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  1. Initialize engine version: 2018.4.2f1 (d6fb3630ea75)
  2. GfxDevice: creating device client; threaded=1
  3. Direct3D:
  4. Version: Direct3D 11.0 [level 11.0]
  5. Renderer: NVIDIA GeForce 840M (ID=0x1341)
  6. Vendor:
  7. VRAM: 2019 MB
  8. Driver: 21.21.13.7654
  9. Begin MonoManager ReloadAssembly
  10. - Completed reload, in 13.182 seconds
  11. <RI> Initializing input.
  12.  
  13. <RI> Input initialized.
  14.  
  15. <RI> Initialized touch support.
  16.  
  17. UnloadTime: 2.663400 ms
  18. Translation already exists for key: Event_Name_OnARoad, previous translation: On the road, new translation: On the Road
  19.  
  20. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  21.  
  22. Translation already exists for key: Mission_BlockedPath1, previous translation: The road is blocked. Looks like someone did it on purpose. This Wright fellow seems to put a high price on his privacy., new translation: The road is blocked. Looks like someone did it on purpose. This Wright fellow seems to put a high price on his privacy.
  23.  
  24. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  25.  
  26. Translation already exists for key: Event_HelpOfTheOccult_4, previous translation: I know you still don't trust me, Chief. But we might have a problem that requires cooperation., new translation: Something happened then, no? It is strange... I think I...
  27.  
  28. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  29.  
  30. Translation already exists for key: Event_Name_WhoLivesByASword, previous translation: Who Lives by the Sword..., new translation: Who Lives by the Sword...
  31.  
  32. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  33.  
  34. Translation already exists for key: Event_Name_AFavorForAFAvor, previous translation: Favor for a Favor, new translation: Favor for a Favor
  35.  
  36. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  37.  
  38. Translation already exists for key: Event_Name_LivingShadows, previous translation: Living Shadows, new translation: Living Shadows
  39.  
  40. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  41.  
  42. Translation already exists for key: Event_Name_AFavorForAFAvor, previous translation: Favor for a Favor, new translation: Favor for a Favor
  43.  
  44. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  45.  
  46. Translation already exists for key: Event_AFavorForAFAvor_16, previous translation: That will depend on the nature of your return. Farewell, gentlemen., new translation: Ah, hunters! You have returned. Is my road clear of beasts?
  47.  
  48. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  49.  
  50. Translation already exists for key: Event_AFavorForAFAvor_17, previous translation: Farewell, new translation: Yes. The road should be safe, for now.
  51.  
  52. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  53.  
  54. Translation already exists for key: Event_Name_WhatNeedsToBeDone, previous translation: What Needs Be Done, new translation: What needs to be done
  55.  
  56. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  57.  
  58. Translation already exists for key: Event_Name_Pyrrus, previous translation: Pyrrus, new translation: Pyrrus
  59.  
  60. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  61.  
  62. Translation already exists for key: Mission_ReignsEnd3, previous translation: Second one is ready., new translation: And that’s the last one. Let’s hope that Lady Blackwell will do her part.
  63.  
  64. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  65.  
  66. Translation already exists for key: Event_Name_CallToArms, previous translation: Call to Arms, new translation: Call to Arms
  67.  
  68. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  69.  
  70. Translation already exists for key: Side_Event_Name_SmallRequest, previous translation: Small Request, new translation: Small request
  71.  
  72. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  73.  
  74. Translation already exists for key: Side_Event_BadBusiness_27, previous translation: Hmm... That should be enough. All right, Bobby. We’ll hunt down this ghost for you., new translation: Did…did you find the ghost?
  75.  
  76. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  77.  
  78. Translation already exists for key: Side_Event_Name_Doctor, previous translation: Doctor, new translation: Doctor
  79.  
  80. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  81.  
  82. Translation already exists for key: Side_Event_Name_DeadRising, previous translation: Dead Rising, new translation: Dead Rising
  83.  
  84. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  85.  
  86. Translation already exists for key: Side_Event_WaterSupply_7, previous translation: The village has a new, solid wall along the perimeter. It will do its job. Atop this wall, relatively few men will be needed to repel a monster attack. Even from a distance as I approached, I gathered that the villagers were displeased. A mob screams at Ashmore workers in the village square., new translation: And what will you say when our children go thirsty in the night? Oh, hunter! Please explain the problem to these fools.
  87.  
  88. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  89.  
  90. Translation already exists for key: Side_Event_WaterSupply_11, previous translation: There are some old water pumps that we're trying to repair, but the pipes haven’t been checked in ages. We don’t know if any water will flow, even if we can repair the pumps., new translation: Focus on the pumps for now. I’ll take a look at the pipes for you.
  91.  
  92. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  93.  
  94. Translation already exists for key: Side_Event_Name_LostSupplies, previous translation: Lost supplies, new translation: Lost supplies
  95.  
  96. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  97.  
  98. Translation already exists for key: Side_Event_Name_Guardians, previous translation: Guardians, new translation: Guardians
  99.  
  100. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  101.  
  102. Translation already exists for key: Side_Event_Name_Witches, previous translation: Witches, new translation: Witches
  103.  
  104. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  105.  
  106. Translation already exists for key: Side_Event_Witches_1, previous translation: We found some interesting place, an old hunter settlement nearby, in the Moorlands. But there is a problem., new translation: We found a place of great interest. An ancient hunter settlement nearby, in Moorlands. I think we should investigate the area, but there's a problem.
  107.  
  108. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  109.  
  110. Translation already exists for key: Side_Event_Witches_2, previous translation: Monsters roaming around?, new translation: Let me guess. A pack of beasts?
  111.  
  112. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  113.  
  114. Translation already exists for key: Side_Event_Witches_3, previous translation: Exactly, Floaters to be exact. If that would be Brawlers, we could lure them away, but Floaters are too smart for that. Esspecialy these ones., new translation: Floaters, to be exact. Were they Brawlers, we would lure them away, but Floaters are too intelligent. Especially these.
  115.  
  116. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  117.  
  118. Translation already exists for key: Side_Event_Witches_4, previous translation: What do you mean? We ecnountered Floater before, the yare smarter, yes, but still beasts., new translation: What do you mean? I've killed many Floaters. They are smarter, yes, but still thoughtless creatures.
  119.  
  120. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  121.  
  122. Translation already exists for key: Side_Event_Witches_5, previous translation: Recently we report increased inteligence in Floater in area around the City. We believe that the waking God could be the reason., new translation: Our scouts reported the anomaly when they last returned from the region. Floaters that possess extraordinary cunning and pattern recognition. We believe it to be yet another product of the spreading Darkness.
  123.  
  124. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  125.  
  126. Translation already exists for key: Side_Event_Witches_6, previous translation: We’ll be careful., new translation: Ah, excellent. Well, thanks for the warning. We’ll be careful.
  127.  
  128. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  129.  
  130. Translation already exists for key: Side_Event_ProblematicInfo_6, previous translation: Don’t worry, we’ll track him down., new translation: What path do you use?
  131.  
  132. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  133.  
  134. Translation already exists for key: Side_Event_Name_ProblematicInfo, previous translation: Problematic Info, new translation: Problematic Info
  135.  
  136. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  137.  
  138. Translation already exists for key: Side_Event_LostColleague_7, previous translation: The site was empty when we arrived, never a good sign. Duke suddenly lost all of his entusiasm about this trip. Hard times are upon us and time for breaks was long over., new translation: Henry, James! Charles?
  139.  
  140. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  141.  
  142. Translation already exists for key: Side_Event_Name_TheMark, previous translation: The Mark, new translation: The Mark
  143.  
  144. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  145.  
  146. Translation already exists for key: Side_Event_Name_Manuscript, previous translation: Manuscript, new translation: Manuscript
  147.  
  148. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  149.  
  150. Translation already exists for key: Side_Event_Name_Distraction, previous translation: Distraction, new translation: Distraction
  151.  
  152. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  153.  
  154. Translation already exists for key: Side_Event_Name_LostParcels, previous translation: Lost parcels, new translation: Lost parcels
  155.  
  156. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  157.  
  158. Translation already exists for key: Side_Event_Name_ContactorNotFound, previous translation: Contactor not found, new translation: Contactor not found
  159.  
  160. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  161.  
  162. Translation already exists for key: Side_Event_Name_TheWard, previous translation: The Ward, new translation: The Ward
  163.  
  164. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  165.  
  166. Translation already exists for key: Side_Event_Retreaver_4, previous translation: Another note from the butler. “My Lady is suspicious that the cargo is, in fact, human prisoners. Try to confirm this, but please don’t expose yourself. We cannot afford investigations cast upon us, not now.”, new translation: Hmm. We should be able to talk more privately here. What did you find?
  167.  
  168. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  169.  
  170. Translation already exists for key: Side_Event_Name_Chivalry, previous translation: Chivalry, new translation: Chivalry
  171.  
  172. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  173.  
  174. Translation already exists for key: Side_Event_Name_Relics, previous translation: Relics, new translation: Relics
  175.  
  176. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  177.  
  178. Translation already exists for key: Side_Event_Name_TheSeal, previous translation: The seal, new translation: The seal
  179.  
  180. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  181.  
  182. Translation already exists for key: RandomEvent_Name_DestroyedCaravan, previous translation: Destroyed Caravan, new translation: Destroyed Caravan
  183.  
  184. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  185.  
  186. Translation already exists for key: RandomEvent_Name_HuntersBestFriend, previous translation: Hunter’s best friend?, new translation: Hunter’s best friend?
  187.  
  188. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  189.  
  190. Translation already exists for key: Event_Name_OnARoad, previous translation: On the road, new translation: On the Road
  191.  
  192. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  193.  
  194. Translation already exists for key: Mission_BlockedPath1, previous translation: The road is blocked. Looks like someone did it on purpose. This Wright fellow seems to put a high price on his privacy., new translation: The road is blocked. Looks like someone did it on purpose. This Wright fellow seems to put a high price on his privacy.
  195.  
  196. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  197.  
  198. Translation already exists for key: Event_HelpOfTheOccult_4, previous translation: I know you still don't trust me, Chief. But we might have a problem that requires cooperation., new translation: Something happened then, no? It is strange... I think I...
  199.  
  200. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  201.  
  202. Translation already exists for key: Event_Name_WhoLivesByASword, previous translation: Who Lives by the Sword..., new translation: Who Lives by the Sword...
  203.  
  204. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  205.  
  206. Translation already exists for key: Event_Name_AFavorForAFAvor, previous translation: Favor for a Favor, new translation: Favor for a Favor
  207.  
  208. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  209.  
  210. Translation already exists for key: Event_Name_LivingShadows, previous translation: Living Shadows, new translation: Living Shadows
  211.  
  212. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  213.  
  214. Translation already exists for key: Event_Name_AFavorForAFAvor, previous translation: Favor for a Favor, new translation: Favor for a Favor
  215.  
  216. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  217.  
  218. Translation already exists for key: Event_AFavorForAFAvor_16, previous translation: That will depend on the nature of your return. Farewell, gentlemen., new translation: Ah, hunters! You have returned. Is my road clear of beasts?
  219.  
  220. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  221.  
  222. Translation already exists for key: Event_AFavorForAFAvor_17, previous translation: Farewell, new translation: Yes. The road should be safe, for now.
  223.  
  224. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  225.  
  226. Translation already exists for key: Event_Name_WhatNeedsToBeDone, previous translation: What Needs Be Done, new translation: What needs to be done
  227.  
  228. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  229.  
  230. Translation already exists for key: Event_Name_Pyrrus, previous translation: Pyrrus, new translation: Pyrrus
  231.  
  232. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  233.  
  234. Translation already exists for key: Mission_ReignsEnd3, previous translation: Second one is ready., new translation: And that’s the last one. Let’s hope that Lady Blackwell will do her part.
  235.  
  236. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  237.  
  238. Translation already exists for key: Event_Name_CallToArms, previous translation: Call to Arms, new translation: Call to Arms
  239.  
  240. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  241.  
  242. Translation already exists for key: Side_Event_Name_SmallRequest, previous translation: Small Request, new translation: Small request
  243.  
  244. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  245.  
  246. Translation already exists for key: Side_Event_BadBusiness_27, previous translation: Hmm... That should be enough. All right, Bobby. We’ll hunt down this ghost for you., new translation: Did…did you find the ghost?
  247.  
  248. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  249.  
  250. Translation already exists for key: Side_Event_Name_Doctor, previous translation: Doctor, new translation: Doctor
  251.  
  252. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  253.  
  254. Translation already exists for key: Side_Event_Name_DeadRising, previous translation: Dead Rising, new translation: Dead Rising
  255.  
  256. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  257.  
  258. Translation already exists for key: Side_Event_WaterSupply_7, previous translation: The village has a new, solid wall along the perimeter. It will do its job. Atop this wall, relatively few men will be needed to repel a monster attack. Even from a distance as I approached, I gathered that the villagers were displeased. A mob screams at Ashmore workers in the village square., new translation: And what will you say when our children go thirsty in the night? Oh, hunter! Please explain the problem to these fools.
  259.  
  260. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  261.  
  262. Translation already exists for key: Side_Event_WaterSupply_11, previous translation: There are some old water pumps that we're trying to repair, but the pipes haven’t been checked in ages. We don’t know if any water will flow, even if we can repair the pumps., new translation: Focus on the pumps for now. I’ll take a look at the pipes for you.
  263.  
  264. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  265.  
  266. Translation already exists for key: Side_Event_Name_LostSupplies, previous translation: Lost supplies, new translation: Lost supplies
  267.  
  268. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  269.  
  270. Translation already exists for key: Side_Event_Name_Guardians, previous translation: Guardians, new translation: Guardians
  271.  
  272. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  273.  
  274. Translation already exists for key: Side_Event_Name_Witches, previous translation: Witches, new translation: Witches
  275.  
  276. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  277.  
  278. Translation already exists for key: Side_Event_Witches_1, previous translation: We found some interesting place, an old hunter settlement nearby, in the Moorlands. But there is a problem., new translation: We found a place of great interest. An ancient hunter settlement nearby, in Moorlands. I think we should investigate the area, but there's a problem.
  279.  
  280. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  281.  
  282. Translation already exists for key: Side_Event_Witches_2, previous translation: Monsters roaming around?, new translation: Let me guess. A pack of beasts?
  283.  
  284. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  285.  
  286. Translation already exists for key: Side_Event_Witches_3, previous translation: Exactly, Floaters to be exact. If that would be Brawlers, we could lure them away, but Floaters are too smart for that. Esspecialy these ones., new translation: Floaters, to be exact. Were they Brawlers, we would lure them away, but Floaters are too intelligent. Especially these.
  287.  
  288. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  289.  
  290. Translation already exists for key: Side_Event_Witches_4, previous translation: What do you mean? We ecnountered Floater before, the yare smarter, yes, but still beasts., new translation: What do you mean? I've killed many Floaters. They are smarter, yes, but still thoughtless creatures.
  291.  
  292. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  293.  
  294. Translation already exists for key: Side_Event_Witches_5, previous translation: Recently we report increased inteligence in Floater in area around the City. We believe that the waking God could be the reason., new translation: Our scouts reported the anomaly when they last returned from the region. Floaters that possess extraordinary cunning and pattern recognition. We believe it to be yet another product of the spreading Darkness.
  295.  
  296. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  297.  
  298. Translation already exists for key: Side_Event_Witches_6, previous translation: We’ll be careful., new translation: Ah, excellent. Well, thanks for the warning. We’ll be careful.
  299.  
  300. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  301.  
  302. Translation already exists for key: Side_Event_ProblematicInfo_6, previous translation: Don’t worry, we’ll track him down., new translation: What path do you use?
  303.  
  304. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  305.  
  306. Translation already exists for key: Side_Event_Name_ProblematicInfo, previous translation: Problematic Info, new translation: Problematic Info
  307.  
  308. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  309.  
  310. Translation already exists for key: Side_Event_LostColleague_7, previous translation: The site was empty when we arrived, never a good sign. Duke suddenly lost all of his entusiasm about this trip. Hard times are upon us and time for breaks was long over., new translation: Henry, James! Charles?
  311.  
  312. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  313.  
  314. Translation already exists for key: Side_Event_Name_TheMark, previous translation: The Mark, new translation: The Mark
  315.  
  316. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  317.  
  318. Translation already exists for key: Side_Event_Name_Manuscript, previous translation: Manuscript, new translation: Manuscript
  319.  
  320. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  321.  
  322. Translation already exists for key: Side_Event_Name_Distraction, previous translation: Distraction, new translation: Distraction
  323.  
  324. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  325.  
  326. Translation already exists for key: Side_Event_Name_LostParcels, previous translation: Lost parcels, new translation: Lost parcels
  327.  
  328. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  329.  
  330. Translation already exists for key: Side_Event_Name_ContactorNotFound, previous translation: Contactor not found, new translation: Contactor not found
  331.  
  332. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  333.  
  334. Translation already exists for key: Side_Event_Name_TheWard, previous translation: The Ward, new translation: The Ward
  335.  
  336. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  337.  
  338. Translation already exists for key: Side_Event_Retreaver_4, previous translation: Another note from the butler. “My Lady is suspicious that the cargo is, in fact, human prisoners. Try to confirm this, but please don’t expose yourself. We cannot afford investigations cast upon us, not now.”, new translation: Hmm. We should be able to talk more privately here. What did you find?
  339.  
  340. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  341.  
  342. Translation already exists for key: Side_Event_Name_Chivalry, previous translation: Chivalry, new translation: Chivalry
  343.  
  344. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  345.  
  346. Translation already exists for key: Side_Event_Name_Relics, previous translation: Relics, new translation: Relics
  347.  
  348. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  349.  
  350. Translation already exists for key: Side_Event_Name_TheSeal, previous translation: The seal, new translation: The seal
  351.  
  352. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  353.  
  354. Translation already exists for key: RandomEvent_Name_DestroyedCaravan, previous translation: Destroyed Caravan, new translation: Destroyed Caravan
  355.  
  356. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  357.  
  358. Translation already exists for key: RandomEvent_Name_HuntersBestFriend, previous translation: Hunter’s best friend?, new translation: Hunter’s best friend?
  359.  
  360. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  361.  
  362. Setting up 2 worker threads for Enlighten.
  363. Thread -> id: 15ac -> priority: 1
  364. Thread -> id: c74 -> priority: 1
  365. The referenced script (Unknown) on this Behaviour is missing!
  366.  
  367. (Filename: Line: 195)
  368.  
  369. The referenced script on this Behaviour (Game Object '<null>') is missing!
  370.  
  371. (Filename: Line: 294)
  372.  
  373. The referenced script on this Behaviour (Game Object 'SpriteMesh') is missing!
  374.  
  375. (Filename: Line: 294)
  376.  
  377. Unloading 5 Unused Serialized files (Serialized files now loaded: 10)
  378. UnloadTime: 13.676500 ms
  379.  
  380. Unloading 15 unused Assets to reduce memory usage. Loaded Objects now: 6424.
  381. Total: 94.824000 ms (FindLiveObjects: 1.842400 ms CreateObjectMapping: 1.111500 ms MarkObjects: 91.710200 ms DeleteObjects: 0.158900 ms)
  382.  
  383. Unloading 0 Unused Serialized files (Serialized files now loaded: 10)
  384.  
  385. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 6424.
  386. Total: 52.420600 ms (FindLiveObjects: 1.532700 ms CreateObjectMapping: 0.821100 ms MarkObjects: 50.036300 ms DeleteObjects: 0.029800 ms)
  387.  
  388. Unloading 1 Unused Serialized files (Serialized files now loaded: 12)
  389. UnloadTime: 13.294700 ms
  390. Game version: 0.9.10
  391.  
  392. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  393.  
  394.  
  395. Unloading 46 unused Assets to reduce memory usage. Loaded Objects now: 8328.
  396. Total: 103.987400 ms (FindLiveObjects: 2.049900 ms CreateObjectMapping: 1.223800 ms MarkObjects: 100.114900 ms DeleteObjects: 0.597200 ms)
  397.  
  398. Unloading 1 Unused Serialized files (Serialized files now loaded: 12)
  399. UnloadTime: 23.917300 ms
  400.  
  401. Unloading 206 unused Assets to reduce memory usage. Loaded Objects now: 6427.
  402. Total: 95.881200 ms (FindLiveObjects: 2.592700 ms CreateObjectMapping: 1.339300 ms MarkObjects: 91.195600 ms DeleteObjects: 0.752400 ms)
  403.  
  404. Unloading 0 Unused Serialized files (Serialized files now loaded: 10)
  405.  
  406. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 6427.
  407. Total: 72.985500 ms (FindLiveObjects: 2.915200 ms CreateObjectMapping: 1.360600 ms MarkObjects: 68.671300 ms DeleteObjects: 0.037500 ms)
  408.  
  409. Unloading 0 Unused Serialized files (Serialized files now loaded: 28)
  410. UnloadTime: 1.405400 ms
  411.  
  412. Unloading 46 unused Assets to reduce memory usage. Loaded Objects now: 25906.
  413. Total: 330.533000 ms (FindLiveObjects: 6.237700 ms CreateObjectMapping: 2.411000 ms MarkObjects: 321.539900 ms DeleteObjects: 0.343400 ms)
  414.  
  415. Unloading 1 Unused Serialized files (Serialized files now loaded: 28)
  416. UnloadTime: 204.723200 ms
  417.  
  418. Unloading 508 unused Assets to reduce memory usage. Loaded Objects now: 6943.
  419. Total: 114.016500 ms (FindLiveObjects: 9.876700 ms CreateObjectMapping: 1.581200 ms MarkObjects: 100.081500 ms DeleteObjects: 2.476000 ms)
  420.  
  421. Unloading 0 Unused Serialized files (Serialized files now loaded: 10)
  422.  
  423. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 6845.
  424. Total: 96.899500 ms (FindLiveObjects: 1.987500 ms CreateObjectMapping: 1.144000 ms MarkObjects: 93.696200 ms DeleteObjects: 0.070700 ms)
  425.  
  426. Unloading 1 Unused Serialized files (Serialized files now loaded: 15)
  427. WARNING: Shader Unsupported: 'Hidden/PostProcessing/FinalPass' - Pass '' has no vertex shader
  428. WARNING: Shader Unsupported: 'Hidden/PostProcessing/FinalPass' - Pass '' has no vertex shader
  429. WARNING: Shader Unsupported: 'Hidden/PostProcessing/Uber' - Pass '' has no vertex shader
  430. WARNING: Shader Unsupported: 'Hidden/PostProcessing/Uber' - Pass '' has no vertex shader
  431. UnloadTime: 1.167000 ms
  432. mapref = , tutRef=[dac3eaad9644a704eae1879cb217e9d9]
  433.  
  434. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  435.  
  436.  
  437. Unloading 56 unused Assets to reduce memory usage. Loaded Objects now: 12241.
  438. Total: 135.128500 ms (FindLiveObjects: 2.246900 ms CreateObjectMapping: 1.948000 ms MarkObjects: 130.674700 ms DeleteObjects: 0.257900 ms)
  439.  
  440. Unloading 2 Unused Serialized files (Serialized files now loaded: 140)
  441. UnloadTime: 137.715500 ms
  442. mapref = [4f7446ae588e9b54db34fa6f69075c69], tutRef=[dac3eaad9644a704eae1879cb217e9d9]
  443.  
  444. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  445.  
  446.  
  447. Unloading 226 unused Assets to reduce memory usage. Loaded Objects now: 12691.
  448. Total: 133.432900 ms (FindLiveObjects: 2.292700 ms CreateObjectMapping: 1.135100 ms MarkObjects: 129.203900 ms DeleteObjects: 0.800300 ms)
  449.  
  450. Unloading 1 Unused Serialized files (Serialized files now loaded: 142)
  451. UnloadTime: 171.503000 ms
  452.  
  453. Unloading 440 unused Assets to reduce memory usage. Loaded Objects now: 7296.
  454. Total: 220.999400 ms (FindLiveObjects: 7.826700 ms CreateObjectMapping: 1.683500 ms MarkObjects: 209.195700 ms DeleteObjects: 2.292300 ms)
  455.  
  456. Unloading 0 Unused Serialized files (Serialized files now loaded: 16)
  457.  
  458. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 7296.
  459. Total: 261.134500 ms (FindLiveObjects: 1.477600 ms CreateObjectMapping: 0.838600 ms MarkObjects: 258.773700 ms DeleteObjects: 0.043600 ms)
  460.  
  461. Unloading 0 Unused Serialized files (Serialized files now loaded: 31)
  462. UnloadTime: 0.852800 ms
  463.  
  464. Unloading 46 unused Assets to reduce memory usage. Loaded Objects now: 26697.
  465. Total: 385.976800 ms (FindLiveObjects: 6.921700 ms CreateObjectMapping: 2.898200 ms MarkObjects: 375.889200 ms DeleteObjects: 0.266900 ms)
  466.  
  467. Material ButtonsDiamond_bg_displacement doesn't have _ColorMask property
  468.  
  469. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  470.  
  471. Material ButtonsDiamond_bg_displacement doesn't have _ColorMask property
  472.  
  473. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  474.  
  475. Material ButtonsDiamond_bg_displacement doesn't have _ColorMask property
  476.  
  477. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  478.  
  479. Unloading 1 Unused Serialized files (Serialized files now loaded: 31)
  480. UnloadTime: 110.342400 ms
  481.  
  482. Unloading 480 unused Assets to reduce memory usage. Loaded Objects now: 7414.
  483. Total: 190.998600 ms (FindLiveObjects: 3.635400 ms CreateObjectMapping: 1.123300 ms MarkObjects: 182.594800 ms DeleteObjects: 3.644100 ms)
  484.  
  485. Unloading 0 Unused Serialized files (Serialized files now loaded: 16)
  486.  
  487. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 7337.
  488. Total: 172.617100 ms (FindLiveObjects: 3.383100 ms CreateObjectMapping: 1.712800 ms MarkObjects: 167.462700 ms DeleteObjects: 0.057300 ms)
  489.  
  490. Unloading 0 Unused Serialized files (Serialized files now loaded: 21)
  491. WARNING: Shader Unsupported: 'Hidden/PostProcessing/Uber' - Pass '' has no vertex shader
  492. WARNING: Shader Unsupported: 'Hidden/PostProcessing/Uber' - Pass '' has no vertex shader
  493. WARNING: Shader Unsupported: 'Hidden/PostProcessing/FinalPass' - Pass '' has no vertex shader
  494. WARNING: Shader Unsupported: 'Hidden/PostProcessing/FinalPass' - Pass '' has no vertex shader
  495. UnloadTime: 1.643900 ms
  496. mapref = [4f7446ae588e9b54db34fa6f69075c69], tutRef=[dac3eaad9644a704eae1879cb217e9d9]
  497.  
  498. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
  499.  
  500.  
  501. Unloading 56 unused Assets to reduce memory usage. Loaded Objects now: 12717.
  502. Total: 200.650000 ms (FindLiveObjects: 3.950900 ms CreateObjectMapping: 1.662000 ms MarkObjects: 194.777100 ms DeleteObjects: 0.259000 ms)
  503.  
  504. Unloading 1 Unused Serialized files (Serialized files now loaded: 98)
  505. UnloadTime: 182.217100 ms
  506.  
  507. Unloading 472 unused Assets to reduce memory usage. Loaded Objects now: 7315.
  508. Total: 170.742800 ms (FindLiveObjects: 2.220200 ms CreateObjectMapping: 1.622400 ms MarkObjects: 164.481700 ms DeleteObjects: 2.417300 ms)
  509.  
  510. Unloading 0 Unused Serialized files (Serialized files now loaded: 16)
  511.  
  512. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 7315.
  513. Total: 200.094200 ms (FindLiveObjects: 2.301700 ms CreateObjectMapping: 1.327500 ms MarkObjects: 196.401200 ms DeleteObjects: 0.062600 ms)
  514.  
  515. Unloading 0 Unused Serialized files (Serialized files now loaded: 31)
  516. UnloadTime: 1.326500 ms
  517.  
  518. Unloading 46 unused Assets to reduce memory usage. Loaded Objects now: 26720.
  519. Total: 376.328300 ms (FindLiveObjects: 6.627000 ms CreateObjectMapping: 6.641800 ms MarkObjects: 362.760400 ms DeleteObjects: 0.297700 ms)
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