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  1. #===============================================================================================================
  2. # NeverSink's Indepth Loot Filter - for Path of Exile
  3. #===============================================================================================================
  4. # VERSION: 5.5
  5. # TYPE: 1-REGULAR
  6. # STYLE: NORMAL
  7. # AUTHOR: NeverSink
  8. # BUILDNOTES: Filter improved with NeverSink's Filterpolish tool (v0.5)
  9. #
  10. #------------------------------------
  11. # LINKS TO LATEST VERSION / REPOSITORY / FILTER EDITOR:
  12. #------------------------------------
  13. #
  14. # EDIT/CUSTOMIZE FILTER ON: http://www.FilterBlade.xyz
  15. # GET THE LATEST VERSION ON: http://www.FilterBlade.xyz or https://github.com/NeverSinkDev/NeverSink-Filter
  16. # DETAILED EXPLANATIONS: https://goo.gl/oQn4EN
  17. #
  18. #------------------------------------
  19. # INSTALLATION / UPDATE :
  20. #------------------------------------
  21. #
  22. # 0) It's recommended to check for updates once a month or at least before new leagues, to receive economy finetuning and new features!
  23. # 1) Paste this file into the following folder: %userprofile%/Documents/My Games/Path of Exile
  24. # 2) INGAME: Escape -> Options -> UI -> Scroll down -> Select the filter from the Dropdown box
  25. #
  26. #------------------------------------
  27. # CONTACT - if you want to get notifications about updates or just get in touch:
  28. #------------------------------------
  29. # PLEASE READ THE FAQ ON https://goo.gl/oQn4EN BEFORE ASKING QUESTIONS
  30. #
  31. # TWITTER: @NeverSinkGaming
  32. # REDDIT: NeverSinkDev
  33. # GITHUB: NeverSinkDev
  34. # EMAIL : NeverSinkGaming-at-gmail.com
  35.  
  36. #===============================================================================================================
  37. #[WELCOME] TABLE OF CONTENTS + QUICKJUMP TABLE
  38. #===============================================================================================================
  39. #
  40. # [[0100]] OVERRIDE AREA 1 - Override ALL rules here
  41. # [[0200]] SHAPER ITEMS
  42. # [0201] Exception Handling - Rings, Amulets, Belts
  43. # [0202] Shaper Item Layers - T1
  44. # [0203] Shaper Item Layers - T2
  45. # [0204] Shaper Item Layers - T3
  46. # [[0300]] ELDER ITEMS
  47. # [0301] Exception Handling - Rings, Amulets, Belts
  48. # [0302] Elder Item Layers - T1
  49. # [0303] Elder Item Layers - T2
  50. # [0304] Elder Item Layers - T3
  51. # [[0400]] Recipes, Magic and Normal items (endgame!)
  52. # [0401] 5-Linked items
  53. # [0402] 6-Socket Items
  54. # [0403] Exclusive bases: Stygian Vise
  55. # [0404] Abyss Jewels (Rare and Magic)
  56. # [0405] Exclusive bases: Atlas bases, talismans (includes Rare rarity)
  57. # [0406] Corrupted Amulets
  58. # [0407] Chancing items
  59. # [0408] FLASKS (Endgame rules)
  60. # [0409] Add your own crafting rules here
  61. # [0410] 86+ Endgame crafting rules
  62. # [0411] 83/84+ Endgame crafting rules
  63. # [0412] 60+ Crafting rules for 60++ trinkets
  64. # [0413] Warband items
  65. # [0414] Remaining crafting rules - add your own bases here!
  66. # [0415] Chisel recipe items
  67. # [0416] Fishing Rod
  68. # [0417] SRS Crude Bow
  69. # [0418] Chromatic recipe items ("RGB Recipe")
  70. # [0419] Endgame-start 4-links
  71. # [0420] Animate Weapon script - deactivated by default
  72. # [0421] W-soc offhand weapons
  73. # [0422] Sacrificial Garb
  74. # [[0500]] HIDE LAYER 1 - MAGIC AND NORMAL ITEMS
  75. # [[0600]] Currency - PART 1 - Common currency
  76. # [[0700]] OVERRIDE AREA 2 - Override the default rare rulesets here
  77. # [[0800]] RARE ITEMS (ENDGAME)
  78. # [0801] Rare crafting bases
  79. # [0802] T1 rare items
  80. # [0803] T2 rare items
  81. # [0804] Breach Rings
  82. # [0805] Amulets, Jewels, Rings, Belts
  83. # [0806] 1H Daggers
  84. # [0807] 1H Claws
  85. # [0808] 1H Wands
  86. # [0809] 1H Foils
  87. # [0810] 1H Swords
  88. # [0811] 1H Maces
  89. # [0812] 1H Axes
  90. # [0813] 1H Sceptres
  91. # [0814] 2H Staves
  92. # [0815] 2H Swords, Axes, Maces
  93. # [0816] 2H Bows
  94. # [0817] AR: Gloves, Boots, Helmets
  95. # [0818] AR: Body Armors
  96. # [0819] OH: Shields
  97. # [0820] OH: Quivers
  98. # [[0900]] HIDE LAYER 2 - RARE ITEMS (65+ ONLY FOR NON-REGULAR VERSIONS)
  99. # [[1000]] OVERRIDE AREA 3 - Override Map, Gem and Flask drops here
  100. # [[1100]] Gems
  101. # [1101] Value gems
  102. # [1102] Other gems
  103. # [[1200]] UTILITY FLASKS (Levelling Rules)
  104. # [[1300]] HIDE LAYER 3: Random Endgame Flasks
  105. # [[1400]] Maps, fragments and labyrinth items
  106. # [1401] Unique Maps
  107. # [1402] Labyrinth items, Offerings
  108. # [1403] Shaped Maps
  109. # [1404] Top tier maps (T15-16)
  110. # [1405] High tier maps(T11-14)
  111. # [1406] Mid tier maps (T6-10)
  112. # [1407] Low tier maps (T1-T5)
  113. # [1408] Map fragments
  114. # [[1500]] Currency - PART 2 - Rare currency
  115. # [1501] Regular Rare Currency
  116. # [1502] Top Currency
  117. # [1503] Essence Tier List
  118. # [1504] Special items
  119. # [[1600]] Currency - PART 3 - Divination cards (yes the strange sorting is intended)
  120. # [1601] Exceptions to prevent ident. mistakes
  121. # [1602] T1 - Top tier cards
  122. # [1603] T2 - Great cards
  123. # [1604] T3 - Decent cards
  124. # [1605] T5 - Format trash tier cards... before
  125. # [1606] T4 - ...showing the remaining cards
  126. # [[1700]] Currency - PART 4 - remaining items
  127. # [[1800]] Leaguestones - Tierlists
  128. # [[1900]] Uniques!
  129. # [1901] Exceptions
  130. # [1902] Harbinger - Pieces
  131. # [1903] Tier 1 uniques
  132. # [1904] Tier 2 uniques
  133. # [1905] Multi-Unique bases.
  134. # [1906] Prophecy-Material Uniques
  135. # [1907] Random Uniques
  136. # [[2000]] Quest Items and Shaper Orbs
  137. # [[2100]] OVERRIDE AREA 4 - Insert your custom Leveling adjustments here
  138. # [[2200]] Leveling - Flasks
  139. # [2201] Hide outdated flasks
  140. # [2202] Hybrid flasks (normal)
  141. # [2203] Life Flasks - Normal (Kudos to Antnee)
  142. # [2204] Mana Flasks - Magic (Kudos to Antnee)
  143. # [2205] Show remaining flasks
  144. # [[2300]] Leveling - Merged Rules
  145. # [[2400]] Leveling - RGB Recipes
  146. # [[2500]] Leveling - RARES
  147. # [2501] Leveling rares - specific items
  148. # [2502] Leveling rares - Progression
  149. # [2503] Leveling rares - remaining rules
  150. # [[2600]] Leveling - Useful items
  151. # [2601] Linked gear - 4links
  152. # [2602] Linked gear - Caster Weapon Configuration
  153. # [2603] Linked gear - 3links
  154. # [2604] Extra Highlight: Boots
  155. # [2605] Optional Recipes
  156. # [2606] Act 1
  157. # [2607] Act 2+3
  158. # [2608] Act 4+5+6
  159. # [2609] Jewellery - Regular Highlight
  160. # [2610] Quivers - Progression
  161. # [2611] Magic Gear
  162. # [2612] 20% quality items for those strange people who want them
  163. # [[2700]] Leveling - normal and magic item progression
  164. # [2701] Progression - Part 1 1-30
  165. # [2702] Progression - Part 2 30-40
  166. # [2703] Progression - Part 4 40-65
  167. # [2704] Normal items - First 12 levels - exceptions
  168. # [2705] Magic items - general highlight
  169. # [[2800]] HIDE LAYER 5 - Remaining Items
  170. # [[2900]] CATCHALL - if you see pink items - send me a mail please - should never happen
  171. # [[3000]] Special thanks to!
  172.  
  173. #===============================================================================================================
  174. # [[0100]] OVERRIDE AREA 1 - Override ALL rules here
  175. #===============================================================================================================
  176.  
  177. Show # 6-Links
  178. LinkedSockets 6
  179. Rarity <= Rare
  180. SetFontSize 45
  181. SetTextColor 255 0 0 255 # TEXTCOLOR: T1 items: currency, 6L, fishing rod
  182. SetBorderColor 255 0 0 255 # BORDERCOLOR: T1 items: currency, 6L, fishing rod
  183. SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop
  184. PlayAlertSound 6 300 # DROPSOUND: T1 Drop
  185.  
  186. #===============================================================================================================
  187. # [[0200]] SHAPER ITEMS
  188. #===============================================================================================================
  189.  
  190. #------------------------------------
  191. # [0201] Exception Handling - Rings, Amulets, Belts
  192. #------------------------------------
  193.  
  194. Show
  195. ShaperItem True
  196. ItemLevel >= 86
  197. BaseType "Coral Amulet" "Paua Amulet" "Gold Amulet" "Gold Ring" "Paua Ring" "Iron Ring" "Amethyst Ring" "Unset Ring" "Moonstone Ring" "Studded Belt" "Cloth Belt" "Chain Belt"
  198. Rarity <= Rare
  199. SetFontSize 45
  200. SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder
  201. SetBorderColor 50 130 165 255 # BORDERCOLOR: ShaperElder
  202. SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop
  203. PlayAlertSound 6 300 # DROPSOUND: T1 Drop
  204.  
  205. Show
  206. ShaperItem True
  207. ItemLevel >= 82
  208. BaseType "Coral Amulet" "Paua Amulet" "Gold Amulet" "Gold Ring" "Paua Ring" "Iron Ring" "Amethyst Ring" "Unset Ring" "Moonstone Ring" "Studded Belt" "Cloth Belt" "Chain Belt"
  209. Rarity <= Rare
  210. SetFontSize 45
  211. SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
  212. SetBorderColor 255 255 255 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  213. SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder80
  214. PlayAlertSound 3 300 # DROPSOUND: ShaperElder
  215.  
  216. Show
  217. ShaperItem True
  218. BaseType "Coral Amulet" "Paua Amulet" "Gold Amulet" "Gold Ring" "Paua Ring" "Iron Ring" "Amethyst Ring" "Unset Ring" "Moonstone Ring" "Studded Belt" "Cloth Belt" "Chain Belt"
  219. Rarity <= Rare
  220. SetFontSize 45
  221. SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
  222. SetBorderColor 255 255 255 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  223. SetBackgroundColor 50 130 165 # BACKGROUND: ShaperElder
  224.  
  225. #------------------------------------
  226. # [0202] Shaper Item Layers - T1
  227. #------------------------------------
  228.  
  229. # Level-Independent Expensive finds
  230.  
  231. Show
  232. ShaperItem True
  233. BaseType "Gripped Gloves" "Fingerless Silk Gloves" "Spiked Gloves" "Opal Ring" "Steel Ring" "Stygian Vise"
  234. Rarity <= Rare
  235. SetFontSize 45
  236. SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder
  237. SetBorderColor 50 130 165 255 # BORDERCOLOR: ShaperElder
  238. SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop
  239. PlayAlertSound 6 300 # DROPSOUND: T1 Drop
  240.  
  241. # Level-Dependent Expensive finds (80)
  242.  
  243. Show
  244. ShaperItem True
  245. ItemLevel >= 80
  246. Class Amulets
  247. Rarity <= Rare
  248. SetFontSize 45
  249. SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder
  250. SetBorderColor 50 130 165 255 # BORDERCOLOR: ShaperElder
  251. SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop
  252. PlayAlertSound 6 300 # DROPSOUND: T1 Drop
  253.  
  254. Show
  255. ShaperItem True
  256. ItemLevel >= 80
  257. BaseType "Broadhead Arrow Quiver" "Penetrating Arrow Quiver" "Spike-Point Arrow Quiver" "Kris" "Void Sceptre" "Opal Sceptre" "Two-Stone Ring" "Diamond Ring" "Two-Toned Boots"
  258. Rarity <= Rare
  259. SetFontSize 45
  260. SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder
  261. SetBorderColor 50 130 165 255 # BORDERCOLOR: ShaperElder
  262. SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop
  263. PlayAlertSound 6 300 # DROPSOUND: T1 Drop
  264.  
  265. # Level-Dependent Expensive finds (82)
  266.  
  267. Show
  268. ShaperItem True
  269. ItemLevel >= 82
  270. Class Quivers Rings
  271. Rarity <= Rare
  272. SetFontSize 45
  273. SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder
  274. SetBorderColor 50 130 165 255 # BORDERCOLOR: ShaperElder
  275. SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop
  276. PlayAlertSound 6 300 # DROPSOUND: T1 Drop
  277.  
  278. Show
  279. ShaperItem True
  280. ItemLevel >= 82
  281. BaseType "Bone Helmet" "Harmonic Spirit Shield" "Titanium Spirit Shield"
  282. Rarity <= Rare
  283. SetFontSize 45
  284. SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder
  285. SetBorderColor 50 130 165 255 # BORDERCOLOR: ShaperElder
  286. SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop
  287. PlayAlertSound 6 300 # DROPSOUND: T1 Drop
  288.  
  289. # Level-Dependent Expensive finds (84)
  290.  
  291. Show
  292. ShaperItem True
  293. ItemLevel >= 84
  294. BaseType "Titan Gauntlets" "Sorcerer Gloves" "Slink Gloves" "Lion Pelt" "Hubris Circlet" "Royal Burgonet" "Eternal Burgonet" "Vaal Regalia" "Glorious Plate" "Astral Plate" "Colossal Tower Shield" "Pinnacle Tower Shield" "Mirrored Spiked Shield" "Supreme Spiked Shield" "Archon Kite Shield" "Crusader Buckler" "Eclipse Staff" "Harbinger Bow" "Vaal Axe" "Runic Hatchet" "Behemoth Mace" "Jewelled Foil" "Spiraled Foil"
  295. Rarity <= Rare
  296. SetFontSize 45
  297. SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder
  298. SetBorderColor 50 130 165 255 # BORDERCOLOR: ShaperElder
  299. SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop
  300. PlayAlertSound 6 300 # DROPSOUND: T1 Drop
  301.  
  302. Show
  303. ShaperItem True
  304. ItemLevel >= 84
  305. Class Belts
  306. Rarity <= Rare
  307. SetFontSize 45
  308. SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder
  309. SetBorderColor 50 130 165 255 # BORDERCOLOR: ShaperElder
  310. SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop
  311. PlayAlertSound 6 300 # DROPSOUND: T1 Drop
  312.  
  313. # Level-Dependent Expensive finds (85)
  314.  
  315. Show
  316. ShaperItem True
  317. ItemLevel >= 85
  318. BaseType "Thicket Bow" "Exquisite Blade" "Titan Greaves" "Assassin's Garb" "Mosaic Kite Shield" "Maraketh Bow" "Siege Axe"
  319. Rarity <= Rare
  320. SetFontSize 45
  321. SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder
  322. SetBorderColor 50 130 165 255 # BORDERCOLOR: ShaperElder
  323. SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop
  324. PlayAlertSound 6 300 # DROPSOUND: T1 Drop
  325.  
  326. #------------------------------------
  327. # [0203] Shaper Item Layers - T2
  328. #------------------------------------
  329.  
  330. Show
  331. ShaperItem True
  332. ItemLevel >= 75
  333. Class Amulets Rings
  334. Rarity <= Rare
  335. SetFontSize 45
  336. SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
  337. SetBorderColor 255 255 255 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  338. SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder80
  339. PlayAlertSound 3 300 # DROPSOUND: ShaperElder
  340.  
  341. Show
  342. ShaperItem True
  343. ItemLevel >= 80
  344. Class Daggers Sceptres Quivers
  345. Rarity <= Rare
  346. SetFontSize 45
  347. SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
  348. SetBorderColor 255 255 255 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  349. SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder80
  350. PlayAlertSound 3 300 # DROPSOUND: ShaperElder
  351.  
  352. Show
  353. ShaperItem True
  354. ItemLevel >= 82
  355. DropLevel >= 62
  356. Class Shields Helmets Boots Gloves
  357. Rarity <= Rare
  358. SetFontSize 45
  359. SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
  360. SetBorderColor 255 255 255 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  361. SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder80
  362. PlayAlertSound 3 300 # DROPSOUND: ShaperElder
  363.  
  364. Show
  365. ShaperItem True
  366. ItemLevel >= 84
  367. DropLevel >= 62
  368. Class "Thrusting"
  369. Rarity <= Rare
  370. SetFontSize 45
  371. SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
  372. SetBorderColor 255 255 255 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  373. SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder80
  374. PlayAlertSound 3 300 # DROPSOUND: ShaperElder
  375.  
  376. Show
  377. ShaperItem True
  378. ItemLevel >= 84
  379. DropLevel >= 62
  380. Class Wands Claws
  381. Rarity <= Rare
  382. SetFontSize 45
  383. SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
  384. SetBorderColor 255 255 255 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  385. SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder80
  386. PlayAlertSound 3 300 # DROPSOUND: ShaperElder
  387.  
  388. #------------------------------------
  389. # [0204] Shaper Item Layers - T3
  390. #------------------------------------
  391.  
  392. Show
  393. ShaperItem True
  394. Rarity <= Rare
  395. SetFontSize 45
  396. SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
  397. SetBorderColor 255 255 255 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  398. SetBackgroundColor 50 130 165 # BACKGROUND: ShaperElder
  399.  
  400. #===============================================================================================================
  401. # [[0300]] ELDER ITEMS
  402. #===============================================================================================================
  403.  
  404. #------------------------------------
  405. # [0301] Exception Handling - Rings, Amulets, Belts
  406. #------------------------------------
  407.  
  408. Show
  409. ElderItem True
  410. ItemLevel >= 85
  411. BaseType "Coral Amulet" "Paua Amulet" "Gold Amulet" "Gold Ring" "Paua Ring" "Iron Ring" "Amethyst Ring" "Unset Ring" "Moonstone Ring" "Studded Belt" "Cloth Belt" "Chain Belt"
  412. Rarity <= Rare
  413. SetFontSize 45
  414. SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder
  415. SetBorderColor 50 130 165 255 # BORDERCOLOR: ShaperElder
  416. SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop
  417. PlayAlertSound 6 300 # DROPSOUND: T1 Drop
  418.  
  419. Show
  420. ElderItem True
  421. ItemLevel >= 82
  422. BaseType "Coral Amulet" "Paua Amulet" "Gold Amulet" "Gold Ring" "Paua Ring" "Iron Ring" "Amethyst Ring" "Unset Ring" "Moonstone Ring" "Studded Belt" "Cloth Belt" "Chain Belt"
  423. Rarity <= Rare
  424. SetFontSize 45
  425. SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
  426. SetBorderColor 255 255 255 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  427. SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder80
  428. PlayAlertSound 3 300 # DROPSOUND: ShaperElder
  429.  
  430. Show
  431. ElderItem True
  432. BaseType "Coral Amulet" "Paua Amulet" "Gold Amulet" "Gold Ring" "Paua Ring" "Iron Ring" "Amethyst Ring" "Unset Ring" "Moonstone Ring" "Studded Belt" "Cloth Belt" "Chain Belt"
  433. Rarity <= Rare
  434. SetFontSize 45
  435. SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
  436. SetBorderColor 255 255 255 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  437. SetBackgroundColor 50 130 165 # BACKGROUND: ShaperElder
  438.  
  439. #------------------------------------
  440. # [0302] Elder Item Layers - T1
  441. #------------------------------------
  442.  
  443. # Level-Independent Expensive finds
  444.  
  445. Show
  446. ElderItem True
  447. BaseType "Gripped Gloves" "Fingerless Silk Gloves" "Spiked Gloves" "Two-Toned Boots" "Opal Ring" "Steel Ring"
  448. Rarity <= Rare
  449. SetFontSize 45
  450. SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder
  451. SetBorderColor 50 130 165 255 # BORDERCOLOR: ShaperElder
  452. SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop
  453. PlayAlertSound 6 300 # DROPSOUND: T1 Drop
  454.  
  455. # Level-Dependent Expensive finds (80)
  456.  
  457. Show
  458. ElderItem True
  459. ItemLevel >= 80
  460. Class Amulets
  461. Rarity <= Rare
  462. SetFontSize 45
  463. SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder
  464. SetBorderColor 50 130 165 255 # BORDERCOLOR: ShaperElder
  465. SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop
  466. PlayAlertSound 6 300 # DROPSOUND: T1 Drop
  467.  
  468. Show
  469. ElderItem True
  470. ItemLevel >= 80
  471. BaseType "Kris" "Void Sceptre" "Opal Sceptre" "Two-Stone Ring" "Diamond Ring" "Harmonic Spirit Shield" "Titanium Spirit Shield" "Stygian Vise"
  472. Rarity <= Rare
  473. SetFontSize 45
  474. SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder
  475. SetBorderColor 50 130 165 255 # BORDERCOLOR: ShaperElder
  476. SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop
  477. PlayAlertSound 6 300 # DROPSOUND: T1 Drop
  478.  
  479. # Level-Dependent Expensive finds (82)
  480.  
  481. Show
  482. ElderItem True
  483. ItemLevel >= 82
  484. Class Rings
  485. Rarity <= Rare
  486. SetFontSize 45
  487. SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder
  488. SetBorderColor 50 130 165 255 # BORDERCOLOR: ShaperElder
  489. SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop
  490. PlayAlertSound 6 300 # DROPSOUND: T1 Drop
  491.  
  492. Show
  493. ElderItem True
  494. ItemLevel >= 82
  495. BaseType "Bone Helmet" "Lion Pelt" "Hubris Circlet" "Royal Burgonet" "Eternal Burgonet" "Astral Plate" "Titan Gauntlets" "Sorcerer Gloves" "Slink Gloves"
  496. Rarity <= Rare
  497. SetFontSize 45
  498. SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder
  499. SetBorderColor 50 130 165 255 # BORDERCOLOR: ShaperElder
  500. SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop
  501. PlayAlertSound 6 300 # DROPSOUND: T1 Drop
  502.  
  503. # Level-Dependent Expensive finds (84)
  504.  
  505. Show
  506. ElderItem True
  507. ItemLevel >= 84
  508. BaseType "Vaal Regalia" "Glorious Plate" "Colossal Tower Shield" "Pinnacle Tower Shield" "Mirrored Spiked Shield" "Supreme Spiked Shield" "Archon Kite Shield" "Crusader Buckler" "Eclipse Staff" "Harbinger Bow" "Vaal Axe" "Runic Hatchet" "Behemoth Mace" "Jewelled Foil" "Spiraled Foil" "Titan Greaves" "Assassin's Garb" "Exquisite Blade" "Maraketh Bow" "Siege Axe" "Sorcerer Boots" "Slink Boots" "Coronal Maul" "Ambusher"
  509. Rarity <= Rare
  510. SetFontSize 45
  511. SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder
  512. SetBorderColor 50 130 165 255 # BORDERCOLOR: ShaperElder
  513. SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop
  514. PlayAlertSound 6 300 # DROPSOUND: T1 Drop
  515.  
  516. Show
  517. ElderItem True
  518. ItemLevel >= 84
  519. Class Belts
  520. Rarity <= Rare
  521. SetFontSize 45
  522. SetTextColor 50 130 165 255 # TEXTCOLOR: ShaperElder
  523. SetBorderColor 50 130 165 255 # BORDERCOLOR: ShaperElder
  524. SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop
  525. PlayAlertSound 6 300 # DROPSOUND: T1 Drop
  526.  
  527. #------------------------------------
  528. # [0303] Elder Item Layers - T2
  529. #------------------------------------
  530.  
  531. Show
  532. ElderItem True
  533. ItemLevel >= 75
  534. Class Amulets Rings
  535. Rarity <= Rare
  536. SetFontSize 45
  537. SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
  538. SetBorderColor 255 255 255 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  539. SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder80
  540. PlayAlertSound 3 300 # DROPSOUND: ShaperElder
  541.  
  542. Show
  543. ElderItem True
  544. ItemLevel >= 82
  545. DropLevel >= 62
  546. Class "Helmets" "Boots" "Gloves" "Body Armours"
  547. Rarity <= Rare
  548. SetFontSize 45
  549. SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
  550. SetBorderColor 255 255 255 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  551. SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder80
  552. PlayAlertSound 3 300 # DROPSOUND: ShaperElder
  553.  
  554. Show
  555. ElderItem True
  556. ItemLevel >= 84
  557. DropLevel >= 62
  558. Class "Thrusting"
  559. Rarity <= Rare
  560. SetFontSize 45
  561. SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
  562. SetBorderColor 255 255 255 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  563. SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder80
  564. PlayAlertSound 3 300 # DROPSOUND: ShaperElder
  565.  
  566. Show
  567. ElderItem True
  568. ItemLevel >= 84
  569. DropLevel >= 62
  570. Class Wands Claws Shields
  571. Rarity <= Rare
  572. SetFontSize 45
  573. SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
  574. SetBorderColor 255 255 255 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  575. SetBackgroundColor 20 110 220 # BACKGROUND: ShaperElder80
  576. PlayAlertSound 3 300 # DROPSOUND: ShaperElder
  577.  
  578. #------------------------------------
  579. # [0304] Elder Item Layers - T3
  580. #------------------------------------
  581.  
  582. Show
  583. ElderItem True
  584. Rarity <= Rare
  585. SetFontSize 45
  586. SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
  587. SetBorderColor 255 255 255 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  588. SetBackgroundColor 50 130 165 # BACKGROUND: ShaperElder
  589.  
  590. #===============================================================================================================
  591. # [[0400]] Recipes, Magic and Normal items (endgame!)
  592. #===============================================================================================================
  593.  
  594. #------------------------------------
  595. # [0401] 5-Linked items
  596. #------------------------------------
  597. # Very useful at the start of the league. Otherwise often trash. Still, highlight material.
  598. # There’s a lot of exceptions we can introduce here, such as 6S, high value bases, but this
  599. # Is a rare occurrence, so we won’t be doing it for performance reasons.
  600.  
  601. # Show # 5-Links %D4
  602. # LinkedSockets 5
  603. # ItemLevel >= 65
  604. # Rarity < Unique
  605. # SetFontSize 42
  606. # SetBorderColor 0 255 255 255 # BORDERCOLOR: Cosmetic: 5L
  607. # PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  608.  
  609. # Show # 5-Links - leveling %D5
  610. # LinkedSockets 5
  611. # Rarity < Unique
  612. # SetFontSize 45
  613. # SetBorderColor 0 255 255 255 # BORDERCOLOR: Cosmetic: 5L
  614. # SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  615. # PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  616.  
  617. #------------------------------------
  618. # [0402] 6-Socket Items
  619. #------------------------------------
  620. # Can be sold for 7 jeweller orbs. We also highlight the ilvl83/84 ones that are OK for crafting.
  621. # Chances are high that people will want to buy those.
  622.  
  623. Show # 6-Sockets %TB-6S-Rare-Armors
  624. Sockets 6
  625. ItemLevel >= 84
  626. BaseType "Assassin's Garb" "Glorious Plate" "Astral Plate" "Vaal Regalia" "Zodiac Leather"
  627. Rarity <= Rare
  628. SetFontSize 45
  629. SetBorderColor 255 255 0 255 # BORDERCOLOR: Crafting: T1
  630. SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes
  631. PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  632.  
  633. Show # 6-Sockets %TB-6S-Rare-Weapons
  634. Sockets 6
  635. ItemLevel >= 83
  636. BaseType "Harbinger Bow" "Vaal Axe" "Coronal Maul" "Exquisite Blade"
  637. Rarity <= Rare
  638. SetFontSize 45
  639. SetBorderColor 255 255 0 255 # BORDERCOLOR: Crafting: T1
  640. SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes
  641. PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  642.  
  643. Show # 6-Sockets
  644. Sockets 6
  645. ItemLevel >= 75
  646. Rarity = Rare
  647. SetFontSize 45
  648. SetTextColor 255 255 255 255 # TEXTCOLOR: Rares - Level - 75+
  649. SetBorderColor 0 0 0 # BORDERCOLOR: Recipes: top component / very strong Leveling highlight
  650. SetBackgroundColor 0 1 255 255 # BACKGROUND: Recipes
  651. PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  652.  
  653. Show # 6-Sockets
  654. Sockets 6
  655. Rarity <= Rare
  656. SetFontSize 45
  657. SetBorderColor 0 0 0 # BORDERCOLOR: Recipes: top component / very strong Leveling highlight
  658. SetBackgroundColor 0 1 255 255 # BACKGROUND: Recipes
  659. PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  660. SetTextColor 255 255 255 255
  661.  
  662. #------------------------------------
  663. # [0403] Exclusive bases: Stygian Vise
  664. #------------------------------------
  665.  
  666. Hide #$ %TB-Vise
  667. ItemLevel >= 86
  668. BaseType "Stygian Vise"
  669. Rarity <= Rare
  670. SetFontSize 45
  671. SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
  672. SetBorderColor 255 255 255 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  673. SetBackgroundColor 255 125 0 255 # BACKGROUND: Atlas bases
  674.  
  675. Hide #$ %TB-Vise
  676. ItemLevel >= 75
  677. BaseType "Stygian Vise"
  678. Rarity <= Rare
  679. SetFontSize 45
  680. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  681. SetBorderColor 255 125 0 255 # BORDERCOLOR: Atlas bases
  682. SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1
  683.  
  684. Hide #$ %TB-Vise %H5
  685. BaseType "Stygian Vise"
  686. Rarity <= Rare
  687. SetFontSize 42
  688. SetBorderColor 255 125 0 255 # BORDERCOLOR: Atlas bases
  689. SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1
  690.  
  691. #------------------------------------
  692. # [0404] Abyss Jewels (Rare and Magic)
  693. #------------------------------------
  694.  
  695. Show #$trinkets, jewels - 84+
  696. ItemLevel >= 84
  697. Class "Abyss Jewel"
  698. Rarity = Rare
  699. SetFontSize 45
  700. SetTextColor 255 255 0 255 # TEXTCOLOR: Jewel: Rare
  701. SetBorderColor 240 30 0 255 # BORDERCOLOR: Abyss84
  702. SetBackgroundColor 120 120 0 255 # BACKGROUND: Jewel: Rare
  703.  
  704. Hide #$trinkets, jewels - 84+ %H4
  705. ItemLevel >= 84
  706. Class "Abyss Jewel"
  707. Rarity <= Magic
  708. SetFontSize 45
  709. SetTextColor 0 100 255 # TEXTCOLOR: Jewel: Magic
  710. SetBorderColor 240 30 0 255 # BORDERCOLOR: Abyss84
  711. SetBackgroundColor 0 20 40 255 # BACKGROUND: Jewel: Magic
  712.  
  713. Show #$trinkets, jewels
  714. Class "Abyss Jewel"
  715. Rarity = Rare
  716. SetFontSize 45
  717. SetTextColor 255 255 0 255 # TEXTCOLOR: Jewel: Rare
  718. SetBorderColor 255 255 0 255 # BORDERCOLOR: Crafting: T1
  719. SetBackgroundColor 120 120 0 255 # BACKGROUND: Jewel: Rare
  720.  
  721. Hide #$trinkets, jewels %H3
  722. Class "Abyss Jewel"
  723. Rarity <= Magic
  724. SetFontSize 42
  725. SetTextColor 0 100 255 # TEXTCOLOR: Jewel: Magic
  726. SetBorderColor 0 75 250 # BORDERCOLOR: Cosmetic: Magic Jewels
  727. SetBackgroundColor 0 20 40 255 # BACKGROUND: Jewel: Magic
  728.  
  729. #------------------------------------
  730. # [0405] Exclusive bases: Atlas bases, talismans (includes Rare rarity)
  731. #------------------------------------
  732. # These bases are valuable crafting due to their rarity and strong implicit.
  733.  
  734. Show #$crafting %TB-Top-Atlas-Bases
  735. ItemLevel >= 86
  736. BaseType "Steel Ring" "Opal Ring" "Two-Toned Boots" "Spiked Gloves" "Gripped Gloves"
  737. Rarity <= Rare
  738. SetFontSize 45
  739. SetTextColor 255 125 0 255 # TEXTCOLOR: Atlas bases
  740. SetBorderColor 255 125 0 255 # BORDERCOLOR: Atlas bases
  741. SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop
  742. PlayAlertSound 6 300 # DROPSOUND: T1 Drop
  743.  
  744. Show #$crafting %TB-Top-Atlas-Bases
  745. BaseType "Steel Ring" "Opal Ring" "Two-Toned Boots" "Spiked Gloves" "Gripped Gloves"
  746. Rarity <= Rare
  747. SetFontSize 45
  748. SetTextColor 255 255 255 # TEXTCOLOR: Atlas cosmetic highlight
  749. SetBorderColor 255 255 255 # BORDERCOLOR: Atlas cosmetic highlight
  750. SetBackgroundColor 255 125 0 255 # BACKGROUND: Atlas bases
  751. PlayAlertSound 6 300 # DROPSOUND: T1 Drop
  752.  
  753. Hide #$crafting %TB-Atlas-Bases
  754. ItemLevel >= 86
  755. BaseType "Marble Amulet" "Vanguard Belt" "Bone Helmet" "Blue Pearl Amulet" "Fingerless Silk Gloves" "Crystal Belt"
  756. Rarity <= Rare
  757. SetFontSize 45
  758. SetTextColor 255 125 0 255 # TEXTCOLOR: Atlas bases
  759. SetBorderColor 255 125 0 255 # BORDERCOLOR: Atlas bases
  760.  
  761. Show #$crafting %TB-Atlas-Bases %D5
  762. ItemLevel >= 75
  763. BaseType "Marble Amulet" "Vanguard Belt" "Bone Helmet" "Blue Pearl Amulet" "Fingerless Silk Gloves" "Crystal Belt"
  764. Rarity = Rare
  765. SetFontSize 42
  766. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  767. SetBorderColor 255 125 0 255 # BORDERCOLOR: Atlas bases
  768. SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1
  769.  
  770. Show #$crafting %TB-Atlas-Bases %D4
  771. BaseType "Marble Amulet" "Vanguard Belt" "Bone Helmet" "Blue Pearl Amulet" "Fingerless Silk Gloves" "Crystal Belt"
  772. Rarity <= Rare
  773. SetFontSize 42
  774. SetBorderColor 255 125 0 255 # BORDERCOLOR: Atlas bases
  775.  
  776. Show # %TB-Talisman %D5
  777. Class Amulets
  778. BaseType "Talisman"
  779. Rarity < Unique
  780. SetFontSize 40
  781. SetBorderColor 109 200 130 255 # BORDERCOLOR: Cosmetic: Talisman
  782. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  783. PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  784.  
  785. #------------------------------------
  786. # [0406] Corrupted Amulets
  787. #------------------------------------
  788. # Corrupted amulets for rare lab shrines (to turn them rare)
  789.  
  790. # Show
  791. # Corrupted True
  792. # Class Amulet Belt
  793. # Rarity = Normal
  794. # SetFontSize 36
  795. # SetBorderColor 129 15 213 200
  796.  
  797. #------------------------------------
  798. # [0407] Chancing items
  799. #------------------------------------
  800. # You can add your own items here. The items in this section have a dropsound
  801.  
  802. # LEGACY UNIQUES: THESE UNIQUES CAN ONLY BE CHANCED IN THE CORRECT ZANA-LEAGUE MODS
  803. # Agate Amulet - ANARCHY ONLY - can be chance to voll's in anarchy maps
  804. # Leather belt - NEMESIS only - can be chanced into a headhunter belt!
  805.  
  806. # EXAMPLE OF NON LEGACY UNIQUES:
  807. # Prophecy wand - Void Battery
  808. # Judgement Staff - Hegemony's/Pledge of Hands
  809.  
  810. # TO ADD AN ITEM ATTACH IT'S NAME TO THE BASAETYPE'S IN ONE OF THE 2 ENTRIES BELOW.
  811. # Example, to add Agate amulet:
  812. # BaseType "Sorcerer Boots"
  813.  
  814. #Show
  815. # BaseType "Glorious Plate" "Close Helmet" "Occultist's Vestment"
  816. # Rarity Normal
  817. # SetFontSize 38
  818. # SetTextColor 255 255 255 255
  819. # SetBorderColor 0 210 0 210
  820. # PlayAlertSound 7 300
  821. # Corrupted False
  822.  
  823. #Show
  824. # Corrupted False
  825. # BaseType "Leather Belt"
  826. # Rarity Normal
  827. # SetTextColor 255 255 255 255
  828. # SetBorderColor 0 150 0 150
  829.  
  830. # Show #$chancing (no sound) %TB-T2-Chancing %D2
  831. # Corrupted False
  832. # BaseType "Gold Amulet"
  833. # Rarity Normal
  834. # SetTextColor 0 0 0 255 # TEXTCOLOR: Normal Items: Strong Highlight
  835. # SetBorderColor 0 0 0 255 # BORDERCOLOR: T2 Chancing
  836. # SetFontSize 45
  837. # SetBackgroundColor 2 221 255 255
  838.  
  839. #------------------------------------
  840. # [0408] FLASKS (Endgame rules)
  841. #------------------------------------
  842.  
  843. Show #$flask, recipe, glass, top %D3
  844. Quality = 20
  845. ItemLevel > 65
  846. BaseType "Flask"
  847. Rarity <= Magic
  848. SetFontSize 40
  849. SetBorderColor 250 250 250 # BORDERCOLOR: Recipes: top component / very strong Leveling highlight
  850. SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes
  851.  
  852. # Show #$flask, recipe, glass %D2
  853. # Quality >= 15
  854. # ItemLevel > 65
  855. # BaseType "Flask"
  856. # Rarity <= Magic
  857. # SetFontSize 36
  858. # SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  859. # SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes
  860.  
  861. # Show #$flask, recipe, glass %D1
  862. # Quality >= 1
  863. # ItemLevel > 65
  864. # BaseType "Flask"
  865. # Rarity <= Magic
  866. # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  867. # SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes
  868.  
  869. # Show #$flask %D1
  870. # ItemLevel < 72
  871. # ItemLevel > 65
  872. # Class "Life Flasks"
  873. # BaseType "Divine" "Eternal"
  874. # Rarity <= Magic
  875. # SetBorderColor 120 0 0 # BORDERCOLOR: Life Flask Indicator
  876.  
  877. # Show #$flask %D1
  878. # ItemLevel < 72
  879. # ItemLevel > 65
  880. # Class "Mana Flasks"
  881. # BaseType "Divine" "Eternal"
  882. # Rarity <= Magic
  883. # SetBorderColor 0 0 120 # BORDERCOLOR: Mana Flask Border
  884.  
  885. # Show #$flask, utility %D2
  886. # ItemLevel > 65
  887. # Class "Utility Flasks"
  888. # Rarity <= Magic
  889. # SetFontSize 36
  890. # SetBorderColor 50 200 125 # BORDERCOLOR: Utility Flasks
  891. # SetBackgroundColor 25 100 75 # BACKGROUND: Recipes
  892.  
  893. #------------------------------------
  894. # [0409] Add your own crafting rules here
  895. #------------------------------------
  896. # Please use ItemLevel >= 65 if you DON'T want your rules to affect Leveling progression.
  897. # Example: To highlight all white "Vaal Claw" and "Gemini Claw" in the endgame, uncomment the following section (remove the '#')
  898.  
  899. # Show
  900. # BaseType "Gemini Claw" "Vaal Claw"
  901. # ItemLevel >= 65
  902. # Rarity = Normal
  903. # SetBorderColor 0 255 255 255
  904. # SetFontSize 40
  905.  
  906. #------------------------------------
  907. # [0410] 86+ Endgame crafting rules
  908. #------------------------------------
  909.  
  910. Show #$crafting 86
  911. ItemLevel >= 86
  912. BaseType "Onyx Amulet" "Diamond Ring" "Two-Stone Ring" "Titan Gauntlets" "Slink Gloves" "Royal Burgonet" "Lion Pelt" "Titan Greaves" "Slink Boots" "Hubris Circlet" "Ruby Ring" "Sapphire Ring" "Topaz Ring" "Prismatic" "Unset Ring" "Gold Ring" "Citrine Amulet" "Turquoise Amulet" "Agate Amulet" "Coral Ring" "Moonstone Ring" "Leather Belt" "Heavy Belt" "Amber Amulet" "Jade Amulet" "Lapis Amulet" "Rustic Sash" "Vaal Axe" "Coronal Maul" "Exquisite Blade" "Fleshripper" "Harbinger Bow" "Gemini Claw" "Ambusher" "Siege Axe" "Harpy Rapier" "Demon Dagger" "Skean" "Spiraled Foil" "Jewelled Foil" "Profane Wand" "Sambar Sceptre" "Void Sceptre" "Imbued Wand" "Pinnacle Tower Shield" "Kris" "Prismatic" "Astral Plate" "Assassin's Garb" "Saintly Chainmail" "Harmonic Spirit Shield" "Fossilised Spirit Shield" "Titanium Spirit Shield" "Sorcerer Boots" "Sorcerer Gloves" "Vaal Regalia"
  913. Rarity < Rare
  914. SetFontSize 42
  915. SetBorderColor 255 125 0 255 # BORDERCOLOR: Crafting: T0
  916.  
  917. #------------------------------------
  918. # [0411] 83/84+ Endgame crafting rules
  919. #------------------------------------
  920. # These entries are non-exclusive bases that are popular for crafting
  921.  
  922. Show #$crafting %TB-T1-Crafting %D5
  923. ItemLevel >= 84
  924. BaseType "Onyx Amulet" "Diamond Ring" "Two-Stone" "Titan Gauntlets" "Slink Gloves" "Royal Burgonet" "Lion Pelt" "Titan Greaves" "Slink Boots" "Hubris Circlet"
  925. Rarity < Rare
  926. SetFontSize 40
  927. SetBorderColor 255 255 0 255 # BORDERCOLOR: Crafting: T1
  928.  
  929. Show #$crafting %TB-T2-Trinket-Bases %D3
  930. ItemLevel >= 84
  931. Class Rings Amulet Belts
  932. BaseType "Ruby" "Sapphire" "Topaz" "Prismatic" "Unset" "Gold" "Citrine" "Turquoise" "Agate" "Coral Ring" "Moonstone" "Leather" "Heavy Belt" "Amber" "Jade" "Lapis" "Rustic Sash"
  933. Rarity < Rare
  934. SetFontSize 38
  935. SetBorderColor 255 255 0 190 # BORDERCOLOR: Crafting: T2
  936.  
  937. Show #$crafting %TB-T2-Crafting-83 %D2
  938. ItemLevel >= 83
  939. BaseType "Vaal Axe" "Coronal Maul" "Exquisite Blade" "Fleshripper" "Harbinger Bow" "Gemini Claw" "Ambusher" "Siege Axe" "Harpy Rapier" "Demon Dagger" "Skean" "Spiraled Foil" "Jewelled Foil"
  940. Rarity < Rare
  941. SetFontSize 36
  942. SetBorderColor 255 255 0 190 # BORDERCOLOR: Crafting: T2
  943.  
  944. Show #$crafting %TB-T2-Crafting-84 %D2
  945. ItemLevel >= 84
  946. BaseType "Profane Wand" "Sambar Sceptre" "Void Sceptre" "Imbued Wand" "Pinnacle Tower Shield" "Kris" "Prismatic" "Astral Plate" "Assassin's Garb"
  947. Rarity < Rare
  948. SetFontSize 36
  949. SetBorderColor 255 255 0 190 # BORDERCOLOR: Crafting: T2
  950.  
  951. Show #$crafting %TB-T2-Crafting-84-ES %D1
  952. ItemLevel >= 84
  953. BaseType "Saintly Chainmail" "Harmonic Spirit Shield" "Fossilised Spirit Shield" "Titanium Spirit Shield" "Sorcerer Boots" "Sorcerer Gloves" "Vaal Regalia"
  954. Rarity < Rare
  955. SetFontSize 36
  956. SetBorderColor 255 255 0 190 # BORDERCOLOR: Crafting: T2
  957.  
  958. #------------------------------------
  959. # [0412] 60+ Crafting rules for 60++ trinkets
  960. #------------------------------------
  961. # This section handles the crafting bases for the entry level endgame
  962.  
  963. Show #$trinkets, jewels %H4
  964. Class Jewel
  965. Rarity <= Magic
  966. SetFontSize 40
  967. SetTextColor 0 100 255 # TEXTCOLOR: Jewel: Magic
  968. SetBorderColor 0 75 250 # BORDERCOLOR: Cosmetic: Magic Jewels
  969. SetBackgroundColor 0 20 40 255 # BACKGROUND: Jewel: Magic
  970.  
  971. # Show #$crafting %TB-T1-Trinket-Bases %D2
  972. # ItemLevel >= 75
  973. # Class Rings Amulet Belts
  974. # BaseType "Onyx" "Two-Stone" "Diamond" "Prismatic"
  975. # Rarity Normal
  976. # SetFontSize 36
  977. # SetBorderColor 255 190 0 150 # BORDERCOLOR: Crafting: Regal trinkets
  978.  
  979. # Show #$crafting %TB-T2-Trinket-Bases %D1
  980. # ItemLevel >= 75
  981. # Class Rings Amulet Belts
  982. # BaseType "Ruby" "Sapphire" "Topaz" "Gold" "Citrine" "Turquoise" "Agate" "Coral Ring" "Moonstone" "Leather" "Heavy Belt" "Amber" "Jade" "Lapis" "Rustic Sash"
  983. # Rarity Normal
  984. # SetTextColor 200 200 200 210 # TEXTCOLOR: Early Leveling: Small bases
  985. # SetBorderColor 255 190 0 150 # BORDERCOLOR: Crafting: Regal trinkets
  986.  
  987. # Show #$crafting %TB-T1-Trinket-Bases %D2
  988. # ItemLevel >= 65
  989. # ItemLevel < 75
  990. # Class Rings Amulet Belts
  991. # BaseType "Onyx" "Two-Stone" "Diamond" "Prismatic"
  992. # Rarity Normal
  993. # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  994.  
  995. # Show #$crafting %TB-T2-Trinket-Bases %D1
  996. # ItemLevel >= 65
  997. # ItemLevel < 75
  998. # Class Rings Amulet Belts
  999. # BaseType "Ruby" "Sapphire" "Topaz" "Gold" "Citrine" "Turquoise" "Agate" "Coral Ring" "Moonstone" "Leather" "Heavy Belt" "Amber" "Jade" "Lapis" "Rustic Sash" "Chain Belt"
  1000. # Rarity Normal
  1001. # SetTextColor 200 200 200 210 # TEXTCOLOR: Early Leveling: Small bases
  1002. # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  1003.  
  1004. # Show #$trinkets %D1
  1005. # ItemLevel >= 65
  1006. # Class Rings Amulets Belts
  1007. # Rarity Magic
  1008. # SetFontSize 28
  1009. # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  1010. # SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
  1011.  
  1012. #------------------------------------
  1013. # [0413] Warband items
  1014. #------------------------------------
  1015. # This section handles warband items, with special warband mods.
  1016. # We're showing identified items of the right level, this may cause the filter to highlight a few other items
  1017. # If you want to see the other items: click alt.
  1018.  
  1019. Show # %D2 %TC-Ele-Warband-Bases
  1020. Corrupted False
  1021. Identified True
  1022. ItemLevel = 82
  1023. Class "Helmets" "Boots"
  1024. Rarity Magic
  1025. SetFontSize 34
  1026. SetBorderColor 129 15 213 200 # BORDERCOLOR: Warband Item
  1027.  
  1028. Show # %D2 %TC-Chaos-Warband-Bases
  1029. Corrupted False
  1030. Identified True
  1031. ItemLevel = 84
  1032. Class "Daggers" "Wands" "Sceptres"
  1033. Rarity Magic
  1034. SetFontSize 34
  1035. SetBorderColor 129 15 213 200 # BORDERCOLOR: Warband Item
  1036.  
  1037. Hide # %TC-Ele-Warband-Bases
  1038. Corrupted False
  1039. Identified True
  1040. ItemLevel > 68
  1041. Class "Helmets" "Boots"
  1042. Rarity Magic
  1043. SetFontSize 34
  1044. SetBorderColor 129 15 213 200 # BORDERCOLOR: Warband Item
  1045.  
  1046. Hide # %TC-Chaos-Warband-Bases
  1047. Corrupted False
  1048. Identified True
  1049. ItemLevel > 68
  1050. Class "Daggers" "Wands" "Sceptres"
  1051. Rarity Magic
  1052. SetFontSize 34
  1053. SetBorderColor 129 15 213 200 # BORDERCOLOR: Warband Item
  1054.  
  1055. #------------------------------------
  1056. # [0414] Remaining crafting rules - add your own bases here!
  1057. #------------------------------------
  1058. # This section handles additional crafting bases.
  1059.  
  1060. #Show
  1061. # BaseType "Hubris Circlet" "Vaal Regalia" "Harbinger Bow"
  1062. # Rarity < Rare
  1063. # SetBorderColor 0 0 0
  1064.  
  1065. #------------------------------------
  1066. # [0415] Chisel recipe items
  1067. #------------------------------------
  1068. # Chisel Recipe: You can sell a 20% hammer + random map for 1 chisel
  1069.  
  1070. # Show #$chisel, recipes %TB-Gavels %D3
  1071. # Quality = 20
  1072. # BaseType "Gavel" "Rock Breaker" "Stone Hammer"
  1073. # Rarity < Unique
  1074. # SetFontSize 38
  1075. # SetBorderColor 250 250 250 # BORDERCOLOR: Recipes: top component / very strong Leveling highlight
  1076. # SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes
  1077.  
  1078. # Show #$chisel, recipes %TB-Gavels %D2
  1079. # Corrupted False
  1080. # Quality > 17
  1081. # BaseType "Gavel" "Rock Breaker" "Stone Hammer"
  1082. # Rarity Magic
  1083. # SetFontSize 36
  1084. # SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  1085. # SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes
  1086.  
  1087. # Show #$chisel, recipes %TB-Gavels %D2
  1088. # Corrupted False
  1089. # Quality > 14
  1090. # BaseType "Gavel" "Rock Breaker" "Stone Hammer"
  1091. # Rarity Normal
  1092. # SetFontSize 36
  1093. # SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  1094. # SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes
  1095.  
  1096. # Show #$chisel, recipes %TB-Gavels %D1
  1097. # Corrupted False
  1098. # Quality > 11
  1099. # BaseType "Gavel" "Rock Breaker" "Stone Hammer"
  1100. # Rarity Magic
  1101. # SetFontSize 36
  1102. # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  1103. # SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes
  1104.  
  1105. # Show #$chisel, recipes %TB-Gavels %D1
  1106. # Corrupted False
  1107. # BaseType "Gavel" "Rock Breaker" "Stone Hammer"
  1108. # Rarity Normal
  1109. # SetFontSize 36
  1110. # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  1111. # SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes
  1112.  
  1113. #------------------------------------
  1114. # [0416] Fishing Rod
  1115. #------------------------------------
  1116. # Give a man a fish and he won't be hungry for a day, teach a man to fish and GGG will ban you for disclosing fishing secrets.
  1117.  
  1118. Show # %TC-Secret
  1119. Class "Fishing Rod"
  1120. SetFontSize 45
  1121. SetTextColor 255 0 0 255 # TEXTCOLOR: T1 items: currency, 6L, fishing rod
  1122. SetBorderColor 255 0 0 255 # BORDERCOLOR: T1 items: currency, 6L, fishing rod
  1123. SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop
  1124. PlayAlertSound 6 300 # DROPSOUND: T1 Drop
  1125.  
  1126. #------------------------------------
  1127. # [0417] SRS Crude Bow
  1128. #------------------------------------
  1129. # Crude bows are a meta weapon for SRS summoners, so we'll highlight them no matter the rarity post level 49
  1130.  
  1131. # Show #$meta %TB-Low-BaseType-Crafting %D4
  1132. # ItemLevel >= 50
  1133. # BaseType "Crude Bow"
  1134. # Rarity <= Rare
  1135. # SetFontSize 42
  1136. # SetBorderColor 25 235 25 255 # BORDERCOLOR: Rares - Size - Tiny, special base
  1137.  
  1138. #------------------------------------
  1139. # [0418] Chromatic recipe items ("RGB Recipe")
  1140. #------------------------------------
  1141. # These items have a RGB link and sell for a chromatic orb each.
  1142.  
  1143. Hide #$rgb, small %H3
  1144. SocketGroup RGB
  1145. Width <= 2
  1146. Height <= 2
  1147. ItemLevel >= 65
  1148. Rarity < Rare
  1149. SetFontSize 36
  1150. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  1151. SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes
  1152.  
  1153. Hide #$rgb, small %H3
  1154. SocketGroup RGB
  1155. Width <= 1
  1156. Height <= 3
  1157. ItemLevel >= 65
  1158. Rarity < Rare
  1159. SetFontSize 36
  1160. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  1161. SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes
  1162.  
  1163. Hide #$rgb, bulky %H1
  1164. SocketGroup RGB
  1165. Width >= 2
  1166. Height >= 4
  1167. ItemLevel >= 65
  1168. Rarity < Rare
  1169. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  1170. SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes
  1171.  
  1172. Hide #$rgb %H2
  1173. SocketGroup RGB
  1174. ItemLevel >= 65
  1175. Rarity < Rare
  1176. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  1177. SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes
  1178.  
  1179. #------------------------------------
  1180. # [0419] Endgame-start 4-links
  1181. #------------------------------------
  1182.  
  1183. # Show #$nonmf %D1
  1184. # LinkedSockets >= 4
  1185. # ItemLevel < 72
  1186. # DropLevel >= 65
  1187. # Class "Boots" "Gloves" "Body Armour" "Helmets"
  1188. # Rarity < Rare
  1189. # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  1190. # SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
  1191.  
  1192. #------------------------------------
  1193. # [0420] Animate Weapon script - deactivated by default
  1194. #------------------------------------
  1195. # UNCOMMENT THIS SCRIPT TO MAKE IT WORK (remove the # in front of the next 7 lines)
  1196.  
  1197. #Show
  1198. # Class "One Hand" "Two Hand" "Staves" "Daggers" "Thrusting" "Sceptres" "Claws"
  1199. # Rarity Normal
  1200. # SetBackgroundColor 0 0 0 255
  1201. # SetTextColor 150 0 0 255
  1202. # SetBorderColor 150 0 0 255
  1203. # SetFontSize 20
  1204.  
  1205. #Show
  1206. # Class "Bows" "Wands"
  1207. # Rarity Normal
  1208. # SetBackgroundColor 0 0 0 255
  1209. # SetTextColor 150 0 0 255
  1210. # SetBorderColor 150 0 0 255
  1211. # SetFontSize 20
  1212.  
  1213. #Show
  1214. # Class "One Hand" "Two Hand" "Staves" "Daggers" "Thrusting" "Sceptres" "Claws"
  1215. # Rarity Magic
  1216. # SetBackgroundColor 0 0 0 255
  1217. # SetTextColor 150 0 0 255
  1218. # SetBorderColor 150 0 0 255
  1219. # SetFontSize 20
  1220. # Identified True
  1221.  
  1222. #Show
  1223. # Class "Bows" "Wands"
  1224. # Rarity Magic
  1225. # SetBackgroundColor 0 0 0 255
  1226. # SetTextColor 150 0 0 255
  1227. # SetBorderColor 150 0 0 255
  1228. # SetFontSize 20
  1229. # Identified True
  1230.  
  1231. #------------------------------------
  1232. # [0421] W-soc offhand weapons
  1233. #------------------------------------
  1234. # Useful for gem Leveling.
  1235.  
  1236. # Corrupted items with white sockets for offhand gem Leveling.
  1237. Show # %D5 %TC-Offslot-Gem-Leveling
  1238. Sockets >= 3
  1239. SocketGroup WWW
  1240. Class Wands Daggers One Hand Shields Thrusting Sceptre Claws
  1241. Rarity <= Rare
  1242. SetFontSize 42
  1243. SetBorderColor 255 255 255 # BORDERCOLOR: Atlas cosmetic highlight
  1244.  
  1245. # Corrupted items with white sockets for offhand gem Leveling.
  1246. Show # %D2 %TC-Offslot-Gem-Leveling
  1247. Sockets >= 3
  1248. SocketGroup W
  1249. Class Wands Daggers One Hand Shields Thrusting Sceptre Claws
  1250. Rarity < Rare
  1251. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  1252.  
  1253. #------------------------------------
  1254. # [0422] Sacrificial Garb
  1255. #------------------------------------
  1256. # Generally not useful, but very specific drop-location, some people still might want to see it
  1257.  
  1258. Show #$crafting, exception %TB-Special-AlwaysShow-Bases %D4
  1259. BaseType "Sacrificial Garb"
  1260. Rarity <= Rare
  1261. SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
  1262. SetBorderColor 0 150 0 150 # BORDERCOLOR: T2 Chancing
  1263.  
  1264. #===============================================================================================================
  1265. # [[0500]] HIDE LAYER 1 - MAGIC AND NORMAL ITEMS
  1266. #===============================================================================================================
  1267.  
  1268. Hide # Minimize junk instead of hiding (if "Show") %TC-Junkable
  1269. ItemLevel >= 65
  1270. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Body Armour" "Gloves" "Boots" "Helmets" "Quivers" "Daggers" "Shields" "Belts" "Rings" "Amulets"
  1271. Rarity < Rare
  1272. SetFontSize 18
  1273. SetBorderColor 0 0 0 100 # BORDERCOLOR: Cosmetic: Junk
  1274. SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
  1275.  
  1276. #===============================================================================================================
  1277. # [[0600]] Currency - PART 1 - Common currency
  1278. #===============================================================================================================
  1279. # We'll keep this section up here to boost the performance.
  1280.  
  1281. Hide # %H5 %TB-Currency-T4
  1282. Class Currency
  1283. BaseType "Orb of Alteration" "Chromatic Orb" "Jeweller's Orb" "Orb of Chance" "Orb of Binding" "Orb of Horizons" "Engineer's Orb" "Glassblower's Bauble"
  1284. SetFontSize 42
  1285. SetTextColor 255 255 255 255 # TEXTCOLOR: Low currency T1
  1286. SetBorderColor 0 0 0 199 # BORDERCOLOR: T1 LOW currency
  1287. SetBackgroundColor 255 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  1288.  
  1289. Hide # %H4 %TB-Currency-T5
  1290. Class Currency
  1291. BaseType "Orb of Transmutation" "Blacksmith's Whetstone" "Alchemy Shard"
  1292. SetFontSize 18
  1293.  
  1294. Hide # %RF1 %H3 %TB-Currency-T7
  1295. Class Currency
  1296. BaseType "Portal Scroll"
  1297. SetFontSize 40
  1298. SetTextColor 170 158 130 220 # TEXTCOLOR: Low currency T3
  1299. SetBorderColor 30 50 80 255 # BORDERCOLOR: T3 Portal scroll
  1300. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  1301.  
  1302. Hide # %H2 %TB-Currency-T6
  1303. Class Currency
  1304. BaseType "Armourer's Scrap" "Orb of Augmentation" "Transmutation Shard" "Alteration Shard"
  1305. SetFontSize 18
  1306.  
  1307. Hide # %RF1 %H2 %TB-Currency-T8
  1308. Class Currency
  1309. BaseType "Scroll of Wisdom"
  1310. SetFontSize 40
  1311. SetTextColor 170 158 130 220 # TEXTCOLOR: Low currency T3
  1312. SetBorderColor 60 50 30 255 # BORDERCOLOR: T3 LOW currency
  1313. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  1314.  
  1315. #===============================================================================================================
  1316. # [[0700]] OVERRIDE AREA 2 - Override the default rare rulesets here
  1317. #===============================================================================================================
  1318.  
  1319. # Example: This section displays 20% quality rares (between lvl 60 and 74), it's disabled by default, remove
  1320. # The #'s in front of the next lines to enable it and show the items with a Cyan border.
  1321.  
  1322. # Show
  1323. # Rarity Rare
  1324. # Quality = 20
  1325. # Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Body Armour" "Gloves" "Boots" "Helmets" "Quivers" "Daggers" "Shields" "Belts" "Rings" "Amulets"
  1326. # Rarity Rare
  1327. # ItemLevel >= 60
  1328. # SetFontSize 42
  1329. # SetBorderColor 0 255 255 255
  1330. # SetBackgroundColor 35 100 20 255
  1331.  
  1332. #===============================================================================================================
  1333. # [[0800]] RARE ITEMS (ENDGAME)
  1334. #===============================================================================================================
  1335.  
  1336. #------------------------------------
  1337. # [0801] Rare crafting bases
  1338. #------------------------------------
  1339.  
  1340. Show #$topcrafting, ilvl84 %D5 %TB-T1-Crafting
  1341. ItemLevel >= 86
  1342. BaseType "Onyx Amulet" "Diamond Ring" "Two-Stone Ring" "Titan Gauntlets" "Slink Gloves" "Royal Burgonet" "Lion Pelt" "Titan Greaves" "Slink Boots" "Hubris Circlet" "Ruby Ring" "Sapphire Ring" "Topaz Ring" "Prismatic" "Unset Ring" "Gold Ring" "Citrine Amulet" "Turquoise Amulet" "Agate Amulet" "Coral Ring" "Moonstone Ring" "Leather Belt" "Heavy Belt" "Amber Amulet" "Jade Amulet" "Lapis Amulet" "Rustic Sash" "Vaal Axe" "Coronal Maul" "Exquisite Blade" "Fleshripper" "Harbinger Bow" "Gemini Claw" "Ambusher" "Siege Axe" "Harpy Rapier" "Demon Dagger" "Skean" "Spiraled Foil" "Jewelled Foil" "Profane Wand" "Sambar Sceptre" "Void Sceptre" "Imbued Wand" "Pinnacle Tower Shield" "Kris" "Prismatic" "Astral Plate" "Assassin's Garb" "Saintly Chainmail" "Harmonic Spirit Shield" "Fossilised Spirit Shield" "Titanium Spirit Shield" "Sorcerer Boots" "Sorcerer Gloves" "Vaal Regalia"
  1343. Rarity Rare
  1344. SetFontSize 45
  1345. SetTextColor 255 125 0 # TEXTCOLOR: Rares - Level - 86+
  1346. SetBorderColor 255 125 0 255 # BORDERCOLOR: Crafting: T0
  1347. SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1
  1348.  
  1349. # Show #$topcrafting, ilvl84 %D5 %TB-T1-Crafting
  1350. # ItemLevel >= 84
  1351. # BaseType "Onyx Amulet" "Diamond" "Titan Gauntlets" "Slink Gloves" "Royal Burgonet" "Lion Pelt" "Titan Greaves" "Slink Boots" "Hubris Circlet" "Two-Stone Ring"
  1352. # Rarity Rare
  1353. # SetFontSize 42
  1354. # SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  1355. # SetBorderColor 255 255 0 255 # BORDERCOLOR: Crafting: T1
  1356. # SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1
  1357.  
  1358. # Show #$topcrafting, ilvl84 %D5 %TB-T2-Crafting-Jwl
  1359. # ItemLevel >= 84
  1360. # Class Rings Amulet Belts
  1361. # BaseType "Ruby" "Sapphire" "Topaz" "Diamond" "Prismatic" "Unset" "Gold" "Citrine" "Turquoise" "Agate" "Coral Ring" "Moonstone" "Leather" "Heavy Belt" "Amber" "Jade" "Lapis" "Rustic Sash"
  1362. # Rarity Rare
  1363. # SetFontSize 42
  1364. # SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  1365. # SetBorderColor 255 255 0 190 # BORDERCOLOR: Crafting: T2
  1366. # SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1
  1367.  
  1368. # Show #$topcrafting, ilvl84 %D1 %TB-T2-Crafting-84-ES
  1369. # ItemLevel >= 84
  1370. # BaseType "Saintly Chainmail" "Harmonic Spirit Shield" "Fossilised Spirit Shield" "Titanium Spirit Shield" "Sorcerer Boots" "Sorcerer Gloves" "Vaal Regalia"
  1371. # Rarity Rare
  1372. # SetFontSize 42
  1373. # SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  1374. # SetBorderColor 255 255 0 190 # BORDERCOLOR: Crafting: T2
  1375. # SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1
  1376.  
  1377. # Show #$topcrafting, ilvl84 %D2 %TB-T2-Crafting-84-Rest
  1378. # ItemLevel >= 84
  1379. # BaseType "Profane Wand" "Sambar Sceptre" "Void Sceptre" "Imbued Wand" "Pinnacle Tower Shield" "Kris" "Prismatic" "Astral Plate" "Assassin's Garb"
  1380. # Rarity Rare
  1381. # SetFontSize 42
  1382. # SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  1383. # SetBorderColor 255 255 0 190 # BORDERCOLOR: Crafting: T2
  1384. # SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1
  1385.  
  1386. # Show #$topcrafting, ilvl83 %D2 %TB-T2-Crafting-83
  1387. # ItemLevel >= 83
  1388. # BaseType "Vaal Axe" "Coronal Maul" "Exquisite Blade" "Fleshripper" "Harbinger Bow" "Gemini Claw" "Ambusher" "Siege Axe" "Demon Dagger" "Skean" "Spiraled Foil" "Jewelled Foil" "Imperial Claw"
  1389. # Rarity Rare
  1390. # SetFontSize 42
  1391. # SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  1392. # SetBorderColor 255 255 0 190 # BORDERCOLOR: Crafting: T2
  1393. # SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1
  1394.  
  1395. #------------------------------------
  1396. # [0802] T1 rare items
  1397. #------------------------------------
  1398.  
  1399. # Show #$great, weapons, small %D4 %TB-RARE-T1-WepSmall %UP
  1400. # ItemLevel >= 75
  1401. # BaseType "Imperial Claw" "Gemini Claw" "Imbued Wand" "Ambusher" "Jewelled Foil" "Spiraled Foil"
  1402. # Rarity Rare
  1403. # SetFontSize 42
  1404. # SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  1405. # SetBorderColor 180 180 180 255 # BORDERCOLOR: Rares - Size - Small (+Great basetype)
  1406. # SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1
  1407.  
  1408. # Show
  1409. # ItemLevel >= 65
  1410. # BaseType "Imperial Claw" "Gemini Claw" "Imbued Wand" "Ambusher" "Jewelled Foil" "Spiraled Foil"
  1411. # Rarity Rare
  1412. # SetFontSize 42
  1413. # SetBorderColor 180 180 180 255 # BORDERCOLOR: Rares - Size - Small (+Great basetype)
  1414. # SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1
  1415.  
  1416. # Show #$great, armor, small %D4 %TB-RARE-T1-ArmSmall %UP
  1417. # ItemLevel >= 75
  1418. # BaseType "Titan Gauntlets" "Lion Pelt" "Slink Boots" "Titan Greaves" "Royal Burgonet" "Slink Gloves" "Hubris Circlet" "Titanium Spirit Shield" "Imperial Buckler"
  1419. # Rarity Rare
  1420. # SetFontSize 42
  1421. # SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  1422. # SetBorderColor 180 180 180 255 # BORDERCOLOR: Rares - Size - Small (+Great basetype)
  1423. # SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1
  1424.  
  1425. # Show
  1426. # ItemLevel >= 65
  1427. # BaseType "Titan Gauntlets" "Lion Pelt" "Slink Boots" "Titan Greaves" "Royal Burgonet" "Slink Gloves" "Hubris Circlet" "Titanium Spirit Shield" "Imperial Buckler"
  1428. # Rarity Rare
  1429. # SetFontSize 42
  1430. # SetBorderColor 180 180 180 255 # BORDERCOLOR: Rares - Size - Small (+Great basetype)
  1431. # SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1
  1432.  
  1433. # Show #$great, weapons, bulky %D4 %TB-RARE-T1-Wep %UP
  1434. # ItemLevel >= 75
  1435. # BaseType "Siege Axe" "Sambar Sceptre" "Opal Sceptre"
  1436. # Rarity Rare
  1437. # SetFontSize 42
  1438. # SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  1439. # SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  1440. # SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1
  1441.  
  1442. # Show
  1443. # ItemLevel >= 65
  1444. # BaseType "Siege Axe" "Sambar Sceptre" "Opal Sceptre"
  1445. # Rarity Rare
  1446. # SetFontSize 42
  1447. # SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  1448. # SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1
  1449.  
  1450. # Show #$great, armor, bulky %D4 %TB-RARE-T1-Arm %UP
  1451. # ItemLevel >= 75
  1452. # BaseType "Astral Plate" "Archon Kite Shield" "Colossal Tower Shield"
  1453. # Rarity Rare
  1454. # SetFontSize 42
  1455. # SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  1456. # SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  1457. # SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1
  1458.  
  1459. # Show
  1460. # ItemLevel >= 65
  1461. # BaseType "Astral Plate" "Archon Kite Shield" "Colossal Tower Shield"
  1462. # Rarity Rare
  1463. # SetFontSize 42
  1464. # SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  1465. # SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1
  1466.  
  1467. #------------------------------------
  1468. # [0803] T2 rare items
  1469. #------------------------------------
  1470.  
  1471. # Show #$great, weapons, small %D3 %TB-RARE-T2-WepSmall %UP
  1472. # ItemLevel >= 75
  1473. # BaseType "Terror Claw" "Eye Gouger" "Tornado Wand" "Engraved Wand" "Opal Wand" "Kris" "Vaal Rapier" "Fancy Foil" "Dragoon Sword" "Corsair Sword" "Profane Wand" "Skean"
  1474. # Rarity Rare
  1475. # SetFontSize 40
  1476. # SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  1477. # SetBorderColor 180 180 180 255 # BORDERCOLOR: Rares - Size - Small (+Great basetype)
  1478. # SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2
  1479.  
  1480. # Show
  1481. # ItemLevel >= 65
  1482. # BaseType "Terror Claw" "Eye Gouger" "Tornado Wand" "Engraved Wand" "Opal Wand" "Kris" "Vaal Rapier" "Fancy Foil" "Dragoon Sword" "Corsair Sword" "Profane Wand" "Skean"
  1483. # Rarity Rare
  1484. # SetFontSize 40
  1485. # SetBorderColor 180 180 180 255 # BORDERCOLOR: Rares - Size - Small (+Great basetype)
  1486. # SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2
  1487.  
  1488. # Show #$great, weapons, bulky %D3 %TB-RARE-T2-WepBig %UP
  1489. # ItemLevel >= 75
  1490. # BaseType "Vaal Axe" "Harbinger Bow"
  1491. # Rarity Rare
  1492. # SetFontSize 40
  1493. # SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  1494. # SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  1495. # SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2
  1496.  
  1497. # Show
  1498. # ItemLevel >= 65
  1499. # BaseType "Vaal Axe" "Harbinger Bow"
  1500. # Rarity Rare
  1501. # SetFontSize 40
  1502. # SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  1503. # SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2
  1504.  
  1505. # Show #$great, weapons %D3 %TB-RARE-T2-Wep %UP
  1506. # ItemLevel >= 75
  1507. # BaseType "Vaal Sceptre" "Void Sceptre" "Eternal Sword" "Behemoth Mace" "Vaal Hatchet" "Runic Hatchet"
  1508. # Rarity Rare
  1509. # SetFontSize 40
  1510. # SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  1511. # SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  1512. # SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2
  1513.  
  1514. # Show
  1515. # ItemLevel >= 65
  1516. # BaseType "Vaal Sceptre" "Void Sceptre" "Eternal Sword" "Behemoth Mace" "Vaal Hatchet" "Runic Hatchet"
  1517. # Rarity Rare
  1518. # SetFontSize 40
  1519. # SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  1520. # SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2
  1521.  
  1522. # Show #$great, armor, small %D3 %TB-RARE-T2-ArmSmall %UP
  1523. # ItemLevel >= 75
  1524. # BaseType "Crusader Boots" "Nightmare Bascinet" "Murder Boots" "Dragonscale Boots" "Vaal Greaves" "Stealth Boots" "Murder Mitts" "Dragonscale Gauntlets" "Crusader Gloves" "Vaal Gauntlets" "Praetor Crown" "Deicide Mask" "Eternal Burgonet" "Sinner Tricorne" "Arcanist Slippers" "Arcanist Gloves" "Mind Cage" "Sorcerer Boots" "Sorcerer Gloves" "Harmonic Spirit Shield" "Supreme Spiked Shield" "Goliath Greaves" "Shagreen Boots"
  1525. # Rarity Rare
  1526. # SetFontSize 40
  1527. # SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  1528. # SetBorderColor 180 180 180 255 # BORDERCOLOR: Rares - Size - Small (+Great basetype)
  1529. # SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2
  1530.  
  1531. # Show
  1532. # ItemLevel >= 65
  1533. # BaseType "Crusader Boots" "Nightmare Bascinet" "Murder Boots" "Dragonscale Boots" "Vaal Greaves" "Stealth Boots" "Murder Mitts" "Dragonscale Gauntlets" "Crusader Gloves" "Vaal Gauntlets" "Praetor Crown" "Deicide Mask" "Eternal Burgonet" "Sinner Tricorne" "Arcanist Slippers" "Arcanist Gloves" "Mind Cage" "Sorcerer Boots" "Sorcerer Gloves" "Harmonic Spirit Shield" "Supreme Spiked Shield" "Goliath Greaves" "Shagreen Boots"
  1534. # Rarity Rare
  1535. # SetFontSize 40
  1536. # SetBorderColor 180 180 180 255 # BORDERCOLOR: Rares - Size - Small (+Great basetype)
  1537. # SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2
  1538.  
  1539. # Show #$great, armor, bulky %D3 %TB-RARE-T2-Arm %UP
  1540. # ItemLevel >= 75
  1541. # BaseType "Glorious Plate" "Saintly Chainmail" "Spike-Point Arrow Quiver" "Vaal Regalia" "Carnal Armour" "Elegant Round Shield" "Pinnacle Tower Shield" "Assassin's Garb" "Broadhead Arrow Quiver" "Mosaic Kite Shield"
  1542. # Rarity Rare
  1543. # SetFontSize 40
  1544. # SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  1545. # SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  1546. # SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2
  1547.  
  1548. # Show
  1549. # ItemLevel >= 65
  1550. # BaseType "Glorious Plate" "Saintly Chainmail" "Spike-Point Arrow Quiver" "Vaal Regalia" "Carnal Armour" "Elegant Round Shield" "Pinnacle Tower Shield" "Assassin's Garb" "Broadhead Arrow Quiver" "Mosaic Kite Shield"
  1551. # Rarity Rare
  1552. # SetFontSize 40
  1553. # SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  1554. # SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2
  1555.  
  1556. #------------------------------------
  1557. # [0804] Breach Rings
  1558. #------------------------------------
  1559.  
  1560. Hide #$great, tiny, breach %H4
  1561. ItemLevel >= 75
  1562. Class Rings
  1563. BaseType "Breach"
  1564. Rarity <= Rare
  1565. SetFontSize 36
  1566. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  1567. SetBorderColor 130 25 255 255 # BORDERCOLOR: Breach - accent
  1568. SetBackgroundColor 65 20 80 # BACKGROUND: Breach
  1569.  
  1570. Hide #$great, tiny, breach %H4
  1571. Class Rings
  1572. BaseType "Breach"
  1573. Rarity <= Rare
  1574. SetFontSize 36
  1575. SetBorderColor 130 25 255 255 # BORDERCOLOR: Breach - accent
  1576. SetBackgroundColor 65 20 80 # BACKGROUND: Breach
  1577.  
  1578. #------------------------------------
  1579. # [0805] Amulets, Jewels, Rings, Belts
  1580. #------------------------------------
  1581.  
  1582. #Amulets, rings, belts and jewels don't care much about the droplevel
  1583. #Also they're small, making them the ideal loottype. Always highlight them
  1584.  
  1585. Show #$trinkets, jewels, tiny %TC-Rare-Jewels
  1586. Class Jewel
  1587. Rarity Rare
  1588. SetFontSize 45
  1589. SetTextColor 255 255 0 255 # TEXTCOLOR: Jewel: Rare
  1590. SetBorderColor 255 255 0 255 # BORDERCOLOR: Crafting: T1
  1591. SetBackgroundColor 120 120 0 255 # BACKGROUND: Jewel: Rare
  1592.  
  1593. Hide #$great, tiny %TB-Rare-Trinkets-T2 %UP %H4
  1594. ItemLevel >= 75
  1595. Class Rings Amulets Belts
  1596. BaseType "Iron Ring" "Paua Ring" "Moonstone Ring" "Amethyst Ring" "Chain Belt" "Cloth Belt" "Studded Belt" "Coral Amulet" "Paua Amulet"
  1597. Rarity Rare
  1598. SetFontSize 40
  1599. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  1600. SetBorderColor 25 235 25 255 # BORDERCOLOR: Rares - Size - Tiny, special base
  1601. SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2
  1602.  
  1603. Hide
  1604. ItemLevel >= 65
  1605. Class Rings Amulets Belts
  1606. BaseType "Iron Ring" "Paua Ring" "Moonstone Ring" "Amethyst Ring" "Chain Belt" "Cloth Belt" "Studded Belt" "Coral Amulet" "Paua Amulet"
  1607. Rarity Rare
  1608. SetFontSize 40
  1609. SetBorderColor 25 235 25 255 # BORDERCOLOR: Rares - Size - Tiny, special base
  1610. SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2
  1611.  
  1612. # Show #$great, tiny %TC-Rare-Trinkets %UP %D5
  1613. # ItemLevel >= 75
  1614. # Class Rings Amulets Belts
  1615. # Rarity Rare
  1616. # SetFontSize 42
  1617. # SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  1618. # SetBorderColor 25 235 25 255 # BORDERCOLOR: Rares - Size - Tiny, special base
  1619. # SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1
  1620.  
  1621. # Show
  1622. # ItemLevel >= 65
  1623. # Class Rings Amulets Belts
  1624. # Rarity Rare
  1625. # SetFontSize 42
  1626. # SetBorderColor 25 235 25 255 # BORDERCOLOR: Rares - Size - Tiny, special base
  1627. # SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1
  1628.  
  1629. #------------------------------------
  1630. # [0806] 1H Daggers
  1631. #------------------------------------
  1632.  
  1633. # Show #$R-T3, small, autosmall %D2 %TD-Rare-Good-Daggers %UP
  1634. # ItemLevel >= 75
  1635. # DropLevel >= 56
  1636. # Class Daggers
  1637. # Rarity Rare
  1638. # SetFontSize 34
  1639. # SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  1640. # SetBorderColor 210 210 210 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  1641. # SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3
  1642.  
  1643. # Show
  1644. # ItemLevel >= 65
  1645. # DropLevel >= 56
  1646. # Class Daggers
  1647. # Rarity Rare
  1648. # SetFontSize 34
  1649. # SetBorderColor 210 210 210 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  1650. # SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3
  1651.  
  1652. # Show #$R-T4, small, autosmall %D1 %UP
  1653. # ItemLevel >= 75
  1654. # Class Daggers
  1655. # Rarity Rare
  1656. # SetFontSize 30
  1657. # SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  1658. # SetBorderColor 210 210 210 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  1659. # SetBackgroundColor 0 0 0 120 # BACKGROUND: Rares - T4
  1660.  
  1661. # Show
  1662. # ItemLevel >= 65
  1663. # Class Daggers
  1664. # Rarity Rare
  1665. # SetFontSize 30
  1666. # SetBorderColor 210 210 210 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  1667. # SetBackgroundColor 0 0 0 120 # BACKGROUND: Rares - T4
  1668.  
  1669. #------------------------------------
  1670. # [0807] 1H Claws
  1671. #------------------------------------
  1672.  
  1673. # Show #$R-T3, small, autosmall %D2 %TD-Rare-Good-Claws %UP
  1674. # ItemLevel >= 75
  1675. # DropLevel >= 55
  1676. # Class Claws
  1677. # Rarity Rare
  1678. # SetFontSize 34
  1679. # SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  1680. # SetBorderColor 210 210 210 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  1681. # SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3
  1682.  
  1683. # Show
  1684. # ItemLevel >= 65
  1685. # DropLevel >= 55
  1686. # Class Claws
  1687. # Rarity Rare
  1688. # SetFontSize 34
  1689. # SetBorderColor 210 210 210 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  1690. # SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3
  1691.  
  1692. # Show #$R-T4, small, autosmall %D1 %UP
  1693. # ItemLevel >= 75
  1694. # Class Claws
  1695. # Rarity Rare
  1696. # SetFontSize 30
  1697. # SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  1698. # SetBorderColor 210 210 210 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  1699. # SetBackgroundColor 0 0 0 120 # BACKGROUND: Rares - T4
  1700.  
  1701. # Show
  1702. # ItemLevel >= 65
  1703. # Class Claws
  1704. # Rarity Rare
  1705. # SetFontSize 30
  1706. # SetBorderColor 210 210 210 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  1707. # SetBackgroundColor 0 0 0 120 # BACKGROUND: Rares - T4
  1708.  
  1709. #------------------------------------
  1710. # [0808] 1H Wands
  1711. #------------------------------------
  1712.  
  1713. # Show #$R-T3, small, autosmall %D2 %TD-Rare-Good-Wands %UP
  1714. # ItemLevel >= 75
  1715. # DropLevel >= 59
  1716. # Class Wands
  1717. # Rarity Rare
  1718. # SetFontSize 34
  1719. # SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  1720. # SetBorderColor 210 210 210 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  1721. # SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3
  1722.  
  1723. # Show
  1724. # ItemLevel >= 65
  1725. # DropLevel >= 59
  1726. # Class Wands
  1727. # Rarity Rare
  1728. # SetFontSize 34
  1729. # SetBorderColor 210 210 210 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  1730. # SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3
  1731.  
  1732. # Show #$R-T4, small, autosmall %D1 %UP
  1733. # ItemLevel >= 75
  1734. # Class Wands
  1735. # Rarity Rare
  1736. # SetFontSize 30
  1737. # SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  1738. # SetBorderColor 210 210 210 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  1739. # SetBackgroundColor 0 0 0 120 # BACKGROUND: Rares - T4
  1740.  
  1741. # Show
  1742. # ItemLevel >= 65
  1743. # Class Wands
  1744. # Rarity Rare
  1745. # SetFontSize 30
  1746. # SetBorderColor 210 210 210 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  1747. # SetBackgroundColor 0 0 0 120 # BACKGROUND: Rares - T4
  1748.  
  1749. #------------------------------------
  1750. # [0809] 1H Foils
  1751. #------------------------------------
  1752.  
  1753. # Show #$R-T3 %D2 %TD-Rare-Good-Swords %UP
  1754. # Height = 4
  1755. # ItemLevel >= 75
  1756. # DropLevel >= 58
  1757. # Class "One Hand Swords"
  1758. # Rarity Rare
  1759. # SetFontSize 34
  1760. # SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  1761. # SetBorderColor 210 210 210 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  1762. # SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3
  1763.  
  1764. # Show
  1765. # Height = 4
  1766. # ItemLevel >= 65
  1767. # DropLevel >= 58
  1768. # Class "One Hand Swords"
  1769. # Rarity Rare
  1770. # SetFontSize 34
  1771. # SetBorderColor 210 210 210 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  1772. # SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3
  1773.  
  1774. # Show #$R-T4 %D1 %UP
  1775. # Height = 4
  1776. # ItemLevel >= 75
  1777. # Class "One Hand Swords"
  1778. # Rarity Rare
  1779. # SetFontSize 30
  1780. # SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  1781. # SetBorderColor 210 210 210 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  1782. # SetBackgroundColor 0 0 0 120 # BACKGROUND: Rares - T4
  1783.  
  1784. # Show
  1785. # Height = 4
  1786. # ItemLevel >= 65
  1787. # Class "One Hand Swords"
  1788. # Rarity Rare
  1789. # SetFontSize 30
  1790. # SetBorderColor 210 210 210 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  1791. # SetBackgroundColor 0 0 0 120 # BACKGROUND: Rares - T4
  1792.  
  1793. #------------------------------------
  1794. # [0810] 1H Swords
  1795. #------------------------------------
  1796.  
  1797. # Show #$R-T3 %D2 %TD-Rare-Good-Swords %UP
  1798. # Height < 4
  1799. # ItemLevel >= 75
  1800. # DropLevel >= 56
  1801. # Class "One Hand Swords"
  1802. # Rarity Rare
  1803. # SetFontSize 34
  1804. # SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  1805. # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  1806. # SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3
  1807.  
  1808. # Show
  1809. # Height < 4
  1810. # ItemLevel >= 65
  1811. # DropLevel >= 56
  1812. # Class "One Hand Swords"
  1813. # Rarity Rare
  1814. # SetFontSize 34
  1815. # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  1816. # SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3
  1817.  
  1818. # Show #$R-T4 %D1 %UP
  1819. # Height < 4
  1820. # ItemLevel >= 75
  1821. # Class "One Hand Swords"
  1822. # Rarity Rare
  1823. # SetFontSize 30
  1824. # SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  1825. # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  1826. # SetBackgroundColor 0 0 0 120 # BACKGROUND: Rares - T4
  1827.  
  1828. # Show
  1829. # Height < 4
  1830. # ItemLevel >= 65
  1831. # Class "One Hand Swords"
  1832. # Rarity Rare
  1833. # SetFontSize 30
  1834. # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  1835. # SetBackgroundColor 0 0 0 120 # BACKGROUND: Rares - T4
  1836.  
  1837. #------------------------------------
  1838. # [0811] 1H Maces
  1839. #------------------------------------
  1840.  
  1841. # Show #$R-T3 %D2 %TD-Rare-Good-Maces %UP
  1842. # ItemLevel >= 75
  1843. # DropLevel >= 62
  1844. # Class "One Hand Maces"
  1845. # Rarity Rare
  1846. # SetFontSize 34
  1847. # SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  1848. # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  1849. # SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3
  1850.  
  1851. # Show
  1852. # ItemLevel >= 65
  1853. # DropLevel >= 62
  1854. # Class "One Hand Maces"
  1855. # Rarity Rare
  1856. # SetFontSize 34
  1857. # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  1858. # SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3
  1859.  
  1860. # Show #$R-T4 %D1 %UP
  1861. # ItemLevel >= 75
  1862. # Class "One Hand Maces"
  1863. # Rarity Rare
  1864. # SetFontSize 30
  1865. # SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  1866. # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  1867. # SetBackgroundColor 0 0 0 120 # BACKGROUND: Rares - T4
  1868.  
  1869. # Show
  1870. # ItemLevel >= 65
  1871. # Class "One Hand Maces"
  1872. # Rarity Rare
  1873. # SetFontSize 30
  1874. # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  1875. # SetBackgroundColor 0 0 0 120 # BACKGROUND: Rares - T4
  1876.  
  1877. #------------------------------------
  1878. # [0812] 1H Axes
  1879. #------------------------------------
  1880.  
  1881. # Show #$R-T3 %D2 %TD-Rare-Good-Axes %UP
  1882. # ItemLevel >= 75
  1883. # DropLevel >= 57
  1884. # Class "One Hand Axes"
  1885. # Rarity Rare
  1886. # SetFontSize 34
  1887. # SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  1888. # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  1889. # SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3
  1890.  
  1891. # Show
  1892. # ItemLevel >= 65
  1893. # DropLevel >= 57
  1894. # Class "One Hand Axes"
  1895. # Rarity Rare
  1896. # SetFontSize 34
  1897. # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  1898. # SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3
  1899.  
  1900. # Show #$R-T4 %D1 %UP
  1901. # ItemLevel >= 75
  1902. # Class "One Hand Axes"
  1903. # Rarity Rare
  1904. # SetFontSize 30
  1905. # SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  1906. # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  1907. # SetBackgroundColor 0 0 0 120 # BACKGROUND: Rares - T4
  1908.  
  1909. # Show
  1910. # ItemLevel >= 65
  1911. # Class "One Hand Axes"
  1912. # Rarity Rare
  1913. # SetFontSize 30
  1914. # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  1915. # SetBackgroundColor 0 0 0 120 # BACKGROUND: Rares - T4
  1916.  
  1917. #------------------------------------
  1918. # [0813] 1H Sceptres
  1919. #------------------------------------
  1920.  
  1921. # Show #$R-T3 %D2 %TD-Rare-Good-Sceptres %UP
  1922. # ItemLevel >= 75
  1923. # DropLevel >= 55
  1924. # Class "Sceptres"
  1925. # Rarity Rare
  1926. # SetFontSize 34
  1927. # SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  1928. # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  1929. # SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3
  1930.  
  1931. # Show
  1932. # ItemLevel >= 65
  1933. # DropLevel >= 55
  1934. # Class "Sceptres"
  1935. # Rarity Rare
  1936. # SetFontSize 34
  1937. # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  1938. # SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3
  1939.  
  1940. # Show #$R-T4 %D1 %UP
  1941. # ItemLevel >= 75
  1942. # Class "Sceptres"
  1943. # Rarity Rare
  1944. # SetFontSize 30
  1945. # SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  1946. # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  1947. # SetBackgroundColor 0 0 0 120 # BACKGROUND: Rares - T4
  1948.  
  1949. # Show
  1950. # ItemLevel >= 65
  1951. # Class "Sceptres"
  1952. # Rarity Rare
  1953. # SetFontSize 30
  1954. # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  1955. # SetBackgroundColor 0 0 0 120 # BACKGROUND: Rares - T4
  1956.  
  1957. #------------------------------------
  1958. # [0814] 2H Staves
  1959. #------------------------------------
  1960.  
  1961. # Show #$R-T3, bulky %D2 %TD-Rare-Good-Staves %UP
  1962. # ItemLevel >= 75
  1963. # DropLevel >= 68
  1964. # Class "Staves"
  1965. # Rarity Rare
  1966. # SetFontSize 34
  1967. # SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  1968. # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  1969. # SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3
  1970.  
  1971. # Show
  1972. # ItemLevel >= 65
  1973. # DropLevel >= 68
  1974. # Class "Staves"
  1975. # Rarity Rare
  1976. # SetFontSize 34
  1977. # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  1978. # SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3
  1979.  
  1980. # Show #$R-T4, bulky %D1 %UP
  1981. # ItemLevel >= 75
  1982. # Class "Staves"
  1983. # Rarity Rare
  1984. # SetFontSize 30
  1985. # SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  1986. # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  1987. # SetBackgroundColor 0 0 0 120 # BACKGROUND: Rares - T4
  1988.  
  1989. # Show
  1990. # ItemLevel >= 65
  1991. # Class "Staves"
  1992. # Rarity Rare
  1993. # SetFontSize 30
  1994. # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  1995. # SetBackgroundColor 0 0 0 120 # BACKGROUND: Rares - T4
  1996.  
  1997. #------------------------------------
  1998. # [0815] 2H Swords, Axes, Maces
  1999. #------------------------------------
  2000.  
  2001. # Show #$R-T3, bulky %D2 %TD-Rare-Good-2H-Axes-Maces-Swords %UP
  2002. # ItemLevel >= 75
  2003. # DropLevel >= 63
  2004. # Class "Two Hand Maces" "Two Hand Axes" "Two Hand Swords"
  2005. # Rarity Rare
  2006. # SetFontSize 34
  2007. # SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  2008. # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  2009. # SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3
  2010.  
  2011. # Show
  2012. # ItemLevel >= 65
  2013. # DropLevel >= 63
  2014. # Class "Two Hand Maces" "Two Hand Axes" "Two Hand Swords"
  2015. # Rarity Rare
  2016. # SetFontSize 34
  2017. # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  2018. # SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3
  2019.  
  2020. # Show #$R-T4, bulky %D1 %UP
  2021. # ItemLevel >= 75
  2022. # Class "Two Hand Maces" "Two Hand Axes" "Two Hand Swords"
  2023. # Rarity Rare
  2024. # SetFontSize 30
  2025. # SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  2026. # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  2027. # SetBackgroundColor 0 0 0 120 # BACKGROUND: Rares - T4
  2028.  
  2029. # Show
  2030. # ItemLevel >= 65
  2031. # Class "Two Hand Maces" "Two Hand Axes" "Two Hand Swords"
  2032. # Rarity Rare
  2033. # SetFontSize 30
  2034. # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  2035. # SetBackgroundColor 0 0 0 120 # BACKGROUND: Rares - T4
  2036.  
  2037. #------------------------------------
  2038. # [0816] 2H Bows
  2039. #------------------------------------
  2040.  
  2041. # Show #$R-T3, bulky %D2 %TD-Rare-Good-Bows %UP
  2042. # ItemLevel >= 75
  2043. # DropLevel >= 57
  2044. # Class "Bows"
  2045. # Rarity Rare
  2046. # SetFontSize 34
  2047. # SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  2048. # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  2049. # SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3
  2050.  
  2051. # Show
  2052. # ItemLevel >= 65
  2053. # DropLevel >= 57
  2054. # Class "Bows"
  2055. # Rarity Rare
  2056. # SetFontSize 34
  2057. # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  2058. # SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3
  2059.  
  2060. # Show #$R-T4, bulky %D1 %UP
  2061. # ItemLevel >= 75
  2062. # Class "Bows"
  2063. # Rarity Rare
  2064. # SetFontSize 30
  2065. # SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  2066. # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  2067. # SetBackgroundColor 0 0 0 120 # BACKGROUND: Rares - T4
  2068.  
  2069. # Show
  2070. # ItemLevel >= 65
  2071. # Class "Bows"
  2072. # Rarity Rare
  2073. # SetFontSize 30
  2074. # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  2075. # SetBackgroundColor 0 0 0 120 # BACKGROUND: Rares - T4
  2076.  
  2077. #------------------------------------
  2078. # [0817] AR: Gloves, Boots, Helmets
  2079. #------------------------------------
  2080.  
  2081. # Show #$R-T3, small, autosmall %D2 %TD-Rare-Good-SmallArmor %UP
  2082. # ItemLevel >= 75
  2083. # DropLevel >= 20
  2084. # Class "Gloves" "Boots" "Helmets"
  2085. # Rarity Rare
  2086. # SetFontSize 34
  2087. # SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  2088. # SetBorderColor 210 210 210 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  2089. # SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3
  2090.  
  2091. # Show
  2092. # ItemLevel >= 65
  2093. # DropLevel >= 20
  2094. # Class "Gloves" "Boots" "Helmets"
  2095. # Rarity Rare
  2096. # SetFontSize 34
  2097. # SetBorderColor 210 210 210 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  2098. # SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3
  2099.  
  2100. # Show #$R-T4, small, autosmall %D1 %UP
  2101. # ItemLevel >= 75
  2102. # Class "Gloves" "Boots" "Helmets"
  2103. # Rarity Rare
  2104. # SetFontSize 30
  2105. # SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  2106. # SetBorderColor 210 210 210 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  2107. # SetBackgroundColor 0 0 0 120 # BACKGROUND: Rares - T4
  2108.  
  2109. # Show
  2110. # ItemLevel >= 65
  2111. # Class "Gloves" "Boots" "Helmets"
  2112. # Rarity Rare
  2113. # SetFontSize 30
  2114. # SetBorderColor 210 210 210 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  2115. # SetBackgroundColor 0 0 0 120 # BACKGROUND: Rares - T4
  2116.  
  2117. #------------------------------------
  2118. # [0818] AR: Body Armors
  2119. #------------------------------------
  2120.  
  2121. # Show #$R-T3 %D2 %TD-Rare-Good-Armor %UP
  2122. # ItemLevel >= 75
  2123. # DropLevel >= 55
  2124. # Class "Body Armour"
  2125. # Rarity Rare
  2126. # SetFontSize 34
  2127. # SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  2128. # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  2129. # SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3
  2130.  
  2131. # Show
  2132. # ItemLevel >= 65
  2133. # DropLevel >= 55
  2134. # Class "Body Armour"
  2135. # Rarity Rare
  2136. # SetFontSize 34
  2137. # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  2138. # SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3
  2139.  
  2140. # Show #$R-T4 %D1 %UP
  2141. # ItemLevel >= 75
  2142. # Class "Body Armour"
  2143. # Rarity Rare
  2144. # SetFontSize 30
  2145. # SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  2146. # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  2147. # SetBackgroundColor 0 0 0 120 # BACKGROUND: Rares - T4
  2148.  
  2149. # Show
  2150. # ItemLevel >= 65
  2151. # Class "Body Armour"
  2152. # Rarity Rare
  2153. # SetFontSize 30
  2154. # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  2155. # SetBackgroundColor 0 0 0 120 # BACKGROUND: Rares - T4
  2156.  
  2157. #------------------------------------
  2158. # [0819] OH: Shields
  2159. #------------------------------------
  2160.  
  2161. # Show #$R-T3, small %D2 %TD-Rare-Good-Small-Shields %UP
  2162. # Width <= 2
  2163. # Height <= 2
  2164. # ItemLevel >= 75
  2165. # DropLevel >= 58
  2166. # Class "Shields"
  2167. # Rarity Rare
  2168. # SetFontSize 34
  2169. # SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  2170. # SetBorderColor 210 210 210 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  2171. # SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3
  2172.  
  2173. # Show
  2174. # Width <= 2
  2175. # Height <= 2
  2176. # ItemLevel >= 65
  2177. # DropLevel >= 58
  2178. # Class "Shields"
  2179. # Rarity Rare
  2180. # SetFontSize 34
  2181. # SetBorderColor 210 210 210 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  2182. # SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3
  2183.  
  2184. # Show #$R-T4 %D1 %UP
  2185. # Width <= 2
  2186. # Height <= 2
  2187. # ItemLevel >= 75
  2188. # Class "Shields"
  2189. # Rarity Rare
  2190. # SetFontSize 30
  2191. # SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  2192. # SetBorderColor 210 210 210 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  2193. # SetBackgroundColor 0 0 0 120 # BACKGROUND: Rares - T4
  2194.  
  2195. # Show
  2196. # Width <= 2
  2197. # Height <= 2
  2198. # ItemLevel >= 65
  2199. # Class "Shields"
  2200. # Rarity Rare
  2201. # SetFontSize 30
  2202. # SetBorderColor 210 210 210 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  2203. # SetBackgroundColor 0 0 0 120 # BACKGROUND: Rares - T4
  2204.  
  2205. # Show #$R-T3, small %D2 %UP %TD-Rare-Good-Big-Shields
  2206. # ItemLevel >= 75
  2207. # DropLevel > 62
  2208. # Class "Shields"
  2209. # Rarity Rare
  2210. # SetFontSize 34
  2211. # SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  2212. # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  2213. # SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3
  2214.  
  2215. # Show
  2216. # ItemLevel >= 65
  2217. # DropLevel > 62
  2218. # Class "Shields"
  2219. # Rarity Rare
  2220. # SetFontSize 34
  2221. # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  2222. # SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3
  2223.  
  2224. # Show #$R-T4 %D1 %UP
  2225. # ItemLevel >= 75
  2226. # Class "Shields"
  2227. # Rarity Rare
  2228. # SetFontSize 30
  2229. # SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  2230. # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  2231. # SetBackgroundColor 0 0 0 120 # BACKGROUND: Rares - T4
  2232.  
  2233. # Show
  2234. # ItemLevel >= 65
  2235. # Class "Shields"
  2236. # Rarity Rare
  2237. # SetFontSize 30
  2238. # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  2239. # SetBackgroundColor 0 0 0 120 # BACKGROUND: Rares - T4
  2240.  
  2241. #------------------------------------
  2242. # [0820] OH: Quivers
  2243. #------------------------------------
  2244.  
  2245. # Show #$RT3 %D2 %TB-Rare-Good-Quivers %UP
  2246. # ItemLevel >= 75
  2247. # Class "Quivers"
  2248. # BaseType "Spike-Point Arrow Quiver" "Broadhead Arrow Quiver" "Penetrating Arrow Quiver"
  2249. # Rarity Rare
  2250. # SetFontSize 34
  2251. # SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  2252. # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  2253. # SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3
  2254.  
  2255. # Show
  2256. # ItemLevel >= 65
  2257. # Class "Quivers"
  2258. # BaseType "Spike-Point Arrow Quiver" "Broadhead Arrow Quiver" "Penetrating Arrow Quiver"
  2259. # Rarity Rare
  2260. # SetFontSize 34
  2261. # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  2262. # SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3
  2263.  
  2264. # Show #$R-T4 %D1 %UP
  2265. # ItemLevel >= 75
  2266. # Class "Quivers"
  2267. # Rarity Rare
  2268. # SetFontSize 30
  2269. # SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  2270. # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  2271. # SetBackgroundColor 0 0 0 120 # BACKGROUND: Rares - T4
  2272.  
  2273. # Show
  2274. # ItemLevel >= 65
  2275. # Class "Quivers"
  2276. # Rarity Rare
  2277. # SetFontSize 30
  2278. # SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  2279. # SetBackgroundColor 0 0 0 120 # BACKGROUND: Rares - T4
  2280.  
  2281. #===============================================================================================================
  2282. # [[0900]] HIDE LAYER 2 - RARE ITEMS (65+ ONLY FOR NON-REGULAR VERSIONS)
  2283. #===============================================================================================================
  2284. # Hide remaining rares
  2285.  
  2286. Hide # Hide remaining rare endgame items (note: on the regular version this line never happens) %TC-Rareable-Junkable-Expanded
  2287. Width <= 1
  2288. Height <= 4
  2289. ItemLevel >= 75
  2290. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Body Armour" "Gloves" "Boots" "Helmets" "Quivers" "Daggers" "Shields" "Belts" "Rings" "Amulets"
  2291. Rarity = Rare
  2292. SetFontSize 24
  2293. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  2294. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  2295. SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden
  2296.  
  2297. Hide # Hide remaining rare endgame items (note: on the regular version this line never happens) %TC-Rareable-Junkable-Expanded
  2298. Width <= 1
  2299. Height <= 4
  2300. ItemLevel >= 65
  2301. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Body Armour" "Gloves" "Boots" "Helmets" "Quivers" "Daggers" "Shields" "Belts" "Rings" "Amulets"
  2302. Rarity = Rare
  2303. SetFontSize 24
  2304. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  2305. SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden
  2306.  
  2307. Hide # Hide remaining rare endgame items (note: on the regular version this line never happens) %TC-Rareable-Junkable-Expanded
  2308. Width <= 2
  2309. Height <= 2
  2310. ItemLevel >= 75
  2311. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Body Armour" "Gloves" "Boots" "Helmets" "Quivers" "Daggers" "Shields" "Belts" "Rings" "Amulets"
  2312. Rarity = Rare
  2313. SetFontSize 24
  2314. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  2315. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  2316. SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden
  2317.  
  2318. Hide # Hide remaining rare endgame items (note: on the regular version this line never happens) %TC-Rareable-Junkable-Expanded
  2319. Width <= 2
  2320. Height <= 2
  2321. ItemLevel >= 65
  2322. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Body Armour" "Gloves" "Boots" "Helmets" "Quivers" "Daggers" "Shields" "Belts" "Rings" "Amulets"
  2323. Rarity = Rare
  2324. SetFontSize 24
  2325. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  2326. SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden
  2327.  
  2328. Hide # Hide remaining rare endgame items (note: on the regular version this line never happens) %TC-Rareable-Junkable-Expanded
  2329. ItemLevel >= 75
  2330. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Body Armour" "Gloves" "Boots" "Helmets" "Quivers" "Daggers" "Shields" "Belts" "Rings" "Amulets"
  2331. Rarity = Rare
  2332. SetFontSize 20
  2333. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  2334. SetBorderColor 0 0 0 100 # BORDERCOLOR: Cosmetic: Junk
  2335. SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden
  2336.  
  2337. Hide # Hide remaining rare endgame items (note: on the regular version this line never happens) %TC-Rareable-Junkable-Expanded
  2338. ItemLevel >= 65
  2339. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Body Armour" "Gloves" "Boots" "Helmets" "Quivers" "Daggers" "Shields" "Belts" "Rings" "Amulets"
  2340. Rarity = Rare
  2341. SetFontSize 20
  2342. SetBorderColor 0 0 0 100 # BORDERCOLOR: Cosmetic: Junk
  2343. SetBackgroundColor 0 0 0 75 # BACKGROUND: Hidden
  2344.  
  2345. #===============================================================================================================
  2346. # [[1000]] OVERRIDE AREA 3 - Override Map, Gem and Flask drops here
  2347. #===============================================================================================================
  2348.  
  2349. #===============================================================================================================
  2350. # [[1100]] Gems
  2351. #===============================================================================================================
  2352.  
  2353. #------------------------------------
  2354. # [1101] Value gems
  2355. #------------------------------------
  2356.  
  2357. Show # %TB-Qual-Top-Gem
  2358. Quality >= 15
  2359. Class Gems
  2360. BaseType "Empower" "Enlighten"
  2361. SetFontSize 45
  2362. SetTextColor 30 200 200 255 # TEXTCOLOR: T1 Gem
  2363. SetBorderColor 30 150 180 255 # BORDERCOLOR: T1 Gems
  2364. SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop
  2365. PlayAlertSound 6 300 # DROPSOUND: T1 Drop
  2366.  
  2367. Show
  2368. Quality >= 20
  2369. Class Gems
  2370. SetFontSize 45
  2371. SetTextColor 30 200 200 255 # TEXTCOLOR: T1 Gem
  2372. SetBorderColor 30 150 180 255 # BORDERCOLOR: T1 Gems
  2373. SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop
  2374. PlayAlertSound 3 300 # DROPSOUND: Uniques
  2375.  
  2376. Show # Drop only good gems %TB-Top-Gem
  2377. Class Gems
  2378. BaseType "Portal" "Empower" "Enlighten" "Vaal Haste" "Vaal Grace" "Item Quantity" "Vaal Breach"
  2379. SetFontSize 45
  2380. SetTextColor 30 200 200 255 # TEXTCOLOR: T1 Gem
  2381. SetBorderColor 30 150 180 255 # BORDERCOLOR: T1 Gems
  2382. PlayAlertSound 3 300 # DROPSOUND: Uniques
  2383.  
  2384. Show
  2385. Quality >= 14
  2386. Class Gems
  2387. SetFontSize 45
  2388. SetTextColor 30 200 200 255 # TEXTCOLOR: T1 Gem
  2389. SetBorderColor 30 150 180 255 # BORDERCOLOR: T1 Gems
  2390. PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  2391.  
  2392. #------------------------------------
  2393. # [1102] Other gems
  2394. #------------------------------------
  2395.  
  2396. Hide # %H5
  2397. Quality >= 1
  2398. Class Gems
  2399. SetFontSize 40
  2400. SetBorderColor 30 150 180 150 # BORDERCOLOR: T2 Gems
  2401.  
  2402. # Show # Drop only meh gems %TB-DropOnly-Gem %D5
  2403. # Class Gems
  2404. # BaseType "Detonate Mines" "Added Chaos Damage" "Vaal" "Enhance"
  2405. # SetFontSize 40
  2406. # SetBorderColor 30 150 180 150 # BORDERCOLOR: T2 Gems
  2407.  
  2408. Hide # %H2
  2409. Class Gems
  2410. SetFontSize 18
  2411.  
  2412. #===============================================================================================================
  2413. # [[1200]] UTILITY FLASKS (Levelling Rules)
  2414. #===============================================================================================================
  2415.  
  2416. Show #$flask, utility, lvl, top %TB-T1-Leveling-Flask %REMS1
  2417. Quality >= 1
  2418. ItemLevel <= 65
  2419. BaseType "Stibnite Flask" "Quicksilver Flask" "Silver Flask" "Bismuth Flask" "Basalt Flask" "Granite Flask" "Diamond Flask" "Jade Flask" "Ruby Flask" "Sapphire Flask" "Topaz Flask"
  2420. Rarity <= Magic
  2421. SetFontSize 45
  2422. SetBorderColor 50 200 125 # BORDERCOLOR: Utility Flasks
  2423. SetBackgroundColor 25 100 75 # BACKGROUND: Recipes
  2424. PlayAlertSound 12 300 # DROPSOUND: Leveling
  2425.  
  2426. Show #$flask, utility, lvl %TB-T1-Leveling-Flask %REMS1
  2427. ItemLevel <= 65
  2428. BaseType "Stibnite Flask" "Quicksilver Flask" "Silver Flask" "Bismuth Flask" "Basalt Flask" "Granite Flask" "Diamond Flask" "Jade Flask" "Ruby Flask" "Sapphire Flask" "Topaz Flask"
  2429. Rarity <= Magic
  2430. SetFontSize 45
  2431. SetBorderColor 50 200 125 # BORDERCOLOR: Utility Flasks
  2432. SetBackgroundColor 25 100 75 # BACKGROUND: Recipes
  2433. PlayAlertSound 12 300 # DROPSOUND: Leveling
  2434.  
  2435. #===============================================================================================================
  2436. # [[1300]] HIDE LAYER 3: Random Endgame Flasks
  2437. #===============================================================================================================
  2438.  
  2439. Hide #$flask
  2440. ItemLevel >= 69
  2441. BaseType Flask
  2442. Rarity <= Magic
  2443. SetFontSize 20
  2444. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  2445.  
  2446. #===============================================================================================================
  2447. # [[1400]] Maps, fragments and labyrinth items
  2448. #===============================================================================================================
  2449.  
  2450. #------------------------------------
  2451. # [1401] Unique Maps
  2452. #------------------------------------
  2453.  
  2454. Show # Maps:Unique - T1 - only museum is needed, but legacy might have some surprises.
  2455. Class Maps
  2456. BaseType "Chateau Map" "Museum Map" "Courtyard Map"
  2457. Rarity Unique
  2458. SetFontSize 45
  2459. SetTextColor 175 96 37 255 # TEXTCOLOR: Uniques
  2460. SetBorderColor 175 96 37 255 # BORDERCOLOR: Unique Item
  2461. SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop
  2462. PlayAlertSound 6 300 # DROPSOUND: T1 Drop
  2463.  
  2464. Show # Maps:Unique
  2465. Class Maps
  2466. Rarity Unique
  2467. SetFontSize 45
  2468. SetBorderColor 175 96 37 255 # BORDERCOLOR: Unique Item
  2469. PlayAlertSound 4 300 # DROPSOUND: Low tier map drop
  2470.  
  2471. #------------------------------------
  2472. # [1402] Labyrinth items, Offerings
  2473. #------------------------------------
  2474.  
  2475. Show # %TB-OfferingToTheGoddess
  2476. BaseType "Offering to the Goddess"
  2477. SetFontSize 45
  2478. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  2479. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  2480. SetBackgroundColor 180 0 0 255 # BACKGROUND: Fragments - valuable
  2481. PlayAlertSound 4 300 # DROPSOUND: Low tier map drop
  2482.  
  2483. Show
  2484. Class "Labyrinth"
  2485. SetFontSize 45
  2486. SetTextColor 74 230 58 # TEXTCOLOR: Labyrinth, Quest, Shaper Orbs
  2487. SetBorderColor 74 230 58 # BORDERCOLOR: Labyrinth, Quest, Shaper Orbs
  2488.  
  2489. #------------------------------------
  2490. # [1403] Shaped Maps
  2491. #------------------------------------
  2492.  
  2493. # FilterBlade: Conditional Entry
  2494. Show
  2495. Class Maps
  2496. BaseType "Burial Chambers Map"
  2497. SetFontSize 44
  2498. SetBackgroundColor 216 0 255 220
  2499. PlayAlertSound 1 300
  2500. SetTextColor 0 0 0
  2501. SetBorderColor 0 0 0
  2502.  
  2503. # FilterBlade: Conditional Entry
  2504. Hide
  2505. Class Maps
  2506. ShapedMap False
  2507. DropLevel <= 77
  2508.  
  2509. Show # ShapedMap T15
  2510. ShapedMap True
  2511. DropLevel >= 77
  2512. Class Maps
  2513. SetFontSize 45
  2514. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  2515. SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  2516. SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop
  2517. PlayAlertSound 1 300 # DROPSOUND: High tier maps
  2518.  
  2519. Show # ShapedMap T11-14
  2520. ShapedMap True
  2521. DropLevel >= 73
  2522. Class Maps
  2523. SetFontSize 45
  2524. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  2525. SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  2526. SetBackgroundColor 200 200 200 255 # BACKGROUND: T11-T14 maps
  2527. PlayAlertSound 1 300 # DROPSOUND: High tier maps
  2528.  
  2529. Show # ShapedMap T6-10
  2530. ShapedMap True
  2531. Class Maps
  2532. SetFontSize 42
  2533. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  2534. PlayAlertSound 1 300 # DROPSOUND: Low tier map drop
  2535.  
  2536. #------------------------------------
  2537. # [1404] Top tier maps (T15-16)
  2538. #------------------------------------
  2539.  
  2540. Show # Maps:T16
  2541. DropLevel >= 83
  2542. Class Maps
  2543. SetFontSize 45
  2544. SetTextColor 100 0 122 255 # TEXTCOLOR: Cosmetic: T16 guardian maps
  2545. SetBorderColor 100 0 255 255 # BORDERCOLOR: Cosmetic: T16 guardian maps
  2546. SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop
  2547. PlayAlertSound 5 300 # DROPSOUND: T1 Drop
  2548.  
  2549. Show # Maps:T15
  2550. DropLevel >= 82
  2551. Class Maps
  2552. SetFontSize 45
  2553. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  2554. SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  2555. SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop
  2556. PlayAlertSound 5 300 # DROPSOUND: High tier maps
  2557.  
  2558. #------------------------------------
  2559. # [1405] High tier maps(T11-14)
  2560. #------------------------------------
  2561.  
  2562. Show # Maps:T14
  2563. DropLevel >= 81
  2564. Class Maps
  2565. SetFontSize 45
  2566. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  2567. SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  2568. SetBackgroundColor 200 200 200 255 # BACKGROUND: T11-T14 maps
  2569. PlayAlertSound 2 300 # DROPSOUND: High tier maps
  2570.  
  2571. Show # Maps:T13
  2572. DropLevel >= 80
  2573. Class Maps
  2574. SetFontSize 45
  2575. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  2576. SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  2577. SetBackgroundColor 200 200 200 255 # BACKGROUND: T11-T14 maps
  2578. PlayAlertSound 2 300 # DROPSOUND: High tier maps
  2579.  
  2580. Show # Maps:T12
  2581. DropLevel >= 79
  2582. Class Maps
  2583. SetFontSize 45
  2584. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  2585. SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  2586. SetBackgroundColor 200 200 200 255 # BACKGROUND: T11-T14 maps
  2587. PlayAlertSound 2 300 # DROPSOUND: High tier maps
  2588.  
  2589. Show # Maps:T11
  2590. DropLevel >= 78
  2591. Class Maps
  2592. SetFontSize 45
  2593. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  2594. SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  2595. SetBackgroundColor 200 200 200 255 # BACKGROUND: T11-T14 maps
  2596. PlayAlertSound 2 300 # DROPSOUND: High tier maps
  2597.  
  2598. #------------------------------------
  2599. # [1406] Mid tier maps (T6-10)
  2600. #------------------------------------
  2601.  
  2602. Hide # Maps:T10
  2603. DropLevel >= 77
  2604. Class Maps
  2605. SetFontSize 45
  2606. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  2607.  
  2608. #------------------------------------
  2609. # T9 - Maps
  2610. #------------------------------------
  2611.  
  2612. Hide # Maps:T9 - OnLevel
  2613. ItemLevel < 84
  2614. DropLevel >= 76
  2615. Class Maps
  2616. SetFontSize 40
  2617. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  2618.  
  2619. #Show
  2620. # ShapedMap True
  2621. # DropLevel >= 76
  2622. # Class Maps
  2623. # SetFontSize 42
  2624. # SetBackgroundColor 0 0 0 255
  2625. # PlayAlertSound 4 300
  2626.  
  2627. Show # Maps:T9 %H4
  2628. DropLevel >= 76
  2629. Class Maps
  2630. SetTextColor 150 150 150 # TEXTCOLOR: Outleveled Maps
  2631. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  2632. SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
  2633.  
  2634. #------------------------------------
  2635. # T8 - Maps
  2636. #------------------------------------
  2637.  
  2638. Hide # Maps:T8 - OnLevel
  2639. ItemLevel < 83
  2640. DropLevel >= 75
  2641. Class Maps
  2642. SetFontSize 40
  2643. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  2644.  
  2645. #Show
  2646. # ShapedMap True
  2647. # DropLevel >= 75
  2648. # Class Maps
  2649. # SetFontSize 42
  2650. # SetBackgroundColor 0 0 0 255
  2651. # PlayAlertSound 4 300
  2652.  
  2653. Show # Maps:T8 %H4
  2654. DropLevel >= 75
  2655. Class Maps
  2656. SetTextColor 150 150 150 # TEXTCOLOR: Outleveled Maps
  2657. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  2658. SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
  2659.  
  2660. #------------------------------------
  2661. # T7 - Maps
  2662. #------------------------------------
  2663.  
  2664. Hide # Maps:T7 - OnLevel
  2665. ItemLevel < 82
  2666. DropLevel >= 74
  2667. Class Maps
  2668. SetFontSize 40
  2669. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  2670.  
  2671. #Show
  2672. # ShapedMap True
  2673. # DropLevel >= 74
  2674. # Class Maps
  2675. # SetFontSize 42
  2676. # SetBackgroundColor 0 0 0 255
  2677. # PlayAlertSound 4 300
  2678.  
  2679. Show # Maps:T7 %H4
  2680. DropLevel >= 74
  2681. Class Maps
  2682. SetTextColor 150 150 150 # TEXTCOLOR: Outleveled Maps
  2683. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  2684. SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
  2685.  
  2686. #------------------------------------
  2687. # T6 - Maps
  2688. #------------------------------------
  2689.  
  2690. Hide # Maps:T6 - OnLevel
  2691. ItemLevel < 81
  2692. DropLevel >= 73
  2693. Class Maps
  2694. SetFontSize 40
  2695. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  2696.  
  2697. #Show
  2698. # ShapedMap True
  2699. # DropLevel >= 73
  2700. # Class Maps
  2701. # SetFontSize 42
  2702. # SetBackgroundColor 0 0 0 255
  2703. # PlayAlertSound 4 300
  2704.  
  2705. Show # Maps:T6 %H4
  2706. DropLevel >= 73
  2707. Class Maps
  2708. SetTextColor 150 150 150 # TEXTCOLOR: Outleveled Maps
  2709. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  2710. SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
  2711.  
  2712. #------------------------------------
  2713. # [1407] Low tier maps (T1-T5)
  2714. #------------------------------------
  2715.  
  2716. Hide # Maps:T5 - OnLevel
  2717. ItemLevel < 80
  2718. DropLevel >= 72
  2719. Class Maps
  2720. SetFontSize 38
  2721. SetBackgroundColor 0 0 0 226 # BACKGROUND: Highlight - low maps, low priority items
  2722.  
  2723. Show # Maps:T5 %H3
  2724. DropLevel >= 72
  2725. Class Maps
  2726. SetTextColor 150 150 150 # TEXTCOLOR: Outleveled Maps
  2727. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  2728. SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
  2729.  
  2730. #------------------------------------
  2731. # T4 - Maps
  2732. #------------------------------------
  2733.  
  2734. Hide # Maps:T4 - OnLevel
  2735. ItemLevel < 79
  2736. DropLevel >= 71
  2737. Class Maps
  2738. SetFontSize 38
  2739. SetBackgroundColor 0 0 0 226 # BACKGROUND: Highlight - low maps, low priority items
  2740.  
  2741. Show # Maps:T4 %H3
  2742. DropLevel >= 71
  2743. Class Maps
  2744. SetTextColor 150 150 150 # TEXTCOLOR: Outleveled Maps
  2745. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  2746. SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
  2747.  
  2748. #------------------------------------
  2749. # T3 - Maps
  2750. #------------------------------------
  2751.  
  2752. Hide # Maps:T3 - OnLevel
  2753. ItemLevel < 78
  2754. DropLevel >= 70
  2755. Class Maps
  2756. SetFontSize 45
  2757. SetBackgroundColor 158 0 255 225 # BACKGROUND: Highlight - low maps, low priority items
  2758. SetTextColor 255 255 255 255
  2759. SetBorderColor 0 0 0 197
  2760.  
  2761. Show # Maps:T3 %H3
  2762. DropLevel >= 70
  2763. Class Maps
  2764. SetTextColor 150 150 150 # TEXTCOLOR: Outleveled Maps
  2765. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  2766. SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
  2767.  
  2768. #------------------------------------
  2769. # T2 - Maps
  2770. #------------------------------------
  2771.  
  2772. Hide # Maps:T2 - OnLevel
  2773. ItemLevel < 77
  2774. DropLevel = 69
  2775. Class Maps
  2776. SetFontSize 38
  2777. SetBackgroundColor 0 0 0 226 # BACKGROUND: Highlight - low maps, low priority items
  2778.  
  2779. Show # Maps:T2 %H3
  2780. DropLevel = 69
  2781. Class Maps
  2782. SetTextColor 150 150 150 # TEXTCOLOR: Outleveled Maps
  2783. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  2784. SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
  2785.  
  2786. #------------------------------------
  2787. # T1 - Maps
  2788. #------------------------------------
  2789.  
  2790. Hide # Maps:T1 - OnLevel
  2791. ItemLevel < 76
  2792. DropLevel < 69
  2793. Class Maps
  2794. SetFontSize 38
  2795. SetBackgroundColor 0 0 0 226 # BACKGROUND: Highlight - low maps, low priority items
  2796.  
  2797. Show # Maps:T1 %H3
  2798. DropLevel < 69
  2799. Class Maps
  2800. SetTextColor 150 150 150 # TEXTCOLOR: Outleveled Maps
  2801. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  2802. SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
  2803.  
  2804. # This should never happen. If you find pink maps, you probably deleted/commented sections above
  2805. # Instead of switching their "Show" to "Hide"
  2806. Show # Safetyline / Missing map
  2807. Class Maps
  2808. SetFontSize 45
  2809. SetTextColor 255 0 255 255 # TEXTCOLOR: SAFETY LINE
  2810. SetBorderColor 255 0 255 255 # BORDERCOLOR: SAFETY LINE
  2811. PlayAlertSound 4 300 # DROPSOUND: Low tier map drop
  2812.  
  2813. #------------------------------------
  2814. # [1408] Map fragments
  2815. #------------------------------------
  2816.  
  2817. Show # "Ancient Reliquary Key" - the following section handles it (it's classified as a "Misc Map Items" by GGG). No it's not hidden, stop asking me, crazy people.
  2818. Class "Misc Map Items"
  2819. SetFontSize 45
  2820. SetTextColor 230 120 0 255 # TEXTCOLOR: Relic Keys, Breachstones
  2821. SetBorderColor 230 120 0 255 # BORDERCOLOR: Relic Keys, Breachstones
  2822. SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop
  2823. PlayAlertSound 6 300 # DROPSOUND: T1 Drop
  2824.  
  2825. Show # %TB-Fragments-T1
  2826. Class "Map Fragments"
  2827. BaseType "Mortal Hope" "Mortal Ignorance"
  2828. SetFontSize 45
  2829. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  2830. SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  2831. SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop
  2832. PlayAlertSound 6 300 # DROPSOUND: T1 Drop
  2833.  
  2834. Show # %TB-Fragments-T2
  2835. Class "Map Fragments"
  2836. BaseType "Mortal" "Eber's Key" "Yriel's Key" "Inya's Key" "Volkuur's Key" "Sacrifice at Midnight" "Fragment of the Phoenix" "Fragment of the Minotaur" "Fragment of the Chimera" "Fragment of the Hydra" "Breachstone"
  2837. SetFontSize 45
  2838. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  2839. SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  2840. SetBackgroundColor 180 0 0 255 # BACKGROUND: Fragments - valuable
  2841. PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  2842.  
  2843. Hide # %TB-Fragments-Vessel
  2844. Class "Map Fragments"
  2845. BaseType "Divine Vessel"
  2846. SetFontSize 45
  2847. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  2848. SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  2849. SetBackgroundColor 180 0 0 255 # BACKGROUND: Fragments - valuable
  2850.  
  2851. Show
  2852. Class "Map Fragments"
  2853. SetFontSize 42
  2854. SetTextColor 180 0 0 255 # TEXTCOLOR: Map fragments
  2855. SetBorderColor 180 0 0 255 # BORDERCOLOR: Fragments: Random
  2856. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  2857. PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  2858.  
  2859. # Just in case
  2860. Show
  2861. Class "Pantheon Soul"
  2862. SetFontSize 45
  2863. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  2864. SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  2865. SetBackgroundColor 180 0 0 255 # BACKGROUND: Fragments - valuable
  2866. PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  2867.  
  2868. #===============================================================================================================
  2869. # [[1500]] Currency - PART 2 - Rare currency
  2870. #===============================================================================================================
  2871.  
  2872. #------------------------------------
  2873. # [1501] Regular Rare Currency
  2874. #------------------------------------
  2875.  
  2876. Show # %TB-Currency-T1.5
  2877. Class Currency
  2878. BaseType "Master Cartographer's Sextant" "Journeyman Cartographer's Sextant" "Harbinger's Orb" "Ancient Orb"
  2879. SetFontSize 45
  2880. SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic: T1.5 Currency
  2881. SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: T1.5 Currency
  2882. SetBackgroundColor 255 0 0 255 # BACKGROUND: T1.5 Currency
  2883. PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  2884.  
  2885. Show # %TB-Currency-T2
  2886. Class Currency
  2887. BaseType "Regal Orb" "Orb of Regret" "Chaos Orb" "Gemcutter's Prism" "Vaal Orb" "Apprentice Cartographer's Sextant" "Stacked Deck" "Orb of Scouring"
  2888. SetFontSize 45
  2889. SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic: Black Text
  2890. SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  2891. SetBackgroundColor 255 0 0 255 # BACKGROUND: T2 Currency
  2892. PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  2893.  
  2894. Show # %TB-Currency-T3
  2895. Class Currency
  2896. BaseType "Blessed Orb" "Orb of Fusing" "Orb of Alchemy" "Cartographer's Chisel" "Silver Coin"
  2897. SetFontSize 45
  2898. SetTextColor 255 255 255 255 # TEXTCOLOR: Cosmetic: Black Text
  2899. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  2900. SetBackgroundColor 255 0 0 255 # BACKGROUND: T3 Currency
  2901. PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  2902.  
  2903. Show # %TB-Currency-Harbinger-ShardsT1
  2904. Class Currency
  2905. BaseType "Annulment Shard" "Harbinger's Shard" "Ancient Shard" "Exalted Shard"
  2906. SetFontSize 45
  2907. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  2908. SetBorderColor 40 220 255 255 # BORDERCOLOR: Cosmetic: Neutral Highlight
  2909. SetBackgroundColor 80 95 210 255 # BACKGROUND: Harbinger Item - Shard
  2910. PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  2911.  
  2912. Show # %TB-Currency-Harbinger-ShardsT2 %H4
  2913. Class Currency
  2914. BaseType "Horizon Shard" "Engineer's Shard" "Binding Shard" "Regal Shard" "Chaos Shard"
  2915. SetFontSize 42
  2916. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  2917. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  2918. SetBackgroundColor 135 140 100 255 # BACKGROUND: Currency Shards Old
  2919.  
  2920. #------------------------------------
  2921. # [1502] Top Currency
  2922. #------------------------------------
  2923.  
  2924. Show #$top %TB-Currency-T1
  2925. Class Currency
  2926. BaseType "Mirror of Kalandra" "Exalted Orb" "Divine Orb" "Mirror Shard" "Eternal Orb" "Albino Rhoa Feather" "Orb of Annulment"
  2927. SetFontSize 45
  2928. SetTextColor 255 0 0 255 # TEXTCOLOR: T1 items: currency, 6L, fishing rod
  2929. SetBorderColor 255 0 0 255 # BORDERCOLOR: T1 items: currency, 6L, fishing rod
  2930. SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop
  2931. PlayAlertSound 5 300 # DROPSOUND: T1 Drop
  2932.  
  2933. #------------------------------------
  2934. # [1503] Essence Tier List
  2935. #------------------------------------
  2936.  
  2937. Show # %TB-Essence-T1
  2938. Class Currency
  2939. BaseType "Shrieking Essence of" "Essence of Hysteria" "Essence of Insanity" "Essence of Horror" "Essence of Delirium" "Deafening Essence of" "Remnant of Corruption"
  2940. SetFontSize 45
  2941. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  2942. SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  2943. SetBackgroundColor 249 150 50 255 # BACKGROUND: T2 Currency
  2944. PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  2945.  
  2946. Show
  2947. Class Currency
  2948. BaseType "Screaming Essence of"
  2949. SetFontSize 45
  2950. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  2951. SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  2952. SetBackgroundColor 15 180 200 255 # BACKGROUND: Essence LVL5
  2953. PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  2954.  
  2955. Show
  2956. Class Currency
  2957. BaseType "Wailing Essence of"
  2958. SetFontSize 42
  2959. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  2960. SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  2961. SetBackgroundColor 30 159 200 255 # BACKGROUND: Essence LVL4
  2962. PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  2963.  
  2964. Show
  2965. Class Currency
  2966. BaseType "Weeping Essence of"
  2967. SetFontSize 40
  2968. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  2969. SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  2970. SetBackgroundColor 30 159 200 225 # BACKGROUND: Essence LVL3
  2971. PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  2972.  
  2973. Show
  2974. Class Currency
  2975. BaseType "Muttering Essence of"
  2976. SetFontSize 40
  2977. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  2978. SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  2979. SetBackgroundColor 30 159 200 200 # BACKGROUND: Essence LVL2
  2980.  
  2981. Show
  2982. Class Currency
  2983. BaseType "Whispering Essence of"
  2984. SetFontSize 38
  2985. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  2986. SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  2987. SetBackgroundColor 30 159 200 175 # BACKGROUND: Essence LVL1
  2988.  
  2989. #------------------------------------
  2990. # [1504] Special items
  2991. #------------------------------------
  2992.  
  2993. Show # Blessing T1
  2994. Class Currency
  2995. BaseType "Blessing of Chayula" "Blessing of Uul-Netol"
  2996. SetFontSize 45
  2997. SetTextColor 130 25 255 255 # TEXTCOLOR: Breach Currency
  2998. SetBorderColor 130 25 255 255 # BORDERCOLOR: Breach - accent
  2999. SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop
  3000. PlayAlertSound 6 300 # DROPSOUND: T1 Drop
  3001.  
  3002. Show # Blessing T2
  3003. Class Currency
  3004. BaseType "Blessing of Xoph" "Blessing of Esh" "Blessing of Tul"
  3005. SetFontSize 45
  3006. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  3007. SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  3008. SetBackgroundColor 159 15 213 # BACKGROUND: Itemized Prophecy
  3009. PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  3010.  
  3011. Show # Splinter
  3012. Class Currency
  3013. BaseType "Splinter of Chayula"
  3014. SetFontSize 45
  3015. SetTextColor 255 235 235 255 # TEXTCOLOR: Breach Splinter
  3016. SetBorderColor 210 20 210 255 # BORDERCOLOR: Chayula Indicator
  3017. SetBackgroundColor 65 20 80 # BACKGROUND: Breach
  3018. PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  3019.  
  3020. Show # Splinter %HS4
  3021. Class Currency
  3022. BaseType "Splinter of Xoph" "Splinter of Esh" "Splinter of Tul" "Splinter of Uul-Netol"
  3023. SetFontSize 42
  3024. SetTextColor 255 255 255 255 # TEXTCOLOR: Breach Splinter
  3025. SetBorderColor 0 0 0 255 # BORDERCOLOR: Breach - accent
  3026. SetBackgroundColor 255 0 0 255 # BACKGROUND: Breach
  3027. PlayAlertSound 2 100 # DROPSOUND: Breach Splinters
  3028.  
  3029. Show
  3030. Class Currency
  3031. BaseType "Perandus Coin"
  3032. SetFontSize 42
  3033. SetTextColor 255 178 135 255 # TEXTCOLOR: Perandus Coins
  3034. SetBorderColor 255 178 135 135 # BORDERCOLOR: Perandus Coin
  3035.  
  3036. Show # %TB-Currency-NonDrop1
  3037. Class Currency
  3038. BaseType "Unshaping Orb" "Cartographer's Seal"
  3039. SetFontSize 42
  3040. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  3041. SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  3042. SetBackgroundColor 249 150 50 255 # BACKGROUND: T2 Currency
  3043. PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  3044.  
  3045. Show # %TB-Currency-NonDrop2
  3046. Class Currency
  3047. BaseType "Prophecy"
  3048. SetFontSize 42
  3049. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  3050. SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  3051. SetBackgroundColor 159 15 213 # BACKGROUND: Itemized Prophecy
  3052. PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  3053.  
  3054. #===============================================================================================================
  3055. # [[1600]] Currency - PART 3 - Divination cards (yes the strange sorting is intended)
  3056. #===============================================================================================================
  3057.  
  3058. #------------------------------------
  3059. # [1601] Exceptions to prevent ident. mistakes
  3060. #------------------------------------
  3061.  
  3062. Show # %TB-Divination-Exception
  3063. Class "Divination"
  3064. BaseType "The Wolf's Shadow"
  3065. SetFontSize 38
  3066. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  3067. SetBorderColor 0 100 150 255 # BORDERCOLOR: Cosmetic: T4 Divination
  3068. SetBackgroundColor 145 215 230 225 # BACKGROUND: T4 Divination
  3069. PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  3070.  
  3071. #------------------------------------
  3072. # [1602] T1 - Top tier cards
  3073. #------------------------------------
  3074.  
  3075. Show # %TB-Divination-T1
  3076. Class "Divination"
  3077. BaseType "Abandoned Wealth" "Heterochromia" "House of Mirrors" "Hunter's Reward" "Last Hope" "Mawr Blaidd" "Polymath" "Pride Before the Fall" "Spark and the Flame" "The Artist" "The Brittle Emperor" "The Celestial Justicar" "The Doctor" "The Dragon's Heart" "The Fiend" "The Formless Sea" "The Hunger" "The Immortal" "The King's Heart" "The Last One Standing" "The Queen" "The Saint's Treasure" "The Sephirot" "The Spark and the Flame" "The Standoff" "The Thaumaturgist" "The Valkyrie" "The Vast" "The Wind" "The Wolf" "The Wolven King's Bite" "Time-Lost Relic" "Wealth and Power"
  3078. SetFontSize 45
  3079. SetTextColor 0 0 255 255 # TEXTCOLOR: Cosmetic: T1 Divination card
  3080. SetBorderColor 0 0 255 255 # BORDERCOLOR: Cosmetic: T1 and T2 Divination
  3081. SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop
  3082. PlayAlertSound 6 300 # DROPSOUND: T1 Drop
  3083.  
  3084. #------------------------------------
  3085. # [1603] T2 - Great cards
  3086. #------------------------------------
  3087.  
  3088. Show # %TB-Divination-T2
  3089. Class "Divination"
  3090. BaseType "Bowyer's Dream" "Chaotic Disposition" "Left to Fate" "Saint's Treasure" "The Cartographer" "The Dapper Prodigy" "The Enlightened" "The Ethereal" "The Hoarder" "The Offering" "The Polymath" "The Risk" "The Throne" "The Valley of Steel Boxes" "The Void"
  3091. SetFontSize 45
  3092. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  3093. SetBorderColor 255 255 0 255 # BORDERCOLOR: Crafting: T1
  3094. SetBackgroundColor 100 250 250 245 # BACKGROUND: T2 Divination
  3095. PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  3096.  
  3097. #------------------------------------
  3098. # [1604] T3 - Decent cards
  3099. #------------------------------------
  3100.  
  3101. Show # %TB-Divination-T3
  3102. Class "Divination"
  3103. BaseType "Earth Drinker" "Humility" "Jack in the Box" "Lucky Deck" "No Traces" "Scholar of the Seas" "Standoff" "The Cursed King" "The Dark Mage" "The Fletcher" "The Forsaken" "The Inventor" "The Jester" "The Polymath" "The Porcupine" "The Risk" "The Trial" "The Valley of Steel Boxes" "The Warlord" "The Wrath" "The Wretched" "Valley of Steel Boxes" "Wolven King's Bite" "The Gambler" "Call to the First Ones" "The Encroaching Darkness"
  3104. SetFontSize 42
  3105. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  3106. SetBorderColor 0 0 255 255 # BORDERCOLOR: Cosmetic: T1 and T2 Divination
  3107. SetBackgroundColor 50 220 240 235 # BACKGROUND: T3 Divination
  3108. PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  3109.  
  3110. #------------------------------------
  3111. # [1605] T5 - Format trash tier cards... before
  3112. #------------------------------------
  3113.  
  3114. Hide # %H3 %TB-Divination-T5
  3115. Class "Divination"
  3116. BaseType "A Mother's Parting Gift" "Anarchy's Price" "Audacity" "Birth of the Three" "Carrion Crow" "Cartographer's Delight" "Death" "Dying Anguish" "Hermit" "King's Blade" "Lantador's Lost Love" "Light and Truth" "Metalsmith's Gift" "Might is Right" "Other Cheek" "Prosperity" "Rain of Chaos" "Rain Tempter" "Shard of Fate" "Struck by Lightning" "The Avenger" "The Blazing Fire" "The Coming Storm" "The Conduit" "The Eye of the Dragon" "The Feast" "The Incantation" "The Inoculated" "The Lich" "The Lover" "The Lunaris Priestess" "The Oath" "The Rabid Rhoa" "The Ruthless Ceinture" "The Scarred Meadow" "The Scholar" "The Sigil" "The Siren" "The Sun" "The Surgeon" "The Tower" "The Twins" "The Warden" "The Wolverine" "Thunderous Skies" "Volatile Power"
  3117. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  3118. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3119. SetBackgroundColor 175 215 230 180 # BACKGROUND: T5 Divination
  3120.  
  3121. #------------------------------------
  3122. # [1606] T4 - ...showing the remaining cards
  3123. #------------------------------------
  3124.  
  3125. Hide # %HS4
  3126. Class "Divination"
  3127. SetFontSize 40
  3128. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  3129. SetBorderColor 0 100 150 255 # BORDERCOLOR: Cosmetic: T4 Divination
  3130. SetBackgroundColor 145 215 230 225 # BACKGROUND: T4 Divination
  3131.  
  3132. #===============================================================================================================
  3133. # [[1700]] Currency - PART 4 - remaining items
  3134. #===============================================================================================================
  3135.  
  3136. Show # %H2 %TB-Currency-T8
  3137. Class Currency
  3138. BaseType "Scroll Fragment"
  3139. SetFontSize 28
  3140. SetTextColor 170 158 130 165 # TEXTCOLOR: Low currency T4
  3141. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3142.  
  3143. Show # %H3
  3144. Class Currency
  3145. SetFontSize 36
  3146. SetTextColor 170 158 130 # TEXTCOLOR: Default Currency
  3147. SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  3148.  
  3149. #===============================================================================================================
  3150. # [[1800]] Leaguestones - Tierlists
  3151. #===============================================================================================================
  3152.  
  3153. Show # %TB-Leaguestone-Value
  3154. ItemLevel >= 67
  3155. Class Leaguestone
  3156. BaseType "Perandus" "Breach" "Nemesis" "Bloodline" "Beyond" "Onslaught" "Domination"
  3157. Rarity = Magic
  3158. SetFontSize 45
  3159. SetTextColor 50 0 100 255 # TEXTCOLOR: LeagueStone Magic
  3160. SetBorderColor 50 0 100 255 # BORDERCOLOR: LeagueStone Magic
  3161. SetBackgroundColor 90 240 140 255 # BACKGROUND: LeagueStone T1
  3162. PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  3163.  
  3164. Show
  3165. Class Leaguestone
  3166. Rarity >= Magic
  3167. SetFontSize 42
  3168. SetTextColor 50 0 100 255 # TEXTCOLOR: LeagueStone Magic
  3169. SetBorderColor 50 0 100 255 # BORDERCOLOR: LeagueStone Magic
  3170. SetBackgroundColor 100 220 145 255 # BACKGROUND: LeagueStone T2
  3171. PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  3172.  
  3173. Show # %TB-Leaguestone-Value
  3174. ItemLevel >= 67
  3175. Class Leaguestone
  3176. BaseType "Perandus" "Breach" "Nemesis" "Bloodline" "Beyond" "Onslaught" "Domination"
  3177. Rarity = Normal
  3178. SetFontSize 42
  3179. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  3180. SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  3181. SetBackgroundColor 100 220 145 255 # BACKGROUND: LeagueStone T2
  3182. PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  3183.  
  3184. Show # %HS4
  3185. Class Leaguestone
  3186. Rarity = Normal
  3187. SetFontSize 40
  3188. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  3189. SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  3190. SetBackgroundColor 70 160 100 230 # BACKGROUND: LeagueStone T3
  3191. PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  3192.  
  3193. #===============================================================================================================
  3194. # [[1900]] Uniques!
  3195. #===============================================================================================================
  3196.  
  3197. #------------------------------------
  3198. # [1901] Exceptions
  3199. #------------------------------------
  3200.  
  3201. Show
  3202. SocketGroup WWWWWW
  3203. BaseType "Simple Robe"
  3204. Rarity Unique
  3205. SetFontSize 45
  3206. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  3207. SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  3208. SetBackgroundColor 175 96 37 255 # BACKGROUND: T2 unique
  3209. PlayAlertSound 6 300 # DROPSOUND: T1 Drop
  3210.  
  3211. Show # 6-Links
  3212. LinkedSockets 6
  3213. Rarity Unique
  3214. SetFontSize 45
  3215. SetTextColor 175 96 37 255 # TEXTCOLOR: Uniques
  3216. SetBorderColor 175 96 37 255 # BORDERCOLOR: Unique Item
  3217. SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop
  3218. PlayAlertSound 6 300 # DROPSOUND: T1 Drop
  3219.  
  3220. #------------------------------------
  3221. # [1902] Harbinger - Pieces
  3222. #------------------------------------
  3223.  
  3224. Show # Harbinger League Pieces
  3225. Class Piece
  3226. SetFontSize 45
  3227. SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
  3228. SetBorderColor 255 255 255 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  3229. SetBackgroundColor 37 105 175 255 # BACKGROUND: Harbinger Item - Pieces
  3230. PlayAlertSound 3 300 # DROPSOUND: Uniques
  3231.  
  3232. #------------------------------------
  3233. # [1903] Tier 1 uniques
  3234. #------------------------------------
  3235.  
  3236. Show # %TB-Uniques-T1
  3237. BaseType "Arcanist Slippers" "Callous Mask" "Carnal Sceptre" "Cedar Tower Shield" "Clasped Mitts" "Clutching Talisman" "Crusader Boots" "Cutlass" "Ezomyte Tower Shield" "Full Wyrmscale" "Gladiator Plate" "Glorious Plate" "Grand Mana Flask" "Greatwolf Talisman" "Legion Gloves" "Occultist's Vestment" "Prophecy Wand" "Raven Mask" "Rawhide Boots" "Rawhide Tower Shield" "Ritual Sceptre" "Rotfeather Talisman" "Royal Axe" "Ruby Flask" "Sanctified Life Flask" "Sanctified Mana Flask" "Sapphire Flask" "Siege Axe" "Vaal Spirit Shield" "Void Axe" "Wereclaw Talisman"
  3238. Rarity Unique
  3239. SetFontSize 45
  3240. SetTextColor 175 96 37 255 # TEXTCOLOR: Uniques
  3241. SetBorderColor 175 96 37 255 # BORDERCOLOR: Unique Item
  3242. SetBackgroundColor 255 255 255 255 # BACKGROUND: T1 Global High Value Drop
  3243. PlayAlertSound 7 300 # DROPSOUND: T1 Drop
  3244.  
  3245. #------------------------------------
  3246. # [1904] Tier 2 uniques
  3247. #------------------------------------
  3248.  
  3249. # Show # 5-Links
  3250. # LinkedSockets = 5
  3251. # Rarity Unique
  3252. # SetFontSize 45
  3253. # SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  3254. # SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  3255. # SetBackgroundColor 175 96 37 255 # BACKGROUND: T2 unique
  3256. # PlayAlertSound 6 300 # DROPSOUND: T1 Drop
  3257.  
  3258. Show # %TB-Uniques-T2
  3259. BaseType "Arcanist Gloves" "Bismuth Flask" "Cardinal Round Shield" "Citadel Bow" "Citrine Amulet" "Demon Dagger" "Destiny Leather" "Ezomyte Burgonet" "Granite Flask" "Highborn Staff" "Imperial Maul" "Imperial Staff" "Ironscale Gauntlets" "Jasper Chopper" "Jewelled Foil" "Jingling Spirit Shield" "Maelstr" "Murder Boots" "Necromancer Silks" "Nubuck Gloves" "Penetrating Arrow Quiver" "Regicide Mask" "Sacrificial Garb" "Sharkskin Tunic" "Thorium Spirit Shield" "Titan Greaves" "Titanium Spirit Shield" "Topaz Flask" "Ursine Pelt" "Vaal Mask" "Varnished Coat" "Wyrmscale Doublet" "Zealot Gloves" "Labrys" "Goliath Greaves" "Blinder" "Lapis Amulet" "Spiraled Wand" "Coronal Leather" "Jade Amulet" "Bone Bow" "Siege Helmet" "Amber Amulet" "Crimson Jewel" "Cobalt Jewel" "Viridian Jewel" "Goathide Gloves"
  3260. Rarity Unique
  3261. SetFontSize 35
  3262. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  3263. SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  3264. SetBackgroundColor 175 96 37 255 # BACKGROUND: T2 unique
  3265. PlayAlertSound 3 300 # DROPSOUND: T1 Drop
  3266.  
  3267. #------------------------------------
  3268. # [1905] Multi-Unique bases.
  3269. #------------------------------------
  3270. # These bases have multiple uniques. One of the uniques, is a high value one
  3271. # While others are cheap. We give them a high quality display, while making a normal unique
  3272. # Sound to prevent false excitement.
  3273.  
  3274. Show # %TB-Uniques-T2-MultiBase
  3275. BaseType "Carved Wand" "Ebony Tower Shield" "Exquisite Leather" "Goathide Boots" "Gold Amulet" "Gold Ring" "Granite Flask" "Imperial Bow" "Onyx Amulet" "Sorcerer Boots" "Stibnite Flask" "Unset Ring"
  3276. Rarity Unique
  3277. SetFontSize 30
  3278. SetTextColor 0 0 0 255 # TEXTCOLOR: Cosmetic: Black Text
  3279. SetBorderColor 0 0 0 255 # BORDERCOLOR: Cosmetic: Highlight good drops
  3280. SetBackgroundColor 175 96 37 255 # BACKGROUND: T2 unique
  3281. PlayAlertSound 3 300 # DROPSOUND: Uniques
  3282.  
  3283. #------------------------------------
  3284. # [1906] Prophecy-Material Uniques
  3285. #------------------------------------
  3286.  
  3287. Hide # %TB-Uniques-Fated
  3288. BaseType "Coral Amulet" "Coral Ring" "Crude Bow" "Death Bow" "Fire Arrow Quiver" "Gilded Sallet" "Iron Hat" "Iron Ring" "Iron Staff" "Jade Amulet" "Jade Hatchet" "Long Bow" "Ornate Sword" "Painted Buckler" "Plank Kite Shield" "Plate Vest" "Royal Bow" "Scholar Boots" "Serrated Arrow Quiver" "Sledgehammer" "Spiraled Wand" "Vine Circlet" "War Buckler" "Woodsplitter"
  3289. Rarity Unique
  3290. SetFontSize 30
  3291. SetTextColor 175 96 37 255 # TEXTCOLOR: Uniques
  3292. SetBorderColor 100 37 255 200 # BORDERCOLOR: Cosmetic: Fated Uniques
  3293. SetBackgroundColor 15 0 25 255 # BACKGROUND: Uniques: Prophecy Base
  3294.  
  3295. #------------------------------------
  3296. # [1907] Random Uniques
  3297. #------------------------------------
  3298.  
  3299. Hide # T3
  3300. Rarity Unique
  3301. SetFontSize 30
  3302. SetTextColor 175 96 37 255 # TEXTCOLOR: Uniques
  3303. SetBorderColor 175 96 37 255 # BORDERCOLOR: Unique Item
  3304. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  3305.  
  3306. #===============================================================================================================
  3307. # [[2000]] Quest Items and Shaper Orbs
  3308. #===============================================================================================================
  3309.  
  3310. Show
  3311. Class Quest
  3312. BaseType "Shaper's Orb"
  3313. SetFontSize 45
  3314. SetBorderColor 74 230 58 # BORDERCOLOR: Labyrinth, Quest, Shaper Orbs
  3315. PlayAlertSound 2 300 # DROPSOUND: Value Drop: Currency, fragments
  3316.  
  3317. Show
  3318. Class Quest
  3319. SetFontSize 45
  3320. SetBorderColor 74 230 58 # BORDERCOLOR: Labyrinth, Quest, Shaper Orbs
  3321.  
  3322. #===============================================================================================================
  3323. # [[2100]] OVERRIDE AREA 4 - Insert your custom Leveling adjustments here
  3324. #===============================================================================================================
  3325.  
  3326. #===============================================================================================================
  3327. # [[2200]] Leveling - Flasks
  3328. #===============================================================================================================
  3329.  
  3330. #------------------------------------
  3331. # [2201] Hide outdated flasks
  3332. #------------------------------------
  3333.  
  3334. Hide #$flask, lvl
  3335. Quality = 0
  3336. ItemLevel >= 35
  3337. Class "Life Flask" "Mana Flask"
  3338. BaseType Small Medium Large Greater Grand
  3339. SetFontSize 20
  3340. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3341.  
  3342. Hide #$flask, lvl
  3343. Quality = 0
  3344. ItemLevel >= 53
  3345. Class "Life Flask" "Mana Flask"
  3346. BaseType Giant Colossal Sacred
  3347. SetFontSize 20
  3348. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3349.  
  3350. Hide #$flask, lvl
  3351. Quality = 0
  3352. ItemLevel >= 67
  3353. Class "Life Flask" "Mana Flask"
  3354. BaseType Hallowed Sanctified Divine Eternal
  3355. SetFontSize 20
  3356. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3357.  
  3358. #------------------------------------
  3359. # [2202] Hybrid flasks (normal)
  3360. #------------------------------------
  3361.  
  3362. Show #$flask, lvl %D4
  3363. ItemLevel <= 15
  3364. Class "Hybrid Flask"
  3365. BaseType "Small"
  3366. SetFontSize 42
  3367. SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid Flask Indicator
  3368. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  3369.  
  3370. Show #$flask, lvl %D4
  3371. ItemLevel <= 25
  3372. Class "Hybrid Flask"
  3373. BaseType "Medium"
  3374. SetFontSize 42
  3375. SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid Flask Indicator
  3376. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  3377.  
  3378. Show #$flask, lvl %D4
  3379. ItemLevel <= 35
  3380. Class "Hybrid Flask"
  3381. BaseType "Large"
  3382. SetFontSize 42
  3383. SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid Flask Indicator
  3384. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  3385.  
  3386. Show #$flask, lvl %D4
  3387. ItemLevel <= 45
  3388. Class "Hybrid Flask"
  3389. BaseType "Colossal"
  3390. SetFontSize 42
  3391. SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid Flask Indicator
  3392. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  3393.  
  3394. Show #$flask, lvl %D4
  3395. ItemLevel <= 55
  3396. Class "Hybrid Flask"
  3397. BaseType "Sacred"
  3398. SetFontSize 42
  3399. SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid Flask Indicator
  3400. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  3401.  
  3402. Show #$flask, lvl %D4
  3403. ItemLevel <= 67
  3404. Class "Hybrid Flask"
  3405. BaseType "Hallowed"
  3406. SetFontSize 42
  3407. SetBorderColor 100 0 100 # BORDERCOLOR: Hybrid Flask Indicator
  3408. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  3409.  
  3410. #------------------------------------
  3411. # [2203] Life Flasks - Normal (Kudos to Antnee)
  3412. #------------------------------------
  3413.  
  3414. Show #$flask, lvl %D5
  3415. ItemLevel <= 5
  3416. Class "Life Flasks"
  3417. BaseType "Small"
  3418. SetFontSize 42
  3419. SetBorderColor 120 0 0 # BORDERCOLOR: Life Flask Indicator
  3420. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  3421.  
  3422. Show #$flask, lvl %D5
  3423. ItemLevel <= 9
  3424. ItemLevel >= 3
  3425. Class "Life Flasks"
  3426. BaseType "Medium"
  3427. SetFontSize 42
  3428. SetBorderColor 120 0 0 # BORDERCOLOR: Life Flask Indicator
  3429. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  3430.  
  3431. Show #$flask, lvl %D5
  3432. ItemLevel <= 13
  3433. ItemLevel >= 5
  3434. Class "Life Flasks"
  3435. BaseType "Large"
  3436. SetFontSize 42
  3437. SetBorderColor 120 0 0 # BORDERCOLOR: Life Flask Indicator
  3438. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  3439.  
  3440. Show #$flask, lvl %D5
  3441. ItemLevel <= 19
  3442. ItemLevel >= 12
  3443. Class "Life Flasks"
  3444. BaseType "Greater"
  3445. SetFontSize 42
  3446. SetBorderColor 120 0 0 # BORDERCOLOR: Life Flask Indicator
  3447. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  3448.  
  3449. Show #$flask, lvl %D5
  3450. ItemLevel <= 24
  3451. ItemLevel >= 18
  3452. Class "Life Flasks"
  3453. BaseType "Grand"
  3454. SetFontSize 42
  3455. SetBorderColor 120 0 0 # BORDERCOLOR: Life Flask Indicator
  3456. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  3457.  
  3458. Show #$flask, lvl %D5
  3459. ItemLevel <= 30
  3460. ItemLevel >= 24
  3461. Class "Life Flasks"
  3462. BaseType "Giant"
  3463. SetFontSize 42
  3464. SetBorderColor 120 0 0 # BORDERCOLOR: Life Flask Indicator
  3465. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  3466.  
  3467. Show #$flask, lvl %D5
  3468. ItemLevel <= 37
  3469. ItemLevel >= 30
  3470. Class "Life Flasks"
  3471. BaseType "Colossal"
  3472. SetFontSize 42
  3473. SetBorderColor 120 0 0 # BORDERCOLOR: Life Flask Indicator
  3474. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  3475.  
  3476. Show #$flask, lvl %D5
  3477. ItemLevel <= 42
  3478. ItemLevel >= 36
  3479. Class "Life Flasks"
  3480. BaseType "Sacred"
  3481. SetFontSize 42
  3482. SetBorderColor 120 0 0 # BORDERCOLOR: Life Flask Indicator
  3483. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  3484.  
  3485. Show #$flask, lvl %D5
  3486. ItemLevel <= 48
  3487. ItemLevel >= 42
  3488. Class "Life Flasks"
  3489. BaseType "Hallowed"
  3490. SetFontSize 42
  3491. SetBorderColor 120 0 0 # BORDERCOLOR: Life Flask Indicator
  3492. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  3493.  
  3494. Show #$flask, lvl %D5
  3495. ItemLevel <= 55
  3496. ItemLevel >= 48
  3497. Class "Life Flasks"
  3498. BaseType "Sanctified"
  3499. SetFontSize 42
  3500. SetBorderColor 120 0 0 # BORDERCOLOR: Life Flask Indicator
  3501. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  3502.  
  3503. Show #$flask, lvl %D5
  3504. ItemLevel <= 67
  3505. ItemLevel >= 60
  3506. Class "Life Flasks"
  3507. BaseType "Divine"
  3508. SetFontSize 42
  3509. SetBorderColor 120 0 0 # BORDERCOLOR: Life Flask Indicator
  3510. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  3511.  
  3512. Show #$flask, lvl %D5
  3513. ItemLevel <= 70
  3514. ItemLevel >= 65
  3515. Class "Life Flasks"
  3516. BaseType "Eternal"
  3517. SetFontSize 42
  3518. SetBorderColor 120 0 0 # BORDERCOLOR: Life Flask Indicator
  3519. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  3520.  
  3521. #------------------------------------
  3522. # [2204] Mana Flasks - Magic (Kudos to Antnee)
  3523. #------------------------------------
  3524.  
  3525. Show #$flask, lvl %D5
  3526. ItemLevel <= 5
  3527. Class "Mana Flasks"
  3528. BaseType "Small"
  3529. SetFontSize 42
  3530. SetBorderColor 0 0 120 # BORDERCOLOR: Mana Flask Border
  3531. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  3532.  
  3533. Show #$flask, lvl %D5
  3534. ItemLevel <= 8
  3535. ItemLevel >= 3
  3536. Class "Mana Flasks"
  3537. BaseType "Medium"
  3538. SetFontSize 42
  3539. SetBorderColor 0 0 120 # BORDERCOLOR: Mana Flask Border
  3540. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  3541.  
  3542. Show #$flask, lvl %D5
  3543. ItemLevel <= 12
  3544. ItemLevel >= 5
  3545. Class "Mana Flasks"
  3546. BaseType "Large"
  3547. SetFontSize 42
  3548. SetBorderColor 0 0 120 # BORDERCOLOR: Mana Flask Border
  3549. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  3550.  
  3551. Show #$flask, lvl %D5
  3552. ItemLevel <= 18
  3553. ItemLevel >= 12
  3554. Class "Mana Flasks"
  3555. BaseType "Greater"
  3556. SetFontSize 42
  3557. SetBorderColor 0 0 120 # BORDERCOLOR: Mana Flask Border
  3558. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  3559.  
  3560. Show #$flask, lvl %D5
  3561. ItemLevel <= 24
  3562. ItemLevel >= 18
  3563. Class "Mana Flasks"
  3564. BaseType "Grand"
  3565. SetFontSize 42
  3566. SetBorderColor 0 0 120 # BORDERCOLOR: Mana Flask Border
  3567. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  3568.  
  3569. Show #$flask, lvl %D5
  3570. ItemLevel <= 30
  3571. ItemLevel >= 24
  3572. Class "Mana Flasks"
  3573. BaseType "Giant"
  3574. SetFontSize 42
  3575. SetBorderColor 0 0 120 # BORDERCOLOR: Mana Flask Border
  3576. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  3577.  
  3578. Show #$flask, lvl %D5
  3579. ItemLevel <= 37
  3580. ItemLevel >= 30
  3581. Class "Mana Flasks"
  3582. BaseType "Colossal"
  3583. SetFontSize 42
  3584. SetBorderColor 0 0 120 # BORDERCOLOR: Mana Flask Border
  3585. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  3586.  
  3587. Show #$flask, lvl %D5
  3588. ItemLevel <= 42
  3589. ItemLevel >= 36
  3590. Class "Mana Flasks"
  3591. BaseType "Sacred"
  3592. SetFontSize 42
  3593. SetBorderColor 0 0 120 # BORDERCOLOR: Mana Flask Border
  3594. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  3595.  
  3596. Show #$flask, lvl %D5
  3597. ItemLevel <= 48
  3598. ItemLevel >= 42
  3599. Class "Mana Flasks"
  3600. BaseType "Hallowed"
  3601. SetFontSize 42
  3602. SetBorderColor 0 0 120 # BORDERCOLOR: Mana Flask Border
  3603. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  3604.  
  3605. Show #$flask, lvl %D5
  3606. ItemLevel <= 55
  3607. ItemLevel >= 48
  3608. Class "Mana Flasks"
  3609. BaseType "Sanctified"
  3610. SetFontSize 42
  3611. SetBorderColor 0 0 120 # BORDERCOLOR: Mana Flask Border
  3612. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  3613.  
  3614. Show #$flask, lvl %D5
  3615. ItemLevel <= 67
  3616. ItemLevel >= 60
  3617. Class "Mana Flasks"
  3618. BaseType "Divine"
  3619. SetFontSize 42
  3620. SetBorderColor 0 0 120 # BORDERCOLOR: Mana Flask Border
  3621. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  3622.  
  3623. Show #$flask, lvl %D5
  3624. ItemLevel <= 70
  3625. ItemLevel >= 65
  3626. Class "Mana Flasks"
  3627. BaseType "Eternal"
  3628. SetFontSize 42
  3629. SetBorderColor 0 0 120 # BORDERCOLOR: Mana Flask Border
  3630. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  3631.  
  3632. #------------------------------------
  3633. # [2205] Show remaining flasks
  3634. #------------------------------------
  3635.  
  3636. Show #$flask, recipe, glass, top %D5
  3637. Quality = 20
  3638. ItemLevel <= 65
  3639. BaseType "Flask"
  3640. Rarity <= Magic
  3641. SetFontSize 42
  3642. SetBorderColor 250 250 250 # BORDERCOLOR: Recipes: top component / very strong Leveling highlight
  3643. SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes
  3644.  
  3645. Show #$flask, recipe, glass %D4
  3646. Quality >= 15
  3647. ItemLevel <= 65
  3648. BaseType "Flask"
  3649. Rarity <= Magic
  3650. SetFontSize 42
  3651. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  3652. SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes
  3653.  
  3654. Show #$flask, recipe, glass %D3
  3655. Quality > 1
  3656. ItemLevel <= 65
  3657. BaseType "Flask"
  3658. Rarity <= Magic
  3659. SetFontSize 36
  3660. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3661. SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes
  3662.  
  3663. Show #$flask, utility %D4
  3664. ItemLevel <= 65
  3665. Class "Utility Flasks"
  3666. Rarity <= Magic
  3667. SetFontSize 36
  3668. SetBorderColor 50 200 125 # BORDERCOLOR: Utility Flasks
  3669. SetBackgroundColor 25 100 75 # BACKGROUND: Recipes
  3670.  
  3671. Show #$flask, lvl %D3
  3672. BaseType Flask
  3673. Rarity <= Magic
  3674. SetFontSize 36
  3675. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3676.  
  3677. #===============================================================================================================
  3678. # [[2300]] Leveling - Merged Rules
  3679. #===============================================================================================================
  3680.  
  3681. Show #$rgb, lvl, %REMS1 %D5 %RVR
  3682. LinkedSockets = 4
  3683. SocketGroup RGB
  3684. Class "Gloves" "Boots" "Helmets" "Body Armour"
  3685. Rarity = Normal
  3686. SetFontSize 42
  3687. SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
  3688. SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling: 4-link
  3689. SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes
  3690. PlayAlertSound 12 300 # DROPSOUND: Leveling
  3691.  
  3692. Show
  3693. LinkedSockets = 4
  3694. SocketGroup RGB
  3695. Class "Gloves" "Boots" "Helmets" "Body Armour"
  3696. Rarity = Magic
  3697. SetFontSize 42
  3698. SetTextColor 25 95 235 255 # TEXTCOLOR: Magic Items: Strong Highlight
  3699. SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling: 4-link
  3700. SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes
  3701. PlayAlertSound 12 300 # DROPSOUND: Leveling
  3702.  
  3703. Show #$rgb, lvl, exception %REMS1 %D5
  3704. LinkedSockets = 4
  3705. SocketGroup RGB
  3706. Class "Gloves" "Boots" "Helmets" "Body Armour"
  3707. Rarity Rare
  3708. SetFontSize 42
  3709. SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling: 4-link
  3710. SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes
  3711. PlayAlertSound 12 300 # DROPSOUND: Leveling
  3712.  
  3713. #===============================================================================================================
  3714. # [[2400]] Leveling - RGB Recipes
  3715. #===============================================================================================================
  3716.  
  3717. Show #$rgb, small, lvl %D3
  3718. SocketGroup RGB
  3719. Width <= 2
  3720. Height <= 2
  3721. SetFontSize 40
  3722. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  3723. SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes
  3724.  
  3725. Show #$rgb, small, lvl %D3
  3726. SocketGroup RGB
  3727. Width <= 1
  3728. Height <= 3
  3729. SetFontSize 40
  3730. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  3731. SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes
  3732.  
  3733. Show #$rgb, bulky, lvl %D2
  3734. SocketGroup RGB
  3735. Width >= 2
  3736. Height >= 4
  3737. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3738. SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes
  3739.  
  3740. Show #$rgb, lvl %D2
  3741. SocketGroup RGB
  3742. SetFontSize 36
  3743. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3744. SetBackgroundColor 75 75 75 255 # BACKGROUND: Recipes
  3745.  
  3746. #===============================================================================================================
  3747. # [[2500]] Leveling - RARES
  3748. #===============================================================================================================
  3749.  
  3750. #------------------------------------
  3751. # [2501] Leveling rares - specific items
  3752. #------------------------------------
  3753.  
  3754. Show #$Leveling, small, autosmall, bhg, great %REMS1 %D5
  3755. LinkedSockets >= 4
  3756. Rarity Rare
  3757. SetFontSize 45
  3758. SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling: 4-link
  3759. SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1
  3760. PlayAlertSound 12 300 # DROPSOUND: Leveling
  3761.  
  3762. Show #$Leveling, small, autosmall, bhg, great %REMS1 %D5
  3763. Class "Rings" "Amulets" "Belts"
  3764. Rarity Rare
  3765. SetFontSize 45
  3766. SetBorderColor 25 235 25 255 # BORDERCOLOR: Rares - Size - Tiny, special base
  3767. SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1
  3768. PlayAlertSound 12 300 # DROPSOUND: Leveling
  3769.  
  3770. Show #$Leveling, small, autosmall, bhg, great %D5
  3771. ItemLevel < 30
  3772. Class "Boots"
  3773. Rarity Rare
  3774. SetFontSize 45
  3775. SetBorderColor 220 220 220 # BORDERCOLOR: Leveling: very useful rares
  3776. SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1
  3777.  
  3778. Show #$Leveling, small, autosmall, bhg, great %D5
  3779. Height = 2
  3780. Class "Boots" "Helmets" "Gloves" "Shields"
  3781. Rarity Rare
  3782. SetFontSize 42
  3783. SetBorderColor 220 220 220 # BORDERCOLOR: Leveling: very useful rares
  3784. SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1
  3785.  
  3786. Show #$Leveling, good, exception %D5
  3787. Class "Sceptres" "Daggers" "Wands"
  3788. Rarity Rare
  3789. SetFontSize 42
  3790. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  3791. SetBackgroundColor 35 100 20 255 # BACKGROUND: Rares - T1
  3792.  
  3793. #------------------------------------
  3794. # [2502] Leveling rares - Progression
  3795. #------------------------------------
  3796.  
  3797. Show #$Leveling, small, good %D4
  3798. Width <= 1
  3799. Height <= 3
  3800. ItemLevel <= 12
  3801. Rarity Rare
  3802. SetFontSize 42
  3803. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  3804. SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2
  3805.  
  3806. Show #$Leveling, small, good %D4
  3807. Width <= 2
  3808. Height <= 2
  3809. ItemLevel <= 12
  3810. Rarity Rare
  3811. SetFontSize 42
  3812. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  3813. SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2
  3814.  
  3815. Show #$Leveling, good %D4
  3816. ItemLevel <= 12
  3817. Rarity Rare
  3818. SetFontSize 42
  3819. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3820. SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2
  3821.  
  3822. Show #$Leveling, small, good %D4
  3823. Width <= 2
  3824. Height <= 2
  3825. ItemLevel < 15
  3826. DropLevel > 5
  3827. Rarity Rare
  3828. SetFontSize 36
  3829. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  3830. SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2
  3831.  
  3832. Show #$Leveling, small, good %D4
  3833. Width <= 1
  3834. Height <= 3
  3835. ItemLevel < 15
  3836. DropLevel > 5
  3837. Rarity Rare
  3838. SetFontSize 36
  3839. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  3840. SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2
  3841.  
  3842. Show #$Leveling, good %D4
  3843. ItemLevel < 15
  3844. DropLevel > 5
  3845. Rarity Rare
  3846. SetFontSize 36
  3847. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3848. SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2
  3849.  
  3850. Show #$Leveling, small, good %D4
  3851. Width <= 2
  3852. Height <= 2
  3853. ItemLevel < 20
  3854. DropLevel > 10
  3855. Rarity Rare
  3856. SetFontSize 36
  3857. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  3858. SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2
  3859.  
  3860. Show #$Leveling, small, good %D4
  3861. Width <= 1
  3862. Height <= 3
  3863. ItemLevel < 20
  3864. DropLevel > 10
  3865. Rarity Rare
  3866. SetFontSize 36
  3867. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  3868. SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2
  3869.  
  3870. Show #$Leveling, good %D4
  3871. ItemLevel < 20
  3872. DropLevel > 10
  3873. Rarity Rare
  3874. SetFontSize 36
  3875. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3876. SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2
  3877.  
  3878. Show #$Leveling, small, good %D4
  3879. Width <= 2
  3880. Height <= 2
  3881. ItemLevel < 25
  3882. DropLevel > 15
  3883. Rarity Rare
  3884. SetFontSize 36
  3885. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  3886. SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2
  3887.  
  3888. Show #$Leveling, small, good %D4
  3889. Width <= 1
  3890. Height <= 3
  3891. ItemLevel < 25
  3892. DropLevel > 15
  3893. Rarity Rare
  3894. SetFontSize 36
  3895. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  3896. SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2
  3897.  
  3898. Show #$Leveling, good %D4
  3899. ItemLevel < 25
  3900. DropLevel > 15
  3901. Rarity Rare
  3902. SetFontSize 36
  3903. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3904. SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2
  3905.  
  3906. Show #$Leveling, small, good %D4
  3907. Width <= 2
  3908. Height <= 2
  3909. ItemLevel < 30
  3910. DropLevel > 20
  3911. Rarity Rare
  3912. SetFontSize 36
  3913. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  3914. SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2
  3915.  
  3916. Show #$Leveling, small, good %D4
  3917. Width <= 1
  3918. Height <= 3
  3919. ItemLevel < 30
  3920. DropLevel > 20
  3921. Rarity Rare
  3922. SetFontSize 36
  3923. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  3924. SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2
  3925.  
  3926. Show #$Leveling, good %D4
  3927. ItemLevel < 30
  3928. DropLevel > 20
  3929. Rarity Rare
  3930. SetFontSize 36
  3931. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3932. SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2
  3933.  
  3934. Show #$Leveling, small, good %D4
  3935. Width <= 2
  3936. Height <= 2
  3937. ItemLevel < 35
  3938. DropLevel > 25
  3939. Rarity Rare
  3940. SetFontSize 36
  3941. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  3942. SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2
  3943.  
  3944. Show #$Leveling, small, good %D4
  3945. Width <= 1
  3946. Height <= 3
  3947. ItemLevel < 35
  3948. DropLevel > 25
  3949. Rarity Rare
  3950. SetFontSize 36
  3951. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  3952. SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2
  3953.  
  3954. Show #$Leveling, good %D4
  3955. ItemLevel < 35
  3956. DropLevel > 25
  3957. Rarity Rare
  3958. SetFontSize 36
  3959. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3960. SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2
  3961.  
  3962. Show #$Leveling, small, good %D4
  3963. Width <= 2
  3964. Height <= 2
  3965. ItemLevel < 40
  3966. DropLevel > 30
  3967. Rarity Rare
  3968. SetFontSize 36
  3969. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  3970. SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2
  3971.  
  3972. Show #$Leveling, small, good %D4
  3973. Width <= 1
  3974. Height <= 3
  3975. ItemLevel < 40
  3976. DropLevel > 30
  3977. Rarity Rare
  3978. SetFontSize 36
  3979. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  3980. SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2
  3981.  
  3982. Show #$Leveling, good %D4
  3983. ItemLevel < 40
  3984. DropLevel > 30
  3985. Rarity Rare
  3986. SetFontSize 36
  3987. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3988. SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2
  3989.  
  3990. Show #$Leveling, small, good %D4
  3991. Width <= 2
  3992. Height <= 2
  3993. ItemLevel < 45
  3994. DropLevel > 35
  3995. Rarity Rare
  3996. SetFontSize 36
  3997. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  3998. SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2
  3999.  
  4000. Show #$Leveling, small, good %D4
  4001. Width <= 1
  4002. Height <= 3
  4003. ItemLevel < 45
  4004. DropLevel > 35
  4005. Rarity Rare
  4006. SetFontSize 36
  4007. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  4008. SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2
  4009.  
  4010. Show #$Leveling, good %D4
  4011. ItemLevel < 45
  4012. DropLevel > 35
  4013. Rarity Rare
  4014. SetFontSize 36
  4015. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  4016. SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2
  4017.  
  4018. Show #$Leveling, small, good %D4
  4019. Width <= 1
  4020. Height <= 3
  4021. ItemLevel < 50
  4022. DropLevel > 40
  4023. Rarity Rare
  4024. SetFontSize 36
  4025. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  4026. SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2
  4027.  
  4028. Show #$Leveling, small, good %D4
  4029. Width <= 2
  4030. Height <= 2
  4031. ItemLevel < 50
  4032. DropLevel > 40
  4033. Rarity Rare
  4034. SetFontSize 36
  4035. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  4036. SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2
  4037.  
  4038. Show #$Leveling, good %D4
  4039. ItemLevel < 50
  4040. DropLevel > 40
  4041. Rarity Rare
  4042. SetFontSize 36
  4043. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  4044. SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2
  4045.  
  4046. Show #$Leveling, small, good %D4
  4047. Width <= 2
  4048. Height <= 2
  4049. ItemLevel < 55
  4050. DropLevel > 45
  4051. Rarity Rare
  4052. SetFontSize 36
  4053. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  4054. SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2
  4055.  
  4056. Show #$Leveling, small, good %D4
  4057. Width <= 1
  4058. Height <= 3
  4059. ItemLevel < 55
  4060. DropLevel > 45
  4061. Rarity Rare
  4062. SetFontSize 36
  4063. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  4064. SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2
  4065.  
  4066. Show #$Leveling, good %D4
  4067. ItemLevel < 55
  4068. DropLevel > 45
  4069. Rarity Rare
  4070. SetFontSize 36
  4071. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  4072. SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2
  4073.  
  4074. Show #$Leveling, small, good %D4
  4075. Width <= 2
  4076. Height <= 2
  4077. ItemLevel < 60
  4078. DropLevel > 50
  4079. Rarity Rare
  4080. SetFontSize 36
  4081. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  4082. SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2
  4083.  
  4084. Show #$Leveling, small, good %D4
  4085. Width <= 1
  4086. Height <= 3
  4087. ItemLevel < 60
  4088. DropLevel > 50
  4089. Rarity Rare
  4090. SetFontSize 36
  4091. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  4092. SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2
  4093.  
  4094. Show #$Leveling, good %D4
  4095. ItemLevel < 60
  4096. DropLevel > 50
  4097. Rarity Rare
  4098. SetFontSize 36
  4099. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  4100. SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2
  4101.  
  4102. Show #$Leveling, small, good %D4
  4103. Width <= 2
  4104. Height <= 2
  4105. DropLevel > 55
  4106. Rarity Rare
  4107. SetFontSize 36
  4108. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  4109. SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2
  4110.  
  4111. Show #$Leveling, small, good %D4
  4112. Width <= 1
  4113. Height <= 3
  4114. DropLevel > 55
  4115. Rarity Rare
  4116. SetFontSize 36
  4117. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  4118. SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2
  4119.  
  4120. Show #$Leveling, good %D4
  4121. DropLevel > 55
  4122. Rarity Rare
  4123. SetFontSize 36
  4124. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  4125. SetBackgroundColor 10 60 25 255 # BACKGROUND: Rares - T2
  4126.  
  4127. #------------------------------------
  4128. # [2503] Leveling rares - remaining rules
  4129. #------------------------------------
  4130.  
  4131. Show #$Leveling, small %D3
  4132. Width <= 1
  4133. Height <= 3
  4134. Rarity Rare
  4135. SetFontSize 36
  4136. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  4137. SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3
  4138.  
  4139. Show #$Leveling, small %D3
  4140. Width <= 2
  4141. Height <= 2
  4142. Rarity Rare
  4143. SetFontSize 36
  4144. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  4145. SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3
  4146.  
  4147. Show #Leveling, ok %D3
  4148. Rarity Rare
  4149. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  4150. SetBackgroundColor 0 0 0 219 # BACKGROUND: Rares - T3
  4151.  
  4152. #===============================================================================================================
  4153. # [[2600]] Leveling - Useful items
  4154. #===============================================================================================================
  4155.  
  4156. #------------------------------------
  4157. # [2601] Linked gear - 4links
  4158. #------------------------------------
  4159.  
  4160. Show #$lvl, links %D5 %RVR %REMS1
  4161. LinkedSockets >= 4
  4162. Rarity = Normal
  4163. SetFontSize 42
  4164. SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
  4165. SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling: 4-link
  4166. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  4167. PlayAlertSound 12 300 # DROPSOUND: Leveling
  4168.  
  4169. Show
  4170. LinkedSockets >= 4
  4171. Rarity = Magic
  4172. SetFontSize 42
  4173. SetTextColor 25 95 235 255 # TEXTCOLOR: Magic Items: Strong Highlight
  4174. SetBorderColor 0 140 240 255 # BORDERCOLOR: Leveling: 4-link
  4175. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  4176. PlayAlertSound 12 300 # DROPSOUND: Leveling
  4177.  
  4178. #------------------------------------
  4179. # [2602] Linked gear - Caster Weapon Configuration
  4180. #------------------------------------
  4181.  
  4182. Show #$lvl, caster %D4 %RVR
  4183. LinkedSockets = 3
  4184. SocketGroup BB
  4185. ItemLevel <= 40
  4186. Class "Sceptres" "Wands" "Daggers"
  4187. Rarity = Normal
  4188. SetFontSize 42
  4189. SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
  4190. SetBorderColor 0 120 120 255 # BORDERCOLOR: 3-links
  4191. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  4192.  
  4193. Show
  4194. LinkedSockets = 3
  4195. SocketGroup BB
  4196. ItemLevel <= 40
  4197. Class "Sceptres" "Wands" "Daggers"
  4198. Rarity = Magic
  4199. SetFontSize 42
  4200. SetTextColor 25 95 235 255 # TEXTCOLOR: Magic Items: Strong Highlight
  4201. SetBorderColor 0 120 120 255 # BORDERCOLOR: 3-links
  4202. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  4203.  
  4204. #------------------------------------
  4205. # [2603] Linked gear - 3links
  4206. #------------------------------------
  4207.  
  4208. Show #$lvl, links %D4 %RVR
  4209. LinkedSockets >= 3
  4210. ItemLevel <= 24
  4211. Class "Gloves" "Boots" "Helmets" "Shields" "Body Armour"
  4212. Rarity = Normal
  4213. SetFontSize 42
  4214. SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
  4215. SetBorderColor 0 120 120 255 # BORDERCOLOR: 3-links
  4216. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  4217.  
  4218. Show
  4219. LinkedSockets >= 3
  4220. ItemLevel <= 24
  4221. Class "Gloves" "Boots" "Helmets" "Shields" "Body Armour"
  4222. Rarity = Magic
  4223. SetFontSize 42
  4224. SetTextColor 25 95 235 255 # TEXTCOLOR: Magic Items: Strong Highlight
  4225. SetBorderColor 0 120 120 255 # BORDERCOLOR: 3-links
  4226. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  4227.  
  4228. Show #$lvl, links %D4
  4229. LinkedSockets >= 3
  4230. ItemLevel <= 36
  4231. Class "Gloves" "Boots" "Helmets" "Shields" "Body Armour"
  4232. Rarity <= Magic
  4233. SetFontSize 36
  4234. SetBorderColor 0 120 120 255 # BORDERCOLOR: 3-links
  4235. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  4236.  
  4237. Show #$lvl, other %D3 %RVR
  4238. LinkedSockets >= 3
  4239. ItemLevel <= 12
  4240. Rarity = Normal
  4241. SetFontSize 42
  4242. SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
  4243. SetBorderColor 0 120 120 255 # BORDERCOLOR: 3-links
  4244. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  4245.  
  4246. Show
  4247. LinkedSockets >= 3
  4248. ItemLevel <= 12
  4249. Rarity = Magic
  4250. SetFontSize 42
  4251. SetTextColor 25 95 235 255 # TEXTCOLOR: Magic Items: Strong Highlight
  4252. SetBorderColor 0 120 120 255 # BORDERCOLOR: 3-links
  4253. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  4254.  
  4255. #------------------------------------
  4256. # [2604] Extra Highlight: Boots
  4257. #------------------------------------
  4258.  
  4259. Show #$lvl, small %D3
  4260. ItemLevel <= 12
  4261. Class "Boots"
  4262. Rarity = Magic
  4263. SetFontSize 42
  4264. SetTextColor 25 95 235 255 # TEXTCOLOR: Magic Items: Strong Highlight
  4265. SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight
  4266. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  4267.  
  4268. Show #$lvl, small %D2
  4269. ItemLevel <= 24
  4270. Class "Boots"
  4271. Rarity = Magic
  4272. SetFontSize 36
  4273. SetTextColor 25 95 235 255 # TEXTCOLOR: Magic Items: Strong Highlight
  4274. SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight
  4275.  
  4276. #------------------------------------
  4277. # [2605] Optional Recipes
  4278. #------------------------------------
  4279.  
  4280. #Show
  4281. # BaseType "Bone Spirit Shield"
  4282. # ItemLevel < 40
  4283. # SetBorderColor 100 100 100 255
  4284.  
  4285. #------------------------------------
  4286. # [2606] Act 1
  4287. #------------------------------------
  4288. # Early on we focus on flat wins
  4289. # Iron Rings, Leather Belts and Corals help the leveling progression a lot
  4290. # We also want to highlight all elemental resist rings for the +1 Recipe
  4291.  
  4292. Show #$trinkets, lvl %TB-Leveling-Trinkets-Phys %D3 %RVR
  4293. ItemLevel <= 12
  4294. BaseType "Iron Ring" "Rustic Sash"
  4295. Rarity = Normal
  4296. SetFontSize 42
  4297. SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
  4298. SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight
  4299. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  4300.  
  4301. Show
  4302. ItemLevel <= 12
  4303. BaseType "Iron Ring" "Rustic Sash"
  4304. Rarity = Magic
  4305. SetFontSize 42
  4306. SetTextColor 25 95 235 255 # TEXTCOLOR: Magic Items: Strong Highlight
  4307. SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight
  4308. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  4309.  
  4310. Show #$trinkets, lvl %TB-Leveling-Trinkets-Life %D3 %RVR
  4311. ItemLevel <= 16
  4312. BaseType "Coral Ring" "Leather Belt" "Sapphire Ring" "Ruby Ring" "Topaz Ring"
  4313. Rarity = Normal
  4314. SetFontSize 42
  4315. SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
  4316. SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight
  4317. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  4318.  
  4319. Show
  4320. ItemLevel <= 16
  4321. BaseType "Coral Ring" "Leather Belt" "Sapphire Ring" "Ruby Ring" "Topaz Ring"
  4322. Rarity = Magic
  4323. SetFontSize 42
  4324. SetTextColor 25 95 235 255 # TEXTCOLOR: Magic Items: Strong Highlight
  4325. SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight
  4326. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  4327.  
  4328. Show #trinkets, lvl %D3
  4329. ItemLevel <= 12
  4330. Class "Rings" "Amulets" "Belts"
  4331. Rarity <= Magic
  4332. SetFontSize 42
  4333. SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight
  4334. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  4335.  
  4336. # Racers have found that a healthy mix of EV/AR gear can help facetank brutus easy - even on lower levels
  4337.  
  4338. Show #$trinkets, lvl %TB-Brutus-Handling-Gear %D2 %RVR
  4339. ItemLevel <= 8
  4340. BaseType "Battered Helm" "Leatherscale Boots" "Light Brigandine" "Fishscale Gauntlets" "Light Brigandine" "Scale Vest"
  4341. Rarity = Normal
  4342. SetFontSize 36
  4343. SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
  4344. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  4345.  
  4346. Show
  4347. ItemLevel <= 8
  4348. BaseType "Battered Helm" "Leatherscale Boots" "Light Brigandine" "Fishscale Gauntlets" "Light Brigandine" "Scale Vest"
  4349. Rarity = Magic
  4350. SetFontSize 36
  4351. SetTextColor 25 95 235 255 # TEXTCOLOR: Magic Items: Strong Highlight
  4352. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  4353.  
  4354. Show #$lvl, caster %D3
  4355. ItemLevel <= 12
  4356. Class "Sceptres" "Wands" "Daggers"
  4357. Rarity = Magic
  4358. SetFontSize 36
  4359. SetTextColor 25 95 235 255 # TEXTCOLOR: Magic Items: Strong Highlight
  4360. SetBorderColor 50 50 50 # BORDERCOLOR: Leveling: light highlight
  4361. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  4362.  
  4363. #------------------------------------
  4364. # [2607] Act 2+3
  4365. #------------------------------------
  4366. # Act 2 and 3 hosts several high lightning damage sources. We highlight topaz rings to help us out.
  4367.  
  4368. Show #$trinkets, lvl %TB-Leveling-Trinkets-Life %D3 %RVR
  4369. ItