Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- using UnityEngine;
- using System.Collections;
- public class MainMenu : MonoBehaviour {
- private bool showOptions = false;
- public float shadowDrawDistance;
- public int ResX;
- public int ResY;
- public bool Fullscreen;
- // Use this for initialization
- void Start () {
- showOptions = false;
- }
- // Update is called once per frame
- void Update () {
- }
- void OnGUI() {
- if(GUI.Button(new Rect(500, 100, 300, 100), "Start Game")) {
- Application.LoadLevel(1);
- }
- if(GUI.Button(new Rect(500, 210, 300, 100), "Quit Game")) {
- Application.Quit();
- }
- if(GUI.Button(new Rect(500, 320, 300, 100), "Options Menu")) {
- showOptions = true;
- }
- if(showOptions == true) {
- //INCREASE QUALITY PRESET
- if(GUI.Button(new Rect(810, 100, 300, 100), "Increase Quality")) {
- QualitySettings.IncreaseLevel();
- Debug.Log ("Increased quality");
- }
- //DECREASE QUALITY PRESET
- if(GUI.Button(new Rect(810, 210, 300, 100), "Decrease Quality")) {
- QualitySettings.DecreaseLevel();
- Debug.Log ("Decreased quality");
- }
- //0 X AA SETTINGS
- if(GUI.Button(new Rect(810, 320, 65, 100), "No AA")) {
- QualitySettings.antiAliasing = 0;
- Debug.Log ("0 AA");
- }
- //2 X AA SETTINGS
- if(GUI.Button(new Rect(879, 320, 65, 100), "2x AA")) {
- QualitySettings.antiAliasing = 2;
- Debug.Log ("2 x AA");
- }
- //4 X AA SETTINGS
- if(GUI.Button(new Rect(954, 320, 65, 100), "4x AA")) {
- QualitySettings.antiAliasing = 4;
- Debug.Log ("4 x AA");
- }
- //8 x AA SETTINGS
- if(GUI.Button(new Rect(1028, 320, 65, 100), "8x AA")) {
- QualitySettings.antiAliasing = 8;
- Debug.Log ("8 x AA");
- }
- //TRIPLE BUFFERING SETTINGS
- if(GUI.Button(new Rect(810, 430, 140, 100), "Triple Buffering On")) {
- QualitySettings.maxQueuedFrames = 3;
- Debug.Log ("Triple buffering on");
- }
- if(GUI.Button(new Rect(955, 430, 140, 100), "Triple Buffering Off")) {
- QualitySettings.maxQueuedFrames = 0;
- Debug.Log ("Triple buffering off");
- }
- //ANISOTROPIC FILTERING SETTINGS
- if(GUI.Button(new Rect(190, 100, 300, 100), "Anisotropic Filtering On")) {
- QualitySettings.anisotropicFiltering = AnisotropicFiltering.ForceEnable;
- Debug.Log ("Force enable anisotropic filtering!");
- }
- if(GUI.Button(new Rect(190, 210, 300, 100), "Anisotropic Filtering Off")) {
- QualitySettings.anisotropicFiltering = AnisotropicFiltering.Disable;
- Debug.Log ("Disable anisotropic filtering!");
- }
- //RESOLUTION SETTINGS
- //60Hz
- if(GUI.Button(new Rect(190, 320, 300, 100), "60Hz")) {
- Screen.SetResolution(ResX, ResY, Fullscreen, 60);
- Debug.Log ("60Hz");
- }
- //120Hz
- if(GUI.Button(new Rect(190, 430, 300, 100), "120Hz")) {
- Screen.SetResolution(ResX, ResY, Fullscreen, 120);
- Debug.Log ("120Hz");
- }
- //1080p
- if(GUI.Button(new Rect(500, 430, 93, 100), "1080p")) {
- Screen.SetResolution(1920, 1080, Fullscreen);
- ResX = 1920;
- ResY = 1080;
- Debug.Log ("1080p");
- }
- //720p
- if(GUI.Button(new Rect(596, 430, 93, 100), "720p")) {
- Screen.SetResolution(1280, 720, Fullscreen);
- ResX = 1280;
- ResY = 720;
- Debug.Log ("720p");
- }
- //480p
- if(GUI.Button(new Rect(692, 430, 93, 100), "480p")) {
- Screen.SetResolution(640, 480, Fullscreen);
- ResX = 640;
- ResY = 480;
- Debug.Log ("480p");
- }
- if(GUI.Button(new Rect(500, 0, 140, 100), "Vsync On")) {
- QualitySettings.vSyncCount = 1;
- }
- if(GUI.Button(new Rect(645, 0, 140, 100), "Vsync Off")) {
- QualitySettings.vSyncCount = 0;
- }
- }
- }
- }
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement