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  1. # ------------------------------ #
  2. #
  3. # FeatherBoard 3
  4. # Runs like a feather on your server
  5. # (c) Maxim Van de Wynckel
  6. #
  7. # ------------------------------ #
  8.  
  9. # Permissions: To use the action groups give them the permission
  10. # featherboard.group.
  11. # Make sure to remove them from the other groups
  12. # when giving a new permission.
  13.  
  14. # Variables: These variables can be used in the TEXT section
  15. # of both the header as the footer.
  16. #
  17. # {PLAYER} - Player name
  18. # {PLAYERNICK} - Player nickname
  19. # {SERVER} - Server name
  20. # {PLAYERCOUNT} - Server player count
  21. # {BUNGEECOUNT} - Bungee network player count
  22. # 4000+ more ... see spigot page
  23.  
  24. # Formatting: These are formatting tags allowing you to format the animations
  25. # or placeholders.
  26. #
  27. # Substring: This allows you to split a word (even a placeholder) in parts
  28. # example: Hello World = Hel
  29. # usage: This can be used to split placeholders when creating a typewriter
  30. # or to split the colors in a placeholder.
  31. #
  32. # Scroll: This creates a scrolling animation of the text inside it. It accepts
  33. # two arguments (the length and space between scrolls).
  34. # example: &2This is a &atest
  35. #
  36. # PLENTY MORE! See spigot page
  37.  
  38. #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
  39. # GENERAL PLUGIN SETTINGS
  40. #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
  41.  
  42. ## Config version (DO NOT EDIT)
  43. config: 2
  44.  
  45. ## Language file
  46. lang: 'en'
  47.  
  48. ## Debug mode
  49. debug: false
  50.  
  51. ## Log to file
  52. log:
  53. enabled: true
  54. # Reset log on startup
  55. reset: false
  56.  
  57. ## Update checking
  58. update:
  59. check: true # RECOMMENDED YOU LEAVE THIS TRUE
  60.  
  61. #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
  62. # PLUGIN SPECIFIC SETTINGS
  63. #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
  64.  
  65. # Placeholder settings
  66. placeholder:
  67. # logs the memory usage of placeholders on startup
  68. log-memory: false
  69. # Clear unused placeholders that are not enabled.
  70. clear-unused: true
  71.  
  72. # Tweaks to increase performance (Use at own risk)
  73. tweaks:
  74. # This option does not send scoreboard remove packets
  75. # to the client on quit. This can increase performance on servers
  76. # where players quit a lot (hubs, ...)
  77. #
  78. # Removal of the plugin requires you to manually delete the scoreboard.dat in the worlds
  79. # /data folder
  80. #
  81. # Enabling this can cause the scoreboard not to work anymore. Use at your own risk
  82. keepScoreboardOnQuit: false
  83. # Some placeholders have a slow process behind them. Meaning they might contact a database
  84. # and take a while to 'resolve'. This will never cause lagg since the placeholders are loaded
  85. # separate from the sending. But can slow down the animation because it has to wait
  86. # for the placeholder to be loaded. When having multiple lines like a text that shows
  87. # the information about the placeholders you put below it, this can cause problems.
  88. # Enabling this will output a message in the console and ingame to operators
  89. # saying when a placeholder is causing delays.
  90. detect-placeholderdelay: false
  91. # Putting this to true will SPAM your console with timings report per placeholder/animation
  92. # refresh. Used for debugging purposes.
  93. # This requires detect-placeholderdelay to true
  94. verbose-placeholder-timings: false
  95.  
  96. # Toggling allows you to disable the scoreboard
  97. database:
  98. # If you want the toggle to stay even when your users
  99. # log off you can enable this. Keep in mind that this requires a
  100. # MySQL or SQLite database.
  101. # If you are configuring the plugin for the first time it is advised
  102. # to stay away from these settings until you managed the scoreboard
  103. # set up.
  104. persistent: false
  105. # Database configuration is SIMILAR to http://wiki.bukkit.org/Bukkit.yml#database
  106. # with isolation, url, driver, ...
  107. # Database name
  108. database: "featherboard"
  109. # Database username
  110. username: bukkit
  111. # Database isolation type
  112. isolation: SERIALIZABLE
  113. # Database driver
  114. driver: org.sqlite.JDBC
  115. # Database password
  116. password: walrus
  117. # Database driver URL
  118. # {DIR} will be replaced with the plugin directory
  119. # {NAME} will be replaced wit the plugin name
  120. url: jdbc:sqlite:{DIR}{NAME}.db
  121. # Save interval in ticks
  122. save-interval: 6000
  123.  
  124. # Disabled worlds. Add your world name in this list to
  125. # disable it.
  126. disabled-worlds:
  127. - 'example_world'
  128.  
  129. # Show delay on join. Usefull if you wish to let the user
  130. # enjoy a Title MOTD without having the scoreboard obstructing
  131. # the view.
  132. show-delay: 0
  133.  
  134. # Anti Flicker will use a new engine that will allow you to use fast animations
  135. # without any flicker.
  136. # You can disable this feature if you do not have fast refresh rates.
  137. antiflicker: true
  138.  
  139. # A list of different scoreboards
  140. boards:
  141. # Default FeatherBoard comes with a board called "default". All players have the permission
  142. # featherboard.group.default (by default) meaning all players should see the scoreboard unless
  143. # the permission is negated.
  144. #
  145. # You can create as many boards as you want as long as the name is unique. It is advised to give logical
  146. # names such as "vip-board", "mcmmo-levelup", ...
  147. default:
  148. # Every section here are different lines. The first section will be used as the title
  149. # the following sections will be used as the lines on the scoreboard (max 15)
  150. # Just as the scoreboard names you can name these 'lines' whatever you want. But to make
  151. # things simple I will use logical names such as "title", "spacer", "header", ...
  152. title:
  153. # Every line has its own frames. The animation will loop through these frames on intervals
  154. # that you configure below.
  155. # Put all your frames under 'text:'. You can make as many lines as you want and use
  156. # placeholders and preset effects.
  157. # Keep in mind that there is a limit in line width!
  158. text:
  159. - '&e&lOre&6&lVille'
  160. - '&e&lOre&6&lVille'
  161. - '&f&lOre&e&lVille'
  162. - '&6&lOre&e&lVille'
  163. - '&e&lOre&f&lVille'
  164. interval: 5
  165. random: false
  166. # A scoreboard is dynamic. The lines can change length due to smaller placeholders or scrolling text.
  167. # that is why it is advised to have something on your scoreboard that is bigger then all other lines.
  168. # These lines (usually a header or footer) are also good for decoration.
  169. header:
  170. text:
  171. - '&6&m---------------'
  172. - '&e&m---------------'
  173. interval: 5
  174. random: false
  175. label-1:
  176. text:
  177. - '&f&lUsername&7:'
  178. interval: 100
  179. random: false
  180. answer1:
  181. text:
  182. - '&e{player}'
  183. interval: 100
  184. random: false
  185. spacer1:
  186. text:
  187. - ''
  188. interval: 100
  189. random: false
  190. label-2:
  191. text:
  192. - '&f&lRank&7:'
  193. interval: 100
  194. random: false
  195. answer2:
  196. text:
  197. - '&e{group}'
  198. interval: 100
  199. random: false
  200. spacer2:
  201. text:
  202. - ''
  203. interval: 100
  204. random: false
  205. label-3:
  206. text:
  207. - '&f&lBalance&7:'
  208. interval: 100
  209. random: false
  210. answer3:
  211. text:
  212. - '&e${money}'
  213. interval: 100
  214. random: false
  215. spacer3:
  216. text:
  217. - ''
  218. interval: 100
  219. random: false
  220. label-4:
  221. text:
  222. - '&f&lCredits&7:'
  223. interval: 100
  224. random: false
  225. answer4:
  226. text:
  227. - '&e{playerpoints}'
  228. interval: 100
  229. random: false
  230. footer:
  231. text:
  232. - '&6&m---------------'
  233. - '&e&m---------------'
  234. interval: 5
  235. random: false
  236. # This is a combat scoreboard example showing
  237. # combat related information.
  238. # DO NOT GIVE THE PERMISSION FOR THIS SCOREBOARD
  239. # (Unless you want it to show all the time)
  240. # You still need to 'trigger' this scoreboard in the vanilla_combat
  241. combat-scoreboard-example:
  242. # Lets just use the title,header and footer from the example above
  243. # for in depth configuration look above.
  244. #
  245. # When designing a board that is used when triggered on an event. You have
  246. # to think (before looking at the placeholders) what is relevant.
  247. # For example: When I think of combat my first thoughts are:
  248. # - Health: To see how much you have left
  249. # - Possible cooldown timers
  250. # - With who am I in combat?
  251. # - Target health
  252. # - mcMMO attacking level?
  253. #
  254. # Next you have to think what is important during that event:
  255. # - Combat: not too much distraction (no animations, smaller scoreboard)
  256. #
  257. # Once you know those things start looking for placeholders. A lot of events such
  258. # as mcmmo have placeholders that can only be used in such events.
  259. title:
  260. text:
  261. # To create cool looking animations you create yourself
  262. # you can use the graphical tool AnimationCreator
  263. # https://www.spigotmc.org/resources/animationcreator.6001/
  264. # For all placeholders: https://www.spigotmc.org/wiki/mvdw-placeholders/
  265. # For all preset effects: https://www.spigotmc.org/wiki/mvdw-effects/
  266. - '&l><'
  267. - '&f&ler' # will allow the frame to only run ONCE
  268. - '&f&lherB'
  269. - '&f&lherBo'
  270. - '&f&latherBoa'
  271. - '&f&leatherBoar'
  272. - ' &f&lFeatherBoard&1&l3' # will repeat the line X times
  273. interval: 2
  274. random: false
  275. header:
  276. text:
  277. - '&a&m+-----------------+'
  278. interval: 10
  279. random: true
  280. combat-label:
  281. text:
  282. - '&8&l> &7&lCombat target:'
  283. interval: 100
  284. random: false
  285. combat-data:
  286. text:
  287. - '{vanilla-combat_opponent_name}'
  288. interval: 2
  289. random: false
  290. spacer1:
  291. text: []
  292. interval: 100
  293. health-label:
  294. text:
  295. - '&8&l> &7&lHealth stats:'
  296. interval: 100
  297. random: false
  298. health-data-1:
  299. text:
  300. - '&aYou: {healthbar}'
  301. interval: 1
  302. random: false
  303. health-data-2:
  304. text:
  305. - '&cTarget: {vanilla-combat_opponent_healthbar}'
  306. interval: 1
  307. random: false
  308. footer:
  309. text:
  310. - '&a&m+-----------------+'
  311. interval: 5
  312. random: true
  313. # This is an example for mcMMO when you level up
  314. # DO NOT GIVE THE PERMISSION FOR THIS SCOREBOARD
  315. # (Unless you want it to show all the time)
  316. # You still need to 'trigger' this scoreboard in the 'mcmmo-levelup'
  317. mcmmo-levelup:
  318. title:
  319. text:
  320. # To create cool looking animations you create yourself
  321. # you can use the graphical tool AnimationCreator
  322. # https://www.spigotmc.org/resources/animationcreator.6001/
  323. # For all placeholders: https://www.spigotmc.org/wiki/mvdw-placeholders/
  324. # For all preset effects: https://www.spigotmc.org/wiki/mvdw-effects/
  325. - '&l><'
  326. - '&f&ler' # will allow the frame to only run ONCE
  327. - '&f&lherB'
  328. - '&f&lherBo'
  329. - '&f&latherBoa'
  330. - '&f&leatherBoar'
  331. - ' &f&lFeatherBoard&1&l3' # will repeat the line X times
  332. interval: 2
  333. random: false
  334. header:
  335. text:
  336. - '&a&m+-----------------+'
  337. interval: 10
  338. random: true
  339. info-label:
  340. text:
  341. # mcMMO-levelup comes with several event specific placeholders
  342. - '&bCongrats! Level up: {mcmmo-levelup_levelsgained}'
  343. interval: 10
  344. spacer1: # This is a spacer an empty line
  345. text:
  346. - ''
  347. interval: 10
  348. # Do you want to randomize the animation frames?
