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  1. Compiling with Crowbar 0.42.0.0: "C:\Users\Titouan\Desktop\Robotniks\models\weapons\decompiled 0.19\v_ins2_sks.qc" ...
  2.  
  3.   Compiling ".\v_ins2_sks.qc" ...
  4.     qdir:    "c:\users\titouan\desktop\robotniks\models\weapons\decompiled 0.19\"
  5.     gamedir: "C:\Program Files (x86)\Steam\steamapps\common\Half-Life 2\ep2\"
  6.     g_path:  "v_ins2_sks.qc"
  7.     Building binary model files...
  8.     Working on "v_ins2_sks.qc"
  9.     SMD MODEL siminov_sks_base.smd
  10.     SMD MODEL siminov_sks_bolt1.smd
  11.     SMD MODEL sminov_sks_pso10.smd
  12.     SMD MODEL siminov_sks_reflex1.smd
  13.     SMD MODEL siminov_sks_cobra2.smd
  14.     SMD MODEL siminov_sks_holograph2.smd
  15.     SMD MODEL siminov_sks_reddot2.smd
  16.     SMD MODEL siminov_sks_reflex2.smd
  17.     SMD MODEL siminov_sks_stock.smd
  18.     SMD MODEL siminov_sks_magazine.smd
  19.     SMD MODEL siminov_sks_rail1.smd
  20.     SMD MODEL sminov_sks_cobra.smd
  21.     SMD MODEL siminov_sks_rail2.smd
  22.     SMD MODEL siminov_sks_silencer.smd
  23.     SMD MODEL siminov_sks_apq.smd
  24.     SMD MODEL siminov_sks_reflex1_reticle.smd
  25.     SMD MODEL siminov_sks_cobra2_reticle.smd
  26.     SMD MODEL siminov_sks_reddot2_reticle.smd
  27.     SMD MODEL siminov_sks_holograph2_reticle.smd
  28.     SMD MODEL siminov_sks_reflex2_reticle.smd
  29.     SMD MODEL sminov_sks_pso10_scope.smd
  30.     SMD MODEL v_ins2_sks_anims\sks_idle.smd
  31.     SMD MODEL v_ins2_sks_anims\sks_fire1.smd
  32.     SMD MODEL v_ins2_sks_anims\sks_fire2.smd
  33.     SMD MODEL v_ins2_sks_anims\sks_reload.smd
  34.     SMD MODEL v_ins2_sks_anims\sks_deploy.smd
  35.     ---------------------
  36.     writing C:\Program Files (x86)\Steam\steamapps\common\Half-Life 2\ep2\models/eft/sks/siminov_sks2.mdl:
  37.     bones        18492 bytes (80)
  38.        animation       x       y       ips    angle
  39.        @sks_idle    0.00    0.00 :    0.00 (  90.00) 2.0
  40.       @sks_fire1    0.00    0.00 :    0.00 (  90.00) 0.8
  41.       @sks_fire2    0.00    0.00 :    0.00 (  90.00) 0.7
  42.      @sks_reload    0.00    0.00 :    0.00 (  90.00) 3.9
  43.      @sks_deploy    0.00    0.00 :    0.00 (  90.00) 1.3
  44.     animations   44580 bytes (5 anims) (238 frames) [0:09]
  45.     sequences     2280 bytes (5 seq)
  46.     ik/pose       4960 bytes
  47.     eyeballs         0 bytes (0 eyeballs)
  48.     flexes           0 bytes (0 flexes)
  49.     eyeballs         0 bytes (0 eyeballs)
  50.     flexes           0 bytes (0 flexes)
  51.     eyeballs         0 bytes (0 eyeballs)
  52.     flexes           0 bytes (0 flexes)
  53.     eyeballs         0 bytes (0 eyeballs)
  54.     flexes           0 bytes (0 flexes)
  55.     eyeballs         0 bytes (0 eyeballs)
  56.     flexes           0 bytes (0 flexes)
  57.     eyeballs         0 bytes (0 eyeballs)
  58.     flexes           0 bytes (0 flexes)
  59.     eyeballs         0 bytes (0 eyeballs)
  60.     flexes           0 bytes (0 flexes)
  61.     eyeballs         0 bytes (0 eyeballs)
  62.     flexes           0 bytes (0 flexes)
  63.     eyeballs         0 bytes (0 eyeballs)
  64.     flexes           0 bytes (0 flexes)
  65.     eyeballs         0 bytes (0 eyeballs)
  66.     flexes           0 bytes (0 flexes)
  67.     eyeballs         0 bytes (0 eyeballs)
  68.     flexes           0 bytes (0 flexes)
  69.     eyeballs         0 bytes (0 eyeballs)
  70.     flexes           0 bytes (0 flexes)
  71.     eyeballs         0 bytes (0 eyeballs)
  72.     flexes           0 bytes (0 flexes)
  73.     eyeballs         0 bytes (0 eyeballs)
  74.     flexes           0 bytes (0 flexes)
  75.     eyeballs         0 bytes (0 eyeballs)
  76.     flexes           0 bytes (0 flexes)
  77.     eyeballs         0 bytes (0 eyeballs)
  78.     flexes           0 bytes (0 flexes)
  79.     eyeballs         0 bytes (0 eyeballs)
  80.     flexes           0 bytes (0 flexes)
  81.     eyeballs         0 bytes (0 eyeballs)
  82.     flexes           0 bytes (0 flexes)
  83.     eyeballs         0 bytes (0 eyeballs)
  84.     flexes           0 bytes (0 flexes)
  85.     eyeballs         0 bytes (0 eyeballs)
  86.     flexes           0 bytes (0 flexes)
  87.     eyeballs         0 bytes (0 eyeballs)
  88.     flexes           0 bytes (0 flexes)
  89.     eyeballs         0 bytes (0 eyeballs)
  90.     flexes           0 bytes (0 flexes)
  91.     eyeballs         0 bytes (0 eyeballs)
  92.     flexes           0 bytes (0 flexes)
  93.     eyeballs         0 bytes (0 eyeballs)
  94.     flexes           0 bytes (0 flexes)
  95.     eyeballs         0 bytes (0 eyeballs)
  96.     flexes           0 bytes (0 flexes)
  97.     eyeballs         0 bytes (0 eyeballs)
  98.     flexes           0 bytes (0 flexes)
  99.     eyeballs         0 bytes (0 eyeballs)
  100.     flexes           0 bytes (0 flexes)
  101.     eyeballs         0 bytes (0 eyeballs)
  102.     flexes           0 bytes (0 flexes)
  103.     eyeballs         0 bytes (0 eyeballs)
  104.     flexes           0 bytes (0 flexes)
  105.     eyeballs         0 bytes (0 eyeballs)
  106.     flexes           0 bytes (0 flexes)
  107.     eyeballs         0 bytes (0 eyeballs)
  108.     flexes           0 bytes (0 flexes)
  109.     eyeballs         0 bytes (0 eyeballs)
  110.     flexes           0 bytes (0 flexes)
  111.     textures      1340 bytes
  112.     keyvalues        0 bytes
  113.     bone transforms    10944 bytes
  114.     bone flex driver       0 bytes
  115.     collision        0 bytes
  116.     total        88864
  117.     ---------------------
  118.     writing C:\Program Files (x86)\Steam\steamapps\common\Half-Life 2\ep2\models/eft/sks/siminov_sks2.vvd:
  119.     vertices    305664 bytes (6368 vertices)
  120.     vertices     46512 bytes (969 vertices)
  121.     vertices    296592 bytes (6179 vertices)
  122.     vertices    126720 bytes (2640 vertices)
  123.     vertices    225024 bytes (4688 vertices)
  124.     vertices    277488 bytes (5781 vertices)
  125.     vertices     63168 bytes (1316 vertices)
  126.     vertices    126720 bytes (2640 vertices)
  127.     vertices    109200 bytes (2275 vertices)
  128.     vertices     86592 bytes (1804 vertices)
  129.     vertices    395088 bytes (8231 vertices)
  130.     vertices    145296 bytes (3027 vertices)
  131.     vertices    788448 bytes (16426 vertices)
  132.     vertices     34272 bytes (714 vertices)
  133.     vertices    144480 bytes (3010 vertices)
  134.     vertices      3072 bytes (64 vertices)
  135.     vertices      3072 bytes (64 vertices)
  136.     vertices      3072 bytes (64 vertices)
  137.     vertices      4800 bytes (100 vertices)
  138.     vertices      3072 bytes (64 vertices)
  139.     vertices      1008 bytes (21 vertices)
  140.     tangents    101888 bytes (6368 vertices)
  141.     tangents     15504 bytes (969 vertices)
  142.     tangents     98864 bytes (6179 vertices)
  143.     tangents     42240 bytes (2640 vertices)
  144.     tangents     75008 bytes (4688 vertices)
  145.     tangents     92496 bytes (5781 vertices)
  146.     tangents     21056 bytes (1316 vertices)
  147.     tangents     42240 bytes (2640 vertices)
  148.     tangents     36400 bytes (2275 vertices)
  149.     tangents     28864 bytes (1804 vertices)
  150.     tangents    131696 bytes (8231 vertices)
  151.     tangents     48432 bytes (3027 vertices)
  152.     tangents    262816 bytes (16426 vertices)
  153.     tangents     11424 bytes (714 vertices)
  154.     tangents     48160 bytes (3010 vertices)
  155.     tangents      1024 bytes (64 vertices)
  156.     tangents      1024 bytes (64 vertices)
  157.     tangents      1024 bytes (64 vertices)
  158.     tangents      1600 bytes (100 vertices)
  159.     tangents      1024 bytes (64 vertices)
  160.     tangents       336 bytes (21 vertices)
  161.     total      4252544 bytes
  162.     ---------------------
  163.     Generating optimized mesh "C:\Program Files (x86)\Steam\steamapps\common\Half-Life 2\ep2\models/eft/sks/siminov_sks2.sw.vtx":
  164.     body parts:       112 bytes
  165.     models:           640 bytes
  166.     model LODs:       384 bytes
  167.     meshes:           315 bytes
  168.     strip groups:     875 bytes
  169.     strips:           945 bytes
  170.     verts:         598005 bytes
  171.     indices:       370758 bytes
  172.     bone changes:       8 bytes
  173.     everything:    971694 bytes
  174.     ---------------------
  175.     Generating optimized mesh "C:\Program Files (x86)\Steam\steamapps\common\Half-Life 2\ep2\models/eft/sks/siminov_sks2.dx80.vtx":
  176.     body parts:       112 bytes
  177.     models:           640 bytes
  178.     model LODs:       384 bytes
  179.     meshes:           315 bytes
  180.     strip groups:     875 bytes
  181.     strips:           945 bytes
  182.     verts:         598005 bytes
  183.     indices:       370758 bytes
  184.     bone changes:     288 bytes
  185.     everything:    971974 bytes
  186.     ---------------------
  187.     Generating optimized mesh "C:\Program Files (x86)\Steam\steamapps\common\Half-Life 2\ep2\models/eft/sks/siminov_sks2.dx90.vtx":
  188.     body parts:       112 bytes
  189.     models:           640 bytes
  190.     model LODs:       384 bytes
  191.     meshes:           315 bytes
  192.     strip groups:     875 bytes
  193.     strips:           945 bytes
  194.     verts:         598005 bytes
  195.     indices:       370758 bytes
  196.     bone changes:     288 bytes
  197.     everything:    971974 bytes
  198.     ERROR: 'EXCEPTION_ACCESS_VIOLATION' (assert: 1)
  199.     ERROR: Aborted Processing on 'eft/sks/siminov_sks2.mdl'
  200.   ... Compiling ".\v_ins2_sks.qc" finished. Check above for any errors.
  201.  
  202. ... Compiling with Crowbar 0.42.0.0: "C:\Users\Titouan\Desktop\Robotniks\models\weapons\decompiled 0.19\v_ins2_sks.qc" finished.
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