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- LogPlatformFile: Not using cached read wrapper
- LogInit:Display: RandInit(339593057) SRandInit(339593058).
- LogTaskGraph: Started task graph with 4 named threads and 7 total threads.
- LogStats: Stats thread started at 0.154952
- LogInit: Version: 4.11.2-2946394+++UE4+Release-4.11
- LogInit: API Version: 2927265
- LogInit: Compiled (64-bit): Apr 18 2016 02:18:46
- LogInit: Compiled with Visual C++: 19.00.23026.00
- LogInit: Build Configuration: Development
- LogInit: Branch Name: ++UE4+Release-4.11
- LogInit: Command line:
- LogInit: Base directory: C:/Program Files (x86)/Epic Games/4.11/Engine/Binaries/Win64/
- LogInit: Installed Engine Build: 1
- LogInit: Using libcurl 7.41.0
- LogInit: - built for x86_64-pc-win32
- LogInit: - supports SSL with WinSSL
- LogInit: - other features:
- LogInit: CURL_VERSION_SSL
- LogInit: CURL_VERSION_IPV6
- LogInit: CURL_VERSION_ASYNCHDNS
- LogInit: CURL_VERSION_LARGEFILE
- LogInit: CURL_VERSION_IDN
- LogInit: CurlRequestOptions (configurable via config and command line):
- LogInit: - bVerifyPeer = true - Libcurl will verify peer certificate
- LogInit: - bUseHttpProxy = false - Libcurl will NOT use HTTP proxy
- LogInit: - bDontReuseConnections = false - Libcurl will reuse connections
- LogInit: - CertBundlePath = nullptr - Libcurl will use whatever was configured at build time.
- LogInit: Presizing for max 16777216 objects, including 0 objects not considered by GC, pre-allocating 0 bytes for permanent pool.
- LogInit: Object subsystem initialized
- LogInit: Selected Device Profile: [Windows]
- LogInit: Applying CVar settings loaded from the selected device profile: [Windows]
- LogInit: Computer: DESKTOP-Q63R49G
- LogInit: User: kimson
- LogInit: CPU Page size=65536, Cores=4
- LogInit: High frequency timer resolution =3.423912 MHz
- LogMemory: Memory total: Physical=15.9GB (16GB approx)
- LogMemory: Platform Memory Stats for Windows
- LogMemory: Process Physical Memory: 314.80 MB used, 314.80 MB peak
- LogMemory: Process Virtual Memory: 318.89 MB used, 318.89 MB peak
- LogMemory: Physical Memory: 2372.42 MB used, 16321.58 MB total
- LogMemory: Virtual Memory: 657.31 MB used, 134217728.00 MB total
- LogTextLocalizationManager: No translations for ('fi-FI') exist, falling back to 'en' for localization and internationalization data.
- LogD3D11RHI: D3D11 adapters:
- LogD3D11RHI: 0. 'NVIDIA GeForce GTX 780' (Feature Level 11_0)
- LogD3D11RHI: 3013MB of dedicated video memory, 0MB of dedicated system memory, and 8160MB of shared system memory, 1 output[s]
- LogD3D11RHI: 1. 'Microsoft Basic Render Driver' (Feature Level 11_0)
- LogD3D11RHI: 0MB of dedicated video memory, 0MB of dedicated system memory, and 8160MB of shared system memory, 0 output[s]
- LogD3D11RHI: Chosen D3D11 Adapter: 0
- LogWindowsTextInputMethodSystem:Display: IME system now deactivated.
- LogWindowsTextInputMethodSystem:Display: IME system now deactivated.
- LogD3D11RHI: Creating new Direct3DDevice
- LogD3D11RHI: Adapter Name: NVIDIA GeForce GTX 780
- LogD3D11RHI: Driver Version: 10.18.13.6822 (internal 10.18.13.6822)
- LogD3D11RHI: Driver Date: 5-19-2016
- LogRHI: Texture pool is 1361 MB (70% of 1945 MB)
- LogD3D11RHI: Async texture creation enabled
- LogShaderCompilers: Guid format shader working directory is -19 characters bigger than the processId version (../../../../../../Users/kimson/Documents/Unreal Projects/MyProject/Intermediate/Shaders/WorkingDirectory/5656/).
