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  1. LogPlatformFile: Not using cached read wrapper
  2. LogInit:Display: RandInit(339593057) SRandInit(339593058).
  3. LogTaskGraph: Started task graph with 4 named threads and 7 total threads.
  4. LogStats: Stats thread started at 0.154952
  5. LogInit: Version: 4.11.2-2946394+++UE4+Release-4.11
  6. LogInit: API Version: 2927265
  7. LogInit: Compiled (64-bit): Apr 18 2016 02:18:46
  8. LogInit: Compiled with Visual C++: 19.00.23026.00
  9. LogInit: Build Configuration: Development
  10. LogInit: Branch Name: ++UE4+Release-4.11
  11. LogInit: Command line:
  12. LogInit: Base directory: C:/Program Files (x86)/Epic Games/4.11/Engine/Binaries/Win64/
  13. LogInit: Installed Engine Build: 1
  14. LogInit: Using libcurl 7.41.0
  15. LogInit: - built for x86_64-pc-win32
  16. LogInit: - supports SSL with WinSSL
  17. LogInit: - other features:
  18. LogInit: CURL_VERSION_SSL
  19. LogInit: CURL_VERSION_IPV6
  20. LogInit: CURL_VERSION_ASYNCHDNS
  21. LogInit: CURL_VERSION_LARGEFILE
  22. LogInit: CURL_VERSION_IDN
  23. LogInit: CurlRequestOptions (configurable via config and command line):
  24. LogInit: - bVerifyPeer = true - Libcurl will verify peer certificate
  25. LogInit: - bUseHttpProxy = false - Libcurl will NOT use HTTP proxy
  26. LogInit: - bDontReuseConnections = false - Libcurl will reuse connections
  27. LogInit: - CertBundlePath = nullptr - Libcurl will use whatever was configured at build time.
  28. LogInit: Presizing for max 16777216 objects, including 0 objects not considered by GC, pre-allocating 0 bytes for permanent pool.
  29. LogInit: Object subsystem initialized
  30. LogInit: Selected Device Profile: [Windows]
  31. LogInit: Applying CVar settings loaded from the selected device profile: [Windows]
  32. LogInit: Computer: DESKTOP-Q63R49G
  33. LogInit: User: kimson
  34. LogInit: CPU Page size=65536, Cores=4
  35. LogInit: High frequency timer resolution =3.423912 MHz
  36. LogMemory: Memory total: Physical=15.9GB (16GB approx)
  37. LogMemory: Platform Memory Stats for Windows
  38. LogMemory: Process Physical Memory: 314.80 MB used, 314.80 MB peak
  39. LogMemory: Process Virtual Memory: 318.89 MB used, 318.89 MB peak
  40. LogMemory: Physical Memory: 2372.42 MB used, 16321.58 MB total
  41. LogMemory: Virtual Memory: 657.31 MB used, 134217728.00 MB total
  42. LogTextLocalizationManager: No translations for ('fi-FI') exist, falling back to 'en' for localization and internationalization data.
  43. LogD3D11RHI: D3D11 adapters:
  44. LogD3D11RHI: 0. 'NVIDIA GeForce GTX 780' (Feature Level 11_0)
  45. LogD3D11RHI: 3013MB of dedicated video memory, 0MB of dedicated system memory, and 8160MB of shared system memory, 1 output[s]
  46. LogD3D11RHI: 1. 'Microsoft Basic Render Driver' (Feature Level 11_0)
  47. LogD3D11RHI: 0MB of dedicated video memory, 0MB of dedicated system memory, and 8160MB of shared system memory, 0 output[s]
  48. LogD3D11RHI: Chosen D3D11 Adapter: 0
  49. LogWindowsTextInputMethodSystem:Display: IME system now deactivated.
  50. LogWindowsTextInputMethodSystem:Display: IME system now deactivated.
  51. LogD3D11RHI: Creating new Direct3DDevice
  52. LogD3D11RHI: Adapter Name: NVIDIA GeForce GTX 780
  53. LogD3D11RHI: Driver Version: 10.18.13.6822 (internal 10.18.13.6822)
  54. LogD3D11RHI: Driver Date: 5-19-2016
  55. LogRHI: Texture pool is 1361 MB (70% of 1945 MB)
  56. LogD3D11RHI: Async texture creation enabled
  57. LogShaderCompilers: Guid format shader working directory is -19 characters bigger than the processId version (../../../../../../Users/kimson/Documents/Unreal Projects/MyProject/Intermediate/Shaders/WorkingDirectory/5656/).
