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- Crew Hunger per 10 sec Seconds per Supply Overhunger
- 1 0 - -
- 2 1 500 -
- 3-5 2 250 -
- 6 3 170 1
- 7-9 4 130 2
- 10 5 100 -
- 11-13 6 90 4
- 14 7 80 6
- 15-17 8 70 6
- 18 9 60 4
- 19-21 10 50 -
- 22 11 50 5
- 23-25 12 50 10
- 26 13 40 2
- 27-29 14 40 6
- 30 15 40 10
- The game uses ties-round-to-even, which is the Unity default https://docs.unity3d.com/ScriptReference/Mathf.Round.html
- Seconds per Supply == ( 50 hunger per supply / hunger per tick ) * 10 seconds
- Overhunger: The crew is fed whenever hunger reaches (or passes) 50. When hunger jumps past 50, each crate of supplies is worth a little more. "Overhunger" represents this excess hunger.
- Optimal crew is the largest range just above half-crew, so e.g. for the Merchant Cruiser with 30 crew, optimal crew would be 16-18.
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