- LogShaderCompilers: Cleaned the shader compiler working directory 'C:/Users/kimson/AppData/Local/Temp/UnrealShaderWorkingDir/F0A15F9B476FEF7E647E129656E844A2/'.
- LogShaderCompilers:Display: Using Local Shader Compiler.
- LogTemp:Display: Loaded TP AllDesktopTargetPlatform
- LogTemp:Display: Loaded TP WindowsClientTargetPlatform
- LogTemp:Display: Loaded TP WindowsNoEditorTargetPlatform
- LogTemp:Display: Loaded TP WindowsServerTargetPlatform
- LogTemp:Display: Loaded TP WindowsTargetPlatform
- LogTemp:Display: Loaded TP AndroidTargetPlatform
- LogTemp:Display: Loaded TP Android_ASTCTargetPlatform
- LogTemp:Display: Loaded TP Android_ATCTargetPlatform
- LogTemp:Display: Loaded TP Android_DXTTargetPlatform
- LogTemp:Display: Loaded TP Android_ETC1TargetPlatform
- LogTemp:Display: Loaded TP Android_ETC2TargetPlatform
- LogTemp:Display: Loaded TP Android_MultiTargetPlatform
- LogTemp:Display: Loaded TP Android_PVRTCTargetPlatform
- LogTemp:Display: Loaded TP HTML5TargetPlatform
- LogTemp:Display: Loaded TP IOSTargetPlatform
- LogTemp:Display: Loaded TP TVOSTargetPlatform
- LogTemp:Display: Loaded TP LinuxNoEditorTargetPlatform
- LogTemp:Display: Loaded TP LinuxServerTargetPlatform
- LogTemp:Display: Loaded TP LinuxTargetPlatform
- LogTargetPlatformManager:Display: Building Assets For Windows
- LogDerivedDataCache:Display: Max Cache Size: 512 MB
- LogDerivedDataCache: Loaded boot cache 0.24s 46MB C:/Users/kimson/AppData/Local/UnrealEngine/4.11/DerivedDataCache/Boot.ddc.
- LogDerivedDataCache:Display: Loaded Boot cache: C:/Users/kimson/AppData/Local/UnrealEngine/4.11/DerivedDataCache/Boot.ddc
- LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file ../../../../../../Users/kimson/Documents/Unreal Projects/MyProject/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
- LogDerivedDataCache: Unable to find inner node Pak for hierarchical cache Hierarchy.
- LogDerivedDataCache: FDerivedDataBackendGraph: CompressedPak pak cache file ../../../../../../Users/kimson/Documents/Unreal Projects/MyProject/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
- LogDerivedDataCache: Unable to find inner node CompressedPak for hierarchical cache Hierarchy.
- LogDerivedDataCache:Display: Pak cache opened for reading ../../../Engine/DerivedDataCache/Compressed.ddp.
- LogDerivedDataCache: Using Local data cache path C:/Users/kimson/AppData/Local/UnrealEngine/Common/DerivedDataCache: Writable
- LogInit: Selected Device Profile: [Windows]
- LogContentStreaming: Texture pool size is 0.00 MB
- LogMaterial: Uniform references updated for custom material expression Custom.
- LogMeshUtilities: No automatic mesh reduction module available
- LogMeshUtilities: No automatic mesh merging module available
- LogMeshUtilities: No distributed automatic mesh merging module available
- LogUObjectArray: 27679 objects as part of root set at end of initial load.
- LogUObjectAllocator: 5591600 out of 0 bytes used by permanent object pool.
- LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool
- LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
- LogSlate: SlateFontCache - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
- LogSlate: SlateFontCache - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
- LogStreaming:Warning: Failed to read file '../../../Engine/Content/Editor/Slate/Common/Selection_16x.png' error.
- LogSlate: Could not find file for Slate resource: ../../../Engine/Content/Editor/Slate/Common/Selection_16x.png
- LogStreaming:Warning: Failed to read file '../../../Engine/Content/Editor/Slate/Common/Selection_16x.png' error.
- LogSlate: Could not find file for Slate resource: ../../../Engine/Content/Editor/Slate/Common/Selection_16x.png
- LogStreaming:Warning: Failed to read file '../../../Engine/Content/Editor/Slate/Common/Selection_16x.png' error.
- LogSlate: Could not find file for Slate resource: ../../../Engine/Content/Editor/Slate/Common/Selection_16x.png
- LogSubstanceCoreModule: Substance CPU Engine Loaded, Max Texture Size 2048
- LogUdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666.
- LogAssetRegistry: FAssetRegistry took 0.0234 seconds to start up
- SourceControl: Info Source control is disabled
- SourceControl: Info Source control is disabled
- SourceControl: Info Source control is disabled
- SourceControl: Info Source control is disabled
- LogHMD: Failed to initialize OpenVR with code 110
- LogEngine: Initializing Engine...
- LogAIModule: Creating AISystem for world NewWorld
- LogInit: XAudio2 using 'Speakers (High Definition Audio Device)' : 2 channels at 44.1 kHz using 16 bits per sample (channel mask 0x3)
- LogInit: FAudioDevice initialized.
- LogDerivedDataCache: Saved boot cache 0.02s 46MB C:/Users/kimson/AppData/Local/UnrealEngine/4.11/DerivedDataCache/Boot.ddc.
- LogInit: Texture streaming: Enabled
- LogInit: Transaction tracking system initialized
- BlueprintLog: New page: Editor Load
- LocalizationService: Info Localization service is disabled
- LogCook:Display: Max memory allowance for cook 8192mb
- LogCook:Display: Mobile HDR setting 1
- LogCook:Display: Done creating registry. It took 0.00s.
- LogFileCache: Scanning file cache for directory 'C:/Users/kimson/Documents/Unreal Projects/MyProject/Content/' took 0.04s
- SourceControl: Info Source control is disabled
- Cmd: MAP LOAD FILE="../../../../../../Users/kimson/Documents/Unreal Projects/MyProject/Content/FirstPersonBP/Maps/FirstPersonExampleMap.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=3
- LogEditorServer:Warning: Can't find file '../../../../../../Users/kimson/Documents/Unreal Projects/MyProject/Content/FirstPersonBP/Maps/FirstPersonExampleMap.umap'
- Cmd: MAP CHECKDEP NOCLEARLOG
- MapCheck: Info Map check complete: 0 Error(s), 0 Warning(s), took 28.061ms to complete.
- LogFileHelpers: Loading map 'FirstPersonExampleMap' took 0.029
- LogWindowsTextInputMethodSystem:Display: IME system now deactivated.
- LogCollectionManager: Loaded 0 collections in 0.002554 seconds
- LogFileCache: Scanning file cache for directory 'C:/Users/kimson/Documents/Unreal Projects/MyProject/Saved/Collections/' took 0.01s
- LogFileCache: Scanning file cache for directory 'C:/Users/kimson/Documents/Unreal Projects/MyProject/Content/Developers/kimson/Collections/' took 0.01s
- LogFileCache: Scanning file cache for directory 'C:/Users/kimson/Documents/Unreal Projects/MyProject/Content/Collections/' took 0.01s
- LogCollectionManager: Rebuilt the GUID cache for 0 collections in 0.000008 seconds
- LogContentBrowser: Native class hierarchy populated in 0.0061 seconds. Added 1994 classes and 349 folders.
- LogStats: UGameplayTagsManager::ConstructGameplayTagTree: Construct from data asset - 0.000 s
- LogStats: UGameplayTagsManager::ConstructGameplayTagTree: GameplayTagTreeChangedEvent.Broadcast - 0.000 s
- LogContentBrowser: Native class hierarchy updated for 'GameplayTags' in 0.0003 seconds. Added 12 classes and 0 folders.
- LogContentBrowser: Native class hierarchy updated for 'WidgetCarousel' in 0.0002 seconds. Added 0 classes and 0 folders.
- LogContentBrowser: Native class hierarchy updated for 'SuperSearch' in 0.0003 seconds. Added 1 classes and 2 folders.
- LogContentBrowser: Native class hierarchy updated for 'AddContentDialog' in 0.0003 seconds. Added 0 classes and 0 folders.
- LogContentBrowser: Native class hierarchy updated for 'SceneOutliner' in 0.0003 seconds. Added 1 classes and 2 folders.
- LogCrashTracker: Crashtracker disabled due to settings.
- LogUObjectGlobals:Warning: Failed to find object 'Class None.'
- LogContentBrowser: Native class hierarchy updated for 'HierarchicalLODOutliner' in 0.0003 seconds. Added 1 classes and 2 folders.
- LogLoad: Full Startup: 22.88 seconds (BP compile: 0.05 seconds)
- LogExternalProfiler: Found external profiler: VSPerf
- LogExternalProfiler: Using external profiler: VSPerf
- LogOcInput: OculusInput pre-init called
- LogContentStreaming: Texture pool size now 700 MB
- LogRenderer: Reallocating scene render targets to support 1264x516 (Frame:2).
- LogAssetRegistry: Asset discovery search completed in 3.5485 seconds
- LogCollectionManager: Rebuilt the object cache for 0 collections in 0.000000 seconds (found 0 objects)
- LogCollectionManager: Fixed up redirectors for 0 collections in 0.001498 seconds (updated 0 objects)
- LogAnimMontage:Warning: UAnimMontage::PostLoad: The actual sequence length for montage ANIM_44_Magnum_Fire_Montage does not match the length stored in the asset, please resave the montage asset.
- LogAnimMontage:Warning: UAnimMontage::PostLoad: The actual sequence length for montage ANIM_44_Magnum_Fire_Montage does not match the length stored in the asset, please resave the montage asset.
- LogAIModule: Creating AISystem for world TestLevel
- LogParticles:Warning: InitializeSystem called on an unregistered component. Template=/Game/InfinityBladeEffects/Effects/FX_Ambient/Fire/P_Env_Fire_Grate_01.P_Env_Fire_Grate_01 Component=/Game/Maps/TestLevel.TestLevel:PersistentLevel.CampFire2_1292.Fire
- LogParticles:Warning: InitializeSystem called on an unregistered component. Template=/Game/InfinityBladeEffects/Effects/FX_Ambient/Fire/P_Env_Fire_Grate_01.P_Env_Fire_Grate_01 Component=/Game/Maps/TestLevel.TestLevel:PersistentLevel.CampFire2_1292.Fire
- LogParticles:Warning: InitializeSystem called on an unregistered component. Template=/Game/InfinityBladeEffects/Effects/FX_Ambient/Fire/P_Env_Fire_Grate_01.P_Env_Fire_Grate_01 Component=/Game/Maps/TestLevel.TestLevel:PersistentLevel.CampFire2_1292.Fire
- Cmd: MAP LOAD FILE="../../../../../../Users/kimson/Documents/Unreal Projects/MyProject/Content/Maps/TestLevel.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=3
- LightingResults: New page: Lighting Build
- LogContentBrowser: Native class hierarchy updated for 'StatsViewer' in 0.0003 seconds. Added 5 classes and 0 folders.
- LoadErrors: New page: Loading map: TestLevel.umap
- MapCheck: New page: Map Check
- LightingResults: New page: Lighting Build
- LogEditorServer: Finished looking for orphan Actors (0.000 secs)
- Cmd: MAP CHECKDEP NOCLEARLOG
- MapCheck: Info Map check complete: 0 Error(s), 0 Warning(s), took 73.196ms to complete.
- LogFileHelpers: Loading map 'TestLevel' took 1.164
- Cmd: UpdateLandscapeEditorData -warnings
- Cmd: UpdateLandscapeEditorData
- MainFrameActions: Packaging (Windows (64-bit)): Running AutomationTool...
- MainFrameActions: Packaging (Windows (64-bit)): Program.Main: 2016-06-06T21:36:52.3751560Z: Running on WindowsHostPlatform as a 64-bit process.
- MainFrameActions: Packaging (Windows (64-bit)): Automation.ParseCommandLine: Parsing command line: -ScriptsForProject=C:/Users/kimson/Documents/Unreal Projects/MyProject/MyProject.uproject BuildCookRun -nocompile -nocompileeditor -installed -nop4 -project=C:/Users/kimson/Documents/Unreal Projects/MyProj
- MainFrameActions: Packaging (Windows (64-bit)): ect/MyProject.uproject -cook -stage -archive -archivedirectory=C:/Users/kimson/Desktop/test -package -clientconfig=Shipping -ue4exe=UE4Editor-Cmd.exe -pak -prereqs -nodebuginfo -targetplatform=Win64 -build -CrashReporter -utf8output
- MainFrameActions: Packaging (Windows (64-bit)): Automation.Process: Setting up command environment.
- MainFrameActions: Packaging (Windows (64-bit)): WindowsPlatform.get_Compiler: WARNING: Visual C++ 2015 toolchain does not appear to be correctly installed. Please verify that "Common Tools for Visual C++ 2015" was selected when installing Visual Studio 2015.
- MainFrameActions: Packaging (Windows (64-bit)): Automation.Process: Compiling scripts.
- MainFrameActions: Packaging (Windows (64-bit)): BuildCookRun.SetupParams: Setting up ProjectParams for C:\Users\kimson\Documents\Unreal Projects\MyProject\MyProject.uproject
- MainFrameActions: Packaging (Windows (64-bit)): Project.Build: ********** BUILD COMMAND STARTED **********
- MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.Run: Run: C:\Program Files (x86)\Epic Games\4.11\Engine\Binaries\DotNET\UnrealBuildTool.exe MyProject Win64 Shipping -Project="C:\Users\kimson\Documents\Unreal Projects\MyProject\MyProject.uproject" "C:\Users\kimson\Documents\Unreal Projects\
- MainFrameActions: Packaging (Windows (64-bit)): MyProject\MyProject.uproject" -remoteini="C:\Users\kimson\Documents\Unreal Projects\MyProject" -noxge -generatemanifest -NoHotReloadFromIDE
- MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: Visual C++ 2015 toolchain does not appear to be correctly installed. Please verify that "Common Tools for Visual C++ 2015" was selected when installing Visual Studio 2015.
- MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: Performing full C++ include scan (building a new target)
- MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.Run: Run: Took 1,2544137s to run UnrealBuildTool.exe, ExitCode=0
- MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.Run: Run: C:\Program Files (x86)\Epic Games\4.11\Engine\Binaries\DotNET\UnrealBuildTool.exe MyProject Win64 Shipping -Project="C:\Users\kimson\Documents\Unreal Projects\MyProject\MyProject.uproject" "C:\Users\kimson\Documents\Unreal Projects\
- MainFrameActions: Packaging (Windows (64-bit)): MyProject\MyProject.uproject" -remoteini="C:\Users\kimson\Documents\Unreal Projects\MyProject" -noxge -NoHotReloadFromIDE -ignorejunk
- MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: Visual C++ 2015 toolchain does not appear to be correctly installed. Please verify that "Common Tools for Visual C++ 2015" was selected when installing Visual Studio 2015.
- MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: Creating makefile for MyProject (no existing makefile)
- MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: Performing full C++ include scan (no include cache file)
- MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: ERROR: Failed to find cl.exe in the default toolchain directory C:\Program Files (x86)\Microsoft Visual Studio 14.0\Common7\Tools\../../VC/bin/x86_amd64\cl.exe. Please verify that "Common Tools for Visual C++ 2015" was selected when installing Visual Studio 2015.
- MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.Run: Run: Took 11,9270589s to run UnrealBuildTool.exe, ExitCode=5
- MainFrameActions: Packaging (Windows (64-bit)): Program.Main: ERROR: AutomationTool terminated with exception: AutomationTool.AutomationException: Command failed (Result:5): C:\Program Files (x86)\Epic Games\4.11\Engine\Binaries\DotNET\UnrealBuildTool.exe MyProject Win64 Shipping -Project="C:\Users\kims
- MainFrameActions: Packaging (Windows (64-bit)): on\Documents\Unreal Projects\MyProject\MyProject.uproject" "C:\Users\kimson\Documents\Unreal Projects\MyProject\MyProject.uproject" -remoteini="C:\Users\kimson\Documents\Unreal Projects\MyProject" -noxge -NoHotReloadFromIDE -ignorejunk. See logfile for details: 'UnrealBuildTool-2016.06.07-00.36.54.txt'
- MainFrameActions: Packaging (Windows (64-bit)): at AutomationTool.CommandUtils.RunAndLog(String App, String CommandLine, String Logfile, Int32 MaxSuccessCode, String Input, ERunOptions Options, Dictionary`2 EnvVars)
- MainFrameActions: Packaging (Windows (64-bit)): at AutomationTool.CommandUtils.RunUBT(CommandEnvironment Env, String UBTExecutable, String CommandLine, String LogName, Dictionary`2 EnvVars)
- MainFrameActions: Packaging (Windows (64-bit)): at AutomationTool.UE4Build.BuildWithUBT(String TargetName, UnrealTargetPlatform TargetPlatform, String Config, FileReference UprojectPath, Boolean ForceMonolithic, Boolean ForceNonUnity, Boolean ForceDebugInfo, Boolean ForceFlushMac, Boolean DisableXGE, String InAddArgs, Boolean ForceUnity, Dictionary`2 EnvV
- ars)
- MainFrameActions: Packaging (Windows (64-bit)): at AutomationTool.UE4Build.Build(BuildAgenda Agenda, Nullable`1 InDeleteBuildProducts, Boolean InUpdateVersionFiles, Boolean InForceNoXGE, Boolean InUseParallelExecutor, Boolean InForceNonUnity, Boolean InForceUnity, Boolean InShowProgress, Dictionary`2 PlatformEnvVars)
- MainFrameActions: Packaging (Windows (64-bit)): at Project.Build(BuildCommand Command, ProjectParams Params, Int32 WorkingCL, ProjectBuildTargets TargetMask)
- MainFrameActions: Packaging (Windows (64-bit)): at BuildCookRun.DoBuildCookRun(ProjectParams Params)
- MainFrameActions: Packaging (Windows (64-bit)): at AutomationTool.BuildCommand.Execute()
- MainFrameActions: Packaging (Windows (64-bit)): at AutomationTool.Automation.Execute(List`1 CommandsToExecute, CaselessDictionary`1 Commands)
- MainFrameActions: Packaging (Windows (64-bit)): at AutomationTool.Automation.Process(String[] CommandLine)
- MainFrameActions: Packaging (Windows (64-bit)): at AutomationTool.Program.MainProc(Object Param)
- MainFrameActions: Packaging (Windows (64-bit)): at AutomationTool.InternalUtils.RunSingleInstance(Func`2 Main, Object Param)
- MainFrameActions: Packaging (Windows (64-bit)): at AutomationTool.Program.Main()
- MainFrameActions: Packaging (Windows (64-bit)): Program.Main: AutomationTool exiting with ExitCode=5 (5)
- MainFrameActions: Packaging (Windows (64-bit)): Domain_ProcessExit
- MainFrameActions: Packaging (Windows (64-bit)): copying UAT log files...
- MainFrameActions: Packaging (Windows (64-bit)): BUILD FAILED
- PackagingResults:Error: Error Unknown Error
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