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a guest Aug 14th, 2019 83 Never
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  1. default
  2. {
  3.     state_entry()
  4.     {
  5.         llCollisionFilter(llGetObjectName(),NULL_KEY,FALSE);
  6.         llLoopSound("8a30e68b-a109-c5f4-080c-bc37ed678d33",1);
  7.         llCollisionSound("eb7bb14f-c3a1-55dd-e2c0-1a2e1cbd9a49", 1);
  8.         llSetDamage(100.0);  
  9.     }
  10.     collision_start(integer total_number)
  11.     {
  12.         llDie();
  13.     }
  14.     land_collision_start(vector position)
  15.     {
  16.         llDie();
  17.     }
  18. }
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