Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- ########## Horizon Config ##########
- # Welcome to Horizon's configuration file.
- # Before changing anything, please note that all settings has been tested.
- # It is recommended not to change any settings if it is not necessary.
- #
- # Issue-Tracker: https://github.com/CraftG/Horizon/issues
- # Discord: https://discord.gg/s8RyWzJ
- # I hope you have a good time here.
- ####################################
- # Available placeholders for action map:
- # %prefix%, %player%, %check%, %module%, %vl%, %weight%, %ping%, %tps%, %debug%
- fly:
- # Do you want to enable the fly check?
- enabled: true
- # Expect player's vertical movement
- expect:
- # How many violation levels will be added if a player failed this check?
- weight: 3
- # How strict the expect check will be?
- # Only increase this if you get false positives.
- tolerance: 0.03
- # Custom Module Name
- name: 'Expect'
- # Block step hacks
- step:
- # How many violation levels will be added if a player failed this check?
- weight: 4
- # Custom Module Name
- name: 'Step'
- # Block waterfly/fly/liquidwalk hacks.
- liquid:
- # How many violation levels will be added if a player failed this check?
- weight: 3
- # Custom Module Name
- name: 'Liquid'
- # Block vanilla-fly instantly
- # This may be incompatible with some plugins. Test it yourself.
- ability:
- # How many violation levels will be added if a player failed this check?
- weight: 12
- # Custom Module Name
- name: 'Ability'
- # When player's violation level reaches this value,
- # the player's behavior will be blocked.
- cancel_vl: 6
- # If player isn't cheating for certain time,
- # the player's violation levels will auto-decay.
- #
- # All values are measured in ticks
- decay:
- # How many ticks should Horizon wait before reducing player's violation level?
- delay: 20
- # The interval between two reduction.
- interval: 20
- # How many violation levels should Horizon reduce at one time?
- amount: 1
- # Worlds that you don't want to enable this check.
- disable_worlds:
- - lobby
- # When player's violation level reaches a certain number below,
- # The commands below the number will be executed.
- action:
- 55:
- - 'horizon notify %player% might be trying to fly'
- 65:
- - 'horizon notify %player% is suspicious of using Fly'
- 80:
- - 'horizon notify %player% is kicked for using fly'
- - 'horizon kick %player% Moving unexpectedly'
- fastbreak:
- # Do you want to enable the fastbreak check?
- enabled: true
- # Expect player's breaking speed
- expect:
- # How many violation levels will be added if a player failed this check?
- weight: 2
- # Custom Module Name
- name: 'Expect'
- # When player's violation level reaches this value,
- # the player's behavior will be blocked.
- cancel_vl: 2
- # If player isn't cheating for certain time,
- # the player's violation levels will auto-decay.
- #
- # All values are measured in ticks
- decay:
- # How many ticks should Horizon wait before reducing player's violation level?
- delay: 1200
- # The interval between two reduction.
- interval: 1200
- # How many violation levels should Horizon reduce at one time?
- amount: 1
- # Worlds that you don't want to enable this check.
- disable_worlds:
- - lobby
- # When player's violation level reaches a certain number below,
- # The commands below the number will be executed.
- action:
- 4:
- - 'horizon notify %player% might be breaking blocks too fast'
- 8:
- - 'horizon notify %player% is suspicious of using FastBreak'
- 14:
- - 'horizon notify %player% is kicked for using FastBreak'
- - 'horizon kick %player% Breaking too fast'
- hitbox:
- # Do you want to enable the hitbox check?
- enabled: true
- # Block Reach hacks.
- hitReach:
- # How many violation levels will be added if a player failed this check?
- weight: 4
- # The max hit distance in survival mode.
- max_reach_survival: 3.15
- # The max hit distance in creative mode.
- max_reach_creative: 5
- # Should the strict mode be enabled?
- # The following options are only for strict mode.
- strict: true
- strict_max_reach: 2.98
- strict_min_drift: -0.08
- strict_max_dirft: 0.1
- strict_reset_drift: -0.1
- # Higher?
- strict_weight: 0
- # Block Hitbox hacks.
- hitDirection:
- # How many violation levels will be added if a player failed this check?
- weight: 3
- # Victim's hitbox width will be expanded with this value to reduce false positives.
- xz_expansion: 0.2
- # Victim's hitbox length will be expanded with this value to reduce false positives.
- y_expansion: 0.24
- # Block ThroughWall hits.
- hitOcclusion:
- # How many violation levels will be added if a player failed this check?
- weight: 3
- # Victim's hitbox width will be expanded with this value to reduce false positives.
- xz_expansion: 0.2
- # Victim's hitbox length will be expanded with this value to reduce false positives.
- y_expansion: 0.2
- # Block Reach/Scaffold hacks.
- placeReach:
- # How many violation levels will be added if a player failed this check?
- weight: 3
- # The max hit distance in survival mode.
- max_reach_survival: 4.5
- # The max hit distance in creative mode.
- max_reach_creative: 5
- # Block Hitbox/Scaffold hacks.
- placeDirection:
- # How many violation levels will be added if a player failed this check?
- weight: 3
- # Block's hitbox width will be expanded with this value to reduce false positives.
- xz_expansion: 0.2
- # Block's hitbox length will be expanded with this value to reduce false positives.
- y_expansion: 0.2
- # Block ThroughWall place.
- placeOcclusion:
- # How many violation levels will be added if a player failed this check?
- weight: 3
- # Block's hitbox width will be expanded with this value to reduce false positives.
- xz_expansion: 0.0
- # Block's hitbox length will be expanded with this value to reduce false positives.
- y_expansion: 0.0
- # Block Reach/BedFucker hacks.
- breakReach:
- # How many violation levels will be added if a player failed this check?
- weight: 3
- # The max hit distance in survival mode.
- max_reach_survival: 4.5
- # The max hit distance in creative mode.
- max_reach_creative: 5
- # Block Hitbox/BedFucker hacks.
- breakDirection:
- # How many violation levels will be added if a player failed this check?
- weight: 3
- # Block's hitbox width will be expanded with this value to reduce false positives.
- xz_expansion: 0.2
- # Block's hitbox length will be expanded with this value to reduce false positives.
- y_expansion: 0.2
- # Block ThroughWall break.
- breakOcclusion:
- # How many violation levels will be added if a player failed this check?
- weight: 3
- # Block's hitbox width will be expanded with this value to reduce false positives.
- xz_expansion: 0.0
- # Block's hitbox length will be expanded with this value to reduce false positives.
- y_expansion: 0.0
- # When player's violation level reaches this value,
- # the player's behavior will be blocked.
- cancel_vl: 4
- # If player isn't cheating for certain time,
- # the player's violation levels will auto-decay.
- #
- # All values are measured in ticks
- decay:
- # How many ticks should Horizon wait before reducing player's violation level?
- delay: 80
- # The interval between two reduction.
- interval: 80
- # How many violation levels should Horizon reduce at one time?
- amount: 1
- # Worlds that you don't want to enable this check.
- disable_worlds:
- - lobby
- # When player's violation level reaches a certain number below,
- # The commands below the number will be executed.
- action:
- 12:
- - 'horizon notify %player% might be using HitBox'
- 20:
- - 'horizon notify %player% is suspicious of using HitBox'
- 28:
- - 'horizon notify %player% is kicked for using HitBox'
- - 'horizon kick %player% Did not hit hitbox'
- scaffold:
- # Do you want to enable the scaffold check?
- enabled: true
- # Check player's head movement when scaffolding.
- rotation:
- # How many violation levels will be added if a player failed this check?
- weight: 3
- # Custom Module Name
- name: 'Rotation'
- # Block invalid placement.
- angle:
- # How many violation levels will be added if a player failed this check?
- weight: 3
- # The max placement angle of the player.
- max_angle: 90
- # Custom Module Name
- name: 'Angle'
- # Block impossible placements.
- impossible:
- weight: 4
- # Custom Module Name
- name: 'Impossible'
- # Block invalid packet.
- packet:
- weight: 4
- # Custom Module Name
- name: 'Packet'
- # Block most Scaffold-AutoBlock hacks.
- switch:
- weight: 4
- # Custom Module Name
- name: 'Switch'
- # Block some SafeWalk/Eagle scaffold.
- safewalk:
- weight: 4
- # Custom Module Name
- name: 'SafeWalk'
- # When player's violation level reaches this value,
- # the player's behavior will be blocked.
- cancel_vl: 4
- # If player isn't cheating for certain time,
- # the player's violation levels will auto-decay.
- #
- # All values are measured in ticks
- decay:
- # How many ticks should Horizon wait before reducing player's violation level?
- delay: 80
- # The interval between two reduction.
- interval: 80
- # How many violation levels should Horizon reduce at one time?
- amount: 1
- # Worlds that you don't want to enable this check.
- disable_worlds:
- - lobby
- # When player's violation level reaches a certain number below,
- # The commands below the number will be executed.
- action:
- 12:
- - 'horizon notify %player% might be using Scaffold'
- 20:
- - 'horizon notify %player% is suspicious of using Scaffold'
- 32:
- - 'horizon notify %player% is kicked for using Scaffold'
- - 'horizon kick %player% Scaffold'
- inventory:
- # Do you want to enable the inventory check?
- enabled: true
- # Block most ChestStealer hacks.
- stealer:
- # How many violation levels will be added if a player failed this check?
- weight: 5
- # Custom Module Name
- name: 'Stealer'
- # Block InventoryHit hacks.
- hit:
- # How many violation levels will be added if a player failed this check?
- weight: 3
- # Custom Module Name
- name: 'Hit'
- # When player's violation level reaches this value,
- # the player's behavior will be blocked.
- cancel_vl: 4
- # If player isn't cheating for certain time,
- # the player's violation levels will auto-decay.
- #
- # All values are measured in ticks
- decay:
- # How many ticks should Horizon wait before reducing player's violation level?
- delay: 80
- # The interval between two reduction.
- interval: 80
- # How many violation levels should Horizon reduce at one time?
- amount: 1
- # Worlds that you don't want to enable this check.
- disable_worlds:
- - lobby
- # When player's violation level reaches a certain number below,
- # The commands below the number will be executed.
- action:
- 12:
- - 'horizon notify %player% might be using Inventory Hacks'
- 18:
- - 'horizon notify %player% is suspicious of using Inventory Hacks'
- 26:
- - 'horizon notify %player% is kicked for Inventory'
- - 'horizon kick %player% Inventory Hack'
- killaura:
- # Do you want to enable the killaura check?
- enabled: true
- # Check player's behaviour when fighting.
- heuristic:
- # How many violation levels will be added if a player failed this check?
- weight: 3
- # Do you want to enable HeuristicA check?
- # This is a check based on the Speed check.
- # This check is pretty decent and it can detect almost all aimbots.
- # Haven't found any false positives.
- a_enabled: true
- # Do you want to enable HeuristicB check?
- # This is a check based on gcd,
- # which can detect poorly made auras.
- # However, this check can be falsed by Optifine zoom
- # because it breaks the head movement.
- # So it's disabled by default.
- # WHO WILL USE OPTIFINE WHILE FIGHTING LOL
- b_enabled: false
- # Custom Module Name
- name: 'Heuristic'
- # Block invalid packets.
- packet:
- # How many violation levels will be added if a player failed this check?
- weight: 4
- # Custom Module Name
- name: 'Packet'
- # Block SuperKnockBack hacks.
- superknockback:
- # How many violation levels will be added if a player failed this check?
- weight: 6
- # Custom Module Name
- name: 'SuperKnockBack'
- # Block KeepSprint hacks.
- keepsprint:
- # How many violation levels will be added if a player failed this check?
- weight: 3
- # Custom Module Name
- name: 'KeepSprint'
- # Block most AutoClicker hacks.
- click:
- # How many violation levels will be added if a player failed this check?
- weight: 4
- # Custom Module Name
- name: 'Click'
- # Min Click Per Second setting for ClickB check.
- # ClickB check will only check players who uses 1.8 or lower client.
- # If player's cps reaches this value,
- # the player will be started to analysis
- min_cps: 9.6
- # How large should the buffer be?
- # Increase -> More accurate, check slower
- # Decrease -> Check faster, less accurate
- buffer_size: 25
- # The max cps allowed to reach.
- max_cps: 16
- # Block most AutoBlock hacks.
- # This check will only check players who uses 1.8 or lower client.
- autoblock:
- # How many violation levels will be added if a player failed this check?
- weight: 5
- # Custom Module Name
- name: 'AutoBlock'
- # When player's violation level reaches this value,
- # the player's behavior will be blocked.
- cancel_vl: 5
- # If player isn't cheating for certain time,
- # the player's violation levels will auto-decay.
- #
- # All values are measured in ticks
- decay:
- # How many ticks should Horizon wait before reducing player's violation level?
- delay: 50
- # The interval between two reduction.
- interval: 50
- # How many violation levels should Horizon reduce at one time?
- amount: 1
- # Worlds that you don't want to enable this check.
- disable_worlds:
- - lobby
- # When player's violation level reaches a certain number below,
- # The commands below the number will be executed.
- action:
- 16:
- - 'horizon notify %player% might be using KillAura'
- 22:
- - 'horizon notify %player% is suspicious of using KillAura'
- 30:
- - 'horizon notify %player% is kicked for using KillAura'
- - 'horizon kick %player% KillAura'
- noswing:
- # Do you want to enable the NoSwing check?
- enabled: true
- # Block NoSwing when fighting.
- hit:
- # How many violation levels will be added if a player failed this check?
- weight: 3
- # Custom Module Name
- name: 'Hit'
- # When player's violation level reaches this value,
- # the player's behavior will be blocked.
- cancel_vl: 6
- # If player isn't cheating for certain time,
- # the player's violation levels will auto-decay.
- #
- # All values are measured in ticks
- decay:
- # How many ticks should Horizon wait before reducing player's violation level?
- delay: 80
- # The interval between two reduction.
- interval: 80
- # How many violation levels should Horizon reduce at one time?
- amount: 1
- # Worlds that you don't want to enable this check.
- disable_worlds:
- - lobby
- # When player's violation level reaches a certain number below,
- # The commands below the number will be executed.
- action:
- 12:
- - 'horizon notify %player% might be using NoSwing'
- 26:
- - 'horizon notify %player% is suspicious of using NoSwing'
- 30:
- - 'horizon notify %player% is kicked for using NoSwing'
- - 'horizon kick %player% Did not swing arm'
- antivelocity:
- # Do you want to enable the AntiVelocity check?
- enabled: true
- # Expect player's movement
- expect:
- # How many violation levels will be added if a player failed this check?
- weight: 2
- # Custom Module Name
- name: 'Expect'
- # Block direction changes in midair.
- direction:
- # How many violation levels will be added if a player failed this check?
- weight: 3
- # Custom Module Name
- name: 'Direction'
- # When player's violation level reaches this value,
- # the player's behavior will be blocked.
- cancel_vl: 6
- # If player isn't cheating for certain time,
- # the player's violation levels will auto-decay.
- #
- # All values are measured in ticks
- decay:
- # How many ticks should Horizon wait before reducing player's violation level?
- delay: 80
- # The interval between two reduction.
- interval: 80
- # How many violation levels should Horizon reduce at one time?
- amount: 1
- # Worlds that you don't want to enable this check.
- disable_worlds:
- - lobby
- # When player's violation level reaches a certain number below,
- # The commands below the number will be executed.
