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Aug 24th, 2015
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  1. #include <amxmodx>
  2. #include <amxmisc>
  3. #include <fun>
  4. #include <cstrike>
  5. #include <fakemeta>
  6. #include <engine>
  7. #include <hamsandwich>
  8. #include <nvault>
  9. #include <colorchat>
  10.  
  11. #define PLUGIN "Call of Duty: MW Mod"
  12. #define VERSION "0.8.0"
  13. #define AUTHOR "SubZero"
  14.  
  15. #define STANDARDNA_brzina 250.0
  16.  
  17. #define ZADATAK_POKAZI_INFORMACIJE 672
  18. #define ZADATAK_PROVERA 704
  19. #define ZADATAK_POKAZI_REKLAME 768
  20. #define ZADATAK_POSTAVI_brzinu 832
  21.  
  22. //#define BOTY 1
  23.  
  24. new za_hejtere[] = "MARS U PICKU MATERINU I TI I DISASSEMBLER, BOTINO RASPALA" // hvala desikac
  25.  
  26. new SyncHudObj;
  27. new SyncHudObj3;
  28. new g_msg_screenfade;
  29.  
  30. new cvar_xp_za_ubistvo;
  31.  
  32. new sprite_white;
  33. new sprite_blast;
  34. new sprite_beam;
  35.  
  36. new g_vault;
  37.  
  38. new iskustvo_za_pare;
  39. new iskustvo_za_mnogopara;
  40.  
  41. new Ubrania_CT[4][]={"sas","gsg9","urban","gign"};
  42. new Ubrania_Terro[4][]={"arctic","leet","guerilla","terror"};
  43.  
  44. new const maxAmmo[31]={0,52,0,90,1,32,1,100,90,1,120,100,100,90,90,90,100,120,30,120,200,32,90,120,90,2,35,90,90,0,100};
  45. new const maxClip[31] = { -1, 13, -1, 10, 1, 7, 1, 30, 30, 1, 30, 20, 25, 30, 35, 25, 12, 20,
  46. 10, 30, 100, 8, 30, 30, 20, 2, 7, 30, 30, -1, 50 };
  47.  
  48. new informacije_predmet_igraca[33][2];
  49. new const naziv_predmeta[][] = {"Nema",
  50. "Necujne Cizme", //1
  51. "Dupli Pancir", //2
  52. "Ojacani Pancir", //3
  53. "Veteran sa nozem", //4
  54. "Iznenadi neprijatelje", //5
  55. "Nevidljivost", //6
  56. "Respawn", //7
  57. "Noz Marinca", //8
  58. "Kamuflaza", //9
  59. "HE Expert", //10
  60. "Dupli Skok", //11
  61. "Vojna tajna", //12
  62. "AWP Master",//13
  63. "Adrenalin",//14
  64. "Rambova tajna",//15
  65. "Deagle Manijak",//16
  66. "Super Pancir",//17
  67. "Extra HP++",//18
  68. "Komplet za prvu pomoc",//19
  69. "No Recoil",//20
  70. "Titanijumski metci",//21
  71. "Pukovnikovi metci",//22
  72. "Ogranicen no-recoil",//23
  73. "SWAT Stit",//24
  74. "50 HP++",//25
  75. "Nano Oklop",//26
  76. "BulletProof",//27
  77. "Jetpack",
  78. "Gravitacija",
  79. "Speed"
  80. };
  81.  
  82. new const opis_predmet[][] = {"Ubi nekog i dobices predmet",
  83. "Necujno trcanje",
  84. "Smanjuje stetu za LW %",
  85. "Smanjuje stetu za LW %",
  86. "Brze ubijas nozem",
  87. "Kada pogodite nekog od pozadi, povrede su dva puta vece",
  88. "Imate LW % nevidljivosti",
  89. "1/LW sanse da se respawn posle smrti",
  90. "Brzo ubijanje nozem",
  91. "Imate 1/LW sanse da odmah ubijete sa HE. Takodje izgledate kao neprijatelj",
  92. "Instant kill sa granatom (HE). Zadajes LW % dodatne stete",
  93. "Dupli skok",
  94. "Vase povrede su smanjene za 5. Imate 1/LW sanse da oslepite neprijatelja",
  95. "Instant kill sa AWP",
  96. "Za svaki kill dobijate 50hp",
  97. "Za svaki kill dobijate pun sarzer i 20hp",
  98. "Dobijate Deagle",
  99. "Imate 500 stita",
  100. "Dobijate +100hp svake runde, ali zato ste sporiji",
  101. "Koristite da regeneriste maximalni HP",
  102. "Nema trzanja puske kad pucate",
  103. "Zadajete protivnicima +10 vise stete",
  104. "Zadajete protivnicima +20 vise stete",
  105. "Smanjeno trazanje puske",
  106. "Ni jedan predmet nece uticati na vas",
  107. "Dobijate +50hp svake runde, ali zato ste sporiji",
  108. "Imate 1/LW sanse da izbegnete stetu",
  109. "Otporni ste na 3 metka u svakom krugu",
  110. "Pritisnite CRTL i SPACE da koristite jetpack, jetpack se obnavlja svake 4 sec",
  111. "Smanjena gravitacija",
  112. "Povecana Brzina"
  113. };
  114.  
  115. new klasa_igraca[33];
  116. new level_igraca[33] = 1;
  117. new iskustvo_igraca[33];
  118.  
  119. new nova_klasa_igraca[33];
  120.  
  121. new const iskustvo_levelu[] = {0,7,28,63,112,175,252,343,448,567,700,847,1008,1183,1372,1575,1792,2023,2268,2527,
  122. 2800,3087,3388,3703,4032,4375,4732,5103,5488,5887,6300,6727,7168,7623,8092,8575,9072,9583,10108,10647,
  123. 11200,11767,12348,12943,13552,14175,14812,15463,16128,16807,17500,18207,18928,19663,20412,21175,21952,22743,23548,24367,
  124. 25200,26047,26908,27783,28672,29575,30492,31423,32368,33327,34300,35287,36288,37303,38332,39375,40432,41503,42588,43687,
  125. 44800,45927,47068,48223,49392,50575,51772,52983,54208,55447,56700,57967,59248,60543,61852,63175,64512,65863,67228,68607,
  126. 70000,71407,72828,74263,75712,77175,78652,80143,81648,83167,84700,86247,87808,89383,90972,92575,94192,95823,97468,99127,
  127. 100800,102487,104188,105903,107632,109375,111132,112903,114688,116487,118300,120127,121968,123823,125692,127575,129472,131383,133308,135247,
  128. 137200,139167,141148,143143,145152,147175,149212,151263,153328,155407,157500,159607,161728,163863,166012,168175,170352,172543,174748,176967,
  129. 179200,181447,183708,185983,188272,190575,192892,195223,197568,199927,202300,204687,207088,209503,211932,214375,216832,219303,221788,224287,
  130. 226800,229327,231868,234423,236992,239575,242172,244783,247408,250047,252700,255367,258048,260743,263452,266175,268912,271663,274428,277207,
  131. 280000,282807,285628,288463,291312,294175,297052,299943,302848,305767,308700,311647,314608,317583,320572,323575,326592,329623,332668,335727,
  132. 338800,341887,344988,348103,351232,354375,357532,360703,363888,367087,370300,373527,376768,380023,383292,386575,389872,393183,396508,399847,
  133. 403200,406567,409948,413343,416752,420175,423612,427063,430528,434007,437500,441007,444528,448063,451612,455175,458752,462343,465948,469567,
  134. 473200,476847,480508,484183,487872,491575,495292,499023,502768,506527,510300,514087,517888,521703,525532,529375,533232,537103,540988,544887,
  135. 548800,552727,556668,560623,564592,568575,572572,576583,580608,584647,588700,592767,596848,600943,605052,609175,613312,617463,621628,625807,
  136. 630000,634207,638428,642663,646912,651175,655452,659743,664048,668367,672700,677047,681408,685783,690172,694575,698992,703423,707868,712327,
  137. 716800,721287,725788,730303,734832,739375,743932,748503,753088,757687,762300,766927,771568,776223,780892,785575,790272,794983,799708,804447,
  138. 809200,813967,818748,823543,828352,833175,838012,842863,847728,852607,857500,862407,867328,872263,877212,882175,887152,892143,897148,902167,
  139. 907200,912247,917308,922383,927472,932575,937692,942823,947968,953127,958300,963487,968688,973903,979132,984375,989632,994903,1000188,1005487,
  140. 1010800,1016127,1021468,1026823,1032192,1037575,1042972,1048383,1053808,1059247,1064700,1070167,1075648,1081143,1086652,1092175,1097712,1103263,1108828,1114407,
  141. 1120000,1125607,1131228,1136863,1142512,1148175,1153852,1159543,1165248,1170967,1176700,1182447,1188208,1193983,1199772,1205575,1211392,1217223,1223068,1228927,
  142. 1234800,1240687,1246588,1252503,1258432,1264375,1270332,1276303,1282288,1288287,1294300,1300327,1306368,1312423,1318492,1324575,1330672,1336783,1342908,1349047,
  143. 1355200,1361367,1367548,1373743,1379952,1386175,1392412,1398663,1404928,1411207,1417500,1423807,1430128,1436463,1442812,1449175,1455552,1461943,1468348,1474767,
  144. 1481200,1487647,1494108,1500583,1507072,1513575,1520092,1526623,1533168,1539727,1546300,1552887,1559488,1566103,1572732,1579375,1586032,1592703,1599388,1606087,
  145. 1612800,1619527,1626268,1633023,1639792,1646575,1653372,1660183,1667008,1673847,1680700,1687567,1694448,1701343,1708252,1715175,1722112,1729063,1736028,1743007,
  146. 1750000,1757007,1764028,1771063,1778112,1785175,1792252,1799343,1806448,1813567,1820700,1827847,1835008,1842183,1849372,1856575,1863792,1871023,1878268,1885527,
  147. 1892800,1900087,1907388,1914703,1922032,1929375,1936732,1944103,1951488,1958887,1966300,1973727,1981168,1988623,1996092,2003575,2011072,2018583,2026108,2033647,
  148. 2041200,2048767,2056348,2063943,2071552,2079175,2086812,2094463,2102128,2109807,2117500,2125207,2132928,2140663,2148412,2156175,2163952,2171743,2179548,2187367,
  149. 2195200,2203047,2210908,2218783,2226672,2234575,2242492,2250423,2258368,2266327,2274300,2282287,2290288,2298303,2306332,2314375,2322432,2330503,2338588,2346687,
  150. 2354800,2362927,2371068,2379223,2387392,2395575,2403772,2411983,2420208,2428447,2436700,2444967,2453248,2461543,2469852,2478175,2486512,2494863,2503228,2511607,
  151. 2520000,2528407,2536828,2545263,2553712,2562175,2570652,2579143,2587648,2596167,2604700,2613247,2621808,2630383,2638972,2647575,2656192,2664823,2673468,2682127,
  152. 2690800,2699487,2708188,2716903,2725632,2734375,2743132,2751903,2760688,2769487,2778300,2787127,2795968,2804823,2813692,2822575,2831472,2840383,2849308,2858247,
  153. 2867200,2876167,2885148,2894143,2903152,2912175,2921212,2930263,2939328,2948407,2957500,2966607,2975728,2984863,2994012,3003175,3012352,3021543,3030748,3039967,
  154. 3049200,3058447,3067708,3076983,3086272,3095575,3104892,3114223,3123568,3132927,3142300,3151687,3161088,3170503,3179932,3189375,3198832,3208303,3217788,3227287,
  155. 3236800,3246327,3255868,3265423,3274992,3284575,3294172,3303783,3313408,3323047,3332700,3342367,3352048,3361743,3371452,3381175,3390912,3400663,3410428,3420207,
  156. 3430000,3439807,3449628,3459463,3469312,3479175,3489052,3498943,3508848,3518767,3528700,3538647,3548608,3558583,3568572,3578575,3588592,3598623,3608668,3618727,
  157. 3628800,3638887,3648988,3659103,3669232,3679375,3689532,3699703,3709888,3720087,3730300,3740527,3750768,3761023,3771292,3781575,3791872,3802183,3812508,3822847,
  158. 3833200,3843567,3853948,3864343,3874752,3885175,3895612,3906063,3916528,3927007,3937500,3948007,3958528,3969063,3979612,3990175,4000752,4011343,4021948,4032567,
  159. 4043200,4053847,4064508,4075183,4085872,4096575,4107292,4118023,4128768,4139527,4150300,4161087,4171888,4182703,4193532,4204375,4215232,4226103,4236988,4247887,
  160. 4258800,4269727,4280668,4291623,4302592,4313575,4324572,4335583,4346608,4357647,4368700,4379767,4390848,4401943,4413052,4424175,4435312,4446463,4457628,4468807,
  161. 4480000,4491207,4502428,4513663,4524912,4536175,4547452,4558743,4570048,4581367,4592700,4604047,4615408,4626783,4638172,4649575,4660992,4672423,4683868,4695327,
  162. 4706800,4718287,4729788,4741303,4752832,4764375,4775932,4787503,4799088,4810687,4822300,4833927,4845568,4857223,4868892,4880575,4892272,4903983,4915708,4927447,
  163. 4939200,4950967,4962748,4974543,4986352,4998175,5010012,5021863,5033728,5045607,5057500,5069407,5081328,5093263,5105212,5117175,5129152,5141143,5153148,5165167,
  164. 5177200,5189247,5201308,5213383,5225472,5237575,5249692,5261823,5273968,5286127,5298300,5310487,5322688,5334903,5347132,5359375,5371632,5383903,5396188,5408487,
  165. 5420800,5433127,5445468,5457823,5470192,5482575,5494972,5507383,5519808,5532247,5544700,5557167,5569648,5582143,5594652,5607175,5619712,5632263,5644828,5657407,
  166. 5670000,5682607,5695228,5707863,5720512,5733175,5745852,5758543,5771248,5783967,5796700,5809447,5822208,5834983,5847772,5860575,5873392,5886223,5899068,5911927,
  167. 5924800,5937687,5950588,5963503,5976432,5989375,6002332,6015303,6028288,6041287,6054300,6067327,6080368,6093423,6106492,6119575,6132672,6145783,6158908,6172047,
  168. 6185200,6198367,6211548,6224743,6237952,6251175,6264412,6277663,6290928,6304207,6317500,6330807,6344128,6357463,6370812,6384175,6397552,6410943,6424348,6437767,
  169. 6451200,6464647,6478108,6491583,6505072,6518575,6532092,6545623,6559168,6572727,6586300,6599887,6613488,6627103,6640732,6654375,6668032,6681703,6695388,6709087,
  170. 6722800,6736527,6750268,6764023,6777792,6791575,6805372,6819183,6833008,6846847,6860700,6874567,6888448,6902343,6916252,6930175,6944112,6958063,6972028,6986007,//1000
  171. 7000000,7014007,7028028,7042063,7056112,7070175,7084252,7098343,7112448,7126567,7140700,7154847,7169008,7183183,7197372,7211575,7225792,7240023,7254268,7268527,
  172. 7282800,7297087,7311388,7325703,7340032,7354375,7368732,7383103,7397488,7411887,7426300,7440727,7455168,7469623,7484092,7498575,7513072,7527583,7542108,7556647,
  173. 7571200,7585767,7600348,7614943,7629552,7644175,7658812,7673463,7688128,7702807,7717500,7732207,7746928,7761663,7776412,7791175,7805952,7820743,7835548,7850367,
  174. 7865200,7880047,7894908,7909783,7924672,7939575,7954492,7969423,7984368,7999327,8014300,8029287,8044288,8059303,8074332,8089375,8104432,8119503,8134588,8149687,
  175. 8164800,8179927,8195068,8210223,8225392,8240575,8255772,8270983,8286208,8301447,8316700,8331967,8347248,8362543,8377852,8393175,8408512,8423863,8439228,8454607,
  176. 8470000,8485407,8500828,8516263,8531712,8547175,8562652,8578143,8593648,8609167,8624700,8640247,8655808,8671383,8686972,8702575,8718192,8733823,8749468,8765127,
  177. 8780800,8796487,8812188,8827903,8843632,8859375,8875132,8890903,8906688,8922487,8938300,8954127,8969968,8985823,9001692,9017575,9033472,9049383,9065308,9081247,
  178. 9097200,9113167,9129148,9145143,9161152,9177175,9193212,9209263,9225328,9241407,9257500,9273607,9289728,9305863,9322012,9338175,9354352,9370543,9386748,9402967,
  179. 9419200,9435447,9451708,9467983,9484272,9500575,9516892,9533223,9549568,9565927,9582300,9598687,9615088,9631503,9647932,9664375,9680832,9697303,9713788,9730287,
  180. 9746800,9763327,9779868,9796423,9812992,9829575,9846172,9862783,9879408,9896047,9912700,9929367,9946048,9962743,9979452,9996175,10012912,10029663,10046428,10063207,
  181. 10080000};
  182.  
  183. new poeni_igraca[33];
  184. new energija_igraca[33];
  185. new inteligencija_igraca[33];
  186. new snaga_igraca[33];
  187. new Float:smanjene_povrede_igraca[33];
  188. new kondicija_igraca[33];
  189. new maximalna_energija_igraca[33];
  190. new Float:brzina_igraca[33];
  191.  
  192. enum { NONE = 0,
  193. Snajperista,
  194. Marinac,
  195. ProStrelac,
  196. Mitraljezac,
  197. Doktor,
  198. VatrenaPodrska,
  199. Miner,
  200. Demolitions,
  201. Rusher,
  202. Rambo,
  203. Partizan,
  204. Spijun,
  205. Bombarder,
  206. Gunner,
  207. Pesadinac,
  208. Pobunjenik,
  209. Assassin,
  210. SWAT,
  211. Major,
  212. Hitman,
  213. NjemackiStrijelac,
  214. Armageddon,
  215. Terminator,
  216. ProMiner,
  217. Zagor,
  218. Camper,
  219. Slayer,
  220. ProAssassin,
  221. Zastavnik,
  222. Admiral,
  223. Fighter,
  224. Policajac,
  225. Specijalac,
  226. Predator,
  227. NemackiOficir,
  228. Kurwa,
  229. ProfVojnik,
  230. Crysis,
  231. ProfStrelac,
  232. UniverzalniSoldier,
  233. Komandos,
  234. ProSwat
  235. }
  236. new const energija_klasa[] = { //Helti Klase
  237. 0, // Nema
  238. 120, // Snajperista
  239. 140, // Marinac
  240. 130, // Pro-Strelac
  241. 120, // Mitraljezac
  242. 110, // Doktor
  243. 100, // Vatrena Podrska
  244. 100, // Miner
  245. 110, // Demolitions
  246. 100, // Rusher
  247. 130, // Rambo
  248. 120, // Partizan
  249. 110, // Spijun
  250. 120, // Bombarder
  251. 70, // Gunner
  252. 110, // Pesadinac
  253. 150, // Pobunjenik
  254. 110, // Assassin
  255. 120, // SWAT
  256. 120, //Major
  257. 120, //Hitman
  258. 100, //Njemacki Strijelac
  259. 130, //Armageddon
  260. 100, //Terminator
  261. 120, //ProMiner
  262. 120, //Zagor
  263. 130, //Camper
  264. 140, //Slayer
  265. 120, //ProAssassin
  266. 110, // Zastavnik
  267. 125, // Admiral
  268. 150, // Fighter
  269. 120, // Policajac
  270. 110, // Specijalac
  271. 100, // Predator
  272. 105, // NemackiOficir
  273. 124, // Kurwa
  274. 130, // ProfVojnik
  275. 80, // Crysis
  276. 105, // ProfStrelac
  277. 120, //UniverzalniSoldier
  278. 130, //Komandos
  279. 120 //ProSwat
  280. }
  281. new const Float:brzina_klasa[] = { //Brzina Klase
  282. 0.0, // Nema
  283. 1.2, // Snajperista
  284. 1.35, // Marinac
  285. 0.8, // Pro-Strelac
  286. 0.8, // Mitraljezac
  287. 1.0, // Doktor
  288. 1.0, // Vatrena Podrska
  289. 1.0, // Miner
  290. 1.0, // Demolitions
  291. 1.3, // Rusher
  292. 1.15, // Rambo
  293. 1.1, // Partizan
  294. 1.2, // Spijun
  295. 0.9, // Bombarder
  296. 1.35, // Gunner
  297. 1.2, // Pesadinac
  298. 1.5, // Pobunjenik
  299. 2.0, // Assassin
  300. 0.8, // SWAT
  301. 1.5, //Major
  302. 1.2, //Hitman
  303. 1.15, //Njemacki Strijelac
  304. 1.2, //Armageddon
  305. 1.2, //Terminator
  306. 1.3, //ProMiner
  307. 1.3, //Zagor
  308. 1.2, //Camper
  309. 1.1, //Slayer
  310. 1.2, //ProAssassin
  311. 1.4, // Zastavnik
  312. 1.1, // Admiral
  313. 1.4, // Fighter
  314. 1.2, // Policajac
  315. 1.8, // Specijalac
  316. 1.3, // Predator
  317. 1.0, // NemackiOficir
  318. 1.2, // Kurwa
  319. 1.6, // ProfVojnik
  320. 1.8, // Crysis
  321. 1.0, // ProfStrelac
  322. 1.3, //UniverzalniSoldier
  323. 1.2, //Komandos
  324. 1.2 //ProSwat
  325. }
  326. new const oklop_klase[] = { //Armor Klase
  327. 0, // Nema
  328. 120, // Snajperista
  329. 140, // Marinac
  330. 130, // Pro-Strelac
  331. 120, // Mitraljezac
  332. 110, // Doktor
  333. 100, // Vatrena Podrska
  334. 100, // Miner
  335. 110, // Demolitions
  336. 100, // Rusher
  337. 130, // Rambo
  338. 120, // Partizan
  339. 110, // Spijun
  340. 120, // Bombarder
  341. 70, // Gunner
  342. 110, // Pesadinac
  343. 150, // Pobunjenik
  344. 110, // Assassin
  345. 120, // SWAT
  346. 120, //Major
  347. 110, //Hitman
  348. 100, //Njemacki Strijelac
  349. 120, //Armageddon
  350. 100, //Terminator
  351. 100, //ProMiner
  352. 100, //Zagor
  353. 100, //Camper
  354. 100, //Slayer
  355. 160, //ProAssassin
  356. 8300, //Zastavnik
  357. 70, //Admiral
  358. 100, //Fighter
  359. 50, //Policajac
  360. 0, //Specijalac
  361. 25, //Predator
  362. 80, //NemackiOficir
  363. 100, //Kurwa
  364. 90, //ProfVojnik
  365. 10, //Crysis
  366. 45, //ProfStrelac
  367. 568, //UniverzalniSoldier
  368. 100, //Komandos
  369. 100 //ProSwat
  370. }
  371. new const naziv_klase[][] = {"Nema",
  372. "Snajperista",
  373. "Marinac",
  374. "Pro-Strelac",
  375. "Mitraljezac",
  376. "Doktor",
  377. "Vatrena podrska",
  378. "Miner",
  379. "Demolitions",
  380. "Rusher",
  381. "Rambo",
  382. "Partizan",
  383. "Spijun",
  384. "Bombarder",
  385. "Gunner",
  386. "Pesadinac",
  387. "Pobunjenik",
  388. "Assassin (Premium)",
  389. "SWAT",
  390. "Major (Premium)",
  391. "Hitman (Premium)",
  392. "Njemacki Strijelac",
  393. "Armageddon",
  394. "Terminator",
  395. "ProMiner",
  396. "Zagor (Super Premium)",
  397. "Camper (Super Premium)",
  398. "Slayer",
  399. "ProAssassin (Super Premium)",
  400. "Zastavnik",
  401. "Admiral",
  402. "Fighter",
  403. "Policajac",
  404. "Specijalac",
  405. "Predator",
  406. "Nemacki Oficir",
  407. "Kurwa",
  408. "Profesionalni Vojnik",
  409. "Crysis",
  410. "Profesionalni Strelac",
  411. "UniverzalniSoldier (Premium)",
  412. "Komandos (Premium)",
  413. "ProSwat (Super Premium)"
  414.  
  415. };
  416. new const frakcije[][] = {
  417. "Nema",
  418. "\yObicne Klase",
  419. "\yPremium Klase",
  420. "\ySuper Premium"
  421. }
  422.  
  423. enum {
  424. NONE = 0,
  425. obicna,
  426. premium,
  427. superpremium
  428. }
  429.  
  430. new const pripada[] = {
  431. NONE, // Nema 0
  432. obicna, // Snajperista 1
  433. obicna, // Marinac 2
  434. obicna, // Pro Strelac 3
  435. obicna, // Mitraljezac 4
  436. obicna, // Doktor 5
  437. obicna, // Vatrena Podrska 6
  438. obicna, // Miner 7
  439. obicna, // Demolitions 8
  440. obicna, // Rusher 9
  441. obicna, // Rambo 10
  442. obicna, // Partizan 11
  443. obicna, // Spijun 12
  444. obicna, // Bomberder 13
  445. obicna, // Gunner 14
  446. obicna,
  447. obicna,
  448. premium,
  449. obicna,
  450. premium,
  451. premium,
  452. obicna,
  453. obicna,
  454. obicna,
  455. obicna,
  456. superpremium,
  457. superpremium,
  458. obicna,
  459. superpremium,
  460. obicna,
  461. obicna,
  462. obicna,
  463. obicna,
  464. obicna,
  465. obicna,
  466. obicna,
  467. obicna,
  468. obicna,
  469. obicna,
  470. obicna,
  471. premium,
  472. premium,
  473. superpremium
  474.  
  475. }
  476. new frakcija_igraca[33]
  477. new const opis_klase[][] = {"Nema",
  478. "\yOruzije:\w AWP, Deagle, Scout^n\yEnergija:\w 120 HP^n\yArmor:\w 100 AP^n\yBrzina:\w 120%^n\ySpecijalne moci:\w 1:3 sansa za brzo ubijanje nozem",
  479. "\yOruzije:\w Deagle^n\yEnergija:\w 140 HP^n\yArmor:\w 100 AP^n\yBrzina:\w 135%^n\ySpecijalne moci:\w Odma ubija nozem",
  480. "\yOruzije:\w AK47, M4A1^n\yEnergija:\w 110 HP^n\yArmor:\w 100 AP^n\yBrzina:\w 80%^n\ySpecijalne moci:\w Nema",
  481. "\yOruzije:\w M249(krmaca)^n\yEnergija:\w 120 HP^n\yArmor:\w 150 AP^n\yBrzina:\w 80%^n\ySpecijalne moci:\w Otporan na mine, ima sve bombe",
  482. "\yOruzije:\w UMP45^n\yEnergija:\w 110 HP^n\yArmor:\w 100 AP^n\yBrzina:\w 100%^n\ySpecijalne moci:\w Ima komplet za prvu pomoc",
  483. "\yOruzije:\w MP5^n\yEnergija:\w 100 HP^n\yArmor:\w 0 AP^n\yBrzina:\w 100%^n\ySpecijalne moci:\w Ima dve rakete",
  484. "\yOruzije:\w P90^n\yEnergija:\w 100 HP^n\yArmor:\w 100 AP^n\yBrzina:\w 100%^n\ySpecijalne moci:\w Dobija 3 mine",
  485. "\yOruzije:\w AUG^n\yEnergija:\w 110 HP^n\yArmor:\w 100 AP^n\yBrzina:\w 100%^n\ySpecijalne moci:\w Ima sve bombe, dobija dinamit, koji ubija sve u krugu od 1m",
  486. "\yOruzije:\w M3(pumparica)^n\yEnergija:\w 100 HP^n\yArmor:\w 0 AP^n\yBrzina:\w 130%^n\ySpecijalne moci:\w Nema",
  487. "\yOruzije:\w FAMAS^n\yEnergija:\w 130 HP^n\yArmor:\w 150 AP^n\yBrzina:\w 115%^n\ySpecijalne moci:\w Za svako ubistvo dobija 20 HP i pun sanzer, dupli skok^n\yKontakt:\w vaske.va08@hotmail.com",
  488. "\yOruzije:\w P90, FLASHBANG^n\yEnergija:\w 100 HP^n\yArmor:\w 0 AP^n\yBrzina:\w 110%^n\ySpecijalne moci:\w Manje je vidljiv",
  489. "\yOruzije:\w Deagle^n\yEnergija:\w 70 HP^n\yArmor:\w 0 AP^n\yBrzina:\w 120%^n\ySpecijalne moci:\w Kamuflaza (izgleda kao neprijatelj)",
  490. "\yOruzije:\w M4A1, Deagle, HE-Grenade^n\yEnergija:\w 140 HP^n\yArmor:\w 150 AP^n\yBrzina:\w 90%^n\ySpecijalne moci:\w Nema",
  491. "\yOruzije:\w G3/SG-1(rafalni snajper)^n\yEnergija:\w 125 HP^n\yArmor:\w 50 AP^n\yBrzina:\w 90%^n\ySpecijalne moci:\w Ima 1 raketu^n\yKontakt:\w vaske.va08@hotmail.com",
  492. "\yOruzije:\w GAIL + P228,^n\yEnergija:\w 100 HP^n\yArmor:\w 0 AP^n\yBrzina:\w 135%^n\ySpecijalne moci:\w Nema",
  493. "\yOruzije:\w SG552, HE-Grenade^n\yEnergija:\w 100 HP^n\yArmor:\w 25 AP^n\yBrzina:\w 120%^n\ySpecijalne moci:\w Ima 1 minu",
  494. "\yOruzije:\w Noz, USP^n\yEnergija:\w 10 HP^n\yArmor:\w 100 AP^n\yBrzina:\w 200%^n\ySpecijalne moci:\w Nevidljiv kad ima noz^n\yKontakt:\w vaske.va08@hotmail.com",
  495. "\yOruzije:\w M4a1^n\yEnergija:\w 100 HP^n\yArmor:\w 0 AP^n\yBrzina:\w 80%^n\ySpecijalne moci:\w Otporan na noz",
  496. "\rOruzije:\y Ak47,M4a1,Svi pistolji^n\rEnergija:\y 90HP^n\rPancir:\y 0AP\r^nBrzina:\y 110%\r^nSpecijalne moci:\y Ima 10 mine",
  497. "\rOruzije:\y Ak47,M4a1^n\rEnergija:\y 90HP^n\rPancir:\y 0AP\r^nBrzina:\y 110%\r^nSpecijalne moci:\y Ima 6 Raketa",
  498. "\yOruzije:\w Ak47 \yEnergija:\w 120 HP^n\yArmor:\w 110 AP^n\yBrzina:\w 100%^n\ySpecijalne moci:\w Ima 2 Raketa",
  499. "\rOruzije:\y AK47, AUG, HE^n\rEnergija:\y 160HP ^n\rPancir:\y 120AP\r^nBrzina:\y 140%\r^nSpecijalne moci:\y Manje je vidljiv i 2 dinamita",
  500. "\rOruzije:\y AK47+Deagle^n\rEnergija:\y 140HP ^n\rPancir:\y 50AP\r^nBrzina:\y 120%\r^nSpecijalne moci:\y 2 Rakete",
  501. "\rOruzije:\y MP5^n\rEnergija:\y 140HP ^n\rPancir:\y 50AP\r^nBrzina:\y 120%\r^nSpecijalne moci:\y Ima 5 mini",
  502. "\rOruzije:\y M4a1, ak47^n\rEnergija:\y 120HP ^n\rPancir:\y 50AP\r^nBrzina:\y 120%\r^nSpecijalne moci:\y Ima 10 Raketa",
  503. "\rOruzije:\y AWP, Deagle^n\rEnergija:\y 120HP ^n\rPancir:\y 50AP\r^nBrzina:\y 120%\r^nSpecijalne moci:\y Ima awp master",
  504. "\rOruzije:\y Famas, P90^n\rEnergija:\y 110HP^n\rPancir:\y 120AP\r^nBrzina:\y 140%\r^nSpecijalne moci:\yIma 3 rakete",
  505. "\rOruzije:\y Ak47, Deagle^n\rEnergija:\y 110HP^n\rPancir:\y 160AP\r^nBrzina:\y 140%\r^nSpecijalne moci:\y Ima m249 1/5 Sansi sA Killom",
  506. "\rOruzije:\y M4A1, P90, Deagle ^n\rEnergija:\y 90HP ^n\rPancir:\y 300AP \r^nBrzina:\y 140% \r^nSpecijalne moci:\y 2 rakete", // 42
  507. "\rOruzije:\y AK47, Famas ^n\rEnergija:\y 125HP ^n\rPancir:\y 70AP \r^nBrzina:\y 110% \r^nSpecijalne moci:\y NEMA", // 43
  508. "\rOruzije:\y M4A1, Scout, USP ^n\rEnergija:\y 150HP ^n\rPancir:\y 100AP \r^nBrzina:\y 140% \r^nSpecijalne moci:\y 2 dinamita, dupli skok, 1/3 za instant kill nozem", // 44
  509. "\rOruzije:\y XM1014, TMP, fiveseven ^n\rEnergija:\y 150HP ^n\rPancir:\y 50AP \r^nBrzina:\y 120% \r^nSpecijalne moci:\y NEMA", // 45
  510. "\rOruzije:\y FAMAS, P228 ^n\rEnergija:\y 110HP ^n\rPancir:\y 0AP \r^nBrzina:\y 150% \r^nSpecijalne moci:\y NEMA", // 46
  511. "\rOruzije:\y sg552, glock18, smokegrenade ^n\rEnergija:\y 100HP ^n\rPancir:\y 25AP \r^nBrzina:\y 130% \r^nSpecijalne moci:\y NEMA", // 47
  512. "\rOruzije:\y P90, glock18, smokegrenade ^n\rEnergija:\y 105HP ^n\rPancir:\y 80AP \r^nBrzina:\y 100% \r^nSpecijalne moci:\y NEMA", // 48
  513. "\rOruzije:\y AK47, 2 HE ^n\rEnergija:\y 124HP ^n\rPancir:\y 100AP \r^nBrzina:\y 120% \r^nSpecijalne moci:\y 2 dinamita", // 49
  514. "\rOruzije:\y FAMAS,USP ^n\rEnergija:\y 130HP ^n\rPancir:\y 90AP \r^nBrzina:\y 160% \r^nSpecijalne moci:\y 1 raketu", // 50
  515. "\rOruzije:\y SG552,m4a1 ^n\rEnergija:\y 80HP ^n\rPancir:\y 10AP \r^nBrzina:\y 180% \r^nSpecijalne moci:\y 2 rakete, super speed, nevidljiv", // 51
  516. "\rOruzije:\y AWP, m4a1 ^n\rEnergija:\y 105HP ^n\rPancir:\y 45AP \r^nBrzina:\y 100% \r^nSpecijalne moci:\y Smanjeno trzanje puske", // 52
  517. "\rOruzije:\y Bazook,Usp ^n\rEnergija:\y 125HP ^n\rPancir:\y 586AP \r^nBrzina:\y 100% \r^nSpecijalne moci:\y IMa bazooku",
  518. "\rOruzije:\y M4a1\r^nEnergija:\y 150 HP^n\rPancir:\y 100 AP^n\rBrzina:\y 120%^n\rSpecijalne moci: Ima 3 rakete,dinamita,mine i instant kill nozem(levi klik)",
  519. "\rOruzije:\y M4a1\r^nEnergija:\y 150 HP^n\rPancir:\y 100 AP^n\rBrzina:\y 120%^n\rSpecijalne moci: Ima 1/3 Sanse Sa killom M4A1"
  520.  
  521. };
  522.  
  523. new broj_medkit_igraca[33];
  524. new broj_raketa_igraca[33];
  525. new Float:prethodna_raketa_igraca[33];
  526. new broj_min_igraca[33];
  527. new broj_dinamita_igraca[33];
  528. new broj_skokova_igraca[33];
  529.  
  530. new bool:freezetime = true;
  531.  
  532. public plugin_init()
  533. {
  534. register_plugin(PLUGIN, VERSION, AUTHOR);
  535.  
  536. g_vault = nvault_open("CodMod");
  537.  
  538. register_think("MedKit","MedKitThink");
  539.  
  540. RegisterHam(Ham_TakeDamage, "player", "TakeDamage");
  541. RegisterHam(Ham_Spawn, "player", "Pocetak", 1);
  542. RegisterHam(Ham_Touch, "armoury_entity", "DodirOruzija");
  543. RegisterHam(Ham_Touch, "weapon_shield", "DodirOruzija");
  544. RegisterHam(Ham_Touch, "weaponbox", "DodirOruzija");
  545.  
  546. register_forward(FM_CmdStart, "CmdStart");
  547. register_forward(FM_EmitSound, "EmitSound");
  548.  
  549. register_logevent("PocetakRunde", 2, "1=Round_Start");
  550.  
  551. register_event("DeathMsg", "Death", "ade");
  552. register_event("Damage", "Damage", "b", "2!=0");
  553. register_event("CurWeapon","CurWeapon","be", "1=1");
  554. register_event("HLTV", "novaRunda", "a", "1=0", "2=0");
  555.  
  556. register_touch("Rocket", "*" , "DodirRakete");
  557. register_touch("Mine", "player", "DodirMine");
  558.  
  559. cvar_xp_za_ubistvo = register_cvar("cod_killxp", "70");
  560. register_concmd("cod_addlvl", "cmd_addlvl", ADMIN_RCON, "<name> <level>");
  561.  
  562. register_clcmd("say /klasa", "IzaberiKlasu");
  563. register_clcmd("say /opis", "OpisKlase");
  564. register_clcmd("say /predmet", "OpisPredmeta");
  565. register_clcmd("say /item", "OpisPredmeta");
  566. register_clcmd("say /drop", "IzbaciPredmet");
  567. register_clcmd("say /izbaci", "IzbaciPredmet");
  568. register_clcmd("say /reset", "KomandaResetujPoene");
  569. register_clcmd("say /shop", "Shop");
  570. register_clcmd("say /pomoc", "Pomoc");
  571. register_clcmd("say /help", "Pomoc");
  572. register_clcmd("fullupdate", "BlokirajKomande");
  573. register_clcmd("say", "hook_say")
  574.  
  575. g_msg_screenfade = get_user_msgid("ScreenFade");
  576.  
  577. SyncHudObj = CreateHudSyncObj();
  578. SyncHudObj3 = CreateHudSyncObj();
  579.  
  580. register_menucmd(register_menuid("Klasa:"), 1023, "OpisKlase");
  581. iskustvo_za_pare = 400;
  582. iskustvo_za_mnogopara = 1000;
  583.  
  584. format(za_hejtere, 10, "1")
  585. }
  586.  
  587. public plugin_cfg()
  588. {
  589. server_cmd("sv_maxspeed 9999");
  590. }
  591.  
  592. public plugin_precache()
  593. {
  594. new Entity = create_entity( "info_map_parameters" );
  595.  
  596. DispatchKeyValue( Entity, "buying", "3" );
  597. DispatchSpawn( Entity );
  598.  
  599. sprite_white = precache_model("sprites/white.spr") ;
  600. sprite_blast = precache_model("sprites/dexplo.spr");
  601. sprite_beam = precache_model("sprites/zbeam4.spr")
  602.  
  603. precache_sound("QTM_CodMod/select.wav");
  604. precache_sound("QTM_CodMod/start.wav");
  605. precache_sound("QTM_CodMod/start2.wav");
  606. precache_sound("QTM_CodMod/levelup.wav");
  607.  
  608. precache_model("models/w_medkit.mdl");
  609. precache_model("models/rpgrocket.mdl");
  610. precache_model("models/mine.mdl");
  611. }
  612.  
  613. public pfn_keyvalue( Entity )
  614. {
  615. new ClassName[ 20 ], Dummy[ 2 ];
  616. copy_keyvalue( ClassName, charsmax( ClassName ), Dummy, charsmax( Dummy ), Dummy, charsmax( Dummy ) );
  617.  
  618. if( equal( ClassName, "info_map_parameters" ) )
  619. {
  620. remove_entity( Entity );
  621. return PLUGIN_HANDLED ;
  622. }
  623. return PLUGIN_CONTINUE;
  624. }
  625.  
  626. public CmdStart(id, uc_handle)
  627. {
  628. if(!is_user_alive(id))
  629. return FMRES_IGNORED;
  630.  
  631. new button = get_uc(uc_handle, UC_Buttons);
  632. new flags = pev(id, pev_flags);
  633.  
  634. if(informacije_predmet_igraca[id][0] == 11 || klasa_igraca[id] == Rambo)
  635. {
  636. new oldbutton = pev(id, pev_oldbuttons);
  637.  
  638. if((button & IN_JUMP) && !(flags & FL_ONGROUND) && !(oldbutton & IN_JUMP) && broj_skokova_igraca[id] > 0)
  639. {
  640. broj_skokova_igraca[id]--;
  641. new Float:velocity[3];
  642. pev(id, pev_velocity,velocity);
  643. velocity[2] = random_float(265.0,285.0);
  644. set_pev(id, pev_velocity,velocity);
  645. }
  646. else if(flags & FL_ONGROUND)
  647. {
  648. broj_skokova_igraca[id] = 0;
  649. if(informacije_predmet_igraca[id][0] == 11)
  650. broj_skokova_igraca[id]++;
  651. if(klasa_igraca[id] == Rambo)
  652. broj_skokova_igraca[id]++;
  653. }
  654. }
  655.  
  656. if(button & IN_ATTACK)
  657. {
  658. new Float:punchangle[3];
  659.  
  660. if(informacije_predmet_igraca[id][0] == 20)
  661. set_pev(id, pev_punchangle, punchangle);
  662. if(informacije_predmet_igraca[id][0] == 23)
  663. {
  664. set_pev(id, pev_punchangle, punchangle);
  665. for(new i=0; i<3;i++)
  666. punchangle[i]*=0.9;
  667. set_pev(id, pev_punchangle, punchangle);
  668. }
  669. }
  670.  
  671. if(informacije_predmet_igraca[id][0] == 28 && button & IN_JUMP && button & IN_DUCK && flags & FL_ONGROUND && get_gametime() > informacije_predmet_igraca[id][1]+4.0)
  672. {
  673. informacije_predmet_igraca[id][1] = floatround(get_gametime());
  674. new Float:velocity[3];
  675. VelocityByAim(id, 700, velocity);
  676. velocity[2] = random_float(265.0,285.0);
  677. set_pev(id, pev_velocity, velocity);
  678. }
  679. return FMRES_IGNORED;
  680. }
  681.  
  682. public cmd_addlvl(id, level, cid)
  683. {
  684. if(!cmd_access(id,level,cid,3))
  685. return PLUGIN_HANDLED;
  686. new arg1[33];
  687. new arg2[6];
  688. read_argv(1, arg1, 32);
  689. read_argv(2, arg2, 5);
  690. new player = cmd_target(id, arg1);
  691. new value = str_to_num(arg2)-1;
  692.  
  693. iskustvo_igraca[player] = iskustvo_levelu[value];
  694. level_igraca[player] = 0;
  695. ProveriNivo(player);
  696. return PLUGIN_HANDLED;
  697. }
  698.  
  699. public Shop(id)
  700. {
  701. new menu = menu_create("Shop:", "Shop_Handle");
  702. menu_additem(menu, "Aspirin \r[Dodaje 50 HP] \yCena: \r3000$");
  703. menu_additem(menu, "Morfijum \r[Dodaje 100 HP] \yCena: \r5000$");
  704. menu_additem(menu, "RedBull \r[Veci Skok + Veca Brzina] \yCena: \r7500$");
  705. menu_additem(menu, "Iskustvo \r[Dodaje 400 XP] \yCena: \r5000$");
  706. menu_additem(menu, "Super iskustvo \r[Dodaje 1000 XP] \yCena: \r10000$");
  707. menu_additem(menu, "Slucajni Izbor \r[Predmet] \yCena: \r3000$");
  708. menu_additem(menu, "Mine \r[Dobijate 2 Mine] \yCena: \r10000$");
  709. menu_display(id, menu);
  710. }
  711. public Shop_Handle(id, menu, item)
  712. {
  713. client_cmd(id, "spk QTM_CodMod/select");
  714.  
  715. if(item == MENU_EXIT)
  716. {
  717. menu_destroy(menu);
  718. return PLUGIN_CONTINUE;
  719. }
  720. menu_display(id, menu);
  721. new pare_igraca = cs_get_user_money(id);
  722. new hp = get_user_health(id);
  723. switch(item)
  724. {
  725. case 0:
  726. {
  727. new cena = 3000;
  728. if (pare_igraca<cena)
  729. {
  730. ColorChat(id,GREEN,"[Shop] ^1Nemas dovoljno para.");
  731. return PLUGIN_CONTINUE;
  732. }
  733. if(hp >= maximalna_energija_igraca[id] || klasa_igraca[id] == Assassin)
  734. {
  735. ColorChat(id,GREEN,"[Shop] ^1Vec imate maximalnu energiju.");
  736. return PLUGIN_CONTINUE;
  737. }
  738. new ammount=50;
  739. new nova_energija = (hp+ammount<maximalna_energija_igraca[id])? hp+ammount: maximalna_energija_igraca[id];
  740. set_user_health(id, nova_energija);
  741. ColorChat(id,GREEN,"[Shop] ^1kupio si ^3Aspirin");
  742. cs_set_user_money(id, pare_igraca-cena);
  743. }
  744. case 1:
  745. {
  746. new cena = 5000;
  747. if (pare_igraca<cena)
  748. {
  749. ColorChat(id,GREEN,"[Shop] ^1Nemas dovoljno para.");
  750. return PLUGIN_CONTINUE;
  751. }
  752. if(hp >= maximalna_energija_igraca[id] || klasa_igraca[id] == Assassin)
  753. {
  754. ColorChat(id,GREEN,"[Shop] ^1Vec imate maximalnu energiju.");
  755. return PLUGIN_CONTINUE;
  756. }
  757. new ammount=100;
  758. new nova_energija = (hp+ammount<maximalna_energija_igraca[id])? hp+ammount: maximalna_energija_igraca[id];
  759. set_user_health(id, nova_energija);
  760. ColorChat(id,GREEN,"[Shop] ^1Kupio si^3 Morfijum");
  761. cs_set_user_money(id, pare_igraca-cena);
  762. }
  763. case 2:
  764. {
  765. new cena = 7500;
  766. if (pare_igraca<cena)
  767. {
  768. ColorChat(id,GREEN,"[Shop] ^1Nemas dovoljno para.");
  769. return PLUGIN_CONTINUE;
  770. }
  771. set_user_gravity(id,get_user_gravity(id) - 0.3);
  772. set_user_maxspeed(id,get_user_maxspeed(id) + 10.0);
  773. ColorChat(id,GREEN,"[Shop]^1 Kupio si^3 RedBull");
  774. cs_set_user_money(id, pare_igraca-cena)
  775. }
  776. case 3:
  777. {
  778. new cena = 5000;
  779. if (pare_igraca<cena)
  780. {
  781. ColorChat(id,GREEN,"[Shop]^1 Nemas dovoljno para.");
  782. return PLUGIN_CONTINUE;
  783. }
  784. iskustvo_igraca[id] += iskustvo_za_pare;
  785. ColorChat(id,GREEN,"[Shop] ^1Kupio si ^3Iskustvo");
  786. cs_set_user_money(id, pare_igraca-cena)
  787. ProveriNivo(id);
  788. }
  789. case 4:
  790. {
  791. new cena = 10000;
  792. if (pare_igraca<cena)
  793. {
  794. ColorChat(id,GREEN,"[Shop]^1 Nemas dovoljno para.");
  795. return PLUGIN_CONTINUE;
  796. }
  797. iskustvo_igraca[id] += iskustvo_za_mnogopara;
  798. ColorChat(id,GREEN,"[Shop]^1Kupio si ^3Super Iskustvo");
  799. cs_set_user_money(id, pare_igraca-cena)
  800. ProveriNivo(id);
  801. }
  802. case 5:
  803. {
  804. new cena = 3000;
  805. if (pare_igraca<cena)
  806. {
  807. ColorChat(id,RED,"[Shop]^1 Nemas dovoljno para!");
  808. return PLUGIN_CONTINUE;
  809. }
  810. cs_set_user_money(id, pare_igraca-cena)
  811. DajPredmet(id, random_num(1, sizeof naziv_predmeta-1));
  812. }
  813. case 6:
  814. {
  815. new cena = 10000;
  816. if (pare_igraca<cena)
  817. {
  818. ColorChat(id,RED,"[Shop]^1 Nemas dovoljno para!");
  819. return PLUGIN_HANDLED;
  820. }
  821. else if(klasa_igraca[id] == VatrenaPodrska || klasa_igraca[id] == Marinac || klasa_igraca[id] == Miner || klasa_igraca[id] == Demolitions || klasa_igraca[id] == Gunner)
  822. {
  823. ColorChat(id,GREEN,"[Shop]^1 Vasa klasa ne moze da kupi mine");
  824. return PLUGIN_CONTINUE;
  825. }
  826. broj_min_igraca[id] +=2;
  827. ColorChat(id,GREEN,"[Shop]^1 Kupio si^3 2 ^1mine");
  828. cs_set_user_money(id, pare_igraca-cena)
  829. }
  830. }
  831. return PLUGIN_CONTINUE;
  832. }
  833.  
  834. public Pocetak(id)
  835. {
  836. if(!is_user_alive(id) || !is_user_connected(id))
  837. return PLUGIN_CONTINUE;
  838.  
  839. if(nova_klasa_igraca[id])
  840. {
  841. klasa_igraca[id] = nova_klasa_igraca[id];
  842. nova_klasa_igraca[id] = 0;
  843. strip_user_weapons(id);
  844. give_item(id, "weapon_knife");
  845.  
  846. UcitajPodatke(id, klasa_igraca[id]);
  847. }
  848.  
  849. if(!klasa_igraca[id])
  850. {
  851. IzaberiKlasu(id);
  852. return PLUGIN_CONTINUE;
  853. }
  854.  
  855. switch(klasa_igraca[id])
  856. {
  857. case Snajperista:
  858. {
  859. give_item(id, "weapon_awp");
  860. give_item(id, "weapon_scout");
  861. give_item(id, "weapon_deagle");
  862. }
  863. case Marinac:
  864. {
  865. give_item(id, "weapon_deagle");
  866. }
  867. case ProStrelac:
  868. {
  869. give_item(id, "weapon_m4a1");
  870. give_item(id, "weapon_ak47");
  871. }
  872. case Mitraljezac:
  873. {
  874. give_item(id, "weapon_m249");
  875. give_item(id, "weapon_hegrenade");
  876. give_item(id, "weapon_flashbang");
  877. give_item(id, "weapon_smokegrenade");
  878. }
  879. case Doktor:
  880. {
  881. give_item(id, "weapon_ump45");
  882. broj_medkit_igraca[id] = 2;
  883. }
  884. case VatrenaPodrska:
  885. {
  886. give_item(id, "weapon_mp5navy");
  887. broj_raketa_igraca[id] = 2;
  888. }
  889. case Miner:
  890. {
  891. give_item(id, "weapon_p90");
  892. broj_min_igraca[id] = 3;
  893. }
  894. case Demolitions:
  895. {
  896. give_item(id, "weapon_aug");
  897. give_item(id, "weapon_hegrenade");
  898. give_item(id, "weapon_flashbang");
  899. give_item(id, "weapon_smokegrenade");
  900. broj_dinamita_igraca[id] = 1;
  901. }
  902. case Rusher:
  903. {
  904. give_item(id, "weapon_m3");
  905. }
  906. case Rambo:
  907. {
  908. give_item(id, "weapon_famas");
  909. }
  910. case Partizan:
  911. {
  912. give_item(id, "weapon_p90");
  913. give_item(id, "weapon_flashbang");
  914. set_user_rendering(id, kRenderFxGlowShell, 0, 0, 0, kRenderTransColor, 70);
  915. }
  916. case Spijun:
  917. {
  918. give_item(id, "weapon_deagle");
  919. PromeniModel(id, 0);
  920. }
  921. case Bombarder:
  922. {
  923. give_item(id, "weapon_m4a1");
  924. give_item(id, "weapon_deagle");
  925. give_item(id, "weapon_hegrenade");
  926. }
  927. case Gunner:
  928. {
  929. give_item(id, "weapon_g3sg1");
  930. broj_raketa_igraca[id] = 1 ;
  931. }
  932. case Pesadinac:
  933. {
  934. give_item(id, "weapon_galil");
  935. give_item(id, "weapon_p228");
  936. }
  937. case Pobunjenik:
  938. {
  939. give_item(id, "weapon_sg552");
  940. give_item(id, "weapon_hegrenade");
  941. broj_min_igraca[id] = 1 ;
  942. }
  943. case Assassin:
  944. {
  945. give_item(id, "weapon_knife");
  946. give_item(id, "weapon_usp");
  947. }
  948. case SWAT:
  949. {
  950. give_item(id, "weapon_m4a1");
  951. }
  952. case Major:
  953. {
  954. give_item(id, "weapon_glock18");
  955. give_item(id, "weapon_m4a1");
  956. give_item(id, "weapon_usp");
  957. give_item(id, "weapon_p228");
  958. give_item(id, "weapon_deagle");
  959. give_item(id, "weapon_elite");
  960. give_item(id, "weapon_fiveseven");
  961. give_item(id, "weapon_smokegrenade");
  962. broj_min_igraca[id] = 10
  963. }
  964. case Hitman:
  965. {
  966. give_item(id, "weapon_m4a1");
  967. give_item(id, "weapon_ak47");
  968. give_item(id, "weapon_hegrenade");
  969. give_item(id, "weapon_deagle");
  970. broj_raketa_igraca[id] = 5;
  971. }
  972. case NjemackiStrijelac:
  973. {
  974. give_item(id, "weapon_ak47");
  975. broj_raketa_igraca[id] = 2;
  976. }
  977. case Armageddon:
  978. {
  979. give_item(id, "weapon_ak47");
  980. give_item(id, "weapon_aug");
  981. give_item(id, "weapon_hegrenade");
  982. broj_dinamita_igraca[id] = 3
  983. set_user_rendering(id, kRenderFxGlowShell, 0, 0, 0, kRenderTransColor, 30);
  984. }
  985. case Terminator:
  986. {
  987. give_item(id, "weapon_ak47");
  988. give_item(id, "weapon_usp");
  989. broj_raketa_igraca[id] = 2;
  990. }
  991. case ProMiner:
  992. {
  993. give_item(id, "weapon_mp5navy");
  994. give_item(id, "weapon_usp");
  995. broj_min_igraca[id] = 5;
  996. }
  997. case Zagor:
  998. {
  999. give_item(id, "weapon_m4a1");
  1000. give_item(id, "weapon_ak47");
  1001. broj_raketa_igraca[id] = 10;
  1002. }
  1003. case Camper:
  1004. {
  1005. give_item(id, "weapon_awp");
  1006. give_item(id, "weapon_deagle");
  1007. broj_raketa_igraca[id] = 10;
  1008. }
  1009. case Slayer:
  1010. {
  1011. give_item(id, "weapon_p90");
  1012. give_item(id, "weapon_famas");
  1013. broj_raketa_igraca[id] = 3;
  1014. }
  1015. case ProAssassin:
  1016. {
  1017. give_item(id, "weapon_m249");
  1018. give_item(id, "weapon_deagle");
  1019. }
  1020. case Zastavnik:
  1021. {
  1022. give_item(id, "weapon_p90");
  1023. give_item(id, "weapon_deagle");
  1024. broj_raketa_igraca[id] = 2;
  1025. }
  1026. case Admiral:
  1027. {
  1028. give_item(id, "weapon_ak47");
  1029. give_item(id, "weapon_famas");
  1030. }
  1031. case Fighter:
  1032. {
  1033. give_item(id, "weapon_mac10");
  1034. give_item(id, "weapon_scout");
  1035. give_item(id, "weapon_usp");
  1036. broj_dinamita_igraca[id] = 2
  1037. }
  1038. case Policajac:
  1039. {
  1040. give_item(id, "weapon_xm1014");
  1041. give_item(id, "weapon_tmp");
  1042. give_item(id, "weapon_fiveseven");
  1043.  
  1044. }
  1045. case Specijalac:
  1046. {
  1047. give_item(id, "weapon_famas");
  1048. give_item(id, "weapon_p228");
  1049. give_item(id, "weapon_m3");
  1050.  
  1051. }
  1052. case Predator:
  1053. {
  1054. give_item(id, "weapon_sg552");
  1055. give_item(id, "weapon_glock18");
  1056. give_item(id, "weapon_smokegrenade");
  1057.  
  1058. }
  1059. case NemackiOficir:
  1060. {
  1061. give_item(id, "weapon_p90");
  1062. give_item(id, "weapon_glock18");
  1063. give_item(id, "weapon_smokegrenade");
  1064. }
  1065. case Kurwa:
  1066. {
  1067. give_item(id, "weapon_ak47");
  1068. give_item(id, "weapon_hegrenade");
  1069. give_item(id, "weapon_hegrenade");
  1070. broj_dinamita_igraca[id] = 2
  1071. }
  1072. case ProfVojnik:
  1073. {
  1074. give_item(id, "weapon_famas");
  1075. give_item(id, "weapon_usp");
  1076. broj_raketa_igraca[id] = 2;
  1077. }
  1078. case Crysis:
  1079. {
  1080. give_item(id, "weapon_sg552");
  1081. give_item(id, "weapon_m4a1");
  1082. set_user_rendering(id, kRenderFxGlowShell, 0, 0, 0, kRenderTransColor, 70);
  1083. }
  1084. case ProfStrelac:
  1085. {
  1086. give_item(id, "weapon_awp");
  1087. give_item(id, "weapon_m4a1");
  1088. broj_raketa_igraca[id] = 2;
  1089. }
  1090. case UniverzalniSoldier:
  1091. {
  1092. give_item(id, "weapon_ak47");
  1093. give_item(id, "weapon_deagle");
  1094. }
  1095. case Komandos:
  1096. {
  1097. give_item(id, "weapon_m4a1");
  1098. broj_dinamita_igraca[id] = 3;
  1099. broj_raketa_igraca[id] = 3;
  1100. broj_min_igraca[id] = 3;
  1101. }
  1102. case ProSwat:
  1103. {
  1104. give_item(id, "weapon_m4a1");
  1105. }
  1106.  
  1107. }
  1108.  
  1109. if(poeni_igraca[id]>0)
  1110. DodelaPoena(id);
  1111.  
  1112. if(informacije_predmet_igraca[id][0] == 10 || informacije_predmet_igraca[id][0] == 9)
  1113. give_item(id, "weapon_hegrenade");
  1114.  
  1115. if(informacije_predmet_igraca[id][0] == 9)
  1116. PromeniModel(id, 0);
  1117.  
  1118. if(informacije_predmet_igraca[id][0] == 1)
  1119. set_user_footsteps(id, 1);
  1120. else
  1121. set_user_footsteps(id, 0);
  1122.  
  1123. if(informacije_predmet_igraca[id][0] == 13)
  1124. give_item(id, "weapon_awp");
  1125.  
  1126. if(informacije_predmet_igraca[id][0] == 16)
  1127. give_item(id, "weapon_deagle");
  1128.  
  1129. if(informacije_predmet_igraca[id][0] == 19)
  1130. informacije_predmet_igraca[id][1] = 1;
  1131.  
  1132. if(informacije_predmet_igraca[id][0] == 27)
  1133. informacije_predmet_igraca[id][1] = 3;
  1134.  
  1135. if(informacije_predmet_igraca[id][0] == 29)
  1136. set_user_gravity(id,get_user_gravity(id) - 0.4);
  1137.  
  1138.  
  1139. new weapons[32];
  1140. new weaponsnum;
  1141. get_user_weapons(id, weapons, weaponsnum);
  1142. for(new i=0; i<weaponsnum; i++)
  1143. if(is_user_alive(id))
  1144. if(maxAmmo[weapons[i]] > 0)
  1145. cs_set_user_bpammo(id, weapons[i], maxAmmo[weapons[i]]);
  1146.  
  1147. PostaviAtribute(id)
  1148.  
  1149. return PLUGIN_CONTINUE;
  1150. }
  1151.  
  1152. public PostaviAtribute(id)
  1153. {
  1154. smanjene_povrede_igraca[id] = (0.7*(1.0-floatpower(1.1, -0.112311341*float(snaga_igraca[id]))));
  1155. maximalna_energija_igraca[id] = energija_klasa[klasa_igraca[id]]+energija_igraca[id]*2;
  1156. brzina_igraca[id] = STANDARDNA_brzina*brzina_klasa[klasa_igraca[id]]+floatround(kondicija_igraca[id]*1.3);
  1157.  
  1158. if(informacije_predmet_igraca[id][0] == 18 && klasa_igraca[id] != Assassin)
  1159. {
  1160. maximalna_energija_igraca[id] += 100;
  1161. brzina_igraca[id] -= 0.4;
  1162. }
  1163.  
  1164. if(informacije_predmet_igraca[id][0] == 25 && klasa_igraca[id] != Assassin)
  1165. {
  1166. maximalna_energija_igraca[id] += 50;
  1167. brzina_igraca[id] -= 0.3;
  1168. }
  1169. if(informacije_predmet_igraca[id][0] == 30)
  1170. {
  1171. brzina_igraca[id] += 1.2;
  1172. }
  1173. set_user_armor(id, oklop_klase[klasa_igraca[id]]);
  1174.  
  1175. if(informacije_predmet_igraca[id][0] == 17)
  1176. set_user_armor(id, 500);
  1177.  
  1178. set_user_health(id, maximalna_energija_igraca[id]);
  1179.  
  1180. if(klasa_igraca[id] == Partizan)
  1181. set_user_rendering(id, kRenderFxGlowShell, 0, 0, 0, kRenderTransColor, 70);
  1182. else
  1183. set_user_rendering(id, kRenderFxGlowShell, 0, 0, 0, kRenderTransColor, 255);
  1184. }
  1185.  
  1186. public PocetakRunde()
  1187. {
  1188. freezetime = false;
  1189. for(new id=0;id<=32;id++)
  1190. {
  1191. if(!is_user_alive(id))
  1192. continue;
  1193.  
  1194. set_task(0.1, "PostaviBrzinu", id+ZADATAK_POSTAVI_brzinu);
  1195.  
  1196. switch(get_user_team(id))
  1197. {
  1198. case 1: client_cmd(id, "spk QTM_CodMod/start2");
  1199. case 2: client_cmd(id, "spk QTM_CodMod/start");
  1200. }
  1201. }
  1202. }
  1203.  
  1204. public novaRunda()
  1205. {
  1206. freezetime = true;
  1207. new iEnt = find_ent_by_class(-1, "Mine");
  1208. while(iEnt > 0)
  1209. {
  1210. remove_entity(iEnt);
  1211. iEnt = find_ent_by_class(iEnt, "Mine");
  1212. }
  1213. }
  1214.  
  1215. public TakeDamage(this, idinflictor, idattacker, Float:damage, damagebits)
  1216. {
  1217. if(!is_user_alive(this) || !is_user_connected(this) || informacije_predmet_igraca[this][0] == 24 || !is_user_connected(idattacker) || get_user_team(this) == get_user_team(idattacker) || !klasa_igraca[idattacker])
  1218. return HAM_IGNORED;
  1219.  
  1220. new health = get_user_health(this);
  1221. new weapon = get_user_weapon(idattacker);
  1222.  
  1223. if(health < 2)
  1224. return HAM_IGNORED;
  1225.  
  1226. if(informacije_predmet_igraca[this][0] == 27 && informacije_predmet_igraca[this][1]>0)
  1227. {
  1228. informacije_predmet_igraca[this][1]--;
  1229. return HAM_SUPERCEDE;
  1230. }
  1231.  
  1232. if(snaga_igraca[this]>0)
  1233. damage -= smanjene_povrede_igraca[this]*damage;
  1234.  
  1235. if(informacije_predmet_igraca[this][0] == 2 || informacije_predmet_igraca[this][0] == 3)
  1236. damage-=(float(informacije_predmet_igraca[this][1])<damage)? float(informacije_predmet_igraca[this][1]): damage;
  1237.  
  1238. if(informacije_predmet_igraca[idattacker][0] == 5 && !UTIL_In_FOV(this, idattacker) && UTIL_In_FOV(idattacker, this))
  1239. damage*=2.0;
  1240.  
  1241. if(informacije_predmet_igraca[idattacker][0] == 10)
  1242. damage+=informacije_predmet_igraca[idattacker][1];
  1243.  
  1244. if(informacije_predmet_igraca[this][0] == 12)
  1245. damage-=(5.0<damage)? 5.0: damage;
  1246.  
  1247. if(weapon == CSW_AWP && informacije_predmet_igraca[idattacker][0] == 13)
  1248. damage=float(health);
  1249.  
  1250. if(informacije_predmet_igraca[idattacker][0] == 21)
  1251. damage+=10;
  1252.  
  1253. if(informacije_predmet_igraca[idattacker][0] == 22)
  1254. damage+=20;
  1255.  
  1256. if(idinflictor != idattacker && entity_get_int(idinflictor, EV_INT_movetype) != 5)
  1257. {
  1258. if((informacije_predmet_igraca[idattacker][0] == 9 && random_num(1, informacije_predmet_igraca[idattacker][1]) == 1) || informacije_predmet_igraca[idattacker][0] == 10)
  1259. damage = float(health);
  1260. }
  1261.  
  1262. if(weapon == CSW_KNIFE)
  1263. {
  1264. if(klasa_igraca[this] == SWAT)
  1265. return HAM_SUPERCEDE;
  1266. if(informacije_predmet_igraca[this][0] == 4)
  1267. damage=damage*1.4+inteligencija_igraca[idattacker];
  1268. if(informacije_predmet_igraca[idattacker][0] == 8 || (klasa_igraca[idattacker] == Snajperista && random_num(1,2) == 1) || klasa_igraca[idattacker] == Marinac || klasa_igraca[idattacker] == Assassin && !(get_user_button(idattacker) & IN_ATTACK))
  1269. damage = float(health);
  1270. }
  1271.  
  1272. if(klasa_igraca[idattacker] == Camper)
  1273. {
  1274. if(weapon == CSW_AWP)
  1275. damage = float(health);
  1276. }
  1277. if(klasa_igraca[idattacker] == ProSwat)
  1278. {
  1279. if(weapon == CSW_M4A1 && !random(3))
  1280. damage = float(health);
  1281. }
  1282. if(klasa_igraca[idattacker] == UniverzalniSoldier)
  1283. {
  1284. if(weapon == CSW_AK47 && !random(3))
  1285. damage = float(health);
  1286. }
  1287. if(klasa_igraca[idattacker] == ProAssassin)
  1288. {
  1289. if(weapon == CSW_M249 && !random(5))
  1290. damage = float(health);
  1291. }
  1292.  
  1293. if(informacije_predmet_igraca[this][0] == 26 && random_num(1, informacije_predmet_igraca[this][1]) == 1)
  1294. {
  1295. SetHamParamEntity(3, this);
  1296. SetHamParamEntity(1, idattacker);
  1297. }
  1298.  
  1299.  
  1300. SetHamParamFloat(4, damage);
  1301. return HAM_IGNORED;
  1302. }
  1303.  
  1304. public Damage(id)
  1305. {
  1306. new attacker = get_user_attacker(id);
  1307. new damage = read_data(2);
  1308. if(!is_user_alive(attacker) || !is_user_connected(attacker) || id == attacker || !klasa_igraca[attacker])
  1309. return PLUGIN_CONTINUE;
  1310.  
  1311. if(informacije_predmet_igraca[attacker][0] == 12 && random_num(1, informacije_predmet_igraca[id][1]) == 1)
  1312. Display_Fade(id,1<<14,1<<14 ,1<<16,255,155,50,230);
  1313.  
  1314. if(get_user_team(id) != get_user_team(attacker))
  1315. {
  1316. while(damage>20)
  1317. {
  1318. damage-=20;
  1319. iskustvo_igraca[attacker]++;
  1320. }
  1321. }
  1322. ProveriNivo(attacker);
  1323. return PLUGIN_CONTINUE;
  1324. }
  1325.  
  1326. public Death()
  1327. {
  1328. new id = read_data(2);
  1329. new attacker = read_data(1);
  1330.  
  1331. if(!is_user_alive(attacker) || !is_user_connected(attacker))
  1332. return PLUGIN_CONTINUE;
  1333.  
  1334. new weapon = get_user_weapon(attacker);
  1335. new energija = get_user_health(attacker);
  1336.  
  1337. if(get_user_team(id) != get_user_team(attacker) && klasa_igraca[attacker])
  1338. {
  1339. new iskustvo_za_ubistvo = get_pcvar_num(cvar_xp_za_ubistvo);
  1340. new novo_iskustvo = get_pcvar_num(cvar_xp_za_ubistvo);
  1341.  
  1342. if(klasa_igraca[id] == Rambo && klasa_igraca[attacker] != Rambo)
  1343. novo_iskustvo += iskustvo_za_ubistvo*2;
  1344.  
  1345. if(level_igraca[id] > level_igraca[attacker])
  1346. novo_iskustvo += (level_igraca[id]-level_igraca[attacker])*(iskustvo_za_ubistvo/10);
  1347.  
  1348. if(klasa_igraca[attacker] == Rambo || informacije_predmet_igraca[attacker][0] == 15 && maxClip[weapon] != -1)
  1349. {
  1350.  
  1351. new nova_energija = (energija+20<maximalna_energija_igraca[attacker])? energija+20: maximalna_energija_igraca[attacker];
  1352. set_user_clip(attacker, maxClip[weapon]);
  1353. set_user_health(attacker, nova_energija);
  1354. }
  1355. #if defined BOTY
  1356. if(is_user_bot2(attacker) && random(9) == 0)
  1357. IzbaciPredmet(id);
  1358. #endif
  1359. if(!informacije_predmet_igraca[attacker][0])
  1360. DajPredmet(attacker, random_num(1, sizeof naziv_predmeta-1));
  1361.  
  1362. if(informacije_predmet_igraca[attacker][0] == 14)
  1363. {
  1364. new nova_energija = (energija+50<maximalna_energija_igraca[attacker])? energija+50: maximalna_energija_igraca[attacker];
  1365. set_user_health(attacker, nova_energija);
  1366. }
  1367. iskustvo_igraca[attacker] += novo_iskustvo;
  1368. }
  1369.  
  1370. ProveriNivo(attacker);
  1371.  
  1372. if(informacije_predmet_igraca[id][0] == 7 && random_num(1, informacije_predmet_igraca[id][1]) == 1)
  1373. set_task(0.1, "Provera", id+ZADATAK_PROVERA);
  1374.  
  1375. return PLUGIN_CONTINUE;
  1376. }
  1377.  
  1378. public client_putinserver(id)
  1379. {
  1380. DeleteSkills(id);
  1381.  
  1382. ObrisiZadatke(id);
  1383. Obrisipredmet(id);
  1384.  
  1385. set_task(3.0, "PokaziInformacije", id+ZADATAK_POKAZI_INFORMACIJE);
  1386. set_task(10.0, "PokaziReklame", id+ZADATAK_POKAZI_REKLAME);
  1387. }
  1388.  
  1389. public client_disconnect(id)
  1390. {
  1391. SacuvajPodatke(id);
  1392. DeleteSkills(id);
  1393. ObrisiZadatke(id);
  1394. Obrisipredmet(id);
  1395. }
  1396. public DeleteSkills(id)
  1397. {
  1398. klasa_igraca[id] = 0;
  1399. level_igraca[id] = 0;
  1400. iskustvo_igraca[id] = 0;
  1401. poeni_igraca[id] = 0;
  1402. energija_igraca[id] = 0;
  1403. inteligencija_igraca[id] = 0;
  1404. snaga_igraca[id] = 0;
  1405. kondicija_igraca[id] = 0;
  1406. maximalna_energija_igraca[id] = 0;
  1407. brzina_igraca[id] = 0.0;
  1408. }
  1409.  
  1410. public ObrisiZadatke(id)
  1411. {
  1412. remove_task(id+ZADATAK_POKAZI_INFORMACIJE);
  1413. remove_task(id+ZADATAK_POKAZI_REKLAME);
  1414. remove_task(id+ZADATAK_POSTAVI_brzinu);
  1415. remove_task(id+ZADATAK_PROVERA);
  1416. }
  1417.  
  1418. public OpisKlase(id)
  1419. {
  1420. new menu = menu_create("Izaberi Klasu:", "OpisKlase_Handle");
  1421. for(new i=1; i <sizeof naziv_klase; i++)
  1422. menu_additem(menu, naziv_klase[i]);
  1423. menu_setprop(menu, MPROP_EXITNAME, "Izlaz");
  1424. menu_setprop(menu, MPROP_BACKNAME, "Prethodna strana");
  1425. menu_setprop(menu, MPROP_NEXTNAME, "Sledeca strana");
  1426. menu_display(id, menu);
  1427.  
  1428. client_cmd(id, "spk QTM_CodMod/select");
  1429. }
  1430.  
  1431. public OpisKlase_Handle(id, menu, item)
  1432. {
  1433. client_cmd(id, "spk QTM_CodMod/select");
  1434.  
  1435. if(item++ == MENU_EXIT)
  1436. {
  1437. menu_destroy(menu);
  1438. return PLUGIN_CONTINUE;
  1439. }
  1440. new opis[512];
  1441. format(opis, charsmax(opis), "\yKlasa: \w%s^n%s", naziv_klase[item], opis_klase[item]);
  1442. show_menu(id, 1023, opis);
  1443.  
  1444. return PLUGIN_CONTINUE;
  1445. }
  1446. public IzaberiKlasu(id)
  1447. {
  1448. new menu = menu_create("\rIzaberi Klase:", "IzaberiFrakciju_Handle");
  1449. for(new i = 1;i<sizeof(frakcije);i++)
  1450. {
  1451. menu_additem(menu, frakcije[i]);
  1452. }
  1453. menu_display(id, menu);
  1454. menu_setprop(menu, MPROP_EXITNAME, "Izadji");
  1455. }
  1456.  
  1457. public IzaberiFrakciju_Handle(id, menu2, item)
  1458. {
  1459. if(item == MENU_EXIT)
  1460. {
  1461. menu_destroy(menu2);
  1462. return PLUGIN_CONTINUE;
  1463. }
  1464.  
  1465. item++;
  1466. frakcija_igraca[id] = item;
  1467. new menu = menu_create("\rIzaberi Klase:", "IzaberiKlasu_Handle");
  1468. new klasa[50];
  1469. for(new i=1; i<sizeof naziv_klase; i++)
  1470. {
  1471. if(pripada[i] == item)
  1472. {
  1473. UcitajPodatke(id, i);
  1474. format(klasa, 49, "\y%s \rLevel: %i", naziv_klase[i], level_igraca[id]);
  1475. menu_additem(menu, klasa);
  1476. }
  1477. }
  1478.  
  1479. UcitajPodatke(id, klasa_igraca[id]);
  1480.  
  1481. menu_setprop(menu, MPROP_EXITNAME, "Izadji");
  1482. menu_setprop(menu, MPROP_BACKNAME, "Predhodna Strana");
  1483. menu_setprop(menu, MPROP_NEXTNAME, "Sledeca Strana");
  1484. menu_display(id, menu);
  1485.  
  1486. client_cmd(id, "spk QTM_CodMod/select");
  1487.  
  1488. return PLUGIN_CONTINUE;
  1489. }
  1490. public IzaberiKlasu_Handle(id, menu, item)
  1491. {
  1492.  
  1493. client_cmd(id, "spk QTM_CodMod/select");
  1494.  
  1495. if(item == MENU_EXIT)
  1496. {
  1497. menu_destroy(menu);
  1498. return PLUGIN_CONTINUE;
  1499. }
  1500.  
  1501. item++;
  1502.  
  1503. new ile = 0;
  1504. for(new i=1; i<sizeof naziv_klase; i++)
  1505. {
  1506. if(pripada[i] == frakcija_igraca[id])
  1507. {
  1508. ile++;
  1509. }
  1510. if(ile == item)
  1511. {
  1512. item = i;
  1513. break;
  1514. }
  1515. }
  1516.  
  1517. if(item == klasa_igraca[id])
  1518. return PLUGIN_CONTINUE;
  1519.  
  1520. if(item == ProSwat && !(get_user_flags(id) & ADMIN_LEVEL_A) || item == ProAssassin && !(get_user_flags(id) & ADMIN_LEVEL_E) || item == Komandos && !(get_user_flags(id) & ADMIN_LEVEL_E) || item == Camper && !(get_user_flags(id) & ADMIN_LEVEL_A) || item == Zagor && !(get_user_flags(id) & ADMIN_LEVEL_A) || item == UniverzalniSoldier && !(get_user_flags(id) & ADMIN_LEVEL_A) || item == Assassin && !(get_user_flags(id) & ADMIN_LEVEL_B)
  1521. ||item == Hitman && !(get_user_flags(id) & ADMIN_LEVEL_C) || item == Major && !(get_user_flags(id) & ADMIN_LEVEL_D))
  1522. {
  1523. ColorChat(id, NORMAL, "^4[COD:MW] ^1Nemate dozvolu za ovu Klasu Morate Boost Za vise Informacija pitajte Head Admina.");
  1524. IzaberiKlasu(id);
  1525. return PLUGIN_CONTINUE;
  1526. }
  1527.  
  1528. if(klasa_igraca[id])
  1529. {
  1530. nova_klasa_igraca[id] = item;
  1531. ColorChat(id, NORMAL, "^4[COD:MW] ^1Klasa ce biti izmenjena u sledecoj rundi.");
  1532. }
  1533. else
  1534. {
  1535. klasa_igraca[id] = item;
  1536. UcitajPodatke(id, klasa_igraca[id]);
  1537. Pocetak(id);
  1538. }
  1539. return PLUGIN_CONTINUE;
  1540. }
  1541. public DodelaPoena(id)
  1542. {
  1543. new inteligencija[65], inteligencija10[65];
  1544. new energija[60], energija10[60];
  1545. new snaga[60], snaga10[60];
  1546. new kondicija[60], kondicija10[60];
  1547. new naslov[25];
  1548. format(inteligencija, 64, "Inteligencija: \r%i \y(Povecava napad)", inteligencija_igraca[id]);
  1549. format(energija, 59, "Energija: \r%i \y(Povecaca energiju)", energija_igraca[id]);
  1550. format(snaga, 59, "Snaga: \r%i \y(Smanjuje povrede)", snaga_igraca[id]);
  1551. format(kondicija, 59, "Kondicija: \r%i \y(Povecava tempo hodanja)", kondicija_igraca[id]);
  1552. format(inteligencija10, 64, "Dodaj 10 poena na inteligenciju");
  1553. format(energija10, 59, "Dodaj 10 poena na energiju");
  1554. format(snaga10, 59, "Dodaj 10 poena na snagu");
  1555. format(kondicija10, 59, "Dodaj 10 poena na kondiciju");
  1556. format(naslov, 24, "Dodeli poena(%i):", poeni_igraca[id]);
  1557. new menu = menu_create(naslov, "DodelaPoena_Handler");
  1558. menu_additem(menu, inteligencija);
  1559. menu_additem(menu, energija);
  1560. menu_additem(menu, snaga);
  1561. menu_additem(menu, kondicija);
  1562. menu_additem(menu, inteligencija10);
  1563. menu_additem(menu, energija10);
  1564. menu_additem(menu, snaga10);
  1565. menu_additem(menu, kondicija10);
  1566. menu_display(id, menu);
  1567. #if defined BOTY
  1568. if(is_user_bot2(id))
  1569. DodelaPoena_Handler(id, menu, random(4));
  1570. #endif
  1571. }
  1572.  
  1573. public DodelaPoena_Handler(id, menu, item)
  1574. {
  1575. client_cmd(id, "spk QTM_CodMod/select");
  1576.  
  1577. if(item == MENU_EXIT)
  1578. {
  1579. menu_destroy(menu);
  1580. return PLUGIN_CONTINUE;
  1581. }
  1582.  
  1583.  
  1584. if(poeni_igraca[id] < 1)
  1585. return PLUGIN_CONTINUE;
  1586.  
  1587. switch(item)
  1588. {
  1589. case 0:
  1590. {
  1591. if(inteligencija_igraca[id]<4001)
  1592. {
  1593. inteligencija_igraca[id]++;
  1594. poeni_igraca[id]--;
  1595. }
  1596. else
  1597. ColorChat(id, NORMAL, "^4[COD:MW] ^1Dostigli ste maximalni nivo inteligencije");
  1598.  
  1599. }
  1600. case 1:
  1601. {
  1602. if(energija_igraca[id]<4001)
  1603. {
  1604. energija_igraca[id]++;
  1605. poeni_igraca[id]--;
  1606. }
  1607. else
  1608. ColorChat(id, NORMAL, "^4[COD:MW] ^1Dostigli ste maximalni nivo energije");
  1609. }
  1610. case 2:
  1611. {
  1612. if(snaga_igraca[id]<4001)
  1613. {
  1614. snaga_igraca[id]++;
  1615. poeni_igraca[id]--;
  1616. }
  1617. else
  1618. ColorChat(id, NORMAL, "^4[COD:MW] ^1Dostigli ste maximalni nivo snage");
  1619.  
  1620. }
  1621. case 3:
  1622. {
  1623. if(kondicija_igraca[id]<4001)
  1624. {
  1625. kondicija_igraca[id]++;
  1626. poeni_igraca[id]--;
  1627. }
  1628. else
  1629. ColorChat(id, NORMAL, "^4[COD:MW] ^1Dostigli ste maximalni nivo kondicije");
  1630. }
  1631. case 4:
  1632. {
  1633. if(poeni_igraca[id] < 10)
  1634. {
  1635. ColorChat(id, NORMAL, "^4[COD:MW] ^1Nemate dovoljno poena");
  1636. }
  1637. else if(inteligencija_igraca[id]<4001)
  1638. {
  1639. inteligencija_igraca[id]+=10;
  1640. poeni_igraca[id]-=10
  1641. }
  1642. else
  1643. ColorChat(id, NORMAL, "^4[COD:MW] ^1Dostigli ste maximalni nivo inteligencije");
  1644. }
  1645. case 5:
  1646. {
  1647. if(poeni_igraca[id] < 10)
  1648. {
  1649. ColorChat(id, NORMAL, "^4[COD:MW] ^1Nemate dovoljno poena");
  1650. }
  1651. else if(energija_igraca[id]<4001)
  1652. {
  1653. energija_igraca[id]+=10;
  1654. poeni_igraca[id]-=10;
  1655. }
  1656. else
  1657. ColorChat(id, NORMAL, "^4[COD:MW] ^1Dostigli ste maximalni nivo energije");
  1658. }
  1659. case 6:
  1660. {
  1661. if(poeni_igraca[id] < 10)
  1662. {
  1663. ColorChat(id, NORMAL, "^4[COD:MW] ^1Nemate dovoljno poena");
  1664. }
  1665. else if(snaga_igraca[id]<4001)
  1666. {
  1667. snaga_igraca[id]+=10;
  1668. poeni_igraca[id]-=10;
  1669. }
  1670. else
  1671. ColorChat(id, NORMAL, "^4[COD:MW] ^1Dostigli ste maximalni nivo snage");
  1672. }
  1673. case 7:
  1674. {
  1675. if(poeni_igraca[id] < 10)
  1676. {
  1677. ColorChat(id, NORMAL, "^4[COD:MW] ^1Nemate dovoljno poena");
  1678. }
  1679. else if(kondicija_igraca[id]<4001)
  1680. {
  1681. kondicija_igraca[id]+=10;
  1682. poeni_igraca[id]-=10;
  1683. }
  1684. else
  1685. ColorChat(id, NORMAL, "^4[COD:MW] ^1Dostigli ste maximalni nivo kondicije");
  1686. }
  1687.  
  1688. }
  1689.  
  1690. if(poeni_igraca[id]>0)
  1691. DodelaPoena(id);
  1692.  
  1693. return PLUGIN_CONTINUE;
  1694. }
  1695.  
  1696. public KomandaResetujPoene(id)
  1697. {
  1698. ColorChat(id, NORMAL, "^4[COD:MW] ^1Poeni su resetovani");
  1699. client_cmd(id, "spk QTM_CodMod/select");
  1700.  
  1701. ResetujPoene(id)
  1702. }
  1703.  
  1704. public ResetujPoene(id)
  1705. {
  1706. poeni_igraca[id] = level_igraca[id]*2-2;
  1707. inteligencija_igraca[id] = 0;
  1708. energija_igraca[id] = 0;
  1709. kondicija_igraca[id] = 0;
  1710. snaga_igraca[id] = 0;
  1711.  
  1712. if(poeni_igraca[id])
  1713. DodelaPoena(id);
  1714. }
  1715.  
  1716. public KreirajMedKit(id)
  1717. {
  1718. if (!broj_medkit_igraca[id])
  1719. {
  1720. client_print(id, print_center, "Imate samo 2 paketa za prvu pomoc u jednoj rundi!");
  1721. return PLUGIN_CONTINUE;
  1722. }
  1723.  
  1724. if(inteligencija_igraca[id] < 1)
  1725. client_print(id, print_center, "Da koristite paket za prvu pomoc, morate povecati inteligenciju");
  1726.  
  1727. broj_medkit_igraca[id]--;
  1728.  
  1729. new Float:origin[3];
  1730. entity_get_vector(id, EV_VEC_origin, origin);
  1731.  
  1732. new ent = create_entity("info_target");
  1733. entity_set_string(ent, EV_SZ_classname, "MedKit");
  1734. entity_set_edict(ent, EV_ENT_owner, id);
  1735. entity_set_int(ent, EV_INT_solid, SOLID_NOT);
  1736. entity_set_vector(ent, EV_VEC_origin, origin);
  1737. entity_set_float(ent, EV_FL_ltime, halflife_time() + 7 + 0.1);
  1738.  
  1739.  
  1740. entity_set_model(ent, "models/w_medkit.mdl");
  1741. set_rendering ( ent, kRenderFxGlowShell, 255,0,0, kRenderFxNone, 255 ) ;
  1742. drop_to_floor(ent);
  1743.  
  1744. entity_set_float(ent, EV_FL_nextthink, halflife_time() + 0.1);
  1745.  
  1746. return PLUGIN_CONTINUE;
  1747. }
  1748.  
  1749. public MedKitThink(ent)
  1750. {
  1751. new id = entity_get_edict(ent, EV_ENT_owner);
  1752. new totem_dist = 300;
  1753. new totem_heal = 5+floatround(inteligencija_igraca[id]*0.5);
  1754. if (entity_get_edict(ent, EV_ENT_euser2) == 1)
  1755. {
  1756. new Float:forigin[3], origin[3];
  1757. entity_get_vector(ent, EV_VEC_origin, forigin);
  1758. FVecIVec(forigin,origin);
  1759.  
  1760. new entlist[33];
  1761. new numfound = find_sphere_class(0,"player",totem_dist+0.0,entlist, 32,forigin);
  1762.  
  1763. for (new i=0; i < numfound; i++)
  1764. {
  1765. new pid = entlist[i];
  1766.  
  1767. if (get_user_team(pid) != get_user_team(id))
  1768. continue;
  1769.  
  1770. new energija = get_user_health(pid);
  1771. new nova_energija = (energija+totem_heal<maximalna_energija_igraca[pid])?energija+totem_heal:maximalna_energija_igraca[pid];
  1772. if (is_user_alive(pid)) set_user_health(pid, nova_energija);
  1773. }
  1774.  
  1775. entity_set_edict(ent, EV_ENT_euser2, 0);
  1776. entity_set_float(ent, EV_FL_nextthink, halflife_time() + 1.5);
  1777.  
  1778. return PLUGIN_CONTINUE;
  1779. }
  1780.  
  1781. if (entity_get_float(ent, EV_FL_ltime) < halflife_time() || !is_user_alive(id))
  1782. {
  1783. remove_entity(ent);
  1784. return PLUGIN_CONTINUE;
  1785. }
  1786.  
  1787. if (entity_get_float(ent, EV_FL_ltime)-2.0 < halflife_time())
  1788. set_rendering ( ent, kRenderFxNone, 255,255,255, kRenderTransAlpha, 100 ) ;
  1789.  
  1790. new Float:forigin[3], origin[3];
  1791. entity_get_vector(ent, EV_VEC_origin, forigin);
  1792. FVecIVec(forigin,origin);
  1793.  
  1794. //Find people near and give them health
  1795. message_begin( MSG_BROADCAST, SVC_TEMPENTITY, origin );
  1796. write_byte( TE_BEAMCYLINDER );
  1797. write_coord( origin[0] );
  1798. write_coord( origin[1] );
  1799. write_coord( origin[2] );
  1800. write_coord( origin[0] );
  1801. write_coord( origin[1] + totem_dist );
  1802. write_coord( origin[2] + totem_dist );
  1803. write_short( sprite_white );
  1804. write_byte( 0 ); // startframe
  1805. write_byte( 0 ); // framerate
  1806. write_byte( 10 ); // life
  1807. write_byte( 10 ); // width
  1808. write_byte( 255 ); // noise
  1809. write_byte( 255 ); // r, g, b
  1810. write_byte( 100 );// r, g, b
  1811. write_byte( 100 ); // r, g, b
  1812. write_byte( 128 ); // brightness
  1813. write_byte( 5 ); // speed
  1814. message_end();
  1815.  
  1816. entity_set_edict(ent, EV_ENT_euser2 ,1);
  1817. entity_set_float(ent, EV_FL_nextthink, halflife_time() + 0.5);
  1818.  
  1819.  
  1820. return PLUGIN_CONTINUE;
  1821. }
  1822.  
  1823. public KreirajRakete(id)
  1824. {
  1825. if (!broj_raketa_igraca[id])
  1826. {
  1827. client_print(id, print_center, "Vec ste iskoristili sve rakete!");
  1828. return PLUGIN_CONTINUE;
  1829. }
  1830.  
  1831. if(prethodna_raketa_igraca[id] + 2.0 > get_gametime())
  1832. {
  1833. client_print(id, print_center, "Mozate da koristite raketu za 2 sekunde!");
  1834. return PLUGIN_CONTINUE;
  1835. }
  1836.  
  1837. if (is_user_alive(id))
  1838. {
  1839. if(inteligencija_igraca[id] < 1)
  1840. client_print(id, print_center, "Da koristite rakete, morate povecati inteligenciju!");
  1841.  
  1842. prethodna_raketa_igraca[id] = get_gametime();
  1843. broj_raketa_igraca[id]--;
  1844.  
  1845. new Float: Origin[3], Float: vAngle[3], Float: Velocity[3];
  1846.  
  1847. entity_get_vector(id, EV_VEC_v_angle, vAngle);
  1848. entity_get_vector(id, EV_VEC_origin , Origin);
  1849.  
  1850. new Ent = create_entity("info_target");
  1851.  
  1852. entity_set_string(Ent, EV_SZ_classname, "Rocket");
  1853. entity_set_model(Ent, "models/rpgrocket.mdl");
  1854.  
  1855. vAngle[0] *= -1.0;
  1856.  
  1857. entity_set_origin(Ent, Origin);
  1858. entity_set_vector(Ent, EV_VEC_angles, vAngle);
  1859.  
  1860. entity_set_int(Ent, EV_INT_effects, 2);
  1861. entity_set_int(Ent, EV_INT_solid, SOLID_BBOX);
  1862. entity_set_int(Ent, EV_INT_movetype, MOVETYPE_FLY);
  1863. entity_set_edict(Ent, EV_ENT_owner, id);
  1864.  
  1865. VelocityByAim(id, 1000 , Velocity);
  1866. entity_set_vector(Ent, EV_VEC_velocity ,Velocity);
  1867.  
  1868. message_begin(MSG_BROADCAST, SVC_TEMPENTITY)
  1869. write_byte(22)
  1870. write_short(Ent)
  1871. write_short(sprite_beam)
  1872. write_byte(45)
  1873. write_byte(4)
  1874. write_byte(255)
  1875. write_byte(105)
  1876. write_byte(180)
  1877. write_byte(25)
  1878. message_end()
  1879. }
  1880. return PLUGIN_CONTINUE;
  1881. }
  1882.  
  1883. public KreirajDinamit(id)
  1884. {
  1885. if(!broj_dinamita_igraca[id])
  1886. {
  1887. client_print(id, print_center, "Vec ste iskoristili sav dinamit!");
  1888. return PLUGIN_CONTINUE;
  1889. }
  1890.  
  1891. if(inteligencija_igraca[id] < 1)
  1892. client_print(id, print_center, "Da koristite dinamit, morate povecati inteligenciju!");
  1893.  
  1894. broj_dinamita_igraca[id]--;
  1895.  
  1896. new Float:fOrigin[3];
  1897. entity_get_vector(id, EV_VEC_origin, fOrigin);
  1898.  
  1899. new iOrigin[3];
  1900. for(new i=0;i<3;i++)
  1901. iOrigin[i] = floatround(fOrigin[i]);
  1902.  
  1903. message_begin(MSG_BROADCAST,SVC_TEMPENTITY, iOrigin);
  1904. write_byte(TE_EXPLOSION);
  1905. write_coord(iOrigin[0]);
  1906. write_coord(iOrigin[1]);
  1907. write_coord(iOrigin[2]);
  1908. write_short(sprite_blast);
  1909. write_byte(32);
  1910. write_byte(20);
  1911. write_byte(0);
  1912. message_end();
  1913.  
  1914. message_begin( MSG_BROADCAST, SVC_TEMPENTITY, iOrigin );
  1915. write_byte( TE_BEAMCYLINDER );
  1916. write_coord( iOrigin[0] );
  1917. write_coord( iOrigin[1] );
  1918. write_coord( iOrigin[2] );
  1919. write_coord( iOrigin[0] );
  1920. write_coord( iOrigin[1] + 300 );
  1921. write_coord( iOrigin[2] + 300 );
  1922. write_short( sprite_white );
  1923. write_byte( 0 ); // startframe
  1924. write_byte( 0 ); // framerate
  1925. write_byte( 10 ); // life
  1926. write_byte( 10 ); // width
  1927. write_byte( 255 ); // noise
  1928. write_byte( 255 ); // r, g, b
  1929. write_byte( 100 );// r, g, b
  1930. write_byte( 100 ); // r, g, b
  1931. write_byte( 128 ); // brightness
  1932. write_byte( 8 ); // speed
  1933. message_end();
  1934.  
  1935. new entlist[33];
  1936. new numfound = find_sphere_class(id, "player", 300.0 , entlist, 32);
  1937.  
  1938. for (new i=0; i < numfound; i++)
  1939. {
  1940. new pid = entlist[i];
  1941.  
  1942. if (!is_user_alive(pid) || get_user_team(id) == get_user_team(pid) || informacije_predmet_igraca[pid][0] == 24)
  1943. continue;
  1944. ExecuteHam(Ham_TakeDamage, pid, 0, id, 90.0+float(inteligencija_igraca[id]) , 1);
  1945. }
  1946. return PLUGIN_CONTINUE;
  1947. }
  1948.  
  1949. public PostaviMine(id)
  1950. {
  1951. if (!broj_min_igraca[id])
  1952. {
  1953. client_print(id, print_center, "Vec ste iskoristili sve mine!");
  1954. return PLUGIN_CONTINUE;
  1955. }
  1956.  
  1957. if(inteligencija_igraca[id] < 1)
  1958. client_print(id, print_center, "Da koristite mine, morate povecati inteligenciju!");
  1959.  
  1960. broj_min_igraca[id]--;
  1961.  
  1962. new Float:origin[3];
  1963. entity_get_vector(id, EV_VEC_origin, origin);
  1964.  
  1965. new ent = create_entity("info_target");
  1966. entity_set_string(ent ,EV_SZ_classname, "Mine");
  1967. entity_set_edict(ent ,EV_ENT_owner, id);
  1968. entity_set_int(ent, EV_INT_movetype, MOVETYPE_TOSS);
  1969. entity_set_origin(ent, origin);
  1970. entity_set_int(ent, EV_INT_solid, SOLID_BBOX);
  1971.  
  1972. entity_set_model(ent, "models/mine.mdl");
  1973. entity_set_size(ent,Float:{-16.0,-16.0,0.0},Float:{16.0,16.0,2.0});
  1974.  
  1975. drop_to_floor(ent);
  1976.  
  1977. entity_set_float(ent,EV_FL_nextthink,halflife_time() + 0.01) ;
  1978.  
  1979. set_rendering(ent,kRenderFxNone, 0,0,0, kRenderTransTexture,50) ;
  1980.  
  1981.  
  1982. return PLUGIN_CONTINUE;
  1983. }
  1984.  
  1985. public DodirMine(ent, id)
  1986. {
  1987. new attacker = entity_get_edict(ent, EV_ENT_owner);
  1988. if (get_user_team(attacker) != get_user_team(id))
  1989. {
  1990. new Float:fOrigin[3];
  1991. entity_get_vector( ent, EV_VEC_origin, fOrigin);
  1992.  
  1993. new iOrigin[3];
  1994. for(new i=0;i<3;i++)
  1995. iOrigin[i] = floatround(fOrigin[i]);
  1996.  
  1997. message_begin(MSG_BROADCAST,SVC_TEMPENTITY, iOrigin);
  1998. write_byte(TE_EXPLOSION);
  1999. write_coord(iOrigin[0]);
  2000. write_coord(iOrigin[1]);
  2001. write_coord(iOrigin[2]);
  2002. write_short(sprite_blast);
  2003. write_byte(32); // scale
  2004. write_byte(20); // framerate
  2005. write_byte(0);// flags
  2006. message_end();
  2007. new entlist[33];
  2008. new numfound = find_sphere_class(ent,"player", 90.0 ,entlist, 32);
  2009.  
  2010. for (new i=0; i < numfound; i++)
  2011. {
  2012. new pid = entlist[i];
  2013.  
  2014. if (!is_user_alive(pid) || get_user_team(attacker) == get_user_team(pid) || informacije_predmet_igraca[pid][0] == 24 || klasa_igraca[id] == Mitraljezac)
  2015. continue;
  2016.  
  2017. ExecuteHam(Ham_TakeDamage, pid, ent, attacker, 90.0+float(inteligencija_igraca[attacker]) , 1);
  2018. }
  2019. remove_entity(ent);
  2020. }
  2021. }
  2022.  
  2023. public DodirRakete(ent)
  2024. {
  2025. if ( !is_valid_ent(ent))
  2026. return;
  2027.  
  2028. new attacker = entity_get_edict(ent, EV_ENT_owner);
  2029.  
  2030. new Float:fOrigin[3];
  2031. entity_get_vector(ent, EV_VEC_origin, fOrigin);
  2032.  
  2033. new iOrigin[3];
  2034. for(new i=0;i<3;i++)
  2035. iOrigin[i] = floatround(fOrigin[i]);
  2036.  
  2037. message_begin(MSG_BROADCAST,SVC_TEMPENTITY, iOrigin);
  2038. write_byte(TE_EXPLOSION);
  2039. write_coord(iOrigin[0]);
  2040. write_coord(iOrigin[1]);
  2041. write_coord(iOrigin[2]);
  2042. write_short(sprite_blast);
  2043. write_byte(32); // scale
  2044. write_byte(20); // framerate
  2045. write_byte(0);// flags
  2046. message_end();
  2047.  
  2048. new entlist[33];
  2049. new numfound = find_sphere_class(ent, "player", 230.0, entlist, 32);
  2050.  
  2051. for (new i=0; i < numfound; i++)
  2052. {
  2053. new pid = entlist[i];
  2054.  
  2055. if (!is_user_alive(pid) || get_user_team(attacker) == get_user_team(pid) || informacije_predmet_igraca[pid][0] == 24)
  2056. continue;
  2057. ExecuteHam(Ham_TakeDamage, pid, ent, attacker, 55.0+float(inteligencija_igraca[attacker]) , 1);
  2058. }
  2059. remove_entity(ent);
  2060. }
  2061.  
  2062. public CurWeapon(id)
  2063. {
  2064. if(freezetime || !klasa_igraca[id])
  2065. return PLUGIN_CONTINUE;
  2066.  
  2067. new weapon = get_user_weapon(id);
  2068.  
  2069. if(klasa_igraca[id] == Assassin && weapon == CSW_KNIFE)
  2070. set_user_rendering(id, kRenderFxGlowShell, 0, 0, 0, kRenderTransColor, 10);
  2071. else if(klasa_igraca[id] == Assassin && weapon != CSW_KNIFE)
  2072. set_user_rendering(id, kRenderFxGlowShell, 0, 0, 0, kRenderTransColor, 255);
  2073.  
  2074. new weapons[32];
  2075. new weaponsnum;
  2076. get_user_weapons(id, weapons, weaponsnum);
  2077. for(new i=0; i<weaponsnum; i++)
  2078. if(is_user_alive(id))
  2079. if(maxAmmo[weapons[i]] > 0)
  2080. cs_set_user_bpammo(id, weapons[i], maxAmmo[weapons[i]]);
  2081.  
  2082. PostaviBrzinu(id);
  2083. return PLUGIN_CONTINUE;
  2084. }
  2085.  
  2086. public EmitSound(id, iChannel, szSound[], Float:fVol, Float:fAttn, iFlags, iPitch )
  2087. {
  2088. if(!is_user_alive(id))
  2089. return FMRES_IGNORED;
  2090.  
  2091. if(equal(szSound, "common/wpn_denyselect.wav"))
  2092. {
  2093. KoristiPredmet(id);
  2094. return FMRES_SUPERCEDE;
  2095. }
  2096.  
  2097. return FMRES_IGNORED;
  2098. }
  2099.  
  2100. public KoristiPredmet(id)
  2101. {
  2102. if(informacije_predmet_igraca[id][0] == 19 && informacije_predmet_igraca[id][1]>0)
  2103. {
  2104. set_user_health(id, maximalna_energija_igraca[id]);
  2105. informacije_predmet_igraca[id][1]--;
  2106. }
  2107.  
  2108. if(broj_medkit_igraca[id]>0)
  2109. KreirajMedKit(id);
  2110. if(broj_raketa_igraca[id]>0)
  2111. KreirajRakete(id);
  2112. if(broj_min_igraca[id]>0)
  2113. PostaviMine(id);
  2114. if(broj_dinamita_igraca[id]>0)
  2115. KreirajDinamit(id);
  2116.  
  2117. return PLUGIN_HANDLED;
  2118. }
  2119.  
  2120. public SacuvajPodatke(id)
  2121. {
  2122. if(!klasa_igraca[id])
  2123. return PLUGIN_CONTINUE;
  2124.  
  2125. new vaultkey[128],vaultdata[256], ID_igraca[64];
  2126. format(vaultdata, charsmax(vaultdata),"#%i#%i#%i#%i#%i#%i", iskustvo_igraca[id], level_igraca[id], inteligencija_igraca[id], energija_igraca[id], snaga_igraca[id], kondicija_igraca[id]);
  2127.  
  2128. get_user_authid(id, ID_igraca, charsmax(ID_igraca))
  2129.  
  2130. format(vaultkey, charsmax(vaultkey),"%s-%i-cod", ID_igraca, klasa_igraca[id]);
  2131. nvault_set(g_vault,vaultkey,vaultdata);
  2132.  
  2133. return PLUGIN_CONTINUE;
  2134. }
  2135.  
  2136. public hook_say(id)
  2137. {
  2138. new chat[192]
  2139. read_args(chat, 191)
  2140. remove_quotes(chat)
  2141.  
  2142. new name[32]
  2143. get_user_name(id, name, 31)
  2144.  
  2145. if(equal(chat, ""))
  2146. return PLUGIN_HANDLED
  2147.  
  2148. new CsTeams:userteam = cs_get_user_team(id)
  2149.  
  2150. if (is_user_alive(id))
  2151. {
  2152. ColorChat(0, RED, " ^x04[%s - %i] ^3%s ^x01%s", naziv_klase[klasa_igraca[id]], level_igraca[id], name, chat);
  2153.  
  2154. }
  2155. else if (!is_user_alive(id) && userteam != CS_TEAM_SPECTATOR)
  2156. {
  2157. ColorChat(0, GREY, "[DEATH]^x04[%s - %i] ^3%s ^x01%s", naziv_klase[klasa_igraca[id]], level_igraca[id], name, chat);
  2158. }
  2159. else
  2160. {
  2161. ColorChat(0, GREY, "[SPEC]^x04[%s - %i] ^3%s ^x01%s", naziv_klase[klasa_igraca[id]], level_igraca[id], name, chat);
  2162. }
  2163. return PLUGIN_HANDLED
  2164. }
  2165.  
  2166. public UcitajPodatke(id, klasa)
  2167. {
  2168. new vaultkey[128],vaultdata[256], ID_igraca[64];
  2169.  
  2170. get_user_authid(id, ID_igraca, charsmax(ID_igraca))
  2171.  
  2172. format(vaultkey, charsmax(vaultkey),"%s-%i-cod", ID_igraca, klasa);
  2173. nvault_get(g_vault,vaultkey,vaultdata,255);
  2174.  
  2175. replace_all(vaultdata, 255, "#", " ");
  2176.  
  2177. new playerdata[6][32];
  2178.  
  2179. parse(vaultdata, playerdata[0], 31, playerdata[1], 31, playerdata[2], 31, playerdata[3], 31, playerdata[4], 31, playerdata[5], 31);
  2180.  
  2181. iskustvo_igraca[id] = str_to_num(playerdata[0]);
  2182. level_igraca[id] = str_to_num(playerdata[1])>0?str_to_num(playerdata[1]):1;
  2183. inteligencija_igraca[id] = str_to_num(playerdata[2]);
  2184. energija_igraca[id] = str_to_num(playerdata[3]);
  2185. snaga_igraca[id] = str_to_num(playerdata[4]);
  2186. kondicija_igraca[id] = str_to_num(playerdata[5]);
  2187. poeni_igraca[id] = (level_igraca[id]-1)*2-inteligencija_igraca[id]-energija_igraca[id]-snaga_igraca[id]-kondicija_igraca[id];
  2188.  
  2189. return PLUGIN_CONTINUE;
  2190. }
  2191.  
  2192. public IzbaciPredmet(id)
  2193. {
  2194. if(informacije_predmet_igraca[id][0])
  2195. {
  2196. ColorChat(id, NORMAL, "^4[COD:MW] ^1Bacio si ^3%s.", naziv_predmeta[informacije_predmet_igraca[id][0]]);
  2197. Obrisipredmet(id);
  2198. }
  2199. else
  2200. ColorChat(id, NORMAL, "^4[COD:MW] ^1Nemate nijedan predmet.", naziv_predmeta[informacije_predmet_igraca[id][0]]);
  2201. }
  2202.  
  2203. public Obrisipredmet(id)
  2204. {
  2205. informacije_predmet_igraca[id][0] = 0;
  2206. informacije_predmet_igraca[id][1] = 0;
  2207. if(is_user_alive(id))
  2208. {
  2209. set_user_footsteps(id, 0);
  2210. set_rendering(id,kRenderFxGlowShell,0,0,0 ,kRenderTransAlpha, 255);
  2211. PromeniModel(id, 1);
  2212. }
  2213. }
  2214.  
  2215. public DajPredmet(id, predmet)
  2216. {
  2217. Obrisipredmet(id);
  2218. informacije_predmet_igraca[id][0] = predmet;
  2219. ColorChat(id, NORMAL, "^4[COD:MW] ^1Dobio si ^3%s.", naziv_predmeta[informacije_predmet_igraca[id][0]]);
  2220.  
  2221. switch(predmet)
  2222. {
  2223. case 1:
  2224. {
  2225. set_user_footsteps(id, 1);
  2226. }
  2227. case 2:
  2228. {
  2229. informacije_predmet_igraca[id][1] = random_num(3,6);
  2230. }
  2231. case 3:
  2232. {
  2233. informacije_predmet_igraca[id][1] = random_num(6, 11);
  2234. }
  2235. case 5:
  2236. {
  2237. informacije_predmet_igraca[id][1] = random_num(6, 9);
  2238. }
  2239. case 6:
  2240. {
  2241. if(klasa_igraca[id] == Partizan || klasa_igraca[id] == Assassin )
  2242. {
  2243. DajPredmet(id, random_num(1, sizeof naziv_predmeta-1));
  2244. }
  2245. else
  2246. {
  2247. informacije_predmet_igraca[id][1] = random_num(100, 150);
  2248. set_rendering(id,kRenderFxGlowShell,0,0,0 ,kRenderTransAlpha, informacije_predmet_igraca[id][1]);
  2249. }
  2250. }
  2251. case 7:
  2252. {
  2253. informacije_predmet_igraca[id][1] = random_num(2, 4);
  2254. }
  2255. case 8:
  2256. {
  2257. if(klasa_igraca[id] == Marinac || klasa_igraca[id] == Assassin)
  2258. DajPredmet(id, random_num(1, sizeof naziv_predmeta-1));
  2259. }
  2260. case 9:
  2261. {
  2262. informacije_predmet_igraca[id][1] = random_num(1, 3);
  2263. PromeniModel(id, 0);
  2264. give_item(id, "weapon_hegrenade");
  2265. }
  2266. case 10:
  2267. {
  2268. informacije_predmet_igraca[id][1] = random_num(4, 8);
  2269. give_item(id, "weapon_hegrenade");
  2270. }
  2271. case 12:
  2272. {
  2273. informacije_predmet_igraca[id][1] = random_num(1, 4);
  2274. }
  2275. case 13:
  2276. {
  2277. give_item(id, "weapon_awp");
  2278. }
  2279. case 15:
  2280. {
  2281. if(klasa_igraca[id] == Rambo)
  2282. DajPredmet(id, random_num(1, sizeof naziv_predmeta-1));
  2283. }
  2284. case 19:
  2285. {
  2286. informacije_predmet_igraca[id][1] = 1;
  2287. }
  2288. case 26:
  2289. {
  2290. informacije_predmet_igraca[id][1] = random_num(3, 6);
  2291. }
  2292. case 27:
  2293. {
  2294. informacije_predmet_igraca[id][1] = 3;
  2295. }
  2296. }
  2297. }
  2298.  
  2299. public OpisPredmeta(id)
  2300. {
  2301. new opis_predmeta[128];
  2302. new slucajne_vrednosti[3];
  2303. num_to_str(informacije_predmet_igraca[id][1], slucajne_vrednosti, 2);
  2304. format(opis_predmeta, 127, opis_predmet[informacije_predmet_igraca[id][0]]);
  2305. replace_all(opis_predmeta, 127, "LW", slucajne_vrednosti);
  2306.  
  2307. ColorChat(id, NORMAL, "^4Predmet: ^1%s.", naziv_predmeta[informacije_predmet_igraca[id][0]]);
  2308. ColorChat(id, NORMAL, "^4Opis: ^1%s.", opis_predmeta);
  2309. }
  2310.  
  2311. public Provera(id)
  2312. {
  2313. id-=ZADATAK_PROVERA;
  2314. ExecuteHamB(Ham_CS_RoundRespawn, id);
  2315. }
  2316.  
  2317. public ProveriNivo(id)
  2318. {
  2319. if(level_igraca[id] < 1200)
  2320. {
  2321. while(iskustvo_igraca[id] >= iskustvo_levelu[level_igraca[id]])
  2322. {
  2323. level_igraca[id]++;
  2324. set_hudmessage(60, 200, 25, -1.0, 0.25, 0, 1.0, 2.0, 0.1, 0.2, 2);
  2325. ShowSyncHudMsg(id, SyncHudObj3, "Dobrodosao na %i level!", level_igraca[id]);
  2326. client_cmd(id, "spk QTM_CodMod/levelup");
  2327. }
  2328. poeni_igraca[id] = (level_igraca[id]-1)*2-inteligencija_igraca[id]-energija_igraca[id]-snaga_igraca[id]-kondicija_igraca[id];
  2329. }
  2330. SacuvajPodatke(id);
  2331. }
  2332.  
  2333. public PokaziInformacije(id)
  2334. {
  2335. id -= ZADATAK_POKAZI_INFORMACIJE;
  2336.  
  2337. set_task(0.1, "PokaziInformacije", id+ZADATAK_POKAZI_INFORMACIJE);
  2338.  
  2339. if(is_user_connected(id) && !is_user_alive(id))
  2340. {
  2341. new target = entity_get_int(id, EV_INT_iuser2);
  2342.  
  2343. if(!target)
  2344. return PLUGIN_CONTINUE;
  2345.  
  2346. set_hudmessage(255, 255, 255, 0.6, -1.0, 0, 0.0, 0.3, 0.0, 0.0, 2);
  2347. ShowSyncHudMsg(id, SyncHudObj, "Klasa : %s^nIskustvo : %i / %i^nLevel : %i^nPredmet : %s^nEnergija %d", naziv_klase[klasa_igraca[target]], iskustvo_igraca[target], iskustvo_levelu[level_igraca[target]], level_igraca[target], naziv_predmeta[informacije_predmet_igraca[target][0]], get_user_health(target));
  2348.  
  2349. return PLUGIN_CONTINUE;
  2350. }
  2351. set_hudmessage(0, 255, 0, 0.02, 0.23, 0, 0.0, 0.3, 0.0, 0.0, -1);
  2352. ShowSyncHudMsg(id, SyncHudObj, "[Klasa : %s]^n[Iskustvo : %i / %i]^n[Level : %i]^n[Predmet : %s]^n[Energija: %d]", naziv_klase[klasa_igraca[id]], iskustvo_igraca[id], iskustvo_levelu[level_igraca[id]], level_igraca[id], naziv_predmeta[informacije_predmet_igraca[id][0]], get_user_health(id));
  2353.  
  2354. return PLUGIN_CONTINUE;
  2355. }
  2356.  
  2357. public PokaziReklame(id)
  2358. {
  2359. id-=ZADATAK_POKAZI_REKLAME;
  2360. ColorChat(0, GREEN, "[COD:MW4] ^1Dobro Dosli Na COD:MW4 Mod Edited by ^3Rocky")
  2361. }
  2362.  
  2363. public Pomoc(id)
  2364. show_menu(id, 1023, "\y/reset\w - Resetuje poene^n\y/klasa\w - Promeni klasu^n\y/drop\w - Izbaci predmet^n\y/perk\w - Pokazuje opis vaseg predmeta^n\y/opis\w - Pokazuje opis klase^n\y+use\w - Koristi specijalne moci klase", -1, "Pomoc");
  2365.  
  2366. public PostaviBrzinu(id)
  2367. {
  2368. id -= id>32? ZADATAK_POSTAVI_brzinu: 0;
  2369.  
  2370. if(klasa_igraca[id])
  2371. set_user_maxspeed(id, brzina_igraca[id]);
  2372. }
  2373.  
  2374. public PromeniModel(id,reset)
  2375. {
  2376. if (id<1 || id>32 || !is_user_connected(id))
  2377. return PLUGIN_CONTINUE;
  2378.  
  2379. if (reset)
  2380. cs_reset_user_model(id);
  2381. else
  2382. {
  2383. new num = random_num(0,3);
  2384. switch(get_user_team(id))
  2385. {
  2386. case 1: cs_set_user_model(id, Ubrania_CT[num]);
  2387. case 2:cs_set_user_model(id, Ubrania_Terro[num]);
  2388. }
  2389. }
  2390. return PLUGIN_CONTINUE;
  2391. }
  2392. public DodirOruzija(weapon,id)
  2393. {
  2394. if(!is_user_connected(id))
  2395. return HAM_IGNORED;
  2396.  
  2397. new model[23];
  2398. pev(weapon, pev_model, model, 22);
  2399. if (pev(weapon, pev_owner) == id || containi(model, "w_backpack") != -1)
  2400. return HAM_IGNORED;
  2401. return HAM_SUPERCEDE;
  2402. }
  2403.  
  2404. stock bool:UTIL_In_FOV(id,target)
  2405. {
  2406. if (Find_Angle(id,target,9999.9) > 0.0)
  2407. return true;
  2408.  
  2409. return false;
  2410. }
  2411. #if defined BOTY
  2412. public is_user_bot2(id)
  2413. {
  2414. new ping, loss
  2415. get_user_ping(id, ping, loss)
  2416. if(ping > 0 && loss > 0)
  2417. return false
  2418. return true
  2419. }
  2420. #endif
  2421.  
  2422. stock Float:Find_Angle(Core,Target,Float:dist)
  2423. {
  2424. new Float:vec2LOS[2];
  2425. new Float:flDot;
  2426. new Float:CoreOrigin[3];
  2427. new Float:TargetOrigin[3];
  2428. new Float:CoreAngles[3];
  2429.  
  2430. pev(Core,pev_origin,CoreOrigin);
  2431. pev(Target,pev_origin,TargetOrigin);
  2432.  
  2433. if (get_distance_f(CoreOrigin,TargetOrigin) > dist)
  2434. return 0.0;
  2435.  
  2436. pev(Core,pev_angles, CoreAngles);
  2437.  
  2438. for ( new i = 0; i < 2; i++ )
  2439. vec2LOS[i] = TargetOrigin[i] - CoreOrigin[i];
  2440.  
  2441. new Float:veclength = Vec2DLength(vec2LOS);
  2442.  
  2443. //Normalize V2LOS
  2444. if (veclength <= 0.0)
  2445. {
  2446. vec2LOS[0] = 0.0;
  2447. vec2LOS[1] = 0.0;
  2448. }
  2449. else
  2450. {
  2451. new Float:flLen = 1.0 / veclength;
  2452. vec2LOS[0] = vec2LOS[0]*flLen;
  2453. vec2LOS[1] = vec2LOS[1]*flLen;
  2454. }
  2455.  
  2456. //Do a makevector to make v_forward right
  2457. engfunc(EngFunc_MakeVectors,CoreAngles);
  2458.  
  2459. new Float:v_forward[3];
  2460. new Float:v_forward2D[2];
  2461. get_global_vector(GL_v_forward, v_forward);
  2462.  
  2463. v_forward2D[0] = v_forward[0];
  2464. v_forward2D[1] = v_forward[1];
  2465.  
  2466. flDot = vec2LOS[0]*v_forward2D[0]+vec2LOS[1]*v_forward2D[1];
  2467.  
  2468. if ( flDot > 0.5 )
  2469. {
  2470. return flDot;
  2471. }
  2472.  
  2473. return 0.0;
  2474. }
  2475.  
  2476. stock Float:Vec2DLength( Float:Vec[2] )
  2477. {
  2478. return floatsqroot(Vec[0]*Vec[0] + Vec[1]*Vec[1] );
  2479. }
  2480.  
  2481. stock Display_Fade(id,duration,holdtime,fadetype,red,green,blue,alpha)
  2482. {
  2483. message_begin( MSG_ONE, g_msg_screenfade,{0,0,0},id );
  2484. write_short( duration ); // Duration of fadeout
  2485. write_short( holdtime ); // Hold time of color
  2486. write_short( fadetype ); // Fade type
  2487. write_byte ( red ); // Red
  2488. write_byte ( green ); // Green
  2489. write_byte ( blue ); // Blue
  2490. write_byte ( alpha ); // Alpha
  2491. message_end();
  2492. }
  2493.  
  2494. stock set_user_clip(id, ammo)
  2495. {
  2496. new weaponname[32], weaponid = -1, weapon = get_user_weapon(id, _, _);
  2497. get_weaponname(weapon, weaponname, 31);
  2498. while ((weaponid = find_ent_by_class(weaponid, weaponname)) != 0)
  2499. if(entity_get_edict(weaponid, EV_ENT_owner) == id)
  2500. {
  2501. set_pdata_int(weaponid, 51, ammo, 4);
  2502. return weaponid;
  2503. }
  2504. return 0;
  2505. }
  2506.  
  2507. public BlokirajKomande()
  2508. return PLUGIN_HANDLED;
  2509.  
  2510. public plugin_end()
  2511. nvault_close( g_vault )
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