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- void onLevelLoad() {
- jjANIMATION@ anim = jjAnimations[jjAnimSets[ANIM::COMMON] + 2]; //the rain "bubble"
- for (uint i = 0; i < anim.frameCount; ++i) {
- jjANIMFRAME@ frame = jjAnimFrames[anim + i];
- jjPIXELMAP rain(2,32);
- for (uint y = 0; y < rain.height; ++y) {
- if (y <= 24) {
- rain[0,y] = 75;
- }
- else {
- rain[0,y] = 74;
- }
- }
- rain.save(frame);
- frame.hotSpotX = -frame.width/2;
- frame.hotSpotY = -frame.height;
- }
- }
- void onMain() {
- for (int i = 0; i < 1024; i++) { //loop through the global array jjParticles[1024]
- jjPARTICLE@ particle = jjParticles[i];
- if (particle.type == PARTICLE::RAIN) {
- particle.xSpeed = 0; //make rain fall straight down
- particle.ySpeed = jjLocalPlayers[0].ySpeed < 0? 10 : int(10 + jjLocalPlayers[0].ySpeed); //the rain speed accounts for differences in the player speed, and so won't appear to fall more slowly when the player is falling
- }
- }
- }
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