  349. random: false
  350. skill-label: # You can add elements to the group and name them like you want
  351. # Lets make a static label
  352. text:
  353. - '&9&l> &e&lSkill:'
  354. interval: 10 # The interval is not important since its just 1 static text.
  355. # Do you want to randomize the animation frames?
  356. random: false
  357. skill:
  358. # Lets make a static label
  359. text:
  360. - '{mcmmo-levelup_skill_name}'
  361. interval: 10 # The interval is not important since its just 1 static text.
  362. # Do you want to randomize the animation frames?
  363. random: false
  364. spacer2: # This is a spacer an empty line
  365. text:
  366. - ''
  367. interval: 100
  368. # Do you want to randomize the animation frames?
  369. random: false
  370. skilllevel-label: # You can add elements to the group and name them like you want
  371. # Lets make a static label
  372. text:
  373. - '&b&l> &e&lCurrent level:'
  374. interval: 10 # The interval is not important since its just 1 static text.
  375. # Do you want to randomize the animation frames?
  376. random: false
  377. skilllevel:
  378. # Lets make a static label
  379. text:
  380. - '{mcmmo-levelup_skilllevel}'
  381. interval: 10 # The interval is not important since its just 1 static text.
  382. # Do you want to randomize the animation frames?
  383. random: false
  384. footer:
  385. text:
  386. - '&a&m+-----------------+'
  387. interval: 10
  388. random: true
  389. # This is an example for Towny when you enter a town
  390. # DO NOT GIVE THE PERMISSION FOR THIS SCOREBOARD
  391. # (Unless you want it to show all the time)
  392. # You still need to 'trigger' this scoreboard in the 'towny-town'
  393. towny-town-example:
  394. # Lets just use the title,header and footer from the example above
  395. # for in depth configuration look above.
  396. title:
  397. text:
  398. # To create cool looking animations you create yourself
  399. # you can use the graphical tool AnimationCreator
  400. # https://www.spigotmc.org/resources/animationcreator.6001/
  401. # For all placeholders: https://www.spigotmc.org/wiki/mvdw-placeholders/
  402. # For all preset effects: https://www.spigotmc.org/wiki/mvdw-effects/
  403. - '&l><'
  404. - '&f&ler' # will allow the frame to only run ONCE
  405. - '&f&lherB'
  406. - '&f&lherBo'
  407. - '&f&latherBoa'
  408. - '&f&leatherBoar'
  409. - ' &f&lFeatherBoard&1&l3' # will repeat the line X times
  410. interval: 2
  411. random: false
  412. header:
  413. text:
  414. - '&a&m+-------------------+'
  415. interval: 10
  416. random: true
  417. town-label:
  418. text:
  419. - '&bYou are in town:'
  420. interval: 100
  421. town-data:
  422. text:
  423. - '{towny_currenttown_name}'
  424. interval: 100
  425. spacer1:
  426. text: []
  427. interval: 100
  428. townboard-label:
  429. text:
  430. - '&bTown board:'
  431. interval: 100
  432. townboard:
  433. text:
  434. - '&a{towny_currenttown_townboard}'
  435. interval: 3
  436. spacer2:
  437. text: []
  438. interval: 100
  439. population-label:
  440. text:
  441. - '&bPopulation:'
  442. interval: 100
  443. poplulation-data:
  444. text:
  445. - '{towny_currenttown_residents}'
  446. interval: 100
  447. footer:
  448. text:
  449. - '&a&m+-------------------+'
  450. interval: 10
  451. random: true
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