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Jan 23rd, 2018
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  1.  
  2. drawX = (currentX-250)*0.02;
  3. drawY = -(currentY-250)*0.02;;
  4.  
  5. glBegin(GL_QUADS);
  6. glVertex2f(drawX-size*0.5, drawY-size*0.5);
  7. glVertex2f(drawX+size*0.5, drawY-size*0.5);
  8. glVertex2f(drawX+size*0.5, drawY+size*0.5);
  9. glVertex2f(drawX-size*0.5, drawY+size*0.5);
  10. glEnd();
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