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  1. Starting fastman92 limit adjuster 5.6, compilation time: Jul 12 2020 06:49:24 (UTC)
  2. Website: http://fastman92.com
  3.  
  4. Launch time: 27-12-2020 18:58:29 (UTC)
  5. Launched during the day.
  6.  
  7. Solution platform: WIN_X86
  8. FASTMAN92_LIMIT_ADJUSTER_RELEASE_DIRECTORY is not defined. Documentation files will not be written.
  9. Game detected: GTA SA 1.0 US HOODLUM 14383616 bytes
  10. Game uses dynamic image base? No
  11. Game preferred image base: 0x400000
  12. Game current image base: 0x400000
  13.  
  14. Number of FLA modules: 67
  15. Delayed processing of limits? No
  16.  
  17. Root base directory:
  18. Root directory: D:\Gta d prueba - copia
  19. Initial directory: D:\Gta d prueba - copia
  20. INI filename: fastman92limitAdjuster_GTASA.ini
  21.  
  22. Global exception handler has been registered.
  23. ---------------------------------------------
  24. At least one ID limit is changed. ID limits will be patched.
  25. Count of file IDs is over 32767 and requires unsigned ID. Applying unsigned ID patches.
  26. COL ID limit is over 256 and requires something more than uint8_t. Applying COL ID uint32_t patches.
  27. IPL ID limit is over 256 and requires something more than uint8_t. Applying IPL ID uint32_t patches.
  28.  
  29. New ID limits:
  30. 0 - 29999 (30000) - DFF models defined within IDE files
  31. 30000 - 39999 (10000) - TXD texture archives.
  32. 40000 - 40449 (450) - COL collision archives.
  33. 40450 - 40849 (400) - IPL Binary IPL files.
  34. 40850 - 41873 (1024) - DAT files limited to nodes*.dat
  35. 41874 - 42062 (189) - IFP animation archives.
  36. 42063 - 42562 (500) - RRR car recordings, carrec*.rrr files
  37. 42563 - 42662 (100) - SCM scripts
  38. 42663 - 42664 (2) - Loaded list
  39. 42665 - 42666 (2) - Requested list
  40. 42667 - count of all file IDs
  41.  
  42.  
  43. Addresses:
  44. CModelInfo::ms_modelInfoPtrs: 0x1B0BF78
  45. CStreaming::ms_aInfoForModel: 0x4310020
  46. CAnimManager::ms_aAnimBlocks: 0x1ACB4A0
  47. CVehicleRecording::StreamingArray: 0x1AC7630
  48. CTheScripts::StreamedScripts: 0x1AC9578
  49.  
  50.  
  51. Format of new savefiles will be different: patch for block of IPL flags is applied! Number of IPL flags will depend on current IPL ID limit.
  52. Format of new savefiles will be different: patch for enhanced format of model flags block is applied!
  53. Format of new savefiles will be different: patch for save game of variable length is applied!
  54. Model special features loader enabled.
  55. ---------------------------------------------
  56. ---------------------------------------------
  57. Modified count of killable model IDs: 21000
  58. ---------------------------------------------
  59. Format of new savefiles will be different: patch for car generators with CCarGenerator_extended structure is applied!
  60. Format of new savefiles will be different: patch for save game of variable length is applied!
  61. Modified limit Car generators to: 1500 Is CCarGenerator_extended structure used: 1
  62. ---------------------------------------------
  63. Modified limit of number of process counter passes for car generators to 10
  64. ---------------------------------------------
  65. Applied patch to make car generator accept any vehicle ID that meets a condition (ID == -1 || ID >= 10).
  66. ---------------------------------------------
  67. Tracks*.dat coordinate limit patch enabled.
  68. Renderware world map size set to 28000 x 28000
  69. Radar map size set to 24000 x 24000
  70. Water map size set to 24000 x 24000
  71. World map size set to 24000 x 24000
  72. World sector size set to 100 x 100
  73. World LOD sector size set to 300 x 300
  74. Paths limit patch enabled.
  75. Paths map size set to 24000 x 24000
  76.  
