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Originickname Sep 21st, 2019 103 Never
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  1. --[[ FPS M1911 by KillerDarkness0105/Codex#6685]]--
  2.  
  3.  
  4. Player=game:GetService("Players").Originickname
  5. Character=Player.Character
  6. PlayerGui=Player.PlayerGui
  7. Backpack=Player.Backpack
  8. Torso=Character.Torso
  9. Head=Character.Head
  10. Humanoid=Character.Humanoid
  11. LeftArm=Character["Left Arm"]
  12. LeftLeg=Character["Left Leg"]
  13. RightArm=Character["Right Arm"]
  14. RightLeg=Character["Right Leg"]
  15. LS=Torso["Left Shoulder"]
  16. LH=Torso["Left Hip"]
  17. RS=Torso["Right Shoulder"]
  18. RH=Torso["Right Hip"]
  19. Face = Head.face
  20. Neck=Torso.Neck
  21. it=Instance.new
  22. attacktype=1
  23. attacktype2=1
  24. vt=Vector3.new
  25. it=Instance.new
  26. cf=CFrame.new
  27. cn=CFrame.new
  28. euler=CFrame.fromEulerAnglesXYZ
  29. angles=CFrame.Angles
  30. necko=cf(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  31. necko2=cf(0, -0.5, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  32. LHC0=cf(-1,-1,0,-0,-0,-1,0,1,0,1,0,0)
  33. LHC1=cf(-0.5,1,0,-0,-0,-1,0,1,0,1,0,0)
  34. RHC0=cf(1,-1,0,0,0,1,0,1,0,-1,-0,-0)
  35. RHC1=cf(0.5,1,0,0,0,1,0,1,0,-1,-0,-0)
  36. RootPart=Character.HumanoidRootPart
  37. RootJoint=RootPart.RootJoint
  38. RootCF=euler(-1.57,0,3.14)
  39. attack = false
  40. local Effects = {}
  41.  attackspeed = 0.14
  42.  df = false
  43.  Swing = 1
  44. local sine = 0
  45. local change = 1
  46. local val = 0
  47. local speed = 0
  48. local rs = game:GetService("RunService").Stepped
  49. cam = workspace.CurrentCamera
  50. local RbxUtility = LoadLibrary("RbxUtility")
  51. local Create = RbxUtility.Create
  52. deb = game:GetService("Debris")
  53. Player.CameraMode = 1
  54. local aim = false
  55. mouse = Player:GetMouse()
  56.  
  57.             local lerp = function(a, b, t)
  58.                     return a * (1 - t) + b * t
  59.  end
  60.  
  61.  
  62.  
  63.  
  64.  
  65.  
  66.  
  67.  
  68.  
  69.  
  70.              local accuracymain = Instance.new("ScreenGui", Player.PlayerGui)
  71.  
  72. accuracymain.Name = 'GunAccuracyFrame'
  73.  
  74. local accuracyFrame = Instance.new("Frame", accuracymain)
  75.  
  76. accuracyFrame.Size = UDim2.new(0, 30, 0, 30)
  77.  
  78. accuracyFrame.BackgroundTransparency = 1
  79.  
  80. game:service'RunService'.Stepped:connect(function()
  81.  
  82.     accuracyFrame.Position = UDim2.new(0, Player:GetMouse().X-accuracyFrame.Size.X.Offset/2, 0, Player:GetMouse().Y-accuracyFrame.Size.Y.Offset/2)
  83.  
  84. end)
  85.  
  86. local accuracy1 = Instance.new("Frame", accuracyFrame)
  87.  
  88. accuracy1.BackgroundColor = BrickColor.new("White")
  89.  
  90. accuracy1.Size = UDim2.new(0, 8, 0, 2)
  91.  
  92. accuracy1.Position = UDim2.new(0, 0, .5, -1)
  93.  
  94. local accuracy2 = Instance.new("Frame", accuracyFrame)
  95.  
  96. accuracy2.BackgroundColor = BrickColor.new("White")
  97.  
  98. accuracy2.Size = UDim2.new(0, 8, 0, 2)
  99.  
  100. accuracy2.Position = UDim2.new(1, -8, .5, -1)
  101.  
  102. local accuracy3 = Instance.new("Frame", accuracyFrame)
  103.  
  104. accuracy3.BackgroundColor = BrickColor.new("White")
  105.  
  106. accuracy3.Size = UDim2.new(0, 2, 0, 8)
  107.  
  108. accuracy3.Position = UDim2.new(.5, -1, 0, 0)
  109.  
  110. local accuracy4 = Instance.new("Frame", accuracyFrame)
  111.  
  112. accuracy4.BackgroundColor = BrickColor.new("White")
  113.  
  114. accuracy4.Size = UDim2.new(0, 2, 0, 8)
  115.  
  116. accuracy4.Position = UDim2.new(.5, -1, 1, -8)
  117.  
  118. accuracyFrame.Visible = true
  119.  
  120.              
  121.     mouse.Icon = "http://www.roblox.com/asset?id=75216962"
  122.        
  123.  
  124.  
  125.  
  126.  
  127.    
  128.  
  129. New = function(Object, Parent, Name, Data)
  130.     local Object = Instance.new(Object)
  131.     for Index, Value in pairs(Data or {}) do
  132.         Object[Index] = Value
  133.     end
  134.     Object.Parent = Parent
  135.     Object.Name = Name
  136.     return Object
  137. end
  138. K1911 = New("Model",Character,"K1911",{})
  139. Handle = New("Part",K1911,"Handle",{BrickColor = BrickColor.new("Dark stone grey"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.530000031, 1.11000001, 0.269999951),CFrame = CFrame.new(-34.6798782, 2.69211316, -16, 0.994522989, 0.104528531, 0, -0.104528464, 0.994521201, 0, 0, 0, 1.00000072),CanCollide = false,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.388235, 0.372549, 0.384314),})
  140. Triggermesh = New("Part",K1911,"Triggermesh",{BrickColor = BrickColor.new("Dark stone grey"),Reflectance = 0.10000000149012,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(0.179999992, 0.25999999, 0.0599999726),CFrame = CFrame.new(-34.2399559, 3.03731799, -15.9999371, 0.390543848, 0.920583785, -0.00219476013, 0.920583367, -0.390543371, 0.000196098365, -0.000676624477, -0.00209704484, -0.999998927),CanCollide = false,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.388235, 0.372549, 0.384314),})
  141. Mesh = New("SpecialMesh",Triggermesh,"Mesh",{Scale = Vector3.new(0.333333343, 0.466666669, 0.666666687),MeshId = "http://www.roblox.com/asset/?id=3270017",MeshType = Enum.MeshType.FileMesh,})
  142. mot = New("Motor",Triggermesh,"mot",{Part0 = Triggermesh,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.390543371, 0.920584202, -0.000676623837, 0.920582354, -0.39054364, -0.00209704298, -0.00219475664, 0.00019609835, -0.999997973),C1 = CFrame.new(0.401428223, 0.389298439, 6.29425049e-05, 0.994522274, -0.104528472, 0, 0.104528494, 0.994521677, 0, 0, 0, 1.00000024),})
  143. bullethole = New("Part",K1911,"bullethole",{BrickColor = BrickColor.new("Dark stone grey"),Material = Enum.Material.SmoothPlastic,Shape = Enum.PartType.Cylinder,Size = Vector3.new(0.809999943, 0.189999968, 0.189999968),CFrame = CFrame.new(-33.333004, 3.3820014, -16, 1.00000179, -9.68575478e-08, 0, -1.11758709e-07, 0.999998868, 0, 0, 0, 1.00000119),CanCollide = false,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.388235, 0.372549, 0.384314),})
  144. mot = New("Motor",bullethole,"mot",{Part0 = bullethole,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 1.00000036, -2.98023224e-08, 0, -1.49011612e-08, 0.999999762, 0, 0, 0, 1.00000024),C1 = CFrame.new(1.26737976, 0.826895952, 0, 0.994522274, -0.104528472, 0, 0.104528494, 0.994521677, 0, 0, 0, 1.00000024),})
  145. Part = New("Part",K1911,"Part",{Material = Enum.Material.SmoothPlastic,Reflectance = 0.11999999731779,Size = Vector3.new(1.98999989, 0.370000035, 0.289999992),CFrame = CFrame.new(-33.9300079, 3.37500191, -16, 1.00000036, -1.49011612e-08, 0, -2.23517418e-08, 0.999999762, 0, 0, 0, 1.00000024),CanCollide = false,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,})
  146. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 1.00000036, -2.23517418e-08, 0, -1.49011612e-08, 0.999999762, 0, 0, 0, 1.00000024),C1 = CFrame.new(0.674381256, 0.757531166, 0, 0.994522274, -0.104528472, 0, 0.104528494, 0.994521677, 0, 0, 0, 1.00000024),})
  147. Part = New("Part",K1911,"Part",{BrickColor = BrickColor.new("Dark stone grey"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(1.05999994, 0.179999977, 0.249999985),CFrame = CFrame.new(-33.8850136, 3.13003469, -16, 1.00000322, -1.71363354e-07, 0, -1.86264515e-07, 0.999997973, 0, 0, 0, 1.00000215),CanCollide = false,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.388235, 0.372549, 0.384314),})
  148. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 1.00000107, -6.70552254e-08, 0, -5.21540642e-08, 0.999999344, 0, 0, 0, 1.00000072),C1 = CFrame.new(0.744735718, 0.518609047, 0, 0.994522989, -0.104528464, 0, 0.104528531, 0.994521201, 0, 0, 0, 1.00000072),})
  149. Part = New("Part",K1911,"Part",{BrickColor = BrickColor.new("Dark stone grey"),Material = Enum.Material.SmoothPlastic,Shape = Enum.PartType.Cylinder,Size = Vector3.new(0.620000005, 0.229999989, 0.229999989),CFrame = CFrame.new(-33.2650108, 3.1581521, -16, 1.00000322, -1.71363354e-07, 0, -1.86264515e-07, 0.999997973, 0, 0, 0, 1.00000215),CanCollide = false,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.388235, 0.372549, 0.384314),})
  150. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 1.00000107, -6.70552254e-08, 0, -5.21540642e-08, 0.999999344, 0, 0, 0, 1.00000072),C1 = CFrame.new(1.35840225, 0.611380339, 0, 0.994522989, -0.104528464, 0, 0.104528531, 0.994521201, 0, 0, 0, 1.00000072),})
  151. Part = New("Part",K1911,"Part",{BrickColor = BrickColor.new("Dark stone grey"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.530000031, 1.07000005, 0.189999953),CFrame = CFrame.new(-34.611969, 2.67222261, -16, 0.994525135, 0.104528643, 0, -0.104528435, 0.99451983, 0, 0, 0, 1.00000215),CanCollide = false,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.388235, 0.372549, 0.384314),})
  152. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.994522989, -0.104528464, 0, 0.104528531, 0.994521201, 0, 0, 0, 1.00000072),C1 = CFrame.new(0.0696144104, -0.0126833916, 0, 0.994522989, -0.104528464, 0, 0.104528531, 0.994521201, 0, 0, 0, 1.00000072),})
  153. Clip = New("Part",K1911,"Clip",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.420000017, 1.07000005, 0.189999953),CFrame = CFrame.new(-34.6671104, 2.66717649, -16, 0.994525135, 0.104528643, 0, -0.104528435, 0.99451983, 0, 0, 0, 1.00000215),CanCollide = false,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.0666667, 0.0666667, 0.0666667),})
  154. mot = New("Motor",Clip,"mot",{Part0 = Clip,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.994522989, -0.104528464, 0, 0.104528531, 0.994521201, 0, 0, 0, 1.00000072),C1 = CFrame.new(0.0153045654, -0.023465395, 0, 0.994522989, -0.104528464, 0, 0.104528531, 0.994521201, 0, 0, 0, 1.00000072),})
  155. bhole = New("Part",K1911,"bhole",{BrickColor = BrickColor.new("Really black"),Material = Enum.Material.SmoothPlastic,Shape = Enum.PartType.Cylinder,Size = Vector3.new(1.66999996, 0.169999972, 0.169999972),CFrame = CFrame.new(-33.7600136, 3.38231826, -16, 1.00000322, -1.71363354e-07, 0, -1.86264515e-07, 0.999997973, 0, 0, 0, 1.00000215),CanCollide = false,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.0666667, 0.0666667, 0.0666667),})
  156. mot = New("Motor",bhole,"mot",{Part0 = bhole,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 1.00000107, -6.70552254e-08, 0, -5.21540642e-08, 0.999999344, 0, 0, 0, 1.00000072),C1 = CFrame.new(0.84267807, 0.782576561, 0, 0.994522989, -0.104528464, 0, 0.104528531, 0.994521201, 0, 0, 0, 1.00000072),})
  157. Part = New("Part",K1911,"Part",{BrickColor = BrickColor.new("Burnt Sienna"),Material = Enum.Material.Wood,Size = Vector3.new(0.370000064, 0.920000076, 0.280000001),CFrame = CFrame.new(-34.6795921, 2.66959429, -16, 0.994525135, 0.104528643, 0, -0.104528435, 0.99451983, 0, 0, 0, 1.00000215),CanCollide = false,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.415686, 0.223529, 0.0352941),})
  158. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.994522989, -0.104528464, 0, 0.104528531, 0.994521201, 0, 0, 0, 1.00000072),C1 = CFrame.new(0.00263977051, -0.0223655701, 0, 0.994522989, -0.104528464, 0, 0.104528531, 0.994521201, 0, 0, 0, 1.00000072),})
  159. Part = New("Part",K1911,"Part",{Material = Enum.Material.SmoothPlastic,Shape = Enum.PartType.Cylinder,Size = Vector3.new(0.289999962, 0.160000041, 0.160000041),CFrame = CFrame.new(-34.7095528, 2.37562132, -16, 1.09896426e-07, -1.71363354e-07, -1.00000322, -2.04281037e-14, 0.999997914, 1.86264515e-07, 1.00000215, 0, 1.09896298e-07),CanCollide = false,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,})
  160. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 1.09896185e-07, -7.10542736e-15, 1.00000072, -5.21540642e-08, 0.999999285, 0, -1.00000107, 6.70552254e-08, 1.09896142e-07),C1 = CFrame.new(0.00357055664, -0.317860126, 0, 0.994522989, -0.104528464, 0, 0.104528531, 0.994521201, 0, 0, 0, 1.00000072),})
  161. Part = New("Part",K1911,"Part",{Material = Enum.Material.SmoothPlastic,Shape = Enum.PartType.Cylinder,Size = Vector3.new(0.289999962, 0.160000026, 0.160000026),CFrame = CFrame.new(-34.6395531, 2.95001388, -16, 1.09896426e-07, -1.71363354e-07, -1.00000322, -2.04281037e-14, 0.999997795, 1.86264515e-07, 1.00000215, 0, 1.09896298e-07),CanCollide = false,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,})
  162. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 1.09896185e-07, -7.10542736e-15, 1.00000072, -5.21540642e-08, 0.999999166, 0, -1.00000107, 6.70552254e-08, 1.09896142e-07),C1 = CFrame.new(0.0131454468, 0.260703087, 0, 0.994522989, -0.104528464, 0, 0.104528531, 0.994521201, 0, 0, 0, 1.00000072),})
  163. Part = New("Part",K1911,"Part",{BrickColor = BrickColor.new("Really black"),Shape = Enum.PartType.Cylinder,Size = Vector3.new(0.189999953, 0.119999975, 0.119999975),CFrame = CFrame.new(-33.0400124, 3.15800071, -16, 1.00000322, -1.78813934e-07, 0, -1.86264515e-07, 0.999997735, 0, 0, 0, 1.00000215),CanCollide = false,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.0666667, 0.0666667, 0.0666667),})
  164. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 1.00000107, -6.70552254e-08, 0, -5.96046448e-08, 0.999999106, 0, 0, 0, 1.00000072),C1 = CFrame.new(1.58218384, 0.634748459, 0, 0.994522989, -0.104528464, 0, 0.104528531, 0.994521201, 0, 0, 0, 1.00000072),})
  165. Part = New("Part",K1911,"Part",{Material = Enum.Material.Metal,Size = Vector3.new(0.110000029, 0.109999999, 0.200000003),CFrame = CFrame.new(-34.8181458, 3.55000734, -15.9967442, 1.00000322, -1.86264515e-07, 0, -1.86264515e-07, 0.999997735, 0, 0, 0, 1.00000215),CanCollide = false,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,})
  166. mot = New("Motor",Part,"mot",{Part0 = Part,C1 = CFrame.new(-0.0431270599, 0.729999065, -0.00174999237, 1, 0, 0, 0, 1, 0, 0, 0, 1),})
  167. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 1.00000107, -6.70552254e-08, 0, -6.70552254e-08, 0.999999106, 0, 0, 0, 1.00000072),C1 = CFrame.new(-0.227184296, 0.838742256, 0.00325584412, 0.994522989, -0.104528464, 0, 0.104528531, 0.994521201, 0, 0, 0, 1.00000072),})
  168. Part = New("Part",K1911,"Part",{Material = Enum.Material.Metal,Size = Vector3.new(0.110000029, 0.0500000007, 0.0500000082),CFrame = CFrame.new(-34.8181458, 3.63000631, -16.0717449, 1.00000322, -1.86264515e-07, 0, -1.86264515e-07, 0.999997735, 0, 0, 0, 1.00000215),CanCollide = false,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,})
  169. mot = New("Motor",Part,"mot",{Part0 = Part,C1 = CFrame.new(-0.0431270599, 0.729999065, -0.00174999237, 1, 0, 0, 0, 1, 0, 0, 0, 1),})
  170. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 1.00000107, -6.70552254e-08, 0, -6.70552254e-08, 0.999999106, 0, 0, 0, 1.00000072),C1 = CFrame.new(-0.235546112, 0.918303013, -0.0717449188, 0.994522989, -0.104528464, 0, 0.104528531, 0.994521201, 0, 0, 0, 1.00000072),})
  171. Part = New("Part",K1911,"Part",{Material = Enum.Material.Metal,Size = Vector3.new(0.110000029, 0.0500000007, 0.0500000007),CFrame = CFrame.new(-34.8181419, 3.62999988, -15.9217443, 1.00000322, -1.86264515e-07, 0, -1.86264515e-07, 0.999997735, 0, 0, 0, 1.00000215),CanCollide = false,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,})
  172. mot = New("Motor",Part,"mot",{Part0 = Part,C1 = CFrame.new(-0.0431270599, 0.729999065, -0.00174999237, 1, 0, 0, 0, 1, 0, 0, 0, 1),})
  173. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 1.00000107, -6.70552254e-08, 0, -6.70552254e-08, 0.999999106, 0, 0, 0, 1.00000072),C1 = CFrame.new(-0.235542297, 0.918297052, 0.0782556534, 0.994522989, -0.104528464, 0, 0.104528531, 0.994521201, 0, 0, 0, 1.00000072),})
  174. Part = New("Part",K1911,"Part",{BrickColor = BrickColor.new("Dark stone grey"),Material = Enum.Material.SmoothPlastic,Size = Vector3.new(0.10999997, 0.179999977, 0.0500000007),CFrame = CFrame.new(-34.220005, 3.02002287, -16, 0.981630385, -0.190809816, 0, 0.190808371, 0.981624961, 0, 0, 0, 1.00000215),CanCollide = false,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.388235, 0.372549, 0.384314),})
  175. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.981628299, 0.190808743, 0, -0.19080928, 0.981626272, 0, 0, 0, 1.00000072),C1 = CFrame.new(0.42307663, 0.374183416, 0, 0.994522989, -0.104528464, 0, 0.104528531, 0.994521201, 0, 0, 0, 1.00000072),})
  176. Part = New("Part",K1911,"Part",{Material = Enum.Material.Metal,Size = Vector3.new(0.100000069, 0.139999986, 0.0800000057),CFrame = CFrame.new(-33.0113029, 3.55999947, -16, 1.00000322, -1.78813934e-07, 0, -2.01165676e-07, 0.999997735, 0, 0, 0, 1.00000215),CanCollide = false,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,})
  177. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 1.00000107, -8.19563866e-08, 0, -5.96046448e-08, 0.999999106, 0, 0, 0, 1.00000072),C1 = CFrame.new(1.56871414, 1.03754616, 0, 0.994522989, -0.104528464, 0, 0.104528531, 0.994521201, 0, 0, 0, 1.00000072),})
  178. Part = New("Part",K1911,"Part",{Material = Enum.Material.Metal,Shape = Enum.PartType.Cylinder,Size = Vector3.new(0.080000028, 0.119999945, 0.119999945),CFrame = CFrame.new(-34.9629974, 3.43419743, -16, 0, -1.86264515e-07, 1.00000334, 0, 0.999997735, -1.93715096e-07, -1.00000226, 0, 0),CanCollide = false,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,})
  179. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0, 0, -1.00000083, -6.70552254e-08, 0.999999106, 0, 1.00000119, -7.4505806e-08, 0),C1 = CFrame.new(-0.359138489, 0.708425283, 0, 0.994522989, -0.104528464, 0, 0.104528531, 0.994521201, 0, 0, 0, 1.00000072),})
  180. Part = New("Part",K1911,"Part",{Material = Enum.Material.Metal,Size = Vector3.new(0.120000049, 0.160000026, 0.0800000727),CFrame = CFrame.new(-34.9034996, 3.41254854, -16, 0.777148902, 0.62932241, 0, -0.629318953, 0.777144134, 0, 0, 0, 1.00000238),CanCollide = false,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,})
  181. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.777147114, -0.629319727, 0, 0.629321098, 0.777145267, 0, 0, 0, 1.00000095),C1 = CFrame.new(-0.297702789, 0.693114519, 0, 0.994522989, -0.104528464, 0, 0.104528531, 0.994521201, 0, 0, 0, 1.00000072),})
  182. Part = New("Part",K1911,"Part",{Transparency = 1,Transparency = 1,Size = Vector3.new(0.459999889, 0.24000001, 0.179999948),CFrame = CFrame.new(-33.6749954, 3.41999912, -15.9449997, 1.00000358, -1.93715096e-07, 0, -2.01165676e-07, 0.999997735, 0, 0, 0, 1.00000238),CanCollide = false,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,})
  183. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 1.00000143, -8.19563866e-08, 0, -7.4505806e-08, 0.999999106, 0, 0, 0, 1.00000095),C1 = CFrame.new(0.923290253, 0.828937769, 0.0550003052, 0.994522989, -0.104528464, 0, 0.104528531, 0.994521201, 0, 0, 0, 1.00000072),})
  184.  
  185.                  local NewInstance = function(instance,parent,properties)
  186.             local inst = Instance.new(instance,parent)
  187.             if(properties)then
  188.                 for i,v in next, properties do
  189.                     pcall(function() inst[i] = v end)
  190.                 end
  191.             end
  192.             return inst;
  193.         end
  194.        
  195.        
  196.         local HW = NewInstance('Weld',Character,{Part0=RightArm,Part1=Handle,C0 = CFrame.new(0,-0.72,-0.14)*CFrame.Angles(math.rad(-95),math.rad(90),math.rad(0))})
  197.        
  198.        
  199.        
  200.                
  201.                        so = function(id,par,vol,pit)
  202.         coroutine.resume(coroutine.create(function()
  203.         local sou = Instance.new("Sound",par or workspace)
  204.         sou.Volume=vol
  205.         sou.Pitch=pit or 1
  206.         sou.SoundId=id
  207.         sou:play()
  208.         game:GetService("Debris"):AddItem(sou,8)
  209.         end))
  210.         end
  211.        
  212.        
  213.     function clerp(a,b,t)
  214.         local qa = {QuaternionFromCFrame(a)}
  215.         local qb = {QuaternionFromCFrame(b)}
  216.         local ax, ay, az = a.x, a.y, a.z
  217.         local bx, by, bz = b.x, b.y, b.z
  218.         local _t = 1-t
  219.         return QuaternionToCFrame(_t*ax + t*bx, _t*ay + t*by, _t*az + t*bz,QuaternionSlerp(qa, qb, t))
  220.         end
  221.          
  222.         function QuaternionFromCFrame(cf)
  223.         local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  224.         local trace = m00 + m11 + m22
  225.         if trace > 0 then
  226.         local s = math.sqrt(1 + trace)
  227.         local recip = 0.5/s
  228.         return (m21-m12)*recip, (m02-m20)*recip, (m10-m01)*recip, s*0.5
  229.         else
  230.         local i = 0
  231.         if m11 > m00 then
  232.         i = 1
  233.         end
  234.         if m22 > (i == 0 and m00 or m11) then
  235.         i = 2
  236.         end
  237.         if i == 0 then
  238.         local s = math.sqrt(m00-m11-m22+1)
  239.         local recip = 0.5/s
  240.         return 0.5*s, (m10+m01)*recip, (m20+m02)*recip, (m21-m12)*recip
  241.         elseif i == 1 then
  242.         local s = math.sqrt(m11-m22-m00+1)
  243.         local recip = 0.5/s
  244.         return (m01+m10)*recip, 0.5*s, (m21+m12)*recip, (m02-m20)*recip
  245.         elseif i == 2 then
  246.         local s = math.sqrt(m22-m00-m11+1)
  247.         local recip = 0.5/s return (m02+m20)*recip, (m12+m21)*recip, 0.5*s, (m10-m01)*recip
  248.         end
  249.         end
  250.         end
  251.        
  252.  
  253.        
  254.         function QuaternionToCFrame(px, py, pz, x, y, z, w)
  255.         local xs, ys, zs = x + x, y + y, z + z
  256.         local wx, wy, wz = w*xs, w*ys, w*zs
  257.         local xx = x*xs
  258.         local xy = x*ys
  259.         local xz = x*zs
  260.         local yy = y*ys
  261.         local yz = y*zs
  262.         local zz = z*zs
  263.         return CFrame.new(px, py, pz,1-(yy+zz), xy - wz, xz + wy,xy + wz, 1-(xx+zz), yz - wx, xz - wy, yz + wx, 1-(xx+yy))
  264.         end
  265.         function QuaternionSlerp(a, b, t)
  266.         local cosTheta = a[1]*b[1] + a[2]*b[2] + a[3]*b[3] + a[4]*b[4]
  267.         local startInterp, finishInterp;
  268.         if cosTheta >= 0.0001 then
  269.         if (1 - cosTheta) > 0.0001 then
  270.         local theta = math.acos(cosTheta)
  271.         local invSinTheta = 1/math.sin(theta)
  272.         startInterp = math.sin((1-t)*theta)*invSinTheta
  273.         finishInterp = math.sin(t*theta)*invSinTheta  
  274.         else
  275.         startInterp = 1-t
  276.         finishInterp = t
  277.         end
  278.         else
  279.         if (1+cosTheta) > 0.0001 then
  280.         local theta = math.acos(-cosTheta)
  281.         local invSinTheta = 1/math.sin(theta)
  282.         startInterp = math.sin((t-1)*theta)*invSinTheta
  283.         finishInterp = math.sin(t*theta)*invSinTheta
  284.         else
  285.         startInterp = t-1
  286.         finishInterp = t
  287.         end
  288.         end
  289.         return a[1]*startInterp + b[1]*finishInterp, a[2]*startInterp + b[2]*finishInterp, a[3]*startInterp + b[3]*finishInterp, a[4]*startInterp + b[4]*finishInterp
  290.         end
  291.             mouse=Player:GetMouse()
  292. --save shoulders
  293.         RSH, LSH=nil, nil
  294.         --welds
  295.         RW, LW=Instance.new("Weld"), Instance.new("Weld")
  296.         RW.Name="Right Shoulder" LW.Name="Left Shoulder"
  297.         LH=Torso["Left Hip"]
  298.         RH=Torso["Right Hip"]
  299.         TorsoColor=Torso.BrickColor
  300.         function NoOutline(Part)
  301.         Part.TopSurface,Part.BottomSurface,Part.LeftSurface,Part.RightSurface,Part.FrontSurface,Part.BackSurface = 10,10,10,10,10,10
  302.         end
  303.         player=Player
  304.         ch=Character
  305.         RSH=ch.Torso["Right Shoulder"]
  306.         LSH=ch.Torso["Left Shoulder"]
  307.         --
  308.         RSH.Parent=nil
  309.         LSH.Parent=nil
  310.         --
  311.         RW.Name="Right Shoulder"
  312.         RW.Part0=ch.Torso
  313.         RW.C0=cf(1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.3, 0, -0.5)
  314.         RW.C1=cf(0, 0.5, 0)
  315.         RW.Part1=ch["Right Arm"]
  316.         RW.Parent=ch.Torso
  317.         --
  318.         LW.Name="Left Shoulder"
  319.         LW.Part0=ch.Torso
  320.         LW.C0=cf(-1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.7, 0, 0.8)
  321.         LW.C1=cf(0, 0.5, 0)
  322.         LW.Part1=ch["Left Arm"]
  323.         LW.Parent=ch.Torso
  324.        
  325.                     ArtificialHB = Instance.new("BindableEvent", script)
  326.         ArtificialHB.Name = "Heartbeat"
  327.          
  328.         script:WaitForChild("Heartbeat")
  329.          
  330.         frame = 1 / 80
  331.         tf = 0
  332.         allowframeloss = false
  333.         tossremainder = false
  334.         lastframe = tick()
  335.         script.Heartbeat:Fire()
  336.         game:GetService("RunService").Heartbeat:connect(function(s, p)
  337.             tf = tf + s
  338.             if tf >= frame then
  339.                 if allowframeloss then
  340.                     script.Heartbeat:Fire()
  341.                     lastframe = tick()
  342.                 else
  343.                     for i = 1, math.floor(tf / frame) do
  344.                         script.Heartbeat:Fire()
  345.                     end
  346.                     lastframe = tick()
  347.                 end
  348.                 if tossremainder then
  349.                     tf = 0
  350.                 else
  351.                     tf = tf - frame * math.floor(tf / frame)
  352.                 end
  353.             end
  354.         end)
  355.          
  356. --[[]
  357.         function swait(num)
  358.             if num == 0 or num == nil then
  359.                 ArtificialHB.Event:wait()
  360.             else
  361.                 for i = 0, num do
  362.                     ArtificialHB.Event:wait()
  363.                 end
  364.             end
  365.     end
  366.  
  367.     ]]
  368.    
  369.  
  370.     function swait(num)
  371.     if num == 0 or num == nil then
  372.         game:service("RunService").Stepped:wait()
  373.     else
  374.         for i = 0, num do
  375.             game:service("RunService").Stepped:wait()
  376.         end
  377.     end
  378. end
  379.  
  380.  
  381. game:GetService("UserInputService").MouseIconEnabled = false
  382.  
  383.  
  384.  
  385.  
  386.  
  387.  
  388.  
  389.  
  390.  
  391.  
  392.  
  393.  
  394.  
  395.  
  396.         function RemoveOutlines(part)
  397.             part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
  398.         end
  399.            
  400.  
  401.  
  402.  
  403.  
  404.  
  405.  
  406.  
  407.  
  408.  
  409.         F1 = Instance.new("Folder", Character)
  410.         F1.Name = "Effects Folder"
  411.         F2 = Instance.new("Folder", F1)
  412.         F2.Name = "Effects"
  413.         Triangle = function(a, b, c)
  414.         end
  415.        
  416. MagicBlock = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type, parent)
  417.   local prt = part(3, workspace, 0, 0, brickcolor, "Effect", vt())
  418.   prt.Anchored = true
  419.   prt.CFrame = cframe
  420.   msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, z1))
  421.   game:GetService("Debris"):AddItem(prt, 10)
  422.   if Type == 1 or Type == nil then
  423.     table.insert(Effects, {prt, "Block1", delay, x3, y3, z3, msh})
  424.   else
  425.     if Type == 2 then
  426.       table.insert(Effects, {prt, "Block2", delay, x3, y3, z3, msh})
  427.     else
  428.       if Type == 3 then
  429.         table.insert(Effects, {prt, "Block3", delay, x3, y3, z3, msh, prt.CFrame * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 0})
  430.       end
  431.     end
  432.   end
  433. end
  434. MagicSkull = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, goe)
  435.   local prt = part(3, workspace, 0, 0, brickcolor, "Effect", vt())
  436.   prt.Anchored = true
  437.   prt.CFrame = cframe
  438.   msh = mesh("SpecialMesh", prt, "FileMesh", "14028428", vt(0, 0, 0), vt(x1, y1, z1))
  439.   game:GetService("Debris"):AddItem(prt, 10)
  440.   table.insert(Effects, {prt, "Skull", delay, x3, y3, z3, msh, goe})
  441. end
  442. MagicCircle = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  443.   local prt = part(3, workspace, 0, 0, brickcolor, "Effect", vt())
  444.   prt.Anchored = true
  445.   prt.CFrame = cframe
  446.   local msh = mesh("SpecialMesh", prt, "Sphere", "nil", vt(0, 0, 0), vt(x1, y1, z1))
  447.   game:GetService("Debris"):AddItem(prt, 10)
  448.   table.insert(Effects, {prt, "Cylinder", delay, x3, y3, z3, msh})
  449. end
  450. MagicRing = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  451.   local prt = part(3, workspace, 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5))
  452.   prt.Anchored = true
  453.   prt.CFrame = cframe * cf(x2, y2, z2)
  454.   local msh = mesh("SpecialMesh", prt, "FileMesh", "3270017", vt(0, 0, 0), vt(x1, y1, z1))
  455.   game:GetService("Debris"):AddItem(prt, 10)
  456.   table.insert(Effects, {prt, "Cylinder", delay, x3, y3, z3, msh})
  457. end
  458. MagicCircle2 = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, push)
  459.   local prt = part(3, workspace, 0, 0, brickcolor, "Effect", vt())
  460.   prt.Anchored = true
  461.   prt.CFrame = cframe
  462.   local msh = mesh("SpecialMesh", prt, "Sphere", "nil", vt(0, 0, 0), vt(x1, y1, z1))
  463.   game:GetService("Debris"):AddItem(prt, 10)
  464.   table.insert(Effects, {prt, "Blood", delay, x3, y3, z3, msh, push})
  465. end
  466. MagicCylinder = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  467.   local prt = part(3, workspace, 0, 0, brickcolor, "Effect", vt())
  468.   prt.Anchored = true
  469.   prt.CFrame = cframe
  470.   local msh = mesh("CylinderMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, z1))
  471.   game:GetService("Debris"):AddItem(prt, 10)
  472.   table.insert(Effects, {prt, "Cylinder", delay, x3, y3, z3, msh})
  473. end
  474. MagicCylinder2 = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, goe)
  475.   local prt = part(3, workspace, 0, 0, brickcolor, "Effect", vt())
  476.   prt.Anchored = true
  477.   prt.CFrame = cframe
  478.   local msh = mesh("CylinderMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, z1))
  479.   game:GetService("Debris"):AddItem(prt, 10)
  480.   table.insert(Effects, {prt, "Cylinder2", delay, x3, y3, z3, msh, goe})
  481. end
  482. MagicHead = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  483.   local prt = part(3, workspace, 0, 0, brickcolor, "Effect", vt())
  484.   prt.Anchored = true
  485.   prt.CFrame = cframe
  486.   local msh = mesh("SpecialMesh", prt, "Head", "nil", vt(0, 0, 0), vt(x1, y1, z1))
  487.   game:GetService("Debris"):AddItem(prt, 10)
  488.   table.insert(Effects, {prt, "Cylinder", delay, x3, y3, z3, msh})
  489. end
  490. ClangEffect = function(brickcolor, cframe, duration, decrease, size, power)
  491.   local prt = part(3, workspace, 0, 1, brickcolor, "Effect", vt())
  492.   prt.Anchored = true
  493.   prt.CFrame = cframe
  494.   local msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(5, 5, 5))
  495.   game:GetService("Debris"):AddItem(prt, 10)
  496.   table.insert(Effects, {prt, "CylinderClang", duration, decrease, size, power, prt.CFrame, nil})
  497. end
  498. MagicWave = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  499.   local prt = part(3, workspace, 0, 0, brickcolor, "Effect", vt())
  500.   prt.Anchored = true
  501.   prt.CFrame = cframe
  502.   local msh = mesh("SpecialMesh", prt, "FileMesh", "20329976", vt(0, 0, 0), vt(x1, y1, z1))
  503.   game:GetService("Debris"):AddItem(prt, 10)
  504.   table.insert(Effects, {prt, "Cylinder", delay, x3, y3, z3, msh})
  505. end
  506. MagicFire = function(brickcolor, cframe, x1, y1, z1, delay)
  507.   local prt = part(3, workspace, 0, 0, brickcolor, "Effect", vt())
  508.   prt.Anchored = true
  509.   prt.CFrame = cframe
  510.   msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, z1))
  511.   game:GetService("Debris"):AddItem(prt, 10)
  512.   table.insert(Effects, {prt, "Fire", delay, 1, 1, 1, msh})
  513. end
  514. MagicFireWave = function(brickcolor, cframe, x1, y1, z1)
  515.   local prt = part(3, workspace, 0, 1, brickcolor, "Effect", vt())
  516.   prt.Anchored = true
  517.   prt.CFrame = cframe
  518.   msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, z1))
  519.   d = Instance.new("Decal")
  520.   d.Parent = prt
  521.   d.Texture = "http://www.roblox.com/asset/?id=26356434"
  522.   d.Face = "Top"
  523.   d = Instance.new("Decal")
  524.   d.Parent = prt
  525.   d.Texture = "http://www.roblox.com/asset/?id=26356434"
  526.   d.Face = "Bottom"
  527.   game:GetService("Debris"):AddItem(prt, 10)
  528.   table.insert(Effects, {prt, "FireWave", 1, 30, math.random(400, 600) / 100, msh})
  529. end
  530. ElecEffect = function(cff, x, y, z)
  531.   local prt = part(3, workspace, 0, 0, BrickColor.new("White"), "Part", vt(1, 1, 1))
  532.   prt.Anchored = true
  533.   prt.CFrame = cff * cf(math.random(-x, x), math.random(-y, y), math.random(-z, z))
  534.   prt.CFrame = cf(prt.Position)
  535.   game:GetService("Debris"):AddItem(prt, 10)
  536.   xval = math.random() / 3
  537.   yval = math.random() / 3
  538.   zval = math.random() / 3
  539.   msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(xval, yval, zval))
  540.   Effects[#Effects + 1] = {prt, "Elec", 0.2, x, y, z, xval, yval, zval, msh}
  541. end
  542.        
