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- ** Executing...
- ** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vbsp.exe"
- ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" "C:\Users\William\Documents\Hammer\pl_dockyard_a13.vmf"
- Valve Software - vbsp.exe (Aug 2 2018)
- 12 threads
- materialPath: C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\materials
- Loading C:\Users\William\Documents\Hammer\pl_dockyard_a13.vmf
- ConVarRef mat_reduceparticles doesn't point to an existing ConVar
- Patching WVT material: maps/pl_dockyard_a13/nature/blendgroundtogravel004_wvt_patch
- Patching WVT material: maps/pl_dockyard_a13/nature/blendgroundtogravel009_wvt_patch
- Patching WVT material: maps/pl_dockyard_a13/cp_mountainlab/nature/groundtograss001_wvt_patch
- Patching WVT material: maps/pl_dockyard_a13/nature/blendgroundtogravel004_grass_wvt_patch
- Patching WVT material: maps/pl_dockyard_a13/pl_barnblitz/blendmetalroofsnow_03_wvt_patch
- Patching WVT material: maps/pl_dockyard_a13/pl_barnblitz/blendmetalroofsnow_02_wvt_patch
- fixing up env_cubemap materials on brush sides...
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
- **** leaked ****
- Entity prop_static (-512.00 2096.00 672.00) leaked!
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (4096.0 6656.0 698.5)
- Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (4608.0 7168.0 698.5)
- Leaf 0 contents:
- Leaf 1 contents: CONTENTS_SOLID
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (5120.0 6656.0 698.5)
- Leaf 0 contents:
- Leaf 1 contents: CONTENTS_SOLID
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (4104.0 5120.0 698.5)
- Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (4616.0 5120.0 698.5)
- Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (4096.0 5632.0 504.0)
- Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (4096.0 5952.0 1144.0)
- Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (4096.0 5632.0 1418.5)
- Leaf 0 contents: CONTENTS_SOLID
- Leaf 1 contents:
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs:
- *** Suppressing further FindPortalSide errors.... ***
- Processing areas...
- Brush 150614: areaportal brush doesn't touch two areas
- Brush 150614: areaportal brush doesn't touch two areas
- Brush 150614: areaportal brush doesn't touch two areas
- Brush 150614: areaportal brush doesn't touch two areas
- done (0)
- Building Faces...done (0)
- Chop Details...done (0)
- Find Visible Detail Sides...
- Merged 2764 detail faces...done (0)
- Merging details...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (1)
- *** Error: Skybox vtf files for skybox/sky_goldrush_01 weren't compiled with the same size texture and/or same flags!
- Can't load skybox file skybox/sky_goldrush_01 to build the default cubemap!
- *** Error: Skybox vtf files for skybox/sky_goldrush_01 weren't compiled with the same size texture and/or same flags!
- Can't load skybox file skybox/sky_goldrush_01 to build the default cubemap!
- Finding displacement neighbors...
- Found a displacement edge abutting multiple other edges.
- Warning: overflowed 1 displacement corner-neighbor lists.Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- WARNING: Map using power 4 displacements, terrain physics cannot be compressed, map will need additional memory and CPU.
- Degenerate Triangle
- (3951.00, 2896.00, 82.00), (3951.00, 2896.00, 82.00), (3950.78, 2896.00, 95.00)
- Degenerate Triangle
- (3951.00, 2896.00, 82.00), (3951.00, 2896.00, 82.00), (3950.22, 2896.00, 69.00)
- done (1) (14709101 bytes)
- Unable to load vertex data "models/props_skybox/barrel_crate_half_skybox.vvd"
- ** Executing...
- ** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vvis.exe"
- ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" -fast "C:\Users\William\Documents\Hammer\pl_dockyard_a13"
- Valve Software - vvis.exe (Aug 2 2018)
- fastvis = true
- 12 threads
- reading c:\users\william\documents\hammer\pl_dockyard_a13.bsp
- reading c:\users\william\documents\hammer\pl_dockyard_a13.prt
- LoadPortals: couldn't read c:\users\william\documents\hammer\pl_dockyard_a13.prt
- ** Executing...
- ** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vrad.exe"
- ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" -noextra "C:\Users\William\Documents\Hammer\pl_dockyard_a13"
- Valve Software - vrad.exe SSE (Jul 18 2018)
- Valve Radiosity Simulator
- 12 threads
- [Reading texlights from 'lights.rad']
- unknown light specifier type - lights
- [56 texlights parsed from 'lights.rad']
- Loading c:\users\william\documents\hammer\pl_dockyard_a13.bsp
- Setting up ray-trace acceleration structure... Done (4.62 seconds)
- 12280 faces
- 11 degenerate faces
- 1981201 square feet [285293056.00 square inches]
- 232 Displacements
- 72117 Square Feet [10384918.00 Square Inches]
- 12269 patches before subdivision
- 189047 patches after subdivision
- sun extent from map=0.087156
- 150 direct lights
- BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (16)
- BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (54)
- transfers 16517529, max 1332
- transfer lists: 126.0 megs
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #1 added RGB(815145, 600547, 492333)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Bounce #2 added RGB(134947, 87809, 67840)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #3 added RGB(23261, 13549, 10180)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #4 added RGB(4657, 2376, 1710)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #5 added RGB(956, 434, 302)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #6 added RGB(210, 84, 56)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #7 added RGB(47, 17, 11)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #8 added RGB(11, 3, 2)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Bounce #9 added RGB(3, 1, 0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #10 added RGB(1, 0, 0)
- Build Patch/Sample Hash Table(s).....Done<0.0455 sec>
- FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (9)
- FinalLightFace Done
- Computing detail prop lighting : 0...1...2...3...4...5...6...7...8...9...10
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (14)
- Writing leaf ambient...done
- Ready to Finish
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 65/1024 3120/49152 ( 6.3%)
- brushes 2590/8192 31080/98304 (31.6%)
- brushsides 17297/65536 138376/524288 (26.4%)
- planes 8046/65536 160920/1310720 (12.3%)
- vertexes 23155/65536 277860/786432 (35.3%)
- nodes 4362/65536 139584/2097152 ( 6.7%)
- texinfos 981/12288 70632/884736 ( 8.0%)
- texdata 147/2048 4704/65536 ( 7.2%)
- dispinfos 232/0 40832/0 ( 0.0%)
- disp_verts 67048/0 1340960/0 ( 0.0%)
- disp_tris 118784/0 237568/0 ( 0.0%)
- disp_lmsamples 240179/0 240179/0 ( 0.0%)
- faces 12280/65536 687680/3670016 (18.7%)
- hdr faces 0/65536 0/3670016 ( 0.0%)
- origfaces 7808/65536 437248/3670016 (11.9%)
- leaves 4428/65536 141696/2097152 ( 6.8%)
- leaffaces 16863/65536 33726/131072 (25.7%)
- leafbrushes 7162/65536 14324/131072 (10.9%)
- areas 4/256 32/2048 ( 1.6%)
- surfedges 93339/512000 373356/2048000 (18.2%)
- edges 58144/256000 232576/1024000 (22.7%)
- LDR worldlights 150/8192 13200/720896 ( 1.8%)
- HDR worldlights 0/8192 0/720896 ( 0.0%)
- leafwaterdata 2/32768 24/393216 ( 0.0%)
- waterstrips 1675/32768 16750/327680 ( 5.1%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 33423/65536 66846/131072 (51.0%)
- cubemapsamples 0/1024 0/16384 ( 0.0%)
- overlays 147/512 51744/180224 (28.7%)
- LDR lightdata [variable] 8199156/0 ( 0.0%)
- HDR lightdata [variable] 0/0 ( 0.0%)
- visdata [variable] 748229/16777216 ( 4.5%)
- entdata [variable] 170922/393216 (43.5%)
- LDR ambient table 4428/65536 17712/262144 ( 6.8%)
- HDR ambient table 4428/65536 17712/262144 ( 6.8%)
- LDR leaf ambient 22911/65536 641508/1835008 (35.0%)
- HDR leaf ambient 4428/65536 123984/1835008 ( 6.8%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/129632 ( 0.0%)
- dtl prp lght [variable] 1/4 (25.0%)
- HDR dtl prp lght [variable] 1/4 (25.0%)
- static props [variable] 1/67680 ( 0.0%)
- pakfile [variable] 3821/0 ( 0.0%)
- physics [variable] 14324352/4194304 (341.5%) VERY FULL!
- physics terrain [variable] 0/1048576 ( 0.0%)
- Level flags = 0
- Total triangle count: 37424
- Writing c:\users\william\documents\hammer\pl_dockyard_a13.bsp
- 1 minute, 41 seconds elapsed
- ** Executing...
- ** Command: Copy File
- ** Parameters: "C:\Users\William\Documents\Hammer\pl_dockyard_a13.bsp" "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\maps\pl_dockyard_a13.bsp"
- ** Executing...
- ** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\hl2.exe"
- ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" +map "pl_dockyard_a13" -steam
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