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  1. #############################################################################
  2. # Config for ASkyBlock V3.0.9.4
  3. # Maintainer: tastybento
  4. # It is recommended that you check at least these settings:
  5. #
  6. # 1. island distance - the distance between islands. If upgrading set to what you had.
  7. # If you change island distance, you MUST reset the world.
  8. # 2. resetmoney (general section) - set to true so that everyone starts with nothing
  9. # 3. islandLevel (general section) - the height you want your islands to float
  10. # 4. protectionRange - how big a player's island is at the start
  11. #
  12. ##############################################################################
  13.  
  14. ##### Island Related Settings #####
  15.  
  16. island:
  17. # Space between islands in blocks - NEVER change this mid-game.
  18. # Values for a new world:
  19. # 400 - puts players distance enough that they usually cannot see each other
  20. # 200 - allows some expansion of the protected zone (recommended)
  21. # 110 - for compatibility with established worlds. Cozy.
  22. # 50 - minimum - not recommended
  23. # IF YOU ARE UPGRADING YOU MUST USE YOUR OLD VALUE EXACTLY, E.G., 110
  24. # OR RESET YOUR WORLD
  25. # Value must be an even number
  26. distance: 200
  27.  
  28. # Default protection range (even number). Min = 0, Recommended = 100
  29. # Larger values will take longer to calculate the island level
  30. # Admins can change protection sizes for players individually using /asadmin setrange
  31. # or set this permission: askyblock.island.range.<number>
  32. # For optimal performance, keep protection range at leat 16 blocks less than distance.
  33. protectionRange: 100
  34.  
  35. # Start islands at these coordinates. This is where new islands will start in the
  36. # world. These must be a factor of your island distance, but the plugin will auto
  37. # calculate the closest location on the grid. Islands develop around this location
  38. # both positively and negatively in a square grid.
  39. # If none of this makes sense, leave it at 0,0.
  40. startx: 0
  41. startz: 0
  42.  
  43. # Sea level height (don't changes this mid-game unless you delete the world)
  44. # Minimum is 0, which means you are playing sky block!
  45. # If sea level is less than about 10, then players will drop right through it
  46. # if it exists. Makes for an interesting variation on skyblock.
  47. sealevel: 0
  48.  
  49. # Island level - the height of the island.
  50. # Lowest level is 5
  51. islandlevel: 120
  52.  
  53. #How many resets a player is allowed (override with /asadmin clearreset <player>
  54. #Value of -1 means unlimited, 0 means hardcore - no resets.
  55. #Example, 2 resets means they get 2 resets or 3 islands lifetime
  56. resetlimit: 3
  57.  
  58. #How long a player must wait before they can reset their island again in second
  59. resetwait: 300
  60.  
  61. #The number of seconds to wait for confirmation of a reset
  62. resetconfirmwait: 10
  63.  
  64. #How long a player must wait until they can rejoin a team island after being
  65. #kicked in minutes. This slows the effectiveness of players repeating challenges
  66. #by repetitively being invited to a team island.
  67. invitewait: 60
  68.  
  69. #Invite timeout in seconds. Invites will lapse if not accepted within this time
  70. invitetimeout: 60
  71.  
  72. # Default max team size
  73. # Use this permission to set for specific user groups: askyblock.team.maxsize.<number>
  74. # Permission size cannot be less than the default.
  75. maxteamsize: 10
  76.  
  77. # Island level calculation cool down in seconds
  78. levelwait: 60
  79.  
  80. # Items that will be in the chest when the player starts an island
  81. # Must be in Bukkit Materials format. Format is <Material>:<Qty>
  82. # or <Material>:<Data>:<Qty>
  83. # Use <Data> to set the durability of a item or to select sub-items/colors.
  84. #
  85. # Spawn Eggs must be defined by name, e.g., MONSTER_EGG:PIG
  86. #
  87. # The format for POTIONS is as follows:
  88. #
  89. # Format POTION:NAME:<LEVEL>:<EXTENDED>:<SPLASH/LINGER>:QTY
  90. # LEVEL, EXTENDED, SPLASH, LINGER are optional.
  91. # LEVEL is a number, 1 or 2
  92. # LINGER is for V1.9 servers and later
  93. # Examples:
  94. # POTION:STRENGTH:1:EXTENDED:SPLASH:1
  95. # POTION:INSTANT_DAMAGE:2::LINGER:2
  96. # POTION:JUMP:2:::1
  97. # POTION:WEAKNESS::::1 - any weakness potion
  98. #
  99. # Valid potion names are:
  100. # WATER, REGEN, SPEED, FIRE_RESISTANCE, POISON, INSTANT_HEAL, NIGHT_VISION, WEAKNESS,
  101. # STRENGTH, SLOWNESS, JUMP, INSTANT_DAMAGE, WATER_BREATHING, INVISIBILITY
  102. # For V1.9 these are also available:
  103. # LUCK, MUNDANE, THICK, AWKWARD
  104. #
  105. # Check console for errors and guidance after reloading configuration
  106. # Schematics can override this - see schematicsection
  107.  
  108. chestItems: 'ICE:2 MELON:1 TORCH:2 BONE:1 LAVA_BUCKET:1 PUMPKIN_SEEDS:1 SUGAR_CANE:1 RED_MUSHROOM:1 BROWN_MUSHROOM:1 CACTUS:1 BREAD:1 WHEAT:1 LEATHER_BOOTS:1 LEATHER_HELMET:1 LEATHER_CHESTPLATE:1 LEATHER_LEGGINGS:1'
  109.  
  110. # Default island companion. Set schematic-specific companions in the schematicsection
  111. # Recommended are: COW, PIG, SHEEP, CHICKEN, VILLAGER, HORSE, IRON_GOLEM, OCELOT,
  112. # RABBIT, WOLF, LLAMA or NOTHING. Default is COW.
  113.  
  114. companion: COW
  115.  
  116. # Default list of names, picked at random that will apply to the companion
  117. # You can add more if you like. If none are listed, the companion will not be
  118. # named.
  119. # Set schematic-specific companion names in the schematicsection
  120. companionnames:
  121. - "&9[player]'s cow"
  122. - "&cEmergency &fFood?"
  123. - "&aD&6a&di&6s&9y"
  124.  
  125. # Island naming
  126. # Only players with the askyblock.island.name permission can name their island
  127. # It is displayed in the top ten and enter and exit announcements
  128. # It replaces the owner's name. Players can use & for color coding.
  129. # These set the minimum and maximum size of a name.
  130. minnamelength: 0
  131. maxnamelength: 20
  132.  
  133. # Players with askyblock.islandfly permission can fly on their island. This setting is
  134. # how many seconds the player keeps fly mode while flying outside his island before it
  135. # is removed (and they fall).
  136. # Negative value will be considered as 0.
  137. flytimeoutside: 0
  138.  
  139. # The permissions listed below will be given to the player while he is inside his island.
  140. # They will be automatically revoked when he leaves his island.
  141. islandtemporaryperms:
  142. #- "amazing.permission"
  143.  
  144. # System settings - these cannot be changed by players, only viewed
  145. # Allow Enderman Griefing (default is to allow, see next setting)
  146. allowendermangriefing: true
  147. # Make enderman drop the block he is holding if he dies (recommended)
  148. endermandeathdrop: true
  149. # Allow creeper explosion damage to block (explosion still hurts)
  150. allowcreeperdamage: true
  151. # Allow visitors to use creeper explosions to grief islands
  152. allowcreepergriefing: false
  153. # Allow TNT damage to blocks (stops players using TNT to destroy other's islands)
  154. allowtntdamage: false
  155. # Allow fire extinguishing by visitors
  156. allowfireextinguish: false
  157. # Allow chests to be blown up by creepers or TNT
  158. allowchestdamage: false
  159. # Allow visitors to keep their items if they die
  160. allowvisitorkeepinvondeath: false
  161. # Allow pistons to push outside of the protected area (maybe to make bridges)
  162. allowpistonpush: true
  163. # Allow mob projectiles to damage item frames (skeleton arrows, shulker shots)
  164. allowitemframedamage: false
  165.  
  166. # General Settings
  167. general:
  168. # Name of the world - if it does not exist then it will be generated
  169. worldName: ASkyBlock
  170.  
  171. # Default language for new players.
  172. # This is the filename in the locale folder without .yml.
  173. # If this does not exist, the default en-US will be used.
  174. defaultlanguage: en-US
  175.  
  176. # Check for updates - this will tell Ops and the console if there is a new
  177. # version available. It contacts dev.bukkit.org to request the latest version
  178. # info. It does not download the latest version or change any files
  179. checkupdates: true
  180.  
  181. # ASkyBlock uses commands for some of its fonctionnalities (action bar, titles).
  182. # It used to silence them automatically by executing "/minecraft:gamerule sendCommandFeedback false",
  183. # however, you can toggle here this feature.
  184. silencecommandfeedback: true
  185.  
  186. # Show enter/exit notices in Action Bar (11.1+)
  187. # Only shows if notices are enabled in settings
  188. showinactionbar: true
  189.  
  190. # Maximum number of islands. Set to 0 for unlimited.
  191. # If the number of islands is greater than this number, no new islands will be
  192. # allowed
  193. maxIslands: 0
  194.  
  195. # Use the control panel as the default display for /island
  196. # /island will always create an island if one does not exist
  197. # If the control panel is not used, then /island will teleport the player home
  198. # Players can change this setting using /island cp on or /island cp off
  199. usecontrolpanel: false
  200.  
  201. # Create Nether - if this is false, the nether world will not be made and access to
  202. # the nether will not occur. Other plugins may still enable
  203. # portal usage.
  204. # Note: Some challenges will not be possible if there is no nether.
  205. # Note that with a standard nether all players arrive at the same portal and entering a
  206. # portal will return them back to their islands.
  207. createnether: true
  208.  
  209. # New island-style nether. Change to false for standard nether
  210. newnether: true
  211. # Nether trees are made if a player grows a tree in the nether (gravel and glowstone)
  212. nethertrees: true
  213. # Make the new nether roof, if false, there is nothing up there
  214. # Change to false if lag is a problem from the generation
  215. netherroof: true
  216. # Nether spawn protection radius - this is the distance around the nether spawn
  217. # that will be protected from player interaction (breaking blocks, pouring lava etc.)
  218. # Minimum is 0 (not recommended), maximum is 100. Default is 25.
  219. # Only applies to standard nether.
  220. netherspawnradius: 25
  221.  
  222. # Calculate level on login
  223. # If true, the plugin will run the level command for the player when they login
  224. # If the command is busy, it will fail silently
  225. loginlevel: false
  226.  
  227. #Commands to run when the player resets their island (uncomment and customize)
  228. # [player] is the player name of who is reseting
  229. # If the command is proceeded by [SELF] the command will be run as that player
  230. # E.g., - "[SELF] kit tools"
  231. resetcommands:
  232. #- "kit tools [player]"
  233. #- "some other command"
  234.  
  235. # Commands to execute when player leaves a team, either by leaving or being kicked
  236. # Commands will execute even if the player is offline, so may cause errors in
  237. # the console if the commands doesn't make sense
  238. leavecommands:
  239. #- "kit tools [player]"
  240. #- "some other command"
  241.  
  242. # Commands to execute when a player starts a new island for the first time - NOT a reset
  243. startcommands:
  244. #- "asadmin lock [player]"
  245. #- "[SELF] balance"
  246. #- "some other command"
  247.  
  248. # Commands to execute when a player joins a new team island (does /island accept)
  249. teamstartcommands:
  250. #- "[SELF] balance"
  251. #- "some other command"
  252.  
  253. coopscancreatewarps: false
  254.  
  255. # Visitor banned commands: Visitors to islands cannot use these commands
  256. visitorbannedcommands:
  257. - spawner
  258. - spawnmob
  259.  
  260. # PVP cooldown in seconds. Players cannot toggle PVP off and on until this timeout
  261. pvpcooldown: 60
  262.  
  263. # Invincible visitors - Prevent players from killing them (intentionally or by accident)
  264. # If they fall to the void, they get TP'd to their island.
  265. invinciblevisitors: false
  266.  
  267. # Only used if invinciblevisitors is set to TRUE
  268. # This allow you to customize what kind of damage visitors should not receive
  269. # If you want visitors to receive a listed damage, put a "#" at the start of the line
  270. # See this for more info about options : https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/event/entity/EntityDamageEvent.DamageCause.html
  271. invinciblevisitorsoptions:
  272. - BLOCK_EXPLOSION
  273. - CONTACT
  274. - CUSTOM
  275. - DROWNING
  276. - ENTITY_ATTACK
  277. - ENTITY_EXPLOSION
  278. - FALL
  279. - FALLING_BLOCK
  280. - FIRE
  281. - FIRE_TICK
  282. - LAVA
  283. - LIGHTNING
  284. - MAGIC
  285. - POISON
  286. - PROJECTILE
  287. - STARVATION
  288. - SUFFOCATION
  289. - THORNS
  290. - WITHER
  291. # 1.9+ only
  292. - DRAGON_BREATH
  293. - FLY_INTO_WALL
  294. # 1.10+ only
  295. - HOT_FLOOR
  296. # 1.11+ only
  297. - CRAMMING
  298.  
  299. # Acid Section - for AcidIsland, but can be used in ASkyBlock as well.
  300. #
  301. # Acid damage to player per second by being in acid if they have no armor on.
  302. # A fully health player has 20 health points. Players will regen some health
  303. # so the default will give players about 3 seconds to get out the acid
  304. # 0 = no damage, 10 = default damage, 20 = instant death
  305. aciddamage: 0
  306. # Damage that monsters will experience.
  307. mobaciddamage: 0
  308. # Damage that rain does.
  309. raindamage: 0
  310. # Damage that animals will experience in acid.
  311. animaldamage: 0
  312. # Damage chickens in acid - true or false - chickens tend to go swimming...
  313. damagechickens: false
  314. # Destroy items in water after this many seconds. Timing is variable and may occur
  315. # up to 2x this time. If 0, items will not be removed. Acid damage does not need to
  316. # be on for this setting to work. i.e., it'll work with water too.
  317. # Items fizz when they are destroyed.
  318. itemdestroyafter: 0
  319. # Ops receive damage from acid (Set to true if you want Ops to play properly)
  320. damageops: false
  321. # Armor protection.
  322. # Protect players from acid rain if they have a helmet on
  323. helmetprotection: true
  324. # Protect players from all acid if they have a full set of armor on
  325. fullarmorprotection: false
  326. # Damage type to apply in addition to acid damage
  327. # Types can be : SLOW, SLOW_DIGGING, CONFUSION,BLINDNESS, HUNGER, WEAKNESS and POISON
  328. # If you just want these to act, then make the acid damage 0 above
  329. # Note - these are potion effects and so can be cured by milk
  330. damagetype:
  331. #-confusion
  332.  
  333. # Removing mobs - this kills all monsters in the vicinity. Benefit is that it helps
  334. # players return to their island if the island has been overrun by monsters
  335. # Con is that it kills any mob grinders
  336. # Remove mobs when logging in
  337. loginremovemobs: true
  338.  
  339. # Remove mobs when /island.
  340. islandremovemobs: false
  341.  
  342. # Mob white list - these mobs will NOT be removed when logging in or doing /island
  343. mobwhitelist:
  344. - WITHER
  345. - ENDERMAN
  346. - PIG_ZOMBIE
  347. #- ZOMBIE_VILLAGER
  348.  
  349. # Sets the limit for number of monsters that can spawn in a chunk in this world.
  350. # Note: this does not limit the number of monsters, just how many spawn naturally.
  351. # Note: If set to a negative number the world will use the server-wide spawn limit instead.
  352. monsterspawnlimit: 100
  353.  
  354. # Sets the limit for number of animals that can spawn in a chunk in this world.
  355. # Note: If set to a negative number the world will use the server-wide spawn limit instead.
  356. animalspawnlimit: 15
  357.  
  358. # Animal breeding limits - if this is set to more than 0, then players will not be able
  359. # to breed more animals than that number on their island. A value of zero means no
  360. # limit. Note that animals will not be killed or reduced to this limit.
  361. # This WILL affect mobspawn blocks AND spawn egg use. Note that hearts will
  362. # still appear, but breeding will not happen.
  363. # Limit includes nether island if nether islands are active.
  364. breedinglimit: 0
  365.  
  366. # Sets the limit for number of water animals [squid] that can spawn in a chunk in this world.
  367. # Note: If set to a negative number the world will use the server-wide spawn limit instead.
  368. # Max is 100
  369. wateranimalspawnlimit: 15
  370.  
  371. # Villager limit - this is per team player, so an island of 4 will have 4x this number
  372. # Note that 10 villagers minimum are required to create an iron farm. Zero is unlimited.
  373. villagerlimit: 10
  374.  
  375. # General entity limiting
  376. # Use this section to limit how many entities can be added to an island.
  377. # 0 means the item will be blocked from placement completely.
  378. # Uncomment to set the limit. The numbers are just suggested values.
  379. # The limit is per-world, so a hopper limit of 30 means up to 30 in the overworld and
  380. # up to 30 in the nether.
  381. entitylimits:
  382. # Mobs, animals and other living entities
  383. #BAT: 10
  384. #BLAZE: 10
  385. #BOAT: 10
  386. #CAVE_SPIDER: 10
  387. #CHICKEN: 10
  388. #COW: 10
  389. #CREEPER: 10
  390. #DONKEY: 10
  391. #ENDERMAN: 10
  392. #HORSE: 10
  393. #HUSK: 10
  394. #IRON_GOLEM: 10
  395. #LLAMA: 10
  396. #MAGMA_CUBE: 10
  397. #MULE: 10
  398. #MUSHROOM_COW: 10
  399. #OCELOT: 10
  400. #PIG: 10
  401. #PIG_ZOMBIE: 10
  402. #POLAR_BEAR: 10
  403. #RABBIT: 10
  404. #SHEEP: 10
  405. #SKELETON: 10
  406. #SKELETON_HORSE: 10
  407. #SLIME: 10
  408. #SNOWMAN: 10
  409. #SPIDER: 10
  410. #SQUID: 10
  411. #STRAY: 10
  412. #WITCH: 10
  413. #WITHER: 10
  414. #WITHER_SKELETON: 10
  415. #WOLF: 10
  416. #ZOMBIE: 10
  417. #ZOMBIE_HORSE: 10
  418. #ZOMBIE_VILLAGER: 10
  419. # These are the ONLY blocks that can be limited (because they are entities).
  420. #BANNER: 20
  421. #ITEM_FRAME: 30
  422. #FURNACE: 10
  423. #CHEST: 50
  424. #TRAPPED_CHEST: 50
  425. #ENDER_CHEST: 1
  426. #JUKEBOX: 5
  427. #DISPENSER: 5
  428. #DROPPER: 5
  429. #SIGN: 10
  430. #MOB_SPAWNER: 10
  431. #NOTE_BLOCK: 5
  432. #ENCHANTMENT_TABLE: 5
  433. #BEACON: 12
  434. #SKULL: 50
  435. #DAYLIGHT_DETECTOR: 10
  436. HOPPER: 30
  437. #REDSTONE_COMPARATOR: 30
  438. #FLOWER_POT: 20
  439. #PAINTING: 5
  440. #ARMOR_STAND: 5
  441. #BREWING_STAND: 20
  442.  
  443. # Islands below this level will be removed if they are abandoned and admins issue the purge command
  444. abandonedislandlevel: 10
  445. # Maximum number of islands to purge in one go. Don't make this too big because if you
  446. # stop the server mid run, you may end up with incompletely deleted islands
  447. maxpurge: 500
  448.  
  449. # Delete protected range only
  450. # When set, only the protected area of an island will be deleted.
  451. # If you want all of the island distance deleted change to false, but be careful
  452. # because large island distances may timeout the server.
  453. deleteprotectedonly: true
  454.  
  455. ##### Economy ######
  456. # Use economy or not. If true, an economy plugin is required. If false,
  457. # no money is used or give and the mini-shop is disabled.
  458. # If there is no economy plugin present anyway, money will be automatically
  459. # disabled.
  460. useeconomy: true
  461.  
  462. # Reset Money - if this is true, will reset the player's money to
  463. # the starting money (see below) when they start an island or reset
  464. # Recommendation is that this is set to true, but if you run multi-worlds
  465. # make sure your economy handles multi-worlds too.
  466. resetmoney: false
  467.  
  468. # Use the minishop or not
  469. useminishop: true
  470.  
  471. # Starting money - this is how much money new players will have as their
  472. # balance at the start of an island.
  473. startingmoney: 10.00
  474.  
  475. # Reset Challenges - if this is true, player's challenges will reset when they
  476. # reset an island or if they are kicked or leave a team. Prevents exploiting the
  477. # challenges by doing them repeatedly.
  478. resetchallenges: false
  479.  
  480. # Reset inventory - if true, the player's inventory will be cleared when they start
  481. # or restart and island. Default is true.
  482. # Note: if you have MultiInv running or a similar inventory control plugin, that
  483. # plugin may still reset the inventory when the world changes.
  484. resetinventory: false
  485.  
  486. # Allow kicked players to keep their inventory.
  487. # If false, kicked player's inventory will be thrown at the island leader if the
  488. # kicked player is online and in the island world.
  489. kickedkeepinv: false
  490.  
  491. # Kicked or leaving players lose resets
  492. # Players who leave a team will lose an island reset chance
  493. # If a player has zero resets left and leaves a team, they cannot make a new
  494. # island by themselves and can only join a team.
  495. # Leave this true to avoid players exploiting free islands
  496. leaversloseresets: true
  497.  
  498. # Reset Ender Chest - if true, the player's Ender Chest will be cleared when they
  499. # start or restart their island. Default is false.
  500. # NOTE: Ender Chests span worlds, so it will clear ALL chests. In general,
  501. # Enderchests should not be allowed in ASkyblock unless you only run the ASkyblock
  502. # world. Ender Chest crafting and use is governed by the askyblock.craft.enderchest
  503. # permission.
  504. resetenderchest: false
  505.  
  506. # Allow /island teleport when falling. If set to false, all teleporting is
  507. # disabled until death from the void or until you hit something.
  508. # See commands that this will block too
  509. # Using "*" (with quotes) will block ALL commands when falling
  510. allowfallingteleport: true
  511. blockingcommands:
  512. - home
  513. #- anotherCommand
  514. #- andAnotherOne
  515. #- "*"
  516.  
  517. # Broadcast 1st time challenge completion messages to all players.
  518. # Change to false if the spam becomes too much.
  519. broadcastmessages: true
  520.  
  521. # Remove non-repeatable challenges from the challenge GUI when complete
  522. removecompleteonetimechallenges: false
  523.  
  524. # Add enchanted glow to completed challenges
  525. addcompletedglow: true
  526.  
  527. # Default maximum number of homes a player can have. Min = 1
  528. # Accessed via sethome <number> or go <number>
  529. # Use this permission to set for specific user groups: askyblock.island.maxhomes.<number>
  530. maxhomes: 1
  531.  
  532. # Make island if player teleports to the island world and does not have one
  533. makeislandifnone: false
  534.  
  535. # Immediately teleport player to their island (home 1 if it exists) when
  536. # entering the world
  537. immediateteleport: false
  538.  
  539. # Have player's respawn on their island if they die
  540. respawnonisland: false
  541.  
  542. # Team Chat
  543. # This enables player to set is so their chat goes to their team mates only
  544. # using the /island teamchat command.
  545. # The prefix [Team Chat] that goes in front of team chats is in the locale files
  546. teamchat: true
  547.  
  548. # Set this to true will log all messages sent in TeamChats to console
  549. # If set to false, it won't be logged.
  550. logteamchat: true
  551.  
  552. # Variables to use as chat prefixes. You can change them to be what you want.
  553. # {ISLAND_LEVEL} is replaced by the player's island level.
  554. # {ISLAND_CHALLENGE_LEVEL} is replaced by the player's challenge level.
  555. # {ISLAND_PLAYER} is replaced by the player's display name
  556. # Confirmed to work with Essentials Chat, Multiverse Core.
  557. # Do not use these in PEX prefixes - it doesn't work.
  558. chatlevelprefix: "{ISLAND_LEVEL}"
  559. chatchallengelevelprefix: "{ISLAND_CHALLENGE_LEVEL}"
  560. chatislandplayer: "{ISLAND_PLAYER}"
  561. # Displays the island level {ISLAND_LEVEL} with a XX.Xk pattern in chat
  562. # e.g : [23.5k] instead of [23562]
  563. fancylevelinchat: false
  564.  
  565. # Restrict Wither and other flying mobs
  566. # Any flying mobs that exit the island space where they were spawned will be removed.
  567. # Includes blaze and ghast.
  568. restrictwither: true
  569.  
  570. # Warp Restriction - needed levels to be able to create a warp
  571. # 0 or negative values will disable this restriction
  572. # 10 is default
  573. warplevelrestriction: 10
  574.  
  575. # Warp panel - GUI for welcome warp signs. If set to false, old-style
  576. # text will be used
  577. usewarppanel: true
  578.  
  579. # Mute death messages
  580. mutedeathmessages: false
  581.  
  582. # How often the grid will be saved to file in mins. Default is 5 minutes.
  583. # This helps prevent issues if the server crashes. Grid is also saved at important
  584. # points in the game
  585. backupduration: 5
  586.  
  587. # Allow pushing - only applicable in 1.9 and above. Setting is for all worlds!
  588. # If you have another scoreboard plugin, it may not work.
  589. # If true, players can push each other (default 1.9 behavior) if false,
  590. # players will not be able to push. Recommendation is to leave this true.
  591. allowpushing: true
  592.  
  593. # Recover super flat - if the generator does not run for some reason, you can get
  594. # super flat chunks (grass). To remove automatically, select this option. Turn off
  595. # if there are no more because it may cause lag.
  596. # This will regenerate any chunks with bedrock at y=0 when they are loaded
  597. recoversuperflat: false
  598.  
  599. # Allow coops to be permanent
  600. # If you change this, change the text in the locale files about coop ending due to
  601. # log out.
  602. persistentcoops: false
  603.  
  604. # Only allow the island leader to coop players.
  605. # Island members wont be able to coop other players.
  606. onlyleadercancoop: false
  607.  
  608. # Set whether or not players can reject coop requests.
  609. # If set to false players are just directly added as a coop player.
  610. coopisrequest: true
  611.  
  612. # Below you can list all account names that ASkyBlock will ignore for some protection.
  613. # Configure it at your own risk!!
  614. # This option is mainly for compatibility with mods.
  615. fakeplayers:
  616. # - [CoFH]
  617. # - [BuildCraft]
  618.  
  619. # Allow obsidian to be scooped up with an empty bucket back into lava
  620. # This only works if there is a single block of obsidian (no obsidian within 10 blocks)
  621. # Recommendation is to keep this true so that newbies don't bother you or reset their
  622. # island unnecessarily.
  623. allowobsidianscooping: true
  624.  
  625. # By default, island top ten (/is top) is displayed as a GUI.
  626. # If this option is set to TRUE, the top ten will be displayed
  627. # in chat, like in older versions (up to V3.0.3.3), which can
  628. # be a little spammy.
  629. # Recommendation is to keep this false.
  630. islandtopteninchat: false
  631.  
  632. # Toggle Magic Cobblestone Generator
  633. # If set to true, a cobble generator will not just generate cobblestone, but
  634. # also blocks you have specified.
  635. # Default is false, because it highly changes the gameplay.
  636. usemagiccobblegen: false
  637.  
  638. # If set to true, Magic Cobblestone Generator will only work at spawn
  639. # Beware! Spawn MUST be in the same world that islands to work.
  640. magiccobblegenonlyatspawn: false
  641.  
  642. # This won't be considered if usemagiccobblegen is set to false.
  643. # You can add, remove a block or modify its probability to be generated.
  644. # You can also set different probabilities from specified minimum levels
  645. magiccobblegenchances:
  646. # These probabilities will apply by default
  647. default:
  648. COBBLESTONE: 75.0
  649. STONE: 10.0
  650. COAL_ORE: 7.5
  651. IRON_ORE: 5.0
  652. DIAMOND_ORE: 2.0
  653. EMERALD_ORE: 0.5
  654. #These probabilities will apply if island level is higher than 500.
  655. 500:
  656. COBBLESTONE: 50.0
  657. STONE: 20.0
  658. COAL_ORE: 10.0
  659. IRON_ORE: 10.0
  660. REDSTONE_ORE: 5.0
  661. DIAMOND_ORE: 4.0
  662. EMERALD_ORE: 1.0
  663.  
  664. # Disable redstone operation on islands unless a team member is online.
  665. # This may reduce lag but it can cause problems with visitors needing to use a redstone system.
  666. # Default is false
  667. disableofflineredstone: false
  668.  
  669. # Disable piston pushing of TNT. There is a glitch in 1.9.4 that enables unlimited
  670. # TNT creation with this. Default is allowed, set to false if you need it off.
  671. allowTNTpushing: true
  672.  
  673. # Config.yml version. DO NOT EDIT. This number only changes if the latest
  674. # plugin config has been updated. If a new config is detected, it will be
  675. # auto-saved to config.new.yml.
  676. version: 3.0.9.4
  677.  
  678. # Protection settings
  679. protection:
  680. # Protection Setting Flags:
  681. # ACID_DAMAGE, ANVIL, ARMOR_STAND, BEACON, BED, BREAK_BLOCKS, BREEDING, BREWING,
  682. # BUCKET, COLLECT_LAVA, COLLECT_WATER, CHEST, CHORUS_FRUIT, CRAFTING, CROP_TRAMPLE,
  683. # DOOR, EGGS, ENCHANTING, ENDER_PEARL, ENTER_EXIT_MESSAGES, FIRE, FIRE_EXTINGUISH,
  684. # FIRE_SPREAD, FURNACE, GATE, HORSE_INVENTORY, HORSE_RIDING, HURT_MOBS, LEASH,
  685. # LEVER_BUTTON, MOB_SPAWN, MUSIC, PLACE_BLOCKS, PORTAL, PRESSURE_PLATE, PVP,
  686. # MILKING, NETHER_PVP, REDSTONE, SPAWN_EGGS, SHEARING, VILLAGER_TRADING,
  687. # VISITOR_ITEM_DROP, VISITOR_ITEM_PICKUP
  688. #
  689. # Players can be given the ability to change settings in the GUI with permissions
  690. # e.g. askyblock.settings.PVP or all settings with askyblock.settings.*
  691. # Permissions are not case sensitive.
  692. #
  693. # -- World defaults --
  694. # Applies everywhere and are the default for islands and spawn.
  695. # If not listed, default is false.
  696. # Changing a setting here will only affect new islands. Use /asadmin settingsreset
  697. # to reset individual or all settings across all islands. See /asadmin settingsreset help.
  698. world:
  699. # Acid causes damage above sea-level (if acid is active)
  700. ACID_DAMAGE: true
  701. # Allow anvil use
  702. ANVIL: false
  703. # Allow armor stand use (1.8+ only)
  704. ARMOR_STAND: false
  705. # Allow beacon use
  706. BEACON: false
  707. # Allow bed use
  708. BED: false
  709. # Players can break blocks or generally damage things
  710. BREAK_BLOCKS: false
  711. # Allow animal breeding
  712. BREEDING: false
  713. # Allow use of cauldrons and brewing stands
  714. BREWING: false
  715. # Allow use of buckets, either fill or dump them
  716. BUCKET: false
  717. # Collect Lava (overrides BUCKET setting for collecting lava)
  718. COLLECT_LAVA: false
  719. # Collect water (overrides BUCKET setting for collecting water)
  720. COLLECT_WATER: false
  721. # Allow access chests of any kind, droppers, dispensers and hoppers
  722. CHEST: false
  723. # Allow eating or use of chorus fruit
  724. CHORUS_FRUIT: false
  725. # Allow use of crafting benches
  726. CRAFTING: true
  727. # Allow creepers to hurt players (but not damage blocks)
  728. CREEPER_PAIN: true
  729. # Allow crop trampling
  730. CROP_TRAMPLE: false
  731. # Allow use of doors or trapdoors. Not including redstone activations.
  732. DOOR: true
  733. # Allow chicken egg throwing
  734. EGGS: false
  735. # Allow use of enchanting tables
  736. ENCHANTING: true
  737. # Allow enderpearl throwing
  738. ENDER_PEARL: false
  739. # Enable or disable join/leave messages from the player's island
  740. ENTER_EXIT_MESSAGES: true
  741. # Allow fire (flint & steel use, TNT priming) Making portals is allowed.
  742. FIRE: false
  743. # Can extinguish fires by punching them
  744. FIRE_EXTINGUISH: false
  745. # Allow fire spreading
  746. FIRE_SPREAD: false
  747. # Allow furnace use
  748. FURNACE: true
  749. # Allow gate use
  750. GATE: false
  751. # Allow horse/llama inventory use - only works when riding is enabled
  752. HORSE_INVENTORY: false
  753. # Allow riding of horses/llamas
  754. HORSE_RIDING: false
  755. # Allow friendly mob hurting(cows etc.)
  756. HURT_MOBS: false
  757. # Allow monsters hurting
  758. HURT_MONSTERS: true
  759. # Allow leash use
  760. LEASH: false
  761. # Allow lever or button use
  762. LEVER_BUTTON: true
  763. # Cows can be milked
  764. MILKING: true
  765. # Animals, etc. can spawn naturally
  766. MOB_SPAWN: true
  767. # Allow monsters to spawn naturally
  768. MONSTER_SPAWN: true
  769. # Allow use of jukeboxes and note blocks
  770. MUSIC: false
  771. # Allow PVP in the nether world
  772. NETHER_PVP: false
  773. # Players can place blocks
  774. PLACE_BLOCKS: false
  775. # Allow portal use
  776. PORTAL: true
  777. # Allow pressure plate activation by players
  778. PRESSURE_PLATE: true
  779. # Allow PVP in the overworld
  780. PVP: false
  781. # Allow adjustment of diodes or comparators
  782. REDSTONE: false
  783. # Spawn eggs can be used
  784. SPAWN_EGGS: false
  785. # Allow sheep shearing
  786. SHEARING: false
  787. # Allow trading with villagers
  788. VILLAGER_TRADING: true
  789. # Allow item drop
  790. VISITOR_ITEM_DROP: true
  791. # Allow item pickup
  792. VISITOR_ITEM_PICKUP: true
  793. # -- Island Settings --
  794. # Settings for islands. Some are for visitors, some for the island itself.
  795. # If setting is not listed, it will not show in GUI and the world default will be used.
  796. # Add settings here to give the player the ability to see them in the GUI. Give the
  797. # player the permission for the setting for them to be able to change the setting.
  798. island:
  799. # Allow visitor anvil use
  800. ANVIL: true
  801. # Allow visitor armor stand use (1.8+ only)
  802. ARMOR_STAND: false
  803. # Allow visitor beacon use
  804. BEACON: false
  805. # Allow visitor bed use
  806. BED: false
  807. # Allow visitor block breaking, or other damage
  808. BREAK_BLOCKS: false
  809. # Allow visitor animal breeding
  810. BREEDING: false
  811. # Allow visitor use of cauldrons and brewing stands
  812. BREWING: false
  813. # Allow visitor access chests of any kind, droppers, dispensers and hoppers
  814. CHEST: false
  815. # Allow visitors to use crafting benches
  816. CRAFTING: true
  817. # Allow visitor use of doors or trapdoors. Not including redstone activations.
  818. DOOR: true
  819. # Allow visitor chicken egg throwing
  820. EGGS: false
  821. # Allow visitors to use enchanting tables
  822. ENCHANTING: true
  823. # Allow visitor furnace use
  824. FURNACE: true
  825. # Allow gate use
  826. GATE: true
  827. # Allow use of jukeboxes and note blocks
  828. MUSIC: false
  829. # Allow portal use by visitors
  830. PORTAL: true
  831. # Allow pressure plate activation by visitors (players only)
  832. PRESSURE_PLATE: false
  833. # Allow adjustment of diodes or comparators
  834. REDSTONE: false
  835. # Allow visitors to shear sheep
  836. SHEARING: false
  837.  
  838. # This section contains the biomes that can be bought or used
  839. biomesettings:
  840. # The default cost for changing biome. Can be over-ridden by the Biome settings
  841. # Default is 100 if this is not set. Cannot be <0.
  842. defaultcost: 100
  843.  
  844. # Default biome - what every player will start with. Default is PLAINS. See below
  845. # for other options
  846. defaultbiome: PLAINS
  847.  
  848. # List of biomes and their settings.
  849. # Cost - cost in currency to change to that biome
  850. # permission - the permission required to use that biome
  851. # If the biome is not listed, it is not available
  852. # icon = icon used in control panel
  853. # friendlyname = A friendly name for the biome. If it does not exist, the official
  854. # biome name will be used with pretty formatting. Mostly this is just used to convert
  855. # Hell to Nether
  856. # description = a description of the biome and what it gives the player
  857. # remove ice/water/snow - will be done once when the biome is made
  858.  
  859. biomes:
  860. COLD_BEACH:
  861. icon: SAPLING
  862. friendlyname: "&bCold &eBeach"
  863. description: "&bSnowy and cold.|&bBrrr."
  864. # Perms can be any string you like!
  865. #permission: any.perm.you.want
  866. DESERT:
  867. icon: DEAD_BUSH
  868. friendlyname: "&eDesert"
  869. description: "&eA dry desert.|&eWarning - Ice or|&esnow have to go."
  870. #permission: any.perm.you.want
  871. # Change MUTATED_FOREST to FLOWER_FOREST if you use an old server version
  872. MUTATED_FOREST:
  873. icon: RED_ROSE
  874. friendlyname: "&aFlower Forest"
  875. description: "Trees and flowers!"
  876. #permission: any.perm.you.want
  877. HELL:
  878. icon: LAVA_BUCKET
  879. cost: 1000
  880. # Note, this permission can be anything you like
  881. permission: askyblock.biomes.hell
  882. friendlyname: "&cNether"
  883. description: "&eWarning - all water,|&esnow and ice will|&ebe removed."
  884. JUNGLE:
  885. icon: VINE
  886. friendlyname: "&2Jungle"
  887. description: "&aLush jungle.|&aWarning - Ice or|&asnow have to go."
  888. #permission: any.perm.you.want
  889. MUSHROOM_ISLAND:
  890. icon: RED_MUSHROOM
  891. # Note, this permission can be anything you like
  892. permission: askyblock.biomes.mushroom_island
  893. friendlyname: "&cMushroom island"
  894. description: "&cMushrooms"
  895. PLAINS:
  896. icon: GRASS
  897. description: Plain plains!
  898. cost: 0
  899. #permission: any.perm.you.want
  900. SWAMPLAND:
  901. icon: WATER_LILY
  902. friendlyname: "&eSwampland"
  903. description: "&2Swampy.|&eWarning - Ice or|&esnow have to go."
  904. #permission: any.perm.you.want
  905. MESA:
  906. icon: HARD_CLAY
  907. friendlyname: "&eMesa"
  908. description: "&4Rare dry, desert biome.|&4Warning - Ice or|&4snow have to go."
  909. #permission: any.perm.you.want
  910. cost: 500
  911. SAVANNA:
  912. icon: LONG_GRASS
  913. friendlyname: "&eSavanna"
  914. description: "&eFlat and dry, no rain.|&eWarning - Ice or|&esnow have to go."
  915. #permission: any.perm.you.want
  916. ROOFED_FOREST:
  917. icon: LOG
  918. friendlyname: "&l&eBlack Forest"
  919. description: "&6Woods and trees"
  920. #permission: any.perm.you.want
  921.  
  922.  
  923. schematicsection:
  924. # All schematics should be put in the schematics folder
  925.  
  926. # Schematic panel - if more than one schematic is available to the player
  927. # Show a panel to choose. If this is false, no panel is shown and the starter
  928. # island is picked by permission. If a player has more than one permission
  929. # the island selected is undefined - the plugin will pick one.
  930. # Permissions are taken from the below schematics section even if the GUI is
  931. # not used.
  932. useschematicspanel: true
  933.  
  934. # Random island, only apply when useschematicspanel is false - if set to false
  935. # the plugin will choose the first island it found with the user permissions
  936. # to generate a new island. If set to true, the plugin will generate an island
  937. # randomly from the list of all islands available to the player.
  938. chooseislandrandomly: false
  939.  
  940. # Hack skeleton spawners to also spawn wither skeletons in 1.11. This helps with
  941. # older schematics that do not have explicit wither skeleton spawners. This setting
  942. # is ignored by older servers.
  943. hackskeletonspawners: false
  944.  
  945. # This section lists all the schematics available
  946. # Settings are:
  947. # show - whether this island will show in the GUI or not. Typically used for partner
  948. # schematics, but can be used to temporarily hide schematics.
  949. # icon - the icon to show in the GUI. It must be a known Material
  950. # order - the priority for showing in the GUI. Lower numbers are shown first.
  951. # name - a friendly short name for the schematic. Color codes okay.
  952. # description - a longer description. Use | to split lines. Color codes okay.
  953. # filename - the filename of the schematic in the schematic folder
  954. # useDefaultChest - fill a chest on the island with the items in this config. If false
  955. # the contents will come from the schematic.
  956. # partnerSchematic - the island that will be pasted in the Nether.
  957. # biome - the biome this island should have. All pasted blocks will have this biome.
  958. # These next settings may cause lag if true. Default is false. Use judiciously.
  959. # pasteentities - if the schematic has entities in it (mobs) this will paste them.
  960. # usephysics - if true, causes lava or water to flow after being pasted.
  961. # pasteair - Only set to true if you need to paste below sea level.
  962. # permission - the permission required to use this schematic. It can be anything you like
  963. # You can add or remove from this list. If this section is missing, only the default
  964. # island works.
  965. schematics:
  966. # This is the default nether island - do not remove this section!
  967. nether:
  968. # Hide or show this schematic to players in the GUI
  969. show: false
  970. icon: COBBLESTONE_STAIRS
  971. # If the biome is HELL it is assumed this island goes in the Nether
  972. biome: HELL
  973. name: "NetherBlock Island"
  974. description: "An island in the nether|overlooked by a mob tower"
  975. filename: nether.schematic
  976. # Nether schematics should generally use the schematic chest contents
  977. useDefaultChest: false
  978. # The partner to this schematic is the default island
  979. partnerSchematic: default
  980. # Schematics can include entities (mobs) in them and if pasteentities is true,
  981. # mobs will be pasted.
  982. pasteentities: true
  983. # Usephysics causes lava or water to flow after being pasted. Change to false
  984. # if it lags
  985. usephysics: true
  986. #Level handicap zeros the initial island level.
  987. levelHandicap: 93
  988.  
  989. # default heading is required
  990. default:
  991. # Icon - if this is missing or wrong, it will be a MAP
  992. icon: COBBLESTONE_STAIRS
  993. # Order of preference in listing
  994. order: 2
  995. # Short name - color codes with & okay
  996. name: "&d&lSci-fi Island"
  997. # Longer description. Use | for new lines. Color codes okay.
  998. description: "&dSci-fi Island|&f|&7Be different and try out the sci-fi island! Smaller but more stylish and fancy!"
  999. # Filename of the schematic in the schematic folder
  1000. filename: islandss.schematic
  1001. # Use default chest if true, or use schematic chest contents if false
  1002. useDefaultChest: true
  1003. # Which schematic will be used in the opposite world if newnether:true
  1004. # If there is no partner, this island will be used
  1005. partnerSchematic: nether
  1006. #Level handicap zeros the initial island level.
  1007. levelHandicap: 3
  1008.  
  1009. # default heading is required
  1010. BiggestIsland:
  1011. # Icon - if this is missing or wrong, it will be a MAP
  1012. icon: COBBLESTONE_STAIRS
  1013. # Order of preference in listing
  1014. order: 3
  1015. # Short name - color codes with & okay
  1016. name: "&d&lOrginal Island"
  1017. # Longer description. Use | for new lines. Color codes okay.
  1018. description: "&dOrginal Island|&f|&7Ever wanted a simple but large island? Here's your chance! Claim it now."
  1019. # Filename of the schematic in the schematic folder
  1020. filename: BiggestIsland.schematic
  1021. # Use default chest if true, or use schematic chest contents if false
  1022. useDefaultChest: true
  1023. # Which schematic will be used in the opposite world if newnether:true
  1024. # If there is no partner, this island will be used
  1025. partnerSchematic: nether
  1026. #Level handicap zeros the initial island level.
  1027. levelHandicap: 3
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