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  1. 000000.000| ALWAYS| Logging started at 2019-01-23T17:25:02.746
  2. 000000.020| ALWAYS| Begin command line toggles...
  3. 000000.022| ALWAYS| -UseNewX3D = 1
  4. 000000.023| ALWAYS| -UseNewX3DFramebuffers = 1
  5. 000000.023| ALWAYS| End command line toggles.
  6. 000000.069| ALWAYS| CFG| Crashpad Enabled
  7. 000000.087| OKAY| Riot::RADS::Reader::RadsMain::Initialize: RADS library initializing with specified working directory "C:\Riot Games\PBE\RADS\solutions\lol_game_client_sln\releases\0.0.6.161\deploy".
  8. 000000.088| OKAY| Riot::RADS::Reader::RuntimeEnvironment::Create: Creating RADS runtime environment: RADS root directory = "C:/Riot Games/PBE/RADS"
  9. 000000.092| OKAY| Riot::RADS::Reader::SolutionManifest::Load: ("C:/Riot Games/PBE/RADS/solutions/lol_game_client_sln/releases/0.0.6.161/solutionmanifest")
  10. 000000.098| OKAY| Riot::RADS::Reader::ConfigurationManifest::Load: ("C:/Riot Games/PBE/RADS/solutions/lol_game_client_sln/releases/0.0.6.161/configurationmanifest")
  11. 000000.101| OKAY| Riot::RADS::Reader::ReleaseManifest::LoadInternal: ("C:/Riot Games/PBE/RADS/projects/lol_game_client_en_us/releases/0.0.6.193/releasemanifest")
  12. 000000.120| OKAY| Riot::RADS::Reader::ReleaseManifest::LoadInternal: ("C:/Riot Games/PBE/RADS/projects/lol_game_client/releases/0.0.6.170/releasemanifest")
  13. 000000.273| ALWAYS| CFG| Command Line: "104.160.129.227 5249 llf7OmcCdct9MQU9Mkho5g== 2182930401" "-PlayerID=2182930401" "-GameID=4302298446" "-SkipBuild" "-EnableCrashpad=2" "-EnableLNP" "-RiotClientPort=56938" "-RiotClientAuthToken=Xx762WncdvrtcSjd1vUUqg"
  14. 000000.274| ALWAYS| GameStartData::GameID=4302298446
  15. 000000.301| ALWAYS| Build Version: Version 9.2.260.6714 (Jan 18 2019/18:56:32) [PUBLIC] <__MAIN__> ChangeList: 2606714
  16. 000000.303| ALWAYS| Live Profiling enabled. Will overwrite old RPD.
  17. 000000.323| ALWAYS| LCURemotingClient: Initializing on port 56938
  18. 000000.527| ALWAYS| LCURemotingClient: Connected to app process.
  19. 000000.538| ALWAYS| CONN| Connecting to address (104.160.129.227) port (5249)
  20. 000000.550| ALWAYS| Waiting for response from server...
  21. 000000.932| ALWAYS| InitRenderer() enter
  22. 000000.935| ALWAYS| r3dRenderLayer::Init(0x0005040C) enter
  23. 000000.936| ALWAYS| r3dRenderLayer::Init() exit successfully
  24. 000001.399| ALWAYS| Possible GPU problem for NVIDIA GeForce GTX 850M:
  25. Availability = 8, configManagerErrorCode = 0
  26. 000001.426| ALWAYS| Loaded locale en_us via fontconfig
  27. 000001.594| ALWAYS| rr3dRenderLayer::InitDevice(XRes = 1920, YRes = 1080, BPP = 32) enter
  28. 000001.594| ALWAYS| rr3dRenderLayer::InitDevice: Creating X3D device
  29. 000002.557| ALWAYS| r3dRenderLayer::RecreateOwnedResources
  30. 000002.656| ALWAYS| r3dRenderLayer::InitResources exit successfully
  31. 000003.179| ALWAYS| Waiting for client ID
  32. 000003.889| ALWAYS| CONN| ALE-19B55FCA
  33. 000003.890| ALWAYS| CONN| {"messageType":"riot__game_client__connection_info","message_body":"Hard Connect"}
  34. 000003.895| ALWAYS| CONN| SEJ-A56A09C4 197
  35. 000003.896| ALWAYS| CONN| Requesting disconnect (22)
  36. 000017.987| ALWAYS| CONN| SEJ-A56A09C4 197
  37. 000017.987| ALWAYS| CONN| Requesting disconnect (22)
  38. 000024.318| ALWAYS| CONN| SEJ-A56A09C4 197
  39. 000024.318| ALWAYS| CONN| Requesting disconnect (22)
  40. 000028.242| ALWAYS| CONN| SEJ-A56A09C4 197
  41. 000028.242| ALWAYS| CONN| Requesting disconnect (22)
  42. 000028.245| ALWAYS| CONN| SEJ-A56A09C4 79
  43. 000028.245| ALWAYS| CONN| Requesting disconnect (22)
  44. 000029.150| ALWAYS| CONN| SEJ-A56A09C4 197
  45. 000029.150| ALWAYS| CONN| Requesting disconnect (22)
  46. 000031.259| ALWAYS| CONN| SEJ-A56A09C4 197
  47. 000031.259| ALWAYS| CONN| Requesting disconnect (22)
  48. 000033.268| ERROR| Timeout waiting for server response.
  49. 000036.109| ERROR| User cancelled after timeout while waiting for client ID
  50. 000036.114| ALWAYS| {"messageType":"riot__game_client__connection_info","message_body":"Game exited","exit_code":"EXITCODE_NONE"}
  51. 000036.121| ALWAYS| r3dRenderLayer::Close() enter
  52. 000036.127| ALWAYS| r3dRenderLayer::Close() exit
  53. 000036.128| ALWAYS| Destroying the Renderer (1)
  54. 000036.128| ALWAYS| FLOW| ALE-8SDFH23F
  55. 000036.173| ALWAYS| Updating LCU GAMEFLOW_EVENT.GAME_EXIT_EARLY with game status 200: SUCCESS
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