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  1. database:
  2. # Database backend type, can be set to mysql or sqlite
  3. type: sqlite
  4. # MySQL database host
  5. mySQLHost: localhost
  6. # MySQL connection port number
  7. mySQLPort: 3306
  8. # MySQL database name
  9. mySQLDatabase: db
  10. # MySQL database user
  11. mySQLUser: root
  12. # MySQL user's password
  13. mySQLPassword: ""
  14. # MySQL table names
  15. tableNames:
  16. players: "players"
  17.  
  18. # Type of the economy which will handle all transactions.
  19. # Supported economies:
  20. # - EXP (default Minecraft experience points)
  21. # - VAULT (requires http://dev.bukkit.org/bukkit-plugins/vault/)
  22. # - MYSQL_TOKENS (requires https://www.spigotmc.org/resources/mysql-tokens.7535/)
  23. # - PLAYER_POINTS (requires https://dev.bukkit.org/projects/playerpoints)
  24. # - TOKEN_MANAGER (requires https://www.spigotmc.org/resources/tokenmanager.8610/)
  25. economyType: VAULT
  26. # Name of the main GUI
  27. shopMenuName: "&4&lShop"
  28. # Size of the main GUI, valid values are 9, 18, 27, 36, 45 and 54
  29. shopMenuSize: 36
  30. # Define whether selling all with middle mouse button is enabled
  31. enableSellAll: true
  32. # Define whether the buy GUI with option to select quantity is enabled
  33. enableBuyGUI: true
  34. # Define whether the sell GUI with option to select quantity is enabled
  35. enableSellGUI: true
  36. # Define whether sell all button in SellGUI is enabled (enableSellGUI has to be enabled too)
  37. enableSellGUISellAll: true
  38. # Define whether after closing/buying/selling the shop GUI should be opened again
  39. returnToShop: true
  40. # Define whether the quick buy/sell option should be enabled (amount selection gui will stay open until player closes it)
  41. quickBuySell: false
  42. # Define whether lines containing the %buy% placeholder should be hidden for unbuyable items
  43. hideBuyPriceForUnbuyable: true
  44. # Define whether lines containing the %sell% placeholder should be hidden for unsellable items
  45. hideSellPriceForUnsellable: true
  46. # Define whether buy and sell buttons should be inverted (false - LMB buy, RMB sell / true - LMB sell, RMB buy)
  47. invertBuySell: false
  48. # Maximum amount of enchantments players can add to an item, set to -1 for no limit
  49. maxEnchantments: 3
  50. # Choose whether players should be able to buy enchantments only 1 level higher than current (eg. player has sword with Sharpness 1, they could buy only Sharpness 2)
  51. limitEnchantmentLevelDiff: false
  52. # Define whether the amount selection double click bug fix should be enabled
  53. enableAmountSelectionFix: true
  54. # Define whether players should be able to use sell all option to sell all their items (allowAllSellAllStackSizes = true) or only amount multiplied by the original stack size of the shop item (allowAllSellAllStackSizes = false)
  55. allowAllSellAllStackSizes: false
  56. # Define whether all prices should be rounded up, down, to the nearest whole number or not rounded (valid values are UP, DOWN, NEAREST and NONE)
  57. roundPrices: none
  58. # Define whether main menu (/shop command) should be disabled. The only way to access shops will be to use /shop <id> when you disable it.
  59. disableMainMenu: false
  60. # Choose if different messages should be sent when someone buy/sell items for $0 (MSG_ITEM_BOUGHTFREE, MSG_ITEM_SOLDFREE, MSG_ITEM_SOLDALLFREE)
  61. useDifferentMessagesForFreeItems: true
  62. # Choose if item names should have first letters of their names capitalized, for instance nether brick would become Nether Brick
  63. capitalizeItemNames: true
  64. # Choose the type of price modifiers. (BOTH (permission modifiers have higher priority than command-ones), COMMAND, PERMISSION)
  65. priceModifiersType: BOTH
  66. # Choose if the gui shall be closed after using the Sell All feature
  67. closeGuiAfterSellAll: false
  68. # Choose if bulk buy/sell guis should be opened immediately after clicking an item (enableBuyGUI and enableSellGUI have to be enabled as well and players need the bulk buy/sell permissions)
  69. openBulkGuiImmediately: false
  70. # Choose which items stack size should be capped at 16 inside the amount selection GUI so players can't buy eg. oversized ender pearl stacks
  71. # Format is same as for regular items in shops.yml
  72. itemStackSizeCappedAt:
  73. 1:
  74. material: ENDER_PEARL
  75. size: 16
  76. 2:
  77. material: SNOW_BALL
  78. size: 16
  79. 3:
  80. material: SIGN
  81. size: 16
  82. 4:
  83. material: EGG
  84. size: 16
  85. 5:
  86. material: BUCKET
  87. size: 64
  88. 6:
  89. material: WATER_BUCKET
  90. size: 64
  91. 7:
  92. material: BOW
  93. size: 1
  94. 8:
  95. material: DIAMOND_SWORD
  96. size: 1
  97. 9:
  98. material: IRON_SWORD
  99. size: 1
  100. 10:
  101. material: GOLD_SWORD
  102. size: 1
  103. 11:
  104. material: WOOD_SWORD
  105. size: 1
  106. 12:
  107. material: DIAMOND_HELMET
  108. size: 1
  109. 13:
  110. material: DIAMOND_CHESTPLATE
  111. size: 1
  112. 14:
  113. material: DIAMOND_LEGGINGS
  114. size: 1
  115. 15:
  116. material: DIAMOND_BOOTS
  117. size: 1
  118. 16:
  119. material: IRON_HELMET
  120. size: 1
  121. 17:
  122. material: IRON_CHESTPLATE
  123. size: 1
  124. 18:
  125. material: IRON_LEGGINGS
  126. size: 1
  127. 19:
  128. material: IRON_BOOTS
  129. size: 1
  130. 20:
  131. material: GOLD_HELMET
  132. size: 1
  133. 21:
  134. material: GOLD_CHESTPLATE
  135. size: 1
  136. 22:
  137. material: GOLD_LEGGINGS
  138. size: 1
  139. 23:
  140. material: GOLD_BOOTS
  141. size: 1
  142. 24:
  143. material: LEATHER_HELMET
  144. size: 1
  145. 25:
  146. material: LEATHER_CHESTPLATE
  147. size: 1
  148. 26:
  149. material: LEATHER_LEGGINGS
  150. size: 1
  151. 27:
  152. material: LEATHER_BOOTS
  153. size: 1
  154. 28:
  155. material: GOLD_PICKAXE
  156. size: 1
  157. 29:
  158. material: IRON_PICKAXE
  159. size: 1
  160. 30:
  161. material: DIAMOND_PICKAXE
  162. size: 1
  163. 31:
  164. material: GOLD_AXE
  165. size: 1
  166. 32:
  167. material: IRON_AXE
  168. size: 1
  169. 33:
  170. material: Diamond_AXE
  171. size: 1
  172. 34:
  173. material: GOLD_SPADE
  174. size: 1
  175. 35:
  176. material: IRON_SPADE
  177. size: 1
  178. 36:
  179. material: DIAMOND_SPADE
  180. size: 1
  181. 37:
  182. material: GOLD_HOE
  183. size: 1
  184. 38:
  185. material: IRON_HOE
  186. size: 1
  187. 39:
  188. material: DIAMOND_HOE
  189. size: 1
  190. 40:
  191. material: 373
  192. damage: 16421
  193. size: 1
  194. # Choose what gamemodes will prevent players from accessing shops. Valid values: ADVENTURE, CREATIVE, SPECTATOR, SURVIVAL
  195. disableShopsInGamemodes:
  196. - ADVENTURE
  197. - CREATIVE
  198. - SPECTATOR
  199. # Choose in which worlds players won't be able to access the shop. Same list format as disableShopsInGamemodes
  200. disableShopsInWorlds: []
  201.  
  202. # Choose whether price modifiers should be displayed in percents instead of decimals (eg. 10% instead of 0.10), remember you will still have to use the decimal way in commands
  203. displayPriceModifiersInPercents: true
  204.  
  205. # Choose whether the world-specific permission to access shops should be omitted when player has a shop opened with /shop [player] [shop name]
  206. disableSudoWorldPermissionCheck: false
  207.  
  208. # Choose whether the shop-specific permission to access shops should be omitted when player has a shop opened with /shop [player] [shop name]
  209. disableSudoShopPermissionCheck: false
  210.  
  211. # Choose whether free items (with sell price of $0) should be excluded from being sold using /sell hand and /sell all
  212. sellHandAllExcludeFreeItems: true
  213.  
  214. # Choose predefined settings for all items (will be overriden when set explicitly for an item in shops.yml)
  215. defaultItemSettings:
  216. # Choose whether item meta (name, lore etc.) should be compared when players attempt to sell an item
  217. compareMeta: false
  218. # Choose whether item meta should be removed from an item when it's purchased by a player from the shop
  219. stripItemMeta: false
  220.  
  221. # Format of item lores in shops, %buy% will be replaced with the buy price and %sell% with sell price
  222. shopItemLoreFormat:
  223. # This lore will be applied to items
  224. item:
  225. - "&7Buy price: &c%buy%$"
  226. - "&7Sell price: &4%sell%$"
  227. - "&4Click with MMB to sell all"
  228. # This lore will be applied to items in the buy GUI (when enableBuyGUI is set to true)
  229. itemBuyGUI:
  230. - "&7Buy price: &4%buy%$"
  231. # This lore will be applied to items in the sell GUI (when enableSellGUI is set to true)
  232. itemSellGUI:
  233. - "&7Sell price: &c%sell%$"
  234. # This lore will be applied to the sell all button in the sell GUI (when enableSellGUI and enableSellGUISellAll are set to true)
  235. itemSellGUISellAll:
  236. - "&7Sell all for: &c%sell%$"
  237. # This one to permissions
  238. permission:
  239. - "&7Buy price: &4%buy%$"
  240. # And this one to enchantments
  241. enchantment:
  242. - "&7Buy price: &4%buy%$"
  243. # And the last one to commands
  244. command:
  245. - "&7Buy price: &4%buy%$"
  246.  
  247. # Logging settings
  248. log:
  249. # Define whether transactions will be logged to the console/main server log
  250. toConsole: true
  251. # Define whether transactions will be logged to a separate log
  252. toFile: false
  253. # Date format of transactions (http://docs.oracle.com/javase/7/docs/api/java/text/SimpleDateFormat.html)
  254. formatDate: "yyyy/MM/dd HH:mm:ss"
  255. # Log message for bought items
  256. formatBuy: "%player% bought %amount% x %item% for %price%$ from %shop% shop"
  257. # Log message for sold items
  258. formatSell: "%player% sold %amount% x %item% for %price%$ to %shop% shop"
  259. # Log message for sold all items
  260. formatSellAll: "%player% sold all %amount% x %item% for %price%$ to %shop% shop"
  261.  
  262. # Sell hand command settings
  263. sellHand:
  264. # When set to true, players will be able to sell any quantity of the item (the price will be calculated from the base price)
  265. allowAllQuantites: true
  266.  
  267. # Sell all command settings
  268. sellAll:
  269. # When set to true, players will get a detailed summary with prices of each item stack sold
  270. detailedSummary: false
  271.  
  272. buttons:
  273. # "Go back button"
  274. goBack:
  275. item:
  276. # Material name, full list can be found here: http://wiki.brcdev.net/Materials
  277. material: NETHER_STAR
  278. # Amount of the item
  279. amount: 1
  280. # (optional) Data value, for example 1 for WOOD:1 means spruce wood planks
  281. damage: 0
  282. # (optional) Custom name
  283. name: "&4&lGo back to categories"
  284. # (optional) Lore, can contain multiple lines
  285. lore:
  286. - "&7Click here to return"
  287. - "&7to the main menu"
  288. # Slot in each shop's GUI
  289. slot: 49
  290. # "Previous page" button
  291. previousPage:
  292. item:
  293. material: PAPER
  294. quantity: 1
  295. name: "&cPrevious page"
  296. slot: 45
  297. # "Next page" button
  298. nextPage:
  299. item:
  300. material: PAPER
  301. quantity: 1
  302. name: "&cNext page"
  303. slot: 53
  304.  
  305. # Elements of the bulk buy GUI
  306. amountSelectionGUIBulkBuy:
  307. # Size of the GUI, valid values are 9, 18, 27, 36, 45 and 54
  308. size: 45
  309. # Choose if buttons type should be replaced with the bought item's type
  310. replaceButtonsType: true
  311. # Buttons
  312. buttons:
  313. # "Buy 1 stack" button
  314. buy1:
  315. # When no material is specified it will be the type of the item being bought
  316. item:
  317. quantity: 1
  318. name: "&7Buy 1 stack"
  319. lore:
  320. - "&7Price: &4%buy%$"
  321. # Value indicated the amount of stacks
  322. value: 1
  323. slot: 0
  324. # "Buy 2 stacks" button
  325. buy2:
  326. item:
  327. quantity: 2
  328. name: "&7Buy 2 stacks"
  329. lore:
  330. - "&7Price: &4%buy%$"
  331. value: 2
  332. slot: 1
  333. # "Buy 3 stacks" button
  334. buy3:
  335. item:
  336. quantity: 3
  337. name: "&7Buy 3 stacks"
  338. lore:
  339. - "&7Price: &4%buy%$"
  340. value: 3
  341. slot: 2
  342. # "Buy 4 stacks" button
  343. buy4:
  344. item:
  345. quantity: 4
  346. name: "&7Buy 4 stacks"
  347. lore:
  348. - "&7Price: &4%buy%$"
  349. value: 4
  350. slot: 3
  351. # "Buy 5 stacks" button
  352. buy5:
  353. item:
  354. quantity: 5
  355. name: "&7Buy 5 stacks"
  356. lore:
  357. - "&7Price: &4%buy%$"
  358. value: 5
  359. slot: 4
  360. # "Buy 6 stacks" button
  361. buy6:
  362. item:
  363. quantity: 6
  364. name: "&7Buy 6 stacks"
  365. lore:
  366. - "&7Price: &4%buy%$"
  367. value: 6
  368. slot: 5
  369. # "Buy 7 stacks" button
  370. buy7:
  371. item:
  372. quantity: 7
  373. name: "&7Buy 7 stacks"
  374. lore:
  375. - "&7Price: &4%buy%$"
  376. value: 7
  377. slot: 6
  378. # "Buy 8 stacks" button
  379. buy8:
  380. item:
  381. quantity: 8
  382. name: "&7Buy 8 stacks"
  383. lore:
  384. - "&7Price: &4%buy%$"
  385. value: 8
  386. slot: 7
  387. # "Buy 9 stacks" button
  388. buy9:
  389. item:
  390. quantity: 9
  391. name: "&7Buy 9 stacks"
  392. lore:
  393. - "&7Price: &4%buy%$"
  394. value: 9
  395. slot: 8
  396. # "Cancel" button
  397. cancel:
  398. item:
  399. material: STAINED_GLASS
  400. quantity: 1
  401. damage: 14
  402. name: "&cCancel"
  403. slot: 13
  404.  
  405. # Elements of the bulk buy GUI
  406. amountSelectionGUIBulkSell:
  407. # Size of the GUI, valid values are 9, 18, 27, 36, 45 and 54
  408. size: 18
  409. # Choose if buttons type should be replaced with the sold item's type
  410. replaceButtonsType: true
  411. # Buttons
  412. buttons:
  413. # "Sell 1 stack" button
  414. sell1:
  415. # When no material is specified it will be the type of the item being bought
  416. item:
  417. quantity: 1
  418. name: "&7Sell 1 stack"
  419. lore:
  420. - "&7Price: &c%sell%$"
  421. # Value indicated the amount of stacks
  422. value: 1
  423. slot: 0
  424. # "Sell 2 stacks" button
  425. sell2:
  426. item:
  427. quantity: 2
  428. name: "&7Sell 2 stacks"
  429. lore:
  430. - "&7Price: &c%sell%$"
  431. value: 2
  432. slot: 1
  433. # "Sell 3 stacks" button
  434. sell3:
  435. item:
  436. quantity: 3
  437. name: "&7Sell 3 stacks"
  438. lore:
  439. - "&7Price: &c%sell%$"
  440. value: 3
  441. slot: 2
  442. # "Sell 4 stacks" button
  443. sell4:
  444. item:
  445. quantity: 4
  446. name: "&7Sell 4 stacks"
  447. lore:
  448. - "&7Price: &c%sell%$"
  449. value: 4
  450. slot: 3
  451. # "Sell 5 stacks" button
  452. sell5:
  453. item:
  454. quantity: 5
  455. name: "&7Sell 5 stacks"
  456. lore:
  457. - "&7Price: &c%sell%$"
  458. value: 5
  459. slot: 4
  460. # "Sell 6 stacks" button
  461. sell6:
  462. item:
  463. quantity: 6
  464. name: "&7Sell 6 stacks"
  465. lore:
  466. - "&7Price: &c%sell%$"
  467. value: 6
  468. slot: 5
  469. # "Sell 7 stacks" button
  470. sell7:
  471. item:
  472. quantity: 7
  473. name: "&7Sell 7 stacks"
  474. lore:
  475. - "&7Price: &c%sell%$"
  476. value: 7
  477. slot: 6
  478. # "Sell 8 stacks" button
  479. sell8:
  480. item:
  481. quantity: 8
  482. name: "&7Sell 8 stacks"
  483. lore:
  484. - "&7Price: &c%sell%$"
  485. value: 8
  486. slot: 7
  487. # "Sell 9 stacks" button
  488. sell9:
  489. item:
  490. quantity: 9
  491. name: "&7Sell 9 stacks"
  492. lore:
  493. - "&7Price: &c%sell%$"
  494. value: 9
  495. slot: 8
  496. # "Cancel" button
  497. cancel:
  498. item:
  499. material: STAINED_GLASS
  500. quantity: 1
  501. damage: 14
  502. name: "&cCancel"
  503. slot: 13
  504.  
  505. # Elements of the regular buy/sell GUI
  506. amountSelectionGUI:
  507. # Size of the GUI, valid values are 9, 18, 27, 36, 45 and 54
  508. size: 54
  509. # Slot of the item being bought/sold
  510. itemSlot: 22
  511. # Buttons
  512. buttons:
  513. # "Set to 1" button
  514. set1:
  515. item:
  516. material: STAINED_GLASS_PANE
  517. quantity: 1
  518. damage: 14
  519. name: "&cSet to 1"
  520. slot: 18
  521. # "Remove 10" button
  522. remove10:
  523. item:
  524. material: STAINED_GLASS_PANE
  525. quantity: 10
  526. damage: 14
  527. name: "&cRemove 10"
  528. slot: 19
  529. # "Remove 1" button
  530. remove1:
  531. item:
  532. material: STAINED_GLASS_PANE
  533. quantity: 1
  534. damage: 14
  535. name: "&cRemove 1"
  536. slot: 20
  537. # "Add 1" button
  538. add1:
  539. item:
  540. material: STAINED_GLASS_PANE
  541. quantity: 1
  542. damage: 5
  543. name: "&4Add 1"
  544. slot: 24
  545. # "Add 10" button
  546. add10:
  547. item:
  548. material: STAINED_GLASS_PANE
  549. quantity: 10
  550. damage: 5
  551. name: "&4Add 10"
  552. slot: 25
  553. # "Set to 16" button
  554. set16:
  555. item:
  556. material: STAINED_GLASS_PANE
  557. quantity: 16
  558. damage: 5
  559. name: "&4Set to 16"
  560. slot: 26
  561. # "Set to 64" button
  562. set64:
  563. item:
  564. material: STAINED_GLASS_PANE
  565. quantity: 64
  566. damage: 5
  567. name: "&4Set to 64"
  568. slot: 26
  569. # "Confirm" button
  570. confirm:
  571. item:
  572. material: STAINED_GLASS
  573. quantity: 1
  574. damage: 5
  575. name: "&aConfirm"
  576. slot: 39
  577. # "Sell all" button
  578. sellAll:
  579. item:
  580. material: STAINED_GLASS
  581. quantity: 1
  582. damage: 5
  583. name: "&cSell all"
  584. slot: 40
  585. # "Buy more" button
  586. buyMore:
  587. item:
  588. material: STAINED_GLASS
  589. quantity: 64
  590. damage: 5
  591. name: "&4Buy more"
  592. slot: 49
  593. # "Sell more" button
  594. sellMore:
  595. item:
  596. material: STAINED_GLASS
  597. quantity: 64
  598. damage: 5
  599. name: "&cSell more"
  600. slot: 49
  601. # "Cancel" button
  602. cancel:
  603. item:
  604. material: STAINED_GLASS
  605. quantity: 1
  606. damage: 14
  607. name: "&cCancel"
  608. slot: 41
  609.  
  610. shopMenuItems:
  611. # Has to be unique, value doesn't matter
  612. 1:
  613. item:
  614. # The same rules apply for material, amount, damage and lore as for goBackButton
  615. material: 160
  616. damage: 14
  617. quantity: 1
  618. name: "&0"
  619. # Shop ID from shops.yml
  620. shop: ""
  621. # Slot in shops menu, counting from 0 to 53
  622. slot: 0
  623. 2:
  624. item:
  625. # The same rules apply for material, amount, damage and lore as for goBackButton
  626. material: 160
  627. damage: 14
  628. quantity: 1
  629. name: "&0"
  630. # Shop ID from shops.yml
  631. shop: ""
  632. # Slot in shops menu, counting from 0 to 53
  633. slot: 1
  634. 3:
  635. item:
  636. # The same rules apply for material, amount, damage and lore as for goBackButton
  637. material: 160
  638. damage: 14
  639. quantity: 1
  640. name: "&0"
  641. # Shop ID from shops.yml
  642. shop: ""
  643. # Slot in shops menu, counting from 0 to 53
  644. slot: 2
  645. 4:
  646. item:
  647. # The same rules apply for material, amount, damage and lore as for goBackButton
  648. material: 160
  649. damage: 14
  650. quantity: 1
  651. name: "&0"
  652. # Shop ID from shops.yml
  653. shop: ""
  654. # Slot in shops menu, counting from 0 to 53
  655. slot: 3
  656. 5:
  657. item:
  658. # The same rules apply for material, amount, damage and lore as for goBackButton
  659. material: 160
  660. damage: 14
  661. quantity: 1
  662. name: "&0"
  663. # Shop ID from shops.yml
  664. shop: ""
  665. # Slot in shops menu, counting from 0 to 53
  666. slot: 4
  667. 6:
  668. item:
  669. # The same rules apply for material, amount, damage and lore as for goBackButton
  670. material: 160
  671. damage: 14
  672. quantity: 1
  673. name: "&0"
  674. # Shop ID from shops.yml
  675. shop: ""
  676. # Slot in shops menu, counting from 0 to 53
  677. slot: 5
  678. 7:
  679. item:
  680. # The same rules apply for material, amount, damage and lore as for goBackButton
  681. material: 160
  682. damage: 14
  683. quantity: 1
  684. name: "&0"
  685. # Shop ID from shops.yml
  686. shop: ""
  687. # Slot in shops menu, counting from 0 to 53
  688. slot: 6
  689. 8:
  690. item:
  691. # The same rules apply for material, amount, damage and lore as for goBackButton
  692. material: 160
  693. damage: 14
  694. quantity: 1
  695. name: "&0"
  696. # Shop ID from shops.yml
  697. shop: ""
  698. # Slot in shops menu, counting from 0 to 53
  699. slot: 7
  700. 9:
  701. item:
  702. # The same rules apply for material, amount, damage and lore as for goBackButton
  703. material: 160
  704. damage: 14
  705. quantity: 1
  706. name: "&0"
  707. # Shop ID from shops.yml
  708. shop: ""
  709. # Slot in shops menu, counting from 0 to 53
  710. slot: 8
  711. 10:
  712. item:
  713. # The same rules apply for material, amount, damage and lore as for goBackButton
  714. material: 160
  715. damage: 14
  716. quantity: 1
  717. name: "&0"
  718. # Shop ID from shops.yml
  719. shop: ""
  720. # Slot in shops menu, counting from 0 to 53
  721. slot: 9
  722. 11:
  723. item:
  724. # The same rules apply for material, amount, damage and lore as for goBackButton
  725. material: 260
  726. quantity: 1
  727. name: "&4Food"
  728. # Shop ID from shops.yml
  729. shop: "food"
  730. # Slot in shops menu, counting from 0 to 53
  731. slot: 10
  732. 12:
  733. item:
  734. # The same rules apply for material, amount, damage and lore as for goBackButton
  735. material: 379
  736. quantity: 1
  737. name: "&4Brewing"
  738. # Shop ID from shops.yml
  739. shop: "brewing"
  740. # Slot in shops menu, counting from 0 to 53
  741. slot: 11
  742. 13:
  743. item:
  744. # The same rules apply for material, amount, damage and lore as for goBackButton
  745. material: 46
  746. quantity: 1
  747. name: "&4Raiding"
  748. # Shop ID from shops.yml
  749. shop: "raiding"
  750. # Slot in shops menu, counting from 0 to 53
  751. slot: 12
  752. 14:
  753. item:
  754. # The same rules apply for material, amount, damage and lore as for goBackButton
  755. material: 52
  756. quantity: 1
  757. name: "&4Mob Spawners"
  758. # Shop ID from shops.yml
  759. shop: "spawners"
  760. # Slot in shops menu, counting from 0 to 53
  761. slot: 13
  762. 15:
  763. item:
  764. # The same rules apply for material, amount, damage and lore as for goBackButton
  765. material: 388
  766. quantity: 1
  767. name: "&4Ores"
  768. # Shop ID from shops.yml
  769. shop: "ores"
  770. # Slot in shops menu, counting from 0 to 53
  771. slot: 14
  772. 16:
  773. item:
  774. # The same rules apply for material, amount, damage and lore as for goBackButton
  775. material: 1
  776. quantity: 1
  777. name: "&cBlocks"
  778. # Shop ID from shops.yml
  779. shop: "blocks"
  780. # Slot in shops menu, counting from 0 to 53
  781. slot: 15
  782. 17:
  783. item:
  784. # The same rules apply for material, amount, damage and lore as for goBackButton
  785. material: 38
  786. quantity: 1
  787. name: "&4Decorations"
  788. # Shop ID from shops.yml
  789. shop: "decoration"
  790. # Slot in shops menu, counting from 0 to 53
  791. slot: 16
  792. 18:
  793. item:
  794. # The same rules apply for material, amount, damage and lore as for goBackButton
  795. material: 160
  796. damage: 14
  797. quantity: 1
  798. name: "&0"
  799. # Shop ID from shops.yml
  800. shop: ""
  801. # Slot in shops menu, counting from 0 to 53
  802. slot: 17
  803. 19:
  804. item:
  805. # The same rules apply for material, amount, damage and lore as for goBackButton
  806. material: 160
  807. damage: 14
  808. quantity: 1
  809. name: "&0"
  810. # Shop ID from shops.yml
  811. shop: ""
  812. # Slot in shops menu, counting from 0 to 53
  813. slot: 18
  814. 20:
  815. item:
  816. # The same rules apply for material, amount, damage and lore as for goBackButton
  817. material: 160
  818. damage: 14
  819. quantity: 1
  820. name: "&0"
  821. # Shop ID from shops.yml
  822. shop: ""
  823. # Slot in shops menu, counting from 0 to 53
  824. slot: 19
  825. 21:
  826. item:
  827. # The same rules apply for material, amount, damage and lore as for goBackButton
  828. material: 373
  829. quantity: 1
  830. name: "&4Potions"
  831. # Shop ID from shops.yml
  832. shop: "potions"
  833. # Slot in shops menu, counting from 0 to 53
  834. slot: 20
  835. 22:
  836. item:
  837. # The same rules apply for material, amount, damage and lore as for goBackButton
  838. material: 280
  839. quantity: 1
  840. name: "&4Misc"
  841. # Shop ID from shops.yml
  842. shop: "misc"
  843. # Slot in shops menu, counting from 0 to 53
  844. slot: 21
  845. 23:
  846. item:
  847. # The same rules apply for material, amount, damage and lore as for goBackButton
  848. material: 278
  849. quantity: 1
  850. name: "&4Tools"
  851. # Shop ID from shops.yml
  852. shop: "tools"
  853. # Slot in shops menu, counting from 0 to 53
  854. slot: 22
  855. 24:
  856. item:
  857. # The same rules apply for material, amount, damage and lore as for goBackButton
  858. material: 81
  859. quantity: 1
  860. name: "&4Farming"
  861. # Shop ID from shops.yml
  862. shop: "farming"
  863. # Slot in shops menu, counting from 0 to 53
  864. slot: 23
  865. 25:
  866. item:
  867. # The same rules apply for material, amount, damage and lore as for goBackButton
  868. material: 385
  869. quantity: 1
  870. name: "&4Mob Drops"
  871. # Shop ID from shops.yml
  872. shop: "mob_drops"
  873. # Slot in shops menu, counting from 0 to 53
  874. slot: 24
  875. 26:
  876. item:
  877. # The same rules apply for material, amount, damage and lore as for goBackButton
  878. material: 160
  879. damage: 14
  880. quantity: 1
  881. name: "&0"
  882. # Shop ID from shops.yml
  883. shop: ""
  884. # Slot in shops menu, counting from 0 to 53
  885. slot: 25
  886. 27:
  887. item:
  888. # The same rules apply for material, amount, damage and lore as for goBackButton
  889. material: 160
  890. damage: 14
  891. quantity: 1
  892. name: "&0"
  893. # Shop ID from shops.yml
  894. shop: ""
  895. # Slot in shops menu, counting from 0 to 53
  896. slot: 26
  897. 28:
  898. item:
  899. # The same rules apply for material, amount, damage and lore as for goBackButton
  900. material: 160
  901. damage: 8
  902. quantity: 1
  903. name: "&0"
  904. # Shop ID from shops.yml
  905. shop: ""
  906. # Slot in shops menu, counting from 0 to 53
  907. slot: 27
  908. 29:
  909. item:
  910. # The same rules apply for material, amount, damage and lore as for goBackButton
  911. material: 160
  912. damage: 8
  913. quantity: 1
  914. name: "&0"
  915. # Shop ID from shops.yml
  916. shop: ""
  917. # Slot in shops menu, counting from 0 to 53
  918. slot: 28
  919. 30:
  920. item:
  921. # The same rules apply for material, amount, damage and lore as for goBackButton
  922. material: 160
  923. damage: 8
  924. quantity: 1
  925. name: "&0"
  926. # Shop ID from shops.yml
  927. shop: ""
  928. # Slot in shops menu, counting from 0 to 53
  929. slot: 29
  930. 31:
  931. item:
  932. # The same rules apply for material, amount, damage and lore as for goBackButton
  933. material: 160
  934. damage: 8
  935. quantity: 1
  936. name: "&0"
  937. # Shop ID from shops.yml
  938. shop: ""
  939. # Slot in shops menu, counting from 0 to 53
  940. slot: 30
  941. 32:
  942. item:
  943. # The same rules apply for material, amount, damage and lore as for goBackButton
  944. material: 327
  945. quantity: 1
  946. name: "&4GenShop"
  947. # Shop ID from shops.yml
  948. shop: "choosegen"
  949. # Slot in shops menu, counting from 0 to 53
  950. slot: 31
  951. 33:
  952. item:
  953. # The same rules apply for material, amount, damage and lore as for goBackButton
  954. material: 160
  955. damage: 8
  956. quantity: 1
  957. name: "&0"
  958. # Shop ID from shops.yml
  959. shop: ""
  960. # Slot in shops menu, counting from 0 to 53
  961. slot: 32
  962. 34:
  963. item:
  964. # The same rules apply for material, amount, damage and lore as for goBackButton
  965. material: 160
  966. damage: 8
  967. quantity: 1
  968. name: "&0"
  969. # Shop ID from shops.yml
  970. shop: ""
  971. # Slot in shops menu, counting from 0 to 53
  972. slot: 33
  973. 35:
  974. item:
  975. # The same rules apply for material, amount, damage and lore as for goBackButton
  976. material: 160
  977. damage: 8
  978. quantity: 1
  979. name: "&0"
  980. # Shop ID from shops.yml
  981. shop: ""
  982. # Slot in shops menu, counting from 0 to 53
  983. slot: 34
  984. 36:
  985. item:
  986. item:
  987. # The same rules apply for material, amount, damage and lore as for goBackButton
  988. material: 160
  989. damage: 8
  990. quantity: 1
  991. name: "&0"
  992. # Shop ID from shops.yml
  993. shop: ""
  994. # Slot in shops menu, counting from 0 to 53
  995. slot: 35
  996. specialElements:
  997. balance:
  998. item:
  999. material: PAPER
  1000. quantity: 1
  1001. name: "&cYour balance"
  1002. lore:
  1003. - "&a$&4%balance%"
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