  58. LogShaderCompilers: Cleaned the shader compiler working directory 'C:/Users/kimson/AppData/Local/Temp/UnrealShaderWorkingDir/F0A15F9B476FEF7E647E129656E844A2/'.
  59. LogShaderCompilers:Display: Using Local Shader Compiler.
  60. LogTemp:Display: Loaded TP AllDesktopTargetPlatform
  61. LogTemp:Display: Loaded TP WindowsClientTargetPlatform
  62. LogTemp:Display: Loaded TP WindowsNoEditorTargetPlatform
  63. LogTemp:Display: Loaded TP WindowsServerTargetPlatform
  64. LogTemp:Display: Loaded TP WindowsTargetPlatform
  65. LogTemp:Display: Loaded TP AndroidTargetPlatform
  66. LogTemp:Display: Loaded TP Android_ASTCTargetPlatform
  67. LogTemp:Display: Loaded TP Android_ATCTargetPlatform
  68. LogTemp:Display: Loaded TP Android_DXTTargetPlatform
  69. LogTemp:Display: Loaded TP Android_ETC1TargetPlatform
  70. LogTemp:Display: Loaded TP Android_ETC2TargetPlatform
  71. LogTemp:Display: Loaded TP Android_MultiTargetPlatform
  72. LogTemp:Display: Loaded TP Android_PVRTCTargetPlatform
  73. LogTemp:Display: Loaded TP HTML5TargetPlatform
  74. LogTemp:Display: Loaded TP IOSTargetPlatform
  75. LogTemp:Display: Loaded TP TVOSTargetPlatform
  76. LogTemp:Display: Loaded TP LinuxNoEditorTargetPlatform
  77. LogTemp:Display: Loaded TP LinuxServerTargetPlatform
  78. LogTemp:Display: Loaded TP LinuxTargetPlatform
  79. LogTargetPlatformManager:Display: Building Assets For Windows
  80. LogDerivedDataCache:Display: Max Cache Size: 512 MB
  81. LogDerivedDataCache: Loaded boot cache 0.24s 46MB C:/Users/kimson/AppData/Local/UnrealEngine/4.11/DerivedDataCache/Boot.ddc.
  82. LogDerivedDataCache:Display: Loaded Boot cache: C:/Users/kimson/AppData/Local/UnrealEngine/4.11/DerivedDataCache/Boot.ddc
  83. LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file ../../../../../../Users/kimson/Documents/Unreal Projects/MyProject/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
  84. LogDerivedDataCache: Unable to find inner node Pak for hierarchical cache Hierarchy.
  85. LogDerivedDataCache: FDerivedDataBackendGraph: CompressedPak pak cache file ../../../../../../Users/kimson/Documents/Unreal Projects/MyProject/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
  86. LogDerivedDataCache: Unable to find inner node CompressedPak for hierarchical cache Hierarchy.
  87. LogDerivedDataCache:Display: Pak cache opened for reading ../../../Engine/DerivedDataCache/Compressed.ddp.
  88. LogDerivedDataCache: Using Local data cache path C:/Users/kimson/AppData/Local/UnrealEngine/Common/DerivedDataCache: Writable
