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Just_A_Name

dominus swithcer test

Jun 16th, 2019
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  1. -- This script has been converted to FE by iPxter
  2.  
  3.  
  4. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  5. local Player,Mouse,mouse,UserInputService,ContextActionService = owner
  6. do
  7. print("FE Compatibility code by Mokiros | Translated to FE by iPxter")
  8. script.Parent = Player.Character
  9.  
  10. --RemoteEvent for communicating
  11. local Event = Instance.new("RemoteEvent")
  12. Event.Name = "UserInput_Event"
  13.  
  14. --Fake event to make stuff like Mouse.KeyDown work
  15. local function fakeEvent()
  16. local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
  17. t.connect = t.Connect
  18. return t
  19. end
  20.  
  21. --Creating fake input objects with fake variables
  22. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  23. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  24. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  25. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  26. end}
  27. --Merged 2 functions into one by checking amount of arguments
  28. CAS.UnbindAction = CAS.BindAction
  29.  
  30. --This function will trigger the events that have been :Connect()'ed
  31. local function te(self,ev,...)
  32. local t = m[ev]
  33. if t and t._fakeEvent and t.Function then
  34. t.Function(...)
  35. end
  36. end
  37. m.TrigEvent = te
  38. UIS.TrigEvent = te
  39.  
  40. Event.OnServerEvent:Connect(function(plr,io)
  41. if plr~=Player then return end
  42. if io.isMouse then
  43. m.Target = io.Target
  44. m.Hit = io.Hit
  45. else
  46. local b = io.UserInputState == Enum.UserInputState.Begin
  47. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  48. return m:TrigEvent(b and "Button1Down" or "Button1Up")
  49. end
  50. for _,t in pairs(CAS.Actions) do
  51. for _,k in pairs(t.Keys) do
  52. if k==io.KeyCode then
  53. t.Function(t.Name,io.UserInputState,io)
  54. end
  55. end
  56. end
  57. m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  58. UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  59. end
  60. end)
  61. Event.Parent = NLS([==[
  62. local Player = owner
  63. local Event = script:WaitForChild("UserInput_Event")
  64.  
  65. local UIS = game:GetService("UserInputService")
  66. local input = function(io,a)
  67. if a then return end
  68. --Since InputObject is a client-side instance, we create and pass table instead
  69. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
  70. end
  71. UIS.InputBegan:Connect(input)
  72. UIS.InputEnded:Connect(input)
  73.  
  74.  
  75.  
  76. --Give the server mouse data 30 times every second, but only if the values changed
  77. --If player is not moving their mouse, client won't fire events
  78. while wait(1/30) do
  79. if h~=Mouse.Hit or t~=Mouse.Target then
  80. h,t=Mouse.Hit,Mouse.Target
  81. Event:FireServer({isMouse=true,Target=t,Hit=h})
  82. end
  83. end]==],Player.Character)
  84. Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
  85. end
  86.  
  87. local Player = owner
  88.  
  89. local Mouse,mouse,UserInputService,ContextActionService
  90. do
  91. script.Parent = Player.Character
  92. local CAS = {Actions={}}
  93. local Event = Instance.new("RemoteEvent")
  94. Event.Name = "UserInput_Event"
  95. Event.Parent = Player.Character
  96. local fakeEvent = function()
  97. local t = {_fakeEvent=true}
  98. t.Connect = function(self,f)self.Function=f end
  99. t.connect = t.Connect
  100. return t
  101. end
  102. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  103. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  104. function CAS:BindAction(name,fun,touch,...)
  105. CAS.Actions[name] = {Name=name,Function=fun,Keys={...}}
  106. end
  107. function CAS:UnbindAction(name)
  108. CAS.Actions[name] = nil
  109. end
  110. local function te(self,ev,...)
  111. local t = m[ev]
  112. if t and t._fakeEvent and t.Function then
  113. t.Function(...)
  114. end
  115. end
  116. m.TrigEvent = te
  117. UIS.TrigEvent = te
  118. Event.OnServerEvent:Connect(function(plr,io)
  119. if plr~=Player then return end
  120. if io.isMouse then
  121. m.Target = io.Target
  122. m.Hit = io.Hit
  123. elseif io.UserInputType == Enum.UserInputType.MouseButton1 then
  124. if io.UserInputState == Enum.UserInputState.Begin then
  125. m:TrigEvent("Button1Down")
  126. else
  127. m:TrigEvent("Button1Up")
  128. end
  129. else
  130. for n,t in pairs(CAS.Actions) do
  131. for _,k in pairs(t.Keys) do
  132. if k==io.KeyCode then
  133. t.Function(t.Name,io.UserInputState,io)
  134. end
  135. end
  136. end
  137. if io.UserInputState == Enum.UserInputState.Begin then
  138. m:TrigEvent("KeyDown",io.KeyCode.Name:lower())
  139. UIS:TrigEvent("InputBegan",io,false)
  140. else
  141. m:TrigEvent("KeyUp",io.KeyCode.Name:lower())
  142. UIS:TrigEvent("InputEnded",io,false)
  143. end
  144. end
  145. end)
  146. Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
  147. end
  148.  
  149. ---------owner
  150. --Remove "Mouse =" or "local mouse =" at the start.
  151. --Replace Kermat161 At The Top Of The Script With You Name.
  152. -----------------------------Script In The Line's.
  153.  
  154.  
  155. -------------------------------------------------
  156.  
  157.  
  158.  
  159.  
  160. --//====================================================\\--
  161. --|| CREATED BY SHACKLUSTER
  162. --\\====================================================//--
  163.  
  164.  
  165.  
  166.  
  167. Player = game:GetService("Players").andreiek
  168. PlayerGui = Player.PlayerGui
  169. Cam = workspace.CurrentCamera
  170. Backpack = Player.Backpack
  171. Character = Player.Character
  172. Humanoid = Character.Humanoid
  173. RootPart = Character["HumanoidRootPart"]
  174. Torso = Character["Torso"]
  175. Head = Character["Head"]
  176. RightArm = Character["Right Arm"]
  177. LeftArm = Character["Left Arm"]
  178. RightLeg = Character["Right Leg"]
  179. LeftLeg = Character["Left Leg"]
  180. RootJoint = RootPart["RootJoint"]
  181. Neck = Torso["Neck"]
  182. RightShoulder = Torso["Right Shoulder"]
  183. LeftShoulder = Torso["Left Shoulder"]
  184. RightHip = Torso["Right Hip"]
  185. LeftHip = Torso["Left Hip"]
  186. Player:ClearCharacterAppearance()
  187. local sick = Instance.new("Sound",Character)
  188. sick.SoundId = "rbxassetid://195900687"
  189. sick.Looped = true
  190. sick.Pitch = 1
  191. sick.Volume = 3
  192. sick:Play()
  193. local firesound = Instance.new("Sound",RootPart)
  194. firesound.SoundId = "rbxassetid://987328482"
  195. firesound.Looped = true
  196. firesound.Pitch = 1
  197. firesound.Volume = 0
  198. firesound:Play()
  199.  
  200.  
  201. IT = Instance.new
  202. CF = CFrame.new
  203. VT = Vector3.new
  204. RAD = math.rad
  205. C3 = Color3.new
  206. UD2 = UDim2.new
  207. BRICKC = BrickColor.new
  208. ANGLES = CFrame.Angles
  209. EULER = CFrame.fromEulerAnglesXYZ
  210. COS = math.cos
  211. ACOS = math.acos
  212. SIN = math.sin
  213. ASIN = math.asin
  214. ABS = math.abs
  215. MRANDOM = math.random
  216. FLOOR = math.floor
  217.  
  218. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  219. local NEWMESH = IT(MESH)
  220. if MESH == "SpecialMesh" then
  221. NEWMESH.MeshType = MESHTYPE
  222. if MESHID ~= "nil" and MESHID ~= "" then
  223. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  224. end
  225. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  226. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  227. end
  228. end
  229. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  230. NEWMESH.Scale = SCALE
  231. NEWMESH.Parent = PARENT
  232. return NEWMESH
  233. end
  234.  
  235. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  236. local NEWPART = IT("Part")
  237. NEWPART.formFactor = FORMFACTOR
  238. NEWPART.Reflectance = REFLECTANCE
  239. NEWPART.Transparency = TRANSPARENCY
  240. NEWPART.CanCollide = false
  241. NEWPART.Locked = true
  242. NEWPART.Anchored = true
  243. if ANCHOR == false then
  244. NEWPART.Anchored = false
  245. end
  246. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  247. NEWPART.Name = NAME
  248. NEWPART.Size = SIZE
  249. NEWPART.Position = Torso.Position
  250. NEWPART.Material = MATERIAL
  251. NEWPART:BreakJoints()
  252. NEWPART.Parent = PARENT
  253. return NEWPART
  254. end
  255.  
  256. --//=================================\\
  257. --|| CUSTOMIZATION
  258. --\\=================================//
  259.  
  260. Player_Size = 1 --Size of the player.
  261. Animation_Speed = 3
  262. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  263. local MODE = "Main"
  264. local SIZE = 1
  265. local LEVEL = 1
  266.  
  267.  
  268. local Speed = 16
  269. local Effects2 = {}
  270.  
  271. --//=================================\\
  272. --|| END OF CUSTOMIZATION
  273. --\\=================================//
  274.  
  275. local function weldBetween(a, b)
  276. local weldd = Instance.new("ManualWeld")
  277. weldd.Part0 = a
  278. weldd.Part1 = b
  279. weldd.C0 = CFrame.new()
  280. weldd.C1 = b.CFrame:inverse() * a.CFrame
  281. weldd.Parent = a
  282. return weldd
  283. end
  284.  
  285. --//=================================\\
  286. --|| USEFUL VALUES
  287. --\\=================================//
  288.  
  289. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  290. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  291. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  292. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  293. local CHANGEDEFENSE = 0
  294. local CHANGEDAMAGE = 0
  295. local CHANGEMOVEMENT = 0
  296. local ANIM = "Idle"
  297. local ATTACK = false
  298. local EQUIPPED = false
  299. local HOLD = false
  300. local COMBO = 1
  301. local Rooted = false
  302. local SINE = 0
  303. local KEYHOLD = false
  304. local CHANGE = 2 / Animation_Speed
  305. local VOCALS_ENRAGES = {528589078,528589175,528589274,528589382}
  306. local WALKINGANIM = false
  307. local WALK = 0
  308. local VALUE1 = false
  309. local VALUE2 = false
  310. local ROBLOXIDLEANIMATION = IT("Animation")
  311. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  312. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  313. --ROBLOXIDLEANIMATION.Parent = Humanoid
  314. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  315. WEAPONGUI.Name = "Weapon GUI"
  316. local Effects = IT("Folder", Character)
  317. Effects.Name = "Effects"
  318. sick.Volume = 0
  319. Character.Archivable = true
  320. local CLONE = Character:Clone()
  321. CLONE.Parent = nil
  322. Character.Archivable = false
  323. sick.Volume = 3
  324. local ANIMATOR = Humanoid.Animator
  325. local ANIMATE = Character.Animate
  326. local HITPLAYERSOUNDS = {--[["199149137", "199149186", "199149221", "199149235", "199149269", "199149297"--]]"263032172", "263032182", "263032200", "263032221", "263032252", "263033191"}
  327. local HITARMORSOUNDS = {"199149321", "199149338", "199149367", "199149409", "199149452"}
  328. local HITWEAPONSOUNDS = {"199148971", "199149025", "199149072", "199149109", "199149119"}
  329. local HITBLOCKSOUNDS = {"199148933", "199148947"}
  330. local UNANCHOR = true
  331. local BodyColor = C3(0,0,0)
  332. local LegColor = C3(0,0,0.05)
  333. local ArmColor = C3(0.05,0.05,0.15)
  334.  
  335. local SKILLTEXTCOLOR = C3(0.05,0.05,0.15)
  336. local SKILLTEXTCOLOR2 = C3(0,0,0)
  337.  
  338. --//=================================\\
  339. --\\=================================//
  340.  
  341.  
  342. --//=================================\\
  343. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  344. --\\=================================//
  345.  
  346. ArtificialHB = Instance.new("BindableEvent", script)
  347. ArtificialHB.Name = "ArtificialHB"
  348.  
  349. script:WaitForChild("ArtificialHB")
  350.  
  351. frame = Frame_Speed
  352. tf = 0
  353. allowframeloss = false
  354. tossremainder = false
  355. lastframe = tick()
  356. script.ArtificialHB:Fire()
  357.  
  358. game:GetService("RunService").Heartbeat:connect(function(s, p)
  359. tf = tf + s
  360. if tf >= frame then
  361. if allowframeloss then
  362. script.ArtificialHB:Fire()
  363. lastframe = tick()
  364. else
  365. for i = 1, math.floor(tf / frame) do
  366. script.ArtificialHB:Fire()
  367. end
  368. lastframe = tick()
  369. end
  370. if tossremainder then
  371. tf = 0
  372. else
  373. tf = tf - frame * math.floor(tf / frame)
  374. end
  375. end
  376. end)
  377.  
  378. --//=================================\\
  379. --\\=================================//
  380.  
  381.  
  382.  
  383.  
  384.  
  385. --//=================================\\
  386. --|| SOME FUNCTIONS
  387. --\\=================================//
  388.  
  389. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  390. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  391. end
  392.  
  393. function PositiveAngle(NUMBER)
  394. if NUMBER >= 0 then
  395. NUMBER = 0
  396. end
  397. return NUMBER
  398. end
  399.  
  400. function NegativeAngle(NUMBER)
  401. if NUMBER <= 0 then
  402. NUMBER = 0
  403. end
  404. return NUMBER
  405. end
  406.  
  407. function Swait(NUMBER)
  408. if NUMBER == 0 or NUMBER == nil then
  409. ArtificialHB.Event:wait()
  410. else
  411. for i = 1, NUMBER do
  412. ArtificialHB.Event:wait()
  413. end
  414. end
  415. end
  416.  
  417. function QuaternionFromCFrame(cf)
  418. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  419. local trace = m00 + m11 + m22
  420. if trace > 0 then
  421. local s = math.sqrt(1 + trace)
  422. local recip = 0.5 / s
  423. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  424. else
  425. local i = 0
  426. if m11 > m00 then
  427. i = 1
  428. end
  429. if m22 > (i == 0 and m00 or m11) then
  430. i = 2
  431. end
  432. if i == 0 then
  433. local s = math.sqrt(m00 - m11 - m22 + 1)
  434. local recip = 0.5 / s
  435. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  436. elseif i == 1 then
  437. local s = math.sqrt(m11 - m22 - m00 + 1)
  438. local recip = 0.5 / s
  439. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  440. elseif i == 2 then
  441. local s = math.sqrt(m22 - m00 - m11 + 1)
  442. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  443. end
  444. end
  445. end
  446.  
  447. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  448. local xs, ys, zs = x + x, y + y, z + z
  449. local wx, wy, wz = w * xs, w * ys, w * zs
  450. local xx = x * xs
  451. local xy = x * ys
  452. local xz = x * zs
  453. local yy = y * ys
  454. local yz = y * zs
  455. local zz = z * zs
  456. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  457. end
  458.  
  459. function QuaternionSlerp(a, b, t)
  460. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  461. local startInterp, finishInterp;
  462. if cosTheta >= 0.0001 then
  463. if (1 - cosTheta) > 0.0001 then
  464. local theta = ACOS(cosTheta)
  465. local invSinTheta = 1 / SIN(theta)
  466. startInterp = SIN((1 - t) * theta) * invSinTheta
  467. finishInterp = SIN(t * theta) * invSinTheta
  468. else
  469. startInterp = 1 - t
  470. finishInterp = t
  471. end
  472. else
  473. if (1 + cosTheta) > 0.0001 then
  474. local theta = ACOS(-cosTheta)
  475. local invSinTheta = 1 / SIN(theta)
  476. startInterp = SIN((t - 1) * theta) * invSinTheta
  477. finishInterp = SIN(t * theta) * invSinTheta
  478. else
  479. startInterp = t - 1
  480. finishInterp = t
  481. end
  482. end
  483. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  484. end
  485.  
  486. function Clerp(a, b, t)
  487. local qa = {QuaternionFromCFrame(a)}
  488. local qb = {QuaternionFromCFrame(b)}
  489. local ax, ay, az = a.x, a.y, a.z
  490. local bx, by, bz = b.x, b.y, b.z
  491. local _t = 1 - t
  492. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  493. end
  494.  
  495. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  496. local frame = IT("Frame")
  497. frame.BackgroundTransparency = TRANSPARENCY
  498. frame.BorderSizePixel = BORDERSIZEPIXEL
  499. frame.Position = POSITION
  500. frame.Size = SIZE
  501. frame.BackgroundColor3 = COLOR
  502. frame.BorderColor3 = BORDERCOLOR
  503. frame.Name = NAME
  504. frame.Parent = PARENT
  505. return frame
  506. end
  507.  
  508. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  509. local label = IT("TextLabel")
  510. label.BackgroundTransparency = 1
  511. label.Size = UD2(1, 0, 1, 0)
  512. label.Position = UD2(0, 0, 0, 0)
  513. label.TextColor3 = TEXTCOLOR
  514. label.TextStrokeTransparency = STROKETRANSPARENCY
  515. label.TextTransparency = TRANSPARENCY
  516. label.FontSize = TEXTFONTSIZE
  517. label.Font = TEXTFONT
  518. label.BorderSizePixel = BORDERSIZEPIXEL
  519. label.TextScaled = false
  520. label.Text = TEXT
  521. label.Name = NAME
  522. label.Parent = PARENT
  523. return label
  524. end
  525.  
  526. function NoOutlines(PART)
  527. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  528. end
  529.  
  530.  
  531. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  532. local NEWWELD = IT(TYPE)
  533. NEWWELD.Part0 = PART0
  534. NEWWELD.Part1 = PART1
  535. NEWWELD.C0 = C0
  536. NEWWELD.C1 = C1
  537. NEWWELD.Parent = PARENT
  538. return NEWWELD
  539. end
  540.  
  541. function CreateSound(ID, PARENT, VOLUME, PITCH)
  542. local NEWSOUND = nil
  543. coroutine.resume(coroutine.create(function()
  544. NEWSOUND = IT("Sound", PARENT)
  545. NEWSOUND.Volume = VOLUME
  546. NEWSOUND.Pitch = PITCH
  547. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  548. Swait()
  549. NEWSOUND:play()
  550. game:GetService("Debris"):AddItem(NEWSOUND, 10)
  551. end))
  552. return NEWSOUND
  553. end
  554.  
  555. function CFrameFromTopBack(at, top, back)
  556. local right = top:Cross(back)
  557. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  558. end
  559.  
  560. function CreateSwirl(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW)
  561. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0))
  562. wave.Color = COLOR
  563. local mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  564. wave.CFrame = CFRAME
  565. coroutine.resume(coroutine.create(function(PART)
  566. for i = 1, WAIT do
  567. Swait()
  568. mesh.Scale = mesh.Scale + GROW
  569. mesh.Offset = VT(0,0,-(mesh.Scale.X/8))
  570. if DOESROT == true then
  571. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  572. end
  573. wave.Transparency = wave.Transparency + (0.5/WAIT)
  574. if wave.Transparency > 0.99 then
  575. wave:remove()
  576. end
  577. end
  578. end))
  579. end
  580.  
  581. function MagicSphere(SIZE,WAIT,CFRAME,COLOR,GROW)
  582. local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1,1,1), true)
  583. wave.Color = COLOR
  584. local mesh = CreateMesh("SpecialMesh", wave, "Sphere", "", "", SIZE, VT(0,0,0))
  585. wave.CFrame = CFRAME
  586. coroutine.resume(coroutine.create(function(PART)
  587. for i = 1, WAIT do
  588. Swait()
  589. mesh.Scale = mesh.Scale + GROW
  590. wave.Transparency = wave.Transparency + (1/WAIT)
  591. if wave.Transparency > 0.99 then
  592. wave:remove()
  593. end
  594. end
  595. end))
  596. end
  597.  
  598. function Slice(KIND,SIZE,WAIT,CFRAME,COLOR,GROW)
  599. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(1,1,1), true)
  600. local mesh = nil
  601. if KIND == "Base" then
  602. mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "448386996", "", VT(0,SIZE/10,SIZE/10), VT(0,0,0))
  603. elseif KIND == "Thin" then
  604. mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "662586858", "", VT(SIZE/10,0,SIZE/10), VT(0,0,0))
  605. elseif KIND == "Round" then
  606. mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "662585058", "", VT(SIZE/10,0,SIZE/10), VT(0,0,0))
  607. end
  608. wave.CFrame = CFRAME
  609. coroutine.resume(coroutine.create(function(PART)
  610. for i = 1, WAIT do
  611. Swait()
  612. mesh.Scale = mesh.Scale + GROW/10
  613. wave.Transparency = wave.Transparency + (0.5/WAIT)
  614. if wave.Transparency > 0.99 then
  615. wave:remove()
  616. end
  617. end
  618. end))
  619. end
  620.  
  621. function MakeForm(PART,TYPE)
  622. if TYPE == "Cyl" then
  623. local MSH = IT("CylinderMesh",PART)
  624. elseif TYPE == "Ball" then
  625. local MSH = IT("SpecialMesh",PART)
  626. MSH.MeshType = "Sphere"
  627. elseif TYPE == "Wedge" then
  628. local MSH = IT("SpecialMesh",PART)
  629. MSH.MeshType = "Wedge"
  630. end
  631. end
  632.  
  633. function CheckTableForString(Table, String)
  634. for i, v in pairs(Table) do
  635. if string.find(string.lower(String), string.lower(v)) then
  636. return true
  637. end
  638. end
  639. return false
  640. end
  641.  
  642. Debris = game:GetService("Debris")
  643.  
  644. function FireArc(Part,ToLocation,AmountOfTime,Height,DoesCourontine)
  645. if DoesCourontine == false then
  646. local Direction = CF(Part.Position,ToLocation)
  647. local Distance = (Part.Position - ToLocation).magnitude
  648. for i = 1, AmountOfTime do
  649. Swait()
  650. Part.CFrame = Direction*CF(0,(AmountOfTime/200)+((AmountOfTime/Height)-((i*2)/Height)),-Distance/AmountOfTime)
  651. Direction = Part.CFrame
  652. end
  653. Part:remove()
  654. elseif DoesCourontine == true then
  655. coroutine.resume(coroutine.create(function()
  656. local Direction = CF(Part.Position,ToLocation)
  657. local Distance = (Part.Position - ToLocation).magnitude
  658. for i = 1, AmountOfTime do
  659. Swait()
  660. Part.CFrame = Direction*CF(0,(AmountOfTime/200)+((AmountOfTime/Height)-((i*2)/Height)),-Distance/AmountOfTime)
  661. Direction = Part.CFrame
  662. end
  663. Part:remove()
  664. end))
  665. end
  666. end
  667.  
  668. function turnto(position)
  669. RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  670. end
  671. local naeeym2 = Instance.new("BillboardGui", Character)
  672. naeeym2.AlwaysOnTop = true
  673. naeeym2.Size = UDim2.new(5, 35, 2, 15)
  674. naeeym2.StudsOffset = Vector3.new(0, 3, 0)
  675. naeeym2.Adornee = Character.Head
  676. naeeym2.Name = "Name"
  677. local tecks2 = Instance.new("TextLabel", naeeym2)
  678. tecks2.BackgroundTransparency = 1
  679. tecks2.TextScaled = true
  680. tecks2.BorderSizePixel = 0
  681. tecks2.Text = "Dominus Astra"
  682. tecks2.Font = "Fantasy"
  683. tecks2.TextSize = 30
  684. tecks2.TextStrokeTransparency = 0
  685. tecks2.TextColor3 = Color3.new(0.05,0.05,0.15)
  686. tecks2.TextStrokeColor3 = Color3.new(0,0,0)
  687. tecks2.Size = UDim2.new(1, 0, 0.5, 0)
  688. tecks2.Parent = naeeym2
  689.  
  690. --//=================================\\
  691. --|| WEAPON CREATION
  692. --\\=================================//
  693.  
  694. local LMAO = IT("Model")
  695. LMAO.Name = "Particles"
  696. LMAO.Parent = nil
  697. local Weapon = IT("Model")
  698. Weapon.Name = "Adds"
  699. local Weapon2 = IT("Model")
  700. Weapon2.Name = "Adds"
  701.  
  702. local EYE = CreatePart(3, Weapon2, "Neon", 0, 0, "Gold", "Eyeball", VT(0.1, 0.4, 0.1), false)
  703. MakeForm(EYE, "Ball")
  704. EYE.CFrame = Head.CFrame * CF(0.2, 0.1, -0.72)
  705. local EW = weldBetween(EYE, Head)
  706. local EYE2 = CreatePart(3, Weapon2, "Neon", 0, 0, "Gold", "Eyeball1", VT(0.4, 0.1, 0.1), false)
  707. MakeForm(EYE2, "Ball")
  708. EYE2.CFrame = Head.CFrame * CF(0.2, 0.1, -0.72)
  709. local EW2 = weldBetween(EYE2, Head)
  710.  
  711. Weapon2.Parent = nil
  712.  
  713. local Particle = IT("ParticleEmitter",nil)
  714. Particle.Enabled = false
  715. Particle.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,1),NumberSequenceKeypoint.new(0.3,0.95),NumberSequenceKeypoint.new(1,1)})
  716. Particle.LightEmission = 0.5
  717. Particle.Rate = 150
  718. Particle.ZOffset = 1
  719. Particle.Rotation = NumberRange.new(-180, 180)
  720. Particle.RotSpeed = NumberRange.new(-180, 180)
  721. Particle.Texture = "http://www.roblox.com/asset/?id=304437537"
  722. Particle.Color = ColorSequence.new(C3(0.4,0,0),C3(0.4,0,0))
  723.  
  724. --ParticleEmitter({Speed = 5, Drag = 0, Size1 = 1, Size2 = 5, Lifetime1 = 1, Lifetime2 = 1.5, Parent = Torso, Emit = 100, Offset = 360, Enabled = false})
  725. function ParticleEmitter(Table)
  726. local PRTCL = Particle:Clone()
  727. local Speed = Table.Speed or 5
  728. local Drag = Table.Drag or 0
  729. local Size1 = Table.Size1 or 1
  730. local Size2 = Table.Size2 or 5
  731. local Lifetime1 = Table.Lifetime1 or 1
  732. local Lifetime2 = Table.Lifetime2 or 1.5
  733. local Parent = Table.Parent or Torso
  734. local Emit = Table.Emit or 100
  735. local Offset = Table.Offset or 360
  736. local Acel = Table.Acel or VT(0,0,0)
  737. local Enabled = Table.Enabled or false
  738. PRTCL.Parent = Parent
  739. PRTCL.Size = NumberSequence.new(Size1,Size2)
  740. PRTCL.Lifetime = NumberRange.new(Lifetime1,Lifetime2)
  741. PRTCL.Speed = NumberRange.new(Speed)
  742. PRTCL.VelocitySpread = Offset
  743. PRTCL.Drag = Drag
  744. PRTCL.Acceleration = Acel
  745. if Enabled == false then
  746. PRTCL:Emit(Emit)
  747. Debris:AddItem(PRTCL,Lifetime2)
  748. else
  749. PRTCL.Enabled = true
  750. end
  751. return PRTCL
  752. end
  753.  
  754. local Handle = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.6,0.2),false)
  755. local RightArmGrasp = CreateWeldOrSnapOrMotor("Weld", Handle, RightArm, Handle, CF(0,-1, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0.21, 0))
  756. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.5,0.2),false)
  757. MakeForm(Part,"Wedge")
  758. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.3, 0.2) * ANGLES(RAD(0), RAD(180), RAD(0)), CF(0, 0, 0))
  759. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.3,0.2),false)
  760. MakeForm(Part,"Wedge")
  761. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.4, 0) * ANGLES(RAD(0), RAD(0), RAD(180)), CF(0, 0, 0))
  762. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.3,0.3),false)
  763. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.5, 0.2) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  764. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.5,0.5),false)
  765. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  766. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.4,0.4,0.4),false)
  767. MakeForm(Part,"Cyl")
  768. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  769. for i = 1, 8 do
  770. local Piece = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0,0.35,0.41),false)
  771. CreateWeldOrSnapOrMotor("Weld", Handle, Part, Piece, CF(0, 0, 0) * ANGLES(RAD(0), RAD((360/8)*i), RAD(0)), CF(0, 0, 0))
  772. end
  773. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0.38,0.41,0.38),false)
  774. MakeForm(Part,"Cyl")
  775. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  776. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.37,0.5,0.37),false)
  777. MakeForm(Part,"Ball")
  778. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.3) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  779. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.7,0.4),false)
  780. MakeForm(Part,"Wedge")
  781. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.7, 0.5) * ANGLES(RAD(90), RAD(180), RAD(180)), CF(0, 0, 0))
  782. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.4,0.2),false)
  783. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  784. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.35,0.35,0.35),false)
  785. MakeForm(Part,"Cyl")
  786. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  787. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.5,0.1,0.5),false)
  788. MakeForm(Part,"Cyl")
  789. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  790. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.5,0.1,0.45),false)
  791. MakeForm(Part,"Cyl")
  792. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1.1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  793. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.5,0.2),false)
  794. MakeForm(Part,"Wedge")
  795. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.55, 0.2) * ANGLES(RAD(-135), RAD(0), RAD(0)), CF(0, -0.3, 0))
  796. local LASTPART = Handle
  797. for i = 1, 10 do
  798. if LASTPART == Handle then
  799. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.1,0.2,0),false)
  800. LASTPART = Part
  801. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.1, 0.2) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  802. else
  803. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.1,0.05,0),false)
  804. CreateWeldOrSnapOrMotor("Weld", Handle, LASTPART, Part, CF(0, 0.025, 0) * ANGLES(RAD(8), RAD(0), RAD(0)), CF(0, -0.025, 0))
  805. LASTPART = Part
  806. end
  807. end
  808.  
  809. local Barrel = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.15,2,0.15),false)
  810. MakeForm(Barrel,"Cyl")
  811. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Barrel, CF(0, -0.6, 1.8) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  812. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.25,1,0.25),false)
  813. MakeForm(Part,"Cyl")
  814. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, -0.6, 0), CF(0, 0, 0))
  815. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0,0.1,0.2),false)
  816. MakeForm(Part,"Wedge")
  817. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, 0.945, 0.1) * ANGLES(RAD(180), RAD(0), RAD(0)), CF(0, 0, 0))
  818. local Hole2 = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0.125,0,0.125),false)
  819. MakeForm(Hole2,"Cyl")
  820. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Hole2, CF(0, 0.98, 0), CF(0, 0, 0))
  821. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0,0,0),false)
  822. local GEARWELD = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0))
  823. CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.8,0.8,1.5), VT(0,0,0.2))
  824. local Part = CreatePart(3, Weapon, "Metal", 0, 0.5, "Mid gray", "Eye", VT(0,0,0),false)
  825. local GEARWELD2 = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0))
  826. CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.9,0.9,0.3), VT(0,0,0.2))
  827. coroutine.resume(coroutine.create(function()
  828. while wait() do
  829. GEARWELD.C0 = GEARWELD.C0 * ANGLES(RAD(0), RAD(0), RAD(5))
  830. GEARWELD2.C0 = GEARWELD2.C0 * ANGLES(RAD(0), RAD(0), RAD(-5))
  831. end
  832. end))
  833.  
  834. ParticleEmitter({Speed = 0.2, Drag = 0, Size1 = 0.1, Size2 = 0, Lifetime1 = 0.3, Lifetime2 = 0.5, Parent = Hole2, Emit = 100, Offset = 360, Enabled = true, Acel = VT(0,5,0)})
  835. --ParticleEmitter({Speed = 0.5, Drag = 0, Size1 = 0.2, Size2 = 0, Lifetime1 = 0.3, Lifetime2 = 0.7, Parent = Dangle, Emit = 100, Offset = 360, Enabled = true, Acel = VT(0,5,0)})
  836.  
  837. ParticleEmitter({Speed = 0.2, Drag = 0, Size1 = 0.1, Size2 = 0, Lifetime1 = 0.3, Lifetime2 = 0.5, Parent = Hole2, Emit = 100, Offset = 360, Enabled = true, Acel = VT(0,5,0)})
  838. --ParticleEmitter({Speed = 0.5, Drag = 0, Size1 = 0.2, Size2 = 0, Lifetime1 = 0.3, Lifetime2 = 0.7, Parent = Dangle, Emit = 100, Offset = 360, Enabled = true, Acel = VT(0,5,0)})
  839.  
  840. for _, c in pairs(Weapon:GetDescendants()) do
  841. if c.ClassName == "Part" and c.Name ~= "Eye" and c.Parent ~= Effects and c.Parent.Parent ~= Effects then
  842. c.Material = "Glass"
  843. c.Color = C3(0.15,0.05,0.05)
  844. elseif c.ClassName == "Part" and c.Name == "Eye" then
  845. c.Color = C3(1,0,0)
  846. c.Material = "Neon"
  847. end
  848. end
  849.  
  850. local DeadEyes = IT("Model")
  851. DeadEyes.Name = "Adds"
  852. for _, c in pairs(Weapon:GetChildren()) do
  853. if c.ClassName == "Part" then
  854. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  855. end
  856. end
  857.  
  858. local Handle = CreatePart(3, DeadEyes, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,1.2,0.2),false)
  859. local RightArmGrasp = CreateWeldOrSnapOrMotor("Weld", Handle, RightArm, Handle, CF(0,-0.8, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0.3, 0))
  860. local Part = CreatePart(3, DeadEyes, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.8,0.2),false)
  861. MakeForm(Part,"Wedge")
  862. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, 0.2, 0.2) * ANGLES(RAD(0), RAD(180), RAD(0)), CF(0, 0, 0))
  863. local Part = CreatePart(3, DeadEyes, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.5,0.6),false)
  864. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.5, 0.4) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  865. local Part = CreatePart(3, DeadEyes, "Metal", 0, 0, "Mid gray", "Part", VT(0.4,0.4,0.4),false)
  866. MakeForm(Part,"Cyl")
  867. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.45, 0.4) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  868. for i = 1, 8 do
  869. local Piece = CreatePart(3, DeadEyes, "Metal", 0, 0, "Mid gray", "Eye", VT(0,0.35,0.41),false)
  870. CreateWeldOrSnapOrMotor("Weld", Handle, Part, Piece, CF(0, 0, 0) * ANGLES(RAD(0), RAD((360/8)*i), RAD(0)), CF(0, 0, 0))
  871. end
  872. local Part = CreatePart(3, DeadEyes, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.5,0.2),false)
  873. MakeForm(Part,"Wedge")
  874. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.55, 0.2) * ANGLES(RAD(-135), RAD(0), RAD(0)), CF(0, -0.3, 0))
  875. local Part = CreatePart(3, DeadEyes, "Metal", 0, 0, "Mid gray", "Eye", VT(0.39,0.41,0.39),false)
  876. MakeForm(Part,"Cyl")
  877. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.45, 0.4) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  878. local Part = CreatePart(3, DeadEyes, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.5,0.5),false)
  879. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.5, 0.2) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  880. local Part = CreatePart(3, DeadEyes, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.4,0.5),false)
  881. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.55, 0.65) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  882. local Part = CreatePart(3, DeadEyes, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0,0.6),false)
  883. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, 0, 0) * ANGLES(RAD(45), RAD(0), RAD(0)), CF(0, -0.2, -0.3))
  884. local RightBarrel = CreatePart(3, DeadEyes, "Metal", 0, 0, "Mid gray", "Part", VT(0.28,5,0.28),false)
  885. MakeForm(RightBarrel,"Cyl")
  886. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, RightBarrel, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -2.5, 0))
  887. local Part = CreatePart(3, DeadEyes, "Metal", 0, 0, "Mid gray", "Part", VT(0,0.2,0.2),false)
  888. MakeForm(Part,"Wedge")
  889. CreateWeldOrSnapOrMotor("Weld", Handle, RightBarrel, Part, CF(0, 2.415, 0.15) * ANGLES(RAD(180), RAD(0), RAD(0)), CF(0, 0, 0))
  890. local RightHole = CreatePart(3, DeadEyes, "Metal", 0, 0, "Mid gray", "Eye", VT(0.2,0,0.2),false)
  891. MakeForm(RightHole,"Cyl")
  892. CreateWeldOrSnapOrMotor("Weld", Handle, RightBarrel, RightHole, CF(0, 2.5, 0), CF(0, 0, 0))
  893.  
  894.  
  895. for _, c in pairs(DeadEyes:GetDescendants()) do
  896. if c.ClassName == "Part" and c.Name ~= "Eye" and c.Parent ~= Effects and c.Parent.Parent ~= Effects then
  897. c.Material = "Metal"
  898. c.Color = C3(0,0,0)
  899. end
  900. end
  901.  
  902. DeadEyes.Parent = nil
  903.  
  904. function Transparency(TRANS)
  905. for _, c in pairs(Character:GetChildren()) do
  906. if c.ClassName == "Part" and c ~= RootPart then
  907. c.Transparency = TRANS
  908. if c:FindFirstChildOfClass("Decal") then
  909. c:FindFirstChildOfClass("Decal").Transparency = TRANS
  910. end
  911. elseif c.ClassName == "Accessory" then
  912. c.Handle.Transparency = TRANS
  913. elseif c.ClassName == "Model" then
  914. for _, q in pairs(c:GetChildren()) do
  915. if q.ClassName == "Part" then
  916. q.Transparency = TRANS
  917. if q:FindFirstChildOfClass("Decal") then
  918. q:FindFirstChildOfClass("Decal").Transparency = TRANS
  919. end
  920. end
  921. end
  922. end
  923. end
  924. end
  925.  
  926. Humanoid.Died:connect(function()
  927. Humanoid.Parent = nil
  928. Humanoid.MaxHealth = "inf"
  929. Humanoid.Health = "inf"
  930. refit3()
  931. refit2()
  932. Humanoid.Parent = Character
  933. CreateSound("907330011", Head, 10, 1.2)
  934. end)
  935.  
  936. --//=================================\\
  937. --|| DAMAGING
  938. --\\=================================//
  939.  
  940. function killnearest(position,range,maxstrength)
  941. for i,v in ipairs(workspace:GetChildren()) do
  942. local body = v:GetChildren()
  943. for part = 1, #body do
  944. if((body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
  945. if(body[part].Position - position).Magnitude < range then
  946. if v.ClassName == "Model" then
  947. v:BreakJoints()
  948. end
  949. --table.insert(Effects2,{body[part],"Disappear",0.02,2,2,2,2})
  950. local bv = Instance.new("BodyVelocity")
  951. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  952. bv.velocity = CF(position,body[part].Position).lookVector*maxstrength
  953. bv.Parent = body[part]
  954. Debris:AddItem(bv,0.2)
  955. end
  956. end
  957. end
  958. if v.ClassName == "Part" then
  959. if v.Anchored == false and (v.Position - position).Magnitude < range then
  960. --table.insert(Effects2,{v,"Disappear",0.02,2,2,2,2})
  961. v.Velocity = CFrame.new(position,v.Position).lookVector*5*maxstrength
  962. end
  963. end
  964. end
  965. end
  966.  
  967. --//=================================\\
  968. --|| ATTACK FUNCTIONS AND STUFF
  969. --\\=================================//
  970.  
  971. local TOBANISH = {}
  972.  
  973. function printbye(Name)
  974. local MESSAGES = {"Tu, ne ipsis, ","Esses contumeliam, ","Te potest ignorare mandatum meum, ","Iam mortuus est, "}
  975. warn(MESSAGES[MRANDOM(1,#MESSAGES)]..Name..".")
  976. end
  977.  
  978. workspace.ChildAdded:connect(function(instance)
  979. for BANISH = 1, #TOBANISH do
  980. if TOBANISH[BANISH] ~= nil then
  981. if instance.Name == TOBANISH[BANISH] then
  982. coroutine.resume(coroutine.create(function()
  983. printbye(instance.Name)
  984. instance:ClearAllChildren()
  985. Debris:AddItem(instance,0.0005)
  986. end))
  987. end
  988. end
  989. end
  990. end)
  991.  
  992. function Banish(Foe)
  993. if Foe then
  994. coroutine.resume(coroutine.create(function()
  995. --if game.Players:FindFirstChild(Foe.Name) then
  996. table.insert(TOBANISH,Foe.Name)
  997. printbye(Foe.Name)
  998. --end
  999. Foe.Archivable = true
  1000. local CLONE = Foe:Clone()
  1001. Foe:Destroy()
  1002. CLONE.Parent = Effects
  1003. CLONE:BreakJoints()
  1004. local MATERIALS = {"Glass","Neon"}
  1005. for _, c in pairs(CLONE:GetDescendants()) do
  1006. if c:IsA("BasePart") then
  1007. if c.Name == "Torso" or c.Name == "UpperTorso" or c == CLONE.PrimaryPart then
  1008. CreateSound(340722848, c, 10, 1, false)
  1009. end
  1010. c.Anchored = true
  1011. c.Transparency = c.Transparency + 0.2
  1012. c.Material = MATERIALS[MRANDOM(1,2)]
  1013. c.Color = C3(1,0,0)
  1014. if c.ClassName == "MeshPart" then
  1015. c.TextureID = ""
  1016. end
  1017. if c:FindFirstChildOfClass("SpecialMesh") then
  1018. c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
  1019. end
  1020. if c:FindFirstChildOfClass("Decal") then
  1021. c:FindFirstChildOfClass("Decal"):remove()
  1022. end
  1023. c.Name = "Banished"
  1024. c.CanCollide = false
  1025. else
  1026. c:remove()
  1027. end
  1028. end
  1029. local A = false
  1030. for i = 1, 35 do
  1031. if A == false then
  1032. A = true
  1033. elseif A == true then
  1034. A = false
  1035. end
  1036. for _, c in pairs(CLONE:GetDescendants()) do
  1037. if c:IsA("BasePart") then
  1038. c.Anchored = true
  1039. c.Material = MATERIALS[MRANDOM(1,2)]
  1040. c.Transparency = c.Transparency + 0.8/35
  1041. if A == false then
  1042. c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45)
  1043. elseif A == true then
  1044. c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45)
  1045. end
  1046. end
  1047. end
  1048. Swait()
  1049. end
  1050. CLONE:remove()
  1051. end))
  1052. end
  1053. end
  1054.  
  1055. function ApplyAoE(POSITION,RANGE,ISBANISH)
  1056. local CHILDREN = workspace:GetDescendants()
  1057. for index, CHILD in pairs(CHILDREN) do
  1058. if CHILD.ClassName == "Model" and CHILD ~= Character then
  1059. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1060. if HUM then
  1061. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1062. if TORSO then
  1063. if (TORSO.Position - POSITION).Magnitude <= RANGE then
  1064. if ISBANISH == true then
  1065. Banish(CHILD)
  1066. else
  1067. if ISBANISH == "Gravity" then
  1068. HUM.PlatformStand = true
  1069. if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then
  1070. local grav = Instance.new("BodyPosition",TORSO)
  1071. grav.D = 15
  1072. grav.P = 20000
  1073. grav.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  1074. grav.position = TORSO.Position
  1075. grav.Name = "V3BanishForce"..Player.Name
  1076. else
  1077. TORSO:FindFirstChild("V3BanishForce"..Player.Name).position = TORSO.Position+VT(0,0.3,0)
  1078. TORSO.RotVelocity = VT(MRANDOM(-25,25),MRANDOM(-25,25),MRANDOM(-25,25))
  1079. end
  1080. else
  1081. HUM.PlatformStand = false
  1082. end
  1083. end
  1084. elseif ISBANISH == "Gravity" then
  1085. if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then
  1086. TORSO:FindFirstChild("V3BanishForce"..Player.Name):remove()
  1087. HUM.PlatformStand = false
  1088. end
  1089. end
  1090. end
  1091. end
  1092. end
  1093. end
  1094. end
  1095.  
  1096. function SpawnTrail(FROM,TO,BIG)
  1097. local TRAIL = CreatePart(3, Effects, "Neon", 0, 0.5, "Really red", "Trail", VT(0,0,0))
  1098. MakeForm(TRAIL,"Cyl")
  1099. local DIST = (FROM - TO).Magnitude
  1100. if BIG == true then
  1101. TRAIL.Size = VT(5,DIST,5)
  1102. else
  1103. TRAIL.Size = VT(5,DIST,5)
  1104. end
  1105. TRAIL.CFrame = CF(FROM, TO) * CF(0, 0, -DIST/2) * ANGLES(RAD(90),RAD(0),RAD(0))
  1106. coroutine.resume(coroutine.create(function()
  1107. for i = 1, 5 do
  1108. Swait()
  1109. TRAIL.Transparency = TRAIL.Transparency + 0.1
  1110. end
  1111. TRAIL:remove()
  1112. end))
  1113. end
  1114.  
  1115. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  1116. local DIRECTION = CF(StartPos,EndPos).lookVector
  1117. return Raycast(StartPos, DIRECTION, Distance, Ignore)
  1118. end
  1119.  
  1120. local Decal = IT("Decal")
  1121. function MagicRing()
  1122. local O1 = CreatePart(3, Effects, "Neon", 0, 1, "Really red", "Warphole", VT(0, 0, 0))
  1123. O1.CFrame = RootPart.CFrame * CF(0, 0, -3) * ANGLES(RAD(90), RAD(0), RAD(0))
  1124. local decal = Decal:Clone()
  1125. decal.Parent = O1
  1126. decal.Face = "Top"
  1127. decal.Texture = "http://www.roblox.com/asset/?id=917750924"
  1128. local decal2 = Decal:Clone()
  1129. decal2.Parent = O1
  1130. decal2.Face = "Bottom"
  1131. decal2.Texture = "http://www.roblox.com/asset/?id=917750924"
  1132. return O1
  1133. end
  1134.  
  1135. local EyeSizes = {
  1136. NumberSequenceKeypoint.new(0, 1, 0),
  1137. NumberSequenceKeypoint.new(1, 0, 0)
  1138. }
  1139. local PE = Instance.new("ParticleEmitter")
  1140. PE.LightEmission = 0.8
  1141. PE.Color = ColorSequence.new(BRICKC("Gold").Color)
  1142. PE.Size = NumberSequence.new(EyeSizes)
  1143. PE.Lifetime = NumberRange.new(0.35, 0.35, 0.35)
  1144. PE.Rotation = NumberRange.new(0, 360)
  1145. PE.Transparency = NumberSequence.new(0.9)
  1146. PE.Rate = 999
  1147. PE.VelocitySpread = 10000
  1148. PE.Acceleration = Vector3.new(0, 75, 0)
  1149. PE.Drag = 5
  1150. PE.Speed = NumberRange.new(6, 6)
  1151. PE.Texture = "http://www.roblox.com/asset/?id=1351966707"
  1152. PE.ZOffset = -1.5
  1153. PE.Name = "OVERLORDAURA"
  1154.  
  1155. function particles(art)
  1156. PE:Clone().Parent = art
  1157. end
  1158.  
  1159. function CheckIntangible(Hit)
  1160. local ProjectileNames = {
  1161. "Water",
  1162. "Arrow",
  1163. "Projectile",
  1164. "Effect",
  1165. "Rail",
  1166. "Lightning",
  1167. "Bullet"
  1168. }
  1169. if Hit and Hit.Parent and (not Hit.CanCollide or CheckTableForString(ProjectileNames, Hit.Name)) and not Hit.Parent:FindFirstChild("Humanoid") then
  1170. return true
  1171. end
  1172. return false
  1173. end
  1174. Debris = game:GetService("Debris")
  1175. function CastZapRay(StartPos, Vec, Length, Ignore, DelayIfHit)
  1176. local Ignore = type(Ignore) == "table" and Ignore or {Ignore}
  1177. local RayHit, RayPos, RayNormal = game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, Vec * Length), Ignore)
  1178. if RayHit and CheckIntangible(RayHit) then
  1179. if DelayIfHit then
  1180. wait()
  1181. end
  1182. RayHit, RayPos, RayNormal = CastZapRay(RayPos + Vec * 0.01, Vec, Length - (StartPos - RayPos).magnitude, Ignore, DelayIfHit)
  1183. end
  1184. return RayHit, RayPos, RayNormal
  1185. end
  1186. BaseLightning = IT("Part")
  1187. BaseLightning.Anchored = true
  1188. BaseLightning.CanCollide = false
  1189. BaseLightning.Material = "Neon"
  1190. local LightningBolts = {}
  1191. function Zap(Table)
  1192. local StartPos, TargetPos, Character, Color = Table.StartPosition, Table.TargetPosition, Table.Character, Table.Color
  1193. local Duration = Table.Duration or 2
  1194. local Offset = Table.Offset or 2
  1195. local Individualize = Table.Individualize or false
  1196. local MaxRange = Table.MaxRange or 200
  1197. local SegmentLength = Table.SegmentLength or 5
  1198. local Transparency = Table.Transparency or 0
  1199. local Ignore = Table.Ignore or {}
  1200. local SIZE = Table.SIZE or 0.3
  1201. if not (StartPos and TargetPos) or not Character then
  1202. return
  1203. end
  1204. local LightningModel = IT("Folder", Effects)
  1205. LightningModel.Name = "ZAPP"
  1206. for i, v in pairs({Character, LightningModel}) do
  1207. table.insert(Ignore, v)
  1208. end
  1209. local LastPos = StartPos
  1210. local Direction = CFrame.new(StartPos, TargetPos).lookVector
  1211. local RayHit, RayPos, RayNormal = CastZapRay(StartPos, Direction, MaxRange, Ignore, false)
  1212. local RayLength = (StartPos - RayPos).Magnitude
  1213. local Struck = false
  1214. local TotalSegments = math.ceil(RayLength / SegmentLength)
  1215. Direction = CFrame.new(StartPos, RayPos).lookVector
  1216. local LightningBolt = IT("Model", Effects)
  1217. LightningBolt.Name = "Lightning"
  1218. if not Individualize then
  1219. table.insert(LightningBolts, LightningBolt)
  1220. end
  1221. LastBolt = LightningBolt
  1222. Debris:AddItem(LightningBolt, Duration)
  1223. LightningBolt.Parent = LightningModel
  1224. for i = 1, TotalSegments do
  1225. if not Struck then
  1226. local Entropy = Vector3.new(math.random() * Offset * 2.5 - Offset, math.random() * Offset * 2.5 - Offset, math.random() * Offset * 2.5 - Offset)
  1227. local NewPos = StartPos + Direction * (RayLength * (i / TotalSegments)) + Entropy
  1228. local SegmentVec = NewPos - LastPos
  1229. local RayHit, RayPos, RayNormal = CastZapRay(LastPos, SegmentVec.Unit, SegmentVec.Magnitude, {Character, LightningModel}, false)
  1230. local RayVec = LastPos - RayPos
  1231. local LightningPart = BaseLightning:Clone()
  1232. LightningPart.BrickColor = BrickColor.new(Color)
  1233. LightningPart.Transparency = Transparency
  1234. LightningPart.Size = Vector3.new(SIZE, SIZE, RayVec.Magnitude)
  1235. LightningPart.CFrame = CFrame.new(LastPos, RayPos) * CFrame.new(0, 0, -(RayVec.Magnitude / 2))
  1236. table.insert(Effects2, {
  1237. LightningPart,
  1238. "Disappear",
  1239. 0.025,
  1240. 1,
  1241. 1,
  1242. 1,
  1243. 2
  1244. })
  1245. local CylinderMesh = IT("CylinderMesh", LightningPart)
  1246. local OrigCF = LightningPart.CFrame
  1247. LightningPart.Size = Vector3.new(LightningPart.Size.X, LightningPart.Size.Z, LightningPart.Size.Y)
  1248. LightningPart.CFrame = OrigCF * CFrame.Angles(math.pi / 2, 0, 0)
  1249. LightningPart.Parent = LightningBolt
  1250. LastPos = NewPos
  1251. end
  1252. end
  1253. return {
  1254. RayHit = RayHit,
  1255. RayPos = RayPos,
  1256. RayNormal = RayNormal,
  1257. LightningModel = LightningModel
  1258. }
  1259. end
  1260.  
  1261. function CreateWave(SIZE, WAIT, CFRAME, DOESROT, ROT, COLOR, GROW)
  1262. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0, 0, 0))
  1263. local mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "20329976", "", SIZE, VT(0, 0, -SIZE.X / 8))
  1264. wave.CFrame = CFRAME
  1265. coroutine.resume(coroutine.create(function(PART)
  1266. for i = 1, WAIT do
  1267. Swait()
  1268. mesh.Scale = mesh.Scale + GROW
  1269. mesh.Offset = VT(0, 0, -(mesh.Scale.X / 8))
  1270. if DOESROT == true then
  1271. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0, ROT, 0)
  1272. end
  1273. wave.Transparency = wave.Transparency + 0.5 / WAIT
  1274. if wave.Transparency > 0.99 then
  1275. wave:remove()
  1276. end
  1277. end
  1278. end))
  1279. end
  1280.  
  1281. function CreateRing(SIZE, DOESROT, ROT, WAIT, CFRAME, COLOR, GROW)
  1282. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0, 0, 0))
  1283. local mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "559831844", "", SIZE, VT(0, 0, 0))
  1284. wave.CFrame = CFRAME
  1285. coroutine.resume(coroutine.create(function(PART)
  1286. for i = 1, WAIT do
  1287. Swait()
  1288. mesh.Scale = mesh.Scale + GROW
  1289. if DOESROT == true then
  1290. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0, ROT, 0)
  1291. end
  1292. wave.Transparency = wave.Transparency + 0.5 / WAIT
  1293. if wave.Transparency > 0.99 then
  1294. wave:remove()
  1295. end
  1296. end
  1297. end))
  1298. end
  1299.  
  1300. function AddChildrenToTable(FROM, PARENT, DIST, TABLE)
  1301. for _, c in pairs(PARENT:GetChildren()) do
  1302. if c.ClassName == "Model" then
  1303. if c ~= Character and c:FindFirstChildOfClass("Humanoid") and (c:FindFirstChild("Torso") or c:FindFirstChild("UpperTorso")) then
  1304. local HUMANOID = c:FindFirstChildOfClass("Humanoid")
  1305. local TORSO = c:FindFirstChild("Torso") or c:FindFirstChild("UpperTorso")
  1306. if DIST > (TORSO.Position - FROM).Magnitude then
  1307. table.insert(TABLE, c)
  1308. end
  1309. AddChildrenToTable(FROM, c, DIST, TABLE)
  1310. elseif c.ClassName == "Folder" then
  1311. AddChildrenToTable(FROM, c, DIST, TABLE)
  1312. end
  1313. end
  1314. end
  1315. end
  1316.  
  1317. local ATTACKTAUNTS = {
  1318. "907329893",
  1319. "907329532",
  1320. "907333294",
  1321. "907332856"
  1322. }
  1323. local ULTTAUNTS = {
  1324. "907332997",
  1325. "907332670",
  1326. "907330103"
  1327. }
  1328.  
  1329. function Lunar_Blast()
  1330. local HITBODIES = {}
  1331. local CENTER = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Relly red", "CenterPart", VT(0,0,0))
  1332. local HITFLOOR,ECH,NORMAL = Raycast(Mouse.Hit.p+VT(0,2,0), (CF(Mouse.Hit.p, Mouse.Hit.p + VT(0, -1, 0))).lookVector, 10000000, Character)
  1333. CENTER.CFrame = CF(ECH)
  1334. local RAY = CreatePart(3, Effects, "Neon", 0, 1, "Relly red", "Laser01", VT(25,99999,25))
  1335. RAY.Color = C3(0.05,0.05,0.15)
  1336. MakeForm(RAY,"Cyl")
  1337. RAY.CFrame = CF(ECH)
  1338. for i = 1, 75 do
  1339. Swait()
  1340. RAY.Transparency = RAY.Transparency - 1/75
  1341. RAY.Size = RAY.Size - VT(25/75,0,25/75)
  1342. MagicSphere(VT(1,1,1),15,CF(ECH)*CF(MRANDOM(-15,15),MRANDOM(0,100),MRANDOM(-15,15)),C3(1,1,1),VT(0,0,0))
  1343. end
  1344. killnearest(ECH,25,25)
  1345. MagicSphere(VT(0,0,0),55,CF(ECH),C3(0.05,0.05,0.15),VT(2,2,2))
  1346. for i = 1, 25 do
  1347. MagicSphere(VT(1,1,1),i*3,CF(ECH)*CF(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45)),C3(1,1,1),VT(0,0,0))
  1348. end
  1349. CreateSound("168586621", CENTER, 10, 0.8)
  1350. RAY:remove()
  1351. Debris:AddItem(CENTER,5)
  1352. end
  1353.  
  1354. function Star_Cutter()
  1355. local HITFLOOR,HITPOS,NORMAL = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 7 * Player_Size, Character)
  1356. if HITFLOOR ~= nil then
  1357. ATTACK = true
  1358. Rooted = true
  1359. local GYRO = IT("BodyGyro",RootPart)
  1360. GYRO.D = 100
  1361. GYRO.P = 2000
  1362. GYRO.MaxTorque = VT(0,4000000,0)
  1363. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  1364. CreateSound("429459101", RightArm, 10, 0.8)
  1365. for i=0, 3.5, 0.1 / Animation_Speed do
  1366. Swait()
  1367. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  1368. Slice("Thin",0.3,5,RightArm.CFrame * CF(0,-1.1,0) * ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(-0.01,0,-0.01))
  1369. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(-15 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1370. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(15 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1371. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-45), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(32 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1372. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(5), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1373. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1374. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1375. end
  1376. GYRO:remove()
  1377. for i=0, 0.15, 0.1 / Animation_Speed do
  1378. Swait()
  1379. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  1380. Slice("Thin",0.3,5,RightArm.CFrame * CF(0,-1.1,0) * ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(-0.01,0,-0.01))
  1381. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(85 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1382. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-85 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1383. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(90 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1384. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(5), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1385. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1386. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1387. end
  1388. local BOMBSPOTS = {}
  1389. for i = 1, 25 do
  1390. local SPOT = CreatePart(3, Effects, "Neon", 0, 0, "Relly blue", "Blade", VT(8,1,8))
  1391. SPOT.Color = SKILLTEXTCOLOR
  1392. SPOT.CFrame = RootPart.CFrame*CF((MRANDOM(-15,15)/40)*i,-5,-i*5)
  1393. table.insert(BOMBSPOTS,SPOT)
  1394. MakeForm(SPOT,"Cyl")
  1395. end
  1396. for i=0, 0.2, 0.1 / Animation_Speed do
  1397. Swait()
  1398. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(85 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1399. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-85 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1400. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(145), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-15 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1401. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-25), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1402. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1403. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1404. end
  1405. ATTACK = false
  1406. Rooted = false
  1407. coroutine.resume(coroutine.create(function()
  1408. Swait(3)
  1409. for i = 1, #BOMBSPOTS do
  1410. if BOMBSPOTS[i] ~= nil then
  1411. local E = BOMBSPOTS[i]
  1412. coroutine.resume(coroutine.create(function()
  1413. local BLADE = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Relly blue", "Blade", VT(0,0,0))
  1414. BLADE.Color = SKILLTEXTCOLOR
  1415. CreateMesh("SpecialMesh", BLADE, "FileMesh", "93108071", "", VT(0.6,1,0.4)*3, VT(0,0,0))
  1416. CreateSound(HITWEAPONSOUNDS[MRANDOM(1,#HITWEAPONSOUNDS)], BLADE, 4, 0.6)
  1417. BLADE.CFrame = E.CFrame*CF(0,-3,0)*ANGLES(RAD(MRANDOM(-15,15)),RAD(90),RAD(MRANDOM(-15,15)))
  1418. for i = 1, 10 do
  1419. Swait()
  1420. MagicSphere(VT(1,1,1)/5,65,CF(E.Position)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)))*CF(0,MRANDOM(3,6),0),C3(1,1,1),VT(0,0,0))
  1421. killnearest(BLADE.Position,6,80)
  1422. BLADE.CFrame = BLADE.CFrame*CF(0,0.3,0)
  1423. BLADE.Transparency = BLADE.Transparency - 0.1
  1424. end
  1425. Swait(45)
  1426. for i = 1, 100 do
  1427. Swait()
  1428. BLADE.Transparency = BLADE.Transparency + 0.01
  1429. E.Transparency = E.Transparency + 0.01
  1430. end
  1431. BLADE:remove()
  1432. E:remove()
  1433. end))
  1434. end
  1435. end
  1436. end))
  1437. end
  1438. end
  1439.  
  1440. function Supernova()
  1441. local HITFLOOR,HITPOS,NORMAL = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 7 * Player_Size, Character)
  1442. if HITFLOOR ~= nil then
  1443. local HITBODIES = {}
  1444. ATTACK = true
  1445. Rooted = true
  1446. local ABSOLUTE = CreatePart(3, Effects, "Neon", 0, 1, "Relly red", "Star", VT(0,0,0))
  1447. MakeForm(ABSOLUTE,"Ball")
  1448. CreateSound("429459101", ABSOLUTE, 10, 1)
  1449. for i=0, 4, 0.1 / Animation_Speed do
  1450. Swait()
  1451. ABSOLUTE.Size = ABSOLUTE.Size + VT(0.2,0.2,0.2)
  1452. ABSOLUTE.CFrame = RootPart.CFrame*CF(0,5+(ABSOLUTE.Size.Y/2),0)
  1453. ABSOLUTE.Transparency = ABSOLUTE.Transparency - 0.01
  1454. local CHARGE = CreatePart(3, Effects, "Neon", 0, 0, "Really red", "Star", VT(1,1,1))
  1455. MakeForm(CHARGE,"Ball")
  1456. CHARGE.Color = C3(1,1,1)
  1457. CHARGE.CFrame = CF(RootPart.Position) * CF(MRANDOM(-15,15),-6,MRANDOM(-15,15))
  1458. FireArc(CHARGE,ABSOLUTE.Position,45,45,true)
  1459. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(15 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1460. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(25), RAD(-15 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1461. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 1.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(170), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1462. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1463. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1464. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1465. end
  1466. CreateSound("907330103", Head, 10, 1.2)
  1467. for i = 1, 75 do
  1468. Swait()
  1469. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(15 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1470. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(25), RAD(-15 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1471. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 1.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(170), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1472. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1473. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1474. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1475. end
  1476. coroutine.resume(coroutine.create(function()
  1477. for i = 1, 13 do
  1478. for e = 1, 8 do
  1479. Swait()
  1480. MagicSphere(VT(1,1,1),15,CF(ABSOLUTE.Position)*CF(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45)),C3(1,1,1),VT(0,0,0))
  1481. CreateSwirl(ABSOLUTE.Size/2,15,CF(HITPOS),true,15,BRICKC"Slime green".Color,VT(i,0.3,i)*2)
  1482. end
  1483. for i = 1, 5 do
  1484. Slice("Round",0,35,CF(ABSOLUTE.Position)*ANGLES(RAD(MRANDOM(-18,18)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-18,18))),C3(1,1,1),VT(i,0,i)/3)
  1485. Slice("Thin",i,55,ABSOLUTE.CFrame * CF(0,-1.1,0) * ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),C3(1,0,0),VT(0,0,0))
  1486. end
  1487. CreateSwirl(ABSOLUTE.Size/2,25,CF(ABSOLUTE.Position),true,-25,BRICKC"Relly red".Color,VT(i,i*2,i))
  1488. CreateSwirl(ABSOLUTE.Size/2,55,CF(ABSOLUTE.Position),true,25,C3(0.05,0.05,0.15),VT(i,i*2,i))
  1489. CreateSound("168586621", ABSOLUTE, 4, 0.8)
  1490. CreateSound("201858144", ABSOLUTE, 10, 0.8)
  1491. killnearest(ABSOLUTE.Position,i*18,i)
  1492. ABSOLUTE.Size = ABSOLUTE.Size*0.9
  1493. MagicSphere(ABSOLUTE.Size,25,CF(ABSOLUTE.Position),BRICKC"Relly red".Color,VT(i,i,i)/1.1)
  1494. MagicSphere(ABSOLUTE.Size,45,CF(ABSOLUTE.Position),C3(0.05,0.05,0.15),VT(i,i,i))
  1495. end
  1496. ABSOLUTE.Transparency = 1
  1497. Debris:AddItem(ABSOLUTE,10)
  1498. end))
  1499. ATTACK = false
  1500. Rooted = false
  1501. end
  1502. end
  1503.  
  1504. local Decal = IT("Decal")
  1505.  
  1506. function Astral_Hop()
  1507. ATTACK = true
  1508. Rooted = false
  1509. local O1 = CreatePart(3, Effects, "Neon", 0, 1, "Really red", "Warphole", VT(0,0,0))
  1510. O1.CFrame = RootPart.CFrame*CF(0,0,-3)*ANGLES(RAD(90),RAD(0),RAD(0))
  1511. local decal = Decal:Clone()
  1512. decal.Parent = O1
  1513. decal.Face = "Top"
  1514. decal.Texture = "http://www.roblox.com/asset/?id=349165228"
  1515. local decal2 = Decal:Clone()
  1516. decal2.Parent = O1
  1517. decal2.Face = "Bottom"
  1518. decal2.Texture = "http://www.roblox.com/asset/?id=349165228"
  1519. local O2 = CreatePart(3, Effects, "Neon", 0, 1, "Really red", "Warphole", VT(0,0,0))
  1520. local POS = VT(RootPart.Position.X,Mouse.Hit.p.Y+6,RootPart.Position.Z)
  1521. O2.CFrame = CF(Mouse.Hit.p+VT(0,6,0),POS)*ANGLES(RAD(90),RAD(0),RAD(0))
  1522. local ROOT = CreatePart(3, Effects, "Neon", 0, 1, "Really red", "Warphole", VT(0,0,0))
  1523. ROOT.CFrame = CF(O2.Position,RootPart.Position)
  1524. local decal = Decal:Clone()
  1525. decal.Parent = O2
  1526. decal.Face = "Top"
  1527. decal.Texture = "http://www.roblox.com/asset/?id=349165228"
  1528. local decal2 = Decal:Clone()
  1529. decal2.Parent = O2
  1530. decal2.Face = "Bottom"
  1531. decal2.Texture = "http://www.roblox.com/asset/?id=349165228"
  1532. CreateSound("84005018", O1, 10, 0.7)
  1533. CreateSound("84005018", O2, 10, 0.7)
  1534. for i = 1, 75 do
  1535. Swait()
  1536. O1.Size = O1.Size + VT(0.1,0,0.1)
  1537. O1.CFrame = RootPart.CFrame*CF(0,0,-3)*ANGLES(RAD(90),RAD(i),RAD(0))
  1538. O2.Size = O2.Size + VT(0.1,0,0.1)
  1539. O2.CFrame = O2.CFrame*ANGLES(RAD(0),RAD(i),RAD(0))
  1540. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1541. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1542. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(90), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1543. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(90), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-5 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1544. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1545. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1546. end
  1547. Rooted = true
  1548. UNANCHOR = false
  1549. RootPart.Anchored = true
  1550. VALUE1 = true
  1551. for i = 1, 15 do
  1552. Transparency(i/15)
  1553. Swait()
  1554. RootPart.CFrame = RootPart.CFrame*CF(0,0,-0.13)
  1555. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(16 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1556. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1557. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-15), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1558. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-15), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-5 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1559. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1560. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1561. end
  1562. RootPart.CFrame = ROOT.CFrame
  1563. ROOT:remove()
  1564. for i = 1, 15 do
  1565. Transparency(1-(i/15))
  1566. Swait()
  1567. RootPart.CFrame = RootPart.CFrame*CF(0,0,-0.5)
  1568. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(16 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1569. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1570. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-15), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1571. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-15), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-5 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1572. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1573. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1574. end
  1575. VALUE1 = false
  1576. coroutine.resume(coroutine.create(function()
  1577. for i = 1, 75 do
  1578. Swait()
  1579. O1.Size = O1.Size - VT(0.1,0,0.1)
  1580. O1.CFrame = O1.CFrame*ANGLES(RAD(0),RAD(i),RAD(0))
  1581. O2.Size = O2.Size - VT(0.1,0,0.1)
  1582. O2.CFrame = O2.CFrame*ANGLES(RAD(0),RAD(i),RAD(0))
  1583. end
  1584. O1:remove()
  1585. O2:remove()
  1586. end))
  1587. UNANCHOR = true
  1588. RootPart.Anchored = false
  1589. ATTACK = false
  1590. Rooted = false
  1591. end
  1592.  
  1593. function WACKYEFFECT(Table)
  1594. local TYPE = (Table.EffectType or "Sphere")
  1595. local SIZE = (Table.Size or VT(1,1,1))
  1596. local ENDSIZE = (Table.Size2 or VT(0,0,0))
  1597. local TRANSPARENCY = (Table.Transparency or 0)
  1598. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  1599. local CFRAME = (Table.CFrame or Torso.CFrame)
  1600. local MOVEDIRECTION = (Table.MoveToPos or nil)
  1601. local ROTATION1 = (Table.RotationX or 0)
  1602. local ROTATION2 = (Table.RotationY or 0)
  1603. local ROTATION3 = (Table.RotationZ or 0)
  1604. local MATERIAL = (Table.Material or "Neon")
  1605. local COLOR = (Table.Color or C3(1,1,1))
  1606. local TIME = (Table.Time or 45)
  1607. local SOUNDID = (Table.SoundID or nil)
  1608. local SOUNDPITCH = (Table.SoundPitch or nil)
  1609. local SOUNDVOLUME = (Table.SoundVolume or nil)
  1610. coroutine.resume(coroutine.create(function()
  1611. local PLAYSSOUND = false
  1612. local SOUND = nil
  1613. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  1614. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  1615. PLAYSSOUND = true
  1616. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  1617. end
  1618. EFFECT.Color = COLOR
  1619. local MSH = nil
  1620. if TYPE == "Sphere" then
  1621. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  1622. elseif TYPE == "Block" or TYPE == "Box" then
  1623. MSH = IT("BlockMesh",EFFECT)
  1624. MSH.Scale = SIZE
  1625. elseif TYPE == "Wave" then
  1626. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  1627. elseif TYPE == "Ring" then
  1628. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  1629. elseif TYPE == "Slash" then
  1630. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  1631. elseif TYPE == "Round Slash" then
  1632. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  1633. elseif TYPE == "Swirl" then
  1634. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  1635. elseif TYPE == "Skull" then
  1636. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  1637. elseif TYPE == "Crystal" then
  1638. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  1639. end
  1640. if MSH ~= nil then
  1641. local MOVESPEED = nil
  1642. if MOVEDIRECTION ~= nil then
  1643. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  1644. end
  1645. local GROWTH = SIZE - ENDSIZE
  1646. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  1647. if TYPE == "Block" then
  1648. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  1649. else
  1650. EFFECT.CFrame = CFRAME
  1651. end
  1652. for LOOP = 1, TIME+1 do
  1653. Swait()
  1654. MSH.Scale = MSH.Scale - GROWTH/TIME
  1655. if TYPE == "Wave" then
  1656. MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  1657. end
  1658. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  1659. if TYPE == "Block" then
  1660. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  1661. else
  1662. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  1663. end
  1664. if MOVEDIRECTION ~= nil then
  1665. local ORI = EFFECT.Orientation
  1666. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  1667. EFFECT.Orientation = ORI
  1668. end
  1669. end
  1670. if PLAYSSOUND == false then
  1671. EFFECT:remove()
  1672. else
  1673. repeat wait(1) until SOUND.Playing == false
  1674. EFFECT:remove()
  1675. end
  1676. else
  1677. if PLAYSSOUND == false then
  1678. EFFECT:remove()
  1679. else
  1680. repeat Swait() until SOUND.Playing == false
  1681. EFFECT:remove()
  1682. end
  1683. end
  1684. end))
  1685. end
  1686.  
  1687. function PhForm()
  1688. ATTACK = true
  1689. Rooted = true
  1690. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 25*SIZE, Character)
  1691. if MODE == "Main" then
  1692. sick.SoundId = "rbxassetid://1418800825"
  1693. sick.Volume = 6
  1694. sick.Pitch = 1
  1695. sick.TimePosition = 1
  1696. for _, c in pairs(Character:GetChildren()) do
  1697. if c.ClassName == "Part" then
  1698. c.Material = "Neon"
  1699. if c:FindFirstChildOfClass("ParticleEmitter") then
  1700. c:FindFirstChildOfClass("ParticleEmitter"):remove()
  1701. end
  1702. if c == Head then
  1703. local M = CreateMesh("SpecialMesh", c, "FileMesh", "21057410", "1393532942", VT(1, 1, 1) * 1.1, VT(0, 0, 0))
  1704. M.Name = "Dominus"
  1705. if c:FindFirstChild("face") then
  1706. c.face:remove()
  1707. end
  1708. end
  1709. end
  1710. end
  1711. BodyColor = C3(1, 1, 1)
  1712. LegColor = C3(0.7372549019607844, 0.6078431372549019, 0.36470588235294116)
  1713. ArmColor = C3(0.9372549019607843, 0.7215686274509804, 0.2196078431372549)
  1714. -- Animation --
  1715. coroutine.resume(coroutine.create(function()
  1716. end))
  1717. for i=0, 1.5, 0.1 / Animation_Speed do
  1718. Swait()
  1719. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1720. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25*SIZE) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  1721. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(80), RAD(75), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1722. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1723. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1724. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1725. end
  1726. MODE = "Phaedra"
  1727. SKILLTEXTCOLOR = C3(0.7372549019607844, 0.6078431372549019, 0.36470588235294116)
  1728. SKILLTEXTCOLOR2 = C3(1,1,1)
  1729. firesound.Volume = 6
  1730. Weapon2.Parent = Character
  1731. for i=0, 1.5, 0.1 / Animation_Speed do
  1732. Swait()
  1733. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1734.  
  1735. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25*SIZE) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  1736. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1737. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1738. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1739. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1740. end
  1741. Speed = 20
  1742. tecks2.Text = "Dominus Phaedra"
  1743. elseif MODE == "Phaedra" then
  1744. firesound.Volume = 0
  1745. Weapon2.Parent = nil
  1746. CreateSound(147722227, Torso, 4, 1.3, false)
  1747. sick.SoundId = "rbxassetid://195900687"
  1748. sick.Volume = 4
  1749. sick.Pitch = 1
  1750. sick.TimePosition = 20.7
  1751. for _, c in pairs(Character:GetChildren()) do
  1752. if c.ClassName == "Part" then
  1753. c.Material = "Neon"
  1754. if c:FindFirstChildOfClass("ParticleEmitter") then
  1755. c:FindFirstChildOfClass("ParticleEmitter"):remove()
  1756. end
  1757. if c == Torso then
  1758. c.Color = C3(0,0,0)
  1759. elseif c == RightArm then
  1760. c.Color = C3(0.05,0.05,0.15)
  1761. elseif c == LeftArm then
  1762. c.Color = C3(0.05,0.05,0.15)
  1763. elseif c == RightLeg then
  1764. c.Color = C3(0,0,0.05)
  1765. elseif c == LeftLeg then
  1766. c.Color = C3(0,0,0.05)
  1767. elseif c == Head then
  1768. local M = CreateMesh("SpecialMesh", c, "FileMesh", "162384581", "162384608", VT(1,1,1)*1.1, VT(0,0,0))
  1769. M.Name = "Dominus"
  1770. if c:FindFirstChild("face") then
  1771. c.face:remove()
  1772.  
  1773. end
  1774. end
  1775. elseif c.ClassName == "Shirt" or c.ClassName == "Pants" or c.ClassName == "CharacterMesh" or c.ClassName == "Accessory" or c.Name == "Body Colors" then
  1776. c:remove()
  1777. end
  1778. end
  1779. WACKYEFFECT({Time = 50, EffectType = "Wave", Size = VT(500,0.11,500)*SIZE, Size2 = VT(0,0.11,0), Transparency = 1, Transparency2 = 0, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(0/255, 0/255, 255/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  1780. WACKYEFFECT({Time = 37.5, EffectType = "Sphere", Size = VT(0.5,0.5,0.5), Size2 = VT(75,75,75), Transparency = 0, Transparency2 = 0.5, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0/255, 0/255, 183/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  1781. Swait(15)
  1782. Speed = 16
  1783. MODE = "Main"
  1784. BodyColor = C3(0,0,0)
  1785. LegColor = C3(0,0,0.05)
  1786. ArmColor = C3(0.05,0.05,0.15)
  1787. end
  1788. ATTACK = false
  1789. Rooted = false
  1790. end
  1791.  
  1792. function UpForm()
  1793. ATTACK = true
  1794. Rooted = true
  1795. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 25*SIZE, Character)
  1796. if MODE == "Phaedra" then
  1797.  
  1798. sick.SoundId = "rbxassetid://700037500"
  1799. sick.Volume = 10
  1800. sick.Pitch = 1
  1801. sick.TimePosition = 1
  1802. for _, c in pairs(Character:GetChildren()) do
  1803. if c.ClassName == "Part" then
  1804. c.Material = "Neon"
  1805. if c:FindFirstChildOfClass("ParticleEmitter") then
  1806. c:FindFirstChildOfClass("ParticleEmitter"):remove()
  1807. end
  1808. if c == Head then
  1809. local M = CreateMesh("SpecialMesh", c, "FileMesh", "21057410", "1393532942", VT(1, 1, 1) * 1.1, VT(0, 0, 0))
  1810. M.Name = "Dominus"
  1811. if c:FindFirstChild("face") then
  1812. c.face:remove()
  1813. end
  1814. end
  1815. end
  1816. end
  1817. BodyColor = C3(1, 1, 1)
  1818. LegColor = C3(0.7372549019607844, 0.6078431372549019, 0.36470588235294116)
  1819. ArmColor = C3(0.9372549019607843, 0.7215686274509804, 0.2196078431372549)
  1820. -- Animation --
  1821. coroutine.resume(coroutine.create(function()
  1822. end))
  1823. for i=0, 1.5, 0.1 / Animation_Speed do
  1824. Swait()
  1825. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1826. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25*SIZE) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  1827. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(80), RAD(75), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1828. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1829. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1830. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1831. end
  1832. MODE = "Ultra Phaedra"
  1833. Humanoid.HipHeight = 4
  1834. SKILLTEXTCOLOR = C3(0.8, 0.6, 0.4)
  1835. SKILLTEXTCOLOR2 = C3(1,1,1)
  1836. firesound.Volume = 10
  1837. firesound.Parent = Character
  1838. Weapon2.Parent = Character
  1839. for i=0, 1.5, 0.1 / Animation_Speed do
  1840. Swait()
  1841. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1842.  
  1843. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25*SIZE) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  1844. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1845. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1846. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1847. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1848. end
  1849. Speed = 20
  1850. tecks2.Text = "Ultima Dominus Phaedra"
  1851. elseif MODE == "Ultra Phaedra" then
  1852. firesound.Volume = 0
  1853. firesound.Parent = RootPart
  1854. Humanoid.HipHeight = 2
  1855. Weapon2.Parent = nil
  1856. CreateSound(147722227, Torso, 4, 1.3, false)
  1857. sick.SoundId = "rbxassetid://195900687"
  1858. sick.Volume = 4
  1859. sick.Pitch = 1
  1860. sick.TimePosition = 20.7
  1861. for _, c in pairs(Character:GetChildren()) do
  1862. if c.ClassName == "Part" then
  1863. c.Material = "Neon"
  1864. if c:FindFirstChildOfClass("ParticleEmitter") then
  1865. c:FindFirstChildOfClass("ParticleEmitter"):remove()
  1866. end
  1867. if c == Torso then
  1868. c.Color = C3(0,0,0)
  1869. elseif c == RightArm then
  1870. c.Color = C3(0.05,0.05,0.15)
  1871. elseif c == LeftArm then
  1872. c.Color = C3(0.05,0.05,0.15)
  1873. elseif c == RightLeg then
  1874. c.Color = C3(0,0,0.05)
  1875. elseif c == LeftLeg then
  1876. c.Color = C3(0,0,0.05)
  1877. elseif c == Head then
  1878. local M = CreateMesh("SpecialMesh", c, "FileMesh", "162384581", "162384608", VT(1,1,1)*1.1, VT(0,0,0))
  1879. M.Name = "Dominus"
  1880. if c:FindFirstChild("face") then
  1881. c.face:remove()
  1882.  
