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- Hybrid 64 v.1.30 Patch Notes:
- Author's Notes:
- - Unfortunately my Hard Disk Drive died, so I have lost the original patch notes file. This is most of what
- I can remember from that file.
- The following throws are no longer weight dependent:
- - All of Falco's throws.
- - Roy's Down Throw.
- - Marth's Back Throw.
- The following throws have been adjusted in some way (Angles adjusted to about 94-98 degrees and Knockback):
- - Peach's Up Throw
- - Angle: 65? -> 95
- - BKB: ??? -> 70
- - KBG: ??? -> 115
- - Roy's Up throw:
- - Angle: 68? -> 93
- - BKB: ??? -> 94
- - KBG: ??? -> 78
- - Marth's Down Throw:
- - Endlag significantly reduced (Animation is REALLY long)
- - Angle: ??? -> 110
- - BKB: ??? -> 108
- - KBG: ??? -> 55
- --------------------------------------------------------------------------------------------------
- Any changes from this point are new.
- Patch Focus:
- - Revamp Bowser into a slower, more powerful grappler.
- - Touch up tech options, rolls and ledge options.
- Character Changes:
- - General:
- - The following Characters have 5 more frames of invincibility in Tech Forward and Tech Backward:
- - Samus
- - Luigi
- - Mario
- - Pikachu
- - Dr. Mario
- - Pichu
- - Jigglypuff
- - Kirby
- - Mewtwo
- - Ness
- - Peach
- - Sheik
- - Young Link
- - Mr. Game & Watch
- - Ice Climbers
- - The following Characters have 7 more frames of invincibility in Tech Forward and Tech Backward:
- - Cpt. Falcon
- - Fox
- - Falco
- - DK
- - Ganondorf
- - Link
- - Marth
- - Roy
- - Yoshi
- - Zelda
- - All of the characters' Forward and Back Rolls have 3 more frames of invincibility. This does not apply
- to the following characters:
- - Bowser
- - Samus
- - Sheik
- - Yoshi
- - Ganondorf
- - DK
- - Young Link
- - Roy (Back Roll)
- - Marth (Back Roll)
- - Ledge Jumps (also known as Tournament Winners) now offer 10 frames of invincibility for all characters upon
- leaving the ledge.
- - Bowser:
- - Attacks:
- - Up-B (Ground)
- - Removed WDSK.
- - Travel Speed: 1.68 -> 1.58
- - Invincibility frames reverted to vMelee Default.
- - BKB: 30/30/62 -> 55/55/62
- - KBG: 90/90/50 -> 100/100/50
- - Angle: 80/90/70 -> 80 (All)
- - Back Throw:
- - Damage: 10 -> 14
- - Side-B Back Throw (Ground):
- - Releases opponent 2 frames later
- - Adjusted Throw Update Timer to not interfere with its aerial iteration.
- - Damage: 11 -> 12
- - KBG: 85 -> 100 (vMelee Default)
- - Angle: 35 -> 85
- - Side-B Back Throw (Air):
- - No longer shares the same subaction as its grounded iteration.
- - BKB: 72 -> 54
- - Damage: 11 -> 12
- - KBG: 85 -> 100
- - Side-B Forward Throw (Ground):
- - Adjusted Throw Update Timer to not interfere with its aerial iteration.
- - Removed damage and knockback from hitbox.
- - Releases opponents 4 frames later.
- - Angle: 75 -> 361
- - BKB: 82? -> 60
- - KBG: 88? -> 42
- - Damage: 11 -> 12
- - Side-B Forward Throw (Air)
- - Releases opponents 5 frames later.
- - Adjusted Physics. Bowser now stays in midair throughout the entire animation a la PM.
- - Angle: 320 -> 280
- - BKB: 40 -> 55
- - KBG: 100 -> 75
- - Attributes:
- - Run Terminal Velocity: 1.68 -> 1.5 (vMelee Default)
- - Max Aerial H Velocity: 1 -> 0.9
- - Etc.
- - Added 8 frames of invincibility to Normal Forward Getup
- - Added 10 frames of invincibility to Tech Forward and Tech Backward.
- - Cpt. Falcon:
- - Attacks:
- - Up-B:
- - Damage hitbox when grabbed removed.
- - Release Damage: 12 -> 14
- - BKB: 25 -> 28
- - Neutral B (Falcon Punch):
- - GFX lasts longer (Aesthetic)
- - Etc.
- - Ledge Roll below 100% has 10 more frames of invincibility.
- - Samus:
- - Attributes:
- - Gravity, Short Hop, Air Jump Multiplier and Jump Momentum Multiplier reverted to vMelee Defaults.
- - Air Mobility: 0.0185/0.02 -> 0.02/0.02
- - Attacks:
- - Neutral B:
- - Charge Time reverted to vMelee Default. Fixes a bug where Samus' Charge Shot used the wrong
- damage and KB values.
- - Luigi:
- - Attacks:
- - Up Air:
- - IASA: 25 -> 30 (vMelee Default)
- - Down Air:
- - KBG: 100 -> 110
- - N-air:
- - Damage: 10 -> 12
- - Etc.
- - Ledge Roll (below 100%) has 5 more frames of invincibility.
- - Mario:
- - Attacks:
- - Up Air:
- - IASA: 28 -> 30 (vMelee Default)
- - Down Throw:
- - Releases opponent 1 frame earlier. (G&W Bugfix)
- - Up Tilt:
- - IASA: 28 -> 30 (vMelee Default)
- - Etc.
- - Ledge Roll (below 100%) has 5 more frames of invincibility.
- - Pikachu:
- - Attacks:
- - B-air:
- - Added an Autocancel Window.
- - F-air:
- - WDSK removed.
- - Angle: 361 -> 60
- - BKB: 0 -> 32
- - KBG: 100 -> 68
- - Up Smash:
- - IASA: 37 -> Removed
- - Etc.
- - Ledge Roll (below 100%) has 5 more frames of invincibility.
- - Dr. Mario:
- - Attacks:
- - Up Air:
- - IASA: 28 -> 30 (vMelee Default)
- - Etc.
- - Ledge Roll (below 100%) has 5 more frames of invincibility.
- - Pichu:
- - Attacks:
- - Up Throw: Fixing Infinite chain grab vs. Roy, DK, and possibly a few others.
- - Angle: 86 -> 95
- - BKB: 68 -> 73
- - KBG: 42 -> 0
- - Releases opponent 2 frames earlier
- - Down Smash:
- - Hitbox sizes increased.
- - Hitboxes moved slightly upward.
- - Etc.
- - Ledge Roll (below 100%) has 5 more frames of invincibility.
- - DK:
- - Etc.
- - Added 8 frames of invincibility to Normal Forward getup (Facing floor).
- - Added 3 frames of invincibility to Normal Forward getup (Facing up).
- - Jigglypuff:
- - Attacks:
- - Down Special (Rest):
- - BKB: 60 -> 72
- - Etc.
- - Fixed Getup Attack invincibility issue.
- - Ledge Roll (below 100%) has 8 more frames of invincibility.
- - Fox:
- - Attacks:
- - Down Throw:
- - BKB: 150 -> 75
- - Mr. Game & Watch:
- - Attacks:
- - Down Throw:
- - BKB: 95 -> 55
- - KBG: 52 -> 40
- - Etc.
- - Ledge Roll (below 100%) has 5 more frames of invincibility.
- - Kirby:
- - Attacks:
- - Up-Air:
- - BKB: 50 -> 30 (vMelee Default)
- - KBG: 78 -> 110
- - Damage: 8 -> 13
- - Angle: 65 -> 361 (vMelee Default)
- - IASA: 31 -> 36 (vMelee Default)
- - Shield Damage: 4 -> 8
- - B-air:
- - Angle: 48 -> 361 (vMelee Default)
- - Ness:
- - Etc.
- - Ledge Roll (below 100%) has 6 more frames of invincibility.
- - Yoshi
- - Etc.
- - Ledge Roll (below 100%) has 10 more frames of invincibility.
- - Ganondorf
- - Attacks:
- - B-air:
- - BKB: 55 -> 30 (vMelee Default)
- - Up Air:
- - IASA: 29 -> 30 (vMelee Default)
- - Up Throw:
- - Angle: 115 -> 94
- - KBG: 80 -> 160
- - Etc.
- - Ledge Roll (below 100%) has 7 more frames of invincibility.
- - Ice Climbers:
- - Attacks:
- - N-air:
- - IASA: 41 -> 46 (vMelee Default)
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