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- // Halflife 2 custom sound mixers.
- // These Sound Mixers are referenced by name from Soundscapes, and are used to provide
- // custom volume control over various sound categories, called 'mix groups'
- // "GROUPRULES" specifies the rules for inclusion of a sound in a mix group.
- // Rules are checked sequentially (from top to bottom). All fields must match
- // in a row in order for a sound to match the group. A sound my be included
- // in up to 8 mix groups.
- // LIMITS:
- // up to 64 unique mix groups
- // up to 76 group rules entries
- // up to 32 sound mixers
- // all strings are limited to 31 characters!
- // NOTE2: at runtime, you can display the classname of the sound source by
- // setting snd_showclassname 1 in the console.
- // NOTE3: main character dialog during critical scenes is ducked using a separate code path which, when
- // active, temporarilly disables mixer ducking (prevent double ducking).
- // Lower priority sounds are ducked by higher priority sounds, if "is ducked" is enabled.
- // Only sounds with "causes ducking" enabled can cause a lower priority sound to be ducked.
- "GROUPRULES"
- {
- // NOTE: order these from least general to most general
- // directory or .wav classname Causes Duck to Ducker
- // group name name substring substring chan sndlvl_min sndlvl_max priority Is Ducked Ducking Percent Threshold
- // --------- ------------------ --------- ----------- ---------- ---------- -------- -------- ------- ------- ---------
- "MVM_All" "mvm/" "" "" "" "" "50" "0" "0" "100" "40"
- "bullethit" "impact_bullet" "" "" "" "" "50" "0" "0" "100" "40"
- "bulletmiss" "nearmiss" "" "" "" "" "50" "0" "0" "100" "40"
- "Explosions" "explo" "" "" "120" "" "50" "0" "1" "100" "40"
- "Player_Suit" "fvox/" "Player" "" "" "" "50" "0" "0" "100" "40"
- "Player_Weapons_Loud" "weapon" "Player" "" "140" "" "50" "0" "1" "100" "40"
- "Player_Weapons" "weapon" "Player" "" "" "" "50" "0" "1" "100" "40"
- "Player" "player/" "Player" "" "" "" "50" "0" "0" "100" "40"
- "Player" "physics/" "Player" "" "" "" "50" "0" "0" "100" "40"
- "footsteps" "player/footsteps/" "" "" "" "" "0" "50" "0" "100" "40"
- "dedisguise" "player/spy_disguise.wav" "" "" "" "" "0" "50" "0" "100" "40"
- "decloak" "player/spy_uncloak.wav" "" "" "" "" "0" "50" "0" "100" "40"
- "cloak" "player/spy_cloak.wav" "" "" "" "" "0" "50" "0" "100" "40"
- "charged" "weapons/medigun_charged.wav" "" "" "" "" "0" "50" "0" "100" "40"
- "popped" "player/invulnerable_on.wav" "" "" "" "" "0" "50" "0" "100" "40"
- "faded" "player/invulnerable_off.wav" "" "" "" "" "0" "50" "0" "100" "40"
- "stickyplant" "weapons/stickybomblauncher_shoot.wav" "" "" "" "" "0" "50" "0" "100" "40"
- "stickydet" "weapons/stickybomblauncher_det.wav" "" "" "" "" "0" "50" "0" "100" "40"
- //"NPC_Voice" "" "NPC" "CHAN_VOICE" "" "" "50" "0" "1" "100" "40"
- //"NPC_Weapons_Loud" "" "NPC" "CHAN_WEAPON" "140" "" "50" "0" "1" "100" "40"
- //"NPC_Weapons" "" "NPC" "CHAN_WEAPON" "" "" "50" "0" "1" "100" "40"
- //"NPC_Body" "" "NPC" "CHAN_BODY" "" "" "50" "0" "0" "100" "40"
- //"NPC_Looping" "" "NPC" "CHAN_STATIC" "" "" "50" "0" "0" "100" "40"
- //"NPC" "" "NPC" "" "" "" "50" "0" "0" "100" "40"
- //"AHELI_WEAPON" "aheli_weapon" "" "" "140" "" "50" "0" "1" "100" "40"
- //"GUNSHIP_WEAPON" "gunship_weapon" "" "" "140" "" "50" "0" "1" "100" "40"
- //"STRIDER_WEAPON" "strider_weapon" "" "" "140" "" "50" "0" "1" "100" "40"
- "Ambient_Alarms" "ambient/alarms" "" "" "" "" "20" "1" "0" "60" "40"
- "Ambient_Atmosphere" "ambient/atmos" "" "" "" "" "20" "1" "0" "60" "40"
- "Ambient_Wind" "ambient/wind" "" "" "" "" "20" "1" "0" "60" "40"
- "Ambient_Water" "ambient/water" "" "" "" "" "20" "1" "0" "60" "40"
- "Ambient_Fire" "ambient/fire" "" "" "" "" "20" "1" "0" "60" "40"
- "Ambient_Gas" "ambient/gas" "" "" "" "" "20" "1" "0" "60" "40"
- "Ambient_Levels" "ambient/levels" "" "" "" "" "20" "1" "0" "60" "40"
- "Ambient_Creatures" "ambient/creatures" "" "" "" "" "20" "1" "0" "60" "40"
- "Ambient_Machines" "ambient/machines" "" "" "" "" "50" "1" "0" "60" "40"
- "Trains" "plats/" "" "" "" "" "50" "0" "0" "100" "40"
- "Doors" "doors/" "" "" "" "" "50" "0" "0" "100" "40"
- "Buttons" "buttons/" "" "" "" "" "50" "0" "0" "100" "40"
- "Items" "items/" "" "" "" "" "50" "0" "0" "100" "40"
- "Beams" "beams/" "" "" "" "" "50" "0" "0" "100" "40"
- "Vehicles" "vehicles/" "" "" "" "" "20" "1" "0" "68" "40"
- "Vehicles_Looping" "vehicles/" "" "CHAN_STATIC" "" "" "20" "1" "0" "68" "40"
- "MainMenuMusic" "ui/gamestartup" "" "" "" "" "50" "0" "0" "100" "40"
- "UI" "common/" "" "" "" "" "50" "0" "0" "100" "40"
- "UI" "ui/" "" "" "" "" "50" "0" "0" "100" "40"
- "Physics" "physics/" "" "" "" "" "50" "0" "0" "100" "40"
- "Ambient" "ambien" "" "" "" "" "50" "0" "0" "100" "40"
- "Music" "music/" "" "" "" "" "25" "1" "1" "75" "40"
- "Dialog" "vo/" "" "" "" "" "60" "0" "1" "100" "20"
- "Dialog" "combined/" "" "" "" "" "60" "0" "1" "100" "20"
- "Combat" "weapon" "" "" "110" "" "50" "0" "0" "100" "40"
- "Combat" "explo" "" "" "110" "" "50" "0" "0" "100" "40"
- "Weapons" "weapon" "" "" "120" "" "50" "0" "0" "100" "40"
- "Quiet" "" "" "" "0" "70" "50" "0" "0" "100" "40"
- "Medium" "" "" "" "71" "90" "50" "0" "0" "100" "40"
- "Loud" "" "" "" "91" "100" "50" "0" "0" "100" "40"
- "VeryLoud" "" "" "" "101" "149" "50" "0" "0" "100" "40"
- "SuperLoud" "" "" "" "150" "" "50" "0" "0" "100" "40"
- "FreezeCam" "/freeze_cam" "" "" "" "" "65" "0" "1" "100" "40"
- "WinSounds" "misc/your_team" "" "" "" "" "65" "0" "0" "100" "40"
- "FlagWarnings" "vo/intel" "" "" "" "" "65" "0" "0" "100" "40"
- "CaptureWarnings" "vo/announcer_last" "" "" "" "" "65" "0" "0" "100" "40"
- "PlayerVoice" "?VoiceSfx" "" "" "" "" "65" "0" "1" "100" "40"
- "DemomanTaunts" "vo/taunts/demoman" "" "" "" "" "65" "0" "0" "100" "40"
- "EngineerTaunts" "vo/taunts/engineer" "" "" "" "" "65" "0" "0" "100" "40"
- "HeavyTaunts" "vo/taunts/heavy" "" "" "" "" "65" "0" "0" "100" "40"
- "MedicTaunts" "vo/taunts/medic" "" "" "" "" "65" "0" "0" "100" "40"
- "PyroTaunts" "vo/taunts/pyro" "" "" "" "" "65" "0" "0" "100" "40"
- "ScoutTaunts" "vo/taunts/scout" "" "" "" "" "65" "0" "0" "100" "40"
- "SniperTaunts" "vo/taunts/snipe" "" "" "" "" "65" "0" "0" "100" "40"
- "SoldierTaunts" "vo/taunts/soldier" "" "" "" "" "65" "0" "0" "100" "40"
- "SpyTaunts" "vo/taunts/spy" "" "" "" "" "65" "0" "0" "100" "40"
- "Tf_music" "misc/tf" "" "" "" "" "65" "0" "0" "100" "40"
- "BuffBanner" "weapons/buff_banner_horn" "" "" "" "" "65" "0" "0" "100" "40"
- "Doors" "doors/generic" "" "" "" "" "65" "0" "0" "100" "40"
- "PlayerAnimations" "player/taunt" "" "" "" "" "65" "0" "0" "100" "40"
- "All" "" "" "" "" "" "50" "0" "0" "100" "40"
- }
- //----------------------------------------------------------------
- // Sound Mixers, referenced in Soundscapes via "SOUNDMIXER" "name"
- // New Sound Mixers may be created by level designers or sound engineer.
- //----------------------------------------------------------------
- // This is the default mix for the game.
- // The mix value of a sound will be set to the value referenced by the
- // least general group found that includes the sound. (top to bottom search of grouprules)
- "Default_Mix"
- {
- // group name mix value
- // -------- ---------
- "Explosions" "0.1"//"0.90"
- "Player_Weapons_Loud" "0.1"//"1.0"
- "Player_Suit" "0.1"//"0.56"
- "Weapons" "0.1"//"0.79"
- "popped" "1.0"
- "faded" "1.0"
- "charged" "1.0"
- "dedisguise" "1.0"
- "decloak" "1.0"
- "cloak" "1.0"
- "footsteps" "0.5"
- "popped" "1.0"
- "faded" "1.0"
- "stickyplant" "1.0"
- "stickydet" "1.0"
- "Ambient" "0.0"
- //"AHELI_WEAPON" "0.85"
- //"GUNSHIP_WEAPON" "0.85"
- //"STRIDER_WEAPON" "0.85"
- "bullethit" "0.1"
- "All" "0.1"
- }
- "Display_Mix"
- {
- // group name mix value
- // -------- ---------
- "MVM_All" "1.0"
- "Explosions" "1.0"
- "Physics" "0.7"
- "Ambient" "0.7"
- "Music" "0.7"
- "Vehicles" "0.7"
- "Vehicles_Looping" "0.7"
- "Ambient_Alarms" "0.7"
- "Trains" "0.7"
- "Doors" "0.7"
- "Buttons" "0.7"
- "Items" "0.7"
- "Beams" "0.7"
- "UI" "0.7"
- "bullethit" "0.7"
- "bulletmiss" "0.7"
- "Player_Suit" "0.7"
- "Player_Weapons_Loud" "0.7"
- "Player_Weapons" "0.7"
- "Player" "0.7"
- //"NPC_Voice" "0.7"
- //"NPC_Weapons" "0.7"
- //"NPC_Weapons_Loud" "0.7"
- //"NPC_Body" "0.7"
- //"NPC_Looping" "0.7"
- //"AHELI_WEAPON" "1.0"
- //"GUNSHIP_WEAPON" "1.0"
- //"STRIDER_WEAPON" "1.0"
- //"NPC" "0.7"
- "Dialog" "0.7"
- "Weapons" "0.8"
- "Alyx_Dialog" "0.7"
- "Citizen_Dialog" "0.7"
- "Barney_Dialog" "0.7"
- "Metrocop_Dialog" "0.7"
- "Soldier_Dialog" "0.7"
- "All" "0.7"
- }
- "Voicetest_Mix"
- {
- // group name mix value
- // -------- ---------
- "MVM_All" "1.0"
- "NPC_Voice" "1.0"
- "Dialog" "1.0"
- "Alyx_Dialog" "1.0"
- "Citizen_Dialog" "1.0"
- "Barney_Dialog" "1.0"
- "Metrocop_Dialog" "1.0"
- "Soldier_Dialog" "1.0"
- "All" "0.1"
- }
- "Citadel_Dialog_Only"
- {
- // group name mix value
- // -------- ---------
- "MVM_All" "1.0"
- "NPC_Voice" "0.72"
- "Dialog" "0.72"
- "Alyx_Dialog" "0.72"
- "Gman_Dialog" "0.72"
- "Music" "0.81"
- "All" "0.01"
- }
- // add new sound mixers here...ALWAYS use Default_Mix as a template.
- "FreezeCam_Only"
- {
- // group name mix value
- // -------- ---------
- "MVM_All" "1.0"
- "FreezeCam" "0.0"
- "WinSounds" "0.72"
- "FlagWarnings" "0.72"
- "CaptureWarnings" "0.72"
- "PlayerVoice" "0.72"
- "DemomanTaunts" "0.72"
- "EngineerTaunts" "0.72"
- "HeavyTaunts" "0.72"
- "MedicTaunts" "0.72"
- "PyroTaunts" "0.72"
- "ScoutTaunts" "0.72"
- "SniperTaunts" "0.72"
- "SoldierTaunts" "0.72"
- "SpyTaunts" "0.72"
- "Tf_music" "0.72"
- "BuffBanner" "0.72"
- "All" "0.01"
- }
- "Menu_Only"
- {
- // group name mix value
- // -------- ---------
- "Doors" "0.99"
- "PlayerAnimations" "0.99"
- "All" "0.01"
- }
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