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Jul 22nd, 2018
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  1. ace_advanced_fatigue_enabled = false;
  2. ace_advanced_fatigue_enableStaminaBar = true;
  3. ace_advanced_fatigue_loadFactor = 1;
  4. ace_advanced_fatigue_performanceFactor = 1;
  5. ace_advanced_fatigue_recoveryFactor = 1;
  6. ace_advanced_fatigue_terrainGradientFactor = 1;
  7.  
  8. // ACE Advanced Throwing
  9. ace_advanced_throwing_enabled = false;
  10. ace_advanced_throwing_enablePickUp = false;
  11. ace_advanced_throwing_enablePickUpAttached = false;
  12. ace_advanced_throwing_showMouseControls = false;
  13. ace_advanced_throwing_showThrowArc = false;
  14.  
  15. // ACE Armamento
  16. ace_common_persistentLaserEnabled = false;
  17. ace_laserpointer_enabled = true;
  18. ace_reload_displayText = true;
  19. ace_weaponselect_displayText = true;
  20.  
  21. // ACE Arsenal
  22. ace_arsenal_allowDefaultLoadouts = true;
  23. ace_arsenal_allowSharedLoadouts = true;
  24. ace_arsenal_camInverted = false;
  25. ace_arsenal_enableIdentityTabs = true;
  26. ace_arsenal_enableModIcons = true;
  27. ace_arsenal_EnableRPTLog = false;
  28. ace_arsenal_fontHeight = 4.5;
  29.  
  30. // ACE Audição
  31. ace_hearing_autoAddEarplugsToUnits = true;
  32. ace_hearing_disableEarRinging = false;
  33. ace_hearing_earplugsVolume = 0.5;
  34. ace_hearing_enableCombatDeafness = false;
  35. ace_hearing_enabledForZeusUnits = false;
  36. ace_hearing_unconsciousnessVolume = 0.4;
  37.  
  38. // ACE Balística avançada
  39. ace_advanced_ballistics_ammoTemperatureEnabled = false;
  40. ace_advanced_ballistics_barrelLengthInfluenceEnabled = false;
  41. ace_advanced_ballistics_bulletTraceEnabled = true;
  42. ace_advanced_ballistics_enabled = false;
  43. ace_advanced_ballistics_muzzleVelocityVariationEnabled = false;
  44. ace_advanced_ballistics_simulationInterval = 0.05;
  45.  
  46. // ACE Captives
  47. ace_captives_allowHandcuffOwnSide = true;
  48. ace_captives_allowSurrender = true;
  49. ace_captives_requireSurrender = 1;
  50. ace_captives_requireSurrenderAi = false;
  51.  
  52. // ACE Clima
  53. ace_weather_enabled = false;
  54. ace_weather_updateInterval = 60;
  55. ace_weather_windSimulation = false;
  56.  
  57. // ACE Common
  58. ace_common_checkPBOsAction = 0;
  59. ace_common_checkPBOsCheckAll = false;
  60. ace_common_checkPBOsWhitelist = "[]";
  61. ace_common_displayTextColor = [0,0,0,0.1];
  62. ace_common_displayTextFontColor = [1,1,1,1];
  63. ace_common_settingFeedbackIcons = 1;
  64. ace_common_settingProgressBarLocation = 0;
  65. ace_parachute_hideAltimeter = false;
  66.  
  67. // ACE Comum
  68. ace_common_allowFadeMusic = true;
  69.  
  70. // ACE Cook off
  71. ace_cookoff_ammoCookoffDuration = 5;
  72. ace_cookoff_enable = true;
  73. ace_cookoff_enableAmmobox = true;
  74. ace_cookoff_enableAmmoCookoff = true;
  75. ace_cookoff_probabilityCoef = 0.0932637;
  76.  
  77. // ACE Desvio de vento
  78. ace_winddeflection_enabled = false;
  79. ace_winddeflection_simulationInterval = 0.05;
  80. ace_winddeflection_vehicleEnabled = false;
  81.  
  82. // ACE Etiquetas de nome
  83. ace_nametags_defaultNametagColor = [0.77,0.51,0.08,1];
  84. ace_nametags_playerNamesMaxAlpha = 0.8;
  85. ace_nametags_playerNamesViewDistance = 5;
  86. ace_nametags_showCursorTagForVehicles = false;
  87. ace_nametags_showNamesForAI = false;
  88. ace_nametags_showPlayerNames = 1;
  89. ace_nametags_showPlayerRanks = true;
  90. ace_nametags_showSoundWaves = 1;
  91. ace_nametags_showVehicleCrewInfo = true;
  92. ace_nametags_tagSize = 2;
  93.  
  94. // ACE Explosivos
  95. ace_explosives_explodeOnDefuse = true;
  96. ace_explosives_punishNonSpecialists = false;
  97. ace_explosives_requireSpecialist = false;
  98.  
  99. // ACE Ferramentas de Mapa
  100. ace_maptools_drawStraightLines = true;
  101. ace_maptools_rotateModifierKey = 1;
  102.  
  103. // ACE Gestos no mapa
  104. ace_map_gestures_defaultColor = [1,0.88,0,0.7];
  105. ace_map_gestures_defaultLeadColor = [1,0.88,0,0.95];
  106. ace_map_gestures_enabled = true;
  107. ace_map_gestures_interval = 0.03;
  108. ace_map_gestures_maxRange = 7;
  109. ace_map_gestures_nameTextColor = [0.2,0.2,0.2,0.3];
  110.  
  111. // ACE Goggles
  112. ace_goggles_effects = 2;
  113. ace_goggles_showInThirdPerson = false;
  114.  
  115. // ACE Interaction
  116. ace_interaction_disableNegativeRating = false;
  117. ace_interaction_enableMagazinePassing = true;
  118. ace_interaction_enableTeamManagement = true;
  119.  
  120. // ACE Interface do usuário
  121. ace_ui_allowSelectiveUI = true;
  122. ace_ui_ammoCount = true;
  123. ace_ui_ammoType = true;
  124. ace_ui_commandMenu = true;
  125. ace_ui_firingMode = true;
  126. ace_ui_groupBar = true;
  127. ace_ui_gunnerAmmoCount = true;
  128. ace_ui_gunnerAmmoType = true;
  129. ace_ui_gunnerFiringMode = true;
  130. ace_ui_gunnerLaunchableCount = true;
  131. ace_ui_gunnerLaunchableName = true;
  132. ace_ui_gunnerMagCount = true;
  133. ace_ui_gunnerWeaponLowerInfoBackground = true;
  134. ace_ui_gunnerWeaponName = true;
  135. ace_ui_gunnerWeaponNameBackground = true;
  136. ace_ui_gunnerZeroing = true;
  137. ace_ui_magCount = true;
  138. ace_ui_soldierVehicleWeaponInfo = true;
  139. ace_ui_staminaBar = true;
  140. ace_ui_stance = true;
  141. ace_ui_throwableCount = true;
  142. ace_ui_throwableName = true;
  143. ace_ui_vehicleAltitude = true;
  144. ace_ui_vehicleCompass = true;
  145. ace_ui_vehicleDamage = true;
  146. ace_ui_vehicleFuelBar = true;
  147. ace_ui_vehicleInfoBackground = true;
  148. ace_ui_vehicleName = true;
  149. ace_ui_vehicleNameBackground = true;
  150. ace_ui_vehicleRadar = true;
  151. ace_ui_vehicleSpeed = true;
  152. ace_ui_weaponLowerInfoBackground = true;
  153. ace_ui_weaponName = true;
  154. ace_ui_weaponNameBackground = true;
  155. ace_ui_zeroing = true;
  156.  
  157. // ACE Limitador de distância de visão
  158. ace_viewdistance_enabled = true;
  159. ace_viewdistance_limitViewDistance = 10000;
  160. ace_viewdistance_objectViewDistanceCoeff = 0;
  161. ace_viewdistance_viewDistanceAirVehicle = 0;
  162. ace_viewdistance_viewDistanceLandVehicle = 0;
  163. ace_viewdistance_viewDistanceOnFoot = 0;
  164.  
  165. // ACE Logística
  166. ace_cargo_enable = true;
  167. ace_cargo_paradropTimeCoefficent = 2.5;
  168. ace_refuel_hoseLength = 12;
  169. ace_refuel_rate = 1;
  170. ace_repair_addSpareParts = true;
  171. ace_repair_autoShutOffEngineWhenStartingRepair = true;
  172. ace_repair_consumeItem_toolKit = 0;
  173. ace_repair_displayTextOnRepair = true;
  174. ace_repair_engineerSetting_fullRepair = 0;
  175. ace_repair_engineerSetting_repair = 0;
  176. ace_repair_engineerSetting_wheel = 0;
  177. ace_repair_fullRepairLocation = 3;
  178. ace_repair_repairDamageThreshold = 0.6;
  179. ace_repair_repairDamageThreshold_engineer = 0.4;
  180. ace_repair_wheelRepairRequiredItems = 0;
  181.  
  182. // ACE Médico
  183. ace_medical_ai_enabledFor = 2;
  184. ace_medical_AIDamageThreshold = 1;
  185. ace_medical_allowLitterCreation = true;
  186. ace_medical_allowUnconsciousAnimationOnTreatment = false;
  187. ace_medical_amountOfReviveLives = -1;
  188. ace_medical_bleedingCoefficient = 1;
  189. ace_medical_blood_enabledFor = 1;
  190. ace_medical_consumeItem_PAK = 0;
  191. ace_medical_consumeItem_SurgicalKit = 0;
  192. ace_medical_delayUnconCaptive = 1;
  193. ace_medical_enableAdvancedWounds = false;
  194. ace_medical_enableFor = 0;
  195. ace_medical_enableOverdosing = true;
  196. ace_medical_enableRevive = 2;
  197. ace_medical_enableScreams = true;
  198. ace_medical_enableUnconsciousnessAI = 0;
  199. ace_medical_enableVehicleCrashes = false;
  200. ace_medical_healHitPointAfterAdvBandage = true;
  201. ace_medical_increaseTrainingInLocations = true;
  202. ace_medical_keepLocalSettingsSynced = true;
  203. ace_medical_level = 1;
  204. ace_medical_litterCleanUpDelay = 0;
  205. ace_medical_litterSimulationDetail = 3;
  206. ace_medical_maxReviveTime = 120;
  207. ace_medical_medicSetting = 1;
  208. ace_medical_medicSetting_basicEpi = 0;
  209. ace_medical_medicSetting_PAK = 0;
  210. ace_medical_medicSetting_SurgicalKit = 0;
  211. ace_medical_menu_allow = 1;
  212. ace_medical_menu_maxRange = 3;
  213. ace_medical_menu_openAfterTreatment = true;
  214. ace_medical_menu_useMenu = 0;
  215. ace_medical_menuTypeStyle = 0;
  216. ace_medical_moveUnitsFromGroupOnUnconscious = false;
  217. ace_medical_painCoefficient = 1;
  218. ace_medical_painEffectType = 1;
  219. ace_medical_painIsOnlySuppressed = true;
  220. ace_medical_playerDamageThreshold = 4;
  221. ace_medical_preventInstaDeath = false;
  222. ace_medical_remoteControlledAI = true;
  223. ace_medical_useCondition_PAK = 0;
  224. ace_medical_useCondition_SurgicalKit = 0;
  225. ace_medical_useLocation_basicEpi = 0;
  226. ace_medical_useLocation_PAK = 0;
  227. ace_medical_useLocation_SurgicalKit = 0;
  228.  
  229. // ACE Magazine Repack
  230. ace_magazinerepack_timePerAmmo = 1;
  231. ace_magazinerepack_timePerBeltLink = 1;
  232. ace_magazinerepack_timePerMagazine = 1;
  233.  
  234. // ACE Mapa
  235. ace_map_BFT_Enabled = false;
  236. ace_map_BFT_HideAiGroups = false;
  237. ace_map_BFT_Interval = 1;
  238. ace_map_BFT_ShowPlayerNames = false;
  239. ace_map_DefaultChannel = -1;
  240. ace_map_mapGlow = false;
  241. ace_map_mapIllumination = false;
  242. ace_map_mapLimitZoom = false;
  243. ace_map_mapShake = false;
  244. ace_map_mapShowCursorCoordinates = false;
  245. ace_markers_moveRestriction = 0;
  246.  
  247. // ACE Menu de interação
  248. ace_gestures_showOnInteractionMenu = 2;
  249. ace_interact_menu_actionOnKeyRelease = true;
  250. ace_interact_menu_addBuildingActions = false;
  251. ace_interact_menu_alwaysUseCursorInteraction = false;
  252. ace_interact_menu_alwaysUseCursorSelfInteraction = false;
  253. ace_interact_menu_colorShadowMax = [0,0,0,1];
  254. ace_interact_menu_colorShadowMin = [0,0,0,0.25];
  255. ace_interact_menu_colorTextMax = [1,1,1,1];
  256. ace_interact_menu_colorTextMin = [1,1,1,0.25];
  257. ace_interact_menu_cursorKeepCentered = false;
  258. ace_interact_menu_menuAnimationSpeed = 0;
  259. ace_interact_menu_menuBackground = 0;
  260. ace_interact_menu_shadowSetting = 2;
  261. ace_interact_menu_textSize = 2;
  262. ace_interact_menu_useListMenu = false;
  263.  
  264. // ACE Mk6 Mortar
  265. ace_mk6mortar_airResistanceEnabled = false;
  266. ace_mk6mortar_allowCompass = true;
  267. ace_mk6mortar_allowComputerRangefinder = true;
  268. ace_mk6mortar_useAmmoHandling = false;
  269.  
  270. // ACE Nightvision
  271. ace_nightvision_aimDownSightsBlur = 1;
  272. ace_nightvision_disableNVGsWithSights = false;
  273. ace_nightvision_effectScaling = 0;
  274. ace_nightvision_fogScaling = 0;
  275. ace_nightvision_noiseScaling = 0;
  276. ace_nightvision_shutterEffects = false;
  277.  
  278. // ACE Overheating
  279. ace_overheating_displayTextOnJam = true;
  280. ace_overheating_enabled = true;
  281. ace_overheating_overheatingDispersion = true;
  282. ace_overheating_showParticleEffects = true;
  283. ace_overheating_showParticleEffectsForEveryone = true;
  284. ace_overheating_unJamFailChance = 0.1;
  285. ace_overheating_unJamOnreload = false;
  286.  
  287. // ACE Pointing
  288. ace_finger_enabled = false;
  289. ace_finger_indicatorColor = [0.83,0.68,0.21,0.75];
  290. ace_finger_indicatorForSelf = true;
  291. ace_finger_maxRange = 4;
  292.  
  293. // ACE Pylons
  294. ace_pylons_enabled = true;
  295. ace_pylons_rearmNewPylons = true;
  296. ace_pylons_requireEngineer = false;
  297. ace_pylons_requireToolkit = false;
  298. ace_pylons_searchDistance = 15;
  299. ace_pylons_timePerPylon = 0;
  300.  
  301. // ACE Quick Mount
  302. ace_quickmount_distance = 3;
  303. ace_quickmount_enabled = false;
  304. ace_quickmount_priority = 0;
  305. ace_quickmount_speed = 18;
  306.  
  307. // ACE Rearm
  308. ace_rearm_level = 0;
  309. ace_rearm_supply = 0;
  310.  
  311. // ACE Respawn
  312. ace_respawn_removeDeadBodiesDisconnected = true;
  313. ace_respawn_savePreDeathGear = false;
  314.  
  315. // ACE Scopes
  316. ace_scopes_correctZeroing = true;
  317. ace_scopes_deduceBarometricPressureFromTerrainAltitude = true;
  318. ace_scopes_defaultZeroRange = 100;
  319. ace_scopes_enabled = true;
  320. ace_scopes_forceUseOfAdjustmentTurrets = false;
  321. ace_scopes_overwriteZeroRange = false;
  322. ace_scopes_simplifiedZeroing = true;
  323. ace_scopes_useLegacyUI = false;
  324. ace_scopes_zeroReferenceBarometricPressure = 1013.25;
  325. ace_scopes_zeroReferenceHumidity = 0;
  326. ace_scopes_zeroReferenceTemperature = 15;
  327.  
  328. // ACE Simulação de fragmentação
  329. ace_frag_enabled = true;
  330. ace_frag_maxTrack = 10;
  331. ace_frag_maxTrackPerFrame = 10;
  332. ace_frag_reflectionsEnabled = true;
  333. ace_frag_spallEnabled = true;
  334.  
  335. // ACE Spectator
  336. ace_spectator_enableAI = false;
  337. ace_spectator_restrictModes = 0;
  338. ace_spectator_restrictVisions = 0;
  339.  
  340. // ACE Switch Units
  341. ace_switchunits_enableSafeZone = true;
  342. ace_switchunits_enableSwitchUnits = false;
  343. ace_switchunits_safeZoneRadius = 100;
  344. ace_switchunits_switchToCivilian = false;
  345. ace_switchunits_switchToEast = false;
  346. ace_switchunits_switchToIndependent = false;
  347. ace_switchunits_switchToWest = false;
  348.  
  349. // ACE Tagging
  350. ace_tagging_quickTag = 1;
  351.  
  352. // ACE Uncategorized
  353. ace_hitreactions_minDamageToTrigger = 0.1;
  354. ace_inventory_inventoryDisplaySize = 0;
  355. ace_laser_dispersionCount = 2;
  356. ace_microdagr_mapDataAvailable = 2;
  357. ace_optionsmenu_showNewsOnMainMenu = true;
  358. ace_overpressure_distanceCoefficient = 1;
  359.  
  360. // ACE Vehicle Lock
  361. ace_vehiclelock_defaultLockpickStrength = 10;
  362. ace_vehiclelock_lockVehicleInventory = false;
  363. ace_vehiclelock_vehicleStartingLockState = -1;
  364.  
  365. // ACE Zeus
  366. ace_zeus_autoAddObjects = false;
  367. ace_zeus_radioOrdnance = false;
  368. ace_zeus_remoteWind = false;
  369. ace_zeus_revealMines = 0;
  370. ace_zeus_zeusAscension = false;
  371. ace_zeus_zeusBird = false;
  372.  
  373. // Achilles - Available Factions
  374. Achilles_var_BAF = true;
  375. Achilles_var_BLU_CTRG_F = true;
  376. Achilles_var_BLU_F = true;
  377. Achilles_var_BLU_GEN_F = true;
  378. Achilles_var_BLU_T_F = true;
  379. Achilles_var_CIV_F = true;
  380. Achilles_var_CIV_IDAP_F = true;
  381. Achilles_var_CUP_B_CDF = true;
  382. Achilles_var_CUP_B_CZ = true;
  383. Achilles_var_CUP_B_GB = true;
  384. Achilles_var_CUP_B_GER = true;
  385. Achilles_var_CUP_B_RNZN = true;
  386. Achilles_var_CUP_B_US = true;
  387. Achilles_var_CUP_B_US_Army = true;
  388. Achilles_var_CUP_B_USMC = true;
  389. Achilles_var_CUP_C_CHERNARUS = true;
  390. Achilles_var_CUP_C_RU = true;
  391. Achilles_var_CUP_C_SAHRANI = true;
  392. Achilles_var_CUP_C_Special = true;
  393. Achilles_var_CUP_C_TK = true;
  394. Achilles_var_CUP_I_NAPA = true;
  395. Achilles_var_CUP_I_PMC_ION = true;
  396. Achilles_var_CUP_I_RACS = true;
  397. Achilles_var_CUP_I_TK_GUE = true;
  398. Achilles_var_CUP_I_UN = true;
  399. Achilles_var_CUP_O_ChDKZ = true;
  400. Achilles_var_CUP_O_RU = true;
  401. Achilles_var_CUP_O_SLA = true;
  402. Achilles_var_CUP_O_TK = true;
  403. Achilles_var_CUP_O_TK_MILITIA = true;
  404. Achilles_var_EF_OUNITS = true;
  405. Achilles_var_EF_UNITS = true;
  406. Achilles_var_FFAA = true;
  407. Achilles_var_Finnish_Faction = true;
  408. Achilles_var_FIR_AWS_ENEMY_F = true;
  409. Achilles_var_FIR_AWS_FRND_F = true;
  410. Achilles_var_France = true;
  411. Achilles_var_French_Faction = true;
  412. Achilles_var_French_Faction_Desert = true;
  413. Achilles_var_German_Faction = true;
  414. Achilles_var_German_Faction_Desert = true;
  415. Achilles_var_Hellas = true;
  416. Achilles_var_IND_C_F = true;
  417. Achilles_var_IND_F = true;
  418. Achilles_var_IND_G_F = true;
  419. Achilles_var_Insurgents_Faction = true;
  420. Achilles_var_Interactive_F = true;
  421. Achilles_var_IonPMCInfantry = true;
  422. Achilles_var_Irish_Faction = true;
  423. Achilles_var_Israeli_Faction = true;
  424. Achilles_var_Kingdom_Faction = true;
  425. Achilles_var_LOP_AA = true;
  426. Achilles_var_LOP_AFR = true;
  427. Achilles_var_LOP_AFR_Civ = true;
  428. Achilles_var_LOP_AM = true;
  429. Achilles_var_LOP_BH = true;
  430. Achilles_var_LOP_CDF = true;
  431. Achilles_var_LOP_ChDKZ = true;
  432. Achilles_var_LOP_CHR_Civ = true;
  433. Achilles_var_LOP_IA = true;
  434. Achilles_var_LOP_IRA = true;
  435. Achilles_var_LOP_IRAN = true;
  436. Achilles_var_LOP_ISTS = true;
  437. Achilles_var_LOP_NAPA = true;
  438. Achilles_var_LOP_PESH = true;
  439. Achilles_var_LOP_PMC = true;
  440. Achilles_var_LOP_TAK_Civ = true;
  441. Achilles_var_LOP_TKA = true;
  442. Achilles_var_LOP_UA = true;
  443. Achilles_var_LOP_UKR = true;
  444. Achilles_var_LOP_US = true;
  445. Achilles_var_LOP_UVF = true;
  446. Achilles_var_min_rf = true;
  447. Achilles_var_min_rf_desert = true;
  448. Achilles_var_min_rf_pacific = true;
  449. Achilles_var_min_rf_winter = true;
  450. Achilles_var_OPF_F = true;
  451. Achilles_var_OPF_T_F = true;
  452. Achilles_var_OPF_V_F = true;
  453. Achilles_var_OPFOR_RUSSIA = true;
  454. Achilles_var_rhs_faction_insurgents = true;
  455. Achilles_var_rhs_faction_msv = true;
  456. Achilles_var_rhs_faction_rva = true;
  457. Achilles_var_rhs_faction_socom = true;
  458. Achilles_var_rhs_faction_tv = true;
  459. Achilles_var_rhs_faction_usaf = true;
  460. Achilles_var_rhs_faction_usarmy = true;
  461. Achilles_var_rhs_faction_usarmy_d = true;
  462. Achilles_var_rhs_faction_usarmy_wd = true;
  463. Achilles_var_rhs_faction_usmc = true;
  464. Achilles_var_rhs_faction_usmc_d = true;
  465. Achilles_var_rhs_faction_usmc_wd = true;
  466. Achilles_var_rhs_faction_usn = true;
  467. Achilles_var_rhs_faction_vdv = true;
  468. Achilles_var_rhs_faction_vdv_45 = true;
  469. Achilles_var_rhs_faction_vmf = true;
  470. Achilles_var_rhs_faction_vpvo = true;
  471. Achilles_var_rhs_faction_vv = true;
  472. Achilles_var_rhs_faction_vvs = true;
  473. Achilles_var_rhs_faction_vvs_c = true;
  474. Achilles_var_rhsgref_faction_cdf_air = true;
  475. Achilles_var_rhsgref_faction_cdf_ground = true;
  476. Achilles_var_rhsgref_faction_cdf_ng = true;
  477. Achilles_var_rhsgref_faction_chdkz = true;
  478. Achilles_var_rhsgref_faction_hidf = true;
  479. Achilles_var_rhsgref_faction_nationalist = true;
  480. Achilles_var_rhsgref_faction_un = true;
  481. Achilles_var_rhssaf_faction_airforce = true;
  482. Achilles_var_rhssaf_faction_army = true;
  483. Achilles_var_rhssaf_faction_un = true;
  484. Achilles_var_sfp_criminals = true;
  485. Achilles_var_sfp_police = true;
  486. Achilles_var_sfp_swe_1981 = true;
  487. Achilles_var_sfp_swe_1990 = true;
  488. Achilles_var_sfp_swe_1990s = true;
  489. Achilles_var_sfp_swe_2015 = true;
  490. Achilles_var_sfp_swe_2015d = true;
  491. Achilles_var_sfp_swe_2035 = true;
  492. Achilles_var_sfp_un = true;
  493. Achilles_var_sfp_un_congo = true;
  494. Achilles_var_svk_a3 = true;
  495. Achilles_var_svk_a3_des = true;
  496. Achilles_var_svk_a3_police = true;
  497. Achilles_var_Virtual_F = true;
  498.  
  499. // Achilles - Curator Vision Modes
  500. achilles_curator_vision_blackhot = false;
  501. achilles_curator_vision_blackhotgreencold = false;
  502. achilles_curator_vision_blackhotredcold = false;
  503. achilles_curator_vision_greenhotcold = false;
  504. achilles_curator_vision_nvg = true;
  505. achilles_curator_vision_redgreen = false;
  506. achilles_curator_vision_redhot = false;
  507. achilles_curator_vision_whitehot = true;
  508. achilles_curator_vision_whitehotredcold = false;
  509.  
  510. // Achilles - Debug
  511. Achilles_Debug_Output_Enabled = false;
  512.  
  513. // Achilles - Defaults
  514. Achilles_var_setRadioFrequenciesLR_Default = "50";
  515. Achilles_var_setRadioFrequenciesSR_Default = "150";
  516.  
  517. // Achilles - Icon Selection
  518. Achilles_var_iconSelection = "Achilles_var_iconSelection_Ares";
  519.  
  520. // Achilles - Modules Interface
  521. Achilles_var_moduleTreeCollapse = true;
  522. Achilles_var_moduleTreeDLC = true;
  523. Achilles_var_moduleTreeHelmet = false;
  524.  
  525. // Boxloader
  526. boxloader_allrepair_height = 5;
  527. boxloader_allrepair_load = true;
  528. boxloader_allrepair_push = 10000;
  529. boxloader_allrepair_weight = 10000;
  530. boxloader_allrepair_work = true;
  531. boxloader_hidecargo_enabled = true;
  532. boxloader_maxload_enabled = false;
  533. boxloader_maxload_lift = 50;
  534. boxloader_maxload_minpush = 10;
  535. boxloader_maxload_overhead = 30;
  536. boxloader_maxload_push = 200;
  537. boxloader_push_enabled = true;
  538. boxloader_retrofit_enabled = true;
  539.  
  540. // Bundeswehr
  541. BWA3_NaviPad_showMembers = true;
  542.  
  543. // NIArms
  544. niarms_magSwitch = true;
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