  77. Radar info:
  78. Number of radar tiles per dimension: 48
  79. Total number of radar tiles: 2304
  80.  
  81. Water info:
  82. Water map size: 24000 x 24000
  83. Number of water blocks per dimension: 48
  84. Total number of water blocks: 2304
  85.  
  86. World map info info:
  87. World map size: 24000 x 24000
  88.  
  89. World sectors:
  90. CWorld::ms_aSectors
  91. type: buildings, dummies
  92. count: 240 * 240 = 57600
  93. sector area: 100 x 100
  94.  
  95. CWorld::ms_aLodPtrLists
  96. type: lod
  97. count: 80 * 80 = 6400
  98. sector area: 300 x 300
  99.  
  100. CWorld::ms_aRepeatSectors
  101. type: vehicles, peds, object
  102. count: 16 * 16 = 256
  103.  
  104.  
  105.  
  106. Paths info:
  107. ThePaths: 0x1B29440
  108. Number of path tiles per dimension: 1
  109. Total number of path tiles: 32
  110. ---------------------------------------------
  111. Enabling handling.cfg limit adjuster.
  112. New limits:
  113. Number of standard lines = 500
  114. Number of bike lines = 50
  115. Number of flying lines = 50
  116. Number of boat lines = 50
  117. Number of animation group lines = 50
  118.  
  119. &mod_HandlingManager = 0x1B5DDD0, sizeof(mod_HandlingManager) = 0x21600
  120. ---------------------------------------------
  121. Modified limit of DYNAMIC LIMITS: VehicleStructs to: 500
  122. ---------------------------------------------
  123. Modified limit of DYNAMIC LIMITS: rwObjectInstances to: 4000
  124. ---------------------------------------------
  125. Modified limit of DYNAMIC LIMITS: Matrices to: 3000
  126. ---------------------------------------------
  127. Modified limit of DYNAMIC LIMITS: PtrNode Singles to: 200000
  128. ---------------------------------------------
  129. Modified limit of DYNAMIC LIMITS: PtrNode Doubles to: 150000
  130. ---------------------------------------------
  131. Modified limit of DYNAMIC LIMITS: EntryInfoNodes to: 800
  132. ---------------------------------------------
  133. Modified limit of DYNAMIC LIMITS: Objects to: 1000
  134. ---------------------------------------------
  135. Modified limit of DYNAMIC LIMITS: QuadTreeNodes to: 1000
  136. ---------------------------------------------
  137. Modified limit of DYNAMIC LIMITS: Collision links to: 5000
  138. ---------------------------------------------
  139. Modified limit of DYNAMIC LIMITS: ColModels to: 60150
  140. ---------------------------------------------
  141. Modified limit of DYNAMIC MODELS: CustomEnvMapPipeMatDataPool to: 10096
  142. ---------------------------------------------
  143. Modified limit of DYNAMIC MODELS: CustomEnvMapPipeAtmDataPool to: 5024
  144. ---------------------------------------------
  145. Modified limit of DYNAMIC MODELS: CustomSpecMapPipeMaterialDataPool to: 10096
  146. ---------------------------------------------
  147. Modified limit of IPL:inst, buildings to: 100000
  148. ---------------------------------------------
  149. Modified limit of IPL:inst, dummies to: 50000
  150. ---------------------------------------------
  151. Modified limit of IPL: entity index array to: 1000
  152. ---------------------------------------------
  153. Format of new savefiles will be different: patch for save game of variable length is applied!
  154. Modified limit of IPL:map zones to: 300
  155. ---------------------------------------------
  156. Format of new savefiles will be different: patch for save game of variable length is applied!
  157. Modified limit of IPL:navigation zones to: 620
  158. ---------------------------------------------
  159. Modified limit of 'IPL:CULL tunnel attribute zones' to: 200
  160. ---------------------------------------------
  161. Modified limit of 'IPL:CULL attribute zones' to: 5000
  162. ---------------------------------------------
  163. Modified limit of IPL:Entry exits to: 900
  164. ---------------------------------------------
  165. Modified limit of IPL:interior occluders to: 80
  166. ---------------------------------------------
  167. Modified limit of IPL:occluders to: 2000
  168. ---------------------------------------------
  169. Modified limit of IPL:AUZO boxes to: 258 Is extended structure used: 1
  170. ---------------------------------------------
  171. Format of new savefiles will be different: patch for save game of variable length is applied!
  172. Format of new savefiles will be different: patch for pickups is applied.
  173.  
  174. Modified limit of 'IPL:PICK' to: 1620, pickups collected: 320
  175. ---------------------------------------------
  176. Modified limit of IDE:objs:type1 section to 30000
  177. ---------------------------------------------
  178. Modified limit of IDE:objs:type2 section to 170
  179. ---------------------------------------------
  180. Modified limit of IDE:hier section to 192
  181. ---------------------------------------------
  182. Modified limit of IDE:tobj section to 5000
  183. ---------------------------------------------
  184. Modified limit of IDE:cars section to 500
  185. ---------------------------------------------
  186. Modified limit of IDE:peds section to 500
  187. ---------------------------------------------
  188. Modified max number of IMG archives to: 14
  189. ---------------------------------------------
  190. Modified limit of DIRECTORY LIMITS: Extra to: 1100
  191. ---------------------------------------------
  192. Modified limit of WATER LIMITS -> Water triangles to: 24
  193. ---------------------------------------------
  194. Modified limit of WATER LIMITS -> Water quads to: 2800
  195. ---------------------------------------------
  196. Modified limit of WATER LIMITS -> Water quads and triangles list triangles to: 6309
  197. ---------------------------------------------
  198. Modified limit of WATER LIMITS -> Water vertices to: 15200
  199. ---------------------------------------------
  200. Modified limit of cargrp.dat, number of groups: 34 number of members per group to: 63
  201. ---------------------------------------------
  202. Modified limit of Streaming_DesiredNumberOfVehiclesLoaded to: 62
  203. ---------------------------------------------
  204. Streaming memory available limit set to 2146435072 bytes (2047 MB)
  205. ---------------------------------------------
  206. Modified limit of 'Number of requested models above which the game considers loading very busy' to: 7
  207. ---------------------------------------------
  208. Modified limit of 'Minimum number of iterations in LoadAllRequestedModels' to: 15
  209. ---------------------------------------------
  210. Modified limit of SCM LIMITS: Running scripts to: 320
  211. ---------------------------------------------
  212. Modified limit of SCM LIMITS: Mission cleanup to: 275
  213. ---------------------------------------------
  214. Modified limit of RENDERER: Invisible entity pointers to: 350
  215. ---------------------------------------------
  216. Modified limit of RENDERER: Visible super LOD pointers to: 100
  217. ---------------------------------------------
  218. Modified limit of RENDERER: Visible LOD pointers to: 2000
  219. ---------------------------------------------
  220. Modified limit of RENDERER: Visible entity pointers to: 2000
  221. ---------------------------------------------
  222. Modified limit of VISIBILITY: Alpha list limit to: 40
  223. ---------------------------------------------
  224. Modified limit of VISIBILITY: Alpha boat atomic list to: 30
  225. ---------------------------------------------
  226. Modified limit of VISIBILITY: Alpha entity list limit to: 300
  227. ---------------------------------------------
  228. Modified limit of VISIBILITY: Alpha really draw last list limit to: 200
  229. ---------------------------------------------
  230. Modified limit of VISIBILITY: Alpha really draw last list limit to: 70
  231. ---------------------------------------------
  232. Modified limit of OTHER LIMITS: Collision size to: 92768
  233. ---------------------------------------------
  234. Modified limit of OTHER LIMITS: Coronas to: 20000
  235. ---------------------------------------------
  236. Modified limit of OTHER LIMITS: Object info entries to: 1000
  237. ---------------------------------------------
  238. Vehicle colours limit is over 255 and requires something more than uint8_t. Applying colour ID uint32_t patches.
  239. Modified limit of OTHER LIMITS: Vehicle colors to: 300
  240. ---------------------------------------------
  241. Format of new savefiles will be different: patch for save game of variable length is applied!
  242. Format of new savefiles will be different: patch for radar traces is applied.
  243.  
  244. Modified limit of OTHER LIMITS: Radar traces to: 375
  245. ---------------------------------------------
  246. Modified limit of OTHER LIMITS: Number of plate textures: 5
  247. ---------------------------------------------
  248. Level limit is enabled
  249.  
  250. Number of levels = 6
  251. Cop car level 0 = 599
  252. Cop car level 1 = 596
  253. Cop car level 2 = 597
  254. Cop car level 3 = 598
  255. Cop car level 4 = 20626
  256. Cop car level 5 = 20826
  257. Cop bike = 523
  258.  
  259. Cop ped level 0 = 283
  260. Cop ped level 1 = 280
  261. Cop ped level 2 = 281
  262. Cop ped level 3 = 282
  263. Cop ped level 4 = 265
  264. Cop ped level 5 = 269
  265. Cop ped bike = 284
  266.  
  267. Ambulance level 0 = -1
  268. Ambulance level 1 = 416
  269. Ambulance level 2 = 416
  270. Ambulance level 3 = 416
  271. Ambulance level 4 = 20616
  272. Ambulance level 5 = 20816
  273.  
  274. Medic level 0 = -1
  275. Medic level 1 = 274
  276. Medic level 2 = 275
  277. Medic level 3 = 276
  278. Medic level 4 = 266
  279. Medic level 5 = 270
  280.  
  281. Fire engine level 0 = -1
  282. Fire engine level 1 = 407
  283. Fire engine level 2 = 407
  284. Fire engine level 3 = 407
  285. Fire engine level 4 = 20607
  286. Fire engine level 5 = 20807
  287.  
  288. Fireman level 0 = -1
  289. Fireman level 1 = 277
  290. Fireman level 2 = 279
  291. Fireman level 3 = 278
  292. Fireman level 4 = 267
  293. Fireman level 5 = 271
  294.  
  295. Number of cab drivers for level 0 = 0
  296. Number of cab drivers for level 1 = 2
  297. Cab driver level 1 place 0 = 262
  298. Cab driver level 1 place 1 = 261
  299. Number of cab drivers for level 2 = 2
  300. Cab driver level 2 place 0 = 220
  301. Cab driver level 2 place 1 = 234
  302. Number of cab drivers for level 3 = 2
  303. Cab driver level 3 place 0 = 182
  304. Cab driver level 3 place 1 = 206
  305. Number of cab drivers for level 4 = 2
  306. Cab driver level 4 place 0 = 268
  307. Cab driver level 4 place 1 = 268
  308. Number of cab drivers for level 5 = 2
  309. Cab driver level 5 place 0 = 272
  310. Cab driver level 5 place 1 = 273
  311. ---------------------------------------------
  312. Modified limit of hospital restarts to: 20
  313. ---------------------------------------------
  314. Modified limit of police restarts to: 20
  315. ---------------------------------------------
  316. Error reporting going to be applied.
  317. GTA_ERROR_ATTEMPT_TO_LOAD_OBJECT_INSTANCE_WITH_UNDEFINED_ID enabled.
  318. GTA_ERROR_MODEL_DOES_NOT_HAVE_COLLISION_LOADED enabled.
  319. GTA_ERROR_CAR_GENERATOR_WITH_INVALID_MODEL_ID_IS_GETTING_REGISTERED enabled.
  320. GTA_ERROR_IMG_ARCHIVE_NEEDS_REBUILDING enabled.
  321. GTA_ERROR_STREAM_HANDLES_LIMIT_EXCEEDED enabled.
  322. Error reporting is applied now.
  323. ---------------------------------------------
  324. Debugging output is enabled now. Use debugger to catch messages.
  325. ---------------------------------------------
  326. ---------------------------------------------
  327. Radar blip sprite filename loader: config was loaded. ms_numberOfTypeIDs = 100
  328. ---------------------------------------------
  329. Vehicle audio loader is enabled
  330. ---------------------------------------------
  331. Train type carriages loader is enabled. ms_numberOfTypeIDs = 19, ms_maxNumberOfVehiclesForType = 18.
  332. ---------------------------------------------
  333. FLA loading text is disabled.
  334. ---------------------------------------------
  335. Number of memory changes made: 9158
  336. ---------------------------------------------
  337.  
  338. Game has crashed, here's a crash log:
  339. Current process ID: 3552
  340. Current thread ID: 4648
  341. Last file to be loaded: DATA\CARCOLS.DAT
  342. Last library loaded: C:\Windows\system32\QuickTime.qts
  343. Exception address: 0x005B6B2F ("gta_sa.exe"+0x1B6B2F)
  344. Exception code: 0xC0000005 (EXCEPTION_ACCESS_VIOLATION)
  345. Inaccessible memory address: 0x2D0
  346.  
  347. General registers:
  348. EAX: 0x00000001 (1)
  349. EBX: 0x00000000 (0)
  350. ECX: 0xFFFFFFFF (-1)
  351. EDX: 0x00000000 (0)
  352. ESI: 0x00000000 (0)
  353. EDI: 0x00000003 (3)
  354. EBP: 0x00000002 (2)
  355. ESP: 0x0028F848 (2685000)
  356. EIP: 0x005B6B2F (5991215) ["gta_sa.exe"+0x1B6B2F]
  357. EFL: 0x00210202 (2163202)
  358.  
  359. Segment registers:
  360. CS: 0023
  361. DS: 002B
  362. ES: 002B
  363. FS: 0053
  364. GS: 002B
  365. SS: 002B
  366.  
  367. FPU registers:
  368. ST0: 26.306667 bytes: 00 00 00 00 00 0E 74 D2 03 40
  369. ST1: 25.306667 bytes: 00 00 00 00 00 0E 74 CA 03 40
  370. ST2: 1.000000 bytes: 00 00 00 00 00 00 00 80 FF 3F
  371. ST3: -10.240000 bytes: 00 00 00 00 00 0A D7 A3 02 C0
  372. ST4: 1.000000 bytes: 00 00 00 00 00 00 00 80 FF 3F
  373. ST5: 0.000000 bytes: 00 00 00 00 00 00 00 00 00 00
  374. ST6: 0.000000 bytes: 00 00 00 00 00 00 00 00 00 00
  375. ST7: 20793.257813 bytes: 00 00 00 00 00 84 72 A2 0D 40
  376. CTRL: 007F
  377. STAT: 0030
  378. TAGS: FFFF
  379.  
  380. MMX registers, 8 bytes:
  381. MM0: 00 00 00 00 00 0E 74 D2
  382. MM1: 00 00 00 00 00 0E 74 CA
  383. MM2: 00 00 00 00 00 00 00 80
  384. MM3: 00 00 00 00 00 0A D7 A3
  385. MM4: 00 00 00 00 00 00 00 80
  386. MM5: 00 00 00 00 00 00 00 00
  387. MM6: 00 00 00 00 00 00 00 00
  388. MM7: 00 00 00 00 00 84 72 A2
  389.  
  390. XMM registers, 16 bytes:
  391. XMM0: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
  392. XMM1: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
  393. XMM2: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
  394. XMM3: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
  395. XMM4: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
  396. XMM5: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
  397. XMM6: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
  398. XMM7: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
  399.  
  400. Module list
  401. ; Path Module file size Base Size of image Entry point
  402. D:\Gta d prueba - copia\gta_sa.exe 14383616 0x00400000 0x01177000 0x00824570
  403. C:\Windows\SysWOW64\ntdll.dll 1314104 0x77160000 0x00180000 0x00000000
  404. C:\Windows\syswow64\kernel32.dll 1114112 0x76610000 0x00110000 0x76623356
  405. C:\Windows\syswow64\KERNELBASE.dll 275968 0x75360000 0x00047000 0x75367541
  406. C:\Windows\system32\WINMM.dll 194048 0x74500000 0x00032000 0x745037F1
  407. C:\Windows\syswow64\msvcrt.dll 690688 0x76AA0000 0x000AC000 0x76AAA472
  408. C:\Windows\syswow64\USER32.dll 833024 0x74FD0000 0x00100000 0x74FEB6ED
  409. C:\Windows\syswow64\GDI32.dll 311296 0x75450000 0x00090000 0x75466343
  410. C:\Windows\syswow64\LPK.dll 25600 0x74D10000 0x0000A000 0x74D136A0
  411. C:\Windows\syswow64\USP10.dll 626176 0x76C30000 0x0009D000 0x76C63FD7
  412. C:\Windows\syswow64\ADVAPI32.dll 644096 0x75190000 0x000A1000 0x751A4919
  413. C:\Windows\SysWOW64\sechost.dll 92160 0x75170000 0x00019000 0x75174975
  414. C:\Windows\syswow64\RPCRT4.dll 666112 0x761E0000 0x000F0000 0x761F0569
  415. C:\Windows\syswow64\SspiCli.dll 96768 0x74B60000 0x00060000 0x74B7A3B0
  416. C:\Windows\syswow64\CRYPTBASE.dll 36352 0x74B50000 0x0000C000 0x74B510E1
  417. D:\Gta d prueba - copia\vorbisfile.dll 53760 0x74550000 0x00011000 0x74551A0B
  418. C:\Windows\syswow64\WS2_32.dll 206848 0x75240000 0x00035000 0x7524145D
  419. C:\Windows\syswow64\NSI.dll 8704 0x76D70000 0x00006000 0x76D71782
  420. D:\Gta d prueba - copia\EAX.DLL 188416 0x10000000 0x00030000 0x1001A472
  421. C:\Windows\syswow64\ole32.dll 1414144 0x762D0000 0x0015C000 0x7631BA3D
  422. C:\Windows\system32\apphelp.dll 295936 0x744B0000 0x0004C000 0x744B2C14
  423. C:\Windows\AppPatch\AcGenral.DLL 2175488 0x6BD50000 0x00218000 0x6BD5220F
  424. C:\Windows\syswow64\SHLWAPI.dll 350208 0x74D20000 0x00057000 0x74D39BA6
  425. C:\Windows\system32\UxTheme.dll 245760 0x71DA0000 0x00080000 0x71DB37C9
  426. C:\Windows\system32\samcli.dll 51200 0x745D0000 0x0000F000 0x745D125E
  427. C:\Windows\syswow64\OLEAUT32.dll 571904 0x75280000 0x0008F000 0x75283FB1
  428. C:\Windows\system32\MSACM32.dll 72192 0x731B0000 0x00014000 0x731B1340
  429. C:\Windows\system32\VERSION.dll 21504 0x72CA0000 0x00009000 0x72CA1220
  430. C:\Windows\syswow64\SHELL32.dll 12872192 0x75580000 0x00C4A000 0x75601601
  431. C:\Windows\system32\sfc.dll 2560 0x74540000 0x00003000 0x00000000
  432. C:\Windows\system32\sfc_os.DLL 40960 0x6C7A0000 0x0000D000 0x6C7A1392
  433. C:\Windows\syswow64\USERENV.dll 81920 0x74FB0000 0x00017000 0x74FB1C9D
  434. C:\Windows\syswow64\profapi.dll 31744 0x74D00000 0x0000B000 0x74D01992
  435. C:\Windows\system32\dwmapi.dll 67072 0x72B20000 0x00013000 0x72B21D3F
  436. C:\Windows\syswow64\SETUPAPI.dll 1667584 0x74D80000 0x0019D000 0x74D817E7
  437. C:\Windows\syswow64\CFGMGR32.dll 145920 0x750E0000 0x00027000 0x750E58B9
  438. C:\Windows\syswow64\DEVOBJ.dll 64512 0x76D50000 0x00012000 0x76D51441
  439. C:\Windows\syswow64\urlmon.dll 1139200 0x76980000 0x00120000 0x76981098
  440. C:\Windows\syswow64\api-ms-win-downlevel-ole32-l1-1-0.dll 5632 0x76430000 0x00004000 0x00000000
  441. C:\Windows\syswow64\api-ms-win-downlevel-shlwapi-l1-1-0.dll 9728 0x76600000 0x00004000 0x00000000
  442. C:\Windows\syswow64\api-ms-win-downlevel-advapi32-l1-1-0.dll 10752 0x76940000 0x00005000 0x00000000
  443. C:\Windows\syswow64\api-ms-win-downlevel-user32-l1-1-0.dll 4096 0x750D0000 0x00004000 0x00000000
  444. C:\Windows\syswow64\api-ms-win-downlevel-version-l1-1-0.dll 3072 0x74BC0000 0x00004000 0x00000000
  445. C:\Windows\syswow64\api-ms-win-downlevel-normaliz-l1-1-0.dll 2560 0x761D0000 0x00003000 0x00000000
  446. C:\Windows\syswow64\normaliz.DLL 2048 0x75570000 0x00003000 0x00000000
  447. C:\Windows\syswow64\iertutil.dll 2179072 0x76720000 0x00219000 0x767210B5
  448. C:\Windows\syswow64\WININET.dll 1791488 0x76440000 0x001BD000 0x764411A5
  449. C:\Windows\system32\MPR.dll 64000 0x72C80000 0x00012000 0x72C81200
  450. C:\Windows\system32\IMM32.DLL 119808 0x74F20000 0x00060000 0x74F3158F
  451. C:\Windows\syswow64\MSCTF.dll 828928 0x76B50000 0x000CC000 0x76B5168B
  452. D:\Gta d prueba - copia\vorbishooked.DLL 65536 0x003A0000 0x00011000 0x003A4C98
  453. D:\Gta d prueba - copia\ogg.dll 36864 0x003C0000 0x00009000 0x003C302E
  454. D:\Gta d prueba - copia\vorbis.dll 1060864 0x035A0000 0x00108000 0x035B3F7C
  455. D:\Gta d prueba - copia\samp.dll 1204224 0x03E30000 0x0027E000 0x03EFBCB0
  456. C:\Windows\system32\d3dx9_25.dll 2337488 0x040B0000 0x00253000 0x042B9E9C
  457. C:\Windows\WinSxS\x86_microsoft.windows.common-controls_6595b64144ccf1df_5.82.7601.17514_none_ec83dffa859149af\COMCTL32.dll 530432 0x6C640000 0x00084000 0x6C6419A9
  458. C:\Windows\system32\WSOCK32.dll 15360 0x72C70000 0x00007000 0x72C71120
  459. C:\Windows\syswow64\PSAPI.DLL 6144 0x75440000 0x00005000 0x75441438
  460. D:\Gta d prueba - copia\BASS.dll 92216 0x11000000 0x00055000 0x11054036
  461. D:\Gta d prueba - copia\$fastman92limitAdjuster.asi 11256320 0x68E80000 0x00ACD000 0x68F8A427
  462. D:\Gta d prueba - copia\DllTricks.dll 33792 0x6C790000 0x0000D000 0x6C79147F
  463. D:\Gta d prueba - copia\MinHook.x86.dll 14848 0x6C780000 0x00007000 0x00000000
  464. D:\Gta d prueba - copia\zlib1.dll 107520 0x62E80000 0x00022000 0x62E81440
  465. C:\Windows\system32\api-ms-win-core-synch-l1-2-0.DLL 12128 0x72C30000 0x00003000 0x00000000
  466. D:\Gta d prueba - copia\CLEO.asi 264704 0x6C5D0000 0x0006B000 0x6C5DE484
  467. C:\Windows\system32\CRYPTSP.dll 80896 0x72C10000 0x00017000 0x72C13573
  468. C:\Windows\system32\rsaenh.dll 242936 0x72BD0000 0x0003B000 0x72BD128D
  469. C:\Windows\syswow64\CRYPT32.dll 1177088 0x74BD0000 0x00122000 0x74BD158E
  470. C:\Windows\syswow64\MSASN1.dll 34304 0x76C20000 0x0000C000 0x76C2238E
  471. D:\Gta d prueba - copia\cleo\FileSystemOperations.cleo 65024 0x6C760000 0x00014000 0x6C761203
  472. D:\Gta d prueba - copia\cleo\IniFiles.cleo 81920 0x6C740000 0x00018000 0x6C7413AC
  473. D:\Gta d prueba - copia\cleo\IntOperations.cleo 58368 0x6C5B0000 0x00013000 0x6C5B1181
  474. C:\Windows\system32\DDRAW.dll 531968 0x68D90000 0x000E7000 0x68D91771
  475. C:\Windows\system32\DCIMAN32.dll 10240 0x6C4C0000 0x00006000 0x6C4C1250
  476. C:\Windows\system32\DSOUND.dll 453632 0x6C440000 0x00072000 0x6C441576
  477. C:\Windows\system32\POWRPROF.dll 145408 0x74480000 0x00025000 0x74482B71
  478. C:\Windows\syswow64\CLBCatQ.DLL 522240 0x754E0000 0x00083000 0x754E23D2
  479. C:\Windows\System32\MMDevApi.dll 213504 0x743F0000 0x00039000 0x743FE2DE
  480. C:\Windows\System32\PROPSYS.dll 988160 0x742F0000 0x000F5000 0x74300D9E
  481. C:\Windows\system32\AUDIOSES.DLL 195072 0x72F70000 0x00036000 0x72F79DBE
  482. C:\Windows\system32\DINPUT8.dll 145408 0x6C410000 0x00030000 0x6C42EC5C
  483. C:\Windows\system32\HID.DLL 22016 0x72FD0000 0x00009000 0x72FD1120
  484. C:\Windows\syswow64\WINTRUST.dll 179712 0x76950000 0x0002F000 0x76952A51
  485. C:\Windows\system32\d3d9.dll 1828352 0x72330000 0x001C3000 0x72331A45
  486. C:\Windows\system32\d3d8thk.dll 11264 0x72B40000 0x00006000 0x72B411F0
  487. C:\Windows\system32\igdumd32.dll 11117808 0x67850000 0x00A9D000 0x67D40BEF
  488. C:\Windows\system32\avrt.dll 14336 0x73ED0000 0x00007000 0x73ED10C0
  489. C:\Windows\system32\wmvcore.dll 2504192 0x68B20000 0x00267000 0x68B3F2C2
  490. C:\Windows\system32\WMASF.DLL 237568 0x6C3D0000 0x0003D000 0x6C3D11E5
  491. C:\Windows\WinSxS\x86_microsoft.windows.gdiplus_6595b64144ccf1df_1.1.7601.17514_none_72d18a4386696c80\gdiplus.dll 1624576 0x728C0000 0x00190000 0x7295D026
  492. C:\Windows\system32\mlang.dll 177664 0x6C3A0000 0x0002E000 0x6C3A16ED
  493. Game terminated.
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