  1883. end
  1884. end
  1885. elseif c.ClassName == "Shirt" or c.ClassName == "Pants" or c.ClassName == "CharacterMesh" or c.ClassName == "Accessory" or c.Name == "Body Colors" then
  1886. c:remove()
  1887. end
  1888. end
  1889. WACKYEFFECT({Time = 50, EffectType = "Wave", Size = VT(500,0.11,500)*SIZE, Size2 = VT(0,0.11,0), Transparency = 1, Transparency2 = 0, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(0/255, 0/255, 255/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  1890. WACKYEFFECT({Time = 37.5, EffectType = "Sphere", Size = VT(0.5,0.5,0.5), Size2 = VT(75,75,75), Transparency = 0, Transparency2 = 0.5, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0/255, 0/255, 183/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  1891. Swait(15)
  1892. Speed = 16
  1893. MODE = "Main"
  1894. BodyColor = C3(0,0,0)
  1895. LegColor = C3(0,0,0.05)
  1896. ArmColor = C3(0.05,0.05,0.15)
  1897. end
  1898. ATTACK = false
  1899. Rooted = false
  1900. end
  1901.  
  1902. function TeForm()
  1903. ATTACK = true
  1904. Rooted = true
  1905. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 25*SIZE, Character)
  1906. if MODE == "Main" then
  1907. sick.SoundId = "rbxassetid://926658175"
  1908. sick.Volume = 3
  1909. sick.Pitch = 1
  1910. sick.TimePosition = 1
  1911. for _, c in pairs(Character:GetChildren()) do
  1912. if c.ClassName == "Part" then
  1913. c.Material = "Neon"
  1914. if c:FindFirstChildOfClass("ParticleEmitter") then
  1915. c:FindFirstChildOfClass("ParticleEmitter"):remove()
  1916. end
  1917. if c == Head then
  1918. local M = CreateMesh("SpecialMesh", c, "FileMesh", "21057410", "142151506", VT(1, 1, 1) * 1.1, VT(0, 0, 0))
  1919. M.Name = "Dominus"
  1920. if c:FindFirstChild("face") then
  1921. c.face:remove()
  1922. end
  1923. end
  1924. end
  1925. end
  1926. BodyColor = C3(0,0,0)
  1927. LegColor = C3(0,0,0)
  1928. ArmColor = C3(0.05,0.05,0.05)
  1929. SKILLTEXTCOLOR = C3(0.05,0.05,0.05)
  1930. SKILLTEXTCOLOR2 = C3(0,0,0)
  1931. -- Animation --
  1932. coroutine.resume(coroutine.create(function()
  1933. end))
  1934. CreateSound(363808674, Torso, 6, 1, false)
  1935. for i=0, 0.6, 0.1 / Animation_Speed do
  1936. Swait()
  1937. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1938. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25*SIZE) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  1939. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(100), RAD(0), RAD(-50)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1940. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35, -0.35) * ANGLES(RAD(70), RAD(0), RAD(60)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1941. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1942. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1943. end
  1944. for i=0, 0.6, 0.1 / Animation_Speed do
  1945. Swait()
  1946. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1947.  
  1948. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25*SIZE) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  1949. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(100), RAD(0), RAD(-90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1950. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35, -0.35) * ANGLES(RAD(70), RAD(0), RAD(90)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1951. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1952. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1953. end
  1954. MODE = "Tenebris"
  1955. tecks2.Text = "Dominus Tenebris"
  1956. SKILLTEXTCOLOR = C3(0.05,0,0)
  1957. SKILLTEXTCOLOR2 = C3(0,0,0)
  1958. Speed = 20
  1959. elseif MODE == "Tenebris" then
  1960. CreateSound(147722227, Torso, 4, 1.3, false)
  1961. sick.SoundId = "rbxassetid://195900687"
  1962. sick.Volume = 4
  1963. sick.Pitch = 1
  1964. sick.TimePosition = 20.7
  1965. for _, c in pairs(Character:GetChildren()) do
  1966. if c.ClassName == "Part" then
  1967. c.Material = "Neon"
  1968. if c:FindFirstChildOfClass("ParticleEmitter") then
  1969. c:FindFirstChildOfClass("ParticleEmitter"):remove()
  1970. end
  1971. if c == Torso then
  1972. c.Color = C3(0,0,0)
  1973. elseif c == RightArm then
  1974. c.Color = C3(0.05,0.05,0.15)
  1975. elseif c == LeftArm then
  1976. c.Color = C3(0.05,0.05,0.15)
  1977. elseif c == RightLeg then
  1978. c.Color = C3(0,0,0.05)
  1979. elseif c == LeftLeg then
  1980. c.Color = C3(0,0,0.05)
  1981. elseif c == Head then
  1982. local M = CreateMesh("SpecialMesh", c, "FileMesh", "162384581", "162384608", VT(1,1,1)*1.1, VT(0,0,0))
  1983. M.Name = "Dominus"
  1984. if c:FindFirstChild("face") then
  1985. c.face:remove()
  1986.  
  1987. end
  1988. end
  1989. elseif c.ClassName == "Shirt" or c.ClassName == "Pants" or c.ClassName == "CharacterMesh" or c.ClassName == "Accessory" or c.Name == "Body Colors" then
  1990. c:remove()
  1991. end
  1992. end
  1993. WACKYEFFECT({Time = 50, EffectType = "Wave", Size = VT(500,0.11,500)*SIZE, Size2 = VT(0,0.11,0), Transparency = 1, Transparency2 = 0, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(0/255, 0/255, 255/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  1994. WACKYEFFECT({Time = 37.5, EffectType = "Sphere", Size = VT(0.5,0.5,0.5), Size2 = VT(75,75,75), Transparency = 0, Transparency2 = 0.5, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0/255, 0/255, 183/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  1995. Swait(15)
  1996. Speed = 16
  1997. MODE = "Main"
  1998. BodyColor = C3(0,0,0)
  1999. LegColor = C3(0,0,0.05)
  2000. ArmColor = C3(0.05,0.05,0.15)
  2001. end
  2002. ATTACK = false
  2003. Rooted = false
  2004. end
  2005.  
  2006. function TemplateTrans()
  2007. ATTACK = true
  2008. Rooted = true
  2009. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 25*SIZE, Character)
  2010. if MODE == "Main" then
  2011. sick.SoundId = "rbxassetid://926658175"
  2012. sick.Volume = 3
  2013. sick.Pitch = 1
  2014. sick.TimePosition = 1
  2015. for _, c in pairs(Character:GetChildren()) do
  2016. if c.ClassName == "Part" then
  2017. c.Material = "Neon"
  2018. if c:FindFirstChildOfClass("ParticleEmitter") then
  2019. c:FindFirstChildOfClass("ParticleEmitter"):remove()
  2020. end
  2021. if c == Head then
  2022. local M = CreateMesh("SpecialMesh", c, "FileMesh", "21057410", "142151506", VT(1, 1, 1) * 1.1, VT(0, 0, 0))
  2023. M.Name = "Dominus"
  2024. if c:FindFirstChild("face") then
  2025. c.face:remove()
  2026. end
  2027. end
  2028. end
  2029. end
  2030. BodyColor = C3(0,0,0)
  2031. LegColor = C3(0,0,0)
  2032. ArmColor = C3(0.05,0.05,0.05)
  2033. SKILLTEXTCOLOR = C3(0.05,0.05,0.05)
  2034. SKILLTEXTCOLOR2 = C3(0,0,0)
  2035. -- Animation --
  2036. coroutine.resume(coroutine.create(function()
  2037. end))
  2038. MODE = "Form"
  2039. tecks2.Text = "Dominus Form"
  2040. SKILLTEXTCOLOR = C3(0.05,0,0)
  2041. SKILLTEXTCOLOR2 = C3(0,0,0)
  2042. Speed = 20
  2043. elseif MODE == "Form" then
  2044. CreateSound(147722227, Torso, 4, 1.3, false)
  2045. sick.SoundId = "rbxassetid://195900687"
  2046. sick.Volume = 4
  2047. sick.Pitch = 1
  2048. sick.TimePosition = 20.7
  2049. for _, c in pairs(Character:GetChildren()) do
  2050. if c.ClassName == "Part" then
  2051. c.Material = "Neon"
  2052. if c:FindFirstChildOfClass("ParticleEmitter") then
  2053. c:FindFirstChildOfClass("ParticleEmitter"):remove()
  2054. end
  2055. if c == Torso then
  2056. c.Color = C3(0,0,0)
  2057. elseif c == RightArm then
  2058. c.Color = C3(0.05,0.05,0.15)
  2059. elseif c == LeftArm then
  2060. c.Color = C3(0.05,0.05,0.15)
  2061. elseif c == RightLeg then
  2062. c.Color = C3(0,0,0.05)
  2063. elseif c == LeftLeg then
  2064. c.Color = C3(0,0,0.05)
  2065. elseif c == Head then
  2066. local M = CreateMesh("SpecialMesh", c, "FileMesh", "162384581", "162384608", VT(1,1,1)*1.1, VT(0,0,0))
  2067. M.Name = "Dominus"
  2068. if c:FindFirstChild("face") then
  2069. c.face:remove()
  2070.  
  2071. end
  2072. end
  2073. elseif c.ClassName == "Shirt" or c.ClassName == "Pants" or c.ClassName == "CharacterMesh" or c.ClassName == "Accessory" or c.Name == "Body Colors" then
  2074. c:remove()
  2075. end
  2076. end
  2077. WACKYEFFECT({Time = 50, EffectType = "Wave", Size = VT(500,0.11,500)*SIZE, Size2 = VT(0,0.11,0), Transparency = 1, Transparency2 = 0, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(0/255, 0/255, 255/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  2078. WACKYEFFECT({Time = 37.5, EffectType = "Sphere", Size = VT(0.5,0.5,0.5), Size2 = VT(75,75,75), Transparency = 0, Transparency2 = 0.5, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0/255, 0/255, 183/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  2079. Swait(15)
  2080. Speed = 16
  2081. MODE = "Main"
  2082. BodyColor = C3(0,0,0)
  2083. LegColor = C3(0,0,0.05)
  2084. ArmColor = C3(0.05,0.05,0.15)
  2085. end
  2086. ATTACK = false
  2087. Rooted = false
  2088. end
  2089.  
  2090. function VeForm()
  2091. ATTACK = true
  2092. Rooted = true
  2093. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 25*SIZE, Character)
  2094. if MODE == "Tenebris" then
  2095. sick.SoundId = "rbxassetid://968448494"
  2096. sick.Volume = 4
  2097. sick.Pitch = 1.15
  2098. sick.TimePosition = 1
  2099. SKILLTEXTCOLOR = C3(0.05,0.05,0.05)
  2100. SKILLTEXTCOLOR2 = C3(0,0,0)
  2101. -- Animation --
  2102. coroutine.resume(coroutine.create(function()
  2103. end))
  2104. for i=0, 0.6, 0.1 / Animation_Speed do
  2105. Swait()
  2106. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2107. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25*SIZE) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  2108. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(100), RAD(0), RAD(-50)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2109. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35, -0.35) * ANGLES(RAD(70), RAD(0), RAD(60)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2110. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2111. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2112. end
  2113. for _, c in pairs(Character:GetChildren()) do
  2114. if c.ClassName == "Part" then
  2115. c.Material = "Neon"
  2116. if c:FindFirstChildOfClass("ParticleEmitter") then
  2117. c:FindFirstChildOfClass("ParticleEmitter"):remove()
  2118. end
  2119. if c == Head then
  2120. local M = CreateMesh("SpecialMesh", c, "FileMesh", "1578505955", "1578441237", VT(1, 1, 1) * 1.1, VT(0, 0, 0))
  2121. M.Name = "Dominus"
  2122. if c:FindFirstChild("face") then
  2123. c.face:remove()
  2124. end
  2125. end
  2126. end
  2127. end
  2128. BodyColor = C3(1,1,1)
  2129. LegColor = C3(0.5,0.5,0)
  2130. ArmColor = C3(0.75,0.75,0)
  2131. for i=0, 0.6, 0.1 / Animation_Speed do
  2132. Swait()
  2133. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2134.  
  2135. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25*SIZE) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  2136. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(100), RAD(0), RAD(-90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2137. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35, -0.35) * ANGLES(RAD(70), RAD(0), RAD(90)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2138. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2139. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2140. end
  2141. MODE = "Venari"
  2142. tecks2.Text = "Dominus Venari"
  2143. SKILLTEXTCOLOR = C3(5,5,0)
  2144. SKILLTEXTCOLOR2 = C3(0,0,0)
  2145. Speed = 20
  2146. elseif MODE == "Venari" then
  2147. CreateSound(147722227, Torso, 4, 1.3, false)
  2148. sick.SoundId = "rbxassetid://195900687"
  2149. sick.Volume = 4
  2150. sick.Pitch = 1
  2151. sick.TimePosition = 20.7
  2152. for _, c in pairs(Character:GetChildren()) do
  2153. if c.ClassName == "Part" then
  2154. c.Material = "Neon"
  2155. if c:FindFirstChildOfClass("ParticleEmitter") then
  2156. c:FindFirstChildOfClass("ParticleEmitter"):remove()
  2157. end
  2158. if c == Torso then
  2159. c.Color = C3(0,0,0)
  2160. elseif c == RightArm then
  2161. c.Color = C3(0.05,0.05,0.15)
  2162. elseif c == LeftArm then
  2163. c.Color = C3(0.05,0.05,0.15)
  2164. elseif c == RightLeg then
  2165. c.Color = C3(0,0,0.05)
  2166. elseif c == LeftLeg then
  2167. c.Color = C3(0,0,0.05)
  2168. elseif c == Head then
  2169. local M = CreateMesh("SpecialMesh", c, "FileMesh", "162384581", "162384608", VT(1,1,1)*1.1, VT(0,0,0))
  2170. M.Name = "Dominus"
  2171. if c:FindFirstChild("face") then
  2172. c.face:remove()
  2173.  
  2174. end
  2175. end
  2176. elseif c.ClassName == "Shirt" or c.ClassName == "Pants" or c.ClassName == "CharacterMesh" or c.ClassName == "Accessory" or c.Name == "Body Colors" then
  2177. c:remove()
  2178. end
  2179. end
  2180. WACKYEFFECT({Time = 50, EffectType = "Wave", Size = VT(500,0.11,500)*SIZE, Size2 = VT(0,0.11,0), Transparency = 1, Transparency2 = 0, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(0/255, 0/255, 255/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  2181. WACKYEFFECT({Time = 37.5, EffectType = "Sphere", Size = VT(0.5,0.5,0.5), Size2 = VT(75,75,75), Transparency = 0, Transparency2 = 0.5, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0/255, 0/255, 183/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  2182. Swait(15)
  2183. Speed = 16
  2184. MODE = "Main"
  2185. BodyColor = C3(0,0,0)
  2186. LegColor = C3(0,0,0.05)
  2187. ArmColor = C3(0.05,0.05,0.15)
  2188. end
  2189. ATTACK = false
  2190. Rooted = false
  2191. end
  2192.  
  2193. function InForm()
  2194. ATTACK = true
  2195. Rooted = true
  2196. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 25*SIZE, Character)
  2197. if MODE == "Main" then
  2198. sick.SoundId = "rbxassetid://415891745"
  2199. sick.Volume = 4
  2200. sick.Pitch = 1
  2201. sick.TimePosition = 1
  2202. SKILLTEXTCOLOR = C3(0.05,0.05,0.05)
  2203. SKILLTEXTCOLOR2 = C3(0,0,0)
  2204. -- Animation --
  2205. for _, c in pairs(Character:GetChildren()) do
  2206. if c.ClassName == "Part" then
  2207. c.Material = "Neon"
  2208. if c:FindFirstChildOfClass("ParticleEmitter") then
  2209. c:FindFirstChildOfClass("ParticleEmitter"):remove()
  2210. end
  2211. if c == Head then
  2212. local M = CreateMesh("SpecialMesh", c, "FileMesh", "162384581", "", VT(1,1,1)*1.1, VT(0,0,0))
  2213. M.Name = "Dominus"
  2214. c.Material = "Neon"
  2215. if c:FindFirstChild("face") then
  2216. c.face:remove()
  2217. end
  2218. end
  2219. end
  2220. end
  2221. BodyColor = BrickColor.random().Color
  2222. LegColor = BrickColor.random().Color
  2223. ArmColor = BrickColor.random().Color
  2224. SKILLTEXTCOLOR = BrickColor.random().Color
  2225. SKILLTEXTCOLOR2 = BrickColor.random().Color
  2226. MODE = "Insaniam"
  2227. tecks2.Text = "Dominus Insaniam"
  2228. SKILLTEXTCOLOR = C3(5,5,0)
  2229. SKILLTEXTCOLOR2 = C3(0,0,0)
  2230. Speed = 14
  2231. elseif MODE == "Insaniam" then
  2232. CreateSound(147722227, Torso, 4, 1.3, false)
  2233. sick.SoundId = "rbxassetid://195900687"
  2234. sick.Volume = 4
  2235. sick.Pitch = 1
  2236. sick.TimePosition = 20.7
  2237. for _, c in pairs(Character:GetChildren()) do
  2238. if c.ClassName == "Part" then
  2239. c.Material = "Neon"
  2240. if c:FindFirstChildOfClass("ParticleEmitter") then
  2241. c:FindFirstChildOfClass("ParticleEmitter"):remove()
  2242. end
  2243. if c == Torso then
  2244. c.Color = C3(0,0,0)
  2245. elseif c == RightArm then
  2246. c.Color = C3(0.05,0.05,0.15)
  2247. elseif c == LeftArm then
  2248. c.Color = C3(0.05,0.05,0.15)
  2249. elseif c == RightLeg then
  2250. c.Color = C3(0,0,0.05)
  2251. elseif c == LeftLeg then
  2252. c.Color = C3(0,0,0.05)
  2253. elseif c == Head then
  2254. local M = CreateMesh("SpecialMesh", c, "FileMesh", "162384581", "162384608", VT(1,1,1)*1.1, VT(0,0,0))
  2255. M.Name = "Dominus"
  2256. c.Material = "Plastic"
  2257. if c:FindFirstChild("face") then
  2258. c.face:remove()
  2259.  
  2260. end
  2261. end
  2262. elseif c.ClassName == "Shirt" or c.ClassName == "Pants" or c.ClassName == "CharacterMesh" or c.ClassName == "Accessory" or c.Name == "Body Colors" then
  2263. c:remove()
  2264. end
  2265. end
  2266. WACKYEFFECT({Time = 50, EffectType = "Wave", Size = VT(500,0.11,500)*SIZE, Size2 = VT(0,0.11,0), Transparency = 1, Transparency2 = 0, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(0/255, 0/255, 255/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  2267. WACKYEFFECT({Time = 37.5, EffectType = "Sphere", Size = VT(0.5,0.5,0.5), Size2 = VT(75,75,75), Transparency = 0, Transparency2 = 0.5, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0/255, 0/255, 183/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  2268. Swait(15)
  2269. Speed = 16
  2270. MODE = "Main"
  2271. BodyColor = C3(0,0,0)
  2272. LegColor = C3(0,0,0.05)
  2273. ArmColor = C3(0.05,0.05,0.15)
  2274. end
  2275. ATTACK = false
  2276. Rooted = false
  2277. end
  2278.  
  2279. function PrForm()
  2280. ATTACK = true
  2281. Rooted = true
  2282. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 25*SIZE, Character)
  2283. if MODE == "Main" then
  2284. sick.SoundId = "rbxassetid://859912308"
  2285. sick.Volume = 3
  2286. sick.Pitch = 1
  2287. sick.TimePosition = 1
  2288. for _, c in pairs(Character:GetChildren()) do
  2289. if c.ClassName == "Part" then
  2290. c.Material = "Neon"
  2291. if c:FindFirstChildOfClass("ParticleEmitter") then
  2292. c:FindFirstChildOfClass("ParticleEmitter"):remove()
  2293. end
  2294. if c == Head then
  2295. local M = CreateMesh("SpecialMesh", c, "FileMesh", "527245069", "527244862", VT(1, 1, 1) * 1.1, VT(0, 0, 0))
  2296. M.Name = "Dominus"
  2297. if c:FindFirstChild("face") then
  2298. c.face:remove()
  2299. end
  2300. end
  2301. end
  2302. end
  2303. BodyColor = C3(0,0,0)
  2304. LegColor = C3(0, 0.03, 0)
  2305. ArmColor = C3(0, 0.13, 0)
  2306. SKILLTEXTCOLOR = C3(0, 0.03, 0)
  2307. SKILLTEXTCOLOR2 = C3(0,0,0)
  2308. -- Animation --
  2309. coroutine.resume(coroutine.create(function()
  2310. end))
  2311. CreateSound(363808674, Torso, 6, 1, false)
  2312. MODE = "Praefectus"
  2313. tecks2.Text = "Dominus Praefectus"
  2314. Speed = 20
  2315. elseif MODE == "Praefectus" then
  2316. CreateSound(147722227, Torso, 4, 1.3, false)
  2317. sick.SoundId = "rbxassetid://195900687"
  2318. sick.Volume = 4
  2319. sick.Pitch = 1
  2320. sick.TimePosition = 20.7
  2321. for _, c in pairs(Character:GetChildren()) do
  2322. if c.ClassName == "Part" then
  2323. c.Material = "Neon"
  2324. if c:FindFirstChildOfClass("ParticleEmitter") then
  2325. c:FindFirstChildOfClass("ParticleEmitter"):remove()
  2326. end
  2327. if c == Torso then
  2328. c.Color = C3(0,0,0)
  2329. elseif c == RightArm then
  2330. c.Color = C3(0.05,0.05,0.15)
  2331. elseif c == LeftArm then
  2332. c.Color = C3(0.05,0.05,0.15)
  2333. elseif c == RightLeg then
  2334. c.Color = C3(0,0,0.05)
  2335. elseif c == LeftLeg then
  2336. c.Color = C3(0,0,0.05)
  2337. elseif c == Head then
  2338. local M = CreateMesh("SpecialMesh", c, "FileMesh", "162384581", "162384608", VT(1,1,1)*1.1, VT(0,0,0))
  2339. M.Name = "Dominus"
  2340. if c:FindFirstChild("face") then
  2341. c.face:remove()
  2342.  
  2343. end
  2344. end
  2345. elseif c.ClassName == "Shirt" or c.ClassName == "Pants" or c.ClassName == "CharacterMesh" or c.ClassName == "Accessory" or c.Name == "Body Colors" then
  2346. c:remove()
  2347. end
  2348. end
  2349. WACKYEFFECT({Time = 50, EffectType = "Wave", Size = VT(500,0.11,500)*SIZE, Size2 = VT(0,0.11,0), Transparency = 1, Transparency2 = 0, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(0/255, 0/255, 255/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  2350. WACKYEFFECT({Time = 37.5, EffectType = "Sphere", Size = VT(0.5,0.5,0.5), Size2 = VT(75,75,75), Transparency = 0, Transparency2 = 0.5, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0/255, 0/255, 183/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  2351. Swait(15)
  2352. Speed = 16
  2353. MODE = "Main"
  2354. BodyColor = C3(0,0,0)
  2355. LegColor = C3(0,0,0.05)
  2356. ArmColor = C3(0.05,0.05,0.15)
  2357. end
  2358. ATTACK = false
  2359. Rooted = false
  2360. end
  2361.  
  2362. function BaForm()
  2363. ATTACK = true
  2364. Rooted = true
  2365. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 25*SIZE, Character)
  2366. if MODE == "Main" then
  2367. sick.SoundId = "rbxassetid://1392856912"
  2368. sick.Volume = 10
  2369. sick.Pitch = 0.97
  2370. sick.TimePosition = 1
  2371. for _, c in pairs(Character:GetChildren()) do
  2372. if c.ClassName == "Part" then
  2373. c.Material = "Neon"
  2374. if c:FindFirstChildOfClass("ParticleEmitter") then
  2375. c:FindFirstChildOfClass("ParticleEmitter"):remove()
  2376. end
  2377. if c == Head then
  2378. local M = CreateMesh("SpecialMesh", c, "FileMesh", "21057410", "65645429", VT(1, 1, 1) * 1.1, VT(0, 0, 0))
  2379. M.Name = "Dominus"
  2380. if c:FindFirstChild("face") then
  2381. c.face:remove()
  2382. end
  2383. end
  2384. end
  2385. end
  2386. BodyColor = C3(0,0,0)
  2387. LegColor = C3(0.05,0,0)
  2388. ArmColor = C3(0.15,0.05,0.05)
  2389. -- Animation --
  2390. coroutine.resume(coroutine.create(function()
  2391. end))
  2392. for i=0, 2, 0.1 / Animation_Speed do
  2393. Swait()
  2394. CreateRing(VT(0,0,0.1),false,0,15,CF(HITPOS)*ANGLES(RAD(90),RAD(0),RAD(0)),"Dark red",VT(5,5,0))
  2395. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2396. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25*SIZE) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  2397. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.75, 0.75, -1) * ANGLES(RAD(0), RAD(0), RAD(-90)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  2398. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.15 + 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(45 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2399. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2400. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2401. end
  2402. Weapon.Parent = Character
  2403. CreateSound(633627961, Character, 5, 1, false)
  2404. for i=0, 1, 0.1 / Animation_Speed do
  2405. Swait()
  2406. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2407. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25*SIZE) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  2408. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-45), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(32 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2409. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.15 + 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(45 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2410. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2411. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2412. end
  2413. MODE = "Fugatrix"
  2414. SKILLTEXTCOLOR = C3(0.05,0,0)
  2415. SKILLTEXTCOLOR2 = C3(0,0,0)
  2416. tecks2.Text = "Dominus Fugatrix"
  2417. Speed = 30
  2418. elseif MODE == "Fugatrix" then
  2419. Weapon.Parent = nil
  2420. CreateSound(147722227, Torso, 4, 1.3, false)
  2421. sick.SoundId = "rbxassetid://195900687"
  2422. sick.Volume = 4
  2423. sick.Pitch = 1
  2424. sick.TimePosition = 20.7
  2425. for _, c in pairs(Character:GetChildren()) do
  2426. if c.ClassName == "Part" then
  2427. c.Material = "Neon"
  2428. if c:FindFirstChildOfClass("ParticleEmitter") then
  2429. c:FindFirstChildOfClass("ParticleEmitter"):remove()
  2430. end
  2431. if c == Torso then
  2432. c.Color = C3(0,0,0)
  2433. elseif c == RightArm then
  2434. c.Color = C3(0.05,0.05,0.15)
  2435. elseif c == LeftArm then
  2436. c.Color = C3(0.05,0.05,0.15)
  2437. elseif c == RightLeg then
  2438. c.Color = C3(0,0,0.05)
  2439. elseif c == LeftLeg then
  2440. c.Color = C3(0,0,0.05)
  2441. elseif c == Head then
  2442. local M = CreateMesh("SpecialMesh", c, "FileMesh", "162384581", "162384608", VT(1,1,1)*1.1, VT(0,0,0))
  2443. M.Name = "Dominus"
  2444. if c:FindFirstChild("face") then
  2445. c.face:remove()
  2446.  
  2447. end
  2448. end
  2449. elseif c.ClassName == "Shirt" or c.ClassName == "Pants" or c.ClassName == "CharacterMesh" or c.ClassName == "Accessory" or c.Name == "Body Colors" then
  2450. c:remove()
  2451. end
  2452. end
  2453. WACKYEFFECT({Time = 50, EffectType = "Wave", Size = VT(500,0.11,500)*SIZE, Size2 = VT(0,0.11,0), Transparency = 1, Transparency2 = 0, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(0/255, 0/255, 255/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  2454. WACKYEFFECT({Time = 37.5, EffectType = "Sphere", Size = VT(0.5,0.5,0.5), Size2 = VT(75,75,75), Transparency = 0, Transparency2 = 0.5, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0/255, 0/255, 183/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  2455. Swait(15)
  2456. Speed = 16
  2457. MODE = "Main"
  2458. BodyColor = C3(0,0,0)
  2459. LegColor = C3(0,0,0.05)
  2460. ArmColor = C3(0.05,0.05,0.15)
  2461. end
  2462. ATTACK = false
  2463. Rooted = false
  2464. end
  2465.  
  2466. function DeathForm()
  2467. ATTACK = true
  2468. Rooted = true
  2469. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 25*SIZE, Character)
  2470. if MODE == "Fugatrix" then
  2471. sick.SoundId = "rbxassetid://2650791818"
  2472. sick.Volume = 10
  2473. sick.Pitch = 0.97
  2474. sick.TimePosition = 0
  2475. -- Animation --
  2476. coroutine.resume(coroutine.create(function()
  2477. end))
  2478. for i=0, 2, 0.1 / Animation_Speed do
  2479. Swait()
  2480. CreateRing(VT(0,0,0.1),false,0,15,CF(HITPOS)*ANGLES(RAD(90),RAD(0),RAD(0)),"Maroon",VT(5,5,0))
  2481. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2482. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25*SIZE) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  2483. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.75, 0.75, -1) * ANGLES(RAD(0), RAD(0), RAD(-90)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  2484. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.15 + 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(45 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2485. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2486. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2487. end
  2488. Weapon.Parent = nil
  2489. DeadEyes.Parent = Character
  2490. CreateSound(145080998, Character, 5, 1, false)
  2491. for _, c in pairs(Character:GetChildren()) do
  2492. if c.ClassName == "Part" then
  2493. c.Material = "Neon"
  2494. if c:FindFirstChildOfClass("ParticleEmitter") then
  2495. c:FindFirstChildOfClass("ParticleEmitter"):remove()
  2496. end
  2497. if c == Head then
  2498. local M = CreateMesh("SpecialMesh", c, "FileMesh", "21057410", "32571089", VT(1, 1, 1) * 1.1, VT(0, 0, 0))
  2499. M.Name = "Dominus"
  2500. if c:FindFirstChild("face") then
  2501. c.face:remove()
  2502. end
  2503. end
  2504. end
  2505. end
  2506. BodyColor = C3(0.07,0,0)
  2507. LegColor = C3(0.1,0,0)
  2508. ArmColor = C3(1.017,0,0)
  2509. for i=0, 1, 0.1 / Animation_Speed do
  2510. Swait()
  2511. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2512. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25*SIZE) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  2513. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-45), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(32 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2514. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.15 + 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(45 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2515. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2516. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2517. end
  2518. MODE = "Mortem"
  2519. SKILLTEXTCOLOR = C3(0.1,0,0)
  2520. SKILLTEXTCOLOR2 = C3(0,0,0)
  2521. tecks2.Text = "Dominus Mortem"
  2522. Speed = 30
  2523. elseif MODE == "Mortem" then
  2524. DeadEyes.Parent = nil
  2525. CreateSound(147722227, Torso, 4, 1.3, false)
  2526. sick.SoundId = "rbxassetid://195900687"
  2527. sick.Volume = 4
  2528. sick.Pitch = 1
  2529. sick.TimePosition = 20.7
  2530. for _, c in pairs(Character:GetChildren()) do
  2531. if c.ClassName == "Part" then
  2532. c.Material = "Neon"
  2533. if c:FindFirstChildOfClass("ParticleEmitter") then
  2534. c:FindFirstChildOfClass("ParticleEmitter"):remove()
  2535. end
  2536. if c == Torso then
  2537. c.Color = C3(0,0,0)
  2538. elseif c == RightArm then
  2539. c.Color = C3(0.05,0.05,0.15)
  2540. elseif c == LeftArm then
  2541. c.Color = C3(0.05,0.05,0.15)
  2542. elseif c == RightLeg then
  2543. c.Color = C3(0,0,0.05)
  2544. elseif c == LeftLeg then
  2545. c.Color = C3(0,0,0.05)
  2546. elseif c == Head then
  2547. local M = CreateMesh("SpecialMesh", c, "FileMesh", "162384581", "162384608", VT(1,1,1)*1.1, VT(0,0,0))
  2548. M.Name = "Dominus"
  2549. if c:FindFirstChild("face") then
  2550. c.face:remove()
  2551.  
  2552. end
  2553. end
  2554. elseif c.ClassName == "Shirt" or c.ClassName == "Pants" or c.ClassName == "CharacterMesh" or c.ClassName == "Accessory" or c.Name == "Body Colors" then
  2555. c:remove()
  2556. end
  2557. end
  2558. WACKYEFFECT({Time = 50, EffectType = "Wave", Size = VT(500,0.11,500)*SIZE, Size2 = VT(0,0.11,0), Transparency = 1, Transparency2 = 0, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(0/255, 0/255, 255/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  2559. WACKYEFFECT({Time = 37.5, EffectType = "Sphere", Size = VT(0.5,0.5,0.5), Size2 = VT(75,75,75), Transparency = 0, Transparency2 = 0.5, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0/255, 0/255, 183/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  2560. Swait(15)
  2561. Speed = 16
  2562. MODE = "Main"
  2563. BodyColor = C3(0,0,0)
  2564. LegColor = C3(0,0,0.05)
  2565. ArmColor = C3(0.05,0.05,0.15)
  2566. end
  2567. ATTACK = false
  2568. Rooted = false
  2569. end
  2570.  
  2571. function CreateParticles(art,text,accel,drag,lifetime,type,isenabledbydefault,locked)
  2572. local particle = nil
  2573. coroutine.resume(coroutine.create(function(PART)
  2574. particle = PE:Clone()
  2575. Swait()
  2576. particle.Rate = 999
  2577. particle.Parent = art
  2578. particle.Acceleration = accel
  2579. if type == "Fire" then
  2580. local EyeSizes={
  2581. NumberSequenceKeypoint.new(0,0.5,0.3),
  2582. NumberSequenceKeypoint.new(1,0.2,0.2)
  2583. }
  2584. particle.Size = NumberSequence.new(EyeSizes)
  2585. elseif type == "Smoke" then
  2586. local EyeSizes={
  2587. NumberSequenceKeypoint.new(0,0.5,0),
  2588. NumberSequenceKeypoint.new(1,5,0.5)
  2589. }
  2590. particle.Size = NumberSequence.new(EyeSizes)
  2591. elseif type == "Solid" then
  2592. local EyeSizes={
  2593. NumberSequenceKeypoint.new(0,0.5,0),
  2594. NumberSequenceKeypoint.new(1,0.5,0)
  2595. }
  2596. particle.Size = NumberSequence.new(EyeSizes)
  2597. end
  2598. particle.Lifetime=NumberRange.new(lifetime)
  2599. particle.Drag = drag
  2600. if locked == true then
  2601. particle.LockedToPart = true
  2602. end
  2603. particle.Texture = "http://www.roblox.com/asset/?id="..text
  2604. particle.Enabled = isenabledbydefault
  2605. end))
  2606. return particle
  2607. end
  2608.  
  2609. local MAGICPARTICLE = "296874871"
  2610.  
  2611. local Plate = IT("Part",LMAO)
  2612. Plate.Size = VT(1,0.1,1)
  2613. Plate.Transparency = 1
  2614. Plate.CanCollide = false
  2615. Plate.CFrame = RightArm.CFrame * CF(0,-1.1,0)
  2616. CreateParticles(Plate,MAGICPARTICLE,VT(0,2,0),2,2,"Fire",true,true)
  2617. weldBetween(RightArm,Plate)
  2618. Plate.Parent = nil
  2619.  
  2620. local Plate = IT("Part",LMAO)
  2621. Plate.Size = VT(1,0.1,1)
  2622. Plate.Transparency = 1
  2623. Plate.CanCollide = false
  2624. Plate.CFrame = LeftArm.CFrame * CF(0,-1.1,0)
  2625. CreateParticles(Plate,MAGICPARTICLE,VT(0,2,0),2,2,"Fire",true,true)
  2626. weldBetween(LeftArm,Plate)
  2627. Plate.Parent = nil
  2628.  
  2629. function FinalForm()
  2630. ATTACK = true
  2631. Rooted = true
  2632. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 25*SIZE, Character)
  2633. if MODE == "Main" then
  2634. sick.SoundId = "rbxassetid://576172702"
  2635. sick.Volume = 10
  2636. sick.Pitch = 0.97
  2637. sick.TimePosition = 0
  2638. -- Animation --
  2639. coroutine.resume(coroutine.create(function()
  2640. end))
  2641. for i=0, 2, 50 / Animation_Speed do
  2642. Swait()
  2643. Slice("Round", 0, 45, CF(RightArm.CFrame * CF(0, MRANDOM(-3, -2), 0).p) * ANGLES(RAD(0), RAD(MRANDOM(-180, 180)), RAD(0)), "Pearl", VT(0.01, 0, 0.01) * MRANDOM(2, 3))
  2644. MagicSphere(VT(0, 0, 0), 15, CF(RightArm.CFrame * CF(0, -1.2, 0).p, RightArm.CFrame * CF(MRANDOM(-5, 5), -1.2 + MRANDOM(-25, 25), MRANDOM(-5, 5)).p), C3(0.5, 0.5, 1), VT(1, 0.1, 0.1))
  2645. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(15 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2646. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(25), RAD(-15 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2647. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 1.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(170), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2648. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2649. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2650. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2651. end
  2652. for _, c in pairs(Character:GetChildren()) do
  2653. if c.ClassName == "Part" then
  2654. c.Material = "Neon"
  2655. if c:FindFirstChildOfClass("ParticleEmitter") then
  2656. c:FindFirstChildOfClass("ParticleEmitter"):remove()
  2657. end
  2658. if c == Head then
  2659. local M = CreateMesh("SpecialMesh", c, "FileMesh", "21057410", "53837867", VT(1, 1, 1) * 1.1, VT(0, 0, 0))
  2660. M.Name = "Dominus"
  2661. if c:FindFirstChild("face") then
  2662. c.face:remove()
  2663. end
  2664. end
  2665. end
  2666. end
  2667. LMAO.Parent = Character
  2668. BodyColor = C3(0.025,0.025,0.1)
  2669. LegColor = BRICKC("Storm blue").Color
  2670. ArmColor = C3(0.5, 0.5, 1)
  2671. for i = 1, 25 do
  2672. Swait()
  2673. Slice("Round", 0, 45, CF(RootPart.Position + VT(0, MRANDOM(-5, 15), 0)) * ANGLES(RAD(MRANDOM(-18, 18)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-18, 18))), "Pearl", VT(0.1, 0, 0.1) * MRANDOM(2, 3))
  2674. Slice("Thin", 0, 65, CF(RootPart.Position + VT(0, MRANDOM(-5, 15), 0)) * ANGLES(RAD(MRANDOM(-18, 18)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-18, 18))), "Pearl", VT(0.1, 0, 0.1) * MRANDOM(2, 3))
  2675. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(15 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2676. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(25), RAD(-15 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2677. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 1.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(170), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2678. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2679. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2680. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2681. end
  2682. MODE = "Maris"
  2683. SKILLTEXTCOLOR = C3(0,0,1)
  2684. SKILLTEXTCOLOR2 = C3(0,0,0)
  2685. tecks2.Text = "Dominus Maris"
  2686. Speed = 80
  2687. elseif MODE == "Maris" then
  2688. LMAO.Parent = nil
  2689. CreateSound(147722227, Torso, 4, 1.3, false)
  2690. sick.SoundId = "rbxassetid://195900687"
  2691. sick.Volume = 4
  2692. sick.Pitch = 1
  2693. sick.TimePosition = 20.7
  2694. for _, c in pairs(Character:GetChildren()) do
  2695. if c.ClassName == "Part" then
  2696. c.Material = "Neon"
  2697. if c:FindFirstChildOfClass("ParticleEmitter") then
  2698. c:FindFirstChildOfClass("ParticleEmitter"):remove()
  2699. end
  2700. if c == Torso then
  2701. c.Color = C3(0,0,0)
  2702. elseif c == RightArm then
  2703. c.Color = C3(0.05,0.05,0.15)
  2704. elseif c == LeftArm then
  2705. c.Color = C3(0.05,0.05,0.15)
  2706. elseif c == RightLeg then
  2707. c.Color = C3(0,0,0.05)
  2708. elseif c == LeftLeg then
  2709. c.Color = C3(0,0,0.05)
  2710. elseif c == Head then
  2711. local M = CreateMesh("SpecialMesh", c, "FileMesh", "162384581", "162384608", VT(1,1,1)*1.1, VT(0,0,0))
  2712. M.Name = "Dominus"
  2713. if c:FindFirstChild("face") then
  2714. c.face:remove()
  2715.  
  2716. end
  2717. end
  2718. elseif c.ClassName == "Shirt" or c.ClassName == "Pants" or c.ClassName == "CharacterMesh" or c.ClassName == "Accessory" or c.Name == "Body Colors" then
  2719. c:remove()
  2720. end
  2721. end
  2722. WACKYEFFECT({Time = 50, EffectType = "Wave", Size = VT(500,0.11,500)*SIZE, Size2 = VT(0,0.11,0), Transparency = 1, Transparency2 = 0, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(0/255, 0/255, 255/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  2723. WACKYEFFECT({Time = 37.5, EffectType = "Sphere", Size = VT(0.5,0.5,0.5), Size2 = VT(75,75,75), Transparency = 0, Transparency2 = 0.5, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0/255, 0/255, 183/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  2724. Swait(15)
  2725. Speed = 16
  2726. MODE = "Main"
  2727. BodyColor = C3(0,0,0)
  2728. LegColor = C3(0,0,0.05)
  2729. ArmColor = C3(0.05,0.05,0.15)
  2730. end
  2731. ATTACK = false
  2732. Rooted = false
  2733. end
  2734.  
  2735. function DeForm()
  2736. ATTACK = true
  2737. Rooted = true
  2738. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 25*SIZE, Character)
  2739. if MODE == "Praefectus" then
  2740. sick.SoundId = "rbxassetid://1633982099"
  2741. sick.Volume = 10
  2742. sick.Pitch = 0.97
  2743. sick.TimePosition = 1
  2744. for _, c in pairs(Character:GetChildren()) do
  2745. if c.ClassName == "Part" then
  2746. c.Material = "Neon"
  2747. if c:FindFirstChildOfClass("ParticleEmitter") then
  2748. c:FindFirstChildOfClass("ParticleEmitter"):remove()
  2749. end
  2750. if c == Head then
  2751. local M = CreateMesh("SpecialMesh", c, "FileMesh", "527245069", "1486164425", VT(1, 1, 1) * 1.1, VT(0, 0, 0))
  2752. M.Name = "Dominus"
  2753. if c:FindFirstChild("face") then
  2754. c.face:remove()
  2755. end
  2756. end
  2757. end
  2758. end
  2759. BodyColor = C3(0,0,0)
  2760. LegColor = C3(0.03, 0, 0)
  2761. ArmColor = C3(0.13, 0, 0)
  2762. -- Animation --
  2763. coroutine.resume(coroutine.create(function()
  2764. end))
  2765. CreateSound(1238240145, Torso, 6, 1, false)
  2766. for i=0, 0.6, 0.1 / Animation_Speed do
  2767. Swait()
  2768. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2769. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25*SIZE) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  2770. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(100), RAD(0), RAD(-50)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2771. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35, -0.35) * ANGLES(RAD(70), RAD(0), RAD(60)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2772. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2773. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2774. end
  2775. for i=0, 0.6, 0.1 / Animation_Speed do
  2776. Swait()
  2777. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2778.  
  2779. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25*SIZE) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  2780. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(100), RAD(0), RAD(-90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2781. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35, -0.35) * ANGLES(RAD(70), RAD(0), RAD(90)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2782. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2783. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2784. end
  2785. MODE = "Demonum"
  2786. tecks2.Text = "Dominus Daemonium"
  2787. SKILLTEXTCOLOR = C3(0.03, 0, 0)
  2788. SKILLTEXTCOLOR2 = C3(0,0,0)
  2789. Speed = 30
  2790. elseif MODE == "Demonum" then
  2791. CreateSound(147722227, Torso, 4, 1.3, false)
  2792. sick.SoundId = "rbxassetid://195900687"
  2793. sick.Volume = 4
  2794. sick.Pitch = 1
  2795. sick.TimePosition = 20.7
  2796. for _, c in pairs(Character:GetChildren()) do
  2797. if c.ClassName == "Part" then
  2798. c.Material = "Neon"
  2799. if c:FindFirstChildOfClass("ParticleEmitter") then
  2800. c:FindFirstChildOfClass("ParticleEmitter"):remove()
  2801. end
  2802. if c == Torso then
  2803. c.Color = C3(0,0,0)
  2804. elseif c == RightArm then
  2805. c.Color = C3(0.05,0.05,0.15)
  2806. elseif c == LeftArm then
  2807. c.Color = C3(0.05,0.05,0.15)
  2808. elseif c == RightLeg then
  2809. c.Color = C3(0,0,0.05)
  2810. elseif c == LeftLeg then
  2811. c.Color = C3(0,0,0.05)
  2812. elseif c == Head then
  2813. local M = CreateMesh("SpecialMesh", c, "FileMesh", "162384581", "162384608", VT(1,1,1)*1.1, VT(0,0,0))
  2814. M.Name = "Dominus"
  2815. if c:FindFirstChild("face") then
  2816. c.face:remove()
  2817.  
  2818. end
  2819. end
  2820. elseif c.ClassName == "Shirt" or c.ClassName == "Pants" or c.ClassName == "CharacterMesh" or c.ClassName == "Accessory" or c.Name == "Body Colors" then
  2821. c:remove()
  2822. end
  2823. end
  2824. WACKYEFFECT({Time = 50, EffectType = "Wave", Size = VT(500,0.11,500)*SIZE, Size2 = VT(0,0.11,0), Transparency = 1, Transparency2 = 0, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(0/255, 0/255, 255/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  2825. WACKYEFFECT({Time = 37.5, EffectType = "Sphere", Size = VT(0.5,0.5,0.5), Size2 = VT(75,75,75), Transparency = 0, Transparency2 = 0.5, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0/255, 0/255, 183/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  2826. Swait(15)
  2827. Speed = 16
  2828. MODE = "Main"
  2829. BodyColor = C3(0,0,0)
  2830. LegColor = C3(0,0,0.05)
  2831. ArmColor = C3(0.05,0.05,0.15)
  2832. end
  2833. ATTACK = false
  2834. Rooted = false
  2835. end
  2836.  
  2837. function Ignem_Aeternum()
  2838. local HITFLOOR, HITPOS, NORMAL = Raycast(RootPart.Position, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 25, Character)
  2839. if HITFLOOR ~= nil then
  2840. do
  2841. local POWER = LEVEL
  2842. ATTACK = true
  2843. Rooted = true
  2844. local CENTER = MagicRing()
  2845. CENTER.CFrame = CF(HITPOS + VT(0, 0.1, 0))
  2846. CreateSound("424777055", CENTER, 10, 1)
  2847. local RAIN = {}
  2848. for i = 1, 55 do
  2849. Swait()
  2850. CENTER.Size = CENTER.Size + VT(POWER, 0, POWER) / 3
  2851. CENTER.CFrame = CENTER.CFrame * ANGLES(RAD(0), RAD(i), RAD(0))
  2852. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2853. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(5 + 6.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2854. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.15 + 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-45 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2855. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.15 + 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(45 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2856. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-4.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2857. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-4.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2858. end
  2859. local MAXDIST = 30
  2860. local DIRECTION = CF(RootPart.Position, VT(Mouse.Hit.p.X, HITPOS.Y, Mouse.Hit.p.Z)).lookVector
  2861. local HITFLOOR2, HITPOS2 = Raycast(RootPart.Position, DIRECTION, MAXDIST, Character)
  2862. local HITFLOOR3, HITPOS3 = Raycast(HITPOS2, CF(HITPOS2 + VT(0, 1, 0), HITPOS2 + VT(0, -1, 0)).lookVector, MAXDIST, Character)
  2863. local ORB = CreatePart(3, Effects, "Neon", 0, 1, "Gold", "ORB", VT(4, 4, 4))
  2864. MakeForm(ORB, "Ball")
  2865. CreateSound("201858045", ORB, 10, 0.5)
  2866. for i = 0, 1, 0.1 / Animation_Speed do
  2867. Swait()
  2868. ORB.CFrame = RootPart.CFrame * CF(0, 10 + POWER * 3, 0)
  2869. ORB.Transparency = 0
  2870. ORB.Size = ORB.Size + VT(POWER, POWER, POWER) / 7
  2871. local POS = HITPOS + VT(MRANDOM(-CENTER.Size.X / 3, CENTER.Size.X / 3), 0, MRANDOM(-CENTER.Size.X / 3, CENTER.Size.X / 3))
  2872. local RANGE = (POS - RootPart.CFrame * CF(0, 10 + POWER * 3, 0).p).Magnitude
  2873. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(15 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2874. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(25), RAD(-15 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2875. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 1.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(170), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2876. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.15 + 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(45 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2877. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2878. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2879. end
  2880. coroutine.resume(coroutine.create(function()
  2881. ORB.CFrame = CF(ORB.Position, HITPOS3)
  2882. local IMPACT = false
  2883. for i = 1, 400 do
  2884. Swait()
  2885. ORB.CFrame = ORB.CFrame * CF(0, 0, -1)
  2886. local HIT = Raycast(ORB.Position, ORB.CFrame.lookVector, ORB.Size.X / 2.2, Character)
  2887. if HIT ~= nil then
  2888. IMPACT = true
  2889. break
  2890. end
  2891. end
  2892. if IMPACT == true then
  2893. ORB.Transparency = 1
  2894. local FRONT = ORB.CFrame * CF(0, 0, -1).p
  2895. ORB.CFrame = CF(ORB.Position, VT(FRONT.X, ORB.Position.Y, FRONT.Z))
  2896. for i = 1, 35 do
  2897. ORB.CFrame = ORB.CFrame * CF(0, 0, -ORB.Size.X / 1.5)
  2898. MagicSphere(ORB.Size * 1.1, 25, ORB.CFrame, BRICKC("Gold").Color, -ORB.Size / 35)
  2899. CreateWave(VT(ORB.Size.X, 1, ORB.Size.Z) * 5, 35, CF(ORB.Position - VT(0, ORB.Size.Y / 3, 0)) * ANGLES(RAD(0), RAD(i * 5), RAD(0)), true, 5, "Gold", -VT(ORB.Size.X / 24, 0, ORB.Size.Z / 24))
  2900. killnearest(ORB.Position, ORB.Size.X * 2, 500)
  2901. Swait()
  2902. end
  2903. else
  2904. ORB:remove()
  2905. end
  2906. end))
  2907. ATTACK = false
  2908. Rooted = false
  2909. coroutine.resume(coroutine.create(function()
  2910. for i = 1, 55 do
  2911. Swait()
  2912. CENTER.Size = CENTER.Size - VT(POWER, 0, POWER)
  2913. CENTER.CFrame = CENTER.CFrame * ANGLES(RAD(0), RAD(i), RAD(0))
  2914. end
  2915. CENTER:remove()
  2916. end))
  2917. end
  2918. end
  2919. end
  2920.  
  2921. function Dead_Cutter()
  2922. local HITFLOOR,HITPOS,NORMAL = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 7 * Player_Size, Character)
  2923. if HITFLOOR ~= nil then
  2924. ATTACK = true
  2925. Rooted = true
  2926. local RAIN = {}
  2927. local GYRO = IT("BodyGyro",RootPart)
  2928. GYRO.D = 100
  2929. GYRO.P = 2000
  2930. GYRO.MaxTorque = VT(0,4000000,0)
  2931. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  2932. CreateSound("429459101", RightArm, 10, 0.8)
  2933. for i=0, 3.5, 0.1 / Animation_Speed do
  2934. Swait()
  2935. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  2936. Slice("Thin",0.3,5,RightArm.CFrame * CF(0,-1.1,0) * ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(-0.01,0,-0.01))
  2937. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(-15 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2938. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(15 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2939. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-45), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(32 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2940. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(5), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2941. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2942. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2943. end
  2944. GYRO:remove()
  2945. for i=0, 0.15, 0.1 / Animation_Speed do
  2946. Swait()
  2947. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  2948. Slice("Thin",0.3,5,RightArm.CFrame * CF(0,-1.1,0) * ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(-0.01,0,-0.01))
  2949. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(85 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2950. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-85 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2951. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(90 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2952. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(5), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2953. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2954. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2955. end
  2956. local BOMBSPOTS = {}
  2957. for i = 1, 60 do
  2958. local SPOT = CreatePart(3, Effects, "Neon", 0, 0, "Relly blue", "Blade", VT(30,1,30))
  2959. SPOT.Color = SKILLTEXTCOLOR
  2960. SPOT.CFrame = RootPart.CFrame*CF((MRANDOM(-15,15)/40)*i,-5,-i*5)
  2961. table.insert(BOMBSPOTS,SPOT)
  2962. MakeForm(SPOT,"Cyl")
  2963. Swait()
  2964. for i = 1, 3 do
  2965. coroutine.resume(coroutine.create(function()
  2966. local DROP = CreatePart(3, Effects, "Neon", 0, 0, "Really red", "Raindrop", VT(2 / 2, 2 / 2, 2 * 5))
  2967. DROP.CFrame = CF(SPOT.Position + VT(MRANDOM(-SPOT.Size.X / 3, SPOT.Size.X / 3), 200, MRANDOM(-SPOT.Size.X / 3, SPOT.Size.X / 3)), SPOT.Position + VT(MRANDOM(-SPOT.Size.X / 2.5, SPOT.Size.X / 2.5), 0, MRANDOM(-SPOT.Size.X / 2.5, SPOT.Size.X / 2.5)))
  2968. table.insert(RAIN, DROP)
  2969. MakeForm(DROP, "Ball")
  2970. local IMPACT = false
  2971. for i = 1, 80 do
  2972. Swait()
  2973. DROP.CFrame = DROP.CFrame * CF(0, 0, -7)
  2974. local HIT = Raycast(DROP.Position, DROP.CFrame.lookVector, 6, Character)
  2975. if HIT ~= nil then
  2976. IMPACT = true
  2977. break
  2978. end
  2979. end
  2980. table.remove(RAIN, 1)
  2981. if IMPACT == true then
  2982. DROP.Transparency = 1
  2983. MagicSphere(VT(0, 0, 0), 25, DROP.CFrame, BRICKC("Really red").Color, VT(2, 2, 2) / 2)
  2984. killnearest(DROP.Position, 2 * 5, 500)
  2985. Debris:AddItem(DROP, 5)
  2986. else
  2987. DROP:remove()
  2988. end
  2989. end))
  2990. end
  2991. end
  2992. for i=0, 0.2, 0.1 / Animation_Speed do
  2993. Swait()
  2994. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(85 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2995. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-85 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2996. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(145), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-15 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2997. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-25), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2998. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2999. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  3000. end
  3001. ATTACK = false
  3002. Rooted = false
  3003. coroutine.resume(coroutine.create(function()
  3004. Swait(3)
  3005. for i = 1, #BOMBSPOTS do
  3006. if BOMBSPOTS[i] ~= nil then
  3007. local E = BOMBSPOTS[i]
  3008. coroutine.resume(coroutine.create(function()
  3009. for i = 1, 10 do
  3010. Swait()
  3011. end
  3012. Swait(45)
  3013. for i = 1, 100 do
  3014. Swait()
  3015. end
  3016. E:remove()
  3017. end))
  3018. end
  3019. end
  3020. end))
  3021. end
  3022. end
  3023.  
  3024.  
  3025. function Ultimate_B()
  3026. local HITFLOOR, HITPOS, NORMAL = Raycast(RootPart.Position, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 25, Character)
  3027. if HITFLOOR ~= nil then
  3028. do
  3029. local POWER = 3
  3030. ATTACK = true
  3031. Rooted = true
  3032. local CENTER = MagicRing()
  3033. CENTER.CFrame = CF(HITPOS + VT(0, 0.1, 0))
  3034. CreateSound("424777055", CENTER, 10, 1)
  3035. local RAIN = {}
  3036. for i = 1, 55 do
  3037. Swait()
  3038. CENTER.Size = CENTER.Size + VT(POWER, 0, POWER) / 3
  3039. CENTER.CFrame = CENTER.CFrame * ANGLES(RAD(0), RAD(i), RAD(0))
  3040. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  3041. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(5 + 6.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  3042. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.15 + 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-45 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3043. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.15 + 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(45 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3044. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-4.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  3045. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-4.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  3046. end
  3047. local MAXDIST = 30
  3048. local DIRECTION = CF(RootPart.Position, VT(Mouse.Hit.p.X, HITPOS.Y, Mouse.Hit.p.Z)).lookVector
  3049. local HITFLOOR2, HITPOS2 = Raycast(RootPart.Position, DIRECTION, MAXDIST, Character)
  3050. local HITFLOOR3, HITPOS3 = Raycast(HITPOS2, CF(HITPOS2 + VT(0, 1, 0), HITPOS2 + VT(0, -1, 0)).lookVector, MAXDIST, Character)
  3051. local ORB = CreatePart(3, Effects, "Neon", 0, 1, "Gold", "ORB", VT(4, 4, 4))
  3052. MakeForm(ORB, "Ball")
  3053. CreateSound("201858045", ORB, 10, 0.5)
  3054. for i = 0, 1, 0.1 / Animation_Speed do
  3055. Swait()
  3056. ORB.CFrame = RootPart.CFrame * CF(0, 10 + POWER * 3, 0)
  3057. ORB.Transparency = 0
  3058. ORB.Size = ORB.Size + VT(POWER, POWER, POWER) / 7
  3059. local POS = HITPOS + VT(MRANDOM(-CENTER.Size.X / 3, CENTER.Size.X / 3), 0, MRANDOM(-CENTER.Size.X / 3, CENTER.Size.X / 3))
  3060. local RANGE = (POS - RootPart.CFrame * CF(0, 10 + POWER * 3, 0).p).Magnitude
  3061. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(15 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  3062. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(25), RAD(-15 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  3063. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 1.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(170), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3064. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.15 + 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(45 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3065. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  3066. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  3067. end
  3068. coroutine.resume(coroutine.create(function()
  3069. ORB.CFrame = CF(ORB.Position, HITPOS3)
  3070. local IMPACT = false
  3071. for i = 1, 400 do
  3072. Swait()
  3073. ORB.CFrame = ORB.CFrame * CF(0, 0, -1)
  3074. local HIT = Raycast(ORB.Position, ORB.CFrame.lookVector, ORB.Size.X / 2.2, Character)
  3075. if HIT ~= nil then
  3076. IMPACT = true
  3077. break
  3078. end
  3079. end
  3080. if IMPACT == true then
  3081. ORB.Transparency = 1
  3082. local FRONT = ORB.CFrame * CF(0, 0, -1).p
  3083. ORB.CFrame = CF(ORB.Position, VT(FRONT.X, ORB.Position.Y, FRONT.Z))
  3084. for i = 1, 35 do
  3085. ORB.CFrame = ORB.CFrame * CF(0, 0, -ORB.Size.X / 1.5)
  3086. MagicSphere(ORB.Size * 1.1, 25, ORB.CFrame, BRICKC("Gold").Color, -ORB.Size / 35)
  3087. CreateWave(VT(ORB.Size.X, 1, ORB.Size.Z) * 5, 35, CF(ORB.Position - VT(0, ORB.Size.Y / 3, 0)) * ANGLES(RAD(0), RAD(i * 5), RAD(0)), true, 5, "Gold", -VT(ORB.Size.X / 24, 0, ORB.Size.Z / 24))
  3088. killnearest(ORB.Position, ORB.Size.X * 2, 500)
  3089. Swait()
  3090. end
  3091. else
  3092. ORB:remove()
  3093. end
  3094. end))
  3095. for i = 1, 70 do
  3096. Swait()
  3097. coroutine.resume(coroutine.create(function()
  3098. local DROP = CreatePart(3, Effects, "Neon", 0, 0, "Gold", "Raindrop", VT(POWER / 2, POWER / 2, POWER * 5))
  3099. DROP.CFrame = CF(ORB.Position + VT(MRANDOM(-ORB.Size.X / 3, ORB.Size.X / 3), 200, MRANDOM(-ORB.Size.X / 3, ORB.Size.X / 3)), ORB.Position + VT(MRANDOM(-ORB.Size.X / 2.5, ORB.Size.X / 2.5), 0, MRANDOM(-ORB.Size.X / 2.5, ORB.Size.X / 2.5)))
  3100. table.insert(RAIN, DROP)
  3101. particles(DROP)
  3102. MakeForm(DROP, "Ball")
  3103. local IMPACT = false
  3104. for i = 1, 80 do
  3105. Swait()
  3106. DROP.CFrame = DROP.CFrame * CF(0, 0, -7)
  3107. local HIT = Raycast(DROP.Position, DROP.CFrame.lookVector, 6, Character)
  3108. if HIT ~= nil then
  3109. IMPACT = true
  3110. break
  3111. end
  3112. end
  3113. table.remove(RAIN, 1)
  3114. if IMPACT == true then
  3115. DROP.Transparency = 1
  3116. DROP.OVERLORDAURA.Enabled = false
  3117. MagicSphere(VT(0, 0, 0), 25, DROP.CFrame, BRICKC("Gold").Color, VT(POWER, POWER, POWER) / 2)
  3118. killnearest(DROP.Position, POWER * 5, 500)
  3119. Debris:AddItem(DROP, 5)
  3120. else
  3121. DROP:remove()
  3122. end
  3123. end))
  3124. end
  3125. ATTACK = false
  3126. Rooted = false
  3127. coroutine.resume(coroutine.create(function()
  3128. for i = 1, 55 do
  3129. Swait()
  3130. CENTER.Size = CENTER.Size - VT(POWER, 0, POWER)
  3131. CENTER.CFrame = CENTER.CFrame * ANGLES(RAD(0), RAD(i), RAD(0))
  3132. end
  3133. CENTER:remove()
  3134. end))
  3135. end
  3136. end
  3137. end
  3138.  
  3139. function Dolor_Pluvia()
  3140. local POWER = LEVEL
  3141. local CENTER = MagicRing()
  3142. CENTER.CFrame = CF(Mouse.Hit.p)
  3143. CreateSound("424777055", CENTER, 10, 1)
  3144. local RAIN = {}
  3145. for i = 1, 45 do
  3146. Swait()
  3147. CENTER.Size = CENTER.Size + VT(POWER, 0, POWER)
  3148. CENTER.CFrame = CENTER.CFrame * ANGLES(RAD(0), RAD(i), RAD(0))
  3149. end
  3150. for i = 1, 35 do
  3151. Swait()
  3152. coroutine.resume(coroutine.create(function()
  3153. local DROP = CreatePart(3, Effects, "Neon", 0, 0, "Gold", "Raindrop", VT(POWER / 2, POWER / 2, POWER * 5))
  3154. DROP.CFrame = CF(CENTER.Position + VT(MRANDOM(-CENTER.Size.X / 3, CENTER.Size.X / 3), 200, MRANDOM(-CENTER.Size.X / 3, CENTER.Size.X / 3)), CENTER.Position + VT(MRANDOM(-CENTER.Size.X / 2.5, CENTER.Size.X / 2.5), 0, MRANDOM(-CENTER.Size.X / 2.5, CENTER.Size.X / 2.5)))
  3155. table.insert(RAIN, DROP)
  3156. particles(DROP)
  3157. MakeForm(DROP, "Ball")
  3158. local IMPACT = false
  3159. for i = 1, 80 do
  3160. Swait()
  3161. DROP.CFrame = DROP.CFrame * CF(0, 0, -7)
  3162. local HIT = Raycast(DROP.Position, DROP.CFrame.lookVector, 6, Character)
  3163. if HIT ~= nil then
  3164. IMPACT = true
  3165. break
  3166. end
  3167. end
  3168. table.remove(RAIN, 1)
  3169. if IMPACT == true then
  3170. DROP.Transparency = 1
  3171. DROP.OVERLORDAURA.Enabled = false
  3172. MagicSphere(VT(0, 0, 0), 25, DROP.CFrame, BRICKC("Gold").Color, VT(POWER, POWER, POWER) / 2)
  3173. killnearest(DROP.Position, POWER * 5, 500)
  3174. Debris:AddItem(DROP, 5)
  3175. else
  3176. DROP:remove()
  3177. end
  3178. end))
  3179. end
  3180. repeat
  3181. Swait()
  3182. until #RAIN == 0
  3183. for i = 1, 45 do
  3184. Swait()
  3185. CENTER.Size = CENTER.Size - VT(POWER, 0, POWER)
  3186. CENTER.CFrame = CENTER.CFrame * ANGLES(RAD(0), RAD(i), RAD(0))
  3187. end
  3188. CENTER:remove()
  3189. end
  3190.  
  3191. function Ultimate_Z()
  3192. local POWER = 5
  3193. local CENTER = MagicRing()
  3194. CENTER.CFrame = CF(Mouse.Hit.p)
  3195. CreateSound("424777055", CENTER, 10, 1)
  3196. local RAIN = {}
  3197. for i = 1, 45 do
  3198. Swait()
  3199. CENTER.Size = CENTER.Size + VT(POWER, 0, POWER)
  3200. CENTER.CFrame = CENTER.CFrame * ANGLES(RAD(0), RAD(i), RAD(0))
  3201. end
  3202. for i = 1, 100 do
  3203. Swait()
  3204. coroutine.resume(coroutine.create(function()
  3205. local DROP = CreatePart(3, Effects, "Neon", 0, 0, "Gold", "Raindrop", VT(POWER / 2, POWER / 2, POWER * 5))
  3206. DROP.CFrame = CF(CENTER.Position + VT(MRANDOM(-CENTER.Size.X / 3, CENTER.Size.X / 3), 200, MRANDOM(-CENTER.Size.X / 3, CENTER.Size.X / 3)), CENTER.Position + VT(MRANDOM(-CENTER.Size.X / 2.5, CENTER.Size.X / 2.5), 0, MRANDOM(-CENTER.Size.X / 2.5, CENTER.Size.X / 2.5)))
  3207. table.insert(RAIN, DROP)
  3208. particles(DROP)
  3209. MakeForm(DROP, "Ball")
  3210. local IMPACT = false
  3211. for i = 1, 80 do
  3212. Swait()
  3213. DROP.CFrame = DROP.CFrame * CF(0, 0, -7)
  3214. local HIT = Raycast(DROP.Position, DROP.CFrame.lookVector, 6, Character)
  3215. if HIT ~= nil then
  3216. IMPACT = true
  3217. break
  3218. end
  3219. end
  3220. table.remove(RAIN, 1)
  3221. if IMPACT == true then
  3222. DROP.Transparency = 1
  3223. DROP.OVERLORDAURA.Enabled = false
  3224. MagicSphere(VT(0, 0, 0), 25, DROP.CFrame, BRICKC("Gold").Color, VT(POWER, POWER, POWER) / 2)
  3225. killnearest(DROP.Position, POWER * 5, 500)
  3226. Debris:AddItem(DROP, 5)
  3227. else
  3228. DROP:remove()
  3229. end
  3230. end))
  3231. end
  3232. repeat
  3233. Swait()
  3234. until #RAIN == 0
  3235. for i = 1, 45 do
  3236. Swait()
  3237. CENTER.Size = CENTER.Size - VT(POWER, 0, POWER)
  3238. CENTER.CFrame = CENTER.CFrame * ANGLES(RAD(0), RAD(i), RAD(0))
  3239. end
  3240. CENTER:remove()
  3241. end
  3242.  
  3243. function Ultima_Consummatio()
  3244. local HITFLOOR, HITPOS, NORMAL = Raycast(RootPart.Position, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 7, Character)
  3245. if HITFLOOR ~= nil then
  3246. do
  3247. local POWER = LEVEL
  3248. ATTACK = true
  3249. Rooted = true
  3250. if POWER <= 6 then
  3251. do
  3252. local CENTER = MagicRing()
  3253. CENTER.CFrame = CF(HITPOS + VT(0, 0.1, 0))
  3254. CreateSound("424777055", CENTER, 10, 1)
  3255. local RAIN = {}
  3256. for i = 1, 65 do
  3257. Swait()
  3258. CENTER.Size = CENTER.Size + VT(POWER, 0, POWER)
  3259. CENTER.CFrame = CENTER.CFrame * ANGLES(RAD(0), RAD(i), RAD(0))
  3260. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(15 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  3261. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(25), RAD(-15 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  3262. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 1.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(170), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3263. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.15 + 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(45 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3264. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  3265. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  3266. end
  3267. local ORB = CreatePart(3, Effects, "Neon", 0, 1, "Gold", "ORB", VT(4, 4, 4))
  3268. MakeForm(ORB, "Ball")
  3269. CreateSound("201858045", ORB, 10, 0.5)
  3270. for i = 0, 5, 0.1 / Animation_Speed do
  3271. Swait()
  3272. ORB.CFrame = RootPart.CFrame * CF(0, 5 + ORB.Size.Y / 2, 0)
  3273. ORB.Size = ORB.Size + VT(POWER, POWER, POWER) / 10
  3274. ORB.Transparency = 0
  3275. local POS = HITPOS + VT(MRANDOM(-CENTER.Size.X / 3, CENTER.Size.X / 3), 0, MRANDOM(-CENTER.Size.X / 3, CENTER.Size.X / 3))
  3276. local RANGE = (POS - ORB.Position).Magnitude
  3277. local ZAPTABLE = Zap({
  3278. StartPosition = POS,
  3279. TargetPosition = ORB.Position,
  3280. Character = workspace,
  3281. Color = "Gold",
  3282. Individual = true,
  3283. MaxRange = RANGE,
  3284. SegmentLength = POWER * 2,
  3285. Offset = 1
  3286. })
  3287. Debris:AddItem(ZAPTABLE.LightningModel, 0.1)
  3288. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(15 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  3289. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(25), RAD(-15 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  3290. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 1.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(170), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3291. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.15 + 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(45 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3292. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  3293. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  3294. end
  3295. coroutine.resume(coroutine.create(function()
  3296. if POWER <= 3 then
  3297. local AIMPOS = Mouse.Hit.p
  3298. local O1 = MagicRing()
  3299. local O2 = MagicRing()
  3300. local O3 = MagicRing()
  3301. O1.CFrame = CF(ORB.Position, AIMPOS) * ANGLES(RAD(90), RAD(0), RAD(0)) * CF(0, -ORB.Size.X, 0)
  3302. O2.CFrame = CF(ORB.Position, AIMPOS) * ANGLES(RAD(90), RAD(0), RAD(0)) * CF(0, -ORB.Size.X + ORB.Size.X / 4, 0)
  3303. O3.CFrame = CF(ORB.Position, AIMPOS) * ANGLES(RAD(90), RAD(0), RAD(0)) * CF(0, -ORB.Size.X + ORB.Size.X / 8, 0)
  3304. for i = 1, 25 do
  3305. Swait()
  3306. O1.Size = O1.Size + VT(POWER, 0, POWER)
  3307. O2.Size = O2.Size + VT(POWER, 0, POWER) / 1.5
  3308. O3.Size = O3.Size + VT(POWER, 0, POWER) / 2
  3309. end
  3310. local DIST = (ORB.Position - AIMPOS).Magnitude
  3311. for i = 1, 75 do
  3312. Swait(3)
  3313. CreateRing(VT(0, 0, 0), false, 0, 45, CF(ORB.Position) * ANGLES(RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180))), C3(1, 1, 1), VT(POWER, POWER, 0) / 5)
  3314. killnearest(ORB.Position, ORB.Size.X, 200)
  3315. local ZAPTABLE = Zap({
  3316. SIZE = POWER * 2,
  3317. StartPosition = ORB.Position,
  3318. TargetPosition = AIMPOS + VT(MRANDOM(-POWER * 15, POWER * 15), 0, MRANDOM(-POWER * 15, POWER * 15)) * 2,
  3319. Character = Character,
  3320. Color = "Gold",
  3321. Individual = true,
  3322. MaxRange = POWER * 400,
  3323. SegmentLength = DIST / 25,
  3324. Offset = 3 + DIST / 350
  3325. })
  3326. Debris:AddItem(ZAPTABLE.LightningModel, 0.1)
  3327. MagicSphere(ORB.Size * 1.1, 25, CF(ZAPTABLE.RayPos), BRICKC("Gold").Color, ORB.Size / 15)
  3328. killnearest(ZAPTABLE.RayPos, POWER * 45, 60)
  3329. CreateWave(VT(ORB.Size.X, 1, ORB.Size.Z) * 5, 35, CF(ZAPTABLE.RayPos), true, 5, "Gold", -VT(ORB.Size.X / 24, 0, ORB.Size.Z / 24))
  3330. end
  3331. local SIZE = ORB.Size
  3332. for i = 1, 25 do
  3333. Swait()
  3334. ORB.Size = ORB.Size - SIZE / 25
  3335. O1.Size = O1.Size - VT(POWER, 0, POWER)
  3336. O2.Size = O2.Size - VT(POWER, 0, POWER) / 1.5
  3337. O3.Size = O3.Size - VT(POWER, 0, POWER) / 2
  3338. end
  3339. ORB:remove()
  3340. O1:remove()
  3341. O2:remove()
  3342. O3:remove()
  3343. elseif POWER > 3 then
  3344. local O1 = MagicRing()
  3345. local O2 = MagicRing()
  3346. local O3 = MagicRing()
  3347. O1.CFrame = CF(ORB.Position, Mouse.Hit.p) * ANGLES(RAD(90), RAD(0), RAD(0)) * CF(0, -ORB.Size.X, 0)
  3348. O2.CFrame = CF(ORB.Position, Mouse.Hit.p) * ANGLES(RAD(90), RAD(0), RAD(0)) * CF(0, -ORB.Size.X + ORB.Size.X / 4, 0)
  3349. O3.CFrame = CF(ORB.Position, Mouse.Hit.p) * ANGLES(RAD(90), RAD(0), RAD(0)) * CF(0, -ORB.Size.X + ORB.Size.X / 8, 0)
  3350. for i = 1, 25 do
  3351. Swait()
  3352. O1.CFrame = CF(ORB.Position, Mouse.Hit.p) * ANGLES(RAD(90), RAD(0), RAD(0)) * CF(0, -ORB.Size.X, 0)
  3353. O2.CFrame = CF(ORB.Position, Mouse.Hit.p) * ANGLES(RAD(90), RAD(0), RAD(0)) * CF(0, -ORB.Size.X + ORB.Size.X / 4, 0)
  3354. O3.CFrame = CF(ORB.Position, Mouse.Hit.p) * ANGLES(RAD(90), RAD(0), RAD(0)) * CF(0, -ORB.Size.X + ORB.Size.X / 8, 0)
  3355. O1.Size = O1.Size + VT(POWER, 0, POWER)
  3356. O2.Size = O2.Size + VT(POWER, 0, POWER) / 1.5
  3357. O3.Size = O3.Size + VT(POWER, 0, POWER) / 2
  3358. end
  3359. for i = 1, 75 do
  3360. for i = 1, 5 do
  3361. Swait()
  3362. O1.CFrame = CF(ORB.Position, Mouse.Hit.p) * ANGLES(RAD(90), RAD(0), RAD(0)) * CF(0, -ORB.Size.X, 0)
  3363. O2.CFrame = CF(ORB.Position, Mouse.Hit.p) * ANGLES(RAD(90), RAD(0), RAD(0)) * CF(0, -ORB.Size.X + ORB.Size.X / 4, 0)
  3364. O3.CFrame = CF(ORB.Position, Mouse.Hit.p) * ANGLES(RAD(90), RAD(0), RAD(0)) * CF(0, -ORB.Size.X + ORB.Size.X / 8, 0)
  3365. end
  3366. killnearest(ORB.Position, ORB.Size.X, 200)
  3367. CreateRing(VT(0, 0, 0), false, 0, 45, CF(ORB.Position) * ANGLES(RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180))), C3(1, 1, 1), VT(POWER, POWER, 0) / 5)
  3368. local DIST = (ORB.Position - Mouse.Hit.p).Magnitude
  3369. local ZAPTABLE = Zap({
  3370. SIZE = POWER,
  3371. StartPosition = ORB.Position,
  3372. TargetPosition = Mouse.Hit.p,
  3373. Character = Character,
  3374. Color = "Gold",
  3375. Individual = true,
  3376. MaxRange = POWER * 400,
  3377. SegmentLength = DIST / 25,
  3378. Offset = 3 + DIST / 350
  3379. })
  3380. Debris:AddItem(ZAPTABLE.LightningModel, 0.1)
  3381. MagicSphere(ORB.Size * 1.1, 25, CF(ZAPTABLE.RayPos), BRICKC("Gold").Color, ORB.Size / 15)
  3382. killnearest(ZAPTABLE.RayPos, POWER * 45, 60)
  3383. CreateWave(VT(ORB.Size.X, 1, ORB.Size.Z) * 5, 35, CF(ZAPTABLE.RayPos), true, 5, "Gold", -VT(ORB.Size.X / 24, 0, ORB.Size.Z / 24))
  3384. end
  3385. local SIZE = ORB.Size
  3386. for i = 1, 25 do
  3387. Swait()
  3388. ORB.Size = ORB.Size - SIZE / 25
  3389. O1.Size = O1.Size - VT(POWER, 0, POWER)
  3390. O2.Size = O2.Size - VT(POWER, 0, POWER) / 1.5
  3391. O3.Size = O3.Size - VT(POWER, 0, POWER) / 2
  3392. end
  3393. ORB:remove()
  3394. O1:remove()
  3395. O2:remove()
  3396. O3:remove()
  3397. end
  3398. coroutine.resume(coroutine.create(function()
  3399. for i = 1, 65 do
  3400. Swait()
  3401. CENTER.Size = CENTER.Size - VT(POWER, 0, POWER)
  3402. CENTER.CFrame = CENTER.CFrame * ANGLES(RAD(0), RAD(i), RAD(0))
  3403. end
  3404. CENTER:remove()
  3405. end))
  3406. end))
  3407. end
  3408. elseif POWER > 6 then
  3409. do
  3410. local FINISHED = false
  3411. local YIN = CreatePart(3, Effects, "Neon", 0, 0, "Pearl", "YIN", VT(25, 25, 25))
  3412. local YAN = CreatePart(3, Effects, "Neon", 0, 0, "Gold", "YAN", VT(65, 25, 65))
  3413. coroutine.resume(coroutine.create(function()
  3414. local LOOP = 0
  3415. repeat
  3416. YIN.CFrame = CF(HITPOS + VT(0, 500, 0)) * ANGLES(RAD(0), RAD(LOOP), RAD(0)) * CF(0, 0, 200)
  3417. YAN.CFrame = CF(HITPOS + VT(0, 500, 0)) * ANGLES(RAD(0), RAD(LOOP), RAD(0)) * CF(0, 0, -200)
  3418. LOOP = LOOP + 5
  3419. MagicSphere(VT(500, 5, 500), 65, CF(YIN.Position), BRICKC("Gold").Color, VT(-1, -0.001, -1) * 2)
  3420. MagicSphere(VT(500, 5, 500), 65, CF(YAN.Position), C3(1, 1, 1), VT(-1, -0.001, -1) * 2)
  3421. Swait()
  3422. until FINISHED == true
  3423. YIN:remove()
  3424. YAN:remove()
  3425. end))
  3426. CreateSound("438666077", Effects, 10, 1)
  3427. for i = 0, 1, 0.1 / Animation_Speed do
  3428. Swait()
  3429. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(15 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  3430. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(25), RAD(-15 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  3431. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(65), RAD(0), RAD(90 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3432. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(65), RAD(0), RAD(-90 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3433. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  3434. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  3435. end
  3436. local ORB = CreatePart(3, Effects, "Neon", 0, 0, "Gold", "ORB", VT(6, 6, 6))
  3437. MakeForm(ORB, "Ball")
  3438. ORB.CFrame = CF(HITPOS + VT(0, 150, 0))
  3439. for i = 0, 8, 0.1 / Animation_Speed do
  3440. Swait()
  3441. if MRANDOM(1, 8) == 1 then
  3442. local RANGE1 = (ORB.Position - YIN.Position).Magnitude
  3443. local RANGE2 = (ORB.Position - YAN.Position).Magnitude
  3444. local ZAPTABLE1 = Zap({
  3445. SIZE = POWER / 3,
  3446. StartPosition = YIN.Position,
  3447. TargetPosition = ORB.Position,
  3448. Character = workspace,
  3449. Color = "Pearl",
  3450. Individual = true,
  3451. MaxRange = RANGE1,
  3452. SegmentLength = 25,
  3453. Offset = 6
  3454. })
  3455. local ZAPTABLE2 = Zap({
  3456. SIZE = POWER / 3,
  3457. StartPosition = YAN.Position,
  3458. TargetPosition = ORB.Position,
  3459. Character = workspace,
  3460. Color = "Gold",
  3461. Individual = true,
  3462. MaxRange = RANGE1,
  3463. SegmentLength = 25,
  3464. Offset = 6
  3465. })
  3466. Debris:AddItem(ZAPTABLE1.LightningModel, 0.1)
  3467. Debris:AddItem(ZAPTABLE2.LightningModel, 0.1)
  3468. end
  3469. ORB.Size = ORB.Size + VT(POWER, POWER, POWER) / 15
  3470. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  3471. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(25), RAD(0)), 1 / Animation_Speed)
  3472. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(150), RAD(0), RAD(90 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3473. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(150), RAD(0), RAD(-90 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3474. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  3475. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  3476. end
  3477. FINISHED = true
  3478. coroutine.resume(coroutine.create(function()
  3479. for i = 1, 6 do
  3480. for e = 1, 10 do
  3481. Swait()
  3482. Slice("Thin", ORB.Size.X / 15, 15, ORB.CFrame * ANGLES(RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180))), "Pearl", VT(-0.01, 0, -0.01))
  3483. ORB.Size = ORB.Size * 0.97
  3484. killnearest(ORB.Position, ORB.Size.X * 3, 200)
  3485. CreateWave(VT(ORB.Size.X, 35, ORB.Size.X), 25, CF(HITPOS) * ANGLES(RAD(0), RAD(i * 5 + e * 5), RAD(0)), false, 0, C3(1, 1, 1), VT(POWER, 0, POWER))
  3486. end
  3487. local POS = ORB.Position
  3488. for i = 1, 5 do
  3489. CreateRing(VT(0, 0, 0), false, 0, 8 * i, CF(POS) * ANGLES(RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180))), C3(1, 1, 1), VT(POWER, POWER, 0) / 5)
  3490. end
  3491. CreateRing(VT(0, 0, 0), false, 0, 45, CF(POS) * ANGLES(RAD(90), RAD(0), RAD(0)), C3(1, 1, 1), VT(POWER, POWER, 0))
  3492. for e = 1, 10 do
  3493. Swait()
  3494. if MRANDOM(1, 5) == 1 then
  3495. local POS = CF(ORB.Position) * ANGLES(RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180))) * CF(0, 0, -POWER * 25).p
  3496. local ZAPTABLE = Zap({
  3497. SIZE = POWER,
  3498. StartPosition = ORB.Position,
  3499. TargetPosition = POS,
  3500. Character = workspace,
  3501. Color = "Gold",
  3502. Individual = true,
  3503. MaxRange = POWER * 75,
  3504. SegmentLength = POWER * 5,
  3505. Offset = 3
  3506. })
  3507. Debris:AddItem(ZAPTABLE.LightningModel, 0.1)
  3508. end
  3509. ORB.Size = ORB.Size * 1.05
  3510. killnearest(ORB.Position, ORB.Size.X * 3, 200)
  3511. CreateWave(VT(ORB.Size.X, 35, ORB.Size.X), 25, CF(HITPOS) * ANGLES(RAD(0), RAD(i * 5 + e * 5), RAD(0)), false, 0, C3(1, 1, 1), VT(POWER, 0, POWER))
  3512. end
  3513. end
  3514. local POS = ORB.Position
  3515. for e = 1, 10 do
  3516. Swait()
  3517. ORB.Transparency = ORB.Transparency + 0.1
  3518. end
  3519. ORB:remove()
  3520. killnearest(POS, POWER * 35, 200)
  3521. for i = 1, 5 do
  3522. CreateRing(VT(0, 0, 0), false, 0, 8 * i, CF(POS) * ANGLES(RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180))), C3(1, 1, 1), VT(POWER, POWER, 0) / 5)
  3523. end
  3524. CreateRing(VT(0, 0, 0), false, 0, 45, CF(POS) * ANGLES(RAD(90), RAD(0), RAD(0)), C3(1, 1, 1), VT(POWER, POWER, 0))
  3525. end))
  3526. end
  3527. end
  3528. ATTACK = false
  3529. Rooted = false
  3530. end
  3531. end
  3532. end
  3533.  
  3534. function Hop()
  3535. ATTACK = true
  3536. Rooted = false
  3537. local O1 = MagicRing()
  3538. local O2 = MagicRing()
  3539. local POS = VT(RootPart.Position.X, Mouse.Hit.p.Y + 6, RootPart.Position.Z)
  3540. O1.CFrame = RootPart.CFrame * CF(0, 0, -3) * ANGLES(RAD(90), RAD(0), RAD(0))
  3541. O2.CFrame = CF(Mouse.Hit.p + VT(0, 6, 0), POS) * ANGLES(RAD(90), RAD(0), RAD(0))
  3542. local ROOT = CreatePart(3, Effects, "Neon", 0, 1, "Really red", "Warphole", VT(0, 0, 0))
  3543. ROOT.CFrame = CF(O2.Position, RootPart.Position)
  3544. CreateSound("814168787", O1, 10, 0.7)
  3545. CreateSound("814168787", O2, 10, 0.7)
  3546. for i = 1, 75 do
  3547. Swait()
  3548. O1.Size = O1.Size + VT(0.15, 0, 0.15)
  3549. O1.CFrame = RootPart.CFrame * CF(0, 0, -3) * ANGLES(RAD(90), RAD(i), RAD(0))
  3550. O2.Size = O2.Size + VT(0.15, 0, 0.15)
  3551. O2.CFrame = O2.CFrame * ANGLES(RAD(0), RAD(i), RAD(0))
  3552. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  3553. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(5 + 6.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  3554. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.35 + 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(90), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3555. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.15 + 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(45 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3556. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-4.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  3557. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-4.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  3558. end
  3559. Rooted = true
  3560. UNANCHOR = false
  3561. RootPart.Anchored = true
  3562. VALUE1 = true
  3563. for i = 1, 15 do
  3564. Transparency(i / 15)
  3565. Swait()
  3566. RootPart.CFrame = RootPart.CFrame * CF(0, 0, -0.13)
  3567. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(16 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  3568. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-15 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  3569. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-15), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3570. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-15), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-5 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3571. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  3572. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  3573. end
  3574. RootPart.CFrame = ROOT.CFrame
  3575. ROOT:remove()
  3576. for i = 1, 15 do
  3577. Transparency(1 - i / 15)
  3578. Swait()
  3579. RootPart.CFrame = RootPart.CFrame * CF(0, 0, -0.5)
  3580. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(16 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  3581. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-15 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  3582. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-15), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3583. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-15), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-5 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3584. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  3585. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  3586. end
  3587. VALUE1 = false
  3588. coroutine.resume(coroutine.create(function()
  3589. for i = 1, 75 do
  3590. Swait()
  3591. O1.Size = O1.Size - VT(0.15, 0, 0.15)
  3592. O1.CFrame = O1.CFrame * ANGLES(RAD(0), RAD(i), RAD(0))
  3593. O2.Size = O2.Size - VT(0.15, 0, 0.15)
  3594. O2.CFrame = O2.CFrame * ANGLES(RAD(0), RAD(i), RAD(0))
  3595. end
  3596. O1:remove()
  3597. O2:remove()
  3598. end))
  3599. UNANCHOR = true
  3600. RootPart.Anchored = false
  3601. ATTACK = false
  3602. Rooted = false
  3603. end
  3604.  
  3605. local ATANIM = IT("Animation")
  3606. ATANIM.Name = "Attack Animation"
  3607. ATANIM.AnimationId = "http://www.roblox.com/asset/?id=74894663"
  3608.  
  3609. function SummonHop()
  3610. local HITFLOOR, HITPOS, NORMAL = Raycast(RootPart.Position, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 25, Character)
  3611. if HITFLOOR ~= nil then
  3612. ATTACK = true
  3613. Rooted = false
  3614. local O1 = MagicRing()
  3615. local O2 = MagicRing()
  3616. local POS = VT(RootPart.Position.X, Mouse.Hit.p.Y + 6, RootPart.Position.Z)
  3617. O1.CFrame = RootPart.CFrame * CF(0, 0, -3) * ANGLES(RAD(90), RAD(0), RAD(0))
  3618. O2.CFrame = CF(Mouse.Hit.p)
  3619. local ROOT = CreatePart(3, Effects, "Neon", 0, 1, "Really red", "Warphole", VT(0, 0, 0))
  3620. ROOT.CFrame = CF(O2.Position, RootPart.Position)
  3621. CreateSound("814168787", O1, 10, 0.7)
  3622. CreateSound("814168787", O2, 10, 0.7)
  3623. for i = 1, 75 do
  3624. Swait()
  3625. O1.Size = O1.Size + VT(0.15, 0, 0.15)
  3626. O1.CFrame = RootPart.CFrame * CF(0, 0, -3) * ANGLES(RAD(90), RAD(i), RAD(0))
  3627. O2.Size = O2.Size + VT(0.15, 0, 0.15)
  3628. O2.CFrame = O2.CFrame * ANGLES(RAD(0), RAD(i), RAD(0))
  3629. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  3630. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(5 + 6.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  3631. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(140), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(25 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3632. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(140), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-25 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3633. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-4.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  3634. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-4.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  3635. end
  3636. Rooted = true
  3637. UNANCHOR = false
  3638. RootPart.Anchored = true
  3639. VALUE1 = true
  3640. local RANDOMEFFECT = MRANDOM(1,1)
  3641. if RANDOMEFFECT == 1 then
  3642. for i = 1, 10 do
  3643. wait(0.15)
  3644. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(3,8,3), Transparency = 0, Transparency2 = 1, CFrame = O2.CFrame*CF(0,0.3,0), MoveToPos = O2.Position+VT(0,6,0), RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 90655239, SoundPitch = 0.8, SoundVolume = 6})
  3645. coroutine.resume(coroutine.create(function()
  3646. local MINION = CLONE:Clone()
  3647. MINION.Parent = Effects
  3648. MINION.Name = "Shadow"
  3649. MINION.HumanoidRootPart.CFrame = O2.CFrame*CF(0,5,0) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0))
  3650. MINION.HumanoidRootPart.Velocity = CF(MINION.HumanoidRootPart.Position,MINION.HumanoidRootPart.CFrame*CF(0,8,-15).p).lookVector*MRANDOM(55,100)
  3651. for _, c in pairs(MINION:GetChildren()) do
  3652. if c.ClassName == "Part" then
  3653. c.Material = "Neon"
  3654. c.Color = C3(0,0,0)
  3655. c.Transparency = 0.25
  3656. if c.Name == "Head" then
  3657. c:ClearAllChildren()
  3658. local MSH = IT("BlockMesh",c)
  3659. MSH.Scale = VT(0.5,1,1)
  3660. end
  3661. end
  3662. end
  3663. local TORSO = MINION.Torso
  3664. local HUMAN = MINION.Humanoid
  3665. HUMAN.WalkSpeed = 20
  3666. HUMAN.MaxHealth = math.huge
  3667. HUMAN.Health = math.huge
  3668. HUMAN.DisplayDistanceType = "None"
  3669. HUMAN.Died:connect(function()
  3670. MINION:remove()
  3671. --CreateSound(SHOUTS[MRANDOM(1,3)], TORSO, 3, 0.5, false)
  3672. end)
  3673. wait(1)
  3674. local findNearestTorso = function(POS)
  3675. local list = game.Workspace:GetDescendants()
  3676. local torso = nil
  3677. local dist = 500
  3678. local temp = nil
  3679. local human = nil
  3680. local temp2 = nil
  3681. for x = 1, #list do
  3682. temp2 = list[x]
  3683. if (temp2.className == "Model") and (temp2 ~= Character) and (temp2.Parent ~= Effects) then
  3684. temp = temp2:findFirstChild("Torso") or temp2:findFirstChild("UpperTorso")
  3685. human = temp2:findFirstChildOfClass("Humanoid")
  3686. if (temp ~= nil) and (human ~= nil) and (human.Health > 0) then
  3687. if (temp.Position - POS).magnitude < dist then
  3688. torso = temp
  3689. dist = (temp.Position - POS).magnitude
  3690. end
  3691. end
  3692. end
  3693. end
  3694. return torso, dist
  3695. end
  3696. for i = 1, 20 do
  3697. if HUMAN.Health == 0 then
  3698. break
  3699. end
  3700. wait(0.3)
  3701. local target,dist= findNearestTorso(TORSO.Position)
  3702. if target then
  3703. HUMAN:MoveTo(target.Position)
  3704. if dist < 25 then
  3705. CreateSound(348663022, TORSO, 10, 1, true)
  3706. wait(2)
  3707. local ANIM = HUMAN:LoadAnimation(ATANIM)
  3708. ANIM:Play()
  3709. --CreateSound(SHOUTS[MRANDOM(1,3)], TORSO, 1, 1, false)
  3710. killnearest(TORSO.Position,10,85)
  3711. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(5,5,5), Size2 = VT(25,25,25), Transparency = 0, Transparency2 = 1, CFrame = TORSO.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = 201858087, SoundPitch = 0.8, SoundVolume = 10})
  3712. for i = 1, 5 do
  3713. WACKYEFFECT({Time = 75, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(15,1,15), Transparency = 0.5, Transparency2 = 1, CFrame = TORSO.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-15,15)/7.5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6})
  3714. end
  3715. break
  3716. end
  3717. end
  3718. end
  3719. MINION:remove()
  3720. end))
  3721. end
  3722. end
  3723. VALUE1 = false
  3724. coroutine.resume(coroutine.create(function()
  3725. for i = 1, 75 do
  3726. Swait()
  3727. O1.Size = O1.Size - VT(0.15, 0, 0.15)
  3728. O1.CFrame = O1.CFrame * ANGLES(RAD(0), RAD(i), RAD(0))
  3729. O2.Size = O2.Size - VT(0.15, 0, 0.15)
  3730. O2.CFrame = O2.CFrame * ANGLES(RAD(0), RAD(i), RAD(0))
  3731. end
  3732. O1:remove()
  3733. O2:remove()
  3734. end))
  3735. UNANCHOR = true
  3736. RootPart.Anchored = false
  3737. ATTACK = false
  3738. Rooted = false
  3739. end
  3740. end
  3741.  
  3742. function Dark_Cutter()
  3743. local HITFLOOR,HITPOS,NORMAL = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 7 * Player_Size, Character)
  3744. if HITFLOOR ~= nil then
  3745. ATTACK = true
  3746. Rooted = true
  3747. local GYRO = IT("BodyGyro",RootPart)
  3748. GYRO.D = 100
  3749. GYRO.P = 2000
  3750. GYRO.MaxTorque = VT(0,4000000,0)
  3751. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  3752. CreateSound("429459101", RightArm, 10, 0.8)
  3753. for i=0, 3.5, 0.1 / Animation_Speed do
  3754. Swait()
  3755. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  3756. Slice("Thin",0.3,5,RightArm.CFrame * CF(0,-1.1,0) * ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really black",VT(-0.01,0,-0.01))
  3757. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(-15 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  3758. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(15 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  3759. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-45), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(32 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3760. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(5), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3761. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  3762. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  3763. end
  3764. GYRO:remove()
  3765. for i=0, 0.15, 0.1 / Animation_Speed do
  3766. Swait()
  3767. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  3768. Slice("Thin",0.3,5,RightArm.CFrame * CF(0,-1.1,0) * ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really black",VT(-0.01,0,-0.01))
  3769. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(85 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  3770. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-85 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  3771. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(90 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3772. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(5), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3773. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  3774. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  3775. end
  3776. local BOMBSPOTS = {}
  3777. for i = 1, 100 do
  3778. local SPOT = CreatePart(3, Effects, "Neon", 0, 0, "Really black", "Blade", VT(16,1,16))
  3779. SPOT.CFrame = RootPart.CFrame*CF((MRANDOM(-15,15)/40)*i,-5,-i*5)
  3780. table.insert(BOMBSPOTS,SPOT)
  3781. MakeForm(SPOT,"Cyl")
  3782. end
  3783. for i=0, 0.2, 0.1 / Animation_Speed do
  3784. Swait()
  3785. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(85 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  3786. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-85 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  3787. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(145), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-15 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3788. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-25), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3789. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  3790. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  3791. end
  3792. ATTACK = false
  3793. Rooted = false
  3794. coroutine.resume(coroutine.create(function()
  3795. Swait(3)
  3796. for i = 1, #BOMBSPOTS do
  3797. if BOMBSPOTS[i] ~= nil then
  3798. local E = BOMBSPOTS[i]
  3799. coroutine.resume(coroutine.create(function()
  3800. local BLADE = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Blade", VT(0,0,0))
  3801. CreateMesh("SpecialMesh", BLADE, "FileMesh", "93108071", "", VT(1.2,2,0.8)*3, VT(0,0,0))
  3802. CreateSound(HITWEAPONSOUNDS[MRANDOM(1,#HITWEAPONSOUNDS)], BLADE, 4, 0.6)
  3803. BLADE.CFrame = E.CFrame*CF(0,-3,0)*ANGLES(RAD(MRANDOM(-15,15)),RAD(90),RAD(MRANDOM(-15,15)))
  3804. for i = 1, 10 do
  3805. Swait()
  3806. killnearest(BLADE.Position,12,160)
  3807. BLADE.CFrame = BLADE.CFrame*CF(0,0.3,0)
  3808. BLADE.Transparency = BLADE.Transparency - 0.1
  3809. end
  3810. Swait(45)
  3811. for i = 1, 100 do
  3812. Swait()
  3813. BLADE.Transparency = BLADE.Transparency + 0.01
  3814. E.Transparency = E.Transparency + 0.01
  3815. end
  3816. BLADE:remove()
  3817. E:remove()
  3818. end))
  3819. end
  3820. end
  3821. end))
  3822. end
  3823. end
  3824.  
  3825. function SupernovaThrow()
  3826. local HITFLOOR,HITPOS,NORMAL = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 7 * Player_Size, Character)
  3827. if HITFLOOR ~= nil then
  3828. local HITBODIES = {}
  3829. ATTACK = true
  3830. Rooted = true
  3831. local ABSOLUTE = CreatePart(3, Effects, "Neon", 0, 1, "Really black", "Star", VT(0,0,0))
  3832. MakeForm(ABSOLUTE,"Ball")
  3833. CreateSound("429459101", ABSOLUTE, 10, 1)
  3834. for i=0, 4, 0.1 / Animation_Speed do
  3835. Swait()
  3836. ABSOLUTE.Size = ABSOLUTE.Size + VT(0.2,0.2,0.2)
  3837. ABSOLUTE.CFrame = RootPart.CFrame*CF(0,5+(ABSOLUTE.Size.Y/2),0)
  3838. ABSOLUTE.Transparency = ABSOLUTE.Transparency - 0.01
  3839. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(15 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  3840. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(25), RAD(-15 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  3841. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 1.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(170), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3842. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3843. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  3844. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  3845. end
  3846. CreateSound("907330103", Head, 10, 1.2)
  3847. for i = 1, 75 do
  3848. Swait()
  3849. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(15 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  3850. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(25), RAD(-15 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  3851. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 1.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(170), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3852. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3853. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  3854. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  3855. end
  3856. coroutine.resume(coroutine.create(function()
  3857. ABSOLUTE.CFrame = CF(ABSOLUTE.Position, Mouse.Hit.p)
  3858. for i = 1, 500 do
  3859. Swait()
  3860. ABSOLUTE.CFrame = ABSOLUTE.CFrame * CF(0, 0, -2)
  3861. local HITFLOOR, HITPOS = Raycast(ABSOLUTE.Position, ABSOLUTE.CFrame.lookVector, 2.2, Character)
  3862. if HITFLOOR ~= nil then
  3863. break
  3864. end
  3865. end
  3866. for i = 1, 13 do
  3867. for e = 1, 8 do
  3868. Swait()
  3869. CreateSwirl(ABSOLUTE.Size/2,15,CF(HITPOS),true,15,BRICKC"Slime green".Color,VT(i,0.3,i)*2)
  3870. end
  3871. for i = 1, 5 do
  3872. Slice("Round",0,35,CF(ABSOLUTE.Position)*ANGLES(RAD(MRANDOM(-18,18)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-18,18))),C3(1,1,1),VT(i,0,i)/3)
  3873. Slice("Thin",i,55,ABSOLUTE.CFrame * CF(0,-1.1,0) * ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),C3(1,0,0),VT(0,0,0))
  3874. end
  3875. CreateSwirl(ABSOLUTE.Size/2,25,CF(ABSOLUTE.Position),true,-25,BRICKC"Relly red".Color,VT(i,i*2,i))
  3876. CreateSwirl(ABSOLUTE.Size/2,55,CF(ABSOLUTE.Position),true,25,C3(0.05,0.05,0.05),VT(i,i*2,i))
  3877. CreateSound("168586621", ABSOLUTE, 4, 0.8)
  3878. CreateSound("201858144", ABSOLUTE, 10, 0.8)
  3879. killnearest(ABSOLUTE.Position,i*18,i)
  3880. ABSOLUTE.Size = ABSOLUTE.Size*0.9
  3881. MagicSphere(ABSOLUTE.Size,25,CF(ABSOLUTE.Position),BRICKC"Relly red".Color,VT(i,i,i)/1.1)
  3882. MagicSphere(ABSOLUTE.Size,45,CF(ABSOLUTE.Position),C3(0.05,0.05,0.05),VT(i,i,i))
  3883. end
  3884. ABSOLUTE.Transparency = 1
  3885. Debris:AddItem(ABSOLUTE,10)
  3886. end))
  3887. ATTACK = false
  3888. Rooted = false
  3889. end
  3890. end
  3891.  
  3892. function Dark_Blast()
  3893. local HITBODIES = {}
  3894. local CENTER = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Relly red", "CenterPart", VT(0,0,0))
  3895. local HITFLOOR,ECH,NORMAL = Raycast(Mouse.Hit.p+VT(0,2,0), (CF(Mouse.Hit.p, Mouse.Hit.p + VT(0, -1, 0))).lookVector, 10000000, Character)
  3896. CENTER.CFrame = CF(ECH)
  3897. local RAY = CreatePart(3, Effects, "Neon", 0, 1, "Relly red", "Laser01", VT(25,99999,25))
  3898. RAY.Color = C3(0.05,0.05,0.05)
  3899. MakeForm(RAY,"Cyl")
  3900. RAY.CFrame = CF(ECH)
  3901. for i = 1, 75 do
  3902. Swait()
  3903. RAY.Transparency = RAY.Transparency - 1/75
  3904. RAY.Size = RAY.Size - VT(25/75,0,25/75)
  3905. end
  3906. killnearest(ECH,50,25)
  3907. MagicSphere(VT(0,0,0),55,CF(ECH),C3(0.05,0.05,0.05),VT(2,2,2))
  3908. for i = 1, 50 do
  3909. end
  3910. CreateSound("1222405264", CENTER, 10, 0.8)
  3911. RAY:remove()
  3912. Debris:AddItem(CENTER,5)
  3913. end
  3914.  
  3915. function Banisher_Bullet()
  3916. ATTACK = true
  3917. Rooted = false
  3918. for i=0, 0.4, 0.1 / Animation_Speed do
  3919. Swait()
  3920. turnto(Mouse.Hit.p)
  3921. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  3922. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  3923. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  3924. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.15 + 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(45 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3925. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  3926. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  3927. end
  3928. repeat
  3929. for i=0, 0.2, 0.1 / Animation_Speed do
  3930. Swait()
  3931. turnto(Mouse.Hit.p)
  3932. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  3933. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  3934. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  3935. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.15 + 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(45 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3936. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  3937. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  3938. end
  3939. local HIT,POS = CastProperRay(Hole2.Position, Mouse.Hit.p, 1000, Character)
  3940. SpawnTrail(Hole2.Position,POS)
  3941. if HIT ~= nil then
  3942. if HIT.Parent ~= workspace and HIT.Parent.ClassName ~= "Folder" then
  3943. Banish(HIT.Parent)
  3944. end
  3945. end
  3946. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(5,5,5), Size2 = VT(5,5,5), Transparency = 0, Transparency2 = 1, CFrame = Hole2.CFrame, MoveToPos = Hole2.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3947. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(5,5,5), Size2 = VT(5,5,5), Transparency = 0, Transparency2 = 1, CFrame = Hole2.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 904440937, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  3948. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(5,5,5), Size2 = VT(5,5,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole2.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  3949. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole2.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  3950. for i=0, 0.3, 0.1 / Animation_Speed do
  3951. Swait()
  3952. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  3953. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  3954. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(106), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  3955. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.15 + 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(45 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3956. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  3957. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  3958. end
  3959. until KEYHOLD == false
  3960. ATTACK = false
  3961. Rooted = false
  3962. end
  3963.  
  3964. function Dead_Bullet()
  3965. ATTACK = true
  3966. Rooted = false
  3967. for i=0, 0.1, 0.1 / Animation_Speed do
  3968. Swait()
  3969. turnto(Mouse.Hit.p)
  3970. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  3971. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  3972. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  3973. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.15 + 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(45 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3974. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  3975. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  3976. end
  3977. repeat
  3978. for i=0, 0.1, 0.1 / Animation_Speed do
  3979. Swait()
  3980. turnto(Mouse.Hit.p)
  3981. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  3982. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  3983. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  3984. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.15 + 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(45 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3985. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  3986. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  3987. end
  3988. local HIT,POS = CastProperRay(RightHole.Position, Mouse.Hit.p, 1000, Character)
  3989. SpawnTrail(RightHole.Position,POS)
  3990. if HIT ~= nil then
  3991. if HIT.Parent ~= workspace and HIT.Parent.ClassName ~= "Folder" then
  3992. Banish(HIT.Parent)
  3993. end
  3994. end
  3995. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(5,5,5), Size2 = VT(5,5,5), Transparency = 0, Transparency2 = 1, CFrame = RightHole.CFrame, MoveToPos = RightHole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3996. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(5,5,5), Size2 = VT(5,5,5), Transparency = 0, Transparency2 = 1, CFrame = RightHole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 145080998, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  3997. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(5,5,5), Size2 = VT(5,5,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,RightHole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  3998. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,RightHole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  3999. for i=0, 0.1, 0.1 / Animation_Speed do
  4000. Swait()
  4001. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  4002. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  4003. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(106), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  4004. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.15 + 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(45 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4005. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  4006. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  4007. end
  4008. until KEYHOLD == false
  4009. ATTACK = false
  4010. Rooted = false
  4011. end
  4012.  
  4013. function Ruler2()
  4014. local HITFLOOR, HITPOS, NORMAL = Raycast(RootPart.Position, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 7 * Player_Size, Character)
  4015. if HITFLOOR ~= nil then
  4016. do
  4017. local HITBODIES = {}
  4018. ATTACK = true
  4019. Rooted = true
  4020. local ABSOLUTE = CreatePart(3, Effects, "Neon", 0, 1, "Dark red", "SuperNova", VT(0, 0, 0))
  4021. MakeForm(ABSOLUTE, "Ball")
  4022. CreateSound("814168787", ABSOLUTE, 10, 0.3)
  4023. for i = 0, 4, 0.1 / Animation_Speed do
  4024. Swait()
  4025. ABSOLUTE.Size = ABSOLUTE.Size + VT(0.2, 0.2, 0.2)
  4026. ABSOLUTE.CFrame = RootPart.CFrame * CF(0, 5 + ABSOLUTE.Size.Y / 2, 0)
  4027. ABSOLUTE.Transparency = ABSOLUTE.Transparency - 0.01
  4028. local CHARGE = CreatePart(3, Effects, "Neon", 0, 0, "Really red", "Star", VT(1, 1, 1))
  4029. MakeForm(CHARGE, "Ball")
  4030. CHARGE.Color = C3(0, 0, 0)
  4031. CHARGE.CFrame = CF(RootPart.Position) * CF(MRANDOM(-15, 15), -6, MRANDOM(-15, 15))
  4032. FireArc(CHARGE, ABSOLUTE.Position, 45, 45, true)
  4033. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(15 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  4034. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(25), RAD(-15 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  4035. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 1.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(170), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4036. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.15 + 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(45 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4037. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  4038. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  4039. end
  4040. CreateSound("907333406", Head, 10, 1)
  4041. for i = 0, 2, 0.1 / Animation_Speed do
  4042. Swait()
  4043. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(15 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  4044. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(25), RAD(-15 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  4045. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 1.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(170), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4046. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.15 + 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(45 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4047. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  4048. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  4049. end
  4050. local PITS = {}
  4051. CreateSound("178452217", ABSOLUTE, 10, 0.7)
  4052. for i = 1, 6 do
  4053. for i = 1, 10 do
  4054. Swait()
  4055. Slice("Thin", ABSOLUTE.Size.X / 20, 15, ABSOLUTE.CFrame * ANGLES(RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180))), "Really black", VT(-0.01, 0, -0.01))
  4056. ABSOLUTE.Size = ABSOLUTE.Size * 0.9
  4057. end
  4058. for i = 1, 10 do
  4059. Swait()
  4060. ABSOLUTE.Size = ABSOLUTE.Size * 1.12
  4061. end
  4062. end
  4063. CreateSound("215395388", ABSOLUTE, 10, 0.6)
  4064. CreateSound("215395388", ABSOLUTE, 10, 0.65)
  4065. CreateSound("215395388", ABSOLUTE, 10, 0.7)
  4066. for i = 1, 75 do
  4067. Swait()
  4068. local ICICLE = IT("CornerWedgePart", Effects)
  4069. ICICLE.Locked = true
  4070. ICICLE.CanCollide = false
  4071. ICICLE.Anchored = true
  4072. ICICLE.Color = C3(0, 0, 0)
  4073. ICICLE.Material = "Neon"
  4074. ICICLE.Size = VT(i / 3, i * 2, i / 3)
  4075. ICICLE.CFrame = CF(HITPOS) * CF(MRANDOM(-ABSOLUTE.Size.X, ABSOLUTE.Size.X), 0, MRANDOM(-ABSOLUTE.Size.X / 1.5, ABSOLUTE.Size.X / 1.5)) * ANGLES(RAD(MRANDOM(-25, 25)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-25, 25)))
  4076. table.insert(PITS, ICICLE)
  4077. killnearest(ICICLE.Position, ICICLE.Size.Y / 1.5, -100)
  4078. ABSOLUTE.Size = ABSOLUTE.Size * 1.03
  4079. killnearest(ABSOLUTE.Position, ABSOLUTE.Size.X / 1.9, -100)
  4080. for i = 1, 3 do
  4081. Slice("Thin", ABSOLUTE.Size.X / 20, 5, ABSOLUTE.CFrame * ANGLES(RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180))), "Really black", VT(-0.01, 0, -0.01))
  4082. end
  4083. CreateWave(VT(ABSOLUTE.Size.X / 1.5, 35, ABSOLUTE.Size.X / 1.5), 25, CF(HITPOS) * ANGLES(RAD(0), RAD(i * 5), RAD(0)), false, 0, C3(0, 0, 0), VT(i / 3, 0, i / 3))
  4084. end
  4085. ABSOLUTE.Transparency = 0
  4086. for i = 1, 10 do
  4087. Swait()
  4088. ABSOLUTE.Size = ABSOLUTE.Size * 0.9
  4089. ABSOLUTE.Transparency = ABSOLUTE.Transparency + 0.1
  4090. end
  4091. Debris:AddItem(ABSOLUTE, 5)
  4092. Swait(50)
  4093. for i = 1, 10 do
  4094. Swait()
  4095. for e = 1, #PITS do
  4096. if PITS[e] ~= nil then
  4097. local E = PITS[e]
  4098. E.Transparency = E.Transparency + 0.1
  4099. end
  4100. end
  4101. end
  4102. for e = 1, #PITS do
  4103. if PITS[e] ~= nil then
  4104. local E = PITS[e]
  4105. E:remove()
  4106. end
  4107. end
  4108. ATTACK = false
  4109. Rooted = false
  4110. end
  4111. end
  4112. end
  4113.  
  4114. function Ultima_ConsummatioB()
  4115. local HITFLOOR, HITPOS, NORMAL = Raycast(RootPart.Position, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 7, Character)
  4116. if HITFLOOR ~= nil then
  4117. do
  4118. local POWER = 20
  4119. ATTACK = true
  4120. Rooted = true
  4121. if POWER <= 6 then
  4122. do
  4123. local CENTER = MagicRing()
  4124. CENTER.CFrame = CF(HITPOS + VT(0, 0.1, 0))
  4125. CreateSound("424777055", CENTER, 10, 1)
  4126. local RAIN = {}
  4127. for i = 1, 65 do
  4128. Swait()
  4129. CENTER.Size = CENTER.Size + VT(POWER, 0, POWER)
  4130. CENTER.CFrame = CENTER.CFrame * ANGLES(RAD(0), RAD(i), RAD(0))
  4131. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(15 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  4132. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(25), RAD(-15 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  4133. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 1.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(170), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4134. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.15 + 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(45 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4135. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  4136. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  4137. end
  4138. local ORB = CreatePart(3, Effects, "Neon", 0, 1, "Really red", "ORB", VT(4, 4, 4))
  4139. MakeForm(ORB, "Ball")
  4140. CreateSound("201858045", ORB, 10, 0.5)
  4141. for i = 0, 5, 0.1 / Animation_Speed do
  4142. Swait()
  4143. ORB.CFrame = RootPart.CFrame * CF(0, 5 + ORB.Size.Y / 2, 0)
  4144. ORB.Size = ORB.Size + VT(POWER, POWER, POWER) / 10
  4145. ORB.Transparency = 0
  4146. local POS = HITPOS + VT(MRANDOM(-CENTER.Size.X / 3, CENTER.Size.X / 3), 0, MRANDOM(-CENTER.Size.X / 3, CENTER.Size.X / 3))
  4147. local RANGE = (POS - ORB.Position).Magnitude
  4148. local ZAPTABLE = Zap({
  4149. StartPosition = POS,
  4150. TargetPosition = ORB.Position,
  4151. Character = workspace,
  4152. Color = "Really red",
  4153. Individual = true,
  4154. MaxRange = RANGE,
  4155. SegmentLength = POWER * 2,
  4156. Offset = 1
  4157. })
  4158. Debris:AddItem(ZAPTABLE.LightningModel, 0.1)
  4159. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(15 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  4160. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(25), RAD(-15 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  4161. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 1.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(170), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4162. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.15 + 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(45 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4163. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  4164. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  4165. end
  4166. coroutine.resume(coroutine.create(function()
  4167. if POWER <= 3 then
  4168. local AIMPOS = Mouse.Hit.p
  4169. local O1 = MagicRing()
  4170. local O2 = MagicRing()
  4171. local O3 = MagicRing()
  4172. O1.CFrame = CF(ORB.Position, AIMPOS) * ANGLES(RAD(90), RAD(0), RAD(0)) * CF(0, -ORB.Size.X, 0)
  4173. O2.CFrame = CF(ORB.Position, AIMPOS) * ANGLES(RAD(90), RAD(0), RAD(0)) * CF(0, -ORB.Size.X + ORB.Size.X / 4, 0)
  4174. O3.CFrame = CF(ORB.Position, AIMPOS) * ANGLES(RAD(90), RAD(0), RAD(0)) * CF(0, -ORB.Size.X + ORB.Size.X / 8, 0)
  4175. for i = 1, 25 do
  4176. Swait()
  4177. O1.Size = O1.Size + VT(POWER, 0, POWER)
  4178. O2.Size = O2.Size + VT(POWER, 0, POWER) / 1.5
  4179. O3.Size = O3.Size + VT(POWER, 0, POWER) / 2
  4180. end
  4181. local DIST = (ORB.Position - AIMPOS).Magnitude
  4182. for i = 1, 75 do
  4183. Swait(3)
  4184. CreateRing(VT(0, 0, 0), false, 0, 45, CF(ORB.Position) * ANGLES(RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180))), C3(1, 1, 1), VT(POWER, POWER, 0) / 5)
  4185. killnearest(ORB.Position, ORB.Size.X, 200)
  4186. local ZAPTABLE = Zap({
  4187. SIZE = POWER * 2,
  4188. StartPosition = ORB.Position,
  4189. TargetPosition = AIMPOS + VT(MRANDOM(-POWER * 15, POWER * 15), 0, MRANDOM(-POWER * 15, POWER * 15)) * 2,
  4190. Character = Character,
  4191. Color = "Really red",
  4192. Individual = true,
  4193. MaxRange = POWER * 400,
  4194. SegmentLength = DIST / 25,
  4195. Offset = 3 + DIST / 350
  4196. })
  4197. Debris:AddItem(ZAPTABLE.LightningModel, 0.1)
  4198. MagicSphere(ORB.Size * 1.1, 25, CF(ZAPTABLE.RayPos), BRICKC("Really red").Color, ORB.Size / 15)
  4199. killnearest(ZAPTABLE.RayPos, POWER * 45, 60)
  4200. CreateWave(VT(ORB.Size.X, 1, ORB.Size.Z) * 5, 35, CF(ZAPTABLE.RayPos), true, 5, "Really red", -VT(ORB.Size.X / 24, 0, ORB.Size.Z / 24))
  4201. end
  4202. local SIZE = ORB.Size
  4203. for i = 1, 25 do
  4204. Swait()
  4205. ORB.Size = ORB.Size - SIZE / 25
  4206. O1.Size = O1.Size - VT(POWER, 0, POWER)
  4207. O2.Size = O2.Size - VT(POWER, 0, POWER) / 1.5
  4208. O3.Size = O3.Size - VT(POWER, 0, POWER) / 2
  4209. end
  4210. ORB:remove()
  4211. O1:remove()
  4212. O2:remove()
  4213. O3:remove()
  4214. elseif POWER > 3 or POWER == 3 then
  4215. local O1 = MagicRing()
  4216. local O2 = MagicRing()
  4217. local O3 = MagicRing()
  4218. O1.CFrame = CF(ORB.Position, Mouse.Hit.p) * ANGLES(RAD(90), RAD(0), RAD(0)) * CF(0, -ORB.Size.X, 0)
  4219. O2.CFrame = CF(ORB.Position, Mouse.Hit.p) * ANGLES(RAD(90), RAD(0), RAD(0)) * CF(0, -ORB.Size.X + ORB.Size.X / 4, 0)
  4220. O3.CFrame = CF(ORB.Position, Mouse.Hit.p) * ANGLES(RAD(90), RAD(0), RAD(0)) * CF(0, -ORB.Size.X + ORB.Size.X / 8, 0)
  4221. for i = 1, 25 do
  4222. Swait()
  4223. O1.CFrame = CF(ORB.Position, Mouse.Hit.p) * ANGLES(RAD(90), RAD(0), RAD(0)) * CF(0, -ORB.Size.X, 0)
  4224. O2.CFrame = CF(ORB.Position, Mouse.Hit.p) * ANGLES(RAD(90), RAD(0), RAD(0)) * CF(0, -ORB.Size.X + ORB.Size.X / 4, 0)
  4225. O3.CFrame = CF(ORB.Position, Mouse.Hit.p) * ANGLES(RAD(90), RAD(0), RAD(0)) * CF(0, -ORB.Size.X + ORB.Size.X / 8, 0)
  4226. O1.Size = O1.Size + VT(POWER, 0, POWER)
  4227. O2.Size = O2.Size + VT(POWER, 0, POWER) / 1.5
  4228. O3.Size = O3.Size + VT(POWER, 0, POWER) / 2
  4229. end
  4230. for i = 1, 75 do
  4231. for i = 1, 5 do
  4232. Swait()
  4233. O1.CFrame = CF(ORB.Position, Mouse.Hit.p) * ANGLES(RAD(90), RAD(0), RAD(0)) * CF(0, -ORB.Size.X, 0)
  4234. O2.CFrame = CF(ORB.Position, Mouse.Hit.p) * ANGLES(RAD(90), RAD(0), RAD(0)) * CF(0, -ORB.Size.X + ORB.Size.X / 4, 0)
  4235. O3.CFrame = CF(ORB.Position, Mouse.Hit.p) * ANGLES(RAD(90), RAD(0), RAD(0)) * CF(0, -ORB.Size.X + ORB.Size.X / 8, 0)
  4236. end
  4237. killnearest(ORB.Position, ORB.Size.X, 200)
  4238. CreateRing(VT(0, 0, 0), false, 0, 45, CF(ORB.Position) * ANGLES(RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180))), C3(1, 1, 1), VT(POWER, POWER, 0) / 5)
  4239. local DIST = (ORB.Position - Mouse.Hit.p).Magnitude
  4240. local ZAPTABLE = Zap({
  4241. SIZE = POWER,
  4242. StartPosition = ORB.Position,
  4243. TargetPosition = Mouse.Hit.p,
  4244. Character = Character,
  4245. Color = "Really red",
  4246. Individual = true,
  4247. MaxRange = POWER * 400,
  4248. SegmentLength = DIST / 25,
  4249. Offset = 3 + DIST / 350
  4250. })
  4251. Debris:AddItem(ZAPTABLE.LightningModel, 0.1)
  4252. MagicSphere(ORB.Size * 1.1, 25, CF(ZAPTABLE.RayPos), BRICKC("Really red").Color, ORB.Size / 15)
  4253. killnearest(ZAPTABLE.RayPos, POWER * 45, 60)
  4254. CreateWave(VT(ORB.Size.X, 1, ORB.Size.Z) * 5, 35, CF(ZAPTABLE.RayPos), true, 5, "Really red", -VT(ORB.Size.X / 24, 0, ORB.Size.Z / 24))
  4255. end
  4256. local SIZE = ORB.Size
  4257. for i = 1, 25 do
  4258. Swait()
  4259. ORB.Size = ORB.Size - SIZE / 25
  4260. O1.Size = O1.Size - VT(POWER, 0, POWER)
  4261. O2.Size = O2.Size - VT(POWER, 0, POWER) / 1.5
  4262. O3.Size = O3.Size - VT(POWER, 0, POWER) / 2
  4263. end
  4264. ORB:remove()
  4265. O1:remove()
  4266. O2:remove()
  4267. O3:remove()
  4268. end
  4269. coroutine.resume(coroutine.create(function()
  4270. for i = 1, 65 do
  4271. Swait()
  4272. CENTER.Size = CENTER.Size - VT(POWER, 0, POWER)
  4273. CENTER.CFrame = CENTER.CFrame * ANGLES(RAD(0), RAD(i), RAD(0))
  4274. end
  4275. CENTER:remove()
  4276. end))
  4277. end))
  4278. end
  4279. elseif POWER > 6 then
  4280. do
  4281. local FINISHED = false
  4282. local YIN = CreatePart(3, Effects, "Neon", 0, 0, "Really black", "YIN", VT(25, 25, 25))
  4283. local YAN = CreatePart(3, Effects, "Neon", 0, 0, "Really red", "YAN", VT(65, 25, 65))
  4284. coroutine.resume(coroutine.create(function()
  4285. local LOOP = 0
  4286. repeat
  4287. YIN.CFrame = CF(HITPOS + VT(0, 500, 0)) * ANGLES(RAD(0), RAD(LOOP), RAD(0)) * CF(0, 0, 200)
  4288. YAN.CFrame = CF(HITPOS + VT(0, 500, 0)) * ANGLES(RAD(0), RAD(LOOP), RAD(0)) * CF(0, 0, -200)
  4289. LOOP = LOOP + 5
  4290. MagicSphere(VT(500, 5, 500), 65, CF(YIN.Position), BRICKC("Really red").Color, VT(-1, -0.001, -1) * 2)
  4291. MagicSphere(VT(500, 5, 500), 65, CF(YAN.Position), C3(0, 0, 0), VT(-1, -0.001, -1) * 2)
  4292. Swait()
  4293. until FINISHED == true
  4294. YIN:remove()
  4295. YAN:remove()
  4296. end))
  4297. CreateSound("438666077", Effects, 10, 1)
  4298. for i = 0, 1, 0.1 / Animation_Speed do
  4299. Swait()
  4300. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(15 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  4301. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(25), RAD(-15 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  4302. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(65), RAD(0), RAD(90 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4303. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(65), RAD(0), RAD(-90 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4304. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  4305. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  4306. end
  4307. local ORB = CreatePart(3, Effects, "Neon", 0, 0, "Really red", "ORB", VT(6, 6, 6))
  4308. MakeForm(ORB, "Ball")
  4309. ORB.CFrame = CF(HITPOS + VT(0, 150, 0))
  4310. for i = 0, 8, 0.1 / Animation_Speed do
  4311. Swait()
  4312. if MRANDOM(1, 8) == 1 then
  4313. local RANGE1 = (ORB.Position - YIN.Position).Magnitude
  4314. local RANGE2 = (ORB.Position - YAN.Position).Magnitude
  4315. local ZAPTABLE1 = Zap({
  4316. SIZE = POWER / 3,
  4317. StartPosition = YIN.Position,
  4318. TargetPosition = ORB.Position,
  4319. Character = workspace,
  4320. Color = "Pearl",
  4321. Individual = true,
  4322. MaxRange = RANGE1,
  4323. SegmentLength = 25,
  4324. Offset = 6
  4325. })
  4326. local ZAPTABLE2 = Zap({
  4327. SIZE = POWER / 3,
  4328. StartPosition = YAN.Position,
  4329. TargetPosition = ORB.Position,
  4330. Character = workspace,
  4331. Color = "Really red",
  4332. Individual = true,
  4333. MaxRange = RANGE1,
  4334. SegmentLength = 25,
  4335. Offset = 6
  4336. })
  4337. Debris:AddItem(ZAPTABLE1.LightningModel, 0.1)
  4338. Debris:AddItem(ZAPTABLE2.LightningModel, 0.1)
  4339. end
  4340. ORB.Size = ORB.Size + VT(POWER, POWER, POWER) / 15
  4341. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  4342. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(25), RAD(0)), 1 / Animation_Speed)
  4343. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(150), RAD(0), RAD(90 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4344. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(150), RAD(0), RAD(-90 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4345. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  4346. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  4347. end
  4348. FINISHED = true
  4349. coroutine.resume(coroutine.create(function()
  4350. for i = 1, 6 do
  4351. for e = 1, 10 do
  4352. Swait()
  4353. Slice("Thin", ORB.Size.X / 15, 15, ORB.CFrame * ANGLES(RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180))), "Pearl", VT(-0.01, 0, -0.01))
  4354. ORB.Size = ORB.Size * 0.97
  4355. killnearest(ORB.Position, ORB.Size.X * 3, 200)
  4356. CreateWave(VT(ORB.Size.X, 35, ORB.Size.X), 25, CF(HITPOS) * ANGLES(RAD(0), RAD(i * 5 + e * 5), RAD(0)), false, 0, C3(1, 1, 1), VT(POWER, 0, POWER))
  4357. end
  4358. local POS = ORB.Position
  4359. for i = 1, 5 do
  4360. CreateRing(VT(0, 0, 0), false, 0, 8 * i, CF(POS) * ANGLES(RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180))), C3(1, 1, 1), VT(POWER, POWER, 0) / 5)
  4361. end
  4362. CreateRing(VT(0, 0, 0), false, 0, 45, CF(POS) * ANGLES(RAD(90), RAD(0), RAD(0)), C3(1, 1, 1), VT(POWER, POWER, 0))
  4363. for e = 1, 10 do
  4364. Swait()
  4365. if MRANDOM(1, 5) == 1 then
  4366. local POS = CF(ORB.Position) * ANGLES(RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180))) * CF(0, 0, -POWER * 25).p
  4367. local ZAPTABLE = Zap({
  4368. SIZE = POWER,
  4369. StartPosition = ORB.Position,
  4370. TargetPosition = POS,
  4371. Character = workspace,
  4372. Color = "Really red",
  4373. Individual = true,
  4374. MaxRange = POWER * 75,
  4375. SegmentLength = POWER * 5,
  4376. Offset = 3
  4377. })
  4378. Debris:AddItem(ZAPTABLE.LightningModel, 0.1)
  4379. end
  4380. ORB.Size = ORB.Size * 1.05
  4381. killnearest(ORB.Position, ORB.Size.X * 3, 200)
  4382. CreateWave(VT(ORB.Size.X, 35, ORB.Size.X), 25, CF(HITPOS) * ANGLES(RAD(0), RAD(i * 5 + e * 5), RAD(0)), false, 0, C3(1, 1, 1), VT(POWER, 0, POWER))
  4383. end
  4384. end
  4385. local POS = ORB.Position
  4386. for e = 1, 10 do
  4387. Swait()
  4388. ORB.Transparency = ORB.Transparency + 0.1
  4389. end
  4390. ORB:remove()
  4391. killnearest(POS, POWER * 35, 200)
  4392. for i = 1, 5 do
  4393. CreateRing(VT(0, 0, 0), false, 0, 8 * i, CF(POS) * ANGLES(RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180))), C3(1, 1, 1), VT(POWER, POWER, 0) / 5)
  4394. end
  4395. CreateRing(VT(0, 0, 0), false, 0, 45, CF(POS) * ANGLES(RAD(90), RAD(0), RAD(0)), C3(1, 1, 1), VT(POWER, POWER, 0))
  4396. end))
  4397. end
  4398. end
  4399. ATTACK = false
  4400. Rooted = false
  4401. local POWER = 1
  4402. end
  4403. end
  4404. end
  4405.  
  4406. function Banish_Hop()
  4407. ATTACK = true
  4408. Rooted = false
  4409. local O1 = CreatePart(3, Effects, "Neon", 0, 1, "Really red", "Warphole", VT(0,0,0))
  4410. O1.CFrame = RootPart.CFrame*CF(0,0,-3)*ANGLES(RAD(90),RAD(0),RAD(0))
  4411. local decal = Decal:Clone()
  4412. decal.Parent = O1
  4413. decal.Face = "Top"
  4414. decal.Texture = "http://www.roblox.com/asset/?id=106410100"
  4415. local decal2 = Decal:Clone()
  4416. decal2.Parent = O1
  4417. decal2.Face = "Bottom"
  4418. decal2.Texture = "http://www.roblox.com/asset/?id=106410100"
  4419. local O2 = CreatePart(3, Effects, "Neon", 0, 1, "Really red", "Warphole", VT(0,0,0))
  4420. local POS = VT(RootPart.Position.X,Mouse.Hit.p.Y+6,RootPart.Position.Z)
  4421. O2.CFrame = CF(Mouse.Hit.p+VT(0,6,0),POS)*ANGLES(RAD(90),RAD(0),RAD(0))
  4422. local ROOT = CreatePart(3, Effects, "Neon", 0, 1, "Really red", "Warphole", VT(0,0,0))
  4423. ROOT.CFrame = CF(O2.Position,RootPart.Position)
  4424. local decal = Decal:Clone()
  4425. decal.Parent = O2
  4426. decal.Face = "Top"
  4427. decal.Texture = "http://www.roblox.com/asset/?id=106410100"
  4428. local decal2 = Decal:Clone()
  4429. decal2.Parent = O2
  4430. decal2.Face = "Bottom"
  4431. decal2.Texture = "http://www.roblox.com/asset/?id=106410100"
  4432. CreateSound("84005018", O1, 10, 0.7)
  4433. CreateSound("84005018", O2, 10, 0.7)
  4434. for i = 1, 75 do
  4435. Swait()
  4436. O1.Size = O1.Size + VT(0.1,0,0.1)
  4437. O1.CFrame = RootPart.CFrame*CF(0,0,-3)*ANGLES(RAD(90),RAD(i),RAD(0))
  4438. O2.Size = O2.Size + VT(0.1,0,0.1)
  4439. O2.CFrame = O2.CFrame*ANGLES(RAD(0),RAD(i),RAD(0))
  4440. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  4441. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  4442. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(90), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4443. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.15 + 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(45 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4444. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  4445. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  4446. end
  4447. Rooted = true
  4448. UNANCHOR = false
  4449. RootPart.Anchored = true
  4450. VALUE1 = true
  4451. for i = 1, 15 do
  4452. Transparency(i/15)
  4453. Swait()
  4454. RootPart.CFrame = RootPart.CFrame*CF(0,0,-0.13)
  4455. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(16 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  4456. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  4457. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-15), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4458. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.15 + 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(45 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4459. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  4460. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  4461. end
  4462. RootPart.CFrame = ROOT.CFrame
  4463. ROOT:remove()
  4464. for i = 1, 15 do
  4465. Transparency(1-(i/15))
  4466. Swait()
  4467. RootPart.CFrame = RootPart.CFrame*CF(0,0,-0.5)
  4468. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(16 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  4469. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  4470. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-15), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4471. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.15 + 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(45 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4472. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  4473. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  4474. end
  4475. VALUE1 = false
  4476. coroutine.resume(coroutine.create(function()
  4477. for i = 1, 75 do
  4478. Swait()
  4479. O1.Size = O1.Size - VT(0.1,0,0.1)
  4480. O1.CFrame = O1.CFrame*ANGLES(RAD(0),RAD(i),RAD(0))
  4481. O2.Size = O2.Size - VT(0.1,0,0.1)
  4482. O2.CFrame = O2.CFrame*ANGLES(RAD(0),RAD(i),RAD(0))
  4483. end
  4484. O1:remove()
  4485. O2:remove()
  4486. end))
  4487. UNANCHOR = true
  4488. RootPart.Anchored = false
  4489. ATTACK = false
  4490. Rooted = false
  4491. end
  4492.  
  4493. function Governor_Bomb()
  4494. local CENTER = CreatePart(3, Effects, "SmoothPlastic", 0, 1, C3(0.0196078431372549, 0.09803921568627451, 0.0196078431372549), "CenterPart", VT(0, 0, 0))
  4495. local RAY = CreatePart(3, Effects, "Neon", 0, 1, C3(0.0196078431372549, 0.09803921568627451, 0.0196078431372549), "Laser01", VT(25, 25, 25))
  4496. RAY.Color = C3(0.0196078431372549, 0.09803921568627451, 0.0196078431372549)
  4497. MakeForm(RAY, "Ball")
  4498. local ECH = Mouse.Hit.p
  4499. CENTER.CFrame = CF(Mouse.Hit.p)
  4500. RAY.CFrame = CENTER.CFrame
  4501. CreateSound("814168787", CENTER, 10, 0.6)
  4502. for i = 1, 80 do
  4503. Swait()
  4504. RAY.Size = RAY.Size * 0.98
  4505. RAY.Transparency = RAY.Transparency - 0.016666666666666666
  4506. end
  4507. killnearest(ECH, 25, 250)
  4508. MagicSphere(VT(1, 1, 1), 55, CF(ECH), C3(0.0196078431372549, 0.09803921568627451, 0.0196078431372549), VT(2, 2, 2))
  4509. MagicSphere(VT(0, 0, 0), 45, CF(ECH), C3(0, 0, 0), VT(2, 2, 2))
  4510. CreateSound("314970790", CENTER, 10, 1)
  4511. Debris:AddItem(CENTER, 5)
  4512. RAY:remove()
  4513. end
  4514. function Governor_Bomb2()
  4515. local CENTER = CreatePart(3, Effects, "SmoothPlastic", 0, 1, C3(0.0196078431372549, 0.09803921568627451, 0.0196078431372549), "CenterPart", VT(0, 0, 0))
  4516. local RAY = CreatePart(3, Effects, "Neon", 0, 1, C3(0.0196078431372549, 0.09803921568627451, 0.0196078431372549), "Laser01", VT(25, 25, 25))
  4517. RAY.Color = C3(0.96078431372549, 0.019803921568627451, 0.0196078431372549)
  4518. MakeForm(RAY, "Ball")
  4519. local ECH = Mouse.Hit.p
  4520. CENTER.CFrame = CF(Mouse.Hit.p)
  4521. RAY.CFrame = CENTER.CFrame
  4522. CreateSound("814168787", CENTER, 10, 0.6)
  4523. for i = 1, 80 do
  4524. Swait()
  4525. RAY.Size = RAY.Size * 0.98
  4526. RAY.Transparency = RAY.Transparency - 0.016666666666666666
  4527. end
  4528. killnearest(ECH, 25, 250)
  4529. MagicSphere(VT(1, 1, 1), 55, CF(ECH), C3(0.96078431372549, 0.019803921568627451, 0.0196078431372549), VT(2, 2, 2))
  4530. MagicSphere(VT(0, 0, 0), 45, CF(ECH), C3(0, 0, 0), VT(2, 2, 2))
  4531. CreateSound("314970790", CENTER, 10, 1)
  4532. Debris:AddItem(CENTER, 5)
  4533. RAY:remove()
  4534. end
  4535. function Governor_Bomb3()
  4536. local ABSOLUTE = CreatePart(3, Effects, "SmoothPlastic", 0, 1, C3(0.7372549019607844, 0.6078431372549019, 0.36470588235294116), "CenterPart", VT(50, 50, 50))
  4537. local RAY = CreatePart(3, Effects, "Neon", 0, 1, C3(0.0196078431372549, 0.09803921568627451, 0.0196078431372549), "Laser01", VT(75, 75, 75))
  4538. RAY.Color = C3(0.7372549019607844, 0.6078431372549019, 0.36470588235294116)
  4539. MakeForm(RAY, "Ball")
  4540. local ECH = Mouse.Hit.p
  4541. ABSOLUTE.CFrame = CF(Mouse.Hit.p)
  4542. local HITFLOOR, HITPOS, NORMAL = Raycast(ABSOLUTE.Position, CF(ABSOLUTE.Position, ABSOLUTE.Position + VT(0, -1, 0)).lookVector, 7 * Player_Size, Character)
  4543. RAY.CFrame = ABSOLUTE.CFrame
  4544. CreateSound("814168787", ABSOLUTE, 10, 0.6)
  4545. for i = 1, 80 do
  4546. Swait()
  4547. RAY.Size = RAY.Size * 0.98
  4548. RAY.Transparency = RAY.Transparency - 0.016666666666666666
  4549. end
  4550. coroutine.resume(coroutine.create(function()
  4551. local PITS = {}
  4552. CreateSound("178452217", ABSOLUTE, 10, 0.7)
  4553. for i = 1, 6 do
  4554. for i = 1, 10 do
  4555. Swait()
  4556. Slice("Thin", ABSOLUTE.Size.X / 20, 15, ABSOLUTE.CFrame * ANGLES(RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180))), "Really white", VT(-0.01, 0, -0.01))
  4557. ABSOLUTE.Size = ABSOLUTE.Size * 0.9
  4558. end
  4559. for i = 1, 10 do
  4560. Swait()
  4561. ABSOLUTE.Size = ABSOLUTE.Size * 1.12
  4562. end
  4563. end
  4564. CreateSound("215395388", ABSOLUTE, 10, 0.6)
  4565. CreateSound("215395388", ABSOLUTE, 10, 0.65)
  4566. CreateSound("215395388", ABSOLUTE, 10, 0.7)
  4567. for i = 1, 75 do
  4568. Swait()
  4569. local ICICLE = IT("CornerWedgePart", Effects)
  4570. ICICLE.Locked = true
  4571. ICICLE.CanCollide = false
  4572. ICICLE.Anchored = true
  4573. ICICLE.Color = C3(0.7372549019607844, 0.6078431372549019, 0.36470588235294116)
  4574. ICICLE.Material = "Neon"
  4575. ICICLE.Size = VT(i / 3, i * 2, i / 3)
  4576. ICICLE.CFrame = CF(HITPOS) * CF(MRANDOM(-ABSOLUTE.Size.X, ABSOLUTE.Size.X), 0, MRANDOM(-ABSOLUTE.Size.X / 1.5, ABSOLUTE.Size.X / 1.5)) * ANGLES(RAD(MRANDOM(-25, 25)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-25, 25)))
  4577. table.insert(PITS, ICICLE)
  4578. killnearest(ICICLE.Position, ICICLE.Size.Y / 1.5, -100)
  4579. ABSOLUTE.Size = ABSOLUTE.Size * 1.03
  4580. killnearest(ABSOLUTE.Position, ABSOLUTE.Size.X / 1.9, -100)
  4581. for i = 1, 3 do
  4582. Slice("Thin", ABSOLUTE.Size.X / 20, 5, ABSOLUTE.CFrame * ANGLES(RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180))), "Really black", VT(-0.01, 0, -0.01))
  4583. end
  4584. end
  4585. ABSOLUTE.Transparency = 0
  4586. for i = 1, 10 do
  4587. Swait()
  4588. ABSOLUTE.Size = ABSOLUTE.Size * 0.9
  4589. ABSOLUTE.Transparency = ABSOLUTE.Transparency + 0.1
  4590. end
  4591. Debris:AddItem(ABSOLUTE, 5)
  4592. Swait(50)
  4593. for i = 1, 10 do
  4594. Swait()
  4595. for e = 1, #PITS do
  4596. if PITS[e] ~= nil then
  4597. local E = PITS[e]
  4598. E.Transparency = E.Transparency + 0.1
  4599. end
  4600. end
  4601. end
  4602. for e = 1, #PITS do
  4603. if PITS[e] ~= nil then
  4604. local E = PITS[e]
  4605. E:remove()
  4606. end
  4607. end
  4608. end))
  4609. MagicSphere(VT(1, 1, 1), 55, CF(ECH), C3(1, 1, 1), VT(2, 2, 2))
  4610. MagicSphere(VT(0, 0, 0), 45, CF(ECH), C3(1, 1, 1), VT(2, 2, 2))
  4611. CreateSound("314970790", ABSOLUTE, 10, 1)
  4612. Debris:AddItem(ABSOLUTE, 5)
  4613. RAY:remove()
  4614. end
  4615. function Command_Rush()
  4616. ATTACK = true
  4617. Rooted = false
  4618. for i = 0, 1, 0.1 / Animation_Speed do
  4619. Swait()
  4620. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(-15 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  4621. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  4622. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(140), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(25 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4623. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(140), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-25 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4624. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  4625. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  4626. end
  4627. Rooted = true
  4628. local GYRO = IT("BodyGyro", RootPart)
  4629. GYRO.D = 100
  4630. GYRO.P = 2000
  4631. GYRO.MaxTorque = VT(0, 4000000, 0)
  4632. GYRO.cframe = CF(RootPart.Position, Mouse.Hit.p)
  4633. for i = 1, 15 do
  4634. for i = 1, 15 do
  4635. Swait()
  4636. GYRO.cframe = CF(RootPart.Position, Mouse.Hit.p)
  4637. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(-15 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  4638. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  4639. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(140), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(25 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4640. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(140), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-25 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4641. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  4642. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  4643. end
  4644. coroutine.resume(coroutine.create(function()
  4645. local EYE = CreatePart(3, Effects, "Neon", 0, 0, "Really red", "Eyeball", VT(0, 0, 0))
  4646. CreateSound("814168787", EYE, 10, 1)
  4647. EYE.CFrame = RootPart.CFrame * CF(MRANDOM(-15, 15), MRANDOM(8, 20), MRANDOM(-15, 15))
  4648. local M = CreateMesh("SpecialMesh", EYE, "FileMesh", "82326541", "82327419", VT(0, 0, 0), VT(0, 0, 0))
  4649. MagicSphere(VT(0, 0, 0), 15, CF(EYE.Position), C3(0.0196078431372549, 0.09803921568627451, 0.0196078431372549), VT(1, 1, 1))
  4650. local ATTACKI = false
  4651. local TORS
  4652. for i = 1, 10 do
  4653. Swait()
  4654. M.Scale = M.Scale + VT(0.1, 0.1, 0.1) * 3
  4655. EYE.CFrame = EYE.CFrame * CF(0, 0, -0.5)
  4656. end
  4657. for i = 1, 100 do
  4658. Swait()
  4659. for _, c in pairs(workspace:GetChildren()) do
  4660. if c.ClassName == "Model" and c ~= Character and c:FindFirstChildOfClass("Humanoid") and (c:FindFirstChild("Torso") or c:FindFirstChild("UpperTorso")) then
  4661. local HUMANOID = c:FindFirstChildOfClass("Humanoid")
  4662. if 0 < HUMANOID.Health then
  4663. local TORSO = c:FindFirstChild("Torso") or c:FindFirstChild("UpperTorso")
  4664. if (TORSO.Position - EYE.Position).Magnitude < 35 then
  4665. ATTACKI = true
  4666. TORS = TORSO
  4667. end
  4668. end
  4669. end
  4670. end
  4671. if ATTACKI == true then
  4672. break
  4673. end
  4674. EYE.CFrame = EYE.CFrame * CF(0, 0, -1)
  4675. end
  4676. if ATTACKI == false then
  4677. for i = 1, 10 do
  4678. Swait()
  4679. M.Scale = M.Scale - VT(0.1, 0.1, 0.1) * 3
  4680. EYE.CFrame = EYE.CFrame * CF(0, 0, -0.5)
  4681. end
  4682. else
  4683. if TORS ~= nil then
  4684. CreateSound("215395388", EYE, 10, 2)
  4685. local DIST = (TORS.Position - EYE.Position).Magnitude
  4686. MagicSphere(VT(0, 0, 0), 15, CF(EYE.Position), C3(0.0196078431372549, 0.09803921568627451, 0.0196078431372549), VT(1, 1, 1))
  4687. MagicSphere(VT(1, 1, DIST), 15, CF(EYE.Position, TORS.Position) * CF(0, 0, -DIST / 2), C3(0.0196078431372549, 0.09803921568627451, 0.0196078431372549), VT(0, 0, 0))
  4688. MagicSphere(VT(0, 0, 0), 15, CF(TORS.Position), C3(0.0196078431372549, 0.09803921568627451, 0.0196078431372549), VT(1, 1, 1))
  4689. EYE.CFrame = CF(EYE.Position, TORS.Position)
  4690. TORS.Parent:BreakJoints()
  4691. Swait(35)
  4692. end
  4693. for i = 1, 10 do
  4694. Swait()
  4695. M.Scale = M.Scale - VT(0.1, 0.1, 0.1) * 3
  4696. end
  4697. end
  4698. EYE:remove()
  4699. end))
  4700. end
  4701. GYRO:remove()
  4702. ATTACK = false
  4703. Rooted = false
  4704. end
  4705. function Ruler()
  4706. local HITFLOOR, HITPOS, NORMAL = Raycast(RootPart.Position, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 7 * Player_Size, Character)
  4707. if HITFLOOR ~= nil then
  4708. do
  4709. local HITBODIES = {}
  4710. ATTACK = true
  4711. Rooted = true
  4712. local ABSOLUTE = CreatePart(3, Effects, "Neon", 0, 1, "Really red", "SuperNova", VT(0, 0, 0))
  4713. ABSOLUTE.Color = C3(0.0196078431372549, 0.09803921568627451, 0.0196078431372549)
  4714. MakeForm(ABSOLUTE, "Ball")
  4715. CreateSound("814168787", ABSOLUTE, 10, 0.3)
  4716. for i = 0, 4, 0.1 / Animation_Speed do
  4717. Swait()
  4718. ABSOLUTE.Size = ABSOLUTE.Size + VT(0.2, 0.2, 0.2)
  4719. ABSOLUTE.CFrame = RootPart.CFrame * CF(0, 5 + ABSOLUTE.Size.Y / 2, 0)
  4720. ABSOLUTE.Transparency = ABSOLUTE.Transparency - 0.01
  4721. local CHARGE = CreatePart(3, Effects, "Neon", 0, 0, "Really red", "Star", VT(1, 1, 1))
  4722. MakeForm(CHARGE, "Ball")
  4723. CHARGE.Color = C3(0, 0, 0)
  4724. CHARGE.CFrame = CF(RootPart.Position) * CF(MRANDOM(-15, 15), -6, MRANDOM(-15, 15))
  4725. FireArc(CHARGE, ABSOLUTE.Position, 45, 45, true)
  4726. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(15 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  4727. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(25), RAD(-15 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  4728. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 1.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(170), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4729. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4730. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  4731. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  4732. end
  4733. CreateSound("907333406", Head, 10, 1)
  4734. for i = 0, 2, 0.1 / Animation_Speed do
  4735. Swait()
  4736. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(15 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  4737. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(25), RAD(-15 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  4738. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 1.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(170), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4739. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4740. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  4741. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  4742. end
  4743. coroutine.resume(coroutine.create(function()
  4744. local PITS = {}
  4745. CreateSound("178452217", ABSOLUTE, 10, 0.7)
  4746. for i = 1, 6 do
  4747. for i = 1, 10 do
  4748. Swait()
  4749. Slice("Thin", ABSOLUTE.Size.X / 20, 15, ABSOLUTE.CFrame * ANGLES(RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180))), "Really black", VT(-0.01, 0, -0.01))
  4750. ABSOLUTE.Size = ABSOLUTE.Size * 0.9
  4751. end
  4752. for i = 1, 10 do
  4753. Swait()
  4754. ABSOLUTE.Size = ABSOLUTE.Size * 1.12
  4755. end
  4756. end
  4757. CreateSound("215395388", ABSOLUTE, 10, 0.6)
  4758. CreateSound("215395388", ABSOLUTE, 10, 0.65)
  4759. CreateSound("215395388", ABSOLUTE, 10, 0.7)
  4760. for i = 1, 75 do
  4761. Swait()
  4762. local ICICLE = IT("CornerWedgePart", Effects)
  4763. ICICLE.Locked = true
  4764. ICICLE.CanCollide = false
  4765. ICICLE.Anchored = true
  4766. ICICLE.Color = C3(0, 0, 0)
  4767. ICICLE.Material = "Neon"
  4768. ICICLE.Size = VT(i / 3, i * 2, i / 3)
  4769. ICICLE.CFrame = CF(HITPOS) * CF(MRANDOM(-ABSOLUTE.Size.X, ABSOLUTE.Size.X), 0, MRANDOM(-ABSOLUTE.Size.X / 1.5, ABSOLUTE.Size.X / 1.5)) * ANGLES(RAD(MRANDOM(-25, 25)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-25, 25)))
  4770. table.insert(PITS, ICICLE)
  4771. killnearest(ICICLE.Position, ICICLE.Size.Y / 1.5, -100)
  4772. ABSOLUTE.Size = ABSOLUTE.Size * 1.03
  4773. killnearest(ABSOLUTE.Position, ABSOLUTE.Size.X / 1.9, -100)
  4774. for i = 1, 3 do
  4775. Slice("Thin", ABSOLUTE.Size.X / 20, 5, ABSOLUTE.CFrame * ANGLES(RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180))), "Really black", VT(-0.01, 0, -0.01))
  4776. end
  4777. CreateWave(VT(ABSOLUTE.Size.X / 1.5, 35, ABSOLUTE.Size.X / 1.5), 25, CF(HITPOS) * ANGLES(RAD(0), RAD(i * 5), RAD(0)), false, 0, C3(0, 0, 0), VT(i / 3, 0, i / 3))
  4778. end
  4779. ABSOLUTE.Transparency = 0
  4780. for i = 1, 10 do
  4781. Swait()
  4782. ABSOLUTE.Size = ABSOLUTE.Size * 0.9
  4783. ABSOLUTE.Transparency = ABSOLUTE.Transparency + 0.1
  4784. end
  4785. Debris:AddItem(ABSOLUTE, 5)
  4786. Swait(50)
  4787. for i = 1, 10 do
  4788. Swait()
  4789. for e = 1, #PITS do
  4790. if PITS[e] ~= nil then
  4791. local E = PITS[e]
  4792. E.Transparency = E.Transparency + 0.1
  4793. end
  4794. end
  4795. end
  4796. for e = 1, #PITS do
  4797. if PITS[e] ~= nil then
  4798. local E = PITS[e]
  4799. E:remove()
  4800. end
  4801. end
  4802. end))
  4803. ATTACK = false
  4804. Rooted = false
  4805. end
  4806. end
  4807. end
  4808. local Decal = IT("Decal")
  4809. function Monarch_Hop()
  4810. ATTACK = true
  4811. Rooted = false
  4812. local O1 = CreatePart(3, Effects, "Neon", 0, 1, "Really red", "Warphole", VT(0, 0, 0))
  4813. O1.CFrame = RootPart.CFrame * CF(0, 0, -3) * ANGLES(RAD(90), RAD(0), RAD(0))
  4814. local decal = Decal:Clone()
  4815. decal.Parent = O1
  4816. decal.Face = "Top"
  4817. decal.Texture = "http://www.roblox.com/asset/?id=332014171"
  4818. local decal2 = Decal:Clone()
  4819. decal2.Parent = O1
  4820. decal2.Face = "Bottom"
  4821. decal2.Texture = "http://www.roblox.com/asset/?id=332014171"
  4822. local O2 = CreatePart(3, Effects, "Neon", 0, 1, "Really red", "Warphole", VT(0, 0, 0))
  4823. local POS = VT(RootPart.Position.X, Mouse.Hit.p.Y + 6, RootPart.Position.Z)
  4824. O2.CFrame = CF(Mouse.Hit.p + VT(0, 6, 0), POS) * ANGLES(RAD(90), RAD(0), RAD(0))
  4825. local ROOT = CreatePart(3, Effects, "Neon", 0, 1, "Really red", "Warphole", VT(0, 0, 0))
  4826. ROOT.CFrame = CF(O2.Position, RootPart.Position)
  4827. local decal = Decal:Clone()
  4828. decal.Parent = O2
  4829. decal.Face = "Top"
  4830. decal.Texture = "http://www.roblox.com/asset/?id=332014171"
  4831. local decal2 = Decal:Clone()
  4832. decal2.Parent = O2
  4833. decal2.Face = "Bottom"
  4834. decal2.Texture = "http://www.roblox.com/asset/?id=332014171"
  4835. CreateSound("84005018", O1, 10, 0.7)
  4836. CreateSound("84005018", O2, 10, 0.7)
  4837. for i = 1, 75 do
  4838. Swait()
  4839. O1.Size = O1.Size + VT(0.1, 0, 0.1)
  4840. O1.CFrame = RootPart.CFrame * CF(0, 0, -3) * ANGLES(RAD(90), RAD(i), RAD(0))
  4841. O2.Size = O2.Size + VT(0.1, 0, 0.1)
  4842. O2.CFrame = O2.CFrame * ANGLES(RAD(0), RAD(i), RAD(0))
  4843. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  4844. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  4845. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(90), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4846. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(90), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-5 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4847. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  4848. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  4849. end
  4850. Rooted = true
  4851. UNANCHOR = false
  4852. RootPart.Anchored = true
  4853. VALUE1 = true
  4854. for i = 1, 15 do
  4855. Transparency(i / 15)
  4856. Swait()
  4857. RootPart.CFrame = RootPart.CFrame * CF(0, 0, -0.13)
  4858. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(16 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  4859. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-15 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  4860. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-15), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4861. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-15), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-5 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4862. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  4863. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  4864. end
  4865. RootPart.CFrame = ROOT.CFrame
  4866. ROOT:remove()
  4867. for i = 1, 15 do
  4868. Transparency(1 - i / 15)
  4869. Swait()
  4870. RootPart.CFrame = RootPart.CFrame * CF(0, 0, -0.5)
  4871. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(16 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  4872. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-15 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  4873. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-15), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4874. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-15), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-5 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4875. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  4876. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  4877. end
  4878. VALUE1 = false
  4879. coroutine.resume(coroutine.create(function()
  4880. for i = 1, 75 do
  4881. Swait()
  4882. O1.Size = O1.Size - VT(0.1, 0, 0.1)
  4883. O1.CFrame = O1.CFrame * ANGLES(RAD(0), RAD(i), RAD(0))
  4884. O2.Size = O2.Size - VT(0.1, 0, 0.1)
  4885. O2.CFrame = O2.CFrame * ANGLES(RAD(0), RAD(i), RAD(0))
  4886. end
  4887. O1:remove()
  4888. O2:remove()
  4889. end))
  4890. UNANCHOR = true
  4891. RootPart.Anchored = false
  4892. ATTACK = false
  4893. Rooted = false
  4894. end
  4895.  
  4896. function R15Ragdoll(character,KeepArms)
  4897. character:BreakJoints()
  4898. coroutine.resume(coroutine.create(function()
  4899. recurse(character, function(_,v)
  4900. if v:IsA("Attachment") then
  4901. v.Axis = Vector3.new(0, 1, 0)
  4902. v.SecondaryAxis = Vector3.new(0, 0, 1)
  4903. v.Rotation = Vector3.new(0, 0, 0)
  4904. end
  4905. end)
  4906. for _,child in next,character:GetChildren() do
  4907. if child:IsA("Accoutrement") then
  4908. for _,part in next,child:GetChildren() do
  4909. if part:IsA("BasePart") and part.Name ~= "HumanoidRootPart" then
  4910. local attachment1 = part:FindFirstChildOfClass("Attachment")
  4911. local attachment0 = getAttachment0(character,attachment1.Name)
  4912. if attachment0 and attachment1 then
  4913. local constraint = Instance.new("HingeConstraint")
  4914. constraint.Attachment0 = attachment0
  4915. constraint.Attachment1 = attachment1
  4916. constraint.LimitsEnabled = true
  4917. constraint.UpperAngle = 0
  4918. constraint.LowerAngle = 0
  4919. constraint.Parent = character
  4920. end
  4921. ArtificialHitbox(part)
  4922. elseif part.Name == "HumanoidRootPart" then
  4923. part:remove()
  4924. end
  4925. end
  4926. end
  4927. end
  4928.  
  4929. ragdollJoint(character,character.LowerTorso, character.UpperTorso, "Waist", "BallSocket", {
  4930. {"LimitsEnabled",true};
  4931. {"UpperAngle",5};
  4932. })
  4933. if character:FindFirstChild("Head") then
  4934. ragdollJoint(character,character.UpperTorso, character.Head, "Neck", "BallSocket", {
  4935. {"LimitsEnabled",true};
  4936. {"UpperAngle",15};
  4937. })
  4938. end
  4939.  
  4940. local handProperties = {
  4941. {"LimitsEnabled", true};
  4942. {"UpperAngle",0};
  4943. {"LowerAngle",0};
  4944. }
  4945. ragdollJoint(character,character.LeftLowerArm, character.LeftHand, "LeftWrist", "Hinge", handProperties)
  4946. ragdollJoint(character,character.RightLowerArm, character.RightHand, "RightWrist", "Hinge", handProperties)
  4947.  
  4948. local shinProperties = {
  4949. {"LimitsEnabled", true};
  4950. {"UpperAngle", 0};
  4951. {"LowerAngle", -75};
  4952. }
  4953. ragdollJoint(character,character.LeftUpperLeg, character.LeftLowerLeg, "LeftKnee", "Hinge", shinProperties)
  4954. ragdollJoint(character,character.RightUpperLeg, character.RightLowerLeg, "RightKnee", "Hinge", shinProperties)
  4955.  
  4956. local footProperties = {
  4957. {"LimitsEnabled", true};
  4958. {"UpperAngle", 15};
  4959. {"LowerAngle", -45};
  4960. }
  4961. ragdollJoint(character,character.LeftLowerLeg, character.LeftFoot, "LeftAnkle", "Hinge", footProperties)
  4962. ragdollJoint(character,character.RightLowerLeg, character.RightFoot, "RightAnkle", "Hinge", footProperties)
  4963. if KeepArms == true then
  4964. ragdollJoint(character,character.UpperTorso, character.RightUpperArm, "RightShoulder", "BallSocket")
  4965. ragdollJoint(character,character.RightUpperArm, character.RightLowerArm, "RightElbow", "BallSocket")
  4966. ragdollJoint(character,character.UpperTorso, character.LeftUpperArm, "LeftShoulder", "BallSocket")
  4967. ragdollJoint(character,character.LeftUpperArm, character.LeftLowerArm, "LeftElbow", "BallSocket")
  4968. end
  4969. ragdollJoint(character,character.LowerTorso, character.LeftUpperLeg, "LeftHip", "BallSocket")
  4970. ragdollJoint(character,character.LowerTorso, character.RightUpperLeg, "RightHip", "BallSocket")
  4971. Debris:AddItem(character,5)
  4972. end))
  4973. end
  4974.  
  4975. function Ragdoll(Character2,CharTorso,KeepArms)
  4976. coroutine.resume(coroutine.create(function()
  4977. Character2:BreakJoints()
  4978. local hum = Character2:findFirstChild("Humanoid")
  4979. hum:remove()
  4980. local function Scan(ch)
  4981. local e
  4982. for e = 1,#ch do
  4983. Scan(ch[e]:GetChildren())
  4984. if ch[e].ClassName == "Weld" or ch[e].ClassName == "Motor6D" then
  4985. ch[e]:remove()
  4986. end
  4987. end
  4988. end
  4989. local NEWHUM = IT("Humanoid")
  4990. NEWHUM.Name = "Corpse"
  4991. NEWHUM.Health = 0
  4992. NEWHUM.MaxHealth = 0
  4993. NEWHUM.PlatformStand = true
  4994. NEWHUM.Parent = Character2
  4995. NEWHUM.DisplayDistanceType = "None"
  4996.  
  4997. local ch = Character2:GetChildren()
  4998. local i
  4999. for i = 1,#ch do
  5000. if ch[i].Name == "THandle1" or ch[i].Name == "THandle2" then
  5001. ch[i]:remove()
  5002. end
  5003. end
  5004.  
  5005. local Torso2 = Character2.Torso
  5006. local movevector = Vector3.new()
  5007.  
  5008. if Torso2 then
  5009. movevector = CFrame.new(CharTorso.Position,Torso2.Position).lookVector
  5010. local Head = Character2:FindFirstChild("Head")
  5011. if Head then
  5012. local Neck = Instance.new("Weld")
  5013. Neck.Name = "Neck"
  5014. Neck.Part0 = Torso2
  5015. Neck.Part1 = Head
  5016. Neck.C0 = CFrame.new(0, 1.5, 0)
  5017. Neck.C1 = CFrame.new()
  5018. Neck.Parent = Torso2
  5019.  
  5020. end
  5021. local Limb = Character2:FindFirstChild("Right Arm")
  5022. if Limb and KeepArms == true then
  5023.  
  5024. Limb.CFrame = Torso2.CFrame * CFrame.new(1.5, 0, 0)
  5025. local Joint = Instance.new("Glue")
  5026. Joint.Name = "RightShoulder"
  5027. Joint.Part0 = Torso2
  5028. Joint.Part1 = Limb
  5029. Joint.C0 = CFrame.new(1.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  5030. Joint.C1 = CFrame.new(-0, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  5031. Joint.Parent = Torso2
  5032.  
  5033. local B = Instance.new("Part")
  5034. B.TopSurface = 0
  5035. B.BottomSurface = 0
  5036. B.formFactor = "Symmetric"
  5037. B.Size = Vector3.new(1, 1, 1)
  5038. B.Transparency = 1
  5039. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  5040. B.Parent = Character2
  5041. local W = Instance.new("Weld")
  5042. W.Part0 = Limb
  5043. W.Part1 = B
  5044. W.C0 = CFrame.new(0, -0.5, 0)
  5045. W.Parent = Limb
  5046.  
  5047. end
  5048. local Limb = Character2:FindFirstChild("Left Arm")
  5049. if Limb and KeepArms == true then
  5050.  
  5051. Limb.CFrame = Torso2.CFrame * CFrame.new(-1.5, 0, 0)
  5052. local Joint = Instance.new("Glue")
  5053. Joint.Name = "LeftShoulder"
  5054. Joint.Part0 = Torso2
  5055. Joint.Part1 = Limb
  5056. Joint.C0 = CFrame.new(-1.5, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  5057. Joint.C1 = CFrame.new(0, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  5058. Joint.Parent = Torso2
  5059.  
  5060. local B = Instance.new("Part")
  5061. B.TopSurface = 0
  5062. B.BottomSurface = 0
  5063. B.formFactor = "Symmetric"
  5064. B.Size = Vector3.new(1, 1, 1)
  5065. B.Transparency = 1
  5066. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  5067. B.Parent = Character2
  5068. local W = Instance.new("Weld")
  5069. W.Part0 = Limb
  5070. W.Part1 = B
  5071. W.C0 = CFrame.new(0, -0.5, 0)
  5072. W.Parent = Limb
  5073.  
  5074. end
  5075. local Limb = Character2:FindFirstChild("Right Leg")
  5076. if Limb then
  5077.  
  5078. Limb.CFrame = Torso2.CFrame * CFrame.new(0.5, -2, 0)
  5079. local Joint = Instance.new("Glue")
  5080. Joint.Name = "RightHip"
  5081. Joint.Part0 = Torso2
  5082. Joint.Part1 = Limb
  5083. Joint.C0 = CFrame.new(0.5, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  5084. Joint.C1 = CFrame.new(0, 1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  5085. Joint.Parent = Torso2
  5086.  
  5087. local B = Instance.new("Part")
  5088. B.TopSurface = 0
  5089. B.BottomSurface = 0
  5090. B.formFactor = "Symmetric"
  5091. B.Size = Vector3.new(1, 1, 1)
  5092. B.Transparency = 1
  5093. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  5094. B.Parent = Character2
  5095. local W = Instance.new("Weld")
  5096. W.Part0 = Limb
  5097. W.Part1 = B
  5098. W.C0 = CFrame.new(0, -0.5, 0)
  5099. W.Parent = Limb
  5100.  
  5101. end
  5102. local Limb = Character2:FindFirstChild("Left Leg")
  5103. if Limb then
  5104.  
  5105. Limb.CFrame = Torso2.CFrame * CFrame.new(-0.5, -2, 0)
  5106. local Joint = Instance.new("Glue")
  5107. Joint.Name = "LeftHip"
  5108. Joint.Part0 = Torso2
  5109. Joint.Part1 = Limb
  5110. Joint.C0 = CFrame.new(-0.5, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  5111. Joint.C1 = CFrame.new(-0, 1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  5112. Joint.Parent = Torso2
  5113.  
  5114. local B = Instance.new("Part")
  5115. B.TopSurface = 0
  5116. B.BottomSurface = 0
  5117. B.formFactor = "Symmetric"
  5118. B.Size = Vector3.new(1, 1, 1)
  5119. B.Transparency = 1
  5120. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  5121. B.Parent = Character2
  5122. local W = Instance.new("Weld")
  5123. W.Part0 = Limb
  5124. W.Part1 = B
  5125. W.C0 = CFrame.new(0, -0.5, 0)
  5126. W.Parent = Limb
  5127.  
  5128. end
  5129. --[
  5130. local Bar = Instance.new("Part")
  5131. Bar.TopSurface = 0
  5132. Bar.BottomSurface = 0
  5133. Bar.formFactor = "Symmetric"
  5134. Bar.Size = Vector3.new(1, 1, 1)
  5135. Bar.Transparency = 1
  5136. Bar.CFrame = Torso2.CFrame * CFrame.new(0, 0.5, 0)
  5137. Bar.Parent = Character2
  5138. local Weld = Instance.new("Weld")
  5139. Weld.Part0 = Torso2
  5140. Weld.Part1 = Bar
  5141. Weld.C0 = CFrame.new(0, 0.5, 0)
  5142. Weld.Parent = Torso2
  5143. --]]
  5144. end
  5145. Character2.Parent = workspace
  5146. Debris:AddItem(Character2,5)
  5147.  
  5148. return Character2,Torso2
  5149. end))
  5150. end
  5151.  
  5152. function Roar()
  5153. ATTACK = true
  5154. Rooted = true
  5155. local VIOLENCE = 1
  5156. if VIOLENCE <= 10 then
  5157. MagicSphere(VT(0,0,0),15,Torso.CFrame,"Lime green",VT(2,2,2))
  5158. for i=0, 1, 0.1 / Animation_Speed do
  5159. Swait()
  5160. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  5161. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  5162. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(135), RAD(0), RAD(22)) * ANGLES(RAD(0), RAD(-70), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  5163. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(135), RAD(0), RAD(-22)) * ANGLES(RAD(0), RAD(70), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  5164. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, -0.01*SIZE) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  5165. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, -0.01*SIZE) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  5166. end
  5167. local TAUNT = CreateSound(VOCALS_ENRAGES[MRANDOM(1,#VOCALS_ENRAGES)], Torso, 10, 1, false)
  5168. repeat Swait() until TAUNT.TimeLength > 0
  5169. repeat
  5170. Swait()
  5171. ApplyAoE(Torso.Position,15,0,0,200,false)
  5172. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4*SIZE, Character)
  5173. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,2,0), Size2 = VT(15,0,15), Transparency = 1, Transparency2 = 1, CFrame = CF(Head.Position) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = MRANDOM(9,11)/10, SoundVolume = MRANDOM(9,11)/2})
  5174. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,2,0), Size2 = VT(35,0,35), Transparency = 0.2, Transparency2 = 1, CFrame = CF(HITPOS) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = MRANDOM(9,11)/10, SoundVolume = MRANDOM(9,11)/2})
  5175. TAUNT.Parent = Torso
  5176. Swait()
  5177. TAUNT.Parent = Torso
  5178. local CHILDREN = workspace:GetDescendants()
  5179. for index, CHILD in pairs(CHILDREN) do
  5180. if CHILD.ClassName == "Model" and CHILD ~= Character then
  5181. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  5182. if HUM then
  5183. local TORSO = CHILD:FindFirstChild("Torso")
  5184. if TORSO then
  5185. if (TORSO.Position - Torso.Position).Magnitude <= 25 then
  5186. WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = VT(1,1,1), Size2 = VT(5,5,5), Transparency = 0, Transparency2 = 1, CFrame = CF(TORSO.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,1,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  5187. TORSO:remove()
  5188. if CHILD:FindFirstChild("Torso") then
  5189. Ragdoll(CHILD,Torso,true)
  5190. elseif CHILD:FindFirstChild("UpperTorso") then
  5191. R15Ragdoll(CHILD,true)
  5192. end
  5193. end
  5194. end
  5195. end
  5196. end
  5197. end
  5198. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, -0.2*SIZE, -0.1*SIZE) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  5199. Torso.Neck.C0=Clerp(Torso.Neck.C0,NECKC0*ANGLES(0,math.rad(-25),0)*ANGLES(math.rad(0 - 25 * math.cos(SINE / 0.1164)),math.rad(0 - 30 * math.cos(SINE / 0.25)),math.rad(0 - 30 * math.cos(SINE / 0.465))),.1)
  5200. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0.1*SIZE) * ANGLES(RAD(-35), RAD(0), RAD(42)) * ANGLES(RAD(0), RAD(-70), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  5201. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0.1*SIZE) * ANGLES(RAD(-35), RAD(0), RAD(-42)) * ANGLES(RAD(0), RAD(70), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  5202. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, -0.01*SIZE) * ANGLES(RAD(25), RAD(75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  5203. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, -0.01*SIZE) * ANGLES(RAD(45), RAD(-75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  5204. until TAUNT.TimePosition > TAUNT.TimeLength - 2
  5205. end
  5206. MagicSphere(VT(0,0,0),15,Torso.CFrame,"Lime green",VT(2,2,2))
  5207. ATTACK = false
  5208. Rooted = false
  5209. end
  5210.  
  5211. function Blizzard()
  5212. local HITFLOOR, HITPOS, NORMAL = Raycast(RootPart.Position, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 7 * Player_Size, Character)
  5213. if HITFLOOR ~= nil then
  5214. ATTACK = true
  5215. Rooted = true
  5216. local GYRO = IT("BodyGyro", RootPart)
  5217. GYRO.D = 100
  5218. GYRO.P = 2000
  5219. GYRO.MaxTorque = VT(0, 4000000, 0)
  5220. GYRO.cframe = CF(RootPart.Position, Mouse.Hit.p)
  5221. for i = 0, 3.5, 0.1 / Animation_Speed do
  5222. Swait()
  5223. MagicSphere(VT(0, 0, 0), 15, CF(RightArm.CFrame * CF(0, -1.2, 0).p, RightArm.CFrame * CF(MRANDOM(-5, 5), -1.2 + MRANDOM(-25, 25), MRANDOM(-5, 5)).p), C3(0, 0, 0), VT(1, 0.1, 0.1) / 2)
  5224. GYRO.cframe = CF(RootPart.Position, Mouse.Hit.p)
  5225. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(-15 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  5226. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(15 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  5227. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-45), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(32 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  5228. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(5), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  5229. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  5230. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  5231. end
  5232. CreateSound("160772554", RightArm, 10, 0.7)
  5233. for i = 0, 0.15, 0.1 / Animation_Speed do
  5234. Swait()
  5235. MagicSphere(VT(0, 0, 0), 15, CF(RightArm.CFrame * CF(0, -1.2, 0).p, RightArm.CFrame * CF(MRANDOM(-5, 5), -1.2 + MRANDOM(-25, 25), MRANDOM(-5, 5)).p), C3(0, 0, 0), VT(1, 0.1, 0.1) / 2)
  5236. GYRO.cframe = CF(RootPart.Position, Mouse.Hit.p)
  5237. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(85 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  5238. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-85 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  5239. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(90 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  5240. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(5), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  5241. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  5242. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  5243. end
  5244. coroutine.resume(coroutine.create(function()
  5245. local CENTER = CreatePart(3, Effects, "SmoothPlastic", 0, 1, SKILLTEXTCOLOR, "CenterPart", VT(0, 0, 0))
  5246. CENTER.CFrame = RootPart.CFrame
  5247. for i = 1, 200 do
  5248. Swait()
  5249. CENTER.CFrame = CENTER.CFrame * CF(0, 0, -0.7)
  5250. for i = 1, 2 do
  5251. Slice("Round", 0, 45, CF(CENTER.Position + VT(0, MRANDOM(-15, 15), 0)) * ANGLES(RAD(MRANDOM(-18, 18)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-18, 18))), "Really red", VT(0.1, 0, 0.1) * MRANDOM(5, 15) / 10)
  5252. end
  5253. killnearest(CENTER.Position, 25, 10)
  5254. end
  5255. CENTER:remove()
  5256. end))
  5257. for i = 0, 1, 0.1 / Animation_Speed do
  5258. Swait()
  5259. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(85 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  5260. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-85 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  5261. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(145), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-15 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  5262. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-25), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  5263. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  5264. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  5265. end
  5266. Rooted = true
  5267. GYRO:remove()
  5268. ATTACK = false
  5269. Rooted = false
  5270. end
  5271. end
  5272.  
  5273. local INTRO = false
  5274. local INSTANT = false
  5275.  
  5276. function Intro()
  5277. ATTACK = true
  5278. Rooted = true
  5279. MODE = "intro"
  5280. tecks2.Text = "Dominus Switcher V2"
  5281. coroutine.resume(coroutine.create(function()
  5282. wait(6)
  5283. BodyColor = C3(0,0,0)
  5284. LegColor = C3(0.03, 0, 0)
  5285. ArmColor = C3(0.13, 0, 0)
  5286. WACKYEFFECT({EffectType = "Sphere", Size = VT(1,1,1), Size2 = VT(1,1,1)*2, Transparency = 0, Transparency2 = 1, CFrame = CF(RightArm.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BodyColor, SoundID = nil, SoundPitch = MRANDOM(9,11)/10, SoundVolume = 6})
  5287.  
  5288. CreateSound(147722227, Torso, 4, 1.3, false)
  5289. local eff = Instance.new("ParticleEmitter",Torso)
  5290. eff.Texture = "rbxassetid://2273224484"
  5291. eff.LightEmission = 1
  5292. eff.Color = ColorSequence.new(BrickColor.random().Color)
  5293. eff.Rate = 500000
  5294. eff.Lifetime = NumberRange.new(1,3)
  5295. eff.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,30,0),NumberSequenceKeypoint.new(0.2,5,0),NumberSequenceKeypoint.new(0.8,5,0),NumberSequenceKeypoint.new(1,0,0)})
  5296. eff.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,1,0),NumberSequenceKeypoint.new(0.1,0,0),NumberSequenceKeypoint.new(0.8,0,0),NumberSequenceKeypoint.new(1,1,0)})
  5297. eff.Speed = NumberRange.new(50,500)
  5298. eff.Drag = 5
  5299. eff.Rotation = NumberRange.new(-500,500)
  5300. eff.VelocitySpread = 9000
  5301. eff.RotSpeed = NumberRange.new(-50,50)
  5302. for _, c in pairs(Character:GetChildren()) do
  5303.  
  5304. if c == Head then
  5305. local M = CreateMesh("SpecialMesh", c, "FileMesh", "527245069", "195696364", VT(1, 1, 1) * 1.1, VT(0, 0, 0))
  5306. M.Name = "Dominus"
  5307. if c:FindFirstChild("face") then
  5308. c.face:remove()
  5309. end
  5310. end
  5311. end
  5312.  
  5313. Swait(15)
  5314. CreateSound(1187613212, Torso, 4, 1.3, false)
  5315.  
  5316. BodyColor = C3(1,3,2)
  5317. LegColor = C3(0.01, 0.03, 0.02)
  5318. ArmColor = C3(0.12, 0.13, 0.17)
  5319. WACKYEFFECT({EffectType = "Sphere", Size = VT(1,1,1), Size2 = VT(1,1,1)*2, Transparency = 0, Transparency2 = 1, CFrame = CF(RightArm.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BodyColor, SoundID = nil, SoundPitch = MRANDOM(9,11)/10, SoundVolume = 6})
  5320.  
  5321. for _, c in pairs(Character:GetChildren()) do
  5322. if c.ClassName == "Part" then
  5323. c.Material = "Neon"
  5324. if c:FindFirstChildOfClass("ParticleEmitter") then
  5325. c:FindFirstChildOfClass("ParticleEmitter"):remove()
  5326. end
  5327. if c == Head then
  5328. local M = CreateMesh("SpecialMesh", c, "FileMesh", "527245069", "527244862", VT(1, 1, 1) * 1.1, VT(0, 0, 0))
  5329. M.Name = "Dominus"
  5330. if c:FindFirstChild("face") then
  5331. c.face:remove()
  5332. end
  5333. end
  5334. end
  5335. end
  5336. Swait(15)
  5337. CreateSound(147722227, Torso, 4, 0.9, false)
  5338.  
  5339. BodyColor = C3(1, 1, 1)
  5340. LegColor = C3(0.7372549019607844, 0.6078431372549019, 0.36470588235294116)
  5341. ArmColor = C3(0.9372549019607843, 0.7215686274509804, 0.2196078431372549)
  5342. WACKYEFFECT({EffectType = "Sphere", Size = VT(1,1,1), Size2 = VT(1,1,1)*2, Transparency = 0, Transparency2 = 1, CFrame = CF(RightArm.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BodyColor, SoundID = nil, SoundPitch = MRANDOM(9,11)/10, SoundVolume = 6})
  5343.  
  5344. for _, c in pairs(Character:GetChildren()) do
  5345. if c.ClassName == "Part" then
  5346. c.Material = "Neon"
  5347. if c:FindFirstChildOfClass("ParticleEmitter") then
  5348. c:FindFirstChildOfClass("ParticleEmitter"):remove()
  5349. end
  5350. if c == Head then
  5351. local M = CreateMesh("SpecialMesh", c, "FileMesh", "21057410", "1393532942", VT(1, 1, 1) * 1.1, VT(0, 0, 0))
  5352. M.Name = "Dominus"
  5353. if c:FindFirstChild("face") then
  5354. c.face:remove()
  5355. end
  5356. end
  5357. end
  5358. end
  5359. Swait(60)
  5360. CreateSound(147722227, Torso, 4, 1, false)
  5361.  
  5362. BodyColor = C3(0,0,0)
  5363. LegColor = C3(0.05,0,0)
  5364. ArmColor = C3(0.15,0.05,0.05)
  5365. WACKYEFFECT({EffectType = "Sphere", Size = VT(1,1,1), Size2 = VT(1,1,1)*2, Transparency = 0, Transparency2 = 1, CFrame = CF(RightArm.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BodyColor, SoundID = nil, SoundPitch = MRANDOM(9,11)/10, SoundVolume = 6})
  5366.  
  5367. for _, c in pairs(Character:GetChildren()) do
  5368. if c.ClassName == "Part" then
  5369. c.Material = "Neon"
  5370. if c:FindFirstChildOfClass("ParticleEmitter") then
  5371. c:FindFirstChildOfClass("ParticleEmitter"):remove()
  5372. end
  5373. if c == Head then
  5374. local M = CreateMesh("SpecialMesh", c, "FileMesh", "21057410", "65645429", VT(1, 1, 1) * 1.1, VT(0, 0, 0))
  5375. M.Name = "Dominus"
  5376. if c:FindFirstChild("face") then
  5377. c.face:remove()
  5378. end
  5379. end
  5380. end
  5381. end
  5382. Swait(15)
  5383. CreateSound(147722227, Torso, 4, 1.3, false)
  5384.  
  5385. BodyColor = C3(0,0,0)
  5386. LegColor = C3(0,0,0)
  5387. ArmColor = C3(0.05,0.05,0.05)
  5388. WACKYEFFECT({EffectType = "Sphere", Size = VT(1,1,1), Size2 = VT(1,1,1)*2, Transparency = 0, Transparency2 = 1, CFrame = CF(RightArm.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BodyColor, SoundID = nil, SoundPitch = MRANDOM(9,11)/10, SoundVolume = 6})
  5389.  
  5390. for _, c in pairs(Character:GetChildren()) do
  5391. if c.ClassName == "Part" then
  5392. c.Material = "Neon"
  5393. if c:FindFirstChildOfClass("ParticleEmitter") then
  5394. c:FindFirstChildOfClass("ParticleEmitter"):remove()
  5395. end
  5396. if c == Head then
  5397. local M = CreateMesh("SpecialMesh", c, "FileMesh", "21057410", "142151506", VT(1, 1, 1) * 1.1, VT(0, 0, 0))
  5398. M.Name = "Dominus"
  5399. if c:FindFirstChild("face") then
  5400. c.face:remove()
  5401. end
  5402. end
  5403. end
  5404. end
  5405. Swait(15)
  5406. CreateSound(147722227, Torso, 4, 1.3, false)
  5407.  
  5408. for _, c in pairs(Character:GetChildren()) do
  5409. if c.ClassName == "Part" then
  5410. c.Material = "Neon"
  5411. if c:FindFirstChildOfClass("ParticleEmitter") then
  5412. c:FindFirstChildOfClass("ParticleEmitter"):remove()
  5413. end
  5414. if c == Torso then
  5415. c.Color = C3(0,0,0)
  5416. elseif c == RightArm then
  5417. c.Color = C3(0.05,0.05,0.15)
  5418. elseif c == LeftArm then
  5419. c.Color = C3(0.05,0.05,0.15)
  5420. elseif c == RightLeg then
  5421. c.Color = C3(0,0,0.05)
  5422. elseif c == LeftLeg then
  5423. c.Color = C3(0,0,0.05)
  5424. elseif c == Head then
  5425. local M = CreateMesh("SpecialMesh", c, "FileMesh", "162384581", "162384608", VT(1,1,1)*1.1, VT(0,0,0))
  5426. M.Name = "Dominus"
  5427. if c:FindFirstChild("face") then
  5428. c.face:remove()
  5429.  
  5430. end
  5431. end
  5432. elseif c.ClassName == "Shirt" or c.ClassName == "Pants" or c.ClassName == "CharacterMesh" or c.ClassName == "Accessory" or c.Name == "Body Colors" then
  5433. c:remove()
  5434. end
  5435. end
  5436.  
  5437.  
  5438. eff.Enabled = false
  5439. for _, c in pairs(Character:GetChildren()) do
  5440. if c == Head then
  5441. local M = CreateMesh("SpecialMesh", c, "FileMesh", "162384581", "162384608", VT(1,1,1)*1.1, VT(0,0,0))
  5442. M.Name = "Dominus"
  5443. end
  5444. end
  5445. end))
  5446. Swait(15)
  5447. local BodyColor = C3(0,0,0)
  5448. local LegColor = C3(0,0,0.05)
  5449. local ArmColor = C3(0.05,0.05,0.15)
  5450. for _, c in pairs(Character:GetChildren()) do
  5451. if c.ClassName == "Part" then
  5452. c.Material = "Neon"
  5453. if c:FindFirstChildOfClass("ParticleEmitter") then
  5454. c:FindFirstChildOfClass("ParticleEmitter"):remove()
  5455. end
  5456. if c == Torso then
  5457. c.Color = C3(0,0,0)
  5458. elseif c == RightArm then
  5459. c.Color = C3(0.05,0.05,0.15)
  5460. elseif c == LeftArm then
  5461. c.Color = C3(0.05,0.05,0.15)
  5462. elseif c == RightLeg then
  5463. c.Color = C3(0,0,0.05)
  5464. elseif c == LeftLeg then
  5465. c.Color = C3(0,0,0.05)
  5466. elseif c == Head then
  5467. local M = CreateMesh("SpecialMesh", c, "FileMesh", "162384581", "162384608", VT(1,1,1)*1.1, VT(0,0,0))
  5468. M.Name = "Dominus"
  5469. if c:FindFirstChild("face") then
  5470. c.face:remove()
  5471.  
  5472. end
  5473. end
  5474. elseif c.ClassName == "Shirt" or c.ClassName == "Pants" or c.ClassName == "CharacterMesh" or c.ClassName == "Accessory" or c.Name == "Body Colors" then
  5475. c:remove()
  5476. end
  5477. end
  5478. repeat
  5479. Swait()
  5480. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0.5 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(-3+3*COS(SINE/12)), RAD(0), RAD(9)), 1 / Animation_Speed)
  5481.  
  5482. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-4 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  5483.  
  5484. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  5485. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-5 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  5486. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.7 - 0.3 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-2+4*COS(SINE/12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  5487. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.3 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-2+7*COS(SINE/12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  5488.  
  5489. until sick.TimePosition > 6
  5490. repeat
  5491. Swait()
  5492.  
  5493.  
  5494. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(3 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  5495. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  5496. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  5497.  
  5498. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE - 0.1 * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(2.5 * COS(SINE / 12))), 0.8 / Animation_Speed)
  5499. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.1 * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0 - 2.5 * COS(SINE / 12))), 0.8 / Animation_Speed)
  5500.  
  5501.  
  5502. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-5 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  5503.  
  5504.  
  5505. until sick.TimePosition > 9
  5506. BodyColor = C3(0,0,0)
  5507. LegColor = C3(0,0,0.05)
  5508. ArmColor = C3(0.05,0.05,0.15)
  5509. for _, c in pairs(Character:GetChildren()) do
  5510. if c.ClassName == "Part" then
  5511. c.Material = "Neon"
  5512. if c:FindFirstChildOfClass("ParticleEmitter") then
  5513. c:FindFirstChildOfClass("ParticleEmitter"):remove()
  5514. end
  5515. if c == Torso then
  5516. c.Color = C3(0,0,0)
  5517. elseif c == RightArm then
  5518. c.Color = C3(0.05,0.05,0.15)
  5519. elseif c == LeftArm then
  5520. c.Color = C3(0.05,0.05,0.15)
  5521. elseif c == RightLeg then
  5522. c.Color = C3(0,0,0.05)
  5523. elseif c == LeftLeg then
  5524. c.Color = C3(0,0,0.05)
  5525. elseif c == Head then
  5526. local M = CreateMesh("SpecialMesh", c, "FileMesh", "162384581", "162384608", VT(1,1,1)*1.1, VT(0,0,0))
  5527. M.Name = "Dominus"
  5528. if c:FindFirstChild("face") then
  5529. c.face:remove()
  5530.  
  5531. end
  5532. end
  5533. elseif c.ClassName == "Shirt" or c.ClassName == "Pants" or c.ClassName == "CharacterMesh" or c.ClassName == "Accessory" or c.Name == "Body Colors" then
  5534. c:remove()
  5535. end
  5536. end
  5537. ATTACK = false
  5538. Rooted = false
  5539. MODE = "Main"
  5540. end
  5541.  
  5542. local DAMAGEMULTIPLIER = 1
  5543.  
  5544. function ApplyDamage(Humanoid,Damage)
  5545. Damage = Damage * DAMAGEMULTIPLIER
  5546. if Humanoid.Health ~= 0 then
  5547. Humanoid.Health = Humanoid.Health - Damage
  5548. end
  5549. end
  5550.  
  5551. function Shatter(Part)
  5552. if Part.Transparency < 1 then
  5553. local SOUNDPART = CreatePart(3, Effects, "Glass", 0, Part.Transparency + 0.1, Part.BrickColor, "OOF", VT(0,0,0))
  5554. Debris:AddItem(SOUNDPART,5)
  5555. CreateSound("626807593", SOUNDPART, 3, MRANDOM(8,12)/10, false)
  5556. local SIZE = Part.Size.X + Part.Size.Y + Part.Size.Z
  5557. local SIZESET = SIZE/4
  5558. local XOffset = Part.Size.X*1.5/SIZESET
  5559. local YOffset = Part.Size.Y*1.5/SIZESET
  5560. local ZOffset = Part.Size.Z*1.5/SIZESET
  5561. for x = 1, math.ceil(XOffset) do
  5562. for y = 1, math.ceil(YOffset) do
  5563. for z = 1, math.ceil(ZOffset) do
  5564. local SHARD = CreatePart(3, Effects, "Glass", 0, 0.15, Part.BrickColor, "Shard", VT(SIZE,SIZE,SIZE)/10, false)
  5565. SHARD.CanCollide = true
  5566. SHARD.CFrame = Part.CFrame*CF((Part.Size.X/2-Part.Size.X/4),(Part.Size.Y/2-Part.Size.Y/4),(Part.Size.Z/2-Part.Size.Z/4))
  5567. SHARD.Velocity = VT(MRANDOM(-15,15),MRANDOM(-15,15),MRANDOM(-15,15))*3
  5568. Debris:AddItem(SHARD,MRANDOM(10,25)/10)
  5569. for _, c in pairs(Part:GetChildren()) do
  5570. if c.ClassName == "ParticleEmitter" or c.ClassName == "PointLight" or c.ClassName == "Fire" then
  5571. c:Clone().Parent = SHARD
  5572. end
  5573. end
  5574. end
  5575. end
  5576. end
  5577. end
  5578. Part:remove()
  5579. end
  5580.  
  5581.  
  5582. function Kill(Victim,Fire)
  5583. coroutine.resume(coroutine.create(function()
  5584. local NIL = script.TotalNil:Clone()
  5585. NIL.Parent = Victim
  5586. NIL.Disabled = false
  5587. if Fire ~= true then
  5588. Victim:BreakJoints()
  5589. for _, c in pairs(Victim:GetChildren()) do
  5590. if c:IsA("BasePart") then
  5591. c.Anchored = true
  5592. end
  5593. end
  5594. for _, c in pairs(Victim:GetChildren()) do
  5595. if c:IsA("BasePart") then
  5596. Shatter(c)
  5597. end
  5598. end
  5599. else
  5600. Victim:BreakJoints()
  5601. local FIRES = {}
  5602. for _, e in pairs(Victim:GetDescendants()) do
  5603. if e:IsA("BasePart") and e.Name ~= "HumanoidRootPart" and e.Parent.ClassName ~= "Folder" then
  5604. e.Transparency = 1
  5605. e:ClearAllChildren()
  5606. local FIRE = script.HellFire:Clone()
  5607. FIRE.Parent = e
  5608. FIRE.Enabled = true
  5609. table.insert(FIRES,FIRE)
  5610. elseif e.ClassName == "Decal" then
  5611. e:remove()
  5612. end
  5613. end
  5614. for i = 1, 50 do
  5615. Victim:BreakJoints()
  5616. wait()
  5617. end
  5618. for i = 1, #FIRES do
  5619. FIRES[i].Enabled = false
  5620. end
  5621. wait(1.1)
  5622. Victim:remove()
  5623. end
  5624. end))
  5625. end
  5626.  
  5627. function ApplyDeathAoE(POSITION,RANGE,MINDMG,MAXDMG,FLING,INSTAKILL,OPTION)
  5628. local CHILDREN = workspace:GetDescendants()
  5629. for index, CHILD in pairs(CHILDREN) do
  5630. if CHILD.ClassName == "Model" and CHILD ~= Character then
  5631. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  5632. if HUM then
  5633. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  5634. if TORSO then
  5635. if (TORSO.Position - POSITION).Magnitude <= RANGE then
  5636. if INSTAKILL == true then
  5637. CHILD:BreakJoints()
  5638. if OPTION ~= nil then
  5639. Kill(CHILD,OPTION)
  5640. end
  5641. else
  5642. local DMG = MRANDOM(MINDMG,MAXDMG)
  5643. ApplyDamage(HUM,DMG)
  5644. end
  5645. if FLING ~= 0 then
  5646. for _, c in pairs(CHILD:GetChildren()) do
  5647. if c:IsA("BasePart") then
  5648. local bv = Instance.new("BodyVelocity")
  5649. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  5650. bv.velocity = CF(POSITION,TORSO.Position).lookVector*FLING
  5651. bv.Parent = c
  5652. Debris:AddItem(bv,0.05)
  5653. end
  5654. end
  5655. end
  5656. end
  5657. end
  5658. end
  5659. end
  5660. end
  5661. end
  5662.  
  5663. function FingerMagic()
  5664. ATTACK = true
  5665. Rooted = false
  5666. for i=0, 0.1, 0.1 / Animation_Speed do
  5667. Swait()
  5668. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(25 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  5669. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-25 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  5670. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.15 + 0.25 * COS(SINE / 12), -0.3) * ANGLES(RAD(140), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  5671. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.4) * ANGLES(RAD(5-3 * COS(SINE / 6)), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  5672. end
  5673. for i=0, 1, 0.1 / Animation_Speed do
  5674. Swait()
  5675. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  5676. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(0 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  5677. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(15 + 7.5 * SIN(SINE / 12))) * ANGLES(RAD(0), RAD(-45), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  5678. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.15 + 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(160), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-15 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  5679. end
  5680. WACKYEFFECT({Time = 25, EffectType = "Block", Size = VT(0,0,0), Size2 = VT(3,3,3), Transparency = 0, Transparency2 = 1, CFrame = LeftArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 304999618, SoundPitch = 1, SoundVolume = 1})
  5681. for i = 1, 5 do
  5682. WACKYEFFECT({Time = 25, EffectType = "Block", Size = VT(1,1,1), Size2 = VT(0,7,0), Transparency = 0, Transparency2 = 1, CFrame = LeftArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = 2, SoundVolume = 1})
  5683. end
  5684. CreateSound(217767125, LeftArm, 10, 1, false)
  5685. coroutine.resume(coroutine.create(function()
  5686. local EXPLODED = false
  5687. for i = 1, 3 do
  5688. coroutine.resume(coroutine.create(function()
  5689. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 15, Character)
  5690. if HITFLOOR then
  5691. local CFRAME = CF(HITPOS) * ANGLES(RAD(0), RAD((360/3)*i), RAD(0))
  5692. for i = 1, 35 do
  5693. wait()
  5694. for _, c in pairs(workspace:GetChildren()) do
  5695. if EXPLODED == false and c.ClassName == "Model" and c:FindFirstChildOfClass("Humanoid") and c ~= Character then
  5696. local HUM = c:FindFirstChildOfClass("Humanoid")
  5697. local TORSO = c:FindFirstChild("Torso") or c:FindFirstChild("UpperTorso")
  5698. if TORSO and HUM.Health > 0 then
  5699. if (TORSO.Position - CFRAME.p).Magnitude < 10 then
  5700. EXPLODED = true
  5701. coroutine.resume(coroutine.create(function()
  5702. for i = 1, 15 do
  5703. ApplyDeathAoE(CFRAME*CF(0,10,0).p,30+(i*4),0,0,-35,false)
  5704. wait(0.2)
  5705. WACKYEFFECT({Time = 35, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(15+(i*2),5,15+(i*2)), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-2,2)*15, RotationZ = 0, Material = "Neon", Color = BRICKC"Really red".Color, SoundID = nil, SoundPitch = 1, SoundVolume = 7})
  5706. WACKYEFFECT({Time = 25, EffectType = "Block", Size = VT(15,15,15)+VT(i*2,i*2,i*2), Size2 = VT(0,0,0), Transparency = 1, Transparency2 = 0, CFrame = CFRAME*CF(0,10,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 304999618, SoundPitch = 1, SoundVolume = 1})
  5707. WACKYEFFECT({Time = 25, EffectType = "Block", Size = VT(12,12,12)+VT(i*2,i*2,i*2), Size2 = VT(0,0,0), Transparency = 1, Transparency2 = 0, CFrame = CFRAME*CF(0,10,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0.7,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 1})
  5708. end
  5709. WACKYEFFECT({Time = 50, EffectType = "Block", Size = VT(15,15,15)+VT(i*2,i*2,i*2), Size2 = VT(0,0,0), Transparency = 1, Transparency2 = 0, CFrame = CFRAME*CF(0,10,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 304999618, SoundPitch = 1, SoundVolume = 1})
  5710. wait(1)
  5711. WACKYEFFECT({Time = 60, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(100,100,100)*5, Transparency = 0.4, Transparency2 = 1, CFrame = CFRAME*CF(0,10,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0.3,0,0), SoundID = 461105534, SoundPitch = 1, SoundVolume = 10})
  5712. local PART = CreatePart(3, Effects, "Neon", 0, 1, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  5713. PART.CFrame = CFRAME*CF(0,10,0)
  5714. Debris:AddItem(PART,10)
  5715. local PARTICLES = script.Explode:Clone()
  5716. PARTICLES.Parent = PART
  5717. PARTICLES:Emit(500)
  5718. ApplyDeathAoE(CFRAME*CF(0,10,0).p,45*2,0,0,350,true)
  5719. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(90,90,90)*2, Transparency = 0.8, Transparency2 = 1, CFrame = CFRAME*CF(0,10,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 3})
  5720. WACKYEFFECT({EffectType = "Ring", Size = VT(00,0.01)/20, Size2 = VT(35,35,0.01), Transparency = 0.7, Transparency2 = 1, CFrame = CFRAME*CF(0,10,0)*ANGLES(RAD(0), RAD(90), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  5721. WACKYEFFECT({EffectType = "Ring", Size = VT(00,0.01)/20, Size2 = VT(35,35,0.01), Transparency = 0.7, Transparency2 = 1, CFrame = CFRAME*CF(0,10,0)*ANGLES(RAD(90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  5722. end))
  5723. end
  5724. end
  5725. end
  5726. end
  5727. if EXPLODED == true then
  5728. break
  5729. end
  5730. CFRAME = CFRAME * ANGLES(RAD(0), RAD(10), RAD(0)) * CF(0,0,-3)
  5731. WACKYEFFECT({Time = 35, EffectType = "Wave", Size = VT(10,15,10), Size2 = VT(0,35,0), Transparency = 1, Transparency2 = 0.9, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-2,2)*15, RotationZ = 0, Material = "Neon", Color = BRICKC"Really red".Color, SoundID = nil, SoundPitch = 1, SoundVolume = 7})
  5732. WACKYEFFECT({Time = 35, EffectType = "Wave", Size = VT(15,15,15), Size2 = VT(0,25,0), Transparency = 1, Transparency2 = 0.6, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-2,2)*15, RotationZ = 0, Material = "Neon", Color = BRICKC"Maroon".Color, SoundID = nil, SoundPitch = 1, SoundVolume = 7})
  5733. end
  5734. end
  5735. end))
  5736. end
  5737. end))
  5738. for i=0, 1, 0.1 / Animation_Speed do
  5739. Swait()
  5740. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  5741. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(0 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  5742. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(15 + 7.5 * SIN(SINE / 12))) * ANGLES(RAD(0), RAD(-45), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  5743. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.15 + 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(170), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(5 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  5744. end
  5745. ATTACK = false
  5746. Rooted = false
  5747. end
  5748.  
  5749. function EMOTE()
  5750. ATTACK = true
  5751. Rooted = false
  5752. local LOOP = 0
  5753. for i=0, 0.1, 0.1 / Animation_Speed do
  5754. Swait()
  5755. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(15 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  5756. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-15 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  5757. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.15 + 0.25 * COS(SINE / 12), -0.3) * ANGLES(RAD(140), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  5758. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.4) * ANGLES(RAD(5-3 * COS(SINE / 6)), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  5759. end
  5760. for i=0, 3, 0.1 / Animation_Speed do
  5761. Swait()
  5762. LOOP = LOOP + 1
  5763. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  5764. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  5765. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.15 + 0.25 * COS(SINE / 12), -0.3) * ANGLES(RAD(140), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  5766. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.8, 0.4) * ANGLES(RAD(170), RAD(0), RAD(-25 - 25 * SIN(LOOP / 5))) * ANGLES(RAD(0), RAD(-45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  5767. end
  5768. for i=0, 0.1, 0.1 / Animation_Speed do
  5769. Swait()
  5770. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(25 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  5771. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-25 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  5772. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.15 + 0.25 * COS(SINE / 12), -0.3) * ANGLES(RAD(140), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  5773. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.4) * ANGLES(RAD(5-3 * COS(SINE / 6)), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  5774. end
  5775. ATTACK = false
  5776. Rooted = false
  5777. end
  5778.  
  5779. function Roar()
  5780. ATTACK = true
  5781. Rooted = true
  5782. local ROAR = CreateSound("199978176", Head, 10, 1)
  5783. Swait()
  5784. repeat
  5785. Swait()
  5786. ROAR.Parent = Head
  5787. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(-15 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  5788. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  5789. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-45), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(15 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  5790. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-45), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-15 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  5791. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25 - 7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  5792. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-15 - 7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  5793. until ROAR.Playing == false
  5794. ATTACK = false
  5795. Rooted = false
  5796. end
  5797.  
  5798. function Minutes()
  5799. ATTACK = true
  5800. Rooted = false
  5801. CreateSound(159882644, Character, 10, 1, false)
  5802. for i=0, 3.5, 0.1 / Animation_Speed do
  5803. Swait()
  5804. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(2 + math.cos(SINE / 70) * math.cos(SINE / 20) - 2, 0 , 5 + 1.5* Player_Size * math.cos(SINE / 20)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(25 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  5805. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-25 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  5806. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  5807. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.15 + 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(45 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  5808. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  5809. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  5810. end
  5811. ATTACK = false
  5812. Rooted = false
  5813. end
  5814.  
  5815. function TenebrisTAUNT1()
  5816. ATTACK = true
  5817. Rooted = false
  5818. CreateSound(865772398, Torso, 6, 1, false)
  5819. for i=0, 0.1, 0.1 / Animation_Speed do
  5820. Swait()
  5821. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  5822. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(5 + 6.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  5823. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-4.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  5824. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-4.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  5825. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.15 + 0.25 * COS(SINE / 12), -0.3) * ANGLES(RAD(140), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  5826. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-45), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-15 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  5827. end
  5828. for i=0, 1, 0.1 / Animation_Speed do
  5829. Swait()
  5830. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  5831. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(5 + 6.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  5832. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.15 + 0.25 * COS(SINE / 12), -0.3) * ANGLES(RAD(140), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  5833. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-4.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  5834. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-4.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  5835. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-45), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-15 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  5836. end
  5837. for i=0, 1, 0.1 / Animation_Speed do
  5838. Swait()
  5839. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  5840. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(5 + 6.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  5841. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.15 + 0.25 * COS(SINE / 12), -0.3) * ANGLES(RAD(140), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  5842. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-4.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  5843. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-4.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  5844. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-45), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-15 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  5845. end
  5846. ATTACK = false
  5847. Rooted = false
  5848. end
  5849.  
  5850. function Roar2()
  5851. ATTACK = true
  5852. Rooted = true
  5853. local ROAR = CreateSound("528589078", Head, 10, 1)
  5854. Swait()
  5855. repeat
  5856. Swait()
  5857. ROAR.Parent = Head
  5858. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(-15 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  5859. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  5860. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-45), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(15 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  5861. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-45), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-15 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  5862. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25 - 7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  5863. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-15 - 7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  5864. until ROAR.Playing == false
  5865. ATTACK = false
  5866. Rooted = false
  5867. end
  5868.  
  5869. --//=================================\\
  5870. --|| ASSIGN THINGS TO KEYS
  5871. --\\=================================//
  5872.  
  5873. function MouseDown(Mouse)
  5874. if ATTACK == false then
  5875. end
  5876. end
  5877.  
  5878. function MouseUp(Mouse)
  5879. HOLD = false
  5880. end
  5881.  
  5882. local FLIGHT = false
  5883.  
  5884. function KeyDown(Key)
  5885. KEYHOLD = true
  5886. if Key == "z" and ATTACK == false then
  5887. if MODE == "Main" then
  5888. Lunar_Blast()
  5889. elseif MODE == "Phaedra" then
  5890. Dolor_Pluvia()
  5891. elseif MODE == "Tenebris" then
  5892. Dark_Blast()
  5893. elseif MODE == "Fugatrix" then
  5894. Banisher_Bullet()
  5895. elseif MODE == "Praefectus" then
  5896. Governor_Bomb()
  5897. elseif MODE == "Demonum" then
  5898. Governor_Bomb2()
  5899. elseif MODE == "Mortem" then
  5900. Dead_Bullet()
  5901. elseif MODE == "Ultra Phaedra" then
  5902. Ultimate_Z()
  5903. end
  5904. end
  5905.  
  5906. if Key == "t" and ATTACK == false then
  5907. if MODE == "Main" then
  5908. CreateSound("907330011", Head, 10, 1.2)
  5909. elseif MODE == "Phaedra" then
  5910. Roar()
  5911. elseif MODE == "Tenebris" then
  5912. TenebrisTAUNT1()
  5913. elseif MODE == "Maris" then
  5914. Minutes()
  5915. elseif MODE == "Fugatrix" then
  5916. CreateSound(221057812,Torso,10,1,false)
  5917. elseif MODE == "Praefectus" then
  5918. ATTACK = true
  5919. CreateSound(363808674, Torso, 6, 1, false)
  5920. for i=0, 0.6, 0.1 / Animation_Speed do
  5921. Swait()
  5922. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  5923. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25*SIZE) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  5924. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(100), RAD(0), RAD(-50)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  5925. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35, -0.35) * ANGLES(RAD(70), RAD(0), RAD(60)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  5926. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  5927. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  5928. end
  5929. for i=0, 0.6, 0.1 / Animation_Speed do
  5930. Swait()
  5931. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  5932.  
  5933. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25*SIZE) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  5934. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(100), RAD(0), RAD(-90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  5935. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35, -0.35) * ANGLES(RAD(70), RAD(0), RAD(90)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  5936. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  5937. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  5938. end
  5939. ATTACK = false
  5940. elseif MODE == "Demonum" then
  5941. Roar2()
  5942. elseif MODE == "Mortem" then
  5943. EMOTE()
  5944. elseif MODE == "Ultra Phaedra" then
  5945. Roar()
  5946. end
  5947. end
  5948.  
  5949. if Key == "space" then
  5950. Humanoid.Jump = true
  5951. end
  5952.  
  5953. if Key == "zero" and ATTACK == false then
  5954. PhForm()
  5955. end
  5956.  
  5957. if Key == "semicolon" and ATTACK == false then
  5958. FinalForm()
  5959. end
  5960.  
  5961. if Key == "m" and ATTACK == false and MODE == "Phaedra" then
  5962. UpForm()
  5963. end
  5964.  
  5965. if Key == "zero" and ATTACK == false and MODE == "Ultra Phaedra" then
  5966. UpForm()
  5967. end
  5968.  
  5969. if Key == "m" and ATTACK == false and MODE == "Praefectus" then
  5970. DeForm()
  5971. end
  5972.  
  5973. if Key == "three" and ATTACK == false and MODE == "Demonum" then
  5974. DeForm()
  5975. end
  5976.  
  5977. if Key == "three" and ATTACK == false then
  5978. PrForm()
  5979. end
  5980.  
  5981. if Key == "m" and ATTACK == false and MODE == "Tenebris" then
  5982. VeForm()
  5983. end
  5984.  
  5985. if Key == "one" and ATTACK == false and MODE == "Venari" then
  5986. VeForm()
  5987. end
  5988.  
  5989. if Key == "four" and ATTACK == false then
  5990. InForm()
  5991. end
  5992.  
  5993. if Key == "x" and ATTACK == false and MODE == "Phaedra" then
  5994. LEVEL = 3
  5995. Ultima_Consummatio()
  5996. LEVEL = 1
  5997. end
  5998.  
  5999. if Key == "m" and ATTACK == false and MODE == "Fugatrix" then
  6000. DeathForm()
  6001. end
  6002.  
  6003. if Key == "two" and ATTACK == false and MODE == "Mortem" then
  6004. DeathForm()
  6005. end
  6006.  
  6007. if Key == "two" and ATTACK == false then
  6008. BaForm()
  6009. end
  6010.  
  6011. if Key == "one" and ATTACK == false then
  6012. TeForm()
  6013. end
  6014.  
  6015. if Key == "b" and ATTACK == false then
  6016. if MODE == "Main" then
  6017. Star_Cutter()
  6018. elseif MODE == "Phaedra" then
  6019. Ignem_Aeternum()
  6020. elseif MODE == "Tenebris" then
  6021. Dark_Cutter()
  6022. elseif MODE == "Fugatrix" then
  6023. Ruler2()
  6024. elseif MODE == "Praefectus" then
  6025. Command_Rush()
  6026. elseif MODE == "Demonum" then
  6027. Blizzard()
  6028. elseif MODE == "Ultra Phaedra" then
  6029. Ultimate_B()
  6030. elseif MODE == "Mortem" then
  6031. Dead_Cutter()
  6032. end
  6033. end
  6034.  
  6035. if Key == "c" and ATTACK == false then
  6036. if MODE == "Main" then
  6037. Supernova()
  6038. elseif MODE == "Phaedra" then
  6039. Ultima_Consummatio()
  6040. elseif MODE == "Tenebris" then
  6041. SupernovaThrow()
  6042. elseif MODE == "Fugatrix" then
  6043. Ultima_ConsummatioB()
  6044. elseif MODE == "Praefectus" then
  6045. Ruler()
  6046. elseif MODE == "Demonum" then
  6047. SupernovaThrow()
  6048. elseif MODE == "Ultra Phaedra" then
  6049. Governor_Bomb3()
  6050. elseif MODE == "Mortem" then
  6051. FingerMagic()
  6052. end
  6053. end
  6054.  
  6055. if Key == "q" and ATTACK == false then
  6056. if MODE == "Main" then
  6057. Astral_Hop()
  6058. elseif MODE == "Phaedra" then
  6059. Hop()
  6060. elseif MODE == "Tenebris" then
  6061. Astral_Hop()
  6062. elseif MODE == "Venari" then
  6063. SummonHop()
  6064. elseif MODE == "Fugatrix" then
  6065. Banish_Hop()
  6066. elseif MODE == "Praefectus" then
  6067. Monarch_Hop()
  6068. elseif MODE == "Demonum" then
  6069. Banish_Hop()
  6070. elseif MODE == "Mortem" then
  6071. Banish_Hop()
  6072. elseif MODE == "Ultra Phaedra" then
  6073. Hop()
  6074. end
  6075. end
  6076. end
  6077.  
  6078. function KeyUp(Key)
  6079. KEYHOLD = false
  6080. end
  6081.  
  6082. Mouse.Button1Down:connect(function(NEWKEY)
  6083. MouseDown(NEWKEY)
  6084. end)
  6085. Mouse.Button1Up:connect(function(NEWKEY)
  6086. MouseUp(NEWKEY)
  6087. end)
  6088. Mouse.KeyDown:connect(function(NEWKEY)
  6089. KeyDown(NEWKEY)
  6090. end)
  6091. Mouse.KeyUp:connect(function(NEWKEY)
  6092. KeyUp(NEWKEY)
  6093. end)
  6094.  
  6095. --//=================================\\
  6096. --\\=================================//
  6097.  
  6098.  
  6099. function unanchor()
  6100. if UNANCHOR == true then
  6101. g = Character:GetChildren()
  6102. for i = 1, #g do
  6103. if g[i].ClassName == "Part" then
  6104. g[i].Anchored = false
  6105. end
  6106. end
  6107. g = Weapon:GetChildren()
  6108. for i = 1, #g do
  6109. if g[i].ClassName == "Part" then
  6110. g[i].Anchored = false
  6111. end
  6112. end
  6113. end
  6114. end
  6115.  
  6116.  
  6117. --//=================================\\
  6118. --|| WRAP THE WHOLE SCRIPT UP
  6119. --\\=================================//
  6120.  
  6121. function slash(bonuspeed,rotspeed,rotatingop,typeofshape,type,typeoftrans,pos,scale,value,color)
  6122. local type = type
  6123. local rotenable = rotatingop
  6124. local rng = Instance.new("Part", Character)
  6125. rng.Anchored = true
  6126. rng.BrickColor = color
  6127. rng.CanCollide = false
  6128. rng.FormFactor = 3
  6129. rng.Name = "Ring"
  6130. rng.Material = "Neon"
  6131. rng.Size = Vector3.new(1, 1, 1)
  6132. rng.Transparency = 0
  6133. if typeoftrans == "In" then
  6134. rng.Transparency = 1
  6135. end
  6136. rng.TopSurface = 0
  6137. rng.BottomSurface = 0
  6138. rng.CFrame = pos
  6139. local rngm = Instance.new("SpecialMesh", rng)
  6140. rngm.MeshType = "FileMesh"
  6141. if typeofshape == "Normal" then
  6142. rngm.MeshId = "rbxassetid://662586858"
  6143. elseif typeofshape == "Round" then
  6144. rngm.MeshId = "rbxassetid://662585058"
  6145. end
  6146. rngm.Scale = scale
  6147. local scaler2 = 1/10
  6148. if type == "Add" then
  6149. scaler2 = 1*value/10
  6150. elseif type == "Divide" then
  6151. scaler2 = 1/value/10
  6152. end
  6153. local randomrot = math.random(1,2)
  6154. coroutine.resume(coroutine.create(function()
  6155. for i = 0,10/bonuspeed,0.1 do
  6156. Swait()
  6157. if type == "Add" then
  6158. scaler2 = scaler2 - 0.01*value/bonuspeed/10
  6159. elseif type == "Divide" then
  6160. scaler2 = scaler2 - 0.01/value*bonuspeed/10
  6161. end
  6162. if rotenable == true then
  6163. if randomrot == 1 then
  6164. rng.CFrame = rng.CFrame*CFrame.Angles(0,math.rad(rotspeed*bonuspeed/2),0)
  6165. elseif randomrot == 2 then
  6166. rng.CFrame = rng.CFrame*CFrame.Angles(0,math.rad(-rotspeed*bonuspeed/2),0)
  6167. end
  6168. end
  6169. if typeoftrans == "Out" then
  6170. rng.Transparency = rng.Transparency + 0.01*bonuspeed
  6171. elseif typeoftrans == "In" then
  6172. rng.Transparency = rng.Transparency - 0.01*bonuspeed
  6173. end
  6174. rngm.Scale = rngm.Scale + Vector3.new(scaler2*bonuspeed/10, 0, scaler2*bonuspeed/10)
  6175. end
  6176. rng:Destroy()
  6177. end))
  6178. end
  6179.  
  6180. Humanoid.Changed:connect(function(Jump)
  6181. if Jump == "Jump" and (Disable_Jump == true) then
  6182. Humanoid.Jump = false
  6183. end
  6184. end)
  6185.  
  6186. Humanoid.HipHeight = 2
  6187. Head:ClearAllChildren()
  6188.  
  6189. Speed = 35
  6190.  
  6191. local BODY = {}
  6192. for _, c in pairs(Character:GetDescendants()) do
  6193. if c:IsA("BasePart") and c.Name ~= "Handle" then
  6194. if c ~= RootPart and c ~= Torso and c ~= Head and c ~= RightArm and c ~= LeftArm and c ~= RightLeg and c ~= LeftLeg then
  6195. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  6196. end
  6197. table.insert(BODY,{c,c.Parent,c.Material,c.Color,c.Transparency})
  6198. elseif c:IsA("JointInstance") then
  6199. table.insert(BODY,{c,c.Parent,nil,nil,nil})
  6200. end
  6201. end
  6202. for e = 1, #BODY do
  6203. if BODY[e] ~= nil then
  6204. local STUFF = BODY[e]
  6205. local PART = STUFF[1]
  6206. local PARENT = STUFF[2]
  6207. local MATERIAL = STUFF[3]
  6208. local COLOR = STUFF[4]
  6209. local TRANSPARENCY = STUFF[5]
  6210. if PART.ClassName == "Part" and PART ~= RootPart then
  6211. PART.Transparency = TRANSPARENCY
  6212. end
  6213. PART.AncestryChanged:Connect(function()
  6214. PART.Parent = PARENT
  6215. end)
  6216. end
  6217. end
  6218. function refit2()
  6219. Character.Parent = workspace
  6220. for e = 1, #BODY do
  6221. if BODY[e] ~= nil then
  6222. local STUFF = BODY[e]
  6223. local PART = STUFF[1]
  6224. local PARENT = STUFF[2]
  6225.  
  6226. local TRANSPARENCY = STUFF[5]
  6227. if PART:IsA("BasePart") and PART ~= RootPart then
  6228.  
  6229. PART.Transparency = TRANSPARENCY
  6230. end
  6231. if PART.Parent ~= PARENT then
  6232. Humanoid:remove()
  6233. PART.Parent = PARENT
  6234. Humanoid = IT("Humanoid",Character)
  6235.  
  6236. end
  6237. end
  6238. end
  6239. end
  6240.  
  6241. local EXTRATRANS = 0
  6242.  
  6243. function refit3()
  6244. Character.Parent = workspace
  6245. for e = 1, #BODY do
  6246. if BODY[e] ~= nil then
  6247. local STUFF = BODY[e]
  6248. local PART = STUFF[1]
  6249. local PARENT = STUFF[2]
  6250. local MATERIAL = STUFF[3]
  6251. local COLOR = STUFF[4]
  6252. local TRANSPARENCY = STUFF[5]
  6253. if PART:IsA("BasePart") and PART ~= RootPart then
  6254. PART.Transparency = TRANSPARENCY+EXTRATRANS
  6255. end
  6256. if PART.Parent ~= PARENT then
  6257. Humanoid:remove()
  6258. PART.Parent = PARENT
  6259. Humanoid = IT("Humanoid",Character)
  6260. end
  6261. end
  6262. end
  6263. end
  6264.  
  6265. Humanoid.Died:connect(function()
  6266. refit3()
  6267. refit2()
  6268. end)
  6269.  
  6270.  
  6271.  
  6272. local FOUNDFORGOTTEN = false
  6273.  
  6274. for _, c in pairs(Character:GetChildren()) do
  6275. if c == Head then
  6276. local M = CreateMesh("SpecialMesh", c, "FileMesh", "162384581", "162384608", VT(1,1,1)*1.1, VT(0,0,0))
  6277. M.Name = "Dominus"
  6278. end
  6279. end
  6280.  
  6281. function CreateParta(parent,transparency,reflectance,material,brickcolor)
  6282. local p = Instance.new("Part")
  6283. p.TopSurface = 0
  6284. p.BottomSurface = 0
  6285. p.Parent = parent
  6286. p.Size = Vector3.new(0.1,0.1,0.1)
  6287. p.Transparency = transparency
  6288. p.Reflectance = reflectance
  6289. p.CanCollide = false
  6290. p.Locked = true
  6291. p.BrickColor = brickcolor
  6292. p.Material = material
  6293. return p
  6294. end
  6295.  
  6296. function CreateWeld(parent,part0,part1,C1X,C1Y,C1Z,C1Xa,C1Ya,C1Za,C0X,C0Y,C0Z,C0Xa,C0Ya,C0Za)
  6297. local weld = Instance.new("Weld")
  6298. weld.Parent = parent
  6299. weld.Part0 = part0
  6300. weld.Part1 = part1
  6301. weld.C1 = CFrame.new(C1X,C1Y,C1Z)*CFrame.Angles(C1Xa,C1Ya,C1Za)
  6302. weld.C0 = CFrame.new(C0X,C0Y,C0Z)*CFrame.Angles(C0Xa,C0Ya,C0Za)
  6303. return weld
  6304. end
  6305.  
  6306. local m = Instance.new("Model",Character)
  6307.  
  6308. local cen = CreateParta(m,1,1,"SmoothPlastic",BrickColor.random())
  6309. CreateWeld(cen,RootPart,cen,0,3,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  6310.  
  6311. local effar = Instance.new("ParticleEmitter",cen)
  6312. effar.Texture = "rbxassetid://2344870656"
  6313. effar.LightEmission = 1
  6314. effar.Color = ColorSequence.new(Color3.new(1,0,0))
  6315. effar.Rate = 50
  6316. effar.Enabled = false
  6317. effar.EmissionDirection = "Front"
  6318. effar.Lifetime = NumberRange.new(1)
  6319. effar.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,15,0),NumberSequenceKeypoint.new(0.1,5,0),NumberSequenceKeypoint.new(0.8,15,0),NumberSequenceKeypoint.new(1,40,0)})
  6320. effar.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,1,0),NumberSequenceKeypoint.new(0.8,0.5,0),NumberSequenceKeypoint.new(1,1,0)})
  6321. effar.Speed = NumberRange.new(80,90)
  6322. effar.Acceleration = Vector3.new(0,10,0)
  6323. effar.Drag = 5
  6324. effar.Rotation = NumberRange.new(-500,500)
  6325. effar.SpreadAngle = Vector2.new(0,900)
  6326. effar.RotSpeed = NumberRange.new(-500,500)
  6327.  
  6328. while true do
  6329. Swait()
  6330. ANIMATE.Parent = nil
  6331. Humanoid.HipHeight = 2
  6332. SINE = SINE + CHANGE
  6333. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  6334. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  6335. local LV = Torso.CFrame:pointToObjectSpace(Torso.Velocity - Torso.Position)
  6336. local HITFLOOR,HITPOS,NORMAL = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 7 * Player_Size, Character)
  6337. if ATTACK == false then
  6338. if TORSOVELOCITY < 1 and MODE == "Main" then
  6339. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  6340. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  6341. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  6342. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-5 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  6343. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  6344. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  6345. elseif TORSOVELOCITY > 1 and MODE == "Main" then
  6346. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(25 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  6347. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  6348. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-25), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(15 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  6349. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-25), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-15 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  6350. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  6351. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  6352. elseif TORSOVELOCITY < 1 and MODE == "Demonum" then
  6353. SKILLTEXTCOLOR = C3(1, 0, 0)
  6354. SKILLTEXTCOLOR2 = C3(0,0,0)
  6355. local snap = math.random(1,2)
  6356. if snap == 1 then
  6357. SKILLTEXTCOLOR = C3(0,0,0)
  6358. SKILLTEXTCOLOR2 = C3(1,0,0)
  6359. end
  6360. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.5 * SIN(SINE / 12), 0 + 0.25 * COS(SINE / 32), 1 + 1 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 24))), 1 / Animation_Speed)
  6361. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  6362. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.9*SIZE, 0.5*SIZE + 0.05*SIZE * SIN(SINE / 12), -0.5) * ANGLES(RAD(100), RAD(0), RAD(-70)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  6363. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.9*SIZE, 0.25*SIZE + 0.05*SIZE * SIN(SINE / 12), -0.35) * ANGLES(RAD(70), RAD(0), RAD(80)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  6364. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  6365. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  6366. elseif TORSOVELOCITY > 1 and MODE == "Demonum" then
  6367. SKILLTEXTCOLOR = C3(1, 0, 0)
  6368. SKILLTEXTCOLOR2 = C3(0,0,0)
  6369. local snap = math.random(1,2)
  6370. if snap == 1 then
  6371. SKILLTEXTCOLOR = C3(0,0,0)
  6372. SKILLTEXTCOLOR2 = C3(1,0,0)
  6373. end
  6374. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.5 * SIN(SINE / 12), 0 + 0.25 * COS(SINE / 32), 1 + 1 * COS(SINE / 12)) * ANGLES(RAD(25 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 24))), 1 / Animation_Speed)
  6375. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  6376. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.9*SIZE, 0.5*SIZE + 0.05*SIZE * SIN(SINE / 12), -0.5) * ANGLES(RAD(100), RAD(0), RAD(-70)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  6377. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.9*SIZE, 0.25*SIZE + 0.05*SIZE * SIN(SINE / 12), -0.35) * ANGLES(RAD(70), RAD(0), RAD(80)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  6378. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  6379. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  6380. elseif TORSOVELOCITY < 1 and MODE == "Phaedra" then
  6381. SKILLTEXTCOLOR = C3(0.7372549019607844, 0.6078431372549019, 0.36470588235294116)
  6382. SKILLTEXTCOLOR2 = C3(1,1,1)
  6383. local snap = math.random(1,2)
  6384. if snap == 1 then
  6385. SKILLTEXTCOLOR = C3(1,1,1)
  6386. SKILLTEXTCOLOR2 = C3(0.7372549019607844, 0.6078431372549019, 0.36470588235294116)
  6387. end
  6388. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 - 1 * SIN(SINE / 22), 0, 2 + 1.5 * COS(SINE / 22)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  6389. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(5 + 6.5 * SIN(SINE / 24)), RAD(9*SIN(SINE/24)), RAD(6*SIN(SINE/24))), 1 / Animation_Speed)
  6390. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.15 + 0.1 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-45 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  6391. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.15 + 0.1 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(45 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  6392. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-4.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  6393. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-4.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  6394. elseif TORSOVELOCITY > 1 and MODE == "Phaedra" then
  6395. SKILLTEXTCOLOR = C3(0.7372549019607844, 0.6078431372549019, 0.36470588235294116)
  6396. SKILLTEXTCOLOR2 = C3(1,1,1)
  6397. local snap = math.random(1,2)
  6398. if snap == 1 then
  6399. SKILLTEXTCOLOR2 = C3(0.7372549019607844, 0.6078431372549019, 0.36470588235294116)
  6400. SKILLTEXTCOLOR = C3(1,1,1)
  6401. end
  6402. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 - 1 * SIN(SINE / 22), 0, 2 + 1.5 * COS(SINE / 22)) * ANGLES(RAD(25 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  6403. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(15 * SIN(SINE / 28)), RAD(5 * SIN(SINE / 12))), 1 / Animation_Speed)
  6404. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.15 + 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-45 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  6405. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.15 + 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(45 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  6406. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  6407. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  6408. elseif TORSOVELOCITY < 1 and MODE == "Tenebris" then
  6409. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  6410. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(5 + 6.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  6411. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  6412. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35, -0.35) * ANGLES(RAD(70), RAD(0), RAD(90)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  6413. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-4.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  6414. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-4.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  6415. elseif TORSOVELOCITY > 1 and MODE == "Tenebris" then
  6416. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(25 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  6417. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  6418. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  6419. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35, -0.35) * ANGLES(RAD(70), RAD(0), RAD(90)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  6420. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  6421. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  6422. elseif TORSOVELOCITY < 1 and MODE == "Fugatrix" then
  6423. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  6424. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  6425. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-45), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(32 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  6426. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.15 + 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(45 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  6427. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  6428. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  6429. elseif TORSOVELOCITY > 1 and MODE == "Fugatrix" then
  6430. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(25 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  6431. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  6432. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-45), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(32 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  6433. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.15 + 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(45 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  6434. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  6435. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  6436. elseif TORSOVELOCITY < 1 and MODE == "Praefectus" then
  6437. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  6438. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  6439. if MRANDOM(1,7) == 1 then
  6440. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + MRANDOM(-25,25) - 4 * COS(SINE / 12)), RAD(MRANDOM(-25,25)), RAD(0)), 1.5 / Animation_Speed)
  6441. end
  6442. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(140), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(25 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  6443. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-5 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  6444. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  6445. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  6446. elseif TORSOVELOCITY > 1 and MODE == "Praefectus" then
  6447. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(25 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  6448. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  6449. if MRANDOM(1,7) == 1 then
  6450. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + MRANDOM(-25,25) - 4 * COS(SINE / 12)), RAD(MRANDOM(-25,25)), RAD(0)), 1.5 / Animation_Speed)
  6451. end
  6452. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-25), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(15 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  6453. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-25), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-15 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  6454. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  6455. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  6456. elseif TORSOVELOCITY < 1 and MODE == "Venari" then
  6457. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 1 * SIN(SINE / 22), 0, 1 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  6458. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  6459. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.15 + 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-45 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  6460. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-5 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  6461. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  6462. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  6463. elseif TORSOVELOCITY > 1 and MODE == "Venari" then
  6464. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 1 * SIN(SINE / 22), 0, 1 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(25 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  6465. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  6466. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.15 + 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-45 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  6467. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-25), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-15 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  6468. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  6469. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  6470. elseif TORSOVELOCITY < 1 and MODE == "Ultra Phaedra" then
  6471. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 - 1 * SIN(SINE / 22), 0, 2 + 1.5 * COS(SINE / 22)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  6472. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(5 + 6.5 * SIN(SINE / 24)), RAD(9*SIN(SINE/24)), RAD(6*SIN(SINE/24))), 1 / Animation_Speed)
  6473. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.15 + 0.1 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-45 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  6474. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.15 + 0.1 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(45 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  6475. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-4.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  6476. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-4.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  6477. elseif TORSOVELOCITY > 1 and MODE == "Ultra Phaedra" then
  6478. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 - 1 * SIN(SINE / 22), 0, 2 + 1.5 * COS(SINE / 22)) * ANGLES(RAD(25 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  6479. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(15 * SIN(SINE / 28)), RAD(5 * SIN(SINE / 12))), 1 / Animation_Speed)
  6480. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.15 + 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-45 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  6481. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.15 + 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(45 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  6482. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  6483. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  6484. elseif TORSOVELOCITY < 1 and MODE == "Mortem" then
  6485. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(25 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  6486. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-25 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  6487. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.15 + 0.25 * COS(SINE / 12), -0.3) * ANGLES(RAD(140), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  6488. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0.4) * ANGLES(RAD(-5), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-15 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  6489. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  6490. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  6491. elseif TORSOVELOCITY > 1 and MODE == "Mortem" then
  6492. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(25 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(15 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  6493. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-15 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  6494. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.15 + 0.25 * COS(SINE / 12), -0.6) * ANGLES(RAD(165), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  6495. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-25), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-15 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  6496. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  6497. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  6498. elseif TORSOVELOCITY < 1 and MODE == "Maris" then
  6499. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(2 + math.cos(SINE / 70) * math.cos(SINE / 20) - 2, 0 , 5 + 1.5* Player_Size * math.cos(SINE / 20)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(25 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  6500. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-25 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  6501. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.15 + 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-45 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  6502. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.15 + 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(45 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  6503. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  6504. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  6505. elseif TORSOVELOCITY > 1 and MODE == "Maris" then
  6506. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(2 + math.cos(SINE / 70) * math.cos(SINE / 20) - 2, 0 , 5 + 1.5* Player_Size * math.cos(SINE / 20)) * ANGLES(RAD(25 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(15 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  6507. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-15 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  6508. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.15 + 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-45 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  6509. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.15 + 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(45 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  6510. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  6511. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  6512. elseif TORSOVELOCITY < 1 and MODE == "Insaniam" then
  6513. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(25), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  6514. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  6515. if MRANDOM(1,2) == 1 then
  6516. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + MRANDOM(-25,25) - 4 * COS(SINE / 12)), RAD(MRANDOM(-25,25)), RAD(0)), 1.5 / Animation_Speed)
  6517. end
  6518. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(25), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  6519. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(25), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  6520. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  6521. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  6522. elseif TORSOVELOCITY > 1 and MODE == "Insaniam" then
  6523. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(25 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  6524. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  6525. if MRANDOM(1,2) == 1 then
  6526. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + MRANDOM(-25,25) - 4 * COS(SINE / 12)), RAD(MRANDOM(-25,25)), RAD(0)), 1.5 / Animation_Speed)
  6527. end
  6528. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-25), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(15 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  6529. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-25), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-15 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  6530. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  6531. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  6532. end
  6533. end
  6534.  
  6535. function sphereMK(bonuspeed,FastSpeed,type,pos,x1,y1,z1,value,color,outerpos)
  6536. local type = type
  6537. local rng = Instance.new("Part", Character)
  6538. rng.Anchored = true
  6539. if ModeOfGlitch ~= 9 then
  6540. rng.BrickColor = color
  6541. elseif ModeOfGlitch == 9 then
  6542. rng.Color = Color3.new(kan.PlaybackLoudness/1000,kan.PlaybackLoudness/1000,kan.PlaybackLoudness/1000)
  6543. end
  6544. rng.CanCollide = false
  6545. rng.FormFactor = 3
  6546. rng.Name = "Ring"
  6547. rng.Material = "Neon"
  6548. rng.Size = Vector3.new(1, 1, 1)
  6549. rng.Transparency = 0
  6550. rng.TopSurface = 0
  6551. rng.BottomSurface = 0
  6552. rng.CFrame = pos
  6553. rng.CFrame = rng.CFrame + rng.CFrame.lookVector*outerpos
  6554. local rngm = Instance.new("SpecialMesh", rng)
  6555. rngm.MeshType = "Sphere"
  6556. rngm.Scale = VT(x1,y1,z1)
  6557. if rainbowmode == true then
  6558. rng.Color = Color3.new(r/255,g/255,b/255)
  6559. end
  6560. if ModeOfGlitch == 9 then
  6561. coroutine.resume(coroutine.create(function()
  6562. while true do
  6563. Swait()
  6564. if rng.Parent ~= nil then
  6565. rng.Color = Color3.new(kan.PlaybackLoudness/1000,kan.PlaybackLoudness/1000,kan.PlaybackLoudness/1000)
  6566. else
  6567. break
  6568. end
  6569. end
  6570. end))
  6571. end
  6572. local scaler2 = 1
  6573. local speeder = FastSpeed
  6574. if type == "Add" then
  6575. scaler2 = 1*value
  6576. elseif type == "Divide" then
  6577. scaler2 = 1/value
  6578. end
  6579. coroutine.resume(coroutine.create(function()
  6580. for i = 0,10/bonuspeed,0.1 do
  6581. Swait()
  6582. if rainbowmode == true then
  6583. rng.Color = Color3.new(r/255,g/255,b/255)
  6584. end
  6585. if type == "Add" then
  6586. scaler2 = scaler2 - 0.01*value/bonuspeed
  6587. elseif type == "Divide" then
  6588. scaler2 = scaler2 - 0.01/value*bonuspeed
  6589. end
  6590. if chaosmode == true then
  6591. rng.BrickColor = BrickColor.random()
  6592. end
  6593. speeder = speeder - 0.01*FastSpeed*bonuspeed
  6594. rng.CFrame = rng.CFrame + rng.CFrame.lookVector*speeder*bonuspeed
  6595. rng.Transparency = rng.Transparency + 0.01*bonuspeed
  6596. rngm.Scale = rngm.Scale + Vector3.new(scaler2*bonuspeed, scaler2*bonuspeed, 0)
  6597. end
  6598. rng:Destroy()
  6599. end))
  6600. end
  6601.  
  6602. if MODE == "Maris" then
  6603. if HITFLOOR ~= nil then
  6604. sphereMK(2,-0.5,"Add",RootPart.CFrame*CFrame.new(math.random(-25,25),math.random(10,15),math.random(-25,25))*CFrame.Angles(math.rad(-90),math.rad(0),math.rad(0)),0.25,0.25,5,0.0075,BrickColor.new("Storm blue"),0)
  6605. WACKYEFFECT({EffectType = "Round Slash", Size = VT(0,0.05,0), Size2 = VT(0.25,0.08,0.25), Transparency = 0.2, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,-2.85,0) * ANGLES(RAD(0), RAD(MRANDOM(-180,180)), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = MRANDOM(0,0.5), Material = "Neon", Color = C3(255/255,255/255,255/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  6606. end
  6607. end
  6608. if MODE == "Ultra Phaedra" then
  6609. if HITFLOOR ~= nil then
  6610. Slice("Round", 0.75, 35, CF(HITPOS + VT(0, 0.1, 0), HITPOS + VT(0, 0.1, 0) + NORMAL) * ANGLES(RAD(90), RAD(0), RAD(0)) * ANGLES(RAD(MRANDOM(-18, 18)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-18, 18))), "White", VT(0.001, 0, 0.001))
  6611. Slice("Round", 0.75, 45, CF(HITPOS + VT(0, 0.1, 0), HITPOS + VT(0, 0.1, 0) + NORMAL) * ANGLES(RAD(90), RAD(MRANDOM(-180, 180)), RAD(0)), "Light yellow", VT(0, 0, 0))
  6612. ApplyAoE(RootPart.Position, 10, 2, 5, 0, true)
  6613. end
  6614. MagicSphere(VT(1,1,1)/5,35,CF(RootPart.Position)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)))*CF(0,MRANDOM(3,6),0),C3(0.7372549019607844, 0.6078431372549019, 0.36470588235294116),VT(0,0,0))
  6615. Slice("Round", 0.25, 5, CF(RootPart.Position)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)))*CF(0,MRANDOM(3,6),0), C3(0.7372549019607844, 0.6078431372549019, 0.36470588235294116), VT(-0.01, 0, -0.01))
  6616. end
  6617. unanchor()
  6618. Humanoid.MaxHealth = "inf"
  6619. Humanoid.Health = "inf"
  6620. if Rooted == false then
  6621. Disable_Jump = false
  6622. Humanoid.WalkSpeed = Speed
  6623. elseif Rooted == true then
  6624. Disable_Jump = true
  6625. Humanoid.WalkSpeed = 0
  6626. end
  6627. if MODE == "Main" then
  6628. tecks2.Text = "Dominus Astra"
  6629. SKILLTEXTCOLOR = C3(0.05,0.05,0.15)
  6630. SKILLTEXTCOLOR2 = C3(0,0,0)
  6631. local BodyColor = C3(0,0,0)
  6632. local LegColor = C3(0,0,0.05)
  6633. local ArmColor = C3(0.05,0.05,0.15)
  6634. end
  6635. for _, c in pairs(Character:GetChildren()) do
  6636. if c.ClassName == "Part" then
  6637. c.Material = "Neon"
  6638. for _, q in pairs(c:GetChildren()) do
  6639. if q.ClassName == "ParticleEmitter" and MODE ~= "Phaedra" and MODE ~= "Ultra Phaedra" and MODE ~= "Maris" then
  6640. q:remove()
  6641. elseif q.ClassName == "Fire" then
  6642. q:remove()
  6643. end
  6644. end
  6645. if c.Transparency == 0 and c:FindFirstChild("OVERLORDAURA") == nil and MODE == "Phaedra" then
  6646. particles(c)
  6647. end
  6648. if c.Transparency == 0 and c:FindFirstChild("OVERLORDAURA") == nil and MODE == "Ultra Phaedra" then
  6649. particles(c)
  6650. end
  6651. if c == Torso then
  6652. c.Color = BodyColor
  6653. elseif c == RightArm then
  6654. c.Color = ArmColor
  6655. elseif c == LeftArm then
  6656. c.Color = ArmColor
  6657. elseif c == RightLeg then
  6658. c.Color = LegColor
  6659. elseif c == LeftLeg then
  6660. c.Color = LegColor
  6661. elseif c == Head then
  6662. if c:FindFirstChild("face") then
  6663. c.face:remove()
  6664. end
  6665. end
  6666. elseif c.ClassName == "Shirt" or c.ClassName == "Pants" or c.ClassName == "CharacterMesh" or c.ClassName == "Accessory" then
  6667. c:remove()
  6668. end
  6669. end
  6670. if MODE == "Phaedra" or MODE == "Ultra Phaedra" then
  6671. weldBetween(EYE, Head)
  6672. weldBetween(EYE2, Head)
  6673. end
  6674. sick.Parent = Character
  6675. refit3()
  6676. refit2()
  6677. tecks2.TextColor3 = SKILLTEXTCOLOR
  6678. tecks2.TextStrokeColor3 = SKILLTEXTCOLOR2
  6679. script.Parent = WEAPONGUI
  6680. Character.Parent = workspace
  6681. Humanoid.PlatformStand = false
  6682. Humanoid.Name = "Dominus"
  6683. for _, c in pairs(game.Players:GetChildren()) do
  6684. if c.Character ~= nil then
  6685. if c.Character.Parent ~= workspace and c.Character.Parent ~= nil then
  6686. c.Character:BreakJoints()
  6687. end
  6688. end
  6689. end
  6690. FOUNDFORGOTTEN = false
  6691. Humanoid.DisplayDistanceType = "None"
  6692. for _, c in pairs(workspace:GetChildren()) do
  6693. if c.ClassName == "Model" then
  6694. for _, q in pairs(c:GetChildren()) do
  6695. if q.Name == ("Forgotten Dominus") then
  6696. FOUNDFORGOTTEN = true
  6697. end
  6698. end
  6699. end
  6700. end
  6701. if FOUNDFORGOTTEN == true then
  6702. sick:Stop()
  6703. else
  6704. sick.Playing = true
  6705. end
  6706. if INTRO == false and INSTANT == false then
  6707. INTRO = true
  6708. coroutine.resume(coroutine.create(function()
  6709. sick:Play()
  6710. sick:Resume()
  6711. Intro()
  6712. end))
  6713. end
  6714. if INSTANT == true then
  6715. if TRANSFORMED == false then
  6716. sick.TimePosition = 20.7
  6717. sick:Play()
  6718. sick:Resume()
  6719. end
  6720. TRANSFORMED = true
  6721. end
  6722. if MODE == "Insaniam" then
  6723. for i, v in pairs(Character:GetChildren()) do
  6724. if v:IsA("Part") then
  6725. v.BrickColor = BrickColor.random()
  6726. end
  6727. end
  6728. BodyColor = BrickColor.random().Color
  6729. LegColor = BrickColor.random().Color
  6730. ArmColor = BrickColor.random().Color
  6731. SKILLTEXTCOLOR = BrickColor.random().Color
  6732. SKILLTEXTCOLOR2 = BrickColor.random().Color
  6733. end
  6734. for _, c in pairs(Character:GetDescendants()) do
  6735. if c.ClassName == "Part" and c.Name == "Eye" then
  6736. c.Color = C3(1,0,0)
  6737. c.Material = "Neon"
  6738. end
  6739. end
  6740.  
  6741. if VALUE1 == false and MODE == "Main" then
  6742. MagicSphere(VT(1,1,1)/5,35,CF(Torso.Position)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)))*CF(0,MRANDOM(3,6),0),C3(1,1,1),VT(0,0,0))
  6743. end
  6744. end
  6745.  
  6746.  
  6747. --//=================================\\
  6748. --\\=================================//
  6749.  
  6750.  
  6751.  
  6752.  
  6753.  
  6754. --//====================================================\\--
  6755. --|| END OF SCRIPT
  6756. --\\====================================================//--
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