  89. LogInit: Selected Device Profile: [Windows]
  90. LogContentStreaming: Texture pool size is 0.00 MB
  91. LogMaterial: Uniform references updated for custom material expression Custom.
  92. LogMeshUtilities: No automatic mesh reduction module available
  93. LogMeshUtilities: No automatic mesh merging module available
  94. LogMeshUtilities: No distributed automatic mesh merging module available
  95. LogUObjectArray: 27679 objects as part of root set at end of initial load.
  96. LogUObjectAllocator: 5591600 out of 0 bytes used by permanent object pool.
  97. LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool
  98. LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
  99. LogSlate: SlateFontCache - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
  100. LogSlate: SlateFontCache - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
  101. LogStreaming:Warning: Failed to read file '../../../Engine/Content/Editor/Slate/Common/Selection_16x.png' error.
  102. LogSlate: Could not find file for Slate resource: ../../../Engine/Content/Editor/Slate/Common/Selection_16x.png
  103. LogStreaming:Warning: Failed to read file '../../../Engine/Content/Editor/Slate/Common/Selection_16x.png' error.
  104. LogSlate: Could not find file for Slate resource: ../../../Engine/Content/Editor/Slate/Common/Selection_16x.png
  105. LogStreaming:Warning: Failed to read file '../../../Engine/Content/Editor/Slate/Common/Selection_16x.png' error.
  106. LogSlate: Could not find file for Slate resource: ../../../Engine/Content/Editor/Slate/Common/Selection_16x.png
  107. LogSubstanceCoreModule: Substance CPU Engine Loaded, Max Texture Size 2048
  108. LogUdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666.
  109. LogAssetRegistry: FAssetRegistry took 0.0234 seconds to start up
  110. SourceControl: Info Source control is disabled
  111. SourceControl: Info Source control is disabled
  112. SourceControl: Info Source control is disabled
  113. SourceControl: Info Source control is disabled
  114. LogHMD: Failed to initialize OpenVR with code 110
  115. LogEngine: Initializing Engine...
  116. LogAIModule: Creating AISystem for world NewWorld
  117. LogInit: XAudio2 using 'Speakers (High Definition Audio Device)' : 2 channels at 44.1 kHz using 16 bits per sample (channel mask 0x3)
  118. LogInit: FAudioDevice initialized.
  119. LogDerivedDataCache: Saved boot cache 0.02s 46MB C:/Users/kimson/AppData/Local/UnrealEngine/4.11/DerivedDataCache/Boot.ddc.
  120. LogInit: Texture streaming: Enabled
  121. LogInit: Transaction tracking system initialized
  122. BlueprintLog: New page: Editor Load
  123. LocalizationService: Info Localization service is disabled
  124. LogCook:Display: Max memory allowance for cook 8192mb
  125. LogCook:Display: Mobile HDR setting 1
  126. LogCook:Display: Done creating registry. It took 0.00s.
  127. LogFileCache: Scanning file cache for directory 'C:/Users/kimson/Documents/Unreal Projects/MyProject/Content/' took 0.04s
  128. SourceControl: Info Source control is disabled
  129. Cmd: MAP LOAD FILE="../../../../../../Users/kimson/Documents/Unreal Projects/MyProject/Content/FirstPersonBP/Maps/FirstPersonExampleMap.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=3
  130. LogEditorServer:Warning: Can't find file '../../../../../../Users/kimson/Documents/Unreal Projects/MyProject/Content/FirstPersonBP/Maps/FirstPersonExampleMap.umap'
  131. Cmd: MAP CHECKDEP NOCLEARLOG
  132. MapCheck: Info Map check complete: 0 Error(s), 0 Warning(s), took 28.061ms to complete.
  133. LogFileHelpers: Loading map 'FirstPersonExampleMap' took 0.029
  134. LogWindowsTextInputMethodSystem:Display: IME system now deactivated.
  135. LogCollectionManager: Loaded 0 collections in 0.002554 seconds
  136. LogFileCache: Scanning file cache for directory 'C:/Users/kimson/Documents/Unreal Projects/MyProject/Saved/Collections/' took 0.01s
  137. LogFileCache: Scanning file cache for directory 'C:/Users/kimson/Documents/Unreal Projects/MyProject/Content/Developers/kimson/Collections/' took 0.01s
  138. LogFileCache: Scanning file cache for directory 'C:/Users/kimson/Documents/Unreal Projects/MyProject/Content/Collections/' took 0.01s
  139. LogCollectionManager: Rebuilt the GUID cache for 0 collections in 0.000008 seconds
  140. LogContentBrowser: Native class hierarchy populated in 0.0061 seconds. Added 1994 classes and 349 folders.
  141. LogStats: UGameplayTagsManager::ConstructGameplayTagTree: Construct from data asset - 0.000 s
  142. LogStats: UGameplayTagsManager::ConstructGameplayTagTree: GameplayTagTreeChangedEvent.Broadcast - 0.000 s
  143. LogContentBrowser: Native class hierarchy updated for 'GameplayTags' in 0.0003 seconds. Added 12 classes and 0 folders.
  144. LogContentBrowser: Native class hierarchy updated for 'WidgetCarousel' in 0.0002 seconds. Added 0 classes and 0 folders.
  145. LogContentBrowser: Native class hierarchy updated for 'SuperSearch' in 0.0003 seconds. Added 1 classes and 2 folders.
  146. LogContentBrowser: Native class hierarchy updated for 'AddContentDialog' in 0.0003 seconds. Added 0 classes and 0 folders.
  147. LogContentBrowser: Native class hierarchy updated for 'SceneOutliner' in 0.0003 seconds. Added 1 classes and 2 folders.
  148. LogCrashTracker: Crashtracker disabled due to settings.
  149. LogUObjectGlobals:Warning: Failed to find object 'Class None.'
  150. LogContentBrowser: Native class hierarchy updated for 'HierarchicalLODOutliner' in 0.0003 seconds. Added 1 classes and 2 folders.
  151. LogLoad: Full Startup: 22.88 seconds (BP compile: 0.05 seconds)
  152. LogExternalProfiler: Found external profiler: VSPerf
  153. LogExternalProfiler: Using external profiler: VSPerf
  154. LogOcInput: OculusInput pre-init called
  155. LogContentStreaming: Texture pool size now 700 MB
  156. LogRenderer: Reallocating scene render targets to support 1264x516 (Frame:2).
  157. LogAssetRegistry: Asset discovery search completed in 3.5485 seconds
  158. LogCollectionManager: Rebuilt the object cache for 0 collections in 0.000000 seconds (found 0 objects)
  159. LogCollectionManager: Fixed up redirectors for 0 collections in 0.001498 seconds (updated 0 objects)
  160. LogAnimMontage:Warning: UAnimMontage::PostLoad: The actual sequence length for montage ANIM_44_Magnum_Fire_Montage does not match the length stored in the asset, please resave the montage asset.
  161. LogAnimMontage:Warning: UAnimMontage::PostLoad: The actual sequence length for montage ANIM_44_Magnum_Fire_Montage does not match the length stored in the asset, please resave the montage asset.
  162. LogAIModule: Creating AISystem for world TestLevel
  163. LogParticles:Warning: InitializeSystem called on an unregistered component. Template=/Game/InfinityBladeEffects/Effects/FX_Ambient/Fire/P_Env_Fire_Grate_01.P_Env_Fire_Grate_01 Component=/Game/Maps/TestLevel.TestLevel:PersistentLevel.CampFire2_1292.Fire
  164. LogParticles:Warning: InitializeSystem called on an unregistered component. Template=/Game/InfinityBladeEffects/Effects/FX_Ambient/Fire/P_Env_Fire_Grate_01.P_Env_Fire_Grate_01 Component=/Game/Maps/TestLevel.TestLevel:PersistentLevel.CampFire2_1292.Fire
  165. LogParticles:Warning: InitializeSystem called on an unregistered component. Template=/Game/InfinityBladeEffects/Effects/FX_Ambient/Fire/P_Env_Fire_Grate_01.P_Env_Fire_Grate_01 Component=/Game/Maps/TestLevel.TestLevel:PersistentLevel.CampFire2_1292.Fire
  166. Cmd: MAP LOAD FILE="../../../../../../Users/kimson/Documents/Unreal Projects/MyProject/Content/Maps/TestLevel.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=3
  167. LightingResults: New page: Lighting Build
  168. LogContentBrowser: Native class hierarchy updated for 'StatsViewer' in 0.0003 seconds. Added 5 classes and 0 folders.
