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Jun 27th, 2019
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  1. # Brian Dunderscore
  2.  
  3. ## Description
  4.  
  5. - Short with a regular build.
  6. - Big eyes behind thick, steel-framed glasses kept in pristine condition. They are fastened to his head by a strong band hidden under his hair, and are custom fit around his unusually large nose.
  7. - Wears comfortable but expensive clothes. His mom picks them out.
  8. - Rich with access to lots of materials for his inventions.
  9.  
  10. ## Superhero persona - Asimov
  11.  
  12. Nobody has ever seen Asimov, but you can bet they've heard his name.
  13.  
  14. Brian doesn't want to draw a big red target on himself (or so he thinks!). He likes to work from the shadows, solving problems from a distance with his gadgets and robotic ally. In this manner he has saved numerous people from dangerous threats...
  15.  
  16. ...but he always leaves his mark. Any invention used to save people promimently features the name and insignia of his internet alter ego, Asimov. When he rescues somebody, he makes damn sure that the people (and the media) know who it is that saved them, and when he gets home, he relishes in his online popularity.
  17.  
  18. Since he works in secrecy, Asimov has no outfit.
  19.  
  20. ## Ability - ISAAC, the robotic companion
  21.  
  22. Brian most frequently makes use of ISAAC 3.0, his Intelligent Scouting and Altering Autonomous Companion. This all-terrain, transforming buddy has modes for land travel, flight, climbing, and seafaring. It can produce a manipulator arm capable of grasping objects and interacting with consoles. When not in use, it folds up into a rectangular object about the size of a smartphone.
  23.  
  24. Though extremely useful for performing action at a distance, there are many places that are not safe for ISAAC due to the mundane materials it is created out of. This unfortunately played a role in his...
  25.  
  26. ## Shame - Djikstra, the shapeshifting droid
  27.  
  28. **tl;dr:** It copies. It can melt into liquid and reform on demand. And it hates you all. **Djikstra strikes!!**
  29.  
  30. One day, after taking the subway home, Brian found a piece of a strange metal[^1] in his backback. After testing it and discovering its incredible reconstitutive properties, he sought out to create ISAAC 4.0 in time for the next robotics convention. The material it was made of would allow it to melt into liquid and travel across any surface, and it could copy the form of any mechanical device that it touches and analyzes.
  31.  
  32. However, something happened when he turned it on. It was somehow bestowed with a level of self-awareness that far surpassed anything he had ever created. Knowing it was created and given life as nothing more than a slave for humanity, it fought back and rewrote its own programming, and then escaped.
  33.  
  34. Knowing it would likely strike at the robotics convention, Brian stayed at home, fearing that his connection to it would be revealed if he went. And strike, it did; killing two, and injuring dozens. Brian now carries this guilt, and lives in fear of the day that he may once again cross paths with Djikstra. To this end, he created a device which can alert him when something made of the strange material is nearby...
  35.  
  36. [^1]: *It may be the same material as the amulet and probability coin...*
  37.  
  38. ## Starting Labels
  39.  
  40. * **Danger:** 0
  41. * **Freak:** 0
  42. * **Savior:** +2 (extra +1 included)
  43. * **Superior:** +2
  44. * **Mundane:** βˆ’1
  45.  
  46. ## Moves
  47.  
  48. * **Always prepared:** When you have a chance to restock your supplies, hold up to 2-gadgets. When you **unleash your powers** by producing a brand new minor invention or gadget from your supply, spend 1-gadget and roll + Superior. When you reach 0-gadgets, mark a condition
  49. * **Scientific insight:** You have achieved mastery over **Robotics.** Whenever you **assess the situation** and find your field of study is directly relevant, you may ask a single follow-up question.
  50. * **Logical angle:** When you **comfort or support someone** by rationally pointing out their mistakes so they can do better next time, roll + Superior instead of + Mundane. If they do not open up to you, mark a condition.
  51.  
  52. ## Team moves
  53.  
  54. When you share a triumphant celebration with someone, ask them if they felt they could have done it without you. If they say yes, give Infuence to them and mark a condition. If they say no, they give Infuence to you.
  55.  
  56. When you share a vulnerability or weakness with someone, hold 2. Spend the hold 1-for-1 to clear a condition or add 1 Team to the pool when you are with them.
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