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- Starting fastman92 limit adjuster 5.6, compilation time: Jul 12 2020 06:49:24 (UTC)
- Website: http://fastman92.com
- Launch time: 27-12-2020 18:58:29 (UTC)
- Launched during the day.
- Solution platform: WIN_X86
- FASTMAN92_LIMIT_ADJUSTER_RELEASE_DIRECTORY is not defined. Documentation files will not be written.
- Game detected: GTA SA 1.0 US HOODLUM 14383616 bytes
- Game uses dynamic image base? No
- Game preferred image base: 0x400000
- Game current image base: 0x400000
- Number of FLA modules: 67
- Delayed processing of limits? No
- Root base directory:
- Root directory: D:\Gta d prueba - copia
- Initial directory: D:\Gta d prueba - copia
- INI filename: fastman92limitAdjuster_GTASA.ini
- Global exception handler has been registered.
- ---------------------------------------------
- At least one ID limit is changed. ID limits will be patched.
- Count of file IDs is over 32767 and requires unsigned ID. Applying unsigned ID patches.
- COL ID limit is over 256 and requires something more than uint8_t. Applying COL ID uint32_t patches.
- IPL ID limit is over 256 and requires something more than uint8_t. Applying IPL ID uint32_t patches.
- New ID limits:
- 0 - 29999 (30000) - DFF models defined within IDE files
- 30000 - 39999 (10000) - TXD texture archives.
- 40000 - 40449 (450) - COL collision archives.
- 40450 - 40849 (400) - IPL Binary IPL files.
- 40850 - 41873 (1024) - DAT files limited to nodes*.dat
- 41874 - 42062 (189) - IFP animation archives.
- 42063 - 42562 (500) - RRR car recordings, carrec*.rrr files
- 42563 - 42662 (100) - SCM scripts
- 42663 - 42664 (2) - Loaded list
- 42665 - 42666 (2) - Requested list
- 42667 - count of all file IDs
- Addresses:
- CModelInfo::ms_modelInfoPtrs: 0x1B0BF78
- CStreaming::ms_aInfoForModel: 0x4310020
- CAnimManager::ms_aAnimBlocks: 0x1ACB4A0
- CVehicleRecording::StreamingArray: 0x1AC7630
- CTheScripts::StreamedScripts: 0x1AC9578
- Format of new savefiles will be different: patch for block of IPL flags is applied! Number of IPL flags will depend on current IPL ID limit.
- Format of new savefiles will be different: patch for enhanced format of model flags block is applied!
- Format of new savefiles will be different: patch for save game of variable length is applied!
- Model special features loader enabled.
- ---------------------------------------------
- ---------------------------------------------
- Modified count of killable model IDs: 21000
- ---------------------------------------------
- Format of new savefiles will be different: patch for car generators with CCarGenerator_extended structure is applied!
- Format of new savefiles will be different: patch for save game of variable length is applied!
- Modified limit Car generators to: 1500 Is CCarGenerator_extended structure used: 1
- ---------------------------------------------
- Modified limit of number of process counter passes for car generators to 10
- ---------------------------------------------
- Applied patch to make car generator accept any vehicle ID that meets a condition (ID == -1 || ID >= 10).
- ---------------------------------------------
- Tracks*.dat coordinate limit patch enabled.
- Renderware world map size set to 28000 x 28000
- Radar map size set to 24000 x 24000
- Water map size set to 24000 x 24000
- World map size set to 24000 x 24000
- World sector size set to 100 x 100
- World LOD sector size set to 300 x 300
- Paths limit patch enabled.
- Paths map size set to 24000 x 24000
- Radar info:
- Number of radar tiles per dimension: 48
- Total number of radar tiles: 2304
- Water info:
- Water map size: 24000 x 24000
- Number of water blocks per dimension: 48
- Total number of water blocks: 2304
- World map info info:
- World map size: 24000 x 24000
- World sectors:
- CWorld::ms_aSectors
- type: buildings, dummies
- count: 240 * 240 = 57600
- sector area: 100 x 100
- CWorld::ms_aLodPtrLists
- type: lod
- count: 80 * 80 = 6400
- sector area: 300 x 300
- CWorld::ms_aRepeatSectors
- type: vehicles, peds, object
- count: 16 * 16 = 256
- Paths info:
- ThePaths: 0x1B29440
- Number of path tiles per dimension: 1
- Total number of path tiles: 32
- ---------------------------------------------
- Enabling handling.cfg limit adjuster.
