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- Available ingame commands:
- exiva mcit COMMAND (process COMMAND in all mcs)
- exiva autocombo (cast combo order in lastrec channel)
- exiva autocombo XX XX (cast combo order in channel XX XX)
- exiva screenshot (capture and store screenshot on harddisk)
- exiva _abc = value (store value in local var $_abc$)
- exiva __abc = value (store value in global var $__abc$)
- exiva > XX XX ... (sends hex to server, with auto-header)
- exiva < XX XX ... (sends hex to client, with auto-header)
- exiva bomb (start the magebomb attack)
- exiva turn0 (turn north)
- exiva turn1 (turn right)
- exiva turn2 (turn south)
- exiva turn3 (turn left)
- exiva dance (do a circle of turns)
- exiva phone X (call phone number X with skype)
- exiva log TEXT (add TEXT to log_$charname$.txt )
- exiva testsound (activate big alarm)
- exiva testding (play ding.wav )
- exiva close (closes connection without giving alarm)
- exiva relog (close + auto login)
- exiva openbp (opens first container of last container)
- exiva blueaura (start/stop fast blind autoUHing for Annihilator)
- exiva mana (drinks a manafluid)
- exiva kill X (melee attack X - stop attack X)
- exiva kill (melee attack last targeted in battlelist)
- exiva outfit (any outfit mirage change)
- exiva uh (this will cast an UH on you)
- exiva fastuh (ultra fast UH, no limits)
- exiva exp (this will tell you about your exp)
- exiva expreset (this will reset the exp counters)
- exiva fish (this will cast rod from ammo to water with fish)
- exiva pos (gives current position)
- exiva plot X,Y,Z (plot mark in given X,Y,Z)
- exiva speed (check internal speed)
- exiva speed X (sets internal speed = X )
- -pos (start-stop position spam write)
- -get (start-stop position spam read)
- exiva !XX XX (summon tileID XX XX, example: exiva !BB 0D)
- exiva !XX XX AA (+amount byte, example: exiva !BB 0D 64)
- exiva #XX XX DD (equip item, example: exiva #BB 0D 0A)
- exiva all (reveal all mobiles. Required Textual effects ON)
- exiva 0TARGETNAME (cast SD to player)
- exiva 1TARGETNAME (cast HMM to player)
- exiva 2TARGETNAME (cast Explosion to player)
- exiva 3TARGETNAME (cast IH to player)
- exiva 4TARGETNAME (cast UH to player)
- exiva 5TARGETNAME (cast SD to monster)
- exiva 6TARGETNAME (cast HMM to monster)
- exiva 7TARGETNAME (cast Explosion to monster)
- exiva 8TARGETNAME (cast IH to monster)
- exiva 9TARGETNAME (cast UH to monster)
- exiva B:TARGETNAME (cast Fireball to monster)
- exiva C:TARGETNAME (cast Stalagmite to monster)
- exiva D:TARGETNAME (cast Icicle to monster)
- exiva +0TARGETNAME (all mcs cast SD to player)
- exiva +1TARGETNAME (all mcs cast HMM to player)
- exiva +2TARGETNAME (all mcs cast Explosion to player)
- exiva +3TARGETNAME (all mcs cast IH to player)
- exiva +4TARGETNAME (all mcs cast UH to player)
- exiva +5TARGETNAME (all mcs cast SD to monster)
- exiva +6TARGETNAME (all mcs cast HMM to monster)
- exiva +7TARGETNAME (all mcs cast Explosion to monster)
- exiva +8TARGETNAME (all mcs cast IH to monster)
- exiva +9TARGETNAME (all mcs cast UH to monster)
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