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  1. hlcsg v3.4 VL33 (Feb 2 2014)
  2. Zoner's Half-Life Compilation Tools -- Custom Build
  3. Based on code modifications by Sean 'Zoner' Cavanaugh
  4. Based on Valve's version, modified with permission.
  5. Submit detailed bug reports to (vluzacn@163.com)
  6. ----- BEGIN hlcsg -----
  7. Command line: G:\dod\hammer\dod_Vluzacn_compile\hlcsg.exe g:\dod\hammer\maps\tunnel\tunnel -nowadtextures
  8. Arguments: g:\dod\hammer\maps\tunnel\tunnel -nowadtextures -low -wadautodetect
  9. Entering g:\dod\hammer\maps\tunnel\tunnel.map
  10.  
  11. Current hlcsg Settings
  12. Name | Setting | Default
  13. ---------------------|-----------|-------------------------
  14. threads [ 4 ] [ Varies ]
  15. verbose [ off ] [ off ]
  16. log [ on ] [ on ]
  17. reset logfile [ on ] [ on ]
  18. developer [ 0 ] [ 0 ]
  19. chart [ off ] [ off ]
  20. estimate [ off ] [ off ]
  21. max texture memory [ 33554432 ] [ 33554432 ]
  22. max lighting memory [ 50331648 ] [ 50331648 ]
  23. priority [ Low ] [ Normal ]
  24.  
  25. noclip [ off ] [ off ]
  26. null texture stripping[ on ] [ on ]
  27. clipnode economy mode [ off ] [ off ]
  28. clip hull type [ simple ] [ simple ]
  29. onlyents [ off ] [ off ]
  30. wadtextures [ off ] [ on ]
  31. skyclip [ on ] [ on ]
  32. hullfile [ None ] [ None ]
  33. wad configuration file[ None ] [ None ]
  34. wad.cfg group name [ None ] [ None ]
  35. nullfile [ None ] [ None ]
  36. nullify trigger [ on ] [ on ]
  37. min surface area [ 0.000 ] [ 0.000 ]
  38. brush union threshold [ 0.000 ] [ 0.000 ]
  39. map scaling [ None ] [ None ]
  40. light name optimize [ on ] [ on ]
  41. UTF8 game_text [ on ] [ on ]
  42.  
  43. Using mapfile wad configuration
  44. Wadfiles not in use by the map will be excluded
  45. Wadinclude list :
  46. [zhlt.wad]
  47.  
  48. CreateBrush:
  49. (0.38 seconds)
  50. CSGBrush:
  51. (0.59 seconds)
  52.  
  53. added 5 additional animating textures.
  54. Including Wadfile: \dod\halflife.wad
  55. - Contains 9 used textures, 90.00 percent of map (3116 textures in wad)
  56. Including Wadfile: \dod\dod_sturm.wad
  57. - Contains 1 used texture, 10.00 percent of map (60 textures in wad)
  58.  
  59. Wad files required to run the map: (None)
  60. Texture usage is at 0.15 mb (of 32.00 mb MAX)
  61. 1.06 seconds elapsed
  62.  
  63. ----- END hlcsg -----
  64.  
  65.  
  66.  
  67. hlbsp v3.4 VL33 (Feb 2 2014)
  68. Zoner's Half-Life Compilation Tools -- Custom Build
  69. Based on code modifications by Sean 'Zoner' Cavanaugh
  70. Based on Valve's version, modified with permission.
  71. Submit detailed bug reports to (vluzacn@163.com)
  72. ----- BEGIN hlbsp -----
  73. Command line: G:\dod\hammer\dod_Vluzacn_compile\hlbsp.exe g:\dod\hammer\maps\tunnel\tunnel
  74. Arguments: g:\dod\hammer\maps\tunnel\tunnel -low -chart
  75.  
  76. Current hlbsp Settings
  77. Name | Setting | Default
  78. -------------------|-----------|-------------------------
  79. threads [ 4 ] [ Varies ]
  80. verbose [ off ] [ off ]
  81. log [ on ] [ on ]
  82. developer [ 0 ] [ 0 ]
  83. chart [ on ] [ off ]
  84. estimate [ off ] [ off ]
  85. max texture memory [ 33554432 ] [ 33554432 ]
  86. priority [ Low ] [ Normal ]
  87.  
  88. noclip [ off ] [ off ]
  89. nofill [ off ] [ off ]
  90. noinsidefill [ off ] [ off ]
  91. noopt [ off ] [ off ]
  92. no clipnode merging [ off ] [ off ]
  93. null tex. stripping [ on ] [ on ]
  94. notjunc [ off ] [ off ]
  95. nobrink [ off ] [ off ]
  96. subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
  97. max node size [ 1024 ] [ 1024 ] (Min 64) (Max 65536)
  98. remove hull 2 [ off ] [ off ]
  99.  
  100.  
  101. SolidBSP [hull 0] 500...1000...1254 (0.31 seconds)
  102. BSP generation successful, writing portal file 'g:\dod\hammer\maps\tunnel\tunnel.prt'
  103. SolidBSP [hull 1] 500...1000...1500...1560 (1.43 seconds)
  104. SolidBSP [hull 2] 500...1000...1491 (1.21 seconds)
  105. SolidBSP [hull 3] 500...1000...1500...1679 (1.65 seconds)
  106. Reduced 1742 clipnodes to 1601
  107. Reduced 267 texinfos to 212
  108. Reduced 10 texdatas to 10 (158444 bytes to 158444)
  109. Reduced 11886 planes to 1334
  110. FixBrinks:
  111. Increased 1601 clipnodes to 1648.
  112.  
  113. Object names Objects/Maxobjs Memory / Maxmem Fullness
  114. ------------ --------------- --------------- --------
  115. models 1/512 64/32768 ( 0.2%)
  116. planes 1334/32768 26680/655360 ( 4.1%)
  117. vertexes 818/65535 9816/786420 ( 1.2%)
  118. nodes 657/32767 15768/786408 ( 2.0%)
  119. texinfos 212/32767 8480/1310680 ( 0.6%)
  120. faces 877/65535 17540/1310700 ( 1.3%)
  121. * worldfaces 877/32768 0/0 ( 2.7%)
  122. clipnodes 1648/32767 13184/262136 ( 5.0%)
  123. leaves 259/32760 7252/917280 ( 0.8%)
  124. * worldleaves 258/8192 0/0 ( 3.1%)
  125. marksurfaces 1185/65535 2370/131070 ( 1.8%)
  126. surfedges 3394/512000 13576/2048000 ( 0.7%)
  127. edges 1698/256000 6792/1024000 ( 0.7%)
  128. texdata [variable] 158444/33554432 ( 0.5%)
  129. lightdata [variable] 0/50331648 ( 0.0%)
  130. visdata [variable] 0/8388608 ( 0.0%)
  131. entdata [variable] 1499/2097152 ( 0.1%)
  132. * AllocBlock 3/64 0/0 ( 4.7%)
  133. 10 textures referenced
  134. === Total BSP file data space used: 281465 bytes ===
  135. Wad files required to run the map: (None)
  136. 5.09 seconds elapsed
  137.  
  138. ----- END hlbsp -----
  139.  
  140.  
  141.  
  142. hlvis v3.4 VL33 (Feb 2 2014)
  143. Zoner's Half-Life Compilation Tools -- Custom Build
  144. Based on code modifications by Sean 'Zoner' Cavanaugh
  145. Based on Valve's version, modified with permission.
  146. Submit detailed bug reports to (vluzacn@163.com)
  147. ----- BEGIN hlvis -----
  148. Command line: G:\dod\hammer\dod_Vluzacn_compile\hlvis.exe g:\dod\hammer\maps\tunnel\tunnel -full -estimate
  149. Arguments: g:\dod\hammer\maps\tunnel\tunnel -full -estimate -low
  150. 258 portalleafs
  151. 720 numportals
  152.  
  153. -= Current hlvis Settings =-
  154. Name | Setting | Default
  155. -------------------|-----------|-------------------------
  156. threads [ 4 ] [ Varies ]
  157. verbose [ off ] [ off ]
  158. log [ on ] [ on ]
  159. developer [ 0 ] [ 0 ]
  160. chart [ off ] [ off ]
  161. estimate [ on ] [ off ]
  162. max texture memory [ 33554432 ] [ 33554432 ]
  163. max vis distance [ 0 ] [ 0 ]
  164. priority [ Low ] [ Normal ]
  165.  
  166. fast vis [ off ] [ off ]
  167. full vis [ on ] [ off ]
  168.  
  169.  
  170. BasePortalVis:
  171. (0.12 seconds)
  172. LeafThread:
  173. (2.16 seconds)
  174. average leafs visible: 104
  175. g_visdatasize:7156 compressed from 8514
  176. 2.30 seconds elapsed
  177.  
  178. ----- END hlvis -----
  179.  
  180.  
  181.  
  182. hlrad v3.4 VL33 64-bit (Feb 2 2014)
  183. Zoner's Half-Life Compilation Tools -- Custom Build
  184. Based on code modifications by Sean 'Zoner' Cavanaugh
  185. Based on Valve's version, modified with permission.
  186. Submit detailed bug reports to (vluzacn@163.com)
  187. ----- BEGIN hlrad -----
  188. Command line: G:\dod\hammer\dod_Vluzacn_compile\hlrad_x64.exe g:\dod\hammer\maps\tunnel\tunnel -estimate -extra
  189. Arguments: g:\dod\hammer\maps\tunnel\tunnel -estimate -extra -low
  190. Loading extent file 'g:\dod\hammer\maps\tunnel\tunnel.ext'
  191.  
  192. -= Current hlrad Settings =-
  193. Name | Setting | Default
  194. --------------------|---------------------|-------------------------
  195. threads [ 4 ] [ Varies ]
  196. verbose [ off ] [ off ]
  197. log [ on ] [ on ]
  198. developer [ 0 ] [ 0 ]
  199. chart [ off ] [ off ]
  200. estimate [ on ] [ off ]
  201. max texture memory [ 33554432 ] [ 33554432 ]
  202. max lighting memory [ 50331648 ] [ 50331648 ]
  203. priority [ Low ] [ Normal ]
  204.  
  205. fast rad [ off ] [ off ]
  206. vismatrix algorithm [ Sparse ] [ Sparse ]
  207. oversampling (-extra)[ on ] [ off ]
  208. bounces [ 8 ] [ 8 ]
  209. ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
  210. light limit threshold[ 188.000 ] [ 188.000 ]
  211. circus mode [ off ] [ off ]
  212.  
  213. smoothing threshold [ 50.000 ] [ 50.000 ]
  214. smoothing threshold 2[ no change ] [ no change ]
  215. direct threshold [ 10.000 ] [ 10.000 ]
  216. direct light scale [ 1.000 ] [ 1.000 ]
  217. coring threshold [ 0.010 ] [ 0.010 ]
  218. patch interpolation [ on ] [ on ]
  219.  
  220. texscale [ on ] [ on ]
  221. patch subdividing [ on ] [ on ]
  222. chop value [ 64.000 ] [ 64.000 ]
  223. texchop value [ 32.000 ] [ 32.000 ]
  224.  
  225. global fade [ 1.000 ] [ 1.000 ]
  226. global light scale [ 2.000 2.000 2.000 ] [ 2.000 2.000 2.000 ]
  227. global gamma [ 0.550 0.550 0.550 ] [ 0.550 0.550 0.550 ]
  228. global light scale [ 2.000 ] [ 2.000 ]
  229. global sky diffusion [ 1.000 ] [ 1.000 ]
  230.  
  231. spread angles [ on ] [ on ]
  232. opaque entities [ on ] [ on ]
  233. sky lighting fix [ on ] [ on ]
  234. incremental [ off ] [ off ]
  235. dump [ off ] [ off ]
  236.  
  237. colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
  238. monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
  239.  
  240. custom shadows with bounce light
  241. [ off ] [ off ]
  242. rgb transfers [ off ] [ off ]
  243. minimum final light [ 0 ] [ 0 ]
  244. size of transfer [ 1 (16bit) ] [ 1 (16bit) ]
  245. size of rgbtransfer [ 2 (32bit) ] [ 2 (32bit) ]
  246. soft sky [ on ] [ on ]
  247. translucent depth [ 2.000 ] [ 2.000 ]
  248. block opaque [ on ] [ on ]
  249. ignore textures [ off ] [ off ]
  250. reflectivity gamma [ 1.760 ] [ 1.760 ]
  251. reflectivity scale [ 0.700 ] [ 0.700 ]
  252. blur size [ 1.500 ] [ 1.500 ]
  253. no emitter range [ off ] [ off ]
  254. wall bleeding fix [ on ] [ on ]
  255.  
  256.  
  257. Load Textures:
  258. 10 textures referenced
  259. Reading texlights from 'G:\dod\hammer\dod_Vluzacn_compile\lights.rad'
  260. 0 opaque models
  261. 0 opaque faces
  262. 877 faces
  263. Create Patches : 2084 base patches
  264. 19749 square feet [2843960.25 square inches]
  265. 9 direct lights and 0 fast direct lights
  266. 1 light styles
  267.  
  268. FindFacePositions:
  269. (0.24 seconds)
  270. BuildFacelights:
  271. (2.54 seconds)
  272. BuildVisLeafs:
  273. (0.43 seconds)
  274. visibility matrix : 0.3 megs
  275. MakeScales:
  276. (0.91 seconds)
  277. Transfer Lists : 795444 : 795.44k transfers
  278. Indices : 529952 : 517.53k bytes
  279. Data : 1597140 : 1.52M bytes
  280. Bounce 1 GatherLight:
  281. (0.14 seconds)
  282. Bounce 2 GatherLight:
  283. (0.13 seconds)
  284. Bounce 3 GatherLight:
  285. (0.14 seconds)
  286. Bounce 4 GatherLight:
  287. (0.13 seconds)
  288. Bounce 5 GatherLight:
  289. (0.13 seconds)
  290. Bounce 6 GatherLight:
  291. (0.13 seconds)
  292. Bounce 7 GatherLight:
  293. (0.13 seconds)
  294. Bounce 8 GatherLight:
  295. (0.13 seconds)
  296. CreateTriangulations:
  297. (0.07 seconds)
  298. AddPatchLights:
  299. (0.46 seconds)
  300. FinalLightFace:
  301. (0.05 seconds)
  302. 6.89 seconds elapsed
  303.  
  304. ----- END hlrad -----
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