  169. LoadErrors: New page: Loading map: TestLevel.umap
  170. MapCheck: New page: Map Check
  171. LightingResults: New page: Lighting Build
  172. LogEditorServer: Finished looking for orphan Actors (0.000 secs)
  173. Cmd: MAP CHECKDEP NOCLEARLOG
  174. MapCheck: Info Map check complete: 0 Error(s), 0 Warning(s), took 73.196ms to complete.
  175. LogFileHelpers: Loading map 'TestLevel' took 1.164
  176. Cmd: UpdateLandscapeEditorData -warnings
  177. Cmd: UpdateLandscapeEditorData
  178. MainFrameActions: Packaging (Windows (64-bit)): Running AutomationTool...
  179. MainFrameActions: Packaging (Windows (64-bit)): Program.Main: 2016-06-06T21:36:52.3751560Z: Running on WindowsHostPlatform as a 64-bit process.
  180. MainFrameActions: Packaging (Windows (64-bit)): Automation.ParseCommandLine: Parsing command line: -ScriptsForProject=C:/Users/kimson/Documents/Unreal Projects/MyProject/MyProject.uproject BuildCookRun -nocompile -nocompileeditor -installed -nop4 -project=C:/Users/kimson/Documents/Unreal Projects/MyProj
  181. MainFrameActions: Packaging (Windows (64-bit)): ect/MyProject.uproject -cook -stage -archive -archivedirectory=C:/Users/kimson/Desktop/test -package -clientconfig=Shipping -ue4exe=UE4Editor-Cmd.exe -pak -prereqs -nodebuginfo -targetplatform=Win64 -build -CrashReporter -utf8output
  182. MainFrameActions: Packaging (Windows (64-bit)): Automation.Process: Setting up command environment.
  183. MainFrameActions: Packaging (Windows (64-bit)): WindowsPlatform.get_Compiler: WARNING: Visual C++ 2015 toolchain does not appear to be correctly installed. Please verify that "Common Tools for Visual C++ 2015" was selected when installing Visual Studio 2015.
  184. MainFrameActions: Packaging (Windows (64-bit)): Automation.Process: Compiling scripts.
  185. MainFrameActions: Packaging (Windows (64-bit)): BuildCookRun.SetupParams: Setting up ProjectParams for C:\Users\kimson\Documents\Unreal Projects\MyProject\MyProject.uproject
  186. MainFrameActions: Packaging (Windows (64-bit)): Project.Build: ********** BUILD COMMAND STARTED **********
  187. MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.Run: Run: C:\Program Files (x86)\Epic Games\4.11\Engine\Binaries\DotNET\UnrealBuildTool.exe MyProject Win64 Shipping -Project="C:\Users\kimson\Documents\Unreal Projects\MyProject\MyProject.uproject" "C:\Users\kimson\Documents\Unreal Projects\
  188. MainFrameActions: Packaging (Windows (64-bit)): MyProject\MyProject.uproject" -remoteini="C:\Users\kimson\Documents\Unreal Projects\MyProject" -noxge -generatemanifest -NoHotReloadFromIDE
  189. MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: Visual C++ 2015 toolchain does not appear to be correctly installed. Please verify that "Common Tools for Visual C++ 2015" was selected when installing Visual Studio 2015.
  190. MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: Performing full C++ include scan (building a new target)
  191. MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.Run: Run: Took 1,2544137s to run UnrealBuildTool.exe, ExitCode=0
  192. MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.Run: Run: C:\Program Files (x86)\Epic Games\4.11\Engine\Binaries\DotNET\UnrealBuildTool.exe MyProject Win64 Shipping -Project="C:\Users\kimson\Documents\Unreal Projects\MyProject\MyProject.uproject" "C:\Users\kimson\Documents\Unreal Projects\
  193. MainFrameActions: Packaging (Windows (64-bit)): MyProject\MyProject.uproject" -remoteini="C:\Users\kimson\Documents\Unreal Projects\MyProject" -noxge -NoHotReloadFromIDE -ignorejunk
  194. MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: Visual C++ 2015 toolchain does not appear to be correctly installed. Please verify that "Common Tools for Visual C++ 2015" was selected when installing Visual Studio 2015.
  195. MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: Creating makefile for MyProject (no existing makefile)
  196. MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: Performing full C++ include scan (no include cache file)
  197. MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: ERROR: Failed to find cl.exe in the default toolchain directory C:\Program Files (x86)\Microsoft Visual Studio 14.0\Common7\Tools\../../VC/bin/x86_amd64\cl.exe. Please verify that "Common Tools for Visual C++ 2015" was selected when installing Visual Studio 2015.
  198. MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.Run: Run: Took 11,9270589s to run UnrealBuildTool.exe, ExitCode=5
  199. MainFrameActions: Packaging (Windows (64-bit)): Program.Main: ERROR: AutomationTool terminated with exception: AutomationTool.AutomationException: Command failed (Result:5): C:\Program Files (x86)\Epic Games\4.11\Engine\Binaries\DotNET\UnrealBuildTool.exe MyProject Win64 Shipping -Project="C:\Users\kims
  200. MainFrameActions: Packaging (Windows (64-bit)): on\Documents\Unreal Projects\MyProject\MyProject.uproject" "C:\Users\kimson\Documents\Unreal Projects\MyProject\MyProject.uproject" -remoteini="C:\Users\kimson\Documents\Unreal Projects\MyProject" -noxge -NoHotReloadFromIDE -ignorejunk. See logfile for details: 'UnrealBuildTool-2016.06.07-00.36.54.txt'
  201. MainFrameActions: Packaging (Windows (64-bit)): at AutomationTool.CommandUtils.RunAndLog(String App, String CommandLine, String Logfile, Int32 MaxSuccessCode, String Input, ERunOptions Options, Dictionary`2 EnvVars)
  202. MainFrameActions: Packaging (Windows (64-bit)): at AutomationTool.CommandUtils.RunUBT(CommandEnvironment Env, String UBTExecutable, String CommandLine, String LogName, Dictionary`2 EnvVars)
  203. MainFrameActions: Packaging (Windows (64-bit)): at AutomationTool.UE4Build.BuildWithUBT(String TargetName, UnrealTargetPlatform TargetPlatform, String Config, FileReference UprojectPath, Boolean ForceMonolithic, Boolean ForceNonUnity, Boolean ForceDebugInfo, Boolean ForceFlushMac, Boolean DisableXGE, String InAddArgs, Boolean ForceUnity, Dictionary`2 EnvV
  204. ars)
  205. MainFrameActions: Packaging (Windows (64-bit)): at AutomationTool.UE4Build.Build(BuildAgenda Agenda, Nullable`1 InDeleteBuildProducts, Boolean InUpdateVersionFiles, Boolean InForceNoXGE, Boolean InUseParallelExecutor, Boolean InForceNonUnity, Boolean InForceUnity, Boolean InShowProgress, Dictionary`2 PlatformEnvVars)
  206. MainFrameActions: Packaging (Windows (64-bit)): at Project.Build(BuildCommand Command, ProjectParams Params, Int32 WorkingCL, ProjectBuildTargets TargetMask)
  207. MainFrameActions: Packaging (Windows (64-bit)): at BuildCookRun.DoBuildCookRun(ProjectParams Params)
  208. MainFrameActions: Packaging (Windows (64-bit)): at AutomationTool.BuildCommand.Execute()
  209. MainFrameActions: Packaging (Windows (64-bit)): at AutomationTool.Automation.Execute(List`1 CommandsToExecute, CaselessDictionary`1 Commands)
  210. MainFrameActions: Packaging (Windows (64-bit)): at AutomationTool.Automation.Process(String[] CommandLine)
  211. MainFrameActions: Packaging (Windows (64-bit)): at AutomationTool.Program.MainProc(Object Param)
  212. MainFrameActions: Packaging (Windows (64-bit)): at AutomationTool.InternalUtils.RunSingleInstance(Func`2 Main, Object Param)
  213. MainFrameActions: Packaging (Windows (64-bit)): at AutomationTool.Program.Main()
  214. MainFrameActions: Packaging (Windows (64-bit)): Program.Main: AutomationTool exiting with ExitCode=5 (5)
  215. MainFrameActions: Packaging (Windows (64-bit)): Domain_ProcessExit
  216. MainFrameActions: Packaging (Windows (64-bit)): copying UAT log files...
  217. MainFrameActions: Packaging (Windows (64-bit)): BUILD FAILED
  218. PackagingResults:Error: Error Unknown Error
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