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SSBM Hybrid 64 Ver. 1.3 Patch Notes

Jan 30th, 2018
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  1. Hybrid 64 v.1.30 Patch Notes:
  2.  
  3. Author's Notes:
  4. - Unfortunately my Hard Disk Drive died, so I have lost the original patch notes file. This is most of what
  5. I can remember from that file.
  6.  
  7. The following throws are no longer weight dependent:
  8. - All of Falco's throws.
  9. - Roy's Down Throw.
  10. - Marth's Back Throw.
  11.  
  12. The following throws have been adjusted in some way (Angles adjusted to about 94-98 degrees and Knockback):
  13. - Peach's Up Throw
  14. - Angle: 65? -> 95
  15. - BKB: ??? -> 70
  16. - KBG: ??? -> 115
  17. - Roy's Up throw:
  18. - Angle: 68? -> 93
  19. - BKB: ??? -> 94
  20. - KBG: ??? -> 78
  21. - Marth's Down Throw:
  22. - Endlag significantly reduced (Animation is REALLY long)
  23. - Angle: ??? -> 110
  24. - BKB: ??? -> 108
  25. - KBG: ??? -> 55
  26. --------------------------------------------------------------------------------------------------
  27. Any changes from this point are new.
  28.  
  29. Patch Focus:
  30. - Revamp Bowser into a slower, more powerful grappler.
  31. - Touch up tech options, rolls and ledge options.
  32.  
  33. Character Changes:
  34. - General:
  35. - The following Characters have 5 more frames of invincibility in Tech Forward and Tech Backward:
  36. - Samus
  37. - Luigi
  38. - Mario
  39. - Pikachu
  40. - Dr. Mario
  41. - Pichu
  42. - Jigglypuff
  43. - Kirby
  44. - Mewtwo
  45. - Ness
  46. - Peach
  47. - Sheik
  48. - Young Link
  49. - Mr. Game & Watch
  50. - Ice Climbers
  51. - The following Characters have 7 more frames of invincibility in Tech Forward and Tech Backward:
  52. - Cpt. Falcon
  53. - Fox
  54. - Falco
  55. - DK
  56. - Ganondorf
  57. - Link
  58. - Marth
  59. - Roy
  60. - Yoshi
  61. - Zelda
  62. - All of the characters' Forward and Back Rolls have 3 more frames of invincibility. This does not apply
  63. to the following characters:
  64. - Bowser
  65. - Samus
  66. - Sheik
  67. - Yoshi
  68. - Ganondorf
  69. - DK
  70. - Young Link
  71. - Roy (Back Roll)
  72. - Marth (Back Roll)
  73. - Ledge Jumps (also known as Tournament Winners) now offer 10 frames of invincibility for all characters upon
  74. leaving the ledge.
  75.  
  76. - Bowser:
  77. - Attacks:
  78. - Up-B (Ground)
  79. - Removed WDSK.
  80. - Travel Speed: 1.68 -> 1.58
  81. - Invincibility frames reverted to vMelee Default.
  82. - BKB: 30/30/62 -> 55/55/62
  83. - KBG: 90/90/50 -> 100/100/50
  84. - Angle: 80/90/70 -> 80 (All)
  85. - Back Throw:
  86. - Damage: 10 -> 14
  87. - Side-B Back Throw (Ground):
  88. - Releases opponent 2 frames later
  89. - Adjusted Throw Update Timer to not interfere with its aerial iteration.
  90. - Damage: 11 -> 12
  91. - KBG: 85 -> 100 (vMelee Default)
  92. - Angle: 35 -> 85
  93. - Side-B Back Throw (Air):
  94. - No longer shares the same subaction as its grounded iteration.
  95. - BKB: 72 -> 54
  96. - Damage: 11 -> 12
  97. - KBG: 85 -> 100
  98. - Side-B Forward Throw (Ground):
  99. - Adjusted Throw Update Timer to not interfere with its aerial iteration.
  100. - Removed damage and knockback from hitbox.
  101. - Releases opponents 4 frames later.
  102. - Angle: 75 -> 361
  103. - BKB: 82? -> 60
  104. - KBG: 88? -> 42
  105. - Damage: 11 -> 12
  106. - Side-B Forward Throw (Air)
  107. - Releases opponents 5 frames later.
  108. - Adjusted Physics. Bowser now stays in midair throughout the entire animation a la PM.
  109. - Angle: 320 -> 280
  110. - BKB: 40 -> 55
  111. - KBG: 100 -> 75
  112. - Attributes:
  113. - Run Terminal Velocity: 1.68 -> 1.5 (vMelee Default)
  114. - Max Aerial H Velocity: 1 -> 0.9
  115. - Etc.
  116. - Added 8 frames of invincibility to Normal Forward Getup
  117. - Added 10 frames of invincibility to Tech Forward and Tech Backward.
  118. - Cpt. Falcon:
  119. - Attacks:
  120. - Up-B:
  121. - Damage hitbox when grabbed removed.
  122. - Release Damage: 12 -> 14
  123. - BKB: 25 -> 28
  124. - Neutral B (Falcon Punch):
  125. - GFX lasts longer (Aesthetic)
  126. - Etc.
  127. - Ledge Roll below 100% has 10 more frames of invincibility.
  128. - Samus:
  129. - Attributes:
  130. - Gravity, Short Hop, Air Jump Multiplier and Jump Momentum Multiplier reverted to vMelee Defaults.
  131. - Air Mobility: 0.0185/0.02 -> 0.02/0.02
  132. - Attacks:
  133. - Neutral B:
  134. - Charge Time reverted to vMelee Default. Fixes a bug where Samus' Charge Shot used the wrong
  135. damage and KB values.
  136. - Luigi:
  137. - Attacks:
  138. - Up Air:
  139. - IASA: 25 -> 30 (vMelee Default)
  140. - Down Air:
  141. - KBG: 100 -> 110
  142. - N-air:
  143. - Damage: 10 -> 12
  144. - Etc.
  145. - Ledge Roll (below 100%) has 5 more frames of invincibility.
  146. - Mario:
  147. - Attacks:
  148. - Up Air:
  149. - IASA: 28 -> 30 (vMelee Default)
  150. - Down Throw:
  151. - Releases opponent 1 frame earlier. (G&W Bugfix)
  152. - Up Tilt:
  153. - IASA: 28 -> 30 (vMelee Default)
  154. - Etc.
  155. - Ledge Roll (below 100%) has 5 more frames of invincibility.
  156. - Pikachu:
  157. - Attacks:
  158. - B-air:
  159. - Added an Autocancel Window.
  160. - F-air:
  161. - WDSK removed.
  162. - Angle: 361 -> 60
  163. - BKB: 0 -> 32
  164. - KBG: 100 -> 68
  165. - Up Smash:
  166. - IASA: 37 -> Removed
  167. - Etc.
  168. - Ledge Roll (below 100%) has 5 more frames of invincibility.
  169. - Dr. Mario:
  170. - Attacks:
  171. - Up Air:
  172. - IASA: 28 -> 30 (vMelee Default)
  173. - Etc.
  174. - Ledge Roll (below 100%) has 5 more frames of invincibility.
  175. - Pichu:
  176. - Attacks:
  177. - Up Throw: Fixing Infinite chain grab vs. Roy, DK, and possibly a few others.
  178. - Angle: 86 -> 95
  179. - BKB: 68 -> 73
  180. - KBG: 42 -> 0
  181. - Releases opponent 2 frames earlier
  182. - Down Smash:
  183. - Hitbox sizes increased.
  184. - Hitboxes moved slightly upward.
  185. - Etc.
  186. - Ledge Roll (below 100%) has 5 more frames of invincibility.
  187. - DK:
  188. - Etc.
  189. - Added 8 frames of invincibility to Normal Forward getup (Facing floor).
  190. - Added 3 frames of invincibility to Normal Forward getup (Facing up).
  191. - Jigglypuff:
  192. - Attacks:
  193. - Down Special (Rest):
  194. - BKB: 60 -> 72
  195. - Etc.
  196. - Fixed Getup Attack invincibility issue.
  197. - Ledge Roll (below 100%) has 8 more frames of invincibility.
  198. - Fox:
  199. - Attacks:
  200. - Down Throw:
  201. - BKB: 150 -> 75
  202. - Mr. Game & Watch:
  203. - Attacks:
  204. - Down Throw:
  205. - BKB: 95 -> 55
  206. - KBG: 52 -> 40
  207. - Etc.
  208. - Ledge Roll (below 100%) has 5 more frames of invincibility.
  209. - Kirby:
  210. - Attacks:
  211. - Up-Air:
  212. - BKB: 50 -> 30 (vMelee Default)
  213. - KBG: 78 -> 110
  214. - Damage: 8 -> 13
  215. - Angle: 65 -> 361 (vMelee Default)
  216. - IASA: 31 -> 36 (vMelee Default)
  217. - Shield Damage: 4 -> 8
  218. - B-air:
  219. - Angle: 48 -> 361 (vMelee Default)
  220. - Ness:
  221. - Etc.
  222. - Ledge Roll (below 100%) has 6 more frames of invincibility.
  223. - Yoshi
  224. - Etc.
  225. - Ledge Roll (below 100%) has 10 more frames of invincibility.
  226. - Ganondorf
  227. - Attacks:
  228. - B-air:
  229. - BKB: 55 -> 30 (vMelee Default)
  230. - Up Air:
  231. - IASA: 29 -> 30 (vMelee Default)
  232. - Up Throw:
  233. - Angle: 115 -> 94
  234. - KBG: 80 -> 160
  235. - Etc.
  236. - Ledge Roll (below 100%) has 7 more frames of invincibility.
  237. - Ice Climbers:
  238. - Attacks:
  239. - N-air:
  240. - IASA: 41 -> 46 (vMelee Default)
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