine.Events.UnityEvent:Invoke()
  324. System.EventHandler`1:Invoke(Object, TEventArgs)
  325. UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
  326. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData)
  327. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32)
  328. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents()
  329. Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process()
  330. UnityEngine.EventSystems.EventSystem:Update()
  331.  
  332. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  333.  
  334. loading scene: EoT
  335. UnityEngine.Logger:Log(LogType, Object)
  336. UnityEngine.Debug:Log(Object)
  337. <LoadScene>d__31:MoveNext()
  338. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  339. SceneLoader:Update()
  340.  
  341. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  342.  
  343. Joining the default global chat channel
  344. UnityEngine.Logger:Log(LogType, Object)
  345. UnityEngine.Debug:Log(Object)
  346. AccelByte.Core.ResultCallback`1:Invoke(Result`1)
  347. AccelByte.Core.ResultCallback`1:Invoke(Result`1)
  348. CharacterSavedToServer:Invoke()
  349. AccelByte.Core.<RunCallbacks>d__10:MoveNext()
  350. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  351.  
  352. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  353.  
  354. 'filter' is null!
  355. Did you add the 'CapitalizationManager' to the current scene?
  356. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  357.  
  358. 'filter' is null!
  359. Did you add the 'PunctuationManager' to the current scene?
  360. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  361.  
  362. Unloading 5 Unused Serialized files (Serialized files now loaded: 1)
  363.  
  364. Unloading 727 unused Assets to reduce memory usage. Loaded Objects now: 527320.
  365. Total: 830.511200 ms (FindLiveObjects: 25.690700 ms CreateObjectMapping: 61.750200 ms MarkObjects: 739.992300 ms DeleteObjects: 3.077600 ms)
  366.  
  367. Time to load EmptyForLoading 0.93 s
  368. UnityEngine.Logger:Log(LogType, Object)
  369. UnityEngine.Debug:Log(Object)
  370. <LoadScene>d__31:MoveNext()
  371. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  372.  
  373. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  374.  
  375. The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing!
  376. (Filename: Line: 334)
  377.  
  378. The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing!
  379. (Filename: Line: 334)
  380.  
  381. Unloading 21 Unused Serialized files (Serialized files now loaded: 1)
  382. Couldn't create a Convex Mesh from source mesh "Monolith_Island_01" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.
  383. (Filename: Line: 91)
  384.  
  385. UnloadTime: 3.485600 ms
  386. Failed to create agent because it is not close enough to the NavMesh
  387. (Filename: Line: 648)
  388.  
  389.  
  390. Unloading 13 unused Assets to reduce memory usage. Loaded Objects now: 547075.
  391. Total: 828.665600 ms (FindLiveObjects: 24.108300 ms CreateObjectMapping: 61.193700 ms MarkObjects: 742.598000 ms DeleteObjects: 0.764200 ms)
  392.  
  393. loading scene: MonolithHub
  394. UnityEngine.Logger:Log(LogType, Object)
  395. UnityEngine.Debug:Log(Object)
  396. <LoadScene>d__31:MoveNext()
  397. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  398. SceneLoader:Update()
  399.  
  400. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  401.  
  402. Unloading 1 Unused Serialized files (Serialized files now loaded: 1)
  403.  
  404. Unloading 1196 unused Assets to reduce memory usage. Loaded Objects now: 538545.
  405. Total: 854.765500 ms (FindLiveObjects: 24.064700 ms CreateObjectMapping: 61.319100 ms MarkObjects: 765.721200 ms DeleteObjects: 3.660000 ms)
  406.  
  407. Unloading 0 Unused Serialized files (Serialized files now loaded: 1)
  408.  
  409. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 538545.
  410. Total: 842.479000 ms (FindLiveObjects: 24.006100 ms CreateObjectMapping: 62.985500 ms MarkObjects: 754.813200 ms DeleteObjects: 0.673600 ms)
  411.  
  412. Time to load EmptyForLoading 1.74 s
  413. UnityEngine.Logger:Log(LogType, Object)
  414. UnityEngine.Debug:Log(Object)
  415. <LoadScene>d__31:MoveNext()
  416. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  417.  
  418. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  419.  
  420. Couldn't create a Convex Mesh from source mesh "Monolith_Island_01" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.
  421. (Filename: Line: 91)
  422.  
  423. The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing!
  424. (Filename: Line: 334)
  425.  
  426. The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing!
  427. (Filename: Line: 334)
  428.  
  429. Unloading 45 Unused Serialized files (Serialized files now loaded: 1)
  430. UnloadTime: 3.690200 ms
  431.  
  432. Unloading 13 unused Assets to reduce memory usage. Loaded Objects now: 577801.
  433. Total: 858.262400 ms (FindLiveObjects: 25.689900 ms CreateObjectMapping: 61.004200 ms MarkObjects: 770.873900 ms DeleteObjects: 0.693600 ms)
  434.  
  435. loading scene: M_E50
  436. UnityEngine.Logger:Log(LogType, Object)
  437. UnityEngine.Debug:Log(Object)
  438. <LoadScene>d__31:MoveNext()
  439. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  440. SceneLoader:Update()
  441.  
  442. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  443.  
  444. Unloading 0 Unused Serialized files (Serialized files now loaded: 1)
  445.  
  446. Unloading 752 unused Assets to reduce memory usage. Loaded Objects now: 539330.
  447. Total: 860.097000 ms (FindLiveObjects: 25.844900 ms CreateObjectMapping: 62.623100 ms MarkObjects: 769.780600 ms DeleteObjects: 1.847800 ms)
  448.  
  449. Unloading 0 Unused Serialized files (Serialized files now loaded: 1)
  450.  
  451. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 539330.
  452. Total: 854.772400 ms (FindLiveObjects: 25.673300 ms CreateObjectMapping: 63.375200 ms MarkObjects: 765.038300 ms DeleteObjects: 0.684800 ms)
  453.  
  454. Time to load EmptyForLoading 1.76 s
  455. UnityEngine.Logger:Log(LogType, Object)
  456. UnityEngine.Debug:Log(Object)
  457. <LoadScene>d__31:MoveNext()
  458. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  459.  
  460. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  461.  
  462. The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing!
  463. (Filename: Line: 334)
  464.  
  465. Unloading 35 Unused Serialized files (Serialized files now loaded: 1)
  466. UnloadTime: 3.562900 ms
  467.  
  468. Unloading 17 unused Assets to reduce memory usage. Loaded Objects now: 686146.
  469. Total: 886.303500 ms (FindLiveObjects: 34.650500 ms CreateObjectMapping: 68.564500 ms MarkObjects: 782.310900 ms DeleteObjects: 0.777100 ms)
  470.  
  471. Shrine spawn rate multiplier from zone size | 0.8275899
  472. UnityEngine.Logger:Log(LogType, Object)
  473. UnityEngine.Debug:Log(Object)
  474. ShrinePlacementManager:Start()
  475.  
  476. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  477.  
  478. The referenced script (MeshDecimator.Unity.DecimatedObject) on this Behaviour is missing!
  479. (Filename: Line: 199)
  480.  
  481. The referenced script on this Behaviour (Game Object 'T1_Gloves') is missing!
  482. (Filename: Line: 334)
  483.  
  484. The referenced script on this Behaviour (Game Object 'T1_Gloves') is missing!
  485. (Filename: Line: 334)
  486.  
  487. The referenced script (MeshDecimator.Unity.DecimatedObject) on this Behaviour is missing!
  488. (Filename: Line: 199)
  489.  
  490. The referenced script on this Behaviour (Game Object 'T1_Gloves') is missing!
  491. (Filename: Line: 334)
  492.  
  493. The referenced script on this Behaviour (Game Object 'T1_Gloves') is missing!
  494. (Filename: Line: 334)
  495.  
  496. The referenced script (MeshDecimator.Unity.DecimatedObject) on this Behaviour is missing!
  497. (Filename: Line: 199)
  498.  
  499. The referenced script on this Behaviour (Game Object 'T1_Gloves') is missing!
  500. (Filename: Line: 334)
  501.  
  502. The referenced script on this Behaviour (Game Object 'T1_Gloves') is missing!
  503. (Filename: Line: 334)
  504.  
  505. loading scene: M_Rest
  506. UnityEngine.Logger:Log(LogType, Object)
  507. UnityEngine.Debug:Log(Object)
  508. <LoadScene>d__31:MoveNext()
  509. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  510. SceneLoader:Update()
  511.  
  512. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  513.  
  514. Unloading 22 Unused Serialized files (Serialized files now loaded: 1)
  515.  
  516. Unloading 8600 unused Assets to reduce memory usage. Loaded Objects now: 756201.
  517. Total: 1177.920700 ms (FindLiveObjects: 44.693900 ms CreateObjectMapping: 94.173900 ms MarkObjects: 1029.833400 ms DeleteObjects: 9.219200 ms)
  518.  
  519. Unloading 0 Unused Serialized files (Serialized files now loaded: 1)
  520.  
  521. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 756201.
  522. Total: 1149.110500 ms (FindLiveObjects: 43.478300 ms CreateObjectMapping: 89.408400 ms MarkObjects: 1015.298400 ms DeleteObjects: 0.924400 ms)
  523.  
  524. Time to load EmptyForLoading 2.45 s
  525. UnityEngine.Logger:Log(LogType, Object)
  526. UnityEngine.Debug:Log(Object)
  527. <LoadScene>d__31:MoveNext()
  528. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  529.  
  530. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
  531.  
  532. Couldn't create a Convex Mesh from source mesh "Monolith_Island_01" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.
  533. (Filename: Line: 91)
  534.  
  535. The referenced script on this Behaviour (Game Object 'PostCamModifier') is missing!
  536. (Filename: Line: 334)
  537.  
  538. The referenced script on this Behaviour (Game Object 'GRAPHICS[]SETUP') is missing!
  539. (Filename: Line: 334)
  540.  
  541. Unloading 14 Unused Serialized files (Serialized files now loaded: 1)
  542. UnloadTime: 5.941300 ms
  543.  
  544. Unloading 23 unused Assets to reduce memory usage. Loaded Objects now: 761967.
  545. Total: 1153.791700 ms (FindLiveObjects: 37.068100 ms CreateObjectMapping: 89.937200 ms MarkObjects: 1025.871600 ms DeleteObjects: 0.914200 ms)
  546.  
  547. Uploading Crash Report
  548. NullReferenceException: Object reference not set to an instance of an object.
  549. at AuthenticateLogin.OnApplicationQuit () [0x00000] in <00000000000000000000000000000000>:0
  550.  
  551. (Filename: currently not available on il2cpp Line: -1)
  552.  
  553. Setting up 3 worker threads for Enlighten.
  554. Thread -> id: 2920 -> priority: 1
  555. Thread -> id: 904 -> priority: 1
  556. Thread -> id: 2a8c -> priority: 1
  557. Uploading Crash Report
  558. WebSocketInvalidStateException: Websocket is not open.
  559. at HybridWebSocket.WebSocket.Send (System.String message) [0x00000] in <00000000000000000000000000000000>:0
  560. at PartyManager.OnDestroy () [0x00000] in <00000000000000000000000000000000>:0
  561.  
  562. (Filename: currently not available on il2cpp Line: -1)
  563.  
  564.  
Advertisement
Add Comment
Please, Sign In to add comment