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  1. Suddenly Dead: A "GP Denver" Report
  2.  
  3. I was initially planning on making this report primarily about GP: Denver, but that wouldn’t do justice to what this past weekend was. While I’ll still touch briefly on the GP itself, the more interesting (and therefore thorough) discussion will come from a Friday afternoon grinder and the Sunday PTQ (spoiler alert: I didn’t day 2).
  4.  
  5. As a bit of a disclaimer, while GP Paris (eclipsed by Pro Tour Paris for most who aren’t David Sharfman, I’m sure) gave us an early insight into the SoM/MBS sealed deck format, I’d had startlingly little practice with the format. The prerelease events were done with “faction packs” rather than actual MBS product, so it’s not an entirely accurate educational experience for those looking to learn about the format. Thus, I’d done 0 sealed decks for the format of the GP leading up to it, which made me a bit worried. Despite my unfamiliarity with the format, I decided to head to Denver anyway.
  6.  
  7. This was the first GP I’ve attended for which I’ve not done much practicing at all. Granted, in the past not all of my testing has been good testing, but I’d at least put in what I felt was a reasonable amount of hours for each event. This time I’m hoping that reading the spoiler, talking to friends to make up for my testing shortcomings, reading what I can, and getting in a grinder just so I get to familiarize myself with the product first-hand will be good enough.
  8.  
  9. This GP was another first, in that it’s the first I’ve felt it would be strictly irresponsible to not attend in the sense that I’m sitting on two byes and have been running fairly well lately, so I figured I should just keep grinding. While this didn’t have any noticeable effects on how the weekend went, it made the lead-up to the event feel a bit different, which was interesting if nothing else.
  10.  
  11. Sleep
  12. Versions:
  13. Magic 2010 Core Set (Foil)
  14. Magic 2011 Core Set (Foil)
  15.  
  16. I made the mistake of booking a 9am flight for this event (partly due to booking late and looking for whatever “affordable” option might be available), which is an error I’ve not previously made. While this normally wouldn’t be a horrible thing, it meant planning on airport arrival at 7am, which in turn meant leaving my front door at about 5:40am in time to walk to the train station and catch the train to the airport. Thus, I had to wake up around 5am to be ready in time. Still not horrible. The catch is that I’m a ridiculously heavy sleeper to the point of being at risk of sleeping through multiple alarms… I love me some sleep. Therefore, in order to be sure I was awake at 5am, I was basically locked out of sleeping outside of brief naps. Oops.
  17.  
  18. Despite this, I made it to Denver with very little trouble. The plane was delayed, but I managed to get a bit of sleep on the plane, and so I was feeling fine when I made it to the event site. By the time my roommates arrived at about midnight I was pretty beat and just wanted to sleep, but the afternoon wasn’t so bad.
  19.  
  20. Because I was feeling fine, I decided to get a grinder in for practice. My sealed deck pool was pretty unspectacular, but I thought it had a chance to break my streak of 0-1 grinder performances. It was comical that the card that made the deck playable at all was Blackcleave Cliffs, as it allowed my mana to not suck even though I was playing Glissa the Traitor and Hellkite Igniter.
  21. Grinder #9 – Round 1 – Mark Nemeth
  22.  
  23. I don’t recall too much about the round other than that I had to read a lot of the cards and made a handful of errors with what various cards did. Games one and two dragged on for quite a long time, Mark and I each winning one (although I punted game 2 by thinking Glissa triggered on doing damage to an opponent and not on a creature dying… RTFC). What makes this interesting at all is that as we were shuffling for game 3, time expired in the round, which meant “sudden death” time.
  24.  
  25. For those unfamiliar with how sudden death works, here are the basics: Players play a “game of Magic” where the first change in life total ends the game and the winner is whoever has the highest life total. This is quite probably the stupidest way I’ve been asked to play Magic over the years (and I’ve been asked to play a number of dumb variants). For the current format, it’s made even dumber by the fact that Infect creatures do not cause a change in life total.
  26.  
  27. Now add to this ridiculous reformulation of Magic the fact that I’d been aware that we were tight on time, and had mentioned “I’d like to draw” as we shuffled, but prior to each of us presenting our decks and prior to time being called in the round (I thought there were about 7 minutes left in the round, because grinders actually give you little to no indication of round end times short of “you’re out of time”). This is a dumb thing to do, as it didn’t really save much time at all, and I could have easily made this decision after we’d presented our decks while shuffling his deck. Don’t do this, and you won’t have to go through the shenanigans that follow.
  28.  
  29. So as we’re shuffling time is called, and I immediately call a judge to see if speaking intent to play/draw after sideboarding is visibly done but before deck presentation is a binding decision. It’s ruled that it is, so I cannot change my decision (even though at this point Mark and I are digging frantically through our sideboards rebuilding our decks to change life totals as fast as possible… Golden Urn get in there!). I appeal this ruling because it doesn’t make any sense to me, given that the circumstances surrounding the game have changed entirely. The ruling on the floor is upheld when I appeal the decision… I get to draw. While I still don’t believe the ruling given to be the correct one given the circumstances, the real lesson is that I just shouldn’t have opened my mouth. So of course I was very careful about this for the rest of the weekend.
  30.  
  31. We finally get finished with rulings (and at this point are by far the last match in our grinder, and have thus become the de facto feature match), and then we go to mulligans. Mark ends up settling on a 3-card hand while I stay with 4. Mark leads with a turn 2 Myr to my Blight Mamba. The creatures trade and Mark deploys Phyrexian Revoker. I deploy Painsmith. The creatures trade and Mark summons Wall of Tanglecord. I make a Flensermite. Flensermite runs into the Wall of Tanglecord, putting my life total to 21. I win. Not only was this game absolutely dumb, between judge calls, getting lands to rebalance my mana, and mulligans it took at least as long as a game 3 would have likely taken. There has to be some less idiotic way to settle matches.
  32.  
  33. Round 2 I play against Brandon Reedy and lose in 3 games, although there weren’t any interesting talking points, so I’m not going to describe the round in detail.
  34.  
  35. The real value in doing the grinder for me was to obtain some cards and get some deckbuilding and play experience with them, which was accomplished. Thereafter it became my goal to learn as much as I could from the experience, which meant checking around the grinders to see what was successful and what wasn’t and showing my pool around to others whom I felt were likely to have a better handle on the format than I had. Pretty much everyone ended up with about the same deck as what I built with slight rebalancing of mana and various amounts of greediness in the black splash. Gavin Verhey was an exception to this, at first settling on the RGb deck and then concluding that the deck just wasn’t good enough and choosing to get scrappy with some RW aggro. I wish I could say I’d gotten a chance to test the RW aggro deck, but I did not. It remains that sometimes the pool is terrible and you’ve got to give yourself a chance to scrape together a win from what you’ve got.
  36.  
  37. This was a note I took with me into the GP main event, where I didn’t think my pool was too terrible. Here’s the 75 I was working with and the 40 I put together:
  38.  
  39. Master\'s Call
  40. White:
  41.  
  42. * Auriok Sunchaser
  43. * Banishment Decree
  44. * Choking Fumes
  45. * Frantic Salvage
  46. * Ghalma's Warden
  47. * Glimmerpoint Stag
  48. * Glint Hawk
  49. * Gore Vassal
  50. * Kemba's Legion
  51. * Leonin Skyhunter
  52. * Loxodon Partisan
  53. * Loxodon Wayfarer
  54. * 2 Master's Call
  55. * Seize the Initiative
  56. * Whitesun's Passage
  57.  
  58. Blue:
  59.  
  60. * Fuel for the Cause
  61. * Mirran Spy
  62. * Neurok Commando
  63. * Neurok Invisimancer
  64. * Oculus
  65. * 2 Spire Serpent
  66. * Steady Progress
  67. * Steel Sabotage
  68. * Stoic Rebuttal
  69. * Turn the Tide
  70. * Vedalken Certarch
  71.  
  72. Black:
  73.  
  74. * 2 Bleak Coven Vampires
  75. * Exsanguinate
  76. * Flensermite
  77. * Flesh Allergy
  78. * Flesh-Eater Imp
  79. * Fume Spitter
  80. * Horrifying Revelation
  81. * Necrotic Ooze
  82. * Painsmith
  83. * Scourge Servant
  84. * Septic Rats
  85. * Tainted Strike
  86. * Virulent Wound
  87.  
  88. Red:
  89.  
  90. * Blisterstick Shaman
  91. * Burn the Impure
  92. * Ferrovore
  93. * Hellkite Igniter
  94. * Into the Core
  95. * Koth's Courier
  96. * Shatter
  97.  
  98. Spine of Ish Sah
  99. Green:
  100.  
  101. * Blightwidow
  102. * Engulfing Slagwurm
  103. * Glissa's Courier
  104. * Melira's Keepers
  105. * Molder Beast
  106. * Pistus Strike
  107. * Tangle Angler
  108. * Tangle Mantis
  109. * Tel-Jilad Fallen
  110. * Unnatural Predation
  111. * Viridian Revel
  112. * Wing Puncture
  113.  
  114. Aritfact:
  115.  
  116. * 2 Accorder's Shield
  117. * Bladed Sentinel
  118. * Contagion Engine
  119. * Darksteel Axe
  120. * Dross Ripper
  121. * Echo Circlet
  122. * Gold Myr
  123. * Golem's Heart
  124. * Heavy Arbalest
  125. * Horizon Spellbomb
  126. * Iron Myr
  127. * Myr Sire
  128. * Shriekhorn
  129. * Soliton
  130. * Sphere of the Suns
  131. * Spine of Ish Sah
  132. * Strider Harness
  133. * Sylvok Lifestaff
  134. * Sylvok Replica
  135. * Tangle Hulk
  136. * Wall of Tanglecord
  137.  
  138. Land:
  139.  
  140. * Inkmoth Nexus
  141.  
  142. The Deck
  143.  
  144. GP Denver Sealed Deck by Josh Howe
  145. Deck by Josh Howe on Wed, 02/23/2011 - 13:46
  146.  
  147. * Artifact
  148. * Green Green
  149. * Red Red
  150.  
  151. This deck forms part of my feature article:
  152.  
  153. Suddenly Dead: A "GP Denver" Report
  154. Article by Josh Howe on Wed, 02/23/2011 - 13:59
  155. Average:
  156. 4.5
  157. Know Howe
  158.  
  159. I was initially planning on making this report primarily about GP: Denver, but that wouldn't do justice to what this past weekend was. While I'll still touch briefly on the GP itself, the more interesting discussion will come from a Friday afternoon grinder and the Sunday Extended PTQ...
  160. Main Deck
  161.  
  162. (40 cards)
  163. 7 Mountain
  164. 9 Forest
  165. 1 Inkmoth Nexus
  166. 1 Shatter
  167. 1 Burn the Impure
  168. 1 Blisterstick Shaman
  169. 1 Into the Core
  170. 1 Hellkite Igniter
  171. 1 Tangle Mantis
  172. 1 Blightwidow
  173. 1 Tangle Angler
  174. 1 Molder Beast
  175. 1 Melira's Keepers
  176. 1 Engulfing Slagwurm
  177. 1 Sylvok Lifestaff
  178. 1 Darksteel Axe
  179. 1 Horizon Spellbomb
  180. 1 Gold Myr
  181. 1 Iron Myr
  182. 1 Wall of Tanglecord
  183. 1 Sphere of the Suns
  184. 1 Myr Sire
  185. 1 Sylvok Replica
  186. 1 Tangle Hulk
  187. 1 Contagion Engine
  188. 1 Spine of Ish Sah
  189. Artifact
  190. Green
  191. Land
  192. Red
  193. 0
  194. 5
  195. 10
  196. 15
  197. Plot
  198.  
  199. Color
  200.  
  201. Mana Cost
  202.  
  203. Card Type
  204.  
  205. Rarity
  206.  
  207. Main Deck:
  208.  
  209. Sideboard:
  210. Filter
  211.  
  212. Color:
  213.  
  214. Type:
  215.  
  216. Rarity:
  217.  
  218. Mana Cost: to
  219.  
  220. Integrate Multicolor:
  221.  
  222. eg. a gold card costing GW would count as a green card and a white card
  223. Buy This Deck Sell This Deck
  224. Average:
  225. 4.142855
  226.  
  227. Your rating:
  228. Poor
  229. Okay
  230. Good
  231. Great
  232. Awesome
  233.  
  234.  
  235. * Add new comment
  236.  
  237. The deck at first didn’t look too terrible, and in fact seemed to be quite fine. There were a few questionable choices, but I think the deck’s 37/40 right or better, although there may be a W/X scrappy aggro alternative that would perform better involving the metalcraft and 2x Masters' Call. After building I went to get some breakfast (which actually turned out to be lunch based on the offerings of where we went) with Matt Nass (congrats on making the train!) and Tom Raney. Raney was clearly unhappy with his deck, while Matt’s was clearly bonkers. Must be nice having all those Phyrexian Rebirths and Hoard-Smelter Dragons. After eating but before my pair of byes had expired I managed to jam some games with Tom Raney with our decks. Going into the matchup, we figured that my deck should be a heavy favorite against his “if you play anything with more than one toughness I lose” concoction. We ended up about 50-50 in games, which was the first sign for things not being quite right for me. I was losing most games where I drew the mulligan equipments in my deck and winning the others, which was interesting. The next few rounds would highlight exactly how things could go wrong for my deck.
  238. Round 3 – Raul Fernandez
  239.  
  240. This round was an interesting exception in that I won. The first game I won by poisoning him out with Inkmoth Nexus aided by Darksteel Axe. He drew Steel Hellkite but interestingly it’s an answer to neither of those permanents so it was held on defense duty until I found a Shatter. Game 3 I also won, although I don’t recall how… my notes from the GP are actually the worst notes I’ve taken at a tournament since at least 2008, so I’ve not got a whole lot to go on right now and I’ve been pretty ill, so my memory’s not quite what it normally is (which isn’t spectacular).
  241.  
  242. 3-0
  243.  
  244. Hellkite Igniter
  245. Versions:
  246. Mirrodin Besieged (Foil)
  247. Round 4 – Brian Kowal
  248.  
  249. Brian was playing a blue/red deck that I assumed had some counterspells (namely Fuel for the Cause) based on how he was playing, so I spent most of the match playing around the counters, judiciously choosing my spots to resolve the good cards in my deck when given the option. I won game 1 off of some early pressure while he was spinning his wheels generating some card advantage but being incapable of dealing with a developed board. The Spine sealed things. Game 2 was going well until he resolved a Quicksilver Gargantuan that I couldn’t answer (I didn’t draw the Spine). Game 3 was more of the same story as he played a turn 3 Forestwalking 2/3 whose name I forget right now and followed it with a 7/7 copy in the form of Quicksilver Gargantuan when I was at 12 on turn 7. I was able to make a Hellkite Igniter to bash him to 15 when I went to 3 with two artifacts in play (Sphere of the Suns and a mana myr). I had two 2-cost artifacts in hand, so if I’m able to make 1 of them and bash for 15 I’ve got him (a scenario entirely preventable by holding back the 2/3 forestwalker to block the myr), but he’s got the Fuel for the Cause I’d feared and his team takes it down.
  250.  
  251. 3-1
  252.  
  253. As it turns out, my deck couldn’t deal well with opposing bombs, and getting outbombed in this format is quite a probable situation.
  254. Round 5 – Leonardo Labruna
  255.  
  256. Leonardo is playing a BGW infect deck. I don’t think the deck was very good, but it was capable of very good draws when it hit its mana in stride, which it did both games. In game 1 I was in an awkward situation with my Melira's Keepers against his Plaguemaw Beast. I was at 0 poison and wasn’t too afraid of it given that I was effectively holding off his team while bashing, but he swung in and offered the trade. I’m at 23 life at this point, so I wasn’t too terrified of the beast beating, but it was a tell of a very likely Tainted Strike. If he has the strike, death is still likely multiple turns away, so I choose to not block, as my blocking situation deteriorates rapidly if I lose the Keepers. He of course has the strike and a follow up Spread the Sickness and I’m dead in pretty short order. Game 2 is a lot like the first where Leonardo has turn 3 Plains, Forest, Swamp on the play and plays out various infected dudes to beat me down aggressively.
  257.  
  258. 3-2
  259.  
  260. One of the obvious weaknesses of my deck was against aggressive decks, with only some low-drop removal and a few guys able to really stand up. This is a large part of why Myr Sire made the deck even as a do-nothing just to soak some damage up and pretend to be half as good as Wall of Tanglecord. These weren’t enough to hold off the onslaught long enough to get my late-game spells online and I died pretty quickly.
  261. Round 6 – Steve Golenda
  262.  
  263. Steve was on a BR deck that highlighted the final weakness of my deck as I could see it: he had infinite removal and very few dudes to my very few relevant dudes and little removal. When my very few credible threats are dealt with, I have a hard time of winning games. Despite this, I’m able to bring the match to 3 games and a topdeck situation, but after many turns of flooding out (this happens when over half of your deck is mana sources, so I can’t complain), Steve is able to finally put my day to an end.
  264.  
  265. 3-3
  266.  
  267. So I was pretty fortunate to have each of the three weaknesses of my deck exploited pretty masterfully across 4 rounds. I spent the rest of the day checking in with friends. Tom Raney was alive with his deck into round 9 but lost on the bubble and didn’t make day 2 at x-3, unlike LSV who won his win-and-in only to hit 124th place. Must be nice, etc. Matt Nass was alive as expected. Most shockingly, Lokman Chen was sitting at X-0 with a deck that, when he showed it to us, looked nothing like a 9-0 deck. Either he played the hell out of that thing (likely) or I’ve got a lot to learn about this format (to be honest, also likely).
  268.  
  269. Because I wasn’t to be battling in Day 2 of the GP, I spent the evening trying to figure out what to do about faeries for the next day’s PTQ. Because I was admittedly unfamiliar with the MBS cards, I decided to turn to the Paris PTQ top 8 lists. Thankfully Jarvis Yu and Masayasu Tanahashi gave me some reasonable opinions on where faeries should be headed, and, while I didn’t agree with either of them entirely, I felt like adopting both Go for the Throat (obvious) and Sword of Feast and Famine (amazing) was the way to go. After fiddling around with the lists for a while and finding myself still unsatisfied, I decided my best bet was to get into an argument with my roommates over how to build the deck. Thankfully, they were opinionated and insisted that Spreading Seas was the nut and Ratchet Bomb was terrible (I am unconvinced). Regardless, after some last minute consulting with Lokman Chen (while Matt Nass of course was spotted sitting in front of an extended Elves deck trying to convince some unsuspecting person to play it), I ended up with the following list:
  270.  
  271. GP Denver PTQ Faeries by Josh Howe
  272. Deck by Josh Howe on Wed, 02/23/2011 - 14:05
  273.  
  274. * Black Black
  275. * Blue Blue
  276.  
  277. This deck forms part of my feature article:
  278.  
  279. Suddenly Dead: A "GP Denver" Report
  280. Article by Josh Howe on Wed, 02/23/2011 - 13:59
  281. Average:
  282. 4.5
  283. Know Howe
  284.  
  285. I was initially planning on making this report primarily about GP: Denver, but that wouldn't do justice to what this past weekend was. While I'll still touch briefly on the GP itself, the more interesting discussion will come from a Friday afternoon grinder and the Sunday Extended PTQ...
  286. Main Deck
  287.  
  288. (60 cards)
  289. Sideboard
  290.  
  291. (15 cards)
  292. 4 Darkslick Shores 1 Tectonic Edge
  293. 4 Creeping Tar Pit 2 Spreading Seas
  294. 4 Secluded Glen 2 Spell Pierce
  295. 4 Island 1 Sword of Feast and Famine
  296. 2 Swamp 2 Vampire Nighthawk
  297. 2 Tectonic Edge 1 Agony Warp
  298. 2 Sunken Ruins 1 Thoughtseize
  299. 4 Mutavault 1 Peppersmoke
  300. 3 Go for the Throat 1 Go for the Throat
  301. 2 Disfigure 1 Ratchet Bomb
  302. 1 Peppersmoke 1 Consume the Meek
  303. 2 Thoughtseize 1 Wurmcoil Engine
  304. 2 Inquisition of Kozilek
  305. 4 Spellstutter Sprite
  306. 4 Bitterblossom
  307. 3 Mana Leak
  308. 2 Jace Beleren
  309. 2 Vendilion Clique
  310. 1 Sword of Feast and Famine
  311. 4 Mistbind Clique
  312. 4 Cryptic Command
  313. Artifact
  314. Black
  315. Blue
  316. Land
  317. 0
  318. 5
  319. 10
  320. 15
  321. 20
  322. 25
  323. Plot
  324.  
  325. Color
  326.  
  327. Mana Cost
  328.  
  329. Card Type
  330.  
  331. Rarity
  332.  
  333. Main Deck:
  334.  
  335. Sideboard:
  336. Filter
  337.  
  338. Color:
  339.  
  340. Type:
  341.  
  342. Rarity:
  343.  
  344. Mana Cost: to
  345.  
  346. Integrate Multicolor:
  347.  
  348. eg. a gold card costing GW would count as a green card and a white card
  349. Buy This Deck Sell This Deck
  350. Average:
  351. 4.285715
  352.  
  353. Your rating:
  354. Poor
  355. Okay
  356. Good
  357. Great
  358. Awesome
  359.  
  360.  
  361. * Add new comment
  362.  
  363. Sword of Feast and Famine
  364. Versions:
  365. Mirrodin Besieged (Foil)
  366.  
  367. There are a lot of departures in this list from my previous card choices, and a lot of them are ones I’m not 100% about. Based on my experiences, there are a few conclusive things I can say. I liked the 2/2 hand disruption suite in the maindeck, as often against aggressive decks you’re taking a low drop anyway and would rather not pay 2 life to get there… it also lets you leave some disruption in post-board when your life total is a major concern. I like moving to 3 Mana Leak, as often they’re completely dead late-game and you want to minimize late-game dead draws. As much as I’ve been harping on how much I dislike Peppersmoke, I was basically strong-armed into playing it, and I figured it couldn’t hurt to give it a try. Throughout the day there was one situation where I had it in my hand and would have rather had Disfigure, although there were also few situations where I was happy to have it. I’m still not a fan of the card right now, although it’s fine as a 6th or higher removal slot so that your draws aren’t completely blank against creature-light strategies.
  368.  
  369. And then of course there’s Sword of Feast and Famine. This card is the nuts. It’s unreal in that it turns RG Valakut from 50/50 or slightly unfavorable into favorable single-handedly. Also, it helps do work to break open the mirror and trumps the Vampire Nighthawk plan. There are many decks that just fold to this sort of mana and card advantage, and it’s exactly the situation faeries wants to put itself in… casting spells on its turn and then also having its mana open on its opponent’s turn. The mirror dynamics led to interesting questions in the mirror all day of “what level” a given fae opponent was on. Did he have Nighthawks? Sowers? Swords? I’m completely convinced that SoFaF belongs in the deck split as I have in this list.
  370.  
  371. This report is getting a bit long, but I’ll list my matches and highlight some interesting plays and situations.
  372. Round 1 – Erik Peters – Bant Wargate
  373.  
  374. Win 2-0. Eric was surprised I left in GftT because he had boarded out Oracle of Mul Dayas and left in Vendilion Cliques (and I killed a Vendilion Clique after he chose to not block an attacking Spellstutter Sprite). I don’t think you should be boarding out Oracle of Mul Daya… that card’s too good.
  375.  
  376. 1-0
  377. Round 2 – Matthew White – Faeries
  378.  
  379. Win 2-0. Game 1 I win through a turn 1 Thoughtseize, turn 2 Bitterblossom after having my Blossom stripped and being left with basically nothing, which was actually really rewarding (it didn’t involve infinite Tar Pit beats). He was as shocked as I was with that win. Game 2 Vampire Nighthawk came down to swing life totals in a very lopsided way.
  380.  
  381. 2-0
  382. Round 3 – Ian Robertson – Elves
  383.  
  384. Draw 1-1-1. I feel like I should have won this one, but got 3.5-outered in game 2 when I chose to Inquisition on Turn 1 and get greedy on the Peppersmoke with Mutavault for turn 2 against his Arbor Elf on the play. The only cards that can really punish me here are Archdruid and Joraga Warcaller (kicked once, if that’s an actual play), and unless he’s got 2x in hand I can strip the relevant one. I take his Archdruid. He topdecks an Archdruid, and now I’m way behind and eventually lose. I figure it’s 3.5 outs because I’m counting the Warcaller only as half an out because it’s unlikely his line of play is to run it out on turn 2 with other 1-drops in hand. Either way, we go to time and I pick up a draw.
  385.  
  386. 2-0-1
  387. Round 4 – Tanner Nelson – Bant Wargate
  388.  
  389. Win 2-0. This is a favorable matchup, despite me managing to lose to it in round 10 of GP Atlanta.
  390.  
  391. 3-0-1
  392. Round 5 – Spencer Williams – UG Scapeshift
  393.  
  394. Win 2-1. I drop game 1 with a mulligan on the play in the dark that just doesn’t have what it needs to stop Spencer from doing his thing.
  395.  
  396. 4-0-1
  397. Round 6 – Dave Robinder – RG Scapeshift
  398.  
  399. Win 2-0. Dave doesn’t have the plan of “board into a ton of creatures that are really hard for you to deal with” as far as I can tell, so that made the post-board matchup a bit easier, although Sword of Feast and Famine came up absolutely insane.
  400.  
  401. 5-0-1
  402. Round 7 – Zachary Mullen – Naya
  403.  
  404. Loss 0-2. Game 1 is a ridiculous game that I almost managed to win facing down an unanswered Stoneforge Mystic for Sword of Feast and Famine on the play (equipped and attacking BoP on turn 3). I have literally 7 turns to draw my first Cryptic Command of the game about 20 turns in and just miss. Game 2 we each mulligan to 5. We’re both fairly light on action, and we reach a board state of rough parity where we each have lands and Zachary has a Birds of Paradise. Zachary topdecks Bloodbraid Elf into Great Sable Stag while I’m waiting on a 6th land to play Wurmcoil Engine. My hand is Mistbind Clique, Peppersmoke, and Wurmcoil Engine with 5 lands in play, 0 of which are Mutavault. I’m at 11 and being attacked for 6 with 48 cards left in my deck and basically one turn to draw the land to play Wurmcoil Engine (or some answer to his board state), having already answered one Qasali Pridemage earlier with a Disfigure. There are 13 lands that will allow me to cast Wurmcoil Engine immediately in my deck, as well as multiple more sequences of two cards that allow me to live to untap a tapped land with any creature, so I decide the right play is to run out Mistbind Clique and Peppersmoke his Birds of Paradise to draw a card. I brick on lands on the cantrip and on my draw step, but hit a Vendilion Clique, giving me another turn. Now the question becomes do I Vendilion Clique him or myself (to ship the irrelevant Bitterblossom I’ve drawn away)? If I do it on my turn and he draws any action, I basically lose, whereas I can see if he draws a relevant card on his turn and live for another draw step. I decide to Clique him, although in hindsight I believe it’s right to Clique myself here. It allows me to dig an extra card deep for the following turn assuming I’m not dead, and I’ve got to take the chance. As it is, I Clique him and see Stoneforge Mystic (and 7 mana available). So do I take it? I decide to ship the Mystic, which I figure is good for a Sword of Body and Mind and me being dead if it resolves. This draws him into Vengevine and I die on the spot instead.
  405.  
  406. 5-1-1
  407. Round 8 – Alex Tamblyn – Faeries
  408.  
  409. Loss 0-2. This was a case of my draws just being worse than his across both games. His sideboard included Sower of Temptation, which I think is a bit awkward, but a lot of people seem to think is a good card right now. It helps regain Bitterblossom advantage, which is nice, but doesn’t often take anything relevant and is only good in most matchups when you can back it up with a Scion of Oona, which is just awful right now. Regardless, this put me to 16-2 lifetime in the faeries mirror in paper Magic tournaments (the other loss was in a Lorwyn block PTQ where I received a game 1 loss and it tilted me), so I was due for some run bads at some point, but it was a shame they hit me in a win-and-in situation where I just needed to go 50/50 on my last two rounds to top 8. Alex made a couple of errors in our match such as running his Mistbind Clique into a Spellstutter Sprite in game 1 after knowing full information on my hand… unless of course it was an elaborate setup for which I just missed the punch line, but otherwise he was a nice guy. I tried to find out who won the PTQ, but it wasn’t posted anywhere that I could easily find it, so I’m not sure if he took it down or not. There was a pretty interesting RBW deck in the top8 though, so that will be worth checking out once it posts if nothing else.
  410.  
  411. 5-2-1
  412.  
  413. Add to these beats that of course it was a WotC PTQ and the prize structure was horrible, so of course I miss all prizes coming in 23rd after this match. Oh well. There’s a PTQ near here in Sacramento on Saturday, so I’m planning to attend that and battle with the frail winged menace yet again. If you have any questions, comments, or suggestions, as always, please leave them in the comments section!
  414.  
  415. Josh Howe
  416.  
  417. Maniacal42 on MTGO
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