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- enableEngineArtillery false; //disable BI arty comp
- Ace_sys_wounds_no_medical_gear = true; //disable ACE adding medical items
- ace_sys_wounds_noai = true; //disable wounds for AI for performance
- ace_sys_eject_fnc_weaponcheck = {}; //disable aircraft weapon removal
- [0] call acre_api_fnc_setLossModelScale;
- if (isServer) then
- {
- [] execVM "scripts\resupplyShit.sqf";
- };
- runOnPlayers = {
- [] execVM "briefing.sqf";
- [] execVM "scripts\earplugs.sqf";
- 0 fadeRadio 0; //mute in-game radio commands
- player switchMove "amovpercmstpslowwrfldnon_player_idlesteady03"; //lower players weapon
- [] spawn
- {
- waitUntil {!isNil "mso_interaction_key"};
- ["player", [mso_interaction_key], 4, ["scripts\callAcreSync.sqf", "main"]] call CBA_ui_fnc_add;
- };
- };
- if (!isDedicated) then {
- if (!isNull player) then // non JIP
- {
- call runOnPlayers;
- }
- else
- {
- [] spawn {
- waitUntil {!isNull player};
- call runOnPlayers;
- };
- };
- };
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