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- 9mm:
- Item_Information:
- Item_Name: "&c9mm"
- Item_Type: 291
- Item_Lore: " &8&l&m---------------------| &aType &8: &7Pistol| &cDamage &8: &4â¤|| &7A small, short-ranged pistol| &7that doesn't have much power.| &8&l&m---------------------"
- Shooting:
- Right_Click_To_Shoot: true
- Cancel_Left_Click_Block_Damage: true
- Cancel_Right_Click_Interactions: true
- Delay_Between_Shots: 10
- Recoil_Amount: 0
- Projectile_Amount: 1
- Projectile_Type: snowball
- Projectile_Speed: 38
- Projectile_Damage: 2
- Bullet_Spread: 0.6
- Sounds_Shoot: IRONGOLEM_HIT-1-1-0,SKELETON_HURT-1-1-0,ZOMBIE_WOOD-1-2-0
- Ammo_pounch: true
- Ammo_ID: meln_seed
- Custom_Death_Message:
- Normal: "&c&l(!) &f&n<victim>&c was killed by &f&n<shooter>&c using an &f&n9MM."
- Ammo:
- Enable: true
- Ammo_Item_ID: 295
- Ammo_Name_Check: true
- Take_Ammo_Per_Shot: false
- Sounds_Out_Of_Ammo: ANVIL_BREAK-1-1-0
- Sounds_Shoot_With_No_Ammo: ANVIL_BREAK-1-1-0
- Sneak:
- Enable: false
- No_Recoil: true
- Bullet_Spread: 0.4
- Reload:
- Enable: true
- Take_Ammo_On_Reload: true
- Reload_Amount: 8
- Reload_Duration: 30
- Sounds_Reloading: CLICK-1-2-0,CLICK-1-1-25,CLICK-1-1-30
- Firearm_Action:
- Type: slide
- Close_Duration: 8
- Sound_Close: CLICK-1-1-0
- Abilities:
- Reset_Hit_Cooldown: true
- Take_Ammo_On_Reload: true
- Take_Ammo_Per_Shot: true
- Ammo_item_ID: 295
- Particles:
- Enable: false
- Particle_Impact_Anything: BLOCK_BREAK
- Particle_Critical: BLOCK_BREAK
- Hit_Events:
- Enable: false
- Sounds_Shooter: SHOOT_ARROW
- Critical_Hits:
- Enable: false
- Bonus_Damage: 2
- Chance: 10
- Sounds_Shooter: ORB_PICKUP
- S9mm:
- Item_Information:
- Item_Name: "&cSilenced 9mm"
- Item_Type: 294
- Item_Lore: " &8&l&m---------------------| &aType &8: &7Pistol| &cDamage &8: &4⤠1/2â¤|| &7A weak pistol that is great| &7for sneaking up on your enemies.| &8&l&m---------------------"
- Sounds_Acquired:
- Shooting:
- Right_Click_To_Shoot: true
- Dual_Wield: false
- Cancel_Left_Click_Block_Damage: true
- Cancel_Right_Click_Interactions: true
- Delay_Between_Shots: 12
- Recoil_Amount: 0
- Projectile_Amount: 1
- Projectile_Type: snowball
- Projectile_Speed: 40
- Projectile_Damage: 3
- Bullet_Spread: 0.3
- Sounds_Shoot: ENTITY_SILVERFISH_HURT-1-1-0,SKELETON_HURT-1-2-0
- Custom_Death_Message:
- Normal: "&c&l(!) &f&n<victim>&c was killed by &f&n<shooter>&c using an &f&nSilent 9MM."
- Ammo:
- Enable: true
- Ammo_Item_ID: 295
- Ammo_Name_Check: true
- Take_Ammo_Per_Shot: false
- Sounds_Out_Of_Ammo: ANVIL_BREAK
- Sounds_Shoot_With_No_Ammo: ANVIL_BREAK
- Sneak:
- Enable: true
- No_Recoil: true
- Bullet_Spread: 0.75
- Reload:
- Enable: true
- Take_Ammo_On_Reload: true
- Reload_Amount: 7
- Reload_Duration: 40
- Sounds_Out_Of_Ammo: CLICK
- Sounds_Reloading: CLICK-1-2-0,CLICK-1-1-25,CLICK-1-1-30
- Dual_Wield:
- Single_Reload_Duration: 25
- Sounds_Single_Reload: DOOR_OPEN-1-2-4,DOOR_CLOSE-1-2-23
- Sounds_Shoot_With_No_Ammo: CLICK-1-2-0
- Abilities:
- Reset_Hit_Cooldown: true
- Backstab:
- Enable: true
- Bonus_Damage: 2
- Sounds_Shooter: ORB_PICKUP
- Particles:
- Enable: true
- Particle_Backstab: BLOCK_BREAK
- Hit_Events:
- Enable: true
- Sounds_Shooter: SHOOT_ARROW
- Bazooka:
- Item_Information:
- Item_Name: "&cBazooka"
- Item_Type: 359
- Item_Lore: " &8&l&m---------------------| &aType &8: &6RPG| &cDamage &8: &4â¤â¤â¤â¤â¤|| &7A heavy-duty RPG that launches| &7a huge rocket with shrapnel.| &7It also destroys cars.|| &f&lREQUIRES &8: &6VIP| &8&l&m---------------------"
- Sounds_Acquired: -1-1-0
- Inventory_Control: Bazooka
- Shooting:
- Right_Click_To_Shoot: true
- Cancel_Left_Click_Block_Damage: true
- Cancel_Right_Click_Interactions: true
- Recoil_Amount: 1
- Projectile_Amount: 1
- Projectile_Type: fireball
- Projectile_Speed: 20
- Sounds_Shoot: ZOMBIE_WOOD,FIZZ
- Custom_Death_Message:
- Normal: "&c&l(!) &f&n<victim>&c was blown up by &f&n<shooter>&c using a &f&nBazooka."
- Ammo:
- Enable: true
- Ammo_Item_ID: 264
- Ammo_Name_Check: true
- Take_Ammo_Per_Shot: false
- Sounds_Out_Of_Ammo: ANVIL_BREAK
- Sounds_Shoot_With_No_Ammo: ANVIL_BREAK
- Sneak:
- Enable: true
- No_Recoil: true
- Abilities:
- No_Fall_Damage: false
- Reload:
- Enable: true
- Take_Ammo_On_Reload: true
- Reload_Amount: 1
- Reload_Duration: 55
- Sounds_Reloading: SKELETON_IDLE,PISTON_EXTEND,SKELETON_WALK
- Particles:
- Enable: true
- Particle_Player_Shoot: BLOCK_BREAK
- Shrapnel:
- Enable: true
- Block_Type: 77
- Amount: 14
- Speed: 7
- Explosions:
- Enable: true
- Knockback: 3
- Damage_Multiplier: 23
- Explosion_No_Grief: true
- Explosion_Radius: 8
- Ignite_Victims: true
- Sounds_Shooter: SHOOT_ARROW
- RPG:
- Item_Information:
- Item_Name: "&cRPG-7"
- Item_Type: 369
- Item_Lore: " &8&l&m---------------------| &aType &8: &6RPG| &cDamage &8: &4â¤â¤â¤ 1/2â¤|| &7A heavy-duty RPG that explodes| &7and does decent damage.| &7It also breaks cars.| &8&l&m---------------------"
- Sounds_Acquired: -1-1-0
- Shooting:
- Right_Click_To_Shoot: true
- Cancel_Left_Click_Block_Damage: true
- Cancel_Right_Click_Interactions: true
- Recoil_Amount: 0,2
- Projectile_Amount: 1
- Projectile_Type: fireball
- Projectile_Speed: 20
- Sounds_Shoot: ZOMBIE_WOOD,FIZZ
- Custom_Death_Message:
- Normal: "&c&l(!) &f&n<victim>&c was blown up by &f&n<shooter>&c using a &f&nRPG."
- Ammo:
- Enable: true
- Ammo_Item_ID: 265
- Ammo_Name_Check: true
- Take_Ammo_Per_Shot: false
- Sounds_Out_Of_Ammo: ANVIL_BREAK
- Sounds_Shoot_With_No_Ammo: ANVIL_BREAK
- Sneak:
- Enable: true
- No_Recoil: true
- Abilities:
- No_Fall_Damage: true
- Reload:
- Enable: true
- Take_Ammo_On_Reload: true
- Reload_Amount: 1
- Reload_Duration: 55
- Sounds_Reloading: SKELETON_IDLE,PISTON_EXTEND,SKELETON_WALK
- Particles:
- Enable: true
- Particle_Player_Shoot: BLOCK_BREAK
- Shrapnel:
- Enable: true
- Block_Type: 77
- Amount: 14
- Speed: 7
- Explosions:
- Enable: true
- Knockback: 3
- Damage_Multiplier: 16
- Explosion_No_Grief: true
- Explosion_Radius: 8
- Ignite_Victims: true
- Sounds_Shooter: SHOOT_ARROW
- Deagle:
- Item_Information:
- Item_Name: "&cDesert Eagle"
- Item_Type: 290
- Item_Lore: " &8&l&m---------------------| &aType &8: &7Pistol| &cDamage &8: &4â¤â¤ 1/2â¤|| &7A large pistol that fires slowly| &7but with good damage| &8&l&m---------------------"
- Shooting:
- Right_Click_To_Shoot: true
- Cancel_Left_Click_Block_Damage: true
- Cancel_Right_Click_Interactions: true
- Delay_Between_Shots: 15
- Projectile_Amount: 1
- Projectile_Type: snowball
- Projectile_Speed: 40
- Projectile_Damage: 5
- Bullet_Spread: 0
- Sounds_Shoot: IRONGOLEM_HIT-1-1-0,SKELETON_HURT-1-1-0,ZOMBIE_WOOD-1-2-0
- Custom_Death_Message:
- Normal: "&c&l(!) &f&n<victim>&c was obliterated by &f&n<shooter>&c using a &f&nDesert Eagle."
- Ammo:
- Enable: true
- Ammo_Item_ID: 295
- Ammo_Name_Check: true
- Take_Ammo_Per_Shot: false
- Sounds_Out_Of_Ammo: ANVIL_BREAK
- Sounds_Shoot_With_No_Ammo: ANVIL_BREAK
- Reload:
- Enable: true
- Take_Ammo_On_Reload: true
- Reload_Amount: 6
- Reload_Duration: 40
- Sounds_Reloading: CLICK-1-2-0,CLICK-1-1-20,CLICK-1-1-25,BLOCK_LEVER_CLICK-1-2-27,BLOCK_LEVER_CLICK-1-2-28,BLOCK_LEVER_CLICK-1-2-29,BLOCK_LEVER_CLICK-1-2-30
- Firearm_Action:
- Type: revolver
- Open_Duration: 5
- Close_Duration: 5
- Sound_Open: DOOR_OPEN
- Sound_Close: DOOR_CLOSE
- Abilities:
- Reset_Hit_Cooldown: true
- Hit_Events:
- Enable: true
- Sounds_Shooter: SHOOT_ARROW
- Olympia:
- Item_Information:
- Item_Name: "&cOlympia"
- Item_Type: 415
- Item_Lore: " &8&l&m---------------------| &aType &8: &dSpecialty| &cDamage &8: &4â¤â¤â¤â¤â¤â¤â¤â¤â¤|| &7A very powerful shotgun that is| &7more lethal the closer you are.|| &f&lREQUIRES &8: &5Supporter| &8&l&m---------------------"
- Sounds_Acquired:
- Shooting:
- Right_Click_To_Shoot: true
- Cancel_Left_Click_Block_Damage: true
- Cancel_Right_Click_Interactions: true
- Delay_Between_Shots: 25
- Recoil_Amount: 0
- Projectile_Amount: 8
- Projectile_Type: snowball
- Removal_Or_Drag_Delay: 3-true
- Projectile_Speed: 16
- Projectile_Damage: 4
- Projectile_Flames: false
- Bullet_Spread: 3
- Reset_Fall_Distance: true
- Sounds_Shoot: EXPLODE-1-1-0,ZOMBIE_WOOD-1-1-0,GHAST_FIREBALL-1-1-0
- Custom_Death_Message:
- Normal: "&c&l(!) &f&n<victim>&c was obliterated by &f&n<shooter>&c using an &f&nOlympia."
- Ammo:
- Enable: true
- Ammo_Item_ID: 414
- Ammo_Name_Check: true
- Take_Ammo_Per_Shot: false
- Sounds_Out_Of_Ammo: ANVIL_BREAK
- Sounds_Shoot_With_No_Ammo: ANVIL_BREAK
- Sneak:
- Enable: false
- No_Recoil: true
- Bullet_Spread: 0
- Reload:
- Enable: true
- Take_Ammo_On_Reload: true
- Reload_Amount: 1
- Reload_Bullets_Individually: true
- Reload_Duration: 200
- Sounds_Reloading: NOTE_STICKS-,NOTE_SNARE_DRUM
- Firearm_Action:
- Type: break
- Open_Duration: 10
- Close_Duration: 15
- Sound_Open: DOOR_OPEN
- Sound_Close: DOOR_CLOSE
- Abilities:
- Reset_Hit_Cooldown: true
- No_Fall_Damage: false
- Hit_Events:
- Enable: true
- Sounds_Shooter: SHOOT_ARROW
- Damage_Based_On_Flight_Time:
- Enable: false
- Bonus_Damage_Per_Tick: -1
- Maximum_Damage: -1
- Particles:
- Enable: true
- Particle_Player_Shoot: FLAMES
- Particle_Impact_Anything: BLOCK_BREAK
- M24SWS:
- Item_Information:
- Item_Name: "&cM24 SWS"
- Item_Type: 280
- Item_Lore: " &8&l&m---------------------| &aType &8: &eSniper Rifle| &cDamage &8: &4â¤â¤â¤â¤â¤â¤1/2â¤|| &7A huge bolt-action sniper| &7that does massive damage.| &7Headshots are more lethal.| &8&l&m---------------------"
- Sounds_Acquired:
- Shooting:
- Right_Click_To_Shoot: true
- Cancel_Left_Click_Block_Damage: true
- Cancel_Right_Click_Interactions: true
- Delay_Between_Shots: 15
- Projectile_Amount: 1
- Projectile_Type: snowball
- Projectile_Speed: 75
- Projectile_Damage: 15
- Bullet_Spread: 0
- Sounds_Shoot: IRONGOLEM_HIT-1-1-0,SKELETON_HURT-1-1-0,ZOMBIE_WOOD-1-0-0
- Custom_Death_Message:
- Normal: "&c&l(!) &f&n<victim>&c was obliterated by &f&n<shooter>&c using a &f&nM24SWS."
- Ammo:
- Enable: true
- Ammo_Item_ID: 337
- Ammo_Name_Check: true
- Take_Ammo_Per_Shot: false
- Sounds_Out_Of_Ammo: ANVIL_BREAK
- Sounds_Shoot_With_No_Ammo: ANVIL_BREAK
- Reload:
- Enable: true
- Take_Ammo_On_Reload: true
- Starting_Amount: 1
- Reload_Amount: 1
- Reload_Duration: 200
- Sounds_Reloading: NOTE_STICKS
- Firearm_Action:
- Type: revolver
- Open_Duration: 5
- Close_Duration: 5
- Sound_Open: DOOR_OPEN
- Sound_Close: DOOR_CLOSE
- Headshot:
- Enable: true
- Bonus_Damage: 4
- Message_Shooter: " &6&l* HEADSHOT *"
- Message_Victim: " &6&l* HEADSHOTT *"
- Abilities:
- Reset_Hit_Cooldown: true
- Knockback: 1
- Particles:
- Enable: true
- Particle_Terrain: true
- Scope:
- Enable: true
- Night_Vision: true
- Zoom_Amount: 5
- Sounds_Toggle_Zoom: NOTE_STICKS
- Hit_Events:
- Enable: true
- Sounds_Shooter: SHOOT_ARROW
- Ruger:
- Item_Information:
- Item_Name: "&cRuger 10-22"
- Item_Type: 271
- Item_Lore: " &8&l&m---------------------| &aType &8: &7Rifle| &cDamage &8: &4â¤â¤â¤â¤â¤|| &7A rifle that has medium range and| &7does decent damage.| &7Headshots are more lethal.| &8&l&m---------------------"
- Sounds_Acquired:
- Shooting:
- Right_Click_To_Shoot: true
- Cancel_Left_Click_Block_Damage: true
- Cancel_Right_Click_Interactions: true
- Delay_Between_Shots: 15
- Projectile_Amount: 1
- Projectile_Type: snowball
- Projectile_Speed: 65
- Projectile_Damage: 10
- Bullet_Spread: 0
- Sounds_Shoot: IRONGOLEM_HIT-1-1-0,SKELETON_HURT-1-1-0,ZOMBIE_WOOD-1-0-0
- Custom_Death_Message:
- Normal: "&c&l(!) &f&n<victim>&c was sniped by &f&n<shooter>&c using a &f&nRuger."
- Ammo:
- Enable: true
- Ammo_Item_ID: 337
- Ammo_Name_Check: true
- Take_Ammo_Per_Shot: false
- Sounds_Out_Of_Ammo: ANVIL_BREAK
- Sounds_Shoot_With_No_Ammo: ANVIL_BREAK
- Reload:
- Enable: true
- Take_Ammo_On_Reload: true
- Starting_Amount: 1
- Reload_Amount: 1
- Reload_Duration: 100
- Sounds_Reloading: NOTE_STICKS
- Firearm_Action:
- Type: revolver
- Open_Duration: 5
- Close_Duration: 5
- Sound_Open: DOOR_OPEN
- Sound_Close: DOOR_CLOSE
- Headshot:
- Enable: true
- Bonus_Damage: 4
- Message_Shooter: " &6&l* HEADSHOT *"
- Message_Victim: " &6&l* HEADSHOTT *"
- Abilities:
- Reset_Hit_Cooldown: true
- Knockback: 1
- Particles:
- Enable: true
- Particle_Terrain: true
- Scope:
- Enable: true
- Night_Vision: true
- Zoom_Amount: 5
- Sounds_Toggle_Zoom: NOTE_STICKS
- Hit_Events:
- Enable: true
- Sounds_Shooter: SHOOT_ARROW
- AK47:
- Item_Information:
- Item_Name: "&cAK-47"
- Item_Type: 285
- Item_Lore: " &8&l&m---------------------| &aType &8: &bAssault Rifle| &cDamage &8: &41/2â¤|| &7A large rapid-fire assault rifle|&8&l&m---------------------"
- Sounds_Acquired:
- Shooting:
- Right_Click_To_Shoot: true
- Cancel_Left_Click_Block_Damage: true
- Cancel_Right_Click_Interactions: true
- Recoil_Amount: 0
- Projectile_Amount: 1
- Projectile_Type: snowball
- Projectile_Speed: 40
- Projectile_Damage: 1
- Bullet_Spread: 0.6
- Sounds_Shoot: IRONGOLEM_HIT-1-1-0,SKELETON_HURT-1-2-0,ZOMBIE_WOOD-1-2-0
- Custom_Death_Message:
- Normal: "&c&l(!) &f&n<victim>&c was gunned down by &f&n<shooter>&c using an &f&nAK47."
- Ammo:
- Enable: true
- Ammo_Item_ID: 362
- Ammo_Name_Check: true
- Take_Ammo_Per_Shot: false
- Sounds_Out_Of_Ammo: ANVIL_BREAK
- Sounds_Shoot_With_No_Ammo: ANVIL_BREAK
- Sneak:
- Enable: true
- No_Recoil: true
- Bullet_Spread: 0
- Fully_Automatic:
- Enable: true
- Fire_Rate: 8
- Reload:
- Enable: true
- Take_Ammo_On_Reload: true
- Reload_Amount: 30
- Reload_Duration: 40
- Sounds_Out_Of_Ammo: ITEM_BREAK
- Sounds_Reloading: FIRE_IGNITE,DOOR_OPEN,FIRE_IGNITE,HURT_FLESH,DOOR_CLOSE
- Firearm_Action:
- Type: slide
- Close_Duration: 10
- Close_Shoot_Delay: 12
- Sound_Close: PISTON_RETRACT,PISTON_RETRACT
- Scope:
- Enable: true
- Zoom_Amount: 5
- Zoom_Bullet_Spread: 0
- Sounds_Toggle_Zoom: ENDERDRAGON_WINGS
- Abilities:
- Reset_Hit_Cooldown: true
- Hit_Events:
- Enable: true
- Sounds_Shooter: SHOOT_ARROW
- MiniGun:
- Item_Information:
- Item_Name: "&cMiniGun"
- Item_Type: 352
- Item_Lore: " &8&l&m---------------------| &aType &8: &7Speciality| &cDamage &8: &4⤠1/2â¤|| &7A gigantic mini-gun that fires| &7insanely fast|| &f&lREQUIRES: &bMVP| &8&l&m---------------------"
- Sounds_Acquired:
- Shooting:
- Right_Click_To_Shoot: true
- Cancel_Left_Click_Block_Damage: true
- Cancel_Right_Click_Interactions: true
- Recoil_Amount: 0
- Projectile_Amount: 1
- Projectile_Type: snowball
- Projectile_Speed: 50
- Projectile_Damage: 3
- Bullet_Spread: 0.3
- Sounds_Shoot: IRONGOLEM_HIT-1-1-0,SKELETON_HURT-1-1-0,ZOMBIE_WOOD-1-1-0
- No_Recoil: true
- Custom_Death_Message:
- Normal: "&c&l(!) &f&n<victim>&c was slaughtered by &f&n<shooter>&c using a &f&nMiniGun."
- Ammo:
- Enable: true
- Ammo_Item_ID: 263
- Ammo_Name_Check: true
- Take_Ammo_Per_Shot: false
- Sounds_Out_Of_Ammo: UI_BUTTON_CLICK-1-1-0
- Sounds_Shoot_With_No_Ammo: ANVIL_BREAK
- Sneak:
- Enable: false
- Bullet_Spread: 0
- Fully_Automatic:
- Enable: true
- Fire_Rate: 8
- Reload:
- Enable: true
- Take_Ammo_On_Reload: true
- Reload_Amount: 150
- Reload_Duration: 100
- Sounds_Out_Of_Ammo: ITEM_BREAK
- Sounds_Reloading: CLICK-1-2-0,CLICK-1-2-20,CLICK-1-2-40,CLICK-1-2-60,CLICK-1-2-80,CLICK-1-1-85,CLICK-1-1-100
- Firearm_Action:
- Type: slide
- Close_Duration: 10
- Close_Shoot_Delay: 12
- Sound_Close: PISTON_RETRACT-1-2-0,PISTON_RETRACT
- Scope:
- Enable: true
- Zoom_Amount: 5
- Zoom_Bullet_Spread: 0.2
- Sounds_Toggle_Zoom: ENDERDRAGON_WINGS
- No_Recoil: true
- Abilities:
- Reset_Hit_Cooldown: true
- Hit_Events:
- Enable: true
- Sounds_Shooter: SHOOT_ARROW
- M4:
- Item_Information:
- Item_Name: "&cM4"
- Item_Type: 286
- Item_Lore: " &8&l&m---------------------| &aType &8: &7Assault Rifle| &cDamage &8: &4â¤|| &7A large rapid-fire assault rifle| &8&l&m---------------------"
- Sounds_Acquired:
- Shooting:
- Right_Click_To_Shoot: true
- Cancel_Left_Click_Block_Damage: true
- Cancel_Right_Click_Interactions: true
- Recoil_Amount: 0
- Projectile_Amount: 1
- Projectile_Type: snowball
- Projectile_Speed: 38
- Projectile_Damage: 3
- Bullet_Spread: 0.4
- Sounds_Shoot: IRONGOLEM_HIT-1-1-0,SKELETON_HURT-1-2-0,ZOMBIE_WOOD-1-1-0
- No_Recoil: true
- Custom_Death_Message:
- Normal: "&c&l(!) &f&n<victim>&c was obliterated by &f&n<shooter>&c using an &f&nM4."
- Ammo:
- Enable: true
- Ammo_Item_ID: 362
- Ammo_Name_Check: true
- Take_Ammo_Per_Shot: false
- Sounds_Out_Of_Ammo: ANVIL_BREAK
- Sounds_Shoot_With_No_Ammo: ANVIL_BREAK
- Sneak:
- Enable: false
- Bullet_Spread: 0
- Fully_Automatic:
- Enable: true
- Fire_Rate: 5
- Reload:
- Enable: true
- Take_Ammo_On_Reload: true
- Reload_Amount: 50
- Reload_Duration: 50
- Sounds_Out_Of_Ammo: ITEM_BREAK
- Sounds_Reloading: CLICK-1-2-0,CLICK-1-2-15,CLICK-1-2-25,CLICK-1-1-40,CLICK-1-1-50
- Firearm_Action:
- Type: slide
- Close_Duration: 10
- Close_Shoot_Delay: 12
- Sound_Close: PISTON_RETRACT,PISTON_RETRACT
- Scope:
- Enable: true
- Zoom_Amount: 5
- Zoom_Bullet_Spread: 0
- Sounds_Toggle_Zoom: ENDERDRAGON_WINGS
- No_Recoil: true
- Abilities:
- Reset_Hit_Cooldown: true
- Hit_Events:
- Enable: true
- Sounds_Shooter: SHOOT_ARROW
- Thompson:
- Item_Information:
- Item_Name: "&cThompson"
- Item_Type: 273
- Item_Lore: " &8&l&m---------------------| &aType &8: &2SMG| &cDamage &8: &4â¤|| &7A medium sized SMG| &7that fires fast| &8&l&m---------------------"
- Sounds_Acquired:
- Shooting:
- Right_Click_To_Shoot: true
- Cancel_Left_Click_Block_Damage: true
- Cancel_Right_Click_Interactions: true
- Recoil_Amount: 0
- Projectile_Amount: 1
- Projectile_Type: snowball
- Projectile_Speed: 30
- Projectile_Damage: 2
- Bullet_Spread: 0.3
- Sounds_Shoot: IRONGOLEM_HIT-1-1-0,SKELETON_HURT-1-1-0,ZOMBIE_WOOD-1-2-0
- No_Recoil: true
- Custom_Death_Message:
- Normal: "&c&l(!) &f&n<victim>&c was killed by &f&n<shooter>&c using a &f&nThompson."
- Ammo:
- Enable: true
- Ammo_Item_ID: 318
- Ammo_Name_Check: true
- Take_Ammo_Per_Shot: false
- Sounds_Out_Of_Ammo: ANVIL_BREAK
- Sounds_Shoot_With_No_Ammo: ANVIL_BREAK
- Sneak:
- Enable: false
- Bullet_Spread: 0
- Fully_Automatic:
- Enable: true
- Fire_Rate: 3
- Reload:
- Enable: true
- Take_Ammo_On_Reload: true
- Reload_Amount: 20
- Reload_Duration: 50
- Sounds_Out_Of_Ammo: ITEM_BREAK
- Sounds_Reloading: CLICK-1-2-0,CLICK-1-1-25,CLICK-1-1-30
- Firearm_Action:
- Type: slide
- Close_Duration: 10
- Close_Shoot_Delay: 12
- Sound_Close: PISTON_RETRACT,PISTON_RETRACT
- Scope:
- Enable: true
- Zoom_Amount: 5
- Zoom_Bullet_Spread: 0
- Sounds_Toggle_Zoom: ENDERDRAGON_WINGS
- No_Recoil: true
- Abilities:
- Reset_Hit_Cooldown: true
- Hit_Events:
- Enable: true
- Sounds_Shooter: SHOOT_ARROW
- MP7:
- Item_Information:
- Item_Name: "&cMP7"
- Item_Type: 270
- Item_Lore: " &8&l&m---------------------| &aType &8: &2SMG| &cDamage &8: &41/2â¤|| &7A small, weak SMG that| &7that fires fast| &8&l&m---------------------"
- Sounds_Acquired:
- Shooting:
- Right_Click_To_Shoot: true
- Cancel_Left_Click_Block_Damage: true
- Cancel_Right_Click_Interactions: true
- Recoil_Amount: 0
- Projectile_Amount: 1
- Projectile_Type: snowball
- Projectile_Speed: 30
- Projectile_Damage: 1
- Bullet_Spread: 0.7
- Sounds_Shoot: IRONGOLEM_HIT-1-1-0,SKELETON_HURT-1-1-0,ZOMBIE_WOOD-1-2-0
- No_Recoil: true
- Custom_Death_Message:
- Normal: "&c&l(!) &f&n<victim>&c was killed by &f&n<shooter>&c using an &f&nMP7."
- Ammo:
- Enable: true
- Ammo_Item_ID: 318
- Ammo_Name_Check: true
- Take_Ammo_Per_Shot: false
- Sounds_Out_Of_Ammo: ANVIL_BREAK
- Sounds_Shoot_With_No_Ammo: ANVIL_BREAK
- Sneak:
- Enable: false
- Bullet_Spread: 0
- Fully_Automatic:
- Enable: true
- Fire_Rate: 5
- Reload:
- Enable: true
- Take_Ammo_On_Reload: true
- Reload_Amount: 30
- Reload_Duration: 60
- Sounds_Out_Of_Ammo: ITEM_BREAK
- Sounds_Reloading: CLICK-1-2-0,CLICK-1-1-25,CLICK-1-1-30
- Firearm_Action:
- Type: slide
- Close_Duration: 10
- Close_Shoot_Delay: 12
- Sound_Close: PISTON_RETRACT,PISTON_RETRACT
- Abilities:
- Reset_Hit_Cooldown: true
- Hit_Events:
- Enable: true
- Sounds_Shooter: SHOOT_ARROW
- Tec9:
- Item_Information:
- Item_Name: "&cTec-9"
- Item_Type: 284
- Item_Lore: " &8&l&m---------------------| &aType &8: &7Pistol| &cDamage &8: &41/2â¤|| &7A small, rapid-fire pistol| &8&l&m---------------------"
- Sounds_Acquired:
- Shooting:
- Right_Click_To_Shoot: true
- Cancel_Left_Click_Block_Damage: true
- Cancel_Right_Click_Interactions: true
- Recoil_Amount: 0
- Projectile_Amount: 1
- Projectile_Type: snowball
- Projectile_Speed: 30
- Projectile_Damage: 1
- Bullet_Spread: 0.2
- Sounds_Shoot: IRONGOLEM_HIT-1-1-0,SKELETON_HURT-1-1-0,ZOMBIE_WOOD-1-2-0
- No_Recoil: true
- Custom_Death_Message:
- Normal: "&c&l(!) &f&n<victim>&c was shot by &f&n<shooter>&c using a &f&nTec-9."
- Ammo:
- Enable: true
- Ammo_Item_ID: 318
- Ammo_Name_Check: true
- Take_Ammo_Per_Shot: false
- Sounds_Out_Of_Ammo: ANVIL_BREAK
- Sounds_Shoot_With_No_Ammo: ANVIL_BREAK
- Sneak:
- Enable: true
- Bullet_Spread: 0
- Fully_Automatic:
- Enable: true
- Fire_Rate: 3
- Reload:
- Enable: true
- Take_Ammo_On_Reload: true
- Reload_Amount: 50
- Reload_Duration: 60
- Sounds_Out_Of_Ammo: ITEM_BREAK
- Sounds_Reloading: FIRE_IGNITE,DOOR_OPEN,FIRE_IGNITE,HURT_FLESH,DOOR_CLOSE
- Firearm_Action:
- Type: slide
- Close_Duration: 10
- Close_Shoot_Delay: 12
- Sound_Close: PISTON_RETRACT,PISTON_RETRACT
- Abilities:
- Reset_Hit_Cooldown: true
- Hit_Events:
- Enable: true
- Sounds_Shooter: SHOOT_ARROW
- PShotgun:
- Item_Information:
- Item_Name: "&cPump Shotgun"
- Item_Type: 292
- Item_Lore: " &8&l&m---------------------| &aType &8: &7Shotgun| &cDamage &8: &4â¤â¤â¤â¤|| &7A strong shotgun| &7that is best at close range.| &8&l&m---------------------"
- Sounds_Acquired:
- Shooting:
- Right_Click_To_Shoot: true
- Cancel_Left_Click_Block_Damage: true
- Cancel_Right_Click_Interactions: true
- Delay_Between_Shots: 20
- Recoil_Amount: 0
- Projectile_Amount: 8
- Projectile_Type: snowball
- Removal_Or_Drag_Delay: 2-true
- Projectile_Speed: 50
- Projectile_Damage: 2
- Bullet_Spread: 3
- Reset_Fall_Distance: true
- Sounds_Shoot: EXPLODE-1-1-0,ZOMBIE_WOOD-1-1-0,GHAST_FIREBALL-1-1-0
- Custom_Death_Message:
- Normal: "&c&l(!) &f&n<victim>&c was obliterated by &f&n<shooter>&c using a &f&nPump Shotgun."
- Ammo:
- Enable: true
- Ammo_Item_ID: 361
- Ammo_Name_Check: true
- Take_Ammo_Per_Shot: false
- Sounds_Out_Of_Ammo: ANVIL_BREAK
- Sounds_Shoot_With_No_Ammo: ANVIL_BREAK
- Sneak:
- Enable: true
- No_Recoil: true
- Bullet_Spread: 0
- Reload:
- Enable: true
- Take_Ammo_On_Reload: true
- Reload_Amount: 8
- Reload_Bullets_Individually: true
- Reload_Duration: 15
- Sounds_Reloading: NOTE_STICKS-,NOTE_SNARE_DRUM
- Firearm_Action:
- Type: break
- Open_Duration: 10
- Close_Duration: 15
- Sound_Open: DOOR_OPEN
- Sound_Close: DOOR_CLOSE
- Abilities:
- Reset_Hit_Cooldown: true
- No_Fall_Damage: true
- Hit_Events:
- Enable: true
- Sounds_Shooter: SHOOT_ARROW
- Damage_Based_On_Flight_Time:
- Enable: true
- Bonus_Damage_Per_Tick: -1
- Maximum_Damage: -4
- Particles:
- Enable: true
- Particle_Player_Shoot: FLAMES
- Particle_Impact_Anything: BLOCK_BREAK
- CShotgun:
- Item_Information:
- Item_Name: "&cCombat Shotgun"
- Item_Type: 292
- Item_Lore: " &8&l&m---------------------| &aType &8: &7Shotgun| &cDamage &8: &4â¤â¤â¤â¤â¤â¤â¤â¤|| &7A very strong shotgun| &7that is best at close range.| &8&l&m---------------------"
- Sounds_Acquired:
- Shooting:
- Right_Click_To_Shoot: true
- Cancel_Left_Click_Block_Damage: true
- Cancel_Right_Click_Interactions: true
- Delay_Between_Shots: 20
- Recoil_Amount: 0
- Projectile_Amount: 8
- Projectile_Type: snowball
- Removal_Or_Drag_Delay: 2-true
- Projectile_Speed: 50
- Projectile_Damage: 3
- Bullet_Spread: 3
- Reset_Fall_Distance: true
- Sounds_Shoot: EXPLODE-1-1-0,ZOMBIE_WOOD-1-1-0,GHAST_FIREBALL-1-1-0
- Custom_Death_Message:
- Normal: "&c&l(!) &f&n<victim>&c was killed by &f&n<shooter>&c using a &f&nCombat Shotgun."
- Ammo:
- Enable: true
- Ammo_Item_ID: 361
- Ammo_Name_Check: true
- Take_Ammo_Per_Shot: false
- Sounds_Out_Of_Ammo: ANVIL_BREAK
- Sounds_Shoot_With_No_Ammo: ANVIL_BREAK
- Sneak:
- Enable: true
- No_Recoil: true
- Bullet_Spread: 0
- Reload:
- Enable: true
- Take_Ammo_On_Reload: true
- Reload_Amount: 12
- Reload_Bullets_Individually: true
- Reload_Duration: 15
- Sounds_Reloading: NOTE_STICKS-,NOTE_SNARE_DRUM
- Firearm_Action:
- Type: break
- Open_Duration: 10
- Close_Duration: 15
- Sound_Open: DOOR_OPEN
- Sound_Close: DOOR_CLOSE
- Abilities:
- Reset_Hit_Cooldown: true
- No_Fall_Damage: true
- Hit_Events:
- Enable: true
- Sounds_Shooter: SHOOT_ARROW
- Damage_Based_On_Flight_Time:
- Enable: true
- Bonus_Damage_Per_Tick: -1
- Maximum_Damage: -4
- Particles:
- Enable: true
- Particle_Player_Shoot: FLAMES
- Particle_Impact_Anything: BLOCK_BREAK
- TShotgun:
- Item_Information:
- Item_Name: "&cTactical Shotgun"
- Item_Type: 293
- Item_Lore: " &8&l&m---------------------| &aType &8: &7Shotgun| &cDamage &8: &4â¤â¤â¤|| &7A decent shotgun| &7that is best at close range.| &8&l&m---------------------"
- Sounds_Acquired:
- Shooting:
- Right_Click_To_Shoot: true
- Cancel_Left_Click_Block_Damage: true
- Cancel_Right_Click_Interactions: true
- Delay_Between_Shots: 20
- Recoil_Amount: 0
- Projectile_Amount: 6
- Projectile_Type: snowball
- Removal_Or_Drag_Delay: 2-true
- Projectile_Speed: 50
- Projectile_Damage: 2
- Bullet_Spread: 3
- Reset_Fall_Distance: true
- Sounds_Shoot: EXPLODE-1-1-0,ZOMBIE_WOOD-1-1-0,GHAST_FIREBALL-1-1-0
- Custom_Death_Message:
- Normal: "&c&l(!) &f&n<victim>&c was killed by &f&n<shooter>&c using a &f&nTactical Shotgun."
- Ammo:
- Enable: true
- Ammo_Item_ID: 361
- Ammo_Name_Check: true
- Take_Ammo_Per_Shot: false
- Sounds_Out_Of_Ammo: ANVIL_BREAK
- Sounds_Shoot_With_No_Ammo: ANVIL_BREAK
- Sneak:
- Enable: true
- No_Recoil: true
- Bullet_Spread: 0
- Reload:
- Enable: true
- Take_Ammo_On_Reload: true
- Reload_Amount: 4
- Reload_Bullets_Individually: true
- Reload_Duration: 15
- Sounds_Reloading: NOTE_STICKS-,NOTE_SNARE_DRUM
- Firearm_Action:
- Type: break
- Open_Duration: 10
- Close_Duration: 15
- Sound_Open: DOOR_OPEN
- Sound_Close: DOOR_CLOSE
- Abilities:
- Reset_Hit_Cooldown: true
- No_Fall_Damage: true
- Hit_Events:
- Enable: true
- Sounds_Shooter: SHOOT_ARROW
- Damage_Based_On_Flight_Time:
- Enable: true
- Bonus_Damage_Per_Tick: -1
- Maximum_Damage: -4
- Particles:
- Enable: true
- Particle_Player_Shoot: FLAMES
- Particle_Impact_Anything: BLOCK_BREAK
- Flamethrower:
- Item_Information:
- Item_Name: "&cFlamethrower"
- Item_Type: 289
- Item_Lore: " &8&l&m---------------------| &aType &8: &7Speciality|| &cDamage &8: &4â¤â¤|| &7A flamethrower that lights| &7people on fire.|| &f&lREQUIRES: &a&lVIP+| &8&l&m---------------------"
- Sounds_Acquired: -1-1-0
- Shooting:
- Right_Click_To_Shoot: true
- Cancel_Left_Click_Block_Damage: true
- Cancel_Right_Click_Interactions: true
- Recoil_Amount: 0
- Projectile_Amount: 1
- Projectile_Type: snowball
- Projectile_Speed: 10
- Projectile_Damage: 4
- Bullet_Spread: 1
- Projectile_Flames: false
- Projectile_Incendiary:
- Enable: true
- Duration: 50
- Sounds_Shoot: FIRE_IGNITE-1-1-0,FIZZ-1-1-0,FUZE-1-1-0
- Custom_Death_Message:
- Normal: "&c&l(!) &f&n<victim>&c was set alight by &f&n<shooter>&c using a &f&nFlamethrower."
- Ammo:
- Enable: true
- Ammo_Item_ID: 372
- Ammo_Name_Check: true
- Take_Ammo_Per_Shot: false
- Sneak:
- Enable: false
- No_Recoil: true
- Bullet_Spread: 0.9
- Fully_Automatic:
- Enable: true
- Fire_Rate: 3
- Reload:
- Enable: true
- Take_Ammo_On_Reload: true
- Reload_Amount: 10
- Reload_Duration: 40
- Sounds_Out_Of_Ammo: ITEM_BREAK-1-1-0
- Sounds_Reloading: FIRE_IGNITE-1-1-4,DOOR_OPEN-1-2-6,FIRE_IGNITE-1-1-36,HURT_FLESH-1-0-37,DOOR_CLOSE-1-2-38
- Explosions:
- Enable: true
- Knockback: 2
- Damage_Multiplier: 8
- Explosion_No_Grief: true
- Explosion_Radius: 8
- Ignite_Victims: true
- Sounds_Shooter: SHOOT_ARROW
- Firearm_Action:
- Type: slide
- Close_Duration: 10
- Close_Shoot_Delay: 16
- Sound_Close: PISTON_RETRACT-1-2-0,PISTON_RETRACT-1-2-3
- Scope:
- Enable: false
- Zoom_Amount: 5
- Zoom_Bullet_Spread: 0
- Sounds_Toggle_Zoom: ENDERDRAGON_WINGS-1-2-0
- Abilities:
- Reset_Hit_Cooldown: true
- Hit_Events:
- Enable: true
- Sounds_Shooter: SHOOT_ARROW-1-2-0
- Barret:
- Item_Information:
- Item_Name: "&cBarret 50-Cal"
- Item_Type: 288
- Item_Lore: " &8&l&m---------------------| &aType &8: &4Admin| &cDamage &8: &4â¤â¤â¤â¤â¤â¤â¤â¤â¤â¤|| &7A huge sniper-rifle that| &7one-shots anyone.|| &f&lREQUIRES: &4Admin| &8&l&m---------------------"
- Sounds_Acquired:
- Shooting:
- Right_Click_To_Shoot: true
- Cancel_Left_Click_Block_Damage: true
- Cancel_Right_Click_Interactions: true
- Projectile_Amount: 1
- Projectile_Type: snowball
- Projectile_Speed: 100
- Projectile_Damage: 40
- Bullet_Spread: 0
- Sounds_Shoot: IRONGOLEM_HIT-1-0-0,SKELETON_HURT-1-0-0,ZOMBIE_WOOD-1-0-0
- Custom_Death_Message:
- Normal: "&c&l(!) &f&n<victim>&c was obliterated by &f&n<shooter>&c using a &f&nBarret 50-Cal."
- Reload:
- Enable: false
- Take_Ammo_On_Reload: false
- Starting_Amount: 1
- Reload_Amount: 1
- Reload_Bullets_Individually: true
- Reload_Duration: 10
- Sounds_Reloading: NOTE_STICKS
- Firearm_Action:
- Type: bolt
- Open_Duration: 15
- Close_Duration: 15
- Close_Shoot_Delay: 10
- Sound_Open: NOTE_STICKS,PISTON_RETRACT
- Sound_Close: PISTON_EXTEND
- Headshot:
- Enable: true
- Bonus_Damage: 10
- Sounds_Shooter: NOTE_PLING
- Sounds_Victim: VILLAGER_DEATH
- Abilities:
- Reset_Hit_Cooldown: true
- Knockback: 3
- Particles:
- Enable: true
- Particle_Terrain: true
- Scope:
- Enable: true
- Night_Vision: true
- Zoom_Amount: 5
- Sounds_Toggle_Zoom: NOTE_STICKS
- Hit_Events:
- Enable: true
- Sounds_Shooter: SHOOT_ARROW
- Prototype:
- Item_Information:
- Item_Name: "&cPrototype"
- Item_Type: 288
- Item_Lore: " &8&l&m---------------------| &aType &8: &4Admin| &cDamage &8: &4â¤â¤â¤â¤â¤â¤â¤â¤â¤â¤|| &7A huge sniper-rifle that| &7one-shots anyone.|| &f&lREQUIRES: &4Admin| &8&l&m---------------------"
- Sounds_Acquired:
- Shooting:
- Right_Click_To_Shoot: true
- Cancel_Left_Click_Block_Damage: true
- Cancel_Right_Click_Interactions: true
- Projectile_Amount: 1
- Projectile_Type: snowball
- Projectile_Speed: 100
- Projectile_Damage: 40
- Bullet_Spread: 0
- Sounds_Shoot: IRONGOLEM_HIT-1-0-0,SKELETON_HURT-1-0-0,ZOMBIE_WOOD-1-0-0
- Custom_Death_Message:
- Normal: "&c&l(!) &f&n<victim>&c was destroyed by &f&n<shooter>&c using a &f&nPrototype."
- Reload:
- Enable: false
- Take_Ammo_On_Reload: false
- Starting_Amount: 1
- Reload_Amount: 1
- Reload_Bullets_Individually: true
- Reload_Duration: 10
- Sounds_Reloading: NOTE_STICKS
- Firearm_Action:
- Type: bolt
- Open_Duration: 15
- Close_Duration: 15
- Close_Shoot_Delay: 10
- Sound_Open: NOTE_STICKS,PISTON_RETRACT
- Sound_Close: PISTON_EXTEND
- Headshot:
- Enable: true
- Bonus_Damage: 10
- Sounds_Shooter: NOTE_PLING
- Sounds_Victim: VILLAGER_DEATH
- Abilities:
- Reset_Hit_Cooldown: true
- Knockback: 3
- Particles:
- Enable: true
- Particle_Terrain: true
- Scope:
- Enable: true
- Night_Vision: true
- Zoom_Amount: 5
- Sounds_Toggle_Zoom: NOTE_STICKS
- Hit_Events:
- Enable: true
- Sounds_Shooter: SHOOT_ARROW
- CupidCrossBow:
- Item_Information:
- Item_Name: "&cCupid's Crossbow"
- Item_Type: 334
- Item_Lore: " &8&l&m---------------------| &aType &8: &dLimited| &cDamage &8: &4â¤â¤â¤â¤â¤â¤â¤|| &7A rare crossbow created by| &7Cupid, that is best at far range.| &8&l&m---------------------"
- Sounds_Acquired: BAT_TAKEOFF-1-1-0
- Shooting:
- Right_Click_To_Shoot: true
- Cancel_Left_Click_Block_Damage: true
- Cancel_Right_Click_Interactions: true
- Delay_Between_Shots: 2
- Projectile_Amount: 1
- Projectile_Type: arrow
- Projectile_Speed: 45
- Projectile_Damage: 14
- Bullet_Spread: 4
- Sounds_Shoot: IRONGOLEM_HIT-1-2-0,ZOMBIE_METAL-1-2-0
- Custom_Death_Message:
- Normal: "&c&l(!) &f&n<victim>&c was stung by &f&n<shooter>&c using &f&nCupid`s Crossbow"
- Reload:
- Enable: true
- Reload_Amount: 1
- Reload_Duration: 500
- Sounds_Reloading: LEVEL_UP-1-1-10,FIRE_IGNITE-1-2-28
- Headshot:
- Enable: true
- Bonus_Damage: 8
- Message_Shooter: " &6&l* HEADSHOT *"
- Message_Victim: " &6&l* HEADSHOTT *"
- Scope:
- Enable: true
- Night_Vision: true
- Zoom_Bullet_Spread: 0
- Zoom_Amount: 5
- Sounds_Toggle_Zoom: NOTE_STICKS
- Firearm_Action:
- Type: revolver
- Open_Duration: 5
- Close_Duration: 5
- Sound_Open: DOOR_OPEN-1-2-0
- Sound_Close: DOOR_CLOSE-1-2-0
- Abilities:
- Reset_Hit_Cooldown: true
- Death_No_Drop: true
- Hit_Events:
- Enable: true
- Sounds_Shooter: SHOOT_ARROW-1-2-0
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