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  1. database:
  2.   # Database backend type, can be set to mysql or sqlite
  3.   type: sqlite
  4.   # MySQL database host
  5.   mySQLHost: localhost
  6.   # MySQL connection port number
  7.   mySQLPort: 3306
  8.   # MySQL database name
  9.   mySQLDatabase: db
  10.   # MySQL database user
  11.   mySQLUser: root
  12.   # MySQL user's password
  13.   mySQLPassword: ""
  14.   # MySQL table names
  15.   tableNames:
  16.     players: "players"
  17.  
  18. #  Type of the economy which will handle all transactions.
  19. #  Supported economies:
  20. #  - EXP (default Minecraft experience points)
  21. #  - VAULT (requires http://dev.bukkit.org/bukkit-plugins/vault/)
  22. #  - MYSQL_TOKENS (requires https://www.spigotmc.org/resources/mysql-tokens.7535/)
  23. #  - PLAYER_POINTS (requires https://dev.bukkit.org/projects/playerpoints)
  24. #  - TOKEN_MANAGER (requires https://www.spigotmc.org/resources/tokenmanager.8610/)
  25. economyType: VAULT
  26. # Name of the main GUI
  27. shopMenuName: "&8[&D+&8] &DShop &8[&D+&8]"
  28. #Size of the main GUI, valid values are 9, 18, 27, 36, 45 and 54
  29. shopMenuSize: 27
  30. #Define whether selling all with middle mouse button is enabled
  31. enableSellAll: true
  32. #Define whether the buy GUI with option to select quantity is enabled
  33. enableBuyGUI: true
  34. #Define whether the sell GUI with option to select quantity is enabled
  35. enableSellGUI: true
  36. #Define whether sell all button in SellGUI is enabled (enableSellGUI has to be enabled too)
  37. enableSellGUISellAll: true
  38. #Define whether after closing/buying/selling the shop GUI should be opened again
  39. returnToShop: true
  40. #Define whether the quick buy/sell option should be enabled (amount selection gui will stay open until player closes it)
  41. quickBuySell: true
  42. #Define whether lines containing the %buy% placeholder should be hidden for unbuyable items
  43. hideBuyPriceForUnbuyable: true
  44. #Define whether lines containing the %sell% placeholder should be hidden for unsellable items
  45. hideSellPriceForUnsellable: true
  46. #Define whether buy and sell buttons should be inverted (false - LMB buy, RMB sell / true - LMB sell, RMB buy)
  47. invertBuySell: false
  48. #Maximum amount of enchantments players can add to an item, set to -1 for no limit
  49. maxEnchantments: 3
  50. #Choose whether players should be able to buy enchantments only 1 level higher than current (eg. player has sword with Sharpness 1, they could buy only Sharpness 2)
  51. limitEnchantmentLevelDiff: false
  52. #Define whether the amount selection double click bug fix should be enabled
  53. enableAmountSelectionFix: true
  54. #Define whether players should be able to use sell all option to sell all their items (allowAllSellAllStackSizes = true) or only amount multiplied by the original stack size of the shop item (allowAllSellAllStackSizes = false)
  55. allowAllSellAllStackSizes: false
  56. #Define whether all prices should be rounded up, down, to the nearest whole number or not rounded (valid values are UP, DOWN, NEAREST and NONE)
  57. roundPrices: none
  58. #Define whether main menu (/shop command) should be disabled. The only way to access shops will be to use /shop <id> when you disable it.
  59. disableMainMenu: false
  60. #Choose if different messages should be sent when someone buy/sell items for $0 (MSG_ITEM_BOUGHTFREE, MSG_ITEM_SOLDFREE, MSG_ITEM_SOLDALLFREE)
  61. useDifferentMessagesForFreeItems: true
  62. #Choose if item names should have first letters of their names capitalized, for instance nether brick would become Nether Brick
  63. capitalizeItemNames: true
  64. #Choose the type of price modifiers. (BOTH (permission modifiers have higher priority than command-ones), COMMAND, PERMISSION)
  65. priceModifiersType: BOTH
  66. #Choose which items stack size should be capped at 16 inside the amount selection GUI so players can't buy eg. oversized ender pearl stacks
  67. #Format is same as for regular items in shops.yml
  68. itemStackSizeCappedAt:
  69.   1:
  70.     material: ENDER_PEARL
  71.     size: 16
  72.   2:
  73.     material: SNOW_BALL
  74.     size: 16
  75.   3:
  76.     material: SIGN
  77.     size: 16
  78.   4:
  79.     material: EGG
  80.     size: 16
  81.   5:
  82.     material: BUCKET
  83.     size: 1
  84. #Choose what gamemodes will prevent players from accessing shops. Valid values: ADVENTURE, CREATIVE, SPECTATOR, SURVIVAL
  85. disableShopsInGamemodes:
  86.   - ADVENTURE
  87.   - CREATIVE
  88.   - SPECTATOR
  89. #Choose in which worlds players won't be able to access the shop. Same list format as disableShopsInGamemodes
  90. disableShopsInWorlds: []
  91.  
  92. #Choose whether price modifiers should be displayed in percents instead of decimals (eg. 10% instead of 0.10), remember you will still have to use the decimal way in commands
  93. displayPriceModifiersInPercents: true
  94.  
  95. #Choose whether the world-specific permission to access shops should be omitted when player has a shop opened with /shop [player] [shop name]
  96. disableSudoWorldPermissionCheck: false
  97.  
  98. #Choose whether the shop-specific permission to access shops should be omitted when player has a shop opened with /shop [player] [shop name]
  99. disableSudoShopPermissionCheck: false
  100.  
  101. #Format of item lores in shops, %buy% will be replaced with the buy price and %sell% with sell price
  102. shopItemLoreFormat:
  103.   #This lore will be applied to items
  104.   item:
  105.     - "&7Buy&8 » &d$%buy% Per &8/ &7Left-Click"
  106.     - "&7Sell&8 » &d$%sell% Per &8/ &7Right-Click"
  107.     - "&7Sell-All&8 » &d$%sell% Per &8/ &7Middle-Click"
  108.   #This lore will be applied to items in the buy GUI (when enableBuyGUI is set to true)
  109.   itemBuyGUI:
  110.     - "&7Buy&8 » &d$%buy%"  
  111.   #This lore will be applied to items in the sell GUI (when enableSellGUI is set to true)
  112.   itemSellGUI:
  113.     - "&7Sell&8 » &d$%sell%"
  114.   #This lore will be applied to the sell all button in the sell GUI (when enableSellGUI and enableSellGUISellAll are set to true)
  115.   itemSellGUISellAll:
  116.     - "&7Sell-All&8 » &d$%sell% &7Middle-Click"
  117.   #This one to permissions
  118.   permission:
  119.     - "&7Buy&8 » &d%buy%$"
  120.   #And this one to enchantments
  121.   enchantment:
  122.     - "&7Buy&8 » &d%buy%$"
  123.   #And the last one to commands
  124.   command:
  125.     - "&7Buy&8 » &d%buy%$"
  126.  
  127. #Logging settings
  128. log:
  129.   #Define whether transactions will be logged to the console/main server log
  130.   toConsole: false
  131.   #Define whether transactions will be logged to a separate log
  132.   toFile: false
  133.   #Date format of transactions (http://docs.oracle.com/javase/7/docs/api/java/text/SimpleDateFormat.html)
  134.   formatDate: "yyyy/MM/dd HH:mm:ss"
  135.   #Log message for bought items
  136.   formatBuy: "%player% bought %amount% x %item% for %price%$ from %shop% shop"
  137.   #Log message for sold items
  138.   formatSell: "%player% sold %amount% x %item% for %price%$ to %shop% shop"
  139.   #Log message for sold all items
  140.   formatSellAll: "%player% sold all %amount% x %item% for %price%$ to %shop% shop"
  141.  
  142. buttons:
  143.   #"Go back button"
  144.   goBack:
  145.     item:
  146.       #Material name, full list can be found here: http://wiki.brcdev.net/Materials
  147.       material: NETHER_STAR
  148.       #Amount of the item
  149.       amount: 1
  150.       #(optional) Data value, for example 1 for WOOD:1 means spruce wood planks
  151.       damage: 0
  152.       #(optional) Custom name
  153.       name: "&7Go back to &dcategories"
  154.       #(optional) Lore, can contain multiple lines
  155.       lore:
  156.     #Slot in each shop's GUI
  157.     slot: 49
  158.   #"Previous page" button
  159.   previousPage:
  160.     item:
  161.       material: PAPER
  162.       quantity: 1
  163.       name: "&dPrevious page"
  164.     slot: 45
  165.   #"Next page" button
  166.   nextPage:
  167.     item:
  168.       material: PAPER
  169.       quantity: 1
  170.       name: "&dNext page"
  171.     slot: 53
  172.  
  173. #Elements of the bulk buy GUI
  174. amountSelectionGUIBulkBuy:
  175.   #Size of the GUI, valid values are 9, 18, 27, 36, 45 and 54
  176.   size: 18
  177.   #Choose if buttons type should be replaced with the bought item's type
  178.   replaceButtonsType: true
  179.   #Buttons
  180.   buttons:
  181.     #"Buy 1 stack" button
  182.     buy1:
  183.       #When no material is specified it will be the type of the item being bought
  184.       item:
  185.         quantity: 1
  186.         name: "&7Buy &d1 &dstack"
  187.         lore:
  188.           - "&7Price&8 » &d%buy%$"
  189.       #Value indicated the amount of stacks
  190.       value: 1
  191.       slot: 0
  192.     #"Buy 2 stacks" button
  193.     buy2:
  194.       item:
  195.         quantity: 2
  196.         name: "&7Buy &d2 &dstacks"
  197.         lore:
  198.           - "&7Price&8 » &d%buy%$"
  199.       value: 2
  200.       slot: 1
  201.     #"Buy 3 stacks" button
  202.     buy3:
  203.       item:
  204.         quantity: 3
  205.         name: "&7Buy &d3 &dstacks"
  206.         lore:
  207.           - "&7Price&8 » &d%buy%$"
  208.       value: 3
  209.       slot: 2
  210.     #"Buy 4 stacks" button
  211.     buy4:
  212.       item:
  213.         quantity: 4
  214.         name: "&7Buy &d4 &dstacks"
  215.         lore:
  216.           - "&7Price&8 » &d%buy%$"
  217.       value: 4
  218.       slot: 3
  219.     #"Buy 5 stacks" button
  220.     buy5:
  221.       item:
  222.         quantity: 5
  223.         name: "&7Buy &d5 &dstacks"
  224.         lore:
  225.           - "&7Price&8 » &d%buy%$"
  226.       value: 5
  227.       slot: 4
  228.     #"Buy 6 stacks" button
  229.     buy6:
  230.       item:
  231.         quantity: 6
  232.         name: "&7Buy &d6 &dstacks"
  233.         lore:
  234.           - "&7Price&8 » &d%buy%$"
  235.       value: 6
  236.       slot: 5
  237.     #"Buy 7 stacks" button
  238.     buy7:
  239.       item:
  240.         quantity: 7
  241.         name: "&7Buy &d7 &dstacks"
  242.         lore:
  243.           - "&7Price&8 » &d%buy%$"
  244.       value: 7
  245.       slot: 6
  246.     #"Buy 8 stacks" button
  247.     buy8:
  248.       item:
  249.         quantity: 8
  250.         name: "&7Buy &d8 &dstacks"
  251.         lore:
  252.           - "&7Price&8 » &d%buy%$"
  253.       value: 8
  254.       slot: 7
  255.     #"Buy 9 stacks" button
  256.     buy9:
  257.       item:
  258.         quantity: 9
  259.         name: "&7Buy &d9 &dstacks"
  260.         lore:
  261.           - "&7Price&8 » &d%buy%$"
  262.       value: 9
  263.       slot: 8
  264.     #"Cancel" button
  265.     cancel:
  266.       item:
  267.         material: STAINED_GLASS
  268.         quantity: 1
  269.         damage: 14
  270.         name: "&dCancel"
  271.       slot: 13
  272.      
  273. #Elements of the bulk buy GUI
  274. amountSelectionGUIBulkSell:
  275.   #Size of the GUI, valid values are 9, 18, 27, 36, 45 and 54
  276.   size: 18
  277.   #Choose if buttons type should be replaced with the sold item's type
  278.   replaceButtonsType: true
  279.   #Buttons
  280.   buttons:
  281.     #"Sell 1 stack" button
  282.     sell1:
  283.       #When no material is specified it will be the type of the item being bought
  284.       item:
  285.         quantity: 1
  286.         name: "&7Sell &D1 &dstack"
  287.         lore:
  288.           - "&7Price &D%sell%$"
  289.       #Value indicated the amount of stacks
  290.       value: 1
  291.       slot: 0
  292.     #"Sell 2 stacks" button
  293.     sell2:
  294.       item:
  295.         quantity: 2
  296.         name: "&7Sell &D2 &dstacks"
  297.         lore:
  298.           - "&7Price &D%sell%$"
  299.       value: 2
  300.       slot: 1
  301.     #"Sell 3 stacks" button
  302.     sell3:
  303.       item:
  304.         quantity: 3
  305.         name: "&7Sell &D3 &dstacks"
  306.         lore:
  307.           - "&7Price &D%sell%$"
  308.       value: 3
  309.       slot: 2
  310.     #"Sell 4 stacks" button
  311.     sell4:
  312.       item:
  313.         quantity: 4
  314.         name: "&7Sell &D4 &dstacks"
  315.         lore:
  316.           - "&7Price &D%sell%$"
  317.       value: 4
  318.       slot: 3
  319.     #"Sell 5 stacks" button
  320.     sell5:
  321.       item:
  322.         quantity: 5
  323.         name: "&7Sell &D5 &dstacks"
  324.         lore:
  325.           - "&7Price &D%sell%$"
  326.       value: 5
  327.       slot: 4
  328.     #"Sell 6 stacks" button
  329.     sell6:
  330.       item:
  331.         quantity: 6
  332.         name: "&7Sell &D6 &dstacks"
  333.         lore:
  334.           - "&7Price &D%sell%$"
  335.       value: 6
  336.       slot: 5
  337.     #"Sell 7 stacks" button
  338.     sell7:
  339.       item:
  340.         quantity: 7
  341.         name: "&7Sell &D7 &dstacks"
  342.         lore:
  343.           - "&7Price &D%sell%$"
  344.       value: 7
  345.       slot: 6
  346.     #"Sell 8 stacks" button
  347.     sell8:
  348.       item:
  349.         quantity: 8
  350.         name: "&7Sell &D8 &dstacks"
  351.         lore:
  352.           - "&7Price &D%sell%$"
  353.       value: 8
  354.       slot: 7
  355.     #"Sell 9 stacks" button
  356.     sell9:
  357.       item:
  358.         quantity: 9
  359.         name: "&7Sell &d9 stacks"
  360.         lore:
  361.           - "&7Price &D%sell%$"
  362.       value: 9
  363.       slot: 8
  364.     #"Cancel" button
  365.     cancel:
  366.       item:
  367.         material: STAINED_GLASS
  368.         quantity: 1
  369.         damage: 14
  370.         name: "&DCancel"
  371.       slot: 13
  372.  
  373. #Elements of the regular buy/sell GUI
  374. amountSelectionGUI:
  375.   #Size of the GUI, valid values are 9, 18, 27, 36, 45 and 54
  376.   size: 54
  377.   #Slot of the item being bought/sold
  378.   itemSlot: 22
  379.   #Buttons
  380.   buttons:
  381.     #"Set to 1" button
  382.     set1:
  383.       item:
  384.         material: STAINED_GLASS_PANE
  385.         quantity: 1
  386.         damage: 14
  387.         name: "&7Set to &d1"
  388.       slot: 18
  389.     #"Remove 10" button
  390.     remove10:
  391.       item:
  392.         material: STAINED_GLASS_PANE
  393.         quantity: 10
  394.         damage: 14
  395.         name: "&7Remove &d10"
  396.       slot: 19
  397.     #"Remove 1" button
  398.     remove1:
  399.       item:
  400.         material: STAINED_GLASS_PANE
  401.         quantity: 1
  402.         damage: 14
  403.         name: "&7Remove &d1"
  404.       slot: 20
  405.     #"Add 1" button
  406.     add1:
  407.       item:
  408.         material: STAINED_GLASS_PANE
  409.         quantity: 1
  410.         damage: 5
  411.         name: "&7Add &d1"
  412.       slot: 24
  413.     #"Add 10" button
  414.     add10:
  415.       item:
  416.         material: STAINED_GLASS_PANE
  417.         quantity: 10
  418.         damage: 5
  419.         name: "&7Add &d10"
  420.       slot: 25
  421.     #"Set to 16" button
  422.     set16:
  423.       item:
  424.         material: STAINED_GLASS_PANE
  425.         quantity: 16
  426.         damage: 5
  427.         name: "&7Set to &d16"
  428.       slot: 26
  429.     #"Set to 64" button
  430.     set64:
  431.       item:
  432.         material: STAINED_GLASS_PANE
  433.         quantity: 64
  434.         damage: 5
  435.         name: "&7Set to &d64"
  436.       slot: 26
  437.     #"Confirm" button
  438.     confirm:
  439.       item:
  440.         material: STAINED_GLASS
  441.         quantity: 1
  442.         damage: 5
  443.         name: "&dConfirm"  
  444.       slot: 39
  445.     #"Sell all" button
  446.     sellAll:
  447.       item:
  448.         material: STAINED_GLASS
  449.         quantity: 1
  450.         damage: 5
  451.         name: "&7Sell all"      
  452.       slot: 40
  453.     #"Buy more" button
  454.     buyMore:
  455.       item:
  456.         material: STAINED_GLASS
  457.         quantity: 64
  458.         damage: 5
  459.         name: "&7Buy more"      
  460.       slot: 49
  461.     #"Sell more" button
  462.     sellMore:
  463.       item:
  464.         material: STAINED_GLASS
  465.         quantity: 64
  466.         damage: 5
  467.         name: "&7Sell more"      
  468.       slot: 49
  469.     #"Cancel" button
  470.     cancel:
  471.       item:
  472.         material: STAINED_GLASS
  473.         quantity: 1
  474.         damage: 14
  475.         name: "&dCancel"
  476.       slot: 41
  477.      
  478. # Elements of the bulk buy GUI
  479. amountSelectionGUIBulkBuy:
  480.   # Size of the GUI, valid values are 9, 18, 27, 36, 45 and 54
  481.   size: 18
  482.   # Choose if buttons type should be replaced with the bought item's type
  483.   replaceButtonsType: true
  484.   # Buttons
  485.   buttons:
  486.     # "Buy 1 stack" button
  487.     buy1:
  488.       # When no material is specified it will be the type of the item being bought
  489.       item:
  490.         quantity: 1
  491.         name: "&aBuy 1 stack"
  492.         lore:
  493.           - "&7Price: &c%buy%$"
  494.       # Value indicated the amount of stacks
  495.       value: 1
  496.       slot: 0
  497.     # "Buy 2 stacks" button
  498.     buy2:
  499.       item:
  500.         quantity: 2
  501.         name: "&aBuy 2 stacks"
  502.         lore:
  503.           - "&7Price: &c%buy%$"
  504.       value: 2
  505.       slot: 1
  506.     # "Buy 3 stacks" button
  507.     buy3:
  508.       item:
  509.         quantity: 3
  510.         name: "&aBuy 3 stacks"
  511.         lore:
  512.           - "&7Price: &c%buy%$"
  513.       value: 3
  514.       slot: 2
  515.     # "Buy 4 stacks" button
  516.     buy4:
  517.       item:
  518.         quantity: 4
  519.         name: "&aBuy 4 stacks"
  520.         lore:
  521.           - "&7Price: &c%buy%$"
  522.       value: 4
  523.       slot: 3
  524.     # "Buy 5 stacks" button
  525.     buy5:
  526.       item:
  527.         quantity: 5
  528.         name: "&aBuy 5 stacks"
  529.         lore:
  530.           - "&7Price: &c%buy%$"
  531.       value: 5
  532.       slot: 4
  533.     # "Buy 6 stacks" button
  534.     buy6:
  535.       item:
  536.         quantity: 6
  537.         name: "&aBuy 6 stacks"
  538.         lore:
  539.           - "&7Price: &c%buy%$"
  540.       value: 6
  541.       slot: 5
  542.     # "Buy 7 stacks" button
  543.     buy7:
  544.       item:
  545.         quantity: 7
  546.         name: "&aBuy 7 stacks"
  547.         lore:
  548.           - "&7Price: &c%buy%$"
  549.       value: 7
  550.       slot: 6
  551.     # "Buy 8 stacks" button
  552.     buy8:
  553.       item:
  554.         quantity: 8
  555.         name: "&aBuy 8 stacks"
  556.         lore:
  557.           - "&7Price: &c%buy%$"
  558.       value: 8
  559.       slot: 7
  560.     # "Buy 9 stacks" button
  561.     buy9:
  562.       item:
  563.         quantity: 9
  564.         name: "&aBuy 9 stacks"
  565.         lore:
  566.           - "&7Price: &c%buy%$"
  567.       value: 9
  568.       slot: 8
  569.     # "Cancel" button
  570.     cancel:
  571.       item:
  572.         material: STAINED_GLASS
  573.         quantity: 1
  574.         damage: 14
  575.         name: "&c&lCancel"
  576.       slot: 13
  577.      
  578. # Elements of the bulk buy GUI
  579. amountSelectionGUIBulkSell:
  580.   # Size of the GUI, valid values are 9, 18, 27, 36, 45 and 54
  581.   size: 18
  582.   # Choose if buttons type should be replaced with the sold item's type
  583.   replaceButtonsType: true
  584.   # Buttons
  585.   buttons:
  586.     # "Sell 1 stack" button
  587.     sell1:
  588.       # When no material is specified it will be the type of the item being bought
  589.       item:
  590.         quantity: 1
  591.         name: "&aSell 1 stack"
  592.         lore:
  593.           - "&7Price: &c%sell%$"
  594.       # Value indicated the amount of stacks
  595.       value: 1
  596.       slot: 0
  597.     # "Sell 2 stacks" button
  598.     sell2:
  599.       item:
  600.         quantity: 2
  601.         name: "&aSell 2 stacks"
  602.         lore:
  603.           - "&7Price: &c%sell%$"
  604.       value: 2
  605.       slot: 1
  606.     # "Sell 3 stacks" button
  607.     sell3:
  608.       item:
  609.         quantity: 3
  610.         name: "&aSell 3 stacks"
  611.         lore:
  612.           - "&7Price: &c%sell%$"
  613.       value: 3
  614.       slot: 2
  615.     # "Sell 4 stacks" button
  616.     sell4:
  617.       item:
  618.         quantity: 4
  619.         name: "&aSell 4 stacks"
  620.         lore:
  621.           - "&7Price: &c%sell%$"
  622.       value: 4
  623.       slot: 3
  624.     # "Sell 5 stacks" button
  625.     sell5:
  626.       item:
  627.         quantity: 5
  628.         name: "&aSell 5 stacks"
  629.         lore:
  630.           - "&7Price: &c%sell%$"
  631.       value: 5
  632.       slot: 4
  633.     # "Sell 6 stacks" button
  634.     sell6:
  635.       item:
  636.         quantity: 6
  637.         name: "&aSell 6 stacks"
  638.         lore:
  639.           - "&7Price: &c%sell%$"
  640.       value: 6
  641.       slot: 5
  642.     # "Sell 7 stacks" button
  643.     sell7:
  644.       item:
  645.         quantity: 7
  646.         name: "&aSell 7 stacks"
  647.         lore:
  648.           - "&7Price: &c%sell%$"
  649.       value: 7
  650.       slot: 6
  651.     # "Sell 8 stacks" button
  652.     sell8:
  653.       item:
  654.         quantity: 8
  655.         name: "&aSell 8 stacks"
  656.         lore:
  657.           - "&7Price: &c%sell%$"
  658.       value: 8
  659.       slot: 7
  660.     # "Sell 9 stacks" button
  661.     sell9:
  662.       item:
  663.         quantity: 9
  664.         name: "&aSell 9 stacks"
  665.         lore:
  666.           - "&7Price: &c%sell%$"
  667.       value: 9
  668.       slot: 8
  669.     # "Cancel" button
  670.     cancel:
  671.       item:
  672.         material: STAINED_GLASS
  673.         quantity: 1
  674.         damage: 14
  675.         name: "&c&lCancel"
  676.       slot: 13
  677.  
  678. # Elements of the regular buy/sell GUI
  679. amountSelectionGUI:
  680.   # Size of the GUI, valid values are 9, 18, 27, 36, 45 and 54
  681.   size: 54
  682.   # Slot of the item being bought/sold
  683.   itemSlot: 22
  684.   # Buttons
  685.   buttons:
  686.     # "Set to 1" button
  687.     set1:
  688.       item:
  689.         material: STAINED_GLASS_PANE
  690.         quantity: 1
  691.         damage: 14
  692.         name: "&c&lSet to 1"
  693.       slot: 18
  694.     # "Remove 10" button
  695.     remove10:
  696.       item:
  697.         material: STAINED_GLASS_PANE
  698.         quantity: 10
  699.         damage: 14
  700.         name: "&c&lRemove 10"
  701.       slot: 19
  702.     # "Remove 1" button
  703.     remove1:
  704.       item:
  705.         material: STAINED_GLASS_PANE
  706.         quantity: 1
  707.         damage: 14
  708.         name: "&c&lRemove 1"
  709.       slot: 20
  710.     # "Add 1" button
  711.     add1:
  712.       item:
  713.         material: STAINED_GLASS_PANE
  714.         quantity: 1
  715.         damage: 5
  716.         name: "&a&lAdd 1"
  717.       slot: 24
  718.     # "Add 10" button
  719.     add10:
  720.       item:
  721.         material: STAINED_GLASS_PANE
  722.         quantity: 10
  723.         damage: 5
  724.         name: "&a&lAdd 10"
  725.       slot: 25
  726.     # "Set to 16" button
  727.     set16:
  728.       item:
  729.         material: STAINED_GLASS_PANE
  730.         quantity: 16
  731.         damage: 5
  732.         name: "&a&lSet to 16"
  733.       slot: 26
  734.     # "Set to 64" button
  735.     set64:
  736.       item:
  737.         material: STAINED_GLASS_PANE
  738.         quantity: 64
  739.         damage: 5
  740.         name: "&a&lSet to 64"
  741.       slot: 26
  742.     # "Confirm" button
  743.     confirm:
  744.       item:
  745.         material: STAINED_GLASS
  746.         quantity: 1
  747.         damage: 5
  748.         name: "&a&lConfirm"  
  749.       slot: 39
  750.     # "Sell all" button
  751.     sellAll:
  752.       item:
  753.         material: STAINED_GLASS
  754.         quantity: 1
  755.         damage: 5
  756.         name: "&a&lSell all"      
  757.       slot: 40
  758.     # "Buy more" button
  759.     buyMore:
  760.       item:
  761.         material: STAINED_GLASS
  762.         quantity: 64
  763.         damage: 5
  764.         name: "&a&lBuy more"      
  765.       slot: 49
  766.     # "Sell more" button
  767.     sellMore:
  768.       item:
  769.         material: STAINED_GLASS
  770.         quantity: 64
  771.         damage: 5
  772.         name: "&a&lSell more"      
  773.       slot: 49
  774.     # "Cancel" button
  775.     cancel:
  776.       item:
  777.         material: STAINED_GLASS
  778.         quantity: 1
  779.         damage: 14
  780.         name: "&c&lCancel"
  781.       slot: 41
  782.      
  783. shopMenuItems:
  784.   # Has to be unique, value doesn't matter
  785.   1:
  786.     item:
  787.       # The same rules apply for material, amount, damage and lore as for goBackButton
  788.       material: GRASS
  789.       quantity: 1
  790.       name: "&d&lBlocks"
  791.     # Shop ID from shops.yml
  792.     shop: "blocks"
  793.     # Slot in shops menu, counting from 0 to 53
  794.     slot: 9
  795.   2:
  796.     item:
  797.       material: COOKED_BEEF
  798.       quantity: 1
  799.       damage: 0
  800.       name: "&d&lFood"
  801.     shop: "food"
  802.     slot: 10
  803.   3:
  804.     item:
  805.       material: DIAMOND
  806.       quantity: 1
  807.       damage: 0
  808.       name: "&d&lOres"
  809.     shop: "ores"
  810.     slot: 12
  811.   4:
  812.     item:
  813.       material: DIAMOND_PICKAXE
  814.       quantity: 1
  815.       name: "&d&lTools"
  816.     shop: "tools"
  817.     slot: 13
  818.   5:
  819.     item:
  820.       material: 52
  821.       quantity: 1
  822.       name: "&d&lSpawners"
  823.     shop: "spawners"
  824.     slot: 17
  825.   6:
  826.     item:
  827.       material: WHEAT
  828.       quantity: 1
  829.       name: "&d&lFarming"
  830.     shop: "farming"
  831.     slot: 11
  832.   7:
  833.     item:
  834.       material: ROTTEN_FLESH
  835.       quantity: 1
  836.       name: "&d&lMob drops"
  837.     shop: "drops"
  838.     slot: 14
  839.   8:
  840.     item:
  841.       material: INK_SACK
  842.       quantity: 1
  843.       damage: 12
  844.       name: "&d&lDyes"
  845.     shop: "dyes"
  846.     slot: 15
  847.   9:
  848.     item:
  849.       material: NETHER_STAR
  850.       quantity: 1
  851.       name: "&d&lMiscellanous"
  852.     shop: "miscellanous"
  853.     slot: 16
  854.   100:
  855.     item:
  856.       material: 160
  857.       damage: 7
  858.       quantity: 1
  859.       name: "&d&lCandy&f&lMC"
  860.     shop: ""
  861.     slot: 0
  862.   101:
  863.     item:
  864.       material: 160
  865.       damage: 7
  866.       quantity: 1
  867.       name: "&d&lCandy&f&lMC"
  868.     shop: ""
  869.     slot: 1
  870.   102:
  871.     item:
  872.       material: 160
  873.       damage: 7
  874.       quantity: 1
  875.       name: "&d&lCandy&f&lMC"
  876.     shop: ""
  877.     slot: 2
  878.   103:
  879.     item:
  880.       material: 160
  881.       damage: 7
  882.       quantity: 1
  883.       name: "&d&lCandy&f&lMC"
  884.     shop: ""
  885.     slot: 3
  886.   104:
  887.     item:
  888.       material: 160
  889.       damage: 7
  890.       quantity: 1
  891.       name: "&d&lCandy&f&lMC"
  892.     shop: ""
  893.     slot: 4
  894.   105:
  895.     item:
  896.       material: 160
  897.       damage: 7
  898.       quantity: 1
  899.       name: "&d&lCandy&f&lMC"
  900.     shop: ""
  901.     slot: 5
  902.   106:
  903.     item:
  904.       material: 160
  905.       damage: 7
  906.       quantity: 1
  907.       name: "&d&lCandy&f&lMC"
  908.     shop: ""
  909.     slot: 6
  910.   107:
  911.     item:
  912.       material: 160
  913.       damage: 7
  914.       quantity: 1
  915.       name: "&d&lCandy&f&lMC"
  916.     shop: ""
  917.     slot: 7
  918.   108:
  919.     item:
  920.       material: 160
  921.       damage: 7
  922.       quantity: 1
  923.       name: "&d&lCandy&f&lMC"
  924.     shop: ""
  925.     slot: 8
  926.   109:
  927.     item:
  928.       material: 160
  929.       damage: 7
  930.       quantity: 1
  931.       name: "&d&lCandy&f&lMC"
  932.     shop: ""
  933.     slot: 18
  934.   110:
  935.     item:
  936.       material: 160
  937.       damage: 7
  938.       quantity: 1
  939.       name: "&d&lCandy&f&lMC"
  940.     shop: ""
  941.     slot: 19
  942.   111:
  943.     item:
  944.       material: 160
  945.       damage: 7
  946.       quantity: 1
  947.       name: "&d&lCandy&f&lMC"
  948.     shop: ""
  949.     slot: 20
  950.   112:
  951.     item:
  952.       material: 160
  953.       damage: 7
  954.       quantity: 1
  955.       name: "&d&lCandy&f&lMC"
  956.     shop: ""
  957.     slot: 21
  958.   113:
  959.     item:
  960.       material: 160
  961.       damage: 7
  962.       quantity: 1
  963.       name: "&d&lCandy&f&lMC"
  964.     shop: ""
  965.     slot: 22
  966.   114:
  967.     item:
  968.       material: 160
  969.       damage: 7
  970.       quantity: 1
  971.       name: "&d&lCandy&f&lMC"
  972.     shop: ""
  973.     slot: 23
  974.   115:
  975.     item:
  976.       material: 160
  977.       damage: 7
  978.       quantity: 1
  979.       name: "&d&lCandy&f&lMC"
  980.     shop: ""
  981.     slot: 24
  982.   116:
  983.     item:
  984.       material: 160
  985.       damage: 7
  986.       quantity: 1
  987.       name: "&d&lCandy&f&lMC"
  988.     shop: ""
  989.     slot: 25
  990.   117:
  991.     item:
  992.       material: 160
  993.       damage: 7
  994.       quantity: 1
  995.       name: "&d&lCandy&f&lMC"
  996.     shop: ""
  997.     slot: 26
  998.  
  999. specialElements:
  1000.   balance:
  1001.     item:
  1002.       material: GOLD_NUGGET
  1003.       quantity: 1
  1004.       name: "&6&lYour balance"
  1005.       lore:
  1006.         - "&7$%balance%"
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