- New limits:
- Number of standard lines = 500
- Number of bike lines = 50
- Number of flying lines = 50
- Number of boat lines = 50
- Number of animation group lines = 50
- &mod_HandlingManager = 0x1B5DDD0, sizeof(mod_HandlingManager) = 0x21600
- ---------------------------------------------
- Modified limit of DYNAMIC LIMITS: VehicleStructs to: 500
- ---------------------------------------------
- Modified limit of DYNAMIC LIMITS: rwObjectInstances to: 4000
- ---------------------------------------------
- Modified limit of DYNAMIC LIMITS: Matrices to: 3000
- ---------------------------------------------
- Modified limit of DYNAMIC LIMITS: PtrNode Singles to: 200000
- ---------------------------------------------
- Modified limit of DYNAMIC LIMITS: PtrNode Doubles to: 150000
- ---------------------------------------------
- Modified limit of DYNAMIC LIMITS: EntryInfoNodes to: 800
- ---------------------------------------------
- Modified limit of DYNAMIC LIMITS: Objects to: 1000
- ---------------------------------------------
- Modified limit of DYNAMIC LIMITS: QuadTreeNodes to: 1000
- ---------------------------------------------
- Modified limit of DYNAMIC LIMITS: Collision links to: 5000
- ---------------------------------------------
- Modified limit of DYNAMIC LIMITS: ColModels to: 60150
- ---------------------------------------------
- Modified limit of DYNAMIC MODELS: CustomEnvMapPipeMatDataPool to: 10096
- ---------------------------------------------
- Modified limit of DYNAMIC MODELS: CustomEnvMapPipeAtmDataPool to: 5024
- ---------------------------------------------
- Modified limit of DYNAMIC MODELS: CustomSpecMapPipeMaterialDataPool to: 10096
- ---------------------------------------------
- Modified limit of IPL:inst, buildings to: 100000
- ---------------------------------------------
- Modified limit of IPL:inst, dummies to: 50000
- ---------------------------------------------
- Modified limit of IPL: entity index array to: 1000
- ---------------------------------------------
- Format of new savefiles will be different: patch for save game of variable length is applied!
- Modified limit of IPL:map zones to: 300
- ---------------------------------------------
- Format of new savefiles will be different: patch for save game of variable length is applied!
- Modified limit of IPL:navigation zones to: 620
- ---------------------------------------------
- Modified limit of 'IPL:CULL tunnel attribute zones' to: 200
- ---------------------------------------------
- Modified limit of 'IPL:CULL attribute zones' to: 5000
- ---------------------------------------------
- Modified limit of IPL:Entry exits to: 900
- ---------------------------------------------
- Modified limit of IPL:interior occluders to: 80
- ---------------------------------------------
- Modified limit of IPL:occluders to: 2000
- ---------------------------------------------
- Modified limit of IPL:AUZO boxes to: 258 Is extended structure used: 1
- ---------------------------------------------
- Format of new savefiles will be different: patch for save game of variable length is applied!
- Format of new savefiles will be different: patch for pickups is applied.
- Modified limit of 'IPL:PICK' to: 1620, pickups collected: 320
- ---------------------------------------------
- Modified limit of IDE:objs:type1 section to 30000
- ---------------------------------------------
- Modified limit of IDE:objs:type2 section to 170
- ---------------------------------------------
- Modified limit of IDE:hier section to 192
- ---------------------------------------------
- Modified limit of IDE:tobj section to 5000
- ---------------------------------------------
- Modified limit of IDE:cars section to 500
- ---------------------------------------------
- Modified limit of IDE:peds section to 500
- ---------------------------------------------
- Modified max number of IMG archives to: 14
- ---------------------------------------------
- Modified limit of DIRECTORY LIMITS: Extra to: 1100
- ---------------------------------------------
- Modified limit of WATER LIMITS -> Water triangles to: 24
- ---------------------------------------------
- Modified limit of WATER LIMITS -> Water quads to: 2800
- ---------------------------------------------
- Modified limit of WATER LIMITS -> Water quads and triangles list triangles to: 6309
- ---------------------------------------------
- Modified limit of WATER LIMITS -> Water vertices to: 15200
- ---------------------------------------------
- Modified limit of cargrp.dat, number of groups: 34 number of members per group to: 63
- ---------------------------------------------
- Modified limit of Streaming_DesiredNumberOfVehiclesLoaded to: 62
- ---------------------------------------------
- Streaming memory available limit set to 2146435072 bytes (2047 MB)
- ---------------------------------------------
- Modified limit of 'Number of requested models above which the game considers loading very busy' to: 7
- ---------------------------------------------
- Modified limit of 'Minimum number of iterations in LoadAllRequestedModels' to: 15
- ---------------------------------------------
- Modified limit of SCM LIMITS: Running scripts to: 320
- ---------------------------------------------
- Modified limit of SCM LIMITS: Mission cleanup to: 275
- ---------------------------------------------
- Modified limit of RENDERER: Invisible entity pointers to: 350
- ---------------------------------------------
- Modified limit of RENDERER: Visible super LOD pointers to: 100
- ---------------------------------------------
- Modified limit of RENDERER: Visible LOD pointers to: 2000
- ---------------------------------------------
- Modified limit of RENDERER: Visible entity pointers to: 2000
- ---------------------------------------------
- Modified limit of VISIBILITY: Alpha list limit to: 40
- ---------------------------------------------
- Modified limit of VISIBILITY: Alpha boat atomic list to: 30
- ---------------------------------------------
- Modified limit of VISIBILITY: Alpha entity list limit to: 300
- ---------------------------------------------
- Modified limit of VISIBILITY: Alpha really draw last list limit to: 200
- ---------------------------------------------
- Modified limit of VISIBILITY: Alpha really draw last list limit to: 70
- ---------------------------------------------
- Modified limit of OTHER LIMITS: Collision size to: 92768
- ---------------------------------------------
- Modified limit of OTHER LIMITS: Coronas to: 20000
- ---------------------------------------------
- Modified limit of OTHER LIMITS: Object info entries to: 1000
- ---------------------------------------------
- Vehicle colours limit is over 255 and requires something more than uint8_t. Applying colour ID uint32_t patches.
- Modified limit of OTHER LIMITS: Vehicle colors to: 300
- ---------------------------------------------
- Format of new savefiles will be different: patch for save game of variable length is applied!
- Format of new savefiles will be different: patch for radar traces is applied.
- Modified limit of OTHER LIMITS: Radar traces to: 375
- ---------------------------------------------
- Modified limit of OTHER LIMITS: Number of plate textures: 5
- ---------------------------------------------
- Level limit is enabled
- Number of levels = 6
- Cop car level 0 = 599
- Cop car level 1 = 596
- Cop car level 2 = 597
- Cop car level 3 = 598
- Cop car level 4 = 20626
- Cop car level 5 = 20826
- Cop bike = 523
- Cop ped level 0 = 283
- Cop ped level 1 = 280
- Cop ped level 2 = 281
- Cop ped level 3 = 282
- Cop ped level 4 = 265
- Cop ped level 5 = 269
- Cop ped bike = 284
- Ambulance level 0 = -1
- Ambulance level 1 = 416
- Ambulance level 2 = 416
- Ambulance level 3 = 416
- Ambulance level 4 = 20616
- Ambulance level 5 = 20816
- Medic level 0 = -1
- Medic level 1 = 274
- Medic level 2 = 275
- Medic level 3 = 276
- Medic level 4 = 266
- Medic level 5 = 270
- Fire engine level 0 = -1
- Fire engine level 1 = 407
- Fire engine level 2 = 407
- Fire engine level 3 = 407
- Fire engine level 4 = 20607
- Fire engine level 5 = 20807
- Fireman level 0 = -1
- Fireman level 1 = 277
- Fireman level 2 = 279
- Fireman level 3 = 278
- Fireman level 4 = 267
- Fireman level 5 = 271
- Number of cab drivers for level 0 = 0
- Number of cab drivers for level 1 = 2
- Cab driver level 1 place 0 = 262
- Cab driver level 1 place 1 = 261
- Number of cab drivers for level 2 = 2
- Cab driver level 2 place 0 = 220
- Cab driver level 2 place 1 = 234
- Number of cab drivers for level 3 = 2
- Cab driver level 3 place 0 = 182
- Cab driver level 3 place 1 = 206
- Number of cab drivers for level 4 = 2
- Cab driver level 4 place 0 = 268
- Cab driver level 4 place 1 = 268
- Number of cab drivers for level 5 = 2
- Cab driver level 5 place 0 = 272
- Cab driver level 5 place 1 = 273
- ---------------------------------------------
- Modified limit of hospital restarts to: 20
- ---------------------------------------------
- Modified limit of police restarts to: 20
- ---------------------------------------------
- Error reporting going to be applied.
- GTA_ERROR_ATTEMPT_TO_LOAD_OBJECT_INSTANCE_WITH_UNDEFINED_ID enabled.
- GTA_ERROR_MODEL_DOES_NOT_HAVE_COLLISION_LOADED enabled.
- GTA_ERROR_CAR_GENERATOR_WITH_INVALID_MODEL_ID_IS_GETTING_REGISTERED enabled.
- GTA_ERROR_IMG_ARCHIVE_NEEDS_REBUILDING enabled.
- GTA_ERROR_STREAM_HANDLES_LIMIT_EXCEEDED enabled.
- Error reporting is applied now.
- ---------------------------------------------
- Debugging output is enabled now. Use debugger to catch messages.
- ---------------------------------------------
- ---------------------------------------------
- Radar blip sprite filename loader: config was loaded. ms_numberOfTypeIDs = 100
- ---------------------------------------------
- Vehicle audio loader is enabled
- ---------------------------------------------
- Train type carriages loader is enabled. ms_numberOfTypeIDs = 19, ms_maxNumberOfVehiclesForType = 18.
- ---------------------------------------------
- FLA loading text is disabled.
- ---------------------------------------------
- Number of memory changes made: 9158
- ---------------------------------------------
- Game has crashed, here's a crash log:
- Current process ID: 3552
- Current thread ID: 4648
- Last file to be loaded: DATA\CARCOLS.DAT
- Last library loaded: C:\Windows\system32\QuickTime.qts
- Exception address: 0x005B6B2F ("gta_sa.exe"+0x1B6B2F)
- Exception code: 0xC0000005 (EXCEPTION_ACCESS_VIOLATION)
- Inaccessible memory address: 0x2D0
- General registers:
- EAX: 0x00000001 (1)
- EBX: 0x00000000 (0)
- ECX: 0xFFFFFFFF (-1)
- EDX: 0x00000000 (0)
- ESI: 0x00000000 (0)
- EDI: 0x00000003 (3)
- EBP: 0x00000002 (2)
- ESP: 0x0028F848 (2685000)
- EIP: 0x005B6B2F (5991215) ["gta_sa.exe"+0x1B6B2F]
- EFL: 0x00210202 (2163202)
- Segment registers:
- CS: 0023
- DS: 002B
- ES: 002B
- FS: 0053
- GS: 002B
- SS: 002B
- FPU registers:
- ST0: 26.306667 bytes: 00 00 00 00 00 0E 74 D2 03 40
- ST1: 25.306667 bytes: 00 00 00 00 00 0E 74 CA 03 40
- ST2: 1.000000 bytes: 00 00 00 00 00 00 00 80 FF 3F
- ST3: -10.240000 bytes: 00 00 00 00 00 0A D7 A3 02 C0
- ST4: 1.000000 bytes: 00 00 00 00 00 00 00 80 FF 3F
- ST5: 0.000000 bytes: 00 00 00 00 00 00 00 00 00 00
- ST6: 0.000000 bytes: 00 00 00 00 00 00 00 00 00 00
- ST7: 20793.257813 bytes: 00 00 00 00 00 84 72 A2 0D 40
- CTRL: 007F
- STAT: 0030
- TAGS: FFFF
- MMX registers, 8 bytes:
- MM0: 00 00 00 00 00 0E 74 D2
- MM1: 00 00 00 00 00 0E 74 CA
- MM2: 00 00 00 00 00 00 00 80
- MM3: 00 00 00 00 00 0A D7 A3
- MM4: 00 00 00 00 00 00 00 80
- MM5: 00 00 00 00 00 00 00 00
- MM6: 00 00 00 00 00 00 00 00
- MM7: 00 00 00 00 00 84 72 A2
- XMM registers, 16 bytes:
- XMM0: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
- XMM1: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
- XMM2: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
- XMM3: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
- XMM4: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
- XMM5: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
- XMM6: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
- XMM7: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
- Module list
- ; Path Module file size Base Size of image Entry point
- D:\Gta d prueba - copia\gta_sa.exe 14383616 0x00400000 0x01177000 0x00824570
- C:\Windows\SysWOW64\ntdll.dll 1314104 0x77160000 0x00180000 0x00000000
- C:\Windows\syswow64\kernel32.dll 1114112 0x76610000 0x00110000 0x76623356
- C:\Windows\syswow64\KERNELBASE.dll 275968 0x75360000 0x00047000 0x75367541
- C:\Windows\system32\WINMM.dll 194048 0x74500000 0x00032000 0x745037F1
- C:\Windows\syswow64\msvcrt.dll 690688 0x76AA0000 0x000AC000 0x76AAA472
- C:\Windows\syswow64\USER32.dll 833024 0x74FD0000 0x00100000 0x74FEB6ED
- C:\Windows\syswow64\GDI32.dll 311296 0x75450000 0x00090000 0x75466343
- C:\Windows\syswow64\LPK.dll 25600 0x74D10000 0x0000A000 0x74D136A0
- C:\Windows\syswow64\USP10.dll 626176 0x76C30000 0x0009D000 0x76C63FD7
- C:\Windows\syswow64\ADVAPI32.dll 644096 0x75190000 0x000A1000 0x751A4919
- C:\Windows\SysWOW64\sechost.dll 92160 0x75170000 0x00019000 0x75174975
- C:\Windows\syswow64\RPCRT4.dll 666112 0x761E0000 0x000F0000 0x761F0569
- C:\Windows\syswow64\SspiCli.dll 96768 0x74B60000 0x00060000 0x74B7A3B0
- C:\Windows\syswow64\CRYPTBASE.dll 36352 0x74B50000 0x0000C000 0x74B510E1
- D:\Gta d prueba - copia\vorbisfile.dll 53760 0x74550000 0x00011000 0x74551A0B
- C:\Windows\syswow64\WS2_32.dll 206848 0x75240000 0x00035000 0x7524145D
- C:\Windows\syswow64\NSI.dll 8704 0x76D70000 0x00006000 0x76D71782
- D:\Gta d prueba - copia\EAX.DLL 188416 0x10000000 0x00030000 0x1001A472
- C:\Windows\syswow64\ole32.dll 1414144 0x762D0000 0x0015C000 0x7631BA3D
- C:\Windows\system32\apphelp.dll 295936 0x744B0000 0x0004C000 0x744B2C14
- C:\Windows\AppPatch\AcGenral.DLL 2175488 0x6BD50000 0x00218000 0x6BD5220F
- C:\Windows\syswow64\SHLWAPI.dll 350208 0x74D20000 0x00057000 0x74D39BA6
- C:\Windows\system32\UxTheme.dll 245760 0x71DA0000 0x00080000 0x71DB37C9
- C:\Windows\system32\samcli.dll 51200 0x745D0000 0x0000F000 0x745D125E
- C:\Windows\syswow64\OLEAUT32.dll 571904 0x75280000 0x0008F000 0x75283FB1
- C:\Windows\system32\MSACM32.dll 72192 0x731B0000 0x00014000 0x731B1340
- C:\Windows\system32\VERSION.dll 21504 0x72CA0000 0x00009000 0x72CA1220
- C:\Windows\syswow64\SHELL32.dll 12872192 0x75580000 0x00C4A000 0x75601601
- C:\Windows\system32\sfc.dll 2560 0x74540000 0x00003000 0x00000000
- C:\Windows\system32\sfc_os.DLL 40960 0x6C7A0000 0x0000D000 0x6C7A1392
- C:\Windows\syswow64\USERENV.dll 81920 0x74FB0000 0x00017000 0x74FB1C9D
- C:\Windows\syswow64\profapi.dll 31744 0x74D00000 0x0000B000 0x74D01992
- C:\Windows\system32\dwmapi.dll 67072 0x72B20000 0x00013000 0x72B21D3F
- C:\Windows\syswow64\SETUPAPI.dll 1667584 0x74D80000 0x0019D000 0x74D817E7
- C:\Windows\syswow64\CFGMGR32.dll 145920 0x750E0000 0x00027000 0x750E58B9
- C:\Windows\syswow64\DEVOBJ.dll 64512 0x76D50000 0x00012000 0x76D51441
- C:\Windows\syswow64\urlmon.dll 1139200 0x76980000 0x00120000 0x76981098
- C:\Windows\syswow64\api-ms-win-downlevel-ole32-l1-1-0.dll 5632 0x76430000 0x00004000 0x00000000
- C:\Windows\syswow64\api-ms-win-downlevel-shlwapi-l1-1-0.dll 9728 0x76600000 0x00004000 0x00000000
- C:\Windows\syswow64\api-ms-win-downlevel-advapi32-l1-1-0.dll 10752 0x76940000 0x00005000 0x00000000
- C:\Windows\syswow64\api-ms-win-downlevel-user32-l1-1-0.dll 4096 0x750D0000 0x00004000 0x00000000
- C:\Windows\syswow64\api-ms-win-downlevel-version-l1-1-0.dll 3072 0x74BC0000 0x00004000 0x00000000
- C:\Windows\syswow64\api-ms-win-downlevel-normaliz-l1-1-0.dll 2560 0x761D0000 0x00003000 0x00000000
- C:\Windows\syswow64\normaliz.DLL 2048 0x75570000 0x00003000 0x00000000
- C:\Windows\syswow64\iertutil.dll 2179072 0x76720000 0x00219000 0x767210B5
- C:\Windows\syswow64\WININET.dll 1791488 0x76440000 0x001BD000 0x764411A5
- C:\Windows\system32\MPR.dll 64000 0x72C80000 0x00012000 0x72C81200
- C:\Windows\system32\IMM32.DLL 119808 0x74F20000 0x00060000 0x74F3158F
- C:\Windows\syswow64\MSCTF.dll 828928 0x76B50000 0x000CC000 0x76B5168B
- D:\Gta d prueba - copia\vorbishooked.DLL 65536 0x003A0000 0x00011000 0x003A4C98
- D:\Gta d prueba - copia\ogg.dll 36864 0x003C0000 0x00009000 0x003C302E
- D:\Gta d prueba - copia\vorbis.dll 1060864 0x035A0000 0x00108000 0x035B3F7C
- D:\Gta d prueba - copia\samp.dll 1204224 0x03E30000 0x0027E000 0x03EFBCB0
- C:\Windows\system32\d3dx9_25.dll 2337488 0x040B0000 0x00253000 0x042B9E9C
- C:\Windows\WinSxS\x86_microsoft.windows.common-controls_6595b64144ccf1df_5.82.7601.17514_none_ec83dffa859149af\COMCTL32.dll 530432 0x6C640000 0x00084000 0x6C6419A9
- C:\Windows\system32\WSOCK32.dll 15360 0x72C70000 0x00007000 0x72C71120
- C:\Windows\syswow64\PSAPI.DLL 6144 0x75440000 0x00005000 0x75441438
- D:\Gta d prueba - copia\BASS.dll 92216 0x11000000 0x00055000 0x11054036
- D:\Gta d prueba - copia\$fastman92limitAdjuster.asi 11256320 0x68E80000 0x00ACD000 0x68F8A427
- D:\Gta d prueba - copia\DllTricks.dll 33792 0x6C790000 0x0000D000 0x6C79147F
- D:\Gta d prueba - copia\MinHook.x86.dll 14848 0x6C780000 0x00007000 0x00000000
- D:\Gta d prueba - copia\zlib1.dll 107520 0x62E80000 0x00022000 0x62E81440
- C:\Windows\system32\api-ms-win-core-synch-l1-2-0.DLL 12128 0x72C30000 0x00003000 0x00000000
- D:\Gta d prueba - copia\CLEO.asi 264704 0x6C5D0000 0x0006B000 0x6C5DE484
- C:\Windows\system32\CRYPTSP.dll 80896 0x72C10000 0x00017000 0x72C13573
- C:\Windows\system32\rsaenh.dll 242936 0x72BD0000 0x0003B000 0x72BD128D
- C:\Windows\syswow64\CRYPT32.dll 1177088 0x74BD0000 0x00122000 0x74BD158E
- C:\Windows\syswow64\MSASN1.dll 34304 0x76C20000 0x0000C000 0x76C2238E
- D:\Gta d prueba - copia\cleo\FileSystemOperations.cleo 65024 0x6C760000 0x00014000 0x6C761203
- D:\Gta d prueba - copia\cleo\IniFiles.cleo 81920 0x6C740000 0x00018000 0x6C7413AC
- D:\Gta d prueba - copia\cleo\IntOperations.cleo 58368 0x6C5B0000 0x00013000 0x6C5B1181
- C:\Windows\system32\DDRAW.dll 531968 0x68D90000 0x000E7000 0x68D91771
- C:\Windows\system32\DCIMAN32.dll 10240 0x6C4C0000 0x00006000 0x6C4C1250
- C:\Windows\system32\DSOUND.dll 453632 0x6C440000 0x00072000 0x6C441576
- C:\Windows\system32\POWRPROF.dll 145408 0x74480000 0x00025000 0x74482B71
- C:\Windows\syswow64\CLBCatQ.DLL 522240 0x754E0000 0x00083000 0x754E23D2
- C:\Windows\System32\MMDevApi.dll 213504 0x743F0000 0x00039000 0x743FE2DE
- C:\Windows\System32\PROPSYS.dll 988160 0x742F0000 0x000F5000 0x74300D9E
- C:\Windows\system32\AUDIOSES.DLL 195072 0x72F70000 0x00036000 0x72F79DBE
- C:\Windows\system32\DINPUT8.dll 145408 0x6C410000 0x00030000 0x6C42EC5C
- C:\Windows\system32\HID.DLL 22016 0x72FD0000 0x00009000 0x72FD1120
- C:\Windows\syswow64\WINTRUST.dll 179712 0x76950000 0x0002F000 0x76952A51
- C:\Windows\system32\d3d9.dll 1828352 0x72330000 0x001C3000 0x72331A45
- C:\Windows\system32\d3d8thk.dll 11264 0x72B40000 0x00006000 0x72B411F0
- C:\Windows\system32\igdumd32.dll 11117808 0x67850000 0x00A9D000 0x67D40BEF
- C:\Windows\system32\avrt.dll 14336 0x73ED0000 0x00007000 0x73ED10C0
- C:\Windows\system32\wmvcore.dll 2504192 0x68B20000 0x00267000 0x68B3F2C2
- C:\Windows\system32\WMASF.DLL 237568 0x6C3D0000 0x0003D000 0x6C3D11E5
- C:\Windows\WinSxS\x86_microsoft.windows.gdiplus_6595b64144ccf1df_1.1.7601.17514_none_72d18a4386696c80\gdiplus.dll 1624576 0x728C0000 0x00190000 0x7295D026
- C:\Windows\system32\mlang.dll 177664 0x6C3A0000 0x0002E000 0x6C3A16ED
- Game terminated.
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