- action:
- 8:
- - 'horizon notify %player% might be using AntiVelocity'
- 14:
- - 'horizon notify %player% is suspicious of using AntiVelocity'
- 20:
- - 'horizon notify %player% is kicked for using AntiVelocity'
- - 'horizon kick %player% Did not take velocity'
- badpackets:
- # Do you want to enable the BadPackets check?
- enabled: true
- # Block SkinBlinker hacks.
- skin:
- # How many violation levels will be added if a player failed this check?
- weight: 4
- # Custom Module Name
- name: 'Skin'
- # Block HeadLess hacks.
- headless:
- weight: 10
- # Custom Module Name
- name: 'HeadLess'
- # Block move exploits.
- move:
- weight: 4
- # Should Horizon cancel invalid packets every time a player fails this check?
- instant_cancel: true
- # Custom Module Name
- name: 'Move'
- # Block CustomPayload exploits.
- payload:
- weight: 4
- # Should Horizon cancel invalid packets every time a player fails this check?
- instant_cancel: true
- # Custom Module Name
- name: 'Payload'
- # When player's violation level reaches this value,
- # the player's behavior will be blocked.
- cancel_vl: 4
- # If player isn't cheating for certain time,
- # the player's violation levels will auto-decay.
- #
- # All values are measured in ticks
- decay:
- # How many ticks should Horizon wait before reducing player's violation level?
- delay: 80
- # The interval between two reduction.
- interval: 80
- # How many violation levels should Horizon reduce at one time?
- amount: 1
- # Worlds that you don't want to enable this check.
- disable_worlds:
- - lobby
- # When player's violation level reaches a certain number below,
- # The commands below the number will be executed.
- action:
- 12:
- - 'horizon notify %player% sent invalid packets.'
- 14:
- - 'horizon notify %player% is suspicious of using BadPackets'
- 20:
- - 'horizon notify %player% is kicked for using BadPackets'
- - 'horizon kick %player% Bad packets'
- speed:
- # Do you want to enable the Speed check?
- enabled: true
- # Block backward sprint.
- sprint:
- # How many violation levels will be added if a player failed this check?
- weight: 3
- # Custom Module Name
- name: 'Sprint'
- # Block most LowHop hacks.
- hop:
- # How many violation levels will be added if a player failed this check?
- weight: 4
- # Custom Module Name
- name: 'Hop'
- # Block ReverseStep/FastFall hacks.
- fall:
- # How many violation levels will be added if a player failed this check?
- weight: 3
- # How strict the fall check will be?
- # Only increase this if you get false positives.
- tolerance: 0.02
- # Custom Module Name
- name: 'Fall'
- # Block most Speed/Strafe hacks.
- velocity:
- # How many violation levels will be added if a player failed this check?
- weight: 1
- # Custom Module Name
- name: 'Velocity'
- # Block NoSlow hacks.
- noslow:
- # How many violation levels will be added if a player failed this check?
- weight: 2
- # Custom Module Name
- name: 'NoSlow'
- # Block most Speed hacks.
- expect:
- # How many violation levels will be added if a player failed this check?
- weight: 3
- # Custom Module Name
- name: 'Expect'
- # How strict the expect check will be?
- # Only increase this if you get false positives.
- normal_tolerance: 0.1
- # Block FastClimb hacks.
- climb:
- # How many violation levels will be added if a player failed this check?
- weight: 3
- # Custom Module Name
- name: 'climb'
- # How strict the climb check will be?
- # Only increase this if you get false positives.
- tolerance: 0.005
- # When player's violation level reaches this value,
- # the player's behavior will be blocked.
- cancel_vl: 6
- # If player isn't cheating for certain time,
- # the player's violation levels will auto-decay.
- #
- # All values are measured in ticks
- decay:
- # How many ticks should Horizon wait before reducing player's violation level?
- delay: 35
- # The interval between two reduction.
- interval: 35
- # How many violation levels should Horizon reduce at one time?
- amount: 1
- # Worlds that you don't want to enable this check.
- disable_worlds:
- - lobby
- # When player's violation level reaches a certain number below,
- # The commands below the number will be executed.
- action:
- 40:
- - 'horizon notify %player% might be using Speed'
- 50:
- - 'horizon notify %player% is suspicious of using Speed'
- 60:
- - 'horizon notify %player% is kicked for using Speed'
- - 'horizon kick %player% Moving too fast'
- killaurabot:
- # Do you want to enable the KillAuraBot check?
- enabled: true
- # Spawn a bot behind players to detect some simple KillAura hacks.
- bot:
- # How many violation levels will be added if a player failed this check?
- weight: 2
- xz_distance: 3.3
- y_distance: 2.0
- away_time: 3500
- far_distance: 100.0
- xz_offset: 1.0
- y_offset: 0.8
- show_damage: true
- show_swing: true
- show_armor: true
- realistic_ping: true
- realistic_name: true
- show_on_tab_list: true
- respawn_time: 180
- # Custom Module Name
- name: 'Bot'
- # When player's violation level of KillAura check reaches this value,
- # this check will start checking the player.
- # If the KillAura check is disabled, please set this to 0
- vl_to_check: 4
- # When player's violation level reaches this value,
- # the player's behavior will be blocked.
- cancel_vl: 6
- # If player isn't cheating for certain time,
- # the player's violation levels will auto-decay.
- #
- # All values are measured in ticks
- decay:
- # How many ticks should Horizon wait before reducing player's violation level?
- delay: 30
- # The interval between two reduction.
- interval: 30
- # How many violation levels should Horizon reduce at one time?
- amount: 1
- # Worlds that you don't want to enable this check.
- disable_worlds:
- - lobby
- # When player's violation level reaches a certain number below,
- # The commands below the number will be executed.
- action:
- 26:
- - 'horizon notify %player% might be using KillAura'
- 38:
- - 'horizon notify %player% is suspicious of using KillAura'
- 50:
- - 'horizon notify %player% is kicked for using KillAura'
- - 'horizon kick %player% KillAura'
- groundspoof:
- # Do you want to enable the GroundSpoof check?
- enabled: true
- # Block GroundSpoof hacks.
- spoof:
- # How many violation levels will be added if a player failed this check?
- weight: 2
- # Should the check be strict?
- # False positives can appear if this is enabled.
- strict: false
- # Custom Module Name
- name: 'Spoof'
- # Block NoGround hacks.
- noground:
- # How many violation levels will be added if a player failed this check?
- weight: 2
- # Should the check be strict?
- # False positives can appear if this is enabled when player has high ping.
- strict: false
- # Custom Module Name
- name: 'NoGround'
- # When player's violation level reaches this value,
- # the player's behavior will be blocked.
- cancel_vl: 2
- # If player isn't cheating for certain time,
- # the player's violation levels will auto-decay.
- #
- # All values are measured in ticks
- decay:
- # How many ticks should Horizon wait before reducing player's violation level?
- delay: 40
- # The interval between two reduction.
- interval: 40
- # How many violation levels should Horizon reduce at one time?
- amount: 1
- # Worlds that you don't want to enable this check.
- disable_worlds:
- - lobby
- # When player's violation level reaches a certain number below,
- # The commands below the number will be executed.
- action:
- 15:
- - 'horizon notify %player% might be using NoFall'
- 30:
- - 'horizon notify %player% is suspicious of using NoFall'
- 45:
- - 'horizon notify %player% is kicked for using NoFall'
- - 'horizon kick %player% No fall damage'
- phase:
- # Do you want to enable the Phase check?
- enabled: false
- # Block most Phase hacks.
- collision:
- # How many violation levels will be added if a player failed this check?
- weight: 2
- # Custom Module Name
- name: 'Collision'
- # When player's violation level reaches this value,
- # the player's behavior will be blocked.
- cancel_vl: 0
- # If player isn't cheating for certain time,
- # the player's violation levels will auto-decay.
- #
- # All values are measured in ticks
- decay:
- # How many ticks should Horizon wait before reducing player's violation level?
- delay: 40
- # The interval between two reduction.
- interval: 40
- # How many violation levels should Horizon reduce at one time?
- amount: 1
- # Worlds that you don't want to enable this check.
- disable_worlds:
- - lobby
- # When player's violation level reaches a certain number below,
- # The commands below the number will be executed.
- action:
- 20:
- - 'horizon notify %player% is walking through wall'
- 35:
- - 'horizon notify %player% is suspicious of using Phase'
- 50:
- - 'horizon notify %player% is kicked for using Phase'
- - 'horizon kick %player% Phase'
- timer:
- # Do you want to enable the Timer check?
- enabled: true
- # Block most faster/slower Timer hacks.
- tick:
- # How many violation levels will be added if a player failed this check?
- weight: 2
- # Custom Module Name
- name: 'Tick'
- # Should it detect slow timer?
- slow: true
- # Should it detect fast timer?
- fast: true
- # When player's violation level reaches this value,
- # the player's behavior will be blocked.
- cancel_vl: 10
- # If player isn't cheating for certain time,
- # the player's violation levels will auto-decay.
- #
- # All values are measured in ticks
- decay:
- # How many ticks should Horizon wait before reducing player's violation level?
- delay: 35
- # The interval between two reduction.
- interval: 35
- # How many violation levels should Horizon reduce at one time?
- amount: 1
- # Worlds that you don't want to enable this check.
- disable_worlds:
- - lobby
- # When player's violation level reaches a certain number below,
- # The commands below the number will be executed.
- action:
- 30:
- - 'horizon notify %player% might be using Timer'
- 42:
- - 'horizon notify %player% is suspicious of using Timer'
- 55:
- - 'horizon notify %player% is kicked for using Timer'
- - 'horizon kick %player% Timer'
- pingspoof:
- # Do you want to enable the PingSpoof check?
- enabled: true
- # Block most PingSpoof hacks.
- packet:
- # How many violation levels will be added if a player failed this check?
- weight: 1
- # If player's ping is greater than 'this value * the ping analysed by the plugin',
- # the player will be flagged.
- ping_offset: 2.0
- # If player's ping is greater than this value,
- # the player will be analysed
- max_ping: 200
- # Custom Module Name
- name: 'Packet'
- # Unused
- cancel_vl: 0
- # If player isn't cheating for certain time,
- # the player's violation levels will auto-decay.
- #
- # All values are measured in ticks
- decay:
- # How many ticks should Horizon wait before reducing player's violation level?
- delay: 600
- # The interval between two reduction.
- interval: 600
- # How many violation levels should Horizon reduce at one time?
- amount: 1
- # Worlds that you don't want to enable this check.
- disable_worlds:
- - lobby
- # When player's violation level reaches a certain number below,
- # The commands below the number will be executed.
- action:
- 5:
- - 'horizon notify %player% might be using PingSpoof'
- 10:
- - 'horizon notify %player% is suspicious of using PingSpoof'
- 18:
- - 'horizon notify %player% is kicked for using PingSpoof'
- - 'horizon kick %player% PingSpoof'
- criticals:
- # Do you want to enable the Criticals check?
- enabled: true
- # Block most Criticals hacks
- # This check needs Speed check on to work.
- jump:
- # How many violation levels will be added if a player failed this check?
- weight: 2
- # Custom Module Name
- name: 'Jump'
- # When player's violation level reaches this value,
- # the player's behavior will be blocked.
- cancel_vl: 2
- # If player isn't cheating for certain time,
- # the player's violation levels will auto-decay.
- #
- # All values are measured in ticks
- decay:
- # How many ticks should Horizon wait before reducing player's violation level?
- delay: 100
- # The interval between two reduction.
- interval: 100
- # How many violation levels should Horizon reduce at one time?
- amount: 1
- # Worlds that you don't want to enable this check.
- disable_worlds:
- - lobby
- # When player's violation level reaches a certain number below,
- # The commands below the number will be executed.
- action:
- 10:
- - 'horizon notify %player% might be using Criticals'
- 16:
- - 'horizon notify %player% is suspicious of using Criticals'
- 25:
- - 'horizon notify %player% is kicked for using Criticals'
- - 'horizon kick %player% Criticals'
- freecam:
- # Do you want to enable the freecam check?
- enabled: true
- # Block some Freecam hacks.
- packet:
- # How many violation levels will be added if a player failed this check?
- weight: 2
- # Custom Module Name
- name: 'packet'
- # When player's violation level reaches this value,
- # the player's behavior will be blocked.
- cancel_vl: 0
- # If player isn't cheating for certain time,
- # the player's violation levels will auto-decay.
- #
- # All values are measured in ticks
- decay:
- # How many ticks should Horizon wait before reducing player's violation level?
- delay: 1200
- # The interval between two reduction.
- interval: 1200
- # How many violation levels should Horizon reduce at one time?
- amount: 1
- # Worlds that you don't want to enable this check.
- disable_worlds:
- - lobby
- # When player's violation level reaches a certain number below,
- # The commands below the number will be executed.
- action:
- 10:
- - 'horizon notify %player% might be using Freecam'
- 14:
- - 'horizon notify %player% is suspicious of using Freecam'
- 22:
- - 'horizon notify %player% is kicked for using Freecam'
- - 'horizon kick %player% Freecam'
- esp:
- # Do you want to enable the ESP check?
- enabled: true
- # Block ChestESP hacks
- blockesp:
- # Check interval
- # Increase -> Save more performance
- # Decrease -> Make the check more accurate
- # Measured in tick
- check_interval: 3
- # Blocks within this distance will be shown.
- min_distance: 5
- # Blocks outside this distance will not be checked.
- max_distance: 80
- # The blocks in this list will be hidden if players can't see them.
- hidable_blocks:
- - 'CHEST'
- - 'ENDER_CHEST'
- - 'TRAPPED_CHEST'
- # Block PlayerESP/Tracker hacks.
- playeresp:
- # Check interval
- # Increase -> Save more performance
- # Decrease -> Make the check more accurate
- # Measured in tick
- check_interval: 3
- # Players within this distance will be shown.
- min_distance: 5
- # Players outside this distance will not be checked.
- max_distance: 80
- # Unused
- cancel_vl: 0
- # Unused
- decay:
- # How many ticks should Horizon wait before reducing player's violation level?
- delay: 0
- # The interval between two reduction.
- interval: 0
- # How many violation levels should Horizon reduce at one time?
- amount: 0
- # Worlds that you don't want to enable this check.
- disable_worlds:
- - lobby
- # Unused
- action: {}
- antibot:
- # Do you want to enable the AntiBot check?
- enabled: true
- # Block AntiBot-Ground.
- ground:
- enabled: true
- # Unused
- cancel_vl: 0
- # Unused
- decay:
- # How many ticks should Horizon wait before reducing player's violation level?
- delay: 0
- # The interval between two reduction.
- interval: 0
- # How many violation levels should Horizon reduce at one time?
- amount: 0
- # Worlds that you don't want to enable this check.
- disable_worlds:
- - lobby
- # Unused
- action: {}
- healthtag:
- # Do you want to enable the HealthTag check?
- enabled: true
- # Block NameTag/DamageIndicator hacks.
- healthspoof:
- enabled: true
- # Unused
- cancel_vl: 0
- # Unused
- decay:
- # How many ticks should Horizon wait before reducing player's violation level?
- delay: 0
- # The interval between two reduction.
- interval: 0
- # How many violation levels should Horizon reduce at one time?
- amount: 0
- # Worlds that you don't want to enable this check.
- disable_worlds:
- - lobby
- # Unused
- action: {}
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement