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- /home/trinity/build/bin/worldserver(_ZN3Map6UpdateERKj+0x1d6) [0xacc586]
- /home/trinity/build/bin/worldserver(_ZN16MapUpdateRequest4callEv+0x12) [0xade822]
- /home/trinity/build/bin/worldserver(_ZN13DelayExecutor3svcEv+0x31) [0xd24381]
- /home/trinity/.sys/lib/libACE-5.8.3.so(_ZN13ACE_Task_Base7svc_runEPv+0x37) [0x7ffff76f0a57]
- /home/trinity/.sys/lib/libACE-5.8.3.so(_ZN18ACE_Thread_Adapter6invokeEv+0x61) [0x7ffff76f1de1]
- /lib/libpthread.so.0(+0x69ca) [0x7ffff5fb89ca]
- /lib/libc.so.6(clone+0x6d) [0x7ffff5d1570d]
- [New Thread 0x7ffff43ff700 (LWP 7295)]
- [New Thread 0x7ffff33ff700 (LWP 7296)]
- [New Thread 0x7ffff1fff700 (LWP 7297)]
- [New Thread 0x7fffcafff700 (LWP 7532)]
- [New Thread 0x7fffc5bff700 (LWP 7535)]
- [New Thread 0x7fffc4bff700 (LWP 7536)]
- [New Thread 0x7fffc3bff700 (LWP 7537)]
- [Thread 0x7fffc3bff700 (LWP 7537) exited]
- [New Thread 0x7fffc2bff700 (LWP 7538)]
- [New Thread 0x7fffc23fe700 (LWP 7539)]
- Program received signal SIGSEGV, Segmentation fault.
- [Switching to Thread 0x7fffcafff700 (LWP 7532)]
- 0x0000000000000000 in ?? ()
- #0 0x0000000000000000 in ?? ()
- #1 0x0000000000b9b65f in Aura::UnregisterSingleTarget (this=0x7fff8709e040)
- at /home/trinity/BF-patches/src/server/game/Spells/Auras/SpellAuras.cpp:923
- #2 0x00000000008e564d in Unit::RemoveOwnedAura (this=0x7fffbbc46000, i=...,
- removeMode=AURA_REMOVE_BY_EXPIRE)
- at /home/trinity/BF-patches/src/server/game/Entities/Unit/Unit.cpp:3550
- #3 0x0000000000905fa4 in Unit::_UpdateSpells (this=0x7fffbbc46000, time=149)
- at /home/trinity/BF-patches/src/server/game/Entities/Unit/Unit.cpp:2865
- #4 0x000000000091500a in Unit::Update (this=0x7fffbbc46000, p_time=149)
- at /home/trinity/BF-patches/src/server/game/Entities/Unit/Unit.cpp:253
- #5 0x0000000000a03e5a in Creature::Update (this=0x7fffbbc46000, diff=149)
- at /home/trinity/BF-patches/src/server/game/Entities/Creature/Creature.cpp:503
- #6 0x0000000000ad8e0b in void Map::Visit<Trinity::ObjectUpdater, TypeMapContainer<TypeList<GameObject, TypeList<Creature, TypeList<DynamicObject, TypeList<Corpse, TypeNull> > > > > >(Cell const&, TypeContainerVisitor<Trinity::ObjectUpdater, TypeMapContainer<TypeList<GameObject, TypeList<Creature, TypeList<DynamicObject, TypeList<Corpse, TypeNull> > > > > >&) ()
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