  543.         function FindNearestTorso(Position, Distance, SinglePlayer)
  544.             if SinglePlayer then
  545.                 return (SinglePlayer.Torso.CFrame.p - Position).magnitude < Distance
  546.             end
  547.             local List = {}
  548.             for i, v in pairs(workspace:GetChildren()) do
  549.                 if v:IsA("Model") then
  550.                     if v:findFirstChild("Torso") then
  551.                         if v ~= Character then
  552.                             if (v.Torso.Position - Position).magnitude <= Distance then
  553.                                 table.insert(List, v)
  554.                             end
  555.                         end
  556.                     end
  557.                 end
  558.             end
  559.             return List
  560.         end
  561.        
  562.        
  563.         function CreatePart(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  564.     local Part = Create("Part"){
  565.         Parent = Parent,
  566.         Reflectance = Reflectance,
  567.         Transparency = Transparency,
  568.         CanCollide = false,
  569.         Locked = true,
  570.         BrickColor = BrickColor.new(tostring(BColor)),
  571.         Name = Name,
  572.         Size = Size,
  573.         Material = Material,
  574.     }
  575.     RemoveOutlines(Part)
  576.     return Part
  577. end
  578.    
  579. function CreateMesh(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  580.     local Msh = Create(Mesh){
  581.         Parent = Part,
  582.         Offset = OffSet,
  583.         Scale = Scale,
  584.     }
  585.     if Mesh == "SpecialMesh" then
  586.         Msh.MeshType = MeshType
  587.         Msh.MeshId = MeshId
  588.     end
  589.     return Msh
  590. end
  591.        
  592.        
  593.        
  594. function BlockEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
  595.     local prt = CreatePart(workspace, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  596.     prt.Anchored = true
  597.     prt.CFrame = cframe
  598.     local msh = CreateMesh("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  599.     game:GetService("Debris"):AddItem(prt, 10)
  600.     if Type == 1 or Type == nil then
  601.         table.insert(Effects, {
  602.             prt,
  603.             "Block1",
  604.             delay,
  605.             x3,
  606.             y3,
  607.             z3,
  608.             msh
  609.         })
  610.     elseif Type == 2 then
  611.         table.insert(Effects, {
  612.             prt,
  613.             "Block2",
  614.             delay,
  615.             x3,
  616.             y3,
  617.             z3,
  618.             msh
  619.         })
  620.     end
  621. end
  622.  
  623. function SphereEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  624.     local prt = CreatePart(workspace, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  625.     prt.Anchored = true
  626.     prt.CFrame = cframe
  627.     prt.Name = "prt"
  628.     local msh = CreateMesh("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  629.     game:GetService("Debris"):AddItem(prt, 10)
  630.     table.insert(Effects, {
  631.         prt,
  632.         "Cylinder",
  633.         delay,
  634.         x3,
  635.         y3,
  636.         z3,
  637.         msh
  638.     })
  639. end
  640.  
  641. function RingEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  642. local prt=CreatePart(workspace,"Neon",0,0,brickcolor,"Effect",vt(.5,.5,.5))--part(3,workspace,"SmoothPlastic",0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
  643. prt.Anchored=true
  644. prt.CFrame=cframe
  645. msh=CreateMesh("SpecialMesh",prt,"FileMesh","http://www.roblox.com/asset/?id=3270017",vt(0,0,0),vt(x1,y1,z1))
  646. game:GetService("Debris"):AddItem(prt,2)
  647. coroutine.resume(coroutine.create(function(Part,Mesh,num)
  648. for i=0,1,delay do
  649. swait()
  650. Part.Transparency=i
  651. Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
  652. end
  653. Part.Parent=nil
  654. end),prt,msh,(math.random(0,1)+math.random())/5)
  655. end
  656.  
  657. function CylinderEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  658.     local prt = CreatePart(workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  659.     prt.Anchored = true
  660.     prt.CFrame = cframe
  661.     local msh = CreateMesh("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  662.     game:GetService("Debris"):AddItem(prt, 10)
  663.     table.insert(Effects, {
  664.         prt,
  665.         "Cylinder",
  666.         delay,
  667.         x3,
  668.         y3,
  669.         z3,
  670.         msh
  671.     })
  672. end
  673.  
  674. function WaveEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  675.     local prt = CreatePart(workspace, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  676.     prt.Anchored = true
  677.     prt.CFrame = cframe
  678.     local msh = CreateMesh("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  679.     game:GetService("Debris"):AddItem(prt, 10)
  680.     table.insert(Effects, {
  681.         prt,
  682.         "Cylinder",
  683.         delay,
  684.         x3,
  685.         y3,
  686.         z3,
  687.         msh
  688.     })
  689. end
  690.  
  691. function SpecialEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  692.     local prt = CreatePart(workspace, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  693.     prt.Anchored = true
  694.     prt.CFrame = cframe
  695.     local msh = CreateMesh("SpecialMesh", prt, "FileMesh", "rbxassetid://24388358", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  696.     game:GetService("Debris"):AddItem(prt, 10)
  697.     table.insert(Effects, {
  698.         prt,
  699.         "Cylinder",
  700.         delay,
  701.         x3,
  702.         y3,
  703.         z3,
  704.         msh
  705.     })
  706. end
  707.  
  708.  
  709. function MoonEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  710.     local prt = CreatePart(workspace, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  711.     prt.Anchored = true
  712.     prt.CFrame = cframe
  713.     local msh = CreateMesh("SpecialMesh", prt, "FileMesh", "rbxassetid://259403370", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  714.     game:GetService("Debris"):AddItem(prt, 10)
  715.     table.insert(Effects, {
  716.         prt,
  717.         "Cylinder",
  718.         delay,
  719.         x3,
  720.         y3,
  721.         z3,
  722.         msh
  723.     })
  724. end
  725.  
  726. function HeadEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  727.     local prt = CreatePart(workspace, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  728.     prt.Anchored = true
  729.     prt.CFrame = cframe
  730.     local msh = CreateMesh("SpecialMesh", prt, "Head", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  731.     game:GetService("Debris"):AddItem(prt, 10)
  732.     table.insert(Effects, {
  733.         prt,
  734.         "Cylinder",
  735.         delay,
  736.         x3,
  737.         y3,
  738.         z3,
  739.         msh
  740.     })
  741. end
  742.  
  743. function BreakEffect(brickcolor, cframe, x1, y1, z1)
  744.     local prt = CreatePart(workspace, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  745.     prt.Anchored = true
  746.     prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  747.     local msh = CreateMesh("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  748.     local num = math.random(10, 50) / 1000
  749.     game:GetService("Debris"):AddItem(prt, 10)
  750.     table.insert(Effects, {
  751.         prt,
  752.         "Shatter",
  753.         num,
  754.         prt.CFrame,
  755.         math.random() - math.random(),
  756.         0,
  757.         math.random(50, 100) / 100
  758.     })
  759. end
  760.        
  761. function FindNearestHead(Position, Distance, SinglePlayer)
  762.     if SinglePlayer then
  763.         return Distance > (SinglePlayer.Torso.CFrame.p - Position).magnitude
  764.     end
  765.     local List = {}
  766.     for i, v in pairs(workspace:GetChildren()) do
  767.         if v:IsA("Model") and v:findFirstChild("Head") and v ~= Character and Distance >= (v.Head.Position - Position).magnitude then
  768.             table.insert(List, v)
  769.         end
  770.     end
  771.     return List
  772. end
  773.        
  774.  
  775.  
  776. function Bullets(thinggy,place,size,color,velocity,damage,bounce,collide,rotation)
  777.     swait()
  778.        local Bullet = Instance.new("Part",Workspace)
  779.     Bullet.Locked = true
  780.     Bullet.Name = "Bullet"
  781.     Bullet.Anchored = bounce
  782.     Bullet.CanCollide = collide
  783.     Bullet.Transparency = 0.24
  784.     Bullet.BrickColor = BrickColor.new(color)
  785.     Bullet.Size = Vector3.new(0.2,0.2,5)
  786.     Bullet.Material = "Neon"
  787.     Bullet.Orientation = vt(0,0,0)
  788.         local Bulletforce = Instance.new("BodyForce")
  789.     Bulletforce.force = Vector3.new(0,Bullet:GetMass()*166.2,0)
  790.     Bulletforce.Parent = Bullet
  791.     Bullet.CFrame = thinggy.CFrame*CFrame.new(0.75,0.74,0)
  792.     local bv = Instance.new("BodyVelocity",Bullet)
  793.     bv.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  794.     Bullet.CFrame = CFrame.new(Bullet.Position,mouse.Hit.p)
  795.         bv.velocity = Bullet.CFrame.lookVector*velocity
  796.         deb:AddItem(bv,0.4)
  797. deb:AddItem(Bullet,30)
  798.            
  799.             Bullet.Touched:connect(function(hit)
  800.  
  801.     if (hit.Parent.Parent ~= Character and hit.Parent ~= Character and hit.Name ~= "prt" and hit.Name ~= "Effect" and hit.Name ~= "Bullet" and Bullet.Anchored == false and hit.Name ~= "block" and hit.Name ~= "Shell") then
  802.                 local hitsound = Instance.new("Sound", Bullet)
  803.     hitsound.Volume = 3
  804.     hitsound.PlayOnRemove = true
  805.     hitsound.SoundId = "http://roblox.com/asset/?id=578289949"
  806.     hitsound.Pitch = 1
  807.     hitsound:Destroy()
  808.     deb:AddItem(hitsound, 4)
  809.     Bullet.Anchored = true
  810.     Bullet.Transparency = 1
  811.     deb:AddItem(Bullet, 4)
  812.     if hit.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
  813.                         local bullethitsound = Instance.new("Sound", Bullet)
  814.     bullethitsound.Volume = 4
  815.     bullethitsound.PlayOnRemove = true
  816.     bullethitsound.SoundId = "http://roblox.com/asset/?id=1452522753"
  817.     bullethitsound.Pitch = 1
  818.     bullethitsound:Destroy()
  819.     deb:AddItem(bullethitsound, 4)
  820.     hit.Parent:FindFirstChildOfClass("Humanoid"):TakeDamage(math.random(23,42))
  821.     blood(12,Bullet.CFrame)
  822. end
  823. if hit.Parent:FindFirstChildOfClass("Humanoid") == nil then
  824.         for i = 1,math.random(2,7) do
  825.     local block = Instance.new("Part",Workspace)
  826.     block.BrickColor = hit.BrickColor
  827.     block.CFrame = Bullet.CFrame*CFrame.new(math.random(-4,6),math.random(1,3),math.random(-7,8))
  828.     block.Size = vt(0.3,0.4,0.3)
  829.     block.Name = "block"
  830.     block.Material = hit.Material
  831.     block.Velocity = vt(math.random(-22,33),math.random(-20,40),math.random(-10,20))
  832.         deb:AddItem(block,8)
  833. end
  834. end
  835. coroutine.resume(coroutine.create(function()
  836. BlockEffect(BrickColor.new("New Yeller"), CFrame.new(Bullet.Position), 2, 2, 2, 1.5, 1.5, 1.5, 0.06)
  837.        
  838.             end))
  839.         end
  840.     end)
  841. coroutine.resume(coroutine.create(function()
  842.     wait(0.5)
  843.     while true do
  844.         swait()
  845.         Bullet.Velocity = Bullet.Velocity - Vector3.new(0, 14.81*.2, 0)
  846. end
  847. end))
  848.  
  849.         end
  850.    
  851.  
  852.  
  853.     function blood(amount,pp)
  854.        
  855.                                             for i = 1,amount do
  856.     local bloodpart = Instance.new("Part",Workspace)
  857.     bloodpart.Color = Color3.fromRGB(64,0,0)
  858.     bloodpart.Size = vt(0.2,0.08,0.2)
  859.     bloodpart.Archivable = true
  860.     bloodpart.CFrame = pp
  861.     bloodpart:BreakJoints()
  862.     bloodpart.Velocity = (pp * CFrame.Angles(math.rad(math.random(20,30)*8), -math.rad(-40), math.rad(-20))).lookVector * 23
  863.     deb:AddItem(bloodpart,8)
  864. end
  865.      end
  866.  
  867.  
  868.  
  869.  
  870.  
  871.  
  872. local ammo = 8
  873.   function reload()
  874.        
  875.     attack = true
  876.             RW.C1 = clerp(RW.C1, CFrame.new(0, 0.5, 0) *angles(0,0,0),1)
  877. LW.C1 = clerp(LW.C1, CFrame.new(0, 0.5, 0) * angles(0,0,0),1)
  878. Torso.Neck.C1 = clerp(Torso.Neck.C1,necko2 *angles(0,0,0),1)
  879.                    for i = 0,1.6,0.1 do
  880.                    swait()
  881. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(9),math.rad(0),math.rad(0)),.1)
  882. RW.C0 = clerp(RW.C0, CFrame.new(0.7, 0.5, -0.3) * angles(math.rad(90), math.rad(0), math.rad(-23)),.2)
  883. LW.C0 = clerp(LW.C0, CFrame.new(-.75, 0.5, -.9) * angles(math.rad(70), math.rad(-12), math.rad(47)),.2)
  884. HW.C0 = clerp(HW.C0, CFrame.new(0,-1,-0.14)*CFrame.Angles(math.rad(-90),math.rad(90),math.rad(0)),0.15)
  885. end
  886.    local Clip2 = Instance.new("Part")
  887. Clip2.Parent = Workspace
  888. Clip2.Size = Vector3.new(.2,.7,.2)
  889. Clip2.Archivable = true
  890. Clip2.Transparency = 0
  891. Clip2.CanCollide = true
  892. Clip2.Anchored = true
  893. Clip2.BrickColor = BrickColor.New("Black")
  894. Clip2.Material = "Metal"
  895. Clip2.CFrame = LeftArm.CFrame
  896. so("rbxassetid://1042833810",Handle,1,1)
  897. Clip.Transparency = 1
  898. Clip2:BreakJoints()
  899. Clip2.Anchored = false
  900. Clip2.Velocity = (LeftArm.CFrame * CFrame.Angles(math.rad(math.random(20,30)*8), -math.rad(-40), math.rad(-20))).lookVector * 42
  901. game:service'Debris':AddItem(Clip2,10)
  902.  
  903.                    for i = 0,1.6,0.1 do
  904.                    swait()
  905. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(9),math.rad(0),math.rad(23)),.15)
  906. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(108), math.rad(0), math.rad(63)),.1)
  907. LW.C0 = clerp(LW.C0, CFrame.new(-1.25, 0.5, 0) * angles(math.rad(87), math.rad(32), math.rad(-47-6*i)),.34)
  908. HW.C0 = clerp(HW.C0, CFrame.new(0,-1,-0.34)*CFrame.Angles(math.rad(-70),math.rad(90),math.rad(0)),0.15)
  909. end
  910.  
  911.  
  912.                    for i = 0,1.8,0.1 do
  913.                    swait()
  914. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(18),math.rad(0),math.rad(27)),.15)
  915. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(100), math.rad(0), math.rad(63)),.2)
  916. LW.C0 = clerp(LW.C0, CFrame.new(-1.25, 0.5, 0) * angles(math.rad(-17), math.rad(0), math.rad(4)),.2)
  917. HW.C0 = clerp(HW.C0, CFrame.new(0,-1,-0.34)*CFrame.Angles(math.rad(-70),math.rad(90),math.rad(0)),0.15)
  918. end
  919.  
  920.  
  921.  
  922.  
  923.  
  924.  
  925. local Clip3 = Instance.new("Part")
  926. Clip3.Parent = Workspace
  927. Clip3.Size = Vector3.new(.2,.7,.2)
  928. Clip3.Archivable = true
  929. Clip3.Transparency = 0
  930. Clip3.CanCollide = false
  931. Clip3.BrickColor = BrickColor.new("Black")
  932. Clip3.Material = "Metal"
  933. local Clip3weld = Instance.new("Weld")
  934. Clip3weld.Parent = Clip3
  935. Clip3weld.Part0 = LeftArm
  936. Clip3weld.Part1 = Clip3
  937. Clip3weld.C1 = CFrame.new(-0.12, .65, -0.7)*CFrame.Angles(math.rad(-80),math.rad(0),math.rad(0))
  938.         Clip3weld.Part0 = LeftArm
  939.        
  940.        
  941. so("rbxassetid://1042833484",Handle,1,1)
  942.                    for i = 0,1.7,0.1 do
  943.                    swait()
  944. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(9),math.rad(0),math.rad(0)),.1)
  945. RW.C0 = clerp(RW.C0, CFrame.new(0.7, 0.5, -0.3) * angles(math.rad(90), math.rad(0), math.rad(-23)),.2)
  946. LW.C0 = clerp(LW.C0, CFrame.new(-.87, 0.5, -.9) * angles(math.rad(60), math.rad(-12), math.rad(62)),.25)
  947. HW.C0 = clerp(HW.C0, CFrame.new(0,-1,-0.14)*CFrame.Angles(math.rad(-90),math.rad(90),math.rad(0)),0.15)
  948. end
  949.  
  950. Clip3:Destroy()
  951. Clip.Transparency = 0
  952. so("rbxassetid://170160994",Handle,1,1)
  953.  
  954.  
  955.  
  956.  
  957.                    for i = 0,1.6,0.1 do
  958.                    swait()
  959. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(14),math.rad(0),math.rad(-14)),.1)
  960. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(50), math.rad(0), math.rad(-33)),.2)
  961. LW.C0 = clerp(LW.C0, CFrame.new(-.75, 0.7, -.8) * angles(math.rad(60), math.rad(-12), math.rad(57)),.13)
  962. HW.C0 = clerp(HW.C0, CFrame.new(0,-1,-0.14)*CFrame.Angles(math.rad(-100),math.rad(90),math.rad(0)),0.15)
  963. end
  964.  
  965.  
  966.  
  967. so("rbxassetid://170160964",Handle  ,1,1)
  968.  
  969.  
  970.                    for i = 0,1.6,0.1 do
  971.                    swait()
  972. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(14),math.rad(0),math.rad(-8)),.1)
  973. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(50), math.rad(0), math.rad(-33)),.2)
  974. LW.C0 = clerp(LW.C0, CFrame.new(-.75, 0.7, -1) * angles(math.rad(60), math.rad(-12), math.rad(37)),.2)
  975. HW.C0 = clerp(HW.C0, CFrame.new(0,-1,-0.14)*CFrame.Angles(math.rad(-100),math.rad(90),math.rad(0)),0.15)
  976. end
  977. ammo = 8
  978. attack = false
  979.     end
  980.    
  981.     local recoil = 0
  982.     local maxrecoil = 0
  983.    
  984.    
  985.     function shoot()
  986.         recoil = recoil + .6
  987.         ammo = ammo - 1
  988.         local Shell = Instance.new("Part")
  989. Shell.Parent = Workspace
  990. Shell.Size = Vector3.new(.1,.3,.1)
  991. Shell.Archivable = true
  992. Shell.Transparency = 0
  993. Shell.Name = "Shell"
  994. Shell.CanCollide = true
  995. Shell.BrickColor = BrickColor.new("New Yeller")
  996. Shell.Material = "Neon"
  997. Shell.CFrame = bhole.CFrame*CFrame.new(-0.2,0.5,0)
  998. Shell.Velocity = (bhole.CFrame * CFrame.Angles(math.rad(math.random(20,30)*8), -math.rad(-40), math.rad(-20))).lookVector * 42
  999.  
  1000.  
  1001.             local SLight = Instance.new('PointLight', bullethole)
  1002.             SLight.Range = 12
  1003.             SLight.Color = Color3.new(1,.6,.1)
  1004.             SLight.Brightness = 3
  1005.             game:service'Debris':AddItem(SLight, .05)
  1006.  
  1007.  
  1008.  
  1009. game:service'Debris':AddItem(Shell,7)
  1010.  
  1011. so("rbxassetid://966405773",bullethole,1,1)
  1012. Bullets(bullethole,0,0,"New Yeller",300,25.5,false,false)      
  1013.  
  1014.    
  1015.             accuracy1.Position = UDim2.new(0, -recoil*10, .5, -1)
  1016.  
  1017.             accuracy2.Position = UDim2.new(1, -8 + recoil*10, .5, -1)
  1018.  
  1019.             accuracy3.Position = UDim2.new(.5, -1, 0, -recoil*10)
  1020.  
  1021.             accuracy4.Position = UDim2.new(.5, -1, 1, -8 + recoil*10)
  1022.            
  1023.  Humanoid.CameraOffset = Humanoid.CameraOffset:lerp(Vector3.new(math.rad(math.random(-26.35*1.8,26.35*1.8)*recoil),math.rad(math.random(-26.35*1.8,26.35*1.8)*recoil),0.35*1.8*recoil),0.14)
  1024.            
  1025.            
  1026. RW.C0 = clerp(RW.C0, CFrame.new(0, 0.67, -0.25) * angles(math.rad(114), math.rad(0), math.rad(0)),.2)
  1027. LW.C0 = clerp(LW.C0,  CFrame.new(-.35, 0.67, -0.66) *  angles(math.rad(104), math.rad(0), math.rad(37)),.4)
  1028. HW.C0 = clerp(HW.C0, CFrame.new(0,-0.92,-0.24)*CFrame.Angles(math.rad(-25),math.rad(90),math.rad(0)),0.6)
  1029. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(-12),math.rad(0),math.rad(0)),.4)
  1030.            attack = false
  1031.        
  1032.     end
  1033.  
  1034.  
  1035.                              mouse.KeyDown:connect(function(key)
  1036.                                  
  1037.              if key == 'r' and attack == false  then
  1038.                  reload()
  1039.              end
  1040.          end)
  1041.  
  1042.  
  1043.                  mouse.Button1Down:connect(function()
  1044.              if attack == false and ammo > 0 then
  1045.                  if Swing == 2 then
  1046.                      Humanoid.WalkSpeed = 16
  1047.                      end
  1048.                  shoot()
  1049.              end
  1050.              end)
  1051.          
  1052.        
  1053.        
  1054.                  mouse.Button2Down:connect(function()
  1055.                  aim = true
  1056.                  Character.Humanoid.WalkSpeed = 16
  1057.                  accuracyFrame.Visible = false
  1058.              end)
  1059.          
  1060.          
  1061.                          mouse.Button2Up:connect(function()
  1062.                  aim = false
  1063.                  accuracyFrame.Visible = true
  1064.              end)
  1065.              
  1066.              
  1067.              
  1068.  
  1069.        
  1070.        
  1071.                                  mouse.KeyDown:connect(function(key)
  1072.     if string.byte(key) == 48 then
  1073.         Swing = 2
  1074.         aim = false
  1075. Humanoid.WalkSpeed = 32
  1076. end
  1077.  
  1078. end)
  1079.  
  1080. mouse.KeyUp:connect(function(key)
  1081.     if string.byte(key) == 48 then
  1082.         Swing = 1
  1083. Humanoid.WalkSpeed = 16
  1084.  
  1085. end
  1086. end)
  1087. local look = 0
  1088.  
  1089.  
  1090.        
  1091.         while true do
  1092.             swait()
  1093.             sine = sine + change
  1094.             local torvel=(RootPart.Velocity*Vector3.new(1,0,1)).magnitude
  1095. local velderp=RootPart.Velocity.y
  1096.             RightArm.LocalTransparencyModifier = 0
  1097.             LeftArm.LocalTransparencyModifier = 0
  1098. for _,v in pairs(K1911:GetChildren()) do
  1099.         v.LocalTransparencyModifier = 0
  1100. end
  1101.  
  1102.  
  1103.  
  1104.     if recoil > 0 then
  1105.                recoil =  recoil - .025
  1106.             accuracy1.Position = UDim2.new(0, -recoil*10, .5, -1)
  1107.  
  1108.             accuracy2.Position = UDim2.new(1, -8 + recoil*10, .5, -1)
  1109.  
  1110.             accuracy3.Position = UDim2.new(.5, -1, 0, -recoil*10)
  1111.  
  1112.             accuracy4.Position = UDim2.new(.5, -1, 1, -8 + recoil*10)
  1113.    
  1114.     end
  1115.    
  1116.  
  1117. if attack == false then
  1118.    
  1119.     HW.C0 = clerp(HW.C0, CFrame.new(0,-0.72,-0.14)*CFrame.Angles(math.rad(-95),math.rad(90),math.rad(0)),0.15)
  1120.             RW.C1 = clerp(RW.C1, CFrame.new(0, 0.5, 0) * angles(-math.asin((mouse.Hit.p-mouse.Origin.p).unit.y),0,0),.25)
  1121. LW.C1 = clerp(LW.C1, CFrame.new(0, 0.5, 0) * angles(-math.asin((mouse.Hit.p-mouse.Origin.p).unit.y),0,0),.25)
  1122. Torso.Neck.C1 = clerp(Torso.Neck.C1,necko2 *angles(math.asin((mouse.Hit.p-mouse.Origin.p).unit.y),0,0),.25)
  1123.  Humanoid.CameraOffset = Humanoid.CameraOffset:lerp(Vector3.new(0,0,0),0.08)
  1124. if aim == false and torvel <1 then
  1125.      cam.FieldOfView = lerp(cam.FieldOfView, 90, 0.076)
  1126.                 RW.C0 = clerp(RW.C0, CFrame.new(0.95, 0.3, -0.2) * angles(math.rad(90), math.rad(0), math.rad(0)+RootPart.RotVelocity.Y / 16),.2)
  1127. LW.C0 = clerp(LW.C0, CFrame.new(-.15, 0.3, -.65) * angles(math.rad(80), math.rad(0), math.rad(53)- RootPart.RotVelocity.Y / 32),.2)
  1128. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(0)),.25)
  1129. end
  1130. if aim == false and torvel>1 and torvel<28 then
  1131.  cam.FieldOfView = lerp(cam.FieldOfView, 100, 0.076)
  1132.  Humanoid.CameraOffset = Humanoid.CameraOffset:lerp(Vector3.new(0+0.57*math.cos(sine/8),0+0.34*math.sin(sine/4),0),0.15)
  1133.             RW.C0 = clerp(RW.C0, CFrame.new(0.95, 0.3, -0.2) * angles(math.rad(90), math.rad(0), math.rad(0)+RootPart.RotVelocity.Y / 16),.2)
  1134. LW.C0 = clerp(LW.C0, CFrame.new(-.15, 0.3, -.65) * angles(math.rad(80), math.rad(0), math.rad(53)- RootPart.RotVelocity.Y / 32),.2)
  1135. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(0)),.25)
  1136. end
  1137.  
  1138. if aim == false and torvel>28 then
  1139.  cam.FieldOfView = lerp(cam.FieldOfView, 120, 0.076)
  1140.       Humanoid.CameraOffset = Humanoid.CameraOffset:lerp(Vector3.new(0+0.67*math.cos(sine/6),0+0.44*math.sin(sine/3),0),0.15)
  1141.             RW.C0 = clerp(RW.C0, CFrame.new(0.95, 0.4, -0.2) * angles(math.rad(60), math.rad(0), math.rad(0)+RootPart.RotVelocity.Y / 16),.2)
  1142. LW.C0 = clerp(LW.C0, CFrame.new(-.15, 0.3, -.65) * angles(math.rad(30), math.rad(0), math.rad(53)- RootPart.RotVelocity.Y / 32),.2)
  1143. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(12),math.rad(0),math.rad(-16)),.25)
  1144. end
  1145.  
  1146. if aim == true then
  1147.      cam.FieldOfView = lerp(cam.FieldOfView, 80, 0.076)
  1148.      
  1149. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(17),math.rad(14),math.rad(0)),.34)
  1150. RW.C0 = clerp(RW.C0, CFrame.new(0, 0.33, -0.7) * angles(math.rad(90), math.rad(0), math.rad(0)+RootPart.RotVelocity.Y / 16),.34)
  1151. LW.C0 = clerp(LW.C0, CFrame.new(-.65, 0.33, -1.15) * angles(math.rad(80), math.rad(0), math.rad(37)- RootPart.RotVelocity.Y / 32),.34)
  1152. end
  1153.  
  1154. if aim == true and torvel>1 then
  1155.      Humanoid.CameraOffset = Humanoid.CameraOffset:lerp(Vector3.new(0+0.17*math.cos(sine/8),0+0.14*math.sin(sine/4),0),0.15)
  1156.      Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(17),math.rad(14),math.rad(0)),.34)
  1157. RW.C0 = clerp(RW.C0, CFrame.new(0, 0.33, -0.7) * angles(math.rad(90), math.rad(0), math.rad(0)+RootPart.RotVelocity.Y / 16),.34)
  1158. LW.C0 = clerp(LW.C0, CFrame.new(-.65, 0.33, -1.15) * angles(math.rad(80), math.rad(0), math.rad(37)- RootPart.RotVelocity.Y / 32),.34)
  1159. end
  1160. end
  1161.  
  1162.  
  1163.  
  1164.  
  1165.  
  1166.  
  1167.  
  1168.  
  1169.  
  1170.  
  1171.  
  1172.  
  1173.  
  1174.  
  1175.  
  1176.  
  1177.     if 0 < #Effects then
  1178.         for e = 1, #Effects do
  1179.           if Effects[e] ~= nil then
  1180.             local Thing = Effects[e]
  1181.             if Thing ~= nil then
  1182.               local Part = Thing[1]
  1183.               local Mode = Thing[2]
  1184.               local Delay = Thing[3]
  1185.               local IncX = Thing[4]
  1186.               local IncY = Thing[5]
  1187.               local IncZ = Thing[6]
  1188.               if Thing[2] == "CylinderClang" then
  1189.                 if Thing[3] <= 1 then
  1190.                   Thing[1].CFrame = Thing[1].CFrame * CFrame.new(0, 2.5 * Thing[5], 0) * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0)
  1191.                   Thing[7] = Thing[1].CFrame
  1192.                   effect("New Yeller", 0, Thing[8], Thing[7])
  1193.                   Thing[8] = Thing[7]
  1194.                   Thing[3] = Thing[3] + Thing[4]
  1195.                 else
  1196.                   Part.Parent = nil
  1197.                   table.remove(Effects, e)
  1198.                 end
  1199.               end
  1200.               if Thing[2] == "showDamage" then
  1201.                 if Thing[6] < Thing[5] then
  1202.                   Thing[6] = Thing[6] + 1
  1203.                 else
  1204.                   if Thing[6] < Thing[7] then
  1205.                     Thing[4].position = Thing[4].position + vt(0, -0.2, 0)
  1206.                     Thing[6] = Thing[6] + 1
  1207.                   else
  1208.                     if Thing[6] < Thing[8] then
  1209.                       Thing[6] = Thing[6] + 1
  1210.                     else
  1211.                       if Thing[6] < Thing[9] then
  1212.                         Thing[6] = Thing[6] + 1
  1213.                         Thing[4].position = Thing[4].position + vt(0, 0.2, 0)
  1214.                         Thing[3].TextStrokeTransparency = Thing[3].TextStrokeTransparency + 0.1
  1215.                         Thing[3].TextTransparency = Thing[3].TextTransparency + 0.1
  1216.                       else
  1217.                         Thing[1].Parent = nil
  1218.                         table.remove(Effects, e)
  1219.                       end
  1220.                     end
  1221.                   end
  1222.                 end
  1223.               end
  1224.               if Thing[2] == "PartiEmi" then
  1225.                 Thing[3] = Thing[3] - 1
  1226.                 if Thing[3] <= 0 then
  1227.                   Thing[1].Enabled = false
  1228.                   table.remove(Effects, e)
  1229.                 end
  1230.               end
  1231.               if Thing[2] == "AdjuEff" then
  1232.                 if 0 < Thing[3] then
  1233.                   Thing[3] = Thing[3] - 1
  1234.                   Thing[1].Size = Thing[1].Size + UDim2.new(0.2, 0, 0.2, 0)
  1235.                   Thing[1].StudsOffset = Thing[1].StudsOffset + vt(0, -0.2, 0)
  1236.                   Thing[4].ImageTransparency = Thing[4].ImageTransparency + 0.1
  1237.                 else
  1238.                   Thing[1].Parent = nil
  1239.                   table.remove(Effects, e)
  1240.                 end
  1241.               end
  1242.               if Thing[2] ~= "Shoot" and Thing[2] ~= "DecreaseStat" and Thing[2] ~= "Wave" and Thing[2] ~= "FireWave" and Thing[2] ~= "showDamage" and Thing[2] ~= "PartiEmi" and Thing[2] ~= "AdjuEff" then
  1243.                 if Thing[1].Transparency <= 1 then
  1244.                   if Thing[2] == "Block1" then
  1245.                     Thing[1].CFrame = Thing[1].CFrame * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  1246.                     Mesh = Thing[7]
  1247.                     Mesh.Scale = Mesh.Scale + vt(Thing[4], Thing[5], Thing[6])
  1248.                     Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1249.                   else
  1250.                     if Thing[2] == "Block2" then
  1251.                       Thing[1].CFrame = Thing[1].CFrame
  1252.                       Mesh = Thing[7]
  1253.                       Mesh.Scale = Mesh.Scale + vt(Thing[4], Thing[5], Thing[6])
  1254.                       Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1255.                     else
  1256.                       if Thing[2] == "Block3" then
  1257.                         Thing[9] = Thing[9] + 0.5
  1258.                         Thing[1].CFrame = Thing[8] * cf(0, Thing[9], 0)
  1259.                         Thing[1].CFrame = Thing[1].CFrame * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  1260.                         Mesh = Thing[7]
  1261.                         Mesh.Scale = Mesh.Scale + vt(Thing[4], Thing[5], Thing[6])
  1262.                         Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1263.                       else
  1264.                         if Thing[2] == "Skull" then
  1265.                           Thing[1].CFrame = Thing[1].CFrame * cf(0, Thing[8] / 2, -Thing[8])
  1266.                           Mesh = Thing[7]
  1267.                           Mesh.Scale = Mesh.Scale + vt(Thing[4], Thing[5], Thing[6])
  1268.                           Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1269.                         else
  1270.                           if Thing[2] == "Cylinder" then
  1271.                             Mesh = Thing[7]
  1272.                             Mesh.Scale = Mesh.Scale + vt(Thing[4], Thing[5], Thing[6])
  1273.                             Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1274.                           else
  1275.                             if Thing[2] == "Cylinder2" then
  1276.                               Thing[1].CFrame = Thing[1].CFrame * cf(0, Thing[8], 0)
  1277.                               Mesh = Thing[7]
  1278.                               Mesh.Scale = Mesh.Scale + vt(Thing[4], Thing[5], Thing[6])
  1279.                               Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1280.                             else
  1281.                               if Thing[2] == "Blood" then
  1282.                                 Mesh = Thing[7]
  1283.                                 Thing[1].CFrame = Thing[1].CFrame * cf(0, 0.5, 0)
  1284.                                 Mesh.Scale = Mesh.Scale + vt(Thing[4], Thing[5], Thing[6])
  1285.                                 Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1286.                               else
  1287.                                 if Thing[2] == "Elec" then
  1288.                                   Mesh = Thing[10]
  1289.                                   Mesh.Scale = Mesh.Scale + vt(Thing[7], Thing[8], Thing[9])
  1290.                                   Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1291.                                 else
  1292.                                   if Thing[2] == "Disappear" then
  1293.                                     Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1294.                                   end
  1295.                                 end
  1296.                               end
  1297.                             end
  1298.                           end
  1299.                         end
  1300.                       end
  1301.                     end
  1302.                   end
  1303.                 else
  1304.                   Part.Parent = nil
  1305.                   table.remove(Effects, e)
  1306.         end
  1307.         end
  1308.           end
  1309.         end
  1310.       end
  1311.     end
  1312.  
  1313.  
  1314. end
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