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May 24th, 2018
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  1. enableEngineArtillery false; //disable BI arty comp
  2. Ace_sys_wounds_no_medical_gear = true; //disable ACE adding medical items
  3. ace_sys_wounds_noai = true; //disable wounds for AI for performance
  4. ace_sys_eject_fnc_weaponcheck = {}; //disable aircraft weapon removal
  5.  
  6. [0] call acre_api_fnc_setLossModelScale;
  7.  
  8. if (isServer) then
  9. {
  10. [] execVM "scripts\resupplyShit.sqf";
  11. };
  12.  
  13. runOnPlayers = {
  14. [] execVM "briefing.sqf";
  15. [] execVM "scripts\earplugs.sqf";
  16. 0 fadeRadio 0; //mute in-game radio commands
  17. player switchMove "amovpercmstpslowwrfldnon_player_idlesteady03"; //lower players weapon
  18. [] spawn
  19. {
  20. waitUntil {!isNil "mso_interaction_key"};
  21. ["player", [mso_interaction_key], 4, ["scripts\callAcreSync.sqf", "main"]] call CBA_ui_fnc_add;
  22. };
  23. };
  24.  
  25. if (!isDedicated) then {
  26. if (!isNull player) then // non JIP
  27. {
  28. call runOnPlayers;
  29. }
  30. else
  31. {
  32. [] spawn {
  33. waitUntil {!isNull player};
  34. call runOnPlayers;
  35. };
  36. };
  37. };
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