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epic quiver

a guest Jul 19th, 2015 208 Never
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  1. newEntity{ base = "BASE_ARROW",
  2.         power_source = {arcane=true},
  3.         unique = true,
  4.         name = "Quiver of the Ancient Keeper of Reality",
  5.         unided_name = "quiver with tesseract runes",
  6.         desc = [[This colorless quiver is made of an unknown material and infused with prismatic runes that seem to extend beyond space and time, so you can neither follow nor count them.  You can sense the soul of an old Keeper of Reality resting within.  The arrows appear to be manifested and drawn from his very will. Perhaps they are the temporal souls of arrows he once wielded?  You also realize that very strong temporal effects from this quiver follow your will to the targets you focus on, even when you are not using its arrows!]],
  7.         color = colors.BLUE, image = "object/artifact/  .png", --would have to make pic
  8.         level_range = {30, 50},
  9.         rarity = 500,
  10.         cost = 1000,
  11.         material_level = 5,
  12.         sentient = true,
  13.         infinite = true,
  14.         metallic = false,
  15.         require = { stat = { wis=24 }, },
  16.         combat = {
  17.                 capacity = 0, --? saw an item with infinite true had 0 here
  18.                 tg_type = "beam",
  19.                 travel_speed = 2,
  20.                 dam = 34,
  21.                 apr = 15, --pierces
  22.                 physcrit = 2,
  23.                 damtype = DamageType.TEMPORAL, --should all the damage types be here also?
  24.                                        
  25.         wielder = {
  26.                 combat_physspeed = 0.1,
  27.                 physspeed = 0.1,
  28.                 movement_speed=0.1,
  29.                 quick_weapon_swap = 1,
  30.                 fatigue = -5,
  31.                 max_encumber = 15,
  32.                 global_speed_add = 0.05, --not quite sure what each of these speeds does but its supposed to hasten character
  33.                 die_at = -1, --you get 1 extra hp! you will use it well!
  34.                 timetravel_immune = 0.25, --?
  35.                 resist_all_on_teleport = 5,
  36.                 defense_on_teleport = 10,
  37.                 effect_reduction_on_teleport = 15,
  38.                 paradox_reduce_anomalies = 10,
  39.                 lite = 1,
  40.                 inc_damage={
  41.                         [DamageType.TEMPORAL]   = 15,
  42.                 },
  43.                 resists={
  44.                         [DamageType.TEMPORAL]   = 15,
  45.                 },
  46.                 damage_affinity={
  47.                         [DamageType.TEMPORAL] = 15,
  48.                 },
  49.                 convert_damage = {
  50.                         [DamageType.TEMPORALSTUN] = 15,  --?
  51.                         [DamageType.CONGEAL_TIME] = 15, --?
  52.                 }
  53.                 resists_cap = {[DamageType.TEMPORAL] = 10,},
  54.                 resists_pen = {[DamageType.TEMPORAL] = 15,},
  55.                
  56.                 learn_talent = { [Talents.T_TEMPORAL_FORM] = 1, },
  57.                 learn_talent = { [Talents.T_REVISIONIST_HISTORY] = 1, },
  58.                 learn_talent = { [Talents.T_REVISIONIST_HISTORY_BACK] = 1, },
  59.                
  60.                 inc_stats = { [Stats.STAT_LCK] = 10, [Stats.STAT_DEX] = 10, [Stats.STAT_CUN] = 10,},
  61.                
  62.                 slow_projectiles = 10,
  63.                
  64.                 talent_on_hit = { [Talents.T_ENTROPY] = {level=5, chance=20} },
  65.                 talent_on_hit = { [Talents.T_STOP] = {level=5, chance=20} },
  66.                 talent_on_hit = { [Talents.T_TEMPORAL_BOLT] = {level=5, chance=20} }, --has a cd benefit
  67.                 talent_on_hit = { [Talents.T_WARP] = {level=5, chance=20} },
  68.                 talent_on_hit = { [Talents.T_CEASE_TO_EXIST] = {level=5, chance=20} },
  69.                
  70.                 --add small chance to randomly summon temporal enemies to attack the wielder.  do not let pc know this item is the cause! make item very nice but draw unwanted attention!
  71.                 talent_on_hit = { [Talents.T_ANOMALY_SPACETIME_TEAR] = {level=1, chance=5} },  --these are talents so this works, right?
  72.                 talent_on_hit = { [Talents.T_ANOMALY_SUMMON_TIME_ELEMENTAL] = {level=1, chance=5} },
  73.                 --could also add a creature summon right in the item here and give escort or multiple options of pick which enemy
  74.                
  75.                 melee_project={ [DamageType.TEMPORAL] = 15,},
  76.                 range_project={ [DamageType.TEMPORAL] = 15,},
  77.  
  78.                 burst_on_hit = {
  79.                         [DamageType.CLOCK] = 10,  -- is this a radius or what?
  80.                         [DamageType.WASTING] = 10,
  81.                         [DamageType.RETHREAD] = 10,
  82.                         [DamageType.CHRONOSLOW] = 10,
  83.                 },
  84.                
  85.                 talents_types_mastery = {  --ancient keeper's soul enables basic access to all chrono talent types
  86.                         ["chronomancy/age-manipulation"] = 0.3,
  87.                         ["chronomancy/anomalies"] = 0.3, --wonder what happens if all are added
  88.                         ["chronomancy/blade-threading"] = 0.3,
  89.                         ["chronomancy/bow-threading"] = 0.3,
  90.                         ["chronomancy/chronomancer"] = 0.3,
  91.                         ["chronomancy/chronomancy"] = 0.3,
  92.                         ["chronomancy/energy"] = 0.3,
  93.                         ["chronomancy/fate-weaving"] = 0.3,
  94.                         ["chronomancy/flux"] = 0.3,
  95.                         ["chronomancy/gravity"] = 0.3,
  96.                         ["chronomancy/guardian"] = 0.3,
  97.                         ["chronomancy/induced-phenomena"] = 0.3,
  98.                         ["chronomancy/matter"] = 0.3,
  99.                         ["chronomancy/other"] = 0.3,
  100.                         ["chronomancy/paradox"] = 0.3,
  101.                         ["chronomancy/spacetime-folding"] = 0.3,
  102.                         ["chronomancy/spacetime-weaving"] = 0.3,
  103.                         ["chronomancy/speed-control"] = 0.3,
  104.                         ["chronomancy/spellbinding"] = 0.3,
  105.                         ["chronomancy/stasis"] = 0.3,
  106.                         ["chronomancy/temporal-archery"] = 0.3,
  107.                         ["chronomancy/temporal-combat"] = 0.3,
  108.                         ["chronomancy/temporal-hounds"] = 0.3,
  109.                         ["chronomancy/threaded-combat"] = 0.3,
  110.                         ["chronomancy/timeline-threading"] = 0.3,
  111.                         ["chronomancy/timetravel"] = 0.3,
  112.                 }
  113.         },
  114.  
  115.         max_power = 110, power_regen = 1,
  116.         use_power = { name = "Tap into a time when the ancient keeper in this item was affected with the Rally Call of the Keepers of Reality", power = 100,
  117.                 use = function(self, who)
  118.                         who:setEffect(who.KEEPER_OF_REALITY, 1, {}) -- 1 turn
  119.                         return {id=true, used=true}
  120.                 end
  121.         },
  122.         use_talent = { id = Talents.T_TEMPORAL_FUGUE, level = 5, power = 10 },
  123.  
  124. }
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