Advertisement
Guest User

Untitled

a guest
Aug 17th, 2018
91
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 3.74 KB | None | 0 0
  1. #0 0x0000555555d96a3e in unit::recall_cost() const (this=0x50) at src/units/unit.hpp:532
  2. #1 0x00005555562303f6 in events::menu_handler::recall(int, map_location const&) (this=0x7fffffffd228, side_num=1, last_hex=...) at src/menu_events.cpp:392
  3. #2 0x000055555644bafc in playsingle_controller::hotkey_handler::recall() (this=0x5555574f64e0) at src/hotkey/hotkey_handler_sp.cpp:61
  4. #3 0x00005555566c60eb in hotkey::command_executor::do_execute_command(hotkey::hotkey_command const&, int, bool, bool) (this=0x5555574f64e0, cmd=..., press=true, release=false) at src/hotkey/command_executor.cpp:176
  5. #4 0x0000555556448131 in play_controller::hotkey_handler::do_execute_command(hotkey::hotkey_command const&, int, bool, bool) (this=0x5555574f64e0, cmd=..., index=1, press=true, release=false) at src/hotkey/hotkey_handler.cpp:267
  6. #5 0x00005555566c6da3 in hotkey::command_executor::show_menu(std::vector<config, std::allocator<config> > const&, int, int, bool, display&) (this=0x5555574f64e0, items_arg=std::vector of length 6, capacity 8 = {...}, xloc=835, yloc=655, gui=...) at src/hotkey/command_executor.cpp:424
  7. #6 0x00005555564495a2 in play_controller::hotkey_handler::show_menu(std::vector<config, std::allocator<config> > const&, int, int, bool, display&) (this=0x5555574f64e0, items_arg=std::vector of length 7, capacity 8 = {...}, xloc=835, yloc=655, context_menu=true, disp=...) at src/hotkey/hotkey_handler.cpp:479
  8. #7 0x000055555606b626 in controller_base::show_menu(std::vector<config, std::allocator<config> > const&, int, int, bool, display&) (this=0x7fffffffcfd0, items_arg=std::vector of length 21, capacity 21 = {...}, xloc=835, yloc=655, context_menu=true, disp=...) at src/controller_base.cpp:461
  9. #8 0x000055555606a47a in controller_base::handle_event(SDL_Event const&) (this=0x7fffffffcfd0, event=...) at src/controller_base.cpp:202
  10. #9 0x0000555556695eeb in events::pump() () at src/events.cpp:696
  11. #10 0x000055555606addb in controller_base::play_slice(bool) (this=0x7fffffffcfd0, is_delay_enabled=true) at src/controller_base.cpp:357
  12. #11 0x000055555627aa24 in play_controller::play_slice_catch() (this=0x7fffffffcfd0) at src/play_controller.cpp:1060
  13. #12 0x00005555562880fa in playsingle_controller::play_human_turn() (this=0x7fffffffcfd0) at src/playsingle_controller.cpp:464
  14. #13 0x0000555556287744 in playsingle_controller::play_side_impl() (this=0x7fffffffcfd0) at src/playsingle_controller.cpp:382
  15. #14 0x000055555627b197 in play_controller::play_side() (this=0x7fffffffcfd0) at src/play_controller.cpp:1151
  16. #15 0x000055555627b4fe in play_controller::play_turn() (this=0x7fffffffcfd0) at src/play_controller.cpp:1193
  17. #16 0x0000555556285dbb in playsingle_controller::play_scenario_main_loop() (this=0x7fffffffcfd0) at src/playsingle_controller.cpp:175
  18. #17 0x00005555562866f1 in playsingle_controller::play_scenario(config const&) (this=0x7fffffffcfd0, level=...) at src/playsingle_controller.cpp:265
  19. #18 0x000055555611fe9f in campaign_controller::playsingle_scenario(end_level_data&) (this=0x7fffffffd690, end_level=...) at src/game_initialization/playcampaign.cpp:194
  20. #19 0x00005555561203eb in campaign_controller::play_game() (this=0x7fffffffd690) at src/game_initialization/playcampaign.cpp:283
  21. #20 0x0000555555ad31da in game_launcher::launch_game(game_launcher::RELOAD_GAME_DATA) (this=0x555557473760, reload=game_launcher::RELOAD_DATA) at src/game_launcher.cpp:983
  22. #21 0x0000555555964261 in do_gameloop(std::vector<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> >, std::allocator<std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > > > const&) (args=std::vector of length 1, capacity 1 = {...}) at src/wesnoth.cpp:899
  23. #22 0x0000555555964b4f in main(int, char**) (argc=1, argv=0x7fffffffe678) at src/wesnoth.cpp:1145
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement