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Jun 25th, 2017
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  1. --[[ UBERIFY! Made By: WafflesAreVeryGood If leaked, thanks a fucking lot.]]--
  2. --[[
  3. q = Left punch C
  4. e = Right punch C
  5. r = Beam C
  6. t = Double beam C
  7. y = Pick up then throw C
  8. p = Play music C
  9. l = Stop music C
  10. f = Stop scripts near you Failure.
  11. h = Barrage C
  12. j = Enable/Disable UBERIFY! C(maybe)
  13. k = Backflip C
  14. z = Inincerate C
  15. x = Record frame C
  16. c = Play C
  17. v = Shield C
  18. b = EX-U-PLO-SION! C
  19. n = Dash attack C
  20. m = Huge jump C
  21. g = Eye shot C
  22. shift = Sprint with cool effect and stuff
  23.  
  24. --]]
  25. local plr = game.Players.LocalPlayer
  26. local char = plr.Character
  27. local mouse = plr:GetMouse()
  28. local torso = char.Torso
  29. local rs = torso["Right Shoulder"]
  30. local ls = torso["Left Shoulder"]
  31. local rh = torso["Right Hip"]
  32. local lh = torso["Left Hip"]
  33. local rj = char.HumanoidRootPart.RootJoint
  34. local neck = torso.Neck
  35. local animpose = "Idle"
  36. local attacking = false
  37. local cananim = true
  38. local rage = false
  39. local shield = nil
  40. local sprint = false
  41. local canrage = true
  42. local legs = false
  43. local bc = char:WaitForChild("Body Colors")
  44. local multiplier = 1
  45. local lac = char["Body Colors"].LeftArmColor
  46. local rac = char["Body Colors"].RightArmColor
  47. local rlc = char["Body Colors"].RightArmColor
  48. local llc = char["Body Colors"].LeftLegColor
  49. local hc = char["Body Colors"].HeadColor
  50. local tc = char["Body Colors"].TorsoColor
  51. local humanoid = char:FindFirstChildOfClass("Humanoid")
  52. local huge = Vector3.new(math.huge,math.huge,math.huge)
  53. local mobs = Instance.new("Sound", char)
  54. mobs.SoundId = "rbxassetid://685619672"
  55. mobs.Looped = true
  56. mobs.Volume = 3
  57. mobs:Play()
  58. local shirt = nil
  59. local pants = nil
  60. local speed = 100
  61. local push = 100
  62. if char:FindFirstChild("Animate") then char.Animate:Destroy() end
  63. if char:FindFirstChildOfClass("Humanoid"):FindFirstChild("Animator") then char:FindFirstChildOfClass("Humanoid").Animator:Destroy() end
  64. local particlecolor = ColorSequence.new(Color3.new(1,1,1))
  65. function swait(t)
  66. if t == nil or t == 0 then
  67. game:service('RunService').Stepped:wait(0)
  68. else
  69. for i = 0, t do
  70. game:service('RunService').Stepped:wait(0)
  71. end
  72. end
  73. end
  74. function hurt(hit, dmg)
  75. if hit.Parent then
  76. if hit.Parent.Name == "box" then print("bocks!11") hit.Parent:Destroy() end
  77. local hum = hit.Parent:FindFirstChildOfClass("Humanoid")
  78. if hum then
  79. if hum.Parent.Name ~= plr.Name then
  80. if dmg == "Kill" or hum.Health > 100000 then
  81. hit.Parent:BreakJoints()
  82. return true
  83. else
  84. if math.random(0, 100) == 50 then
  85. hum.Health = hum.Health - dmg*multiplier*2.5
  86. else
  87. hum.Health = hum.Health -dmg*multiplier
  88. end
  89. return true
  90. end
  91. end
  92. end
  93. end
  94. end
  95. function soundeffect(id, volume, speed, parent)
  96. spawn(function()
  97. local s = Instance.new("Sound")
  98. s.SoundId = id
  99. s.Volume = volume
  100. s.PlaybackSpeed = speed
  101. s.Parent = parent
  102. s:Play()
  103. repeat wait() until not s.Playing
  104. s:Destroy()
  105. end)
  106. end
  107. function gethum(obj)
  108. if obj.Parent then
  109. if obj.Parent:FindFirstChild("Humanoid") then
  110. if obj.Parent.Name ~= plr.Name then
  111. return obj.Parent:FindFirstChildOfClass("Humanoid")
  112. end
  113. end
  114. end
  115. end
  116. function smooth(obj)
  117. local sides = {"Left", "Right", "Top", "Bottom", "Front", "Back"}
  118. for i,v in pairs(sides) do
  119. obj[v.."Surface"] = "SmoothNoOutlines"
  120. end
  121. end
  122. function fade(obj, dest, grow)
  123. spawn(function()
  124. local oldcf = obj.CFrame
  125. for i = 0, 10 do
  126. if grow then
  127. obj.Size = obj.Size +Vector3.new(1,1,1)
  128. obj.CFrame = oldcf
  129. end
  130. obj.Transparency = obj.Transparency +0.1
  131. swait()
  132. end
  133. if dest then
  134. obj:Destroy()
  135. end
  136. end)
  137. end
  138. local keyamount = 0
  139. mouse.KeyDown:connect(function(key)
  140. if key == "w" or key == "a" or key == "s" or key == "d" then
  141. keyamount = keyamount + 1
  142. if animpose ~= "Falling" then
  143. if keyamount > 3 then keyamount = 0 end
  144. animpose = "Walking"
  145. end
  146. end
  147. end)
  148. mouse.KeyUp:connect(function(key)
  149. if key == "w" or key == "a" or key == "s" or key == "d" then
  150. keyamount = keyamount - 1
  151. if keyamount < 0 then keyamount = 0 end
  152. if keyamount == 0 then
  153. animpose = "Idle"
  154. end
  155. end
  156. end)
  157. wait(1)
  158. for i,v in pairs(char:children()) do
  159. if v:IsA("Accessory") then
  160. v:Destroy()
  161. end
  162. end
  163. local p = Instance.new("Part")
  164. p.CanCollide = false
  165. p.Size = Vector3.new(0.2,0.2,0.2)
  166. smooth(p)
  167. p.Material = "Neon"
  168. p.BrickColor = BrickColor.new("Really black")
  169. p.CFrame = char.Head.CFrame
  170. p.Name = "Right Eye"
  171. local m = Instance.new("SpecialMesh", p)
  172. m.MeshType = "Sphere"
  173. m.Scale = Vector3.new(0.7,1.1,0.7)
  174. local p2 = p:Clone()
  175. p2.Name = "Left Eye"
  176. local reye = p
  177. local leye = p2
  178. local reyeweld = w
  179. local leyeweld = w2
  180. reye.Parent = char
  181. leye.Parent = char
  182. local w2 = Instance.new("Weld", p2)
  183. w2.Part0 = p2
  184. w2.Part1 = char.Head
  185. w2.C0 = CFrame.new(0.109999999, -0.25, 0.550000012, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  186. local w = Instance.new("Weld", p)
  187. w.Part0 = p
  188. w.Part1 = char.Head
  189. w.C0 = CFrame.new(-0.109999999, -0.25, 0.550000012, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  190. local p = Instance.new("Part")
  191. p.Size = Vector3.new(0.2,0.2,0.2)
  192. p.CanCollide = false
  193. p.CFrame = char.Head.CFrame
  194. p.Transparency = 1
  195. p.Name = "Effect"
  196. p.Parent = char
  197. local w = Instance.new("Weld", p)
  198. w.Name = "justaweld"
  199. w.Part0 = p
  200. w.Part1 = char.Head
  201. w.C0 = CFrame.new(-0.109999999, -0.25, 0.550000012, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  202. local effect = Instance.new("ParticleEmitter")
  203. effect.Color = ColorSequence.new(Color3.new(250/255,80/255,1/255))
  204. effect.LightEmission = 0.7
  205. effect.Size = NumberSequence.new(0.3)
  206. effect.Texture = "rbxassetid://243664672"
  207. effect.Transparency = NumberSequence.new(0.5)
  208. effect.Lifetime = NumberRange.new(1.5)
  209. effect.Rate = 500
  210. effect.Speed = NumberRange.new(3)
  211. effect.Enabled = false
  212. effect.Parent = p
  213. local effectp = p
  214. mouse.KeyDown:connect(function(key)
  215. if key == "p" then
  216. if not char:FindFirstChild("Sound") then
  217. mobs = Instance.new("Sound", char)
  218. mobs.SoundId = "rbxassetid://685619672"
  219. mobs.Looped = true
  220. mobs.Volume = 3
  221. end
  222. mobs:Stop()
  223. mobs:Play()
  224. end
  225. end)
  226. mouse.KeyDown:connect(function(key)
  227. if key == "l" then
  228. if mobs then
  229. mobs:Stop()
  230. end
  231. a = function(b)
  232. for i,v in pairs(b:children()) do
  233. if v:IsA("Sound") and v.Parent ~= char then
  234. v:Destroy()
  235. end
  236. a(v)
  237. end
  238. end
  239. a(workspace)
  240. end
  241. end)
  242. mouse.KeyDown:connect(function(key)
  243. if key == "j" and not rage and canrage then
  244. rage = true
  245. canrage = false
  246. local truenumber = 0
  247. for i = 0, 1 do
  248. reye.Mesh.Scale = reye.Mesh.Scale:Lerp(Vector3.new(0.7,0,0.7),0.6)
  249. leye.Mesh.Scale = reye.Mesh.Scale
  250. wait()
  251. end
  252. humanoid.MaxHealth = 100000 humanoid.Name = "yahaha"
  253. wait()
  254. humanoid.Health = 100000
  255. multiplier = 5
  256. push = 200
  257. reye.BrickColor = BrickColor.new("Really red")
  258. leye.BrickColor = BrickColor.new("Really red")
  259. wait(0.1)
  260. mobs.SoundId = "rbxassetid://587053387"
  261. for i = 0, 1 do
  262. reye.Mesh.Scale = reye.Mesh.Scale:Lerp(Vector3.new(0.7,1.1,0.7),0.6)
  263. leye.Mesh.Scale = reye.Mesh.Scale
  264. wait()
  265. end
  266. wait(0.3)
  267. effect.Enabled = true
  268. canrage = true
  269. particlecolor = ColorSequence.new(Color3.new(250/255,80/255,1/255))
  270. repeat wait()
  271. truenumber = truenumber+0.05
  272. local num = math.sin(truenumber)*25
  273. effectp.justaweld.C0 = CFrame.new(effectp.justaweld.C0.p) *CFrame.Angles(math.rad(0),math.rad(0),math.rad(num))
  274. until not rage
  275. end
  276. if key == "j" and rage and canrage then
  277. canrage = false
  278. for i = 0, 1 do
  279. reye.Mesh.Scale = reye.Mesh.Scale:Lerp(Vector3.new(0.7,0,0.7),0.6)
  280. leye.Mesh.Scale = reye.Mesh.Scale
  281. wait()
  282. end
  283. rage = false
  284. reye.BrickColor = BrickColor.new("Really black")
  285. leye.BrickColor = BrickColor.new("Really black")
  286. wait(0.1)
  287. mobs.SoundId = "rbxassetid://685619672"
  288. for i = 0, 1 do
  289. reye.Mesh.Scale = reye.Mesh.Scale:Lerp(Vector3.new(0.7,1.1,0.7),0.6)
  290. leye.Mesh.Scale = reye.Mesh.Scale
  291. wait()
  292. end
  293. effect.Enabled = false
  294. canrage = true
  295. particlecolor = ColorSequence.new(Color3.new(1,1,1))
  296. end
  297. end)
  298. mouse.KeyDown:connect(function(key)
  299. if key == "g" and not attacking then
  300. attacking = true
  301. local p = Instance.new("Part")
  302. p.Transparency = 1
  303. p.Anchored = true
  304. p.Size = Vector3.new(2,2,2)
  305. p.CanCollide = false
  306. local pe = Instance.new("ParticleEmitter", p)
  307. pe.Color = particlecolor
  308. pe.LightEmission = 0.7
  309. pe.Size = NumberSequence.new(2)
  310. pe.Texture = "rbxassetid://243664672"
  311. pe.Transparency = NumberSequence.new(0.5)
  312. pe.Lifetime = NumberRange.new(0.1)
  313. pe.Rate = 500
  314. pe.Speed = NumberRange.new(3)
  315. p.CFrame = reye.CFrame
  316. p.Parent = workspace
  317. p.Anchored = false
  318. local bv = Instance.new("BodyVelocity", p)
  319. bv.MaxForce = huge
  320. bv.Velocity = CFrame.new(char.Torso.Position, mouse.Hit.p).lookVector*push
  321. p.Touched:connect(function(hit)
  322. hurt(hit, math.random(5,10))
  323. end)
  324. game.Debris:AddItem(p, 4)
  325. attacking = false
  326. end
  327. end)
  328. mouse.KeyDown:connect(function(key)
  329. if key == "q" and not attacking then
  330. attacking = true
  331. legs = true
  332. local con = char["Left Arm"].Touched:connect(function(hit)
  333. if hurt(hit, math.random(15,30)) then
  334. local bv = Instance.new("BodyVelocity")
  335. bv.MaxForce = huge
  336. bv.Velocity = -char["Left Arm"].CFrame.upVector*50
  337. bv.Parent = hit
  338. game.Debris:AddItem(bv, 0.5)
  339. end
  340. end)
  341. for i = 0, 0.7, 0.1 do
  342. ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, -0.0348995551, 0.258661419, -0.965337634, -0.99939239, -0.00903249159, 0.0337103829, 1.15483999e-007, 0.965927243, 0.258819371), 0.8)
  343. rs.C0 = rs.C0:Lerp(CFrame.new(1, 0.5, 0, 0, -0.0348994955, 0.999390841, 0, 0.999390841, 0.0348994955, -1, 0, 0), 0.8)
  344. neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -0.94551903, 0.325568229, 0, 0, 0, 1, 0.325568229, 0.94551903, 0), 0.8)
  345. rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.920505404, -0.390731245, -0, 0, 0, 1, -0.390731245, 0.920505404, 0), 0.8)
  346. wait()
  347. end
  348. con:disconnect()
  349. wait(0.05)
  350. attacking = false
  351. legs = false
  352. end
  353. end)
  354. mouse.KeyDown:connect(function(key)
  355. if key == "e" and not attacking then
  356. attacking = true
  357. legs = true
  358. local con = char["Right Arm"].Touched:connect(function(hit)
  359. if hurt(hit, math.random(15,30)) then
  360. local bv = Instance.new("BodyVelocity")
  361. bv.MaxForce = huge
  362. bv.Velocity = -char["Right Arm"].CFrame.upVector*50
  363. bv.Parent = hit
  364. game.Debris:AddItem(bv, 0.5)
  365. end
  366. end)
  367. for i = 0, 0.7, 0.1 do
  368. ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, 0, 0.0523359589, -0.998629689, 0, 0.998629689, 0.0523359589, 1, 0, 0), 0.8)
  369. rs.C0 = rs.C0:Lerp(CFrame.new(1, 0.5, 0, -0.0348783135, 0.00121797505, 0.99939096, 0.998783648, -0.0348783135, 0.034899503, 0.0348993987, 0.999392271, 0), 0.8)
  370. neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -0.956305265, -0.292371809, 0, 0, 0, 1, -0.292371809, 0.956305265, 0), 0.8)
  371. rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.913546026, 0.406736761, 0, 0, 0, 1, 0.406736761, 0.913546026, 0), 0.8)
  372. wait()
  373. end
  374. con:disconnect()
  375. wait(0.05)
  376. attacking = false
  377. legs = false
  378. end
  379. end)
  380. mouse.KeyDown:connect(function(key)
  381. if key == "r" and not attacking then
  382. legs = true
  383. attacking = true
  384. local p = Instance.new("Part")
  385. p.CanCollide = false
  386. p.Anchored = true
  387. smooth(p)
  388. p.Transparency = 1
  389. p.Size = Vector3.new(0.2,0.2,0.2)
  390. local pe = Instance.new("ParticleEmitter", p)
  391. pe.Color = particlecolor
  392. pe.LightEmission = 0.7
  393. pe.Size = NumberSequence.new(2)
  394. pe.Texture = "rbxassetid://243664672"
  395. pe.Transparency = NumberSequence.new(0.5)
  396. pe.Lifetime = NumberRange.new(0.3)
  397. pe.Rate = 500
  398. pe.Speed = NumberRange.new(3)
  399. local p2 = p:Clone()
  400. p.Parent = char
  401. p2.Parent = char
  402. spawn(function()
  403. local num = 0
  404. repeat swait()
  405. num = num + 0.5
  406. local sin = math.sin(num)*2
  407. local cos = math.cos(num)*2
  408. p.CFrame = char["Right Arm"].CFrame *CFrame.new(sin,0,cos) *CFrame.new(0,-2,0)
  409. until not attacking
  410. p:Destroy()
  411. p2:Destroy()
  412. end)
  413. for i = 0, 1, 0.1 do
  414. ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, 0, 0.0523359589, -0.998629689, 0, 0.998629689, 0.0523359589, 1, 0, 0), 0.4)
  415. rs.C0 = rs.C0:Lerp(CFrame.new(1, 0.5, 0, -0.0348783135, 0.00121797505, 0.99939096, 0.998783648, -0.0348783135, 0.034899503, 0.0348993987, 0.999392271, 0), 0.4)
  416. neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -0.956305265, -0.292371809, 0, 0, 0, 1, -0.292371809, 0.956305265, 0), 0.4)
  417. rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.913546026, 0.406736761, 0, 0, 0, 1, 0.406736761, 0.913546026, 0), 0.4)
  418. wait()
  419. end
  420. wait(0.5)
  421. for i = 0, 50 do
  422. local p = Instance.new("Part")
  423. p.Transparency = 1
  424. p.Size = Vector3.new(5,5,5)
  425. p.Name = "ignore"
  426. p.CanCollide = false
  427. p.CFrame = char["Right Arm"].CFrame
  428. smooth(p)
  429. local pe = Instance.new("ParticleEmitter")
  430. pe.Color = particlecolor
  431. pe.LightEmission = 0.7
  432. pe.Size = NumberSequence.new(5)
  433. pe.Texture = "rbxassetid://243664672"
  434. pe.Transparency = NumberSequence.new(0.5)
  435. pe.Lifetime = NumberRange.new(0.3)
  436. pe.Rate = 500
  437. pe.Speed = NumberRange.new(3)
  438. pe.Parent = p
  439. p.Parent = workspace
  440. p.Touched:connect(function(hit)
  441. if hit.Name ~= "ignore" then
  442. hurt(hit, 50)
  443. end
  444. end)
  445. local bv = Instance.new("BodyVelocity")
  446. bv.MaxForce = huge
  447. bv.Velocity = CFrame.new(char["Right Arm"].Position, mouse.Hit.p).lookVector*push
  448. bv.Parent = p
  449. game.Debris:AddItem(p, 5)
  450. swait()
  451. end
  452. attacking = false
  453. legs = false
  454. end
  455. end)
  456. mouse.KeyDown:connect(function(key)
  457. if key == "t" and not attacking then
  458. attacking = true
  459. legs = true
  460. for i = 1, 2 do
  461. local arm = ""
  462. if i == 1 then arm = "Right Arm" end
  463. if i == 2 then arm = "Left Arm" end
  464. local p = Instance.new("Part")
  465. p.CanCollide = false
  466. p.Anchored = true
  467. smooth(p)
  468. p.Transparency = 1
  469. p.Size = Vector3.new(0.2,0.2,0.2)
  470. local pe = Instance.new("ParticleEmitter", p)
  471. pe.Color = particlecolor
  472. pe.LightEmission = 0.7
  473. pe.Size = NumberSequence.new(2)
  474. pe.Texture = "rbxassetid://243664672"
  475. pe.Transparency = NumberSequence.new(0.5)
  476. pe.Lifetime = NumberRange.new(0.3)
  477. pe.Rate = 500
  478. pe.Speed = NumberRange.new(3)
  479. local p2 = p:Clone()
  480. p.Parent = char
  481. p2.Parent = char
  482. spawn(function()
  483. local num = 0
  484. repeat swait()
  485. num = num + 0.5
  486. local sin = math.sin(num)*2
  487. local cos = math.cos(num)*2
  488. p.CFrame = char[arm].CFrame *CFrame.new(sin,0,cos) *CFrame.new(0,-2,0)
  489. until not attacking
  490. p:Destroy()
  491. p2:Destroy()
  492. end)
  493. end
  494. for i = 0, 1, 0.1 do
  495. ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, -0.0348517336, -0.0018264954, -0.999390841, -0.998022854, -0.0523041189, 0.0348994955, -0.0523358807, 0.998631001, 0), 0.4)
  496. rs.C0 = rs.C0:Lerp(CFrame.new(1, 0.5, 0, -0.0348517336, 0.0018264954, 0.999390841, 0.998022854, -0.0523041189, 0.0348994955, 0.0523358211, 0.998630881, 0), 0.4)
  497. lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, 0, 0.0348994955, -0.999390841, 0, 0.999390841, 0.0348994955, 1, 0, 0), 0.4)
  498. rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, 0, -0.0348994955, 0.999390841, 0, 0.999390841, 0.0348994955, -1, 0, 0), 0.4)
  499. neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0), 0.4)
  500. rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0), 0.4)
  501. wait()
  502. end
  503. for i = 0, 50 do
  504. local arm = ""
  505. if i%2 == 0 then
  506. arm = "Right Arm"
  507. else
  508. arm = "Left Arm"
  509. end
  510. local p = Instance.new("Part")
  511. p.Transparency = 1
  512. p.Size = Vector3.new(5,5,5)
  513. p.Name = "ignore"
  514. p.CanCollide = false
  515. p.CFrame = char[arm].CFrame
  516. smooth(p)
  517. local pe = Instance.new("ParticleEmitter")
  518. pe.Color = particlecolor
  519. pe.LightEmission = 0.7
  520. pe.Size = NumberSequence.new(2)
  521. pe.Texture = "rbxassetid://243664672"
  522. pe.Transparency = NumberSequence.new(0.5)
  523. pe.Lifetime = NumberRange.new(0.2)
  524. pe.Rate = 500
  525. pe.Speed = NumberRange.new(3)
  526. pe.Parent = p
  527. p.Parent = workspace
  528. p.Touched:connect(function(hit)
  529. if hit.Name ~= "ignore" then
  530. hurt(hit, 10)
  531. end
  532. end)
  533. local bv = Instance.new("BodyVelocity")
  534. bv.MaxForce = huge
  535. bv.Velocity = CFrame.new(char[arm].Position, mouse.Hit.p).lookVector*push
  536. bv.Parent = p
  537. game.Debris:AddItem(p, 5)
  538. swait()
  539. end
  540. wait(0.5)
  541. attacking = false
  542. legs = false
  543. end
  544. end)
  545. mouse.KeyDown:connect(function(key)
  546. if key == "y" and not attacking then
  547. attacking = true
  548. legs = true
  549. for i = 0, 0.7, 0.1 do
  550. ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, 0, 0.0348994955, -0.999390841, 0, 0.999390841, 0.0348994955, 1, 0, 0), 0.7)
  551. rs.C0 = rs.C0:Lerp(CFrame.new(1, 0.5, 0, -0.0347083807, -0.321920633, 0.946130574, 0.993917823, -0.110135622, -0.00101229548, 0.104528494, 0.940340519, 0.323785156), 0.7)
  552. neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -0.984808087, 0.173648223, 0, 0, 0, 1, 0.173648223, 0.984808087, 0), 0.7)
  553. rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.96592617, -0.258819103, -0, 0, 0, 1, -0.258819103, 0.96592617, 0), 0.7)
  554. wait()
  555. end
  556. local w = nil
  557. scon = char["Right Arm"].Touched:connect(function(hit)
  558. if gethum(hit) then
  559. if hit.Parent:FindFirstChild("Head") then
  560. w = Instance.new("Weld")
  561. w.Part0 = char["Right Arm"]
  562. w.Part1 = hit.Parent.Head
  563. w.C0 = CFrame.new(0,-2,0)
  564. w.Parent = hit.Parent.Head
  565. scon:disconnect()
  566. scon = nil
  567. end
  568. end
  569. end)
  570. for i = 0, 0.7, 0.1 do
  571. ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, 0, 0.0348994955, -0.999390841, 0, 0.999390841, 0.0348994955, 1, 0, 0), 0.8)
  572. rs.C0 = rs.C0:Lerp(CFrame.new(0.779308438, 0.539296746, -0.44693622, -0.0347083807, 0.441383421, 0.896648288, 0.993917823, -0.0785935149, 0.0771619156, 0.104528494, 0.89387244, -0.435970813), 0.8)
  573. neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -0.984808445, -0.173648283, 0, 0, 0, 1, -0.173648283, 0.984808445, 0), 0.8)
  574. rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.961262584, 0.275637597, 0, 0, 0, 1.00000012, 0.275637567, 0.961262703, 0), 0.8)
  575. wait()
  576. end
  577. local save = char.Torso.CFrame
  578. for i = 0, 0.4, 0.1 do
  579. ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, 0, 0.0348994955, -0.999390841, 0, 0.999390841, 0.0348994955, 1, 0, 0), 0.6)
  580. rs.C0 = rs.C0:Lerp(CFrame.new(1.50524855, 0.565971315, -0.459527433, -0.0347083807, -0.999394238, 0.00364828855, 0.993917823, -0.0348996557, -0.104465209, 0.104528494, 5.77419996e-008, 0.994526088), 0.6)
  581. neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -0.874620974, 0.484810293, 0, 0, 0, 1, 0.484810293, 0.874620974, 0), 0.6)
  582. rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.798636913, -0.601815939, 0, 0, 0, 1.00000012, -0.601815999, 0.798636913, 0), 0.6)
  583. wait()
  584. end
  585. if w then
  586. if w.Parent then
  587. local character = w.Parent.Parent
  588. character.Head.CanCollide = false
  589. w:Destroy()
  590. local bv = Instance.new("BodyVelocity")
  591. bv.MaxForce = huge
  592. bv.Velocity = -save.lookVector*push
  593. bv.Parent = character.Torso
  594. game.Debris:AddItem(bv, 0.5)
  595. spawn(function()
  596. wait(0.25)
  597. character.Head.CanCollide = true
  598. end)
  599. character:FindFirstChildOfClass("Humanoid").PlatformStand = false
  600. end
  601. end
  602. wait(0.1)
  603. if scon then scon:disconnect() end
  604. attacking = false
  605. legs = false
  606. end
  607. end)
  608. local deb = false
  609. mouse.KeyDown:connect(function(key)
  610. if key == "h" and not deb and not attacking then
  611. deb = true
  612. for i = 0, 10 do
  613. spawn(function()
  614. local p = Instance.new("Part")
  615. p.Anchored = true
  616. p.CanCollide = false
  617. p.CFrame = char.Torso.CFrame *CFrame.new(math.random(-5,5),-10,math.random(-5,5))
  618. smooth(p)
  619. p.BrickColor = BrickColor.DarkGray()
  620. p.Material = Enum.Material.Slate
  621. p.Size = Vector3.new(1,1,1)
  622. p.Transparency = 1
  623. local pe = Instance.new("ParticleEmitter")
  624. pe.Color = particlecolor
  625. pe.LightEmission = 0.7
  626. pe.Size = NumberSequence.new(1)
  627. pe.Texture = "rbxassetid://243664672"
  628. pe.Transparency = NumberSequence.new(0.5)
  629. pe.Lifetime = NumberRange.new(0.2)
  630. pe.Rate = 500
  631. pe.Speed = NumberRange.new(3)
  632. pe.Parent = p
  633. p.Parent = workspace
  634. local endcf = p.CFrame *CFrame.new(0,30,0)
  635. for i = 0, 20 do
  636. p.CFrame = p.CFrame:Lerp(endcf, 0.3)
  637. wait()
  638. end
  639. local z = Instance.new("Part")
  640. z.CFrame = p.CFrame
  641. z.CFrame = CFrame.new(z.Position, mouse.Hit.p)
  642. local bv = Instance.new("BodyVelocity", p)
  643. bv.MaxForce = Vector3.new(math.huge,math.huge,math.huge)
  644. bv.Velocity = z.CFrame.lookVector*140
  645. p.Anchored = false
  646. z:Destroy()
  647. p.CanCollide = false
  648. local connection
  649. spawn(function()
  650. local angle = CFrame.Angles(math.rad(math.random(-10,10)),math.rad(math.random(-10,10)),math.rad(math.random(-10,10)))
  651. repeat wait()
  652. p.CFrame = p.CFrame *angle
  653. until not p or p.CanCollide
  654. end)
  655. connection = p.Touched:connect(function(hit)
  656. hurt(hit, math.random(5,5))
  657. if not hit.Anchored and hit.Parent.Name ~= plr.Name and hit.Parent.ClassName ~= "Accessory" then
  658. p.CanCollide = true
  659. end
  660. end)
  661. game.Debris:AddItem(p, 5)
  662. end)
  663. wait()
  664. deb = false
  665. end
  666. end
  667. end)
  668. mouse.KeyDown:connect(function(key)
  669. if key == "k" and not attacking then
  670. attacking = true
  671. for i = 0, 0.7, 0.1 do
  672. ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, 0, 0.0697564781, -0.997564137, 0, 0.997564137, 0.0697564781, 1, 0, 0), 0.7)
  673. rs.C0 = rs.C0:Lerp(CFrame.new(1, 0.5, 0, 0, -0.0697564855, 0.997564256, 0, 0.997564256, 0.0697564855, -1, 0, 0), 0.7)
  674. lh.C0 = lh.C0:Lerp(CFrame.new(-1, -0.915699959, -0.141025871, 0, 0, -1, 0.838671386, 0.544639707, 0, 0.544639707, -0.838671386, 0), 0.7)
  675. rh.C0 = rh.C0:Lerp(CFrame.new(1, -0.399999917, -0.700000048, 0, 0, 1, 0.224951148, 0.974370599, 0, -0.974370599, 0.224951148, 0), 0.7)
  676. neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0), 0.7)
  677. rj.C0 = rj.C0:Lerp(CFrame.new(0, -0.700000048, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0), 0.7)
  678. wait()
  679. end
  680. local bv = Instance.new("BodyVelocity")
  681. bv.MaxForce = huge
  682. bv.Velocity = -char.Torso.CFrame.lookVector*100
  683. bv.Velocity = bv.Velocity +Vector3.new(0,100,0)
  684. bv.Parent = char.Torso
  685. game.Debris:AddItem(bv, 0.5)
  686. repeat
  687. ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, 0, 0.121869355, -0.99254632, 0, 0.99254632, 0.121869355, 1, 0, 0), 0.2)
  688. rs.C0 = rs.C0:Lerp(CFrame.new(1, 0.5, 0, 0, -0.13917312, 0.99026823, 0, 0.99026823, 0.13917312, -1, -0, 0), 0.2)
  689. lh.C0 = lh.C0:Lerp(CFrame.new(-1, -0.599999905, -0.400000006, -0, -0, -1, 0, 1, 0, 1, 0, 0), 0.2)
  690. rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, 0, 0, 1, -0.529919565, 0.848048747, 0, -0.848048747, -0.529919565, 0), 0.2)
  691. neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -1.00000024, -1.80731718e-009, 4.5061474e-010, 0, 0.241921946, 0.970296025, -1.86264515e-009, 0.970296264, -0.241922006), 0.2)
  692. rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0), 0.2)
  693. wait()
  694. until char.HumanoidRootPart.Velocity.Y < 0
  695. local num2 = 0.5
  696. local bv = Instance.new("BodyForce")
  697. bv.Force = -char.Torso.CFrame.lookVector*1000
  698. bv.Parent = char.Torso
  699. repeat
  700. if num2 < 5 then
  701. num2 = num2+0.5
  702. end
  703. ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, -0.0321390443, -0.899457872, -0.435827494, -0.903263509, 0.212814748, -0.37259686, 0.427884579, 0.381691694, -0.819286048), 0.2)
  704. rs.C0 = rs.C0:Lerp(CFrame.new(1, 0.5, 0, 0.166612521, 0.861375272, 0.47987023, 0.814885736, 0.153724328, -0.558868229, -0.555161953, 0.484153807, -0.67630893), 0.2)
  705. lh.C0 = lh.C0:Lerp(CFrame.new(-0.988398254, -0.309396505, -0.610682189, 0.00854844693, 0.0146014411, -0.999856889, 0.498114854, 0.866946518, 0.0169191808, 0.867069304, -0.498188108, 0.00013788142), 0.2)
  706. rh.C0 = rh.C0:Lerp(CFrame.new(0.988217235, -0.304208815, -0.86811024, 0.00891196821, -0.0143678738, 0.999857128, -0.528013527, 0.849068403, 0.0169073474, -0.849189758, -0.528088629, -1.95365774e-005), 0.2)
  707. neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -1, 0, 0, 0, 0.788011312, 0.615662038, 0, 0.61566186, -0.788011372), 0.2)
  708. rj.C0 = rj.C0:Lerp(rj.C0 *CFrame.Angles(math.rad(-(10*num2)),0,0), 0.5)
  709. wait()
  710. until char.HumanoidRootPart.Velocity.Y >= -3
  711. bv:Destroy()
  712. attacking = false
  713. end
  714. end)
  715. mouse.KeyDown:connect(function(key)
  716. if key == "z" and not attacking then
  717. attacking = true
  718. local p = Instance.new("Part")
  719. p.Anchored = true
  720. smooth(p)
  721. p.Material = "Neon"
  722. local bc = BrickColor.new("Really red")
  723. if particlecolor == ColorSequence.new(Color3.new(1,1,1)) then
  724. bc = BrickColor.new("Really black")
  725. end
  726. p.BrickColor = bc
  727. local m = Instance.new("SpecialMesh", p)
  728. m.MeshType = "Sphere"
  729. p.Size = Vector3.new(1,1,1)
  730. p.CFrame = char.Torso.CFrame
  731. p.CanCollide = false
  732. local pe = Instance.new("ParticleEmitter")
  733. pe.Color = particlecolor
  734. pe.LightEmission = 0.7
  735. pe.Size = NumberSequence.new(3)
  736. pe.Texture = "rbxassetid://243664672"
  737. pe.Transparency = NumberSequence.new(0.5)
  738. pe.Lifetime = NumberRange.new(5)
  739. pe.Rate = 500
  740. pe.Speed = NumberRange.new(50)
  741. pe.VelocitySpread = 360
  742. pe.Parent = p
  743. p.Parent = workspace
  744. local rate = 5
  745. local oldcf = p.CFrame
  746. local con = p.Touched:connect(function(hit)
  747. if hit.Parent then
  748. if hit.Anchored == false then
  749. if hit.Parent.Name ~= plr.Name then
  750. if not hit.Parent:IsA("Accessory") then
  751. fade(hit, true)
  752. end
  753. end
  754. end
  755. end
  756. end)
  757. attacking = false
  758. for i = 0, 10*rate do
  759. p.Size = p.Size +Vector3.new(5,5,5)/rate
  760. p.Transparency = p.Transparency+0.1/rate
  761. p.CFrame = oldcf
  762. swait()
  763. end
  764. pe.Enabled = false
  765. con:disconnect()
  766. game.Debris:AddItem(p, 5)
  767. end
  768. end)
  769. local timetravel = false
  770. local recording = false
  771. local frames = 0
  772. local objects = 0
  773. local data = {
  774. ["Objects"] = {
  775.  
  776. }
  777. }
  778. function animate()
  779. a = function(b)
  780. for i,v in pairs(b:children()) do
  781. if v:IsA("BasePart") then
  782. if v.Anchored == false then
  783. local val = Instance.new("StringValue", v)
  784. val.Name = "Anchoredz"
  785. v.Anchored = true
  786. end
  787. end
  788. a(v)
  789. end
  790. end
  791. a(workspace)
  792. end
  793. function unanimate()
  794. a = function(b)
  795. for i,v in pairs(b:children()) do
  796. if v:IsA("BasePart") then
  797. if v:FindFirstChild("Anchoredz") then
  798. v.Anchoredz:Destroy()
  799. v.Anchored = false
  800. end
  801. end
  802. a(v)
  803. end
  804. end
  805. a(workspace)
  806. end
  807. mouse.KeyDown:connect(function(key)
  808. if key == "c" and not timetravel then
  809. timetravel = true
  810. local currentframe = frames+1
  811. animate(true)
  812. for i = 1, frames do
  813. currentframe = currentframe - 1
  814. local currentobj = 0
  815. for i = 1, objects do
  816. currentobj = currentobj + 1
  817. obj = data["Objects"]["obj"..currentobj]
  818. if obj["Object"] then
  819. if obj["Frame"..currentframe] then
  820. obj["Object"].CFrame = obj["Frame"..currentframe]["CFrame"]
  821. end
  822. end
  823. end
  824. wait()
  825. end
  826. unanimate()
  827. timetravel = false
  828. objects = 0
  829. frames = 0
  830. data = {
  831. ["Objects"] = {
  832.  
  833. }
  834. }
  835.  
  836. end
  837. end)
  838. mouse.KeyDown:connect(function(key)
  839. if key == "x" and not recording and not timetravel then
  840. recording = true
  841. if not timetravel and recording then
  842. frames = frames+1
  843. local num = 0
  844. a = function(b)
  845. for i,v in pairs(b:children()) do
  846. if v:IsA("BasePart") then
  847. num = num + 1
  848. if not data["Objects"]["obj"..num] then
  849. data["Objects"]["obj"..num] = {
  850. ["Object"] = nil
  851.  
  852. }
  853. data["Objects"]["obj"..num]["Object"] = v
  854. objects = objects + 1
  855. end
  856. data["Objects"]["obj"..num]["Frame"..frames] = {}
  857. data["Objects"]["obj"..num]["Frame"..frames]["Size"] = v.Size
  858. data["Objects"]["obj"..num]["Frame"..frames]["CFrame"] = v.CFrame
  859. end
  860. a(v)
  861. end
  862. end
  863. a(workspace)
  864. end
  865. recording = false
  866. end
  867. end)
  868. mouse.KeyDown:connect(function(key)
  869. if key == "v" and not attacking then
  870. attacking = true
  871. shielding = true
  872. local p = Instance.new("Part")
  873. p.Anchored = true
  874. smooth(p)
  875. shield = p
  876. local bc = BrickColor.Random()
  877. if ragetype == "???" and rage then bc = BrickColor.new("Really black") end
  878. p.BrickColor = bc
  879. p.Size = Vector3.new(30,30,0)
  880. p.Material = "Neon"
  881. local m = Instance.new("SpecialMesh", p)
  882. m.MeshType = "Sphere"
  883. p.CFrame = char.HumanoidRootPart.CFrame *CFrame.new(0,0,-4)
  884. local num2 = -0.5
  885. for i = 0, 10 do
  886. if shielding then
  887. local p = Instance.new("Part")
  888. p.Size = Vector3.new(0.2,0.2,0.2)
  889. p.CanCollide = false
  890. p.Anchored = true
  891. p.Transparency = 1
  892. local pe = Instance.new("ParticleEmitter")
  893. pe.Color = particlecolor
  894. pe.LightEmission = 0.7
  895. pe.Size = NumberSequence.new(1)
  896. pe.Texture = "rbxassetid://243664672"
  897. pe.Transparency = NumberSequence.new(0.5)
  898. pe.Lifetime = NumberRange.new(0.2)
  899. pe.Rate = 500
  900. pe.Speed = NumberRange.new(3)
  901. pe.Parent = p
  902. p.Parent = shield
  903. num2 = num2 + 1
  904. local num = num2
  905. local neg = false
  906. spawn(function()
  907. repeat wait()
  908. num = num + 0.1
  909. local sin = math.sin(num)*15
  910. local cos = math.cos(num)*15
  911. if shield then
  912. p.CFrame = shield.CFrame *CFrame.new(sin,cos,0)
  913. end
  914. until not shielding
  915. end)
  916. else
  917. break
  918. end
  919. end
  920. p.Transparency = 1
  921. p.Parent = workspace
  922. p.Touched:connect(function(hit)
  923. if hurt(hit, math.random(50, 100)) then
  924. fade(hit)
  925. elseif hit.Anchored == false and hit.Parent.Name ~= plr.Name and hit.Parent.ClassName ~= "Accessory" then
  926. fade(hit, true)
  927. end
  928. end)
  929. char:FindFirstChildOfClass("Humanoid").WalkSpeed = 0
  930. for i = 0, 1, 0.1 do
  931. if attacking or shielding then
  932. ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, 0, 0.0523359552, -0.99862957, 0, 0.99862957, 0.0523359552, 1, 0, 0), 0.6)
  933. rs.C0 = rs.C0:Lerp(CFrame.new(1, 0.5, 0, 0.0173860267, -0.69564718, 0.71817416, 0.996044099, -0.0505616963, -0.0730885938, 0.087155737, 0.716603398, 0.692016065), 0.6)
  934. lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, 0, 0.0348994955, -0.999390841, 0, 0.999390841, 0.0348994955, 1, 0, 0), 0.6)
  935. rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, 0, -0.0348994955, 0.999390841, 0, 0.999390841, 0.0348994955, -1, 0, 0), 0.6)
  936. neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -0.777146578, -0.629320741, -0, 0, 0, 1, -0.629320741, 0.777146578, 0), 0.6)
  937. rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.694658995, 0.719340265, 0, 0, 0, 1, 0.719340265, 0.694658995, 0), 0.6)
  938. wait()
  939. else
  940. break
  941. end
  942. end
  943. end
  944. end)
  945. mouse.KeyUp:connect(function(key)
  946. if key == "v" and attacking then
  947. if shield then
  948. fade(shield, true)
  949. attacking = false
  950. shielding = false
  951. char:FindFirstChildOfClass("Humanoid").WalkSpeed = 16
  952. end
  953. end
  954. end)
  955. mouse.KeyDown:connect(function(key)
  956. if key == "b" and not attacking then
  957. attacking = true
  958. local p = Instance.new("Part")
  959. p.Anchored = true
  960. smooth(p)
  961. p.Material = "Neon"
  962. local bc = BrickColor.new("Really red")
  963. if particlecolor == ColorSequence.new(Color3.new(1,1,1)) then
  964. bc = BrickColor.new("Really black")
  965. end
  966. p.BrickColor = bc
  967. local m = Instance.new("SpecialMesh", p)
  968. m.MeshType = "Sphere"
  969. p.Size = Vector3.new(1,1,1)
  970. p.CFrame = char.Torso.CFrame
  971. p.CanCollide = false
  972. local pe = Instance.new("ParticleEmitter")
  973. pe.Color = particlecolor
  974. pe.LightEmission = 0.7
  975. pe.Size = NumberSequence.new(10)
  976. pe.Texture = "rbxassetid://243664672"
  977. pe.Transparency = NumberSequence.new(0.5)
  978. pe.Lifetime = NumberRange.new(5)
  979. pe.Rate = 500
  980. pe.Speed = NumberRange.new(50)
  981. pe.VelocitySpread = 360
  982. pe.Parent = p
  983. p.Parent = workspace
  984. local rate = 20
  985. local oldcf = p.CFrame
  986. local con = p.Touched:connect(function(hit)
  987. if hit.Parent then
  988. if hit.Anchored == false then
  989. if hit.Parent.Name ~= plr.Name then
  990. if not hit.Parent:IsA("Accessory") then
  991. fade(hit, true)
  992. end
  993. end
  994. end
  995. end
  996. end)
  997. attacking = false
  998. for i = 0, 10*rate do
  999. p.Size = p.Size +Vector3.new(20,20,20)/rate
  1000. p.Transparency = p.Transparency+0.1/rate
  1001. p.CFrame = oldcf
  1002. swait()
  1003. end
  1004. pe.Enabled = false
  1005. con:disconnect()
  1006. game.Debris:AddItem(p, 5)
  1007. end
  1008. end)
  1009. mouse.KeyDown:connect(function(key)
  1010. if key == "n" and not attacking then
  1011. attacking = true
  1012. local bv = Instance.new("BodyVelocity")
  1013. bv.MaxForce = huge
  1014. bv.Velocity = char.HumanoidRootPart.CFrame.lookVector*push/1.5
  1015. bv.Parent = char.Torso
  1016. game.Debris:AddItem(bv, 0.5)
  1017. local con = char["Right Arm"].Touched:connect(function(hit)
  1018. if hurt(hit, math.random(30,50)) then
  1019. local bv = Instance.new("BodyVelocity")
  1020. bv.MaxForce = huge
  1021. bv.Velocity = char.HumanoidRootPart.CFrame.lookVector*char.HumanoidRootPart.Velocity.Z*(push/1)
  1022. bv.Parent = hit
  1023. game.Debris:AddItem(bv, 0.5)
  1024. end
  1025. end)
  1026. for i = 0, 1, 0.1 do
  1027. ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, 0, 0.207911745, -0.978147984, 0, 0.978147984, 0.207911745, 1, 0, 0), 0.6)
  1028. rs.C0 = rs.C0:Lerp(CFrame.new(1, 0.5, 0, 0, 0.325568229, 0.94551903, 0.999849021, 0.0165017936, -0.00568202185, -0.0174526293, 0.945375919, -0.325519055), 0.6)
  1029. lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, 0, 0.0523359552, -0.99862957, 0, 0.99862957, 0.0523359552, 1, 0, 0), 0.6)
  1030. rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, 0, -0.0523359552, 0.99862957, 0, 0.99862957, 0.0523359552, -1, 0, 0), 0.6)
  1031. neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -0.224951565, -0.974371314, 0, 0, 0, 1, -0.974371314, 0.224951565, 0), 0.6)
  1032. rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -0.156434745, 0.987689376, 0, 0, 0, 1, 0.987689376, 0.156434745, 0), 0.6)
  1033. wait()
  1034. end
  1035. wait(0.5)
  1036. con:disconnect()
  1037. attacking = false
  1038. end
  1039. end)
  1040. mouse.KeyDown:connect(function(key)
  1041. if key == "m" and not attacking and animpose ~= "Falling" then
  1042. attacking = true
  1043. char:FindFirstChildOfClass("Humanoid").JumpPower = 500
  1044. char:FindFirstChildOfClass("Humanoid").Jump = true
  1045. wait()
  1046. char:FindFirstChildOfClass("Humanoid").JumpPower = 100
  1047. repeat wait() until char.HumanoidRootPart.Velocity.Y < 0
  1048. local num = 0.5
  1049. local num2 = 0.5
  1050. repeat wait()
  1051. num = num + 0.5
  1052. if num2 < 10 then
  1053. num2 = num2+0.5
  1054. end
  1055. if num%3 == 0 then soundeffect("rbxassetid://541909814", 2, 1, char.Torso) end
  1056. ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, -0.0321390443, -0.899457872, -0.435827494, -0.903263509, 0.212814748, -0.37259686, 0.427884579, 0.381691694, -0.819286048), 0.2)
  1057. rs.C0 = rs.C0:Lerp(CFrame.new(1, 0.5, 0, 0.166612521, 0.861375272, 0.47987023, 0.814885736, 0.153724328, -0.558868229, -0.555161953, 0.484153807, -0.67630893), 0.2)
  1058. lh.C0 = lh.C0:Lerp(CFrame.new(-0.988398254, -0.309396505, -0.610682189, 0.00854844693, 0.0146014411, -0.999856889, 0.498114854, 0.866946518, 0.0169191808, 0.867069304, -0.498188108, 0.00013788142), 0.2)
  1059. rh.C0 = rh.C0:Lerp(CFrame.new(0.988217235, -0.304208815, -0.86811024, 0.00891196821, -0.0143678738, 0.999857128, -0.528013527, 0.849068403, 0.0169073474, -0.849189758, -0.528088629, -1.95365774e-005), 0.2)
  1060. neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -1, 0, 0, 0, 0.788011312, 0.615662038, 0, 0.61566186, -0.788011372), 0.2)
  1061. rj.C0 = rj.C0:Lerp(rj.C0 *CFrame.Angles(math.rad((10*num2)),0,0), 0.5)
  1062. until char.HumanoidRootPart.Velocity.Y > -1
  1063. soundeffect("rbxassetid://165969964", 3, 1, char.Torso)
  1064. for i = 0, 1.3, 0.1 do
  1065. if i == 0.6 then
  1066. local ring = Instance.new("Part")
  1067. ring.Size = Vector3.new(1.16, 1.16, 0.16)
  1068. local bc = BrickColor.new("Really black")
  1069. if rage then
  1070. bc = BrickColor.new("Really red")
  1071. end
  1072. ring.BrickColor = bc
  1073. ring.Anchored = true
  1074. ring.CFrame = char.Torso.CFrame *CFrame.new(0,-2.5,0)
  1075. ring.CFrame = ring.CFrame *CFrame.Angles(math.rad(90),0,0)
  1076. local m = Instance.new("SpecialMesh", ring)
  1077. m.MeshId = "rbxassetid://3270017"
  1078. ring.Parent = workspace
  1079. local thing = Instance.new("Part")
  1080. thing.Size = Vector3.new(1.866, 1.421, 2.155)
  1081. thing.BrickColor = bc
  1082. thing.Anchored = true
  1083. thing.CFrame = char.Torso.CFrame *CFrame.new(0,-2.5,0)
  1084. local m2 = Instance.new("SpecialMesh", thing)
  1085. m2.MeshId = "rbxassetid://20329976"
  1086. thing.Parent = workspace
  1087. local oldcf2 = thing.CFrame
  1088. local multiplier2 = Vector3.new(1.866, 1.421, 2.155)*3
  1089. local oldcf = ring.CFrame
  1090. local multiplier = Vector3.new(1.16, 1.16, 0.16)*3
  1091. thing.Touched:connect(function(hit)
  1092. hurt(hit, math.random(30,35))
  1093. end)
  1094. ring.Touched:connect(function(hit)
  1095. if hurt(hit, math.random(10,15)) then
  1096. hit.Parent:FindFirstChildOfClass("Humanoid").PlatformStand = true
  1097. end
  1098. end)
  1099. spawn(function()
  1100. for i = 0, 20 do
  1101. ring.Size = multiplier*i
  1102. m.Scale = m.Scale +Vector3.new(3,3,3)
  1103. ring.CFrame = oldcf
  1104. ring.Transparency = ring.Transparency +0.05
  1105. thing.Size = multiplier*i
  1106. m2.Scale = m2.Scale +Vector3.new(3,3,3)
  1107. thing.CFrame = oldcf2
  1108. thing.Transparency = thing.Transparency +0.05
  1109. wait(0.01)
  1110. end
  1111. thing:Destroy()
  1112. ring:Destroy()
  1113. end)
  1114. end
  1115. ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, 0, 0.13917312, -0.99026823, 0, 0.99026823, 0.13917312, 1, 0, 0), 0.7)
  1116. rs.C0 = rs.C0:Lerp(CFrame.new(1, 0.5, 0, 0, -0.190809026, 0.981627405, 0, 0.981627405, 0.190809026, -1, 0, 0), 0.7)
  1117. lh.C0 = lh.C0:Lerp(CFrame.new(-1, -0.297612011, -0.327801049, 0, 0, -1, 0.374606699, 0.927184403, 0, 0.927184403, -0.374606699, 0), 0.7)
  1118. rh.C0 = rh.C0:Lerp(CFrame.new(1, -0.399999917, -0.5, 0, 0, 1, 0.121869355, 0.99254632, 0, -0.99254632, 0.121869355, 0), 0.7)
  1119. neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0), 0.7)
  1120. rj.C0 = rj.C0:Lerp(CFrame.new(0, -0.800000072, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0), 0.7)
  1121. wait()
  1122. end
  1123. attacking = false
  1124.  
  1125. end
  1126. end)
  1127. mouse.KeyDown:connect(function(key)
  1128. if key:byte() == 48 and not shielding then
  1129. sprint = true
  1130. char:FindFirstChildOfClass("Humanoid").WalkSpeed = speed
  1131. local mod = Instance.new("Model", workspace)
  1132. mod.Name = "MobModel"
  1133. for i,v in pairs(char:children()) do
  1134. if v:IsA("Accessory") and not rage then
  1135. if v:FindFirstChild("Handle") then
  1136. v.Handle.Transparency = 1
  1137. end
  1138. end
  1139. if v:IsA("BasePart") and v.Name ~= "HumanoidRootPart" and v.Name ~= "Percent" then
  1140. v.Transparency = 1
  1141. end
  1142. end
  1143. if char.Head:FindFirstChild("face") then
  1144. char.Head.face.Transparency = 1
  1145. end
  1146. repeat wait()
  1147. if not workspace:FindFirstChild("MobModel") then
  1148. mod = Instance.new("Model", workspace)
  1149. mod.Name = "MobModel"
  1150. end
  1151. for i,v in pairs(char:children()) do
  1152. if v:IsA("Part") and v.Name ~= "HumanoidRootPart" and v.Name ~= "Percent" then
  1153. local new = v:Clone()
  1154. smooth(new)
  1155. new.Transparency = 0
  1156. new.Anchored = true
  1157. new.CanCollide = false
  1158. new.Material = "Neon"
  1159. for i,v in pairs(new:children()) do if not v:IsA("SpecialMesh") then v:Destroy() end end
  1160. new.Parent = mod
  1161. fade(new, true)
  1162. end
  1163. end
  1164. until not sprint
  1165. if mod then
  1166. spawn(function()
  1167. repeat wait() until not mod or #mod:children() == 0
  1168. mod:Destroy()
  1169. end)
  1170. end
  1171. char:FindFirstChildOfClass("Humanoid").WalkSpeed = 16
  1172. end
  1173. end)
  1174. mouse.KeyUp:connect(function(key)
  1175. if key:byte() == 48 then
  1176. sprint = false
  1177. for i,v in pairs(char:children()) do
  1178. if v:IsA("Accessory") and not rage then
  1179. if v:FindFirstChild("Handle") then
  1180. v.Handle.Transparency = 0
  1181. end
  1182. end
  1183. if v:IsA("BasePart") and v.Name ~= "HumanoidRootPart" and v.Name ~= "Percent" and not v:FindFirstChildOfClass("ParticleEmitter") then
  1184. v.Transparency = 0
  1185. end
  1186. end
  1187. if char.Head:FindFirstChild("face") then
  1188. char.Head.face.Transparency = 0
  1189. end
  1190. end
  1191. end)
  1192.  
  1193.  
  1194. local idlesine = 0
  1195. while wait() do
  1196. if animpose == "Walking" and cananim and not attacking and not legs then
  1197. for i = 0, 0.7, 0.1 do
  1198. if animpose == "Walking" and cananim and not attacking and not legs then
  1199. ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, 0.0475738533, 0.051016707, -0.997564137, 0.680338025, 0.72957325, 0.0697564781, 0.731354535, -0.681998909, 0), 0.4)
  1200. rs.C0 = rs.C0:Lerp(CFrame.new(1, 0.5, 0, -0.0626967475, -0.0305792596, 0.997564137, 0.896606028, 0.43730399, 0.0697564781, -0.438371748, 0.898795009, -1.29931566e-010), 0.4)
  1201. lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, -0.0219629817, 0.02712203, -0.999390841, -0.628937364, 0.776673257, 0.0348994955, 0.777146697, 0.6293208, 0), 0.4)
  1202. rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, 0.0238014236, -0.0255239103, 0.999390841, -0.681583524, 0.73090899, 0.0348994955, -0.731354535, -0.681998909, 0), 0.4)
  1203. neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0), 0.4)
  1204. rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0), 0.4)
  1205. wait()
  1206. else
  1207. break
  1208. end
  1209. end
  1210. for i = 0, 0.7, 0.1 do
  1211. if animpose == "Walking" and cananim and not attacking and not legs then
  1212. ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, -0.0585028417, 0.0379922055, -0.997564137, -0.836630702, 0.543314457, 0.0697564781, 0.544640183, 0.838672042, 0), 0.4)
  1213. rs.C0 = rs.C0:Lerp(CFrame.new(1, 0.5, 0, 0.0475739017, -0.051016774, 0.997564137, -0.680339456, 0.729574919, 0.0697564781, -0.731355429, -0.681999743, -1.29931566e-010), 0.4)
  1214. lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, 0.0205134545, 0.0282343514, -0.999390841, 0.587428331, 0.808525503, 0.0348994955, 0.809018135, -0.587786257, 0), 0.4)
  1215. rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, -0.0224330258, -0.0267346334, 0.999390841, 0.642397523, 0.765579402, 0.0348994955, -0.76604569, 0.642788768, 0), 0.4)
  1216. neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0), 0.4)
  1217. rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0), 0.4)
  1218. wait()
  1219. else
  1220. break
  1221. end
  1222. end
  1223. end
  1224. if animpose == "Walking" and cananim and legs then
  1225. for i = 0, 0.7, 0.1 do
  1226. if animpose == "Walking" and cananim and legs then
  1227. lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, -0.0219629817, 0.02712203, -0.999390841, -0.628937364, 0.776673257, 0.0348994955, 0.777146697, 0.6293208, 0), 0.4)
  1228. rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, 0.0238014236, -0.0255239103, 0.999390841, -0.681583524, 0.73090899, 0.0348994955, -0.731354535, -0.681998909, 0), 0.4)
  1229. wait()
  1230. else
  1231. break
  1232. end
  1233. end
  1234. for i = 0, 0.7, 0.1 do
  1235. if animpose == "Walking" and cananim and legs then
  1236. lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, 0.0205134545, 0.0282343514, -0.999390841, 0.587428331, 0.808525503, 0.0348994955, 0.809018135, -0.587786257, 0), 0.4)
  1237. rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, -0.0224330258, -0.0267346334, 0.999390841, 0.642397523, 0.765579402, 0.0348994955, -0.76604569, 0.642788768, 0), 0.4)
  1238. wait()
  1239. else
  1240. break
  1241. end
  1242. end
  1243. end
  1244. if animpose == "Idle" and cananim and legs then
  1245. lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, 0, 0.0348994955, -0.999390841, 0, 0.999390841, 0.0348994955, 1, 0, 0), 0.5)
  1246. rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, 0, -0.0348994955, 0.999390841, 0, 0.999390841, 0.0348994955, -1, 0, 0), 0.5)
  1247. end
  1248. if animpose ~= "Idle" and not legs then idlesine = 0 end
  1249. if animpose == "Idle" and cananim and not attacking and not legs then
  1250. idlesine = idlesine + 0.01
  1251. local sin = math.sin(idlesine)*2.5
  1252. ls.C0 = ls.C0:Lerp(CFrame.new(-1, 0.5, 0, 0, 0.0697564781, -0.997564137, 0, 0.997564137, 0.0697564781, 1, 0, 0)*CFrame.Angles(math.rad(sin),0,0), 0.5)
  1253. rs.C0 = rs.C0:Lerp(CFrame.new(1, 0.5, 0, 0, -0.0697564781, 0.997564137, -1.86264515e-009, 0.997564256, 0.0697564781, -1.00000012, -1.858108e-009, -1.29931566e-010)*CFrame.Angles(math.rad(sin),0,0), 0.5)
  1254. lh.C0 = lh.C0:Lerp(CFrame.new(-1, -1, 0, 0, 0.0348994955, -0.999390841, 0, 0.999390841, 0.0348994955, 1, 0, 0), 0.5)
  1255. rh.C0 = rh.C0:Lerp(CFrame.new(1, -1, 0, 0, -0.0348994955, 0.999390841, 0, 0.999390841, 0.0348994955, -1, 0, 0), 0.5)
  1256. neck.C0 = neck.C0:Lerp(CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0), 0.5)
  1257. rj.C0 = rj.C0:Lerp(CFrame.new(0, 0, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0), 0.5)
  1258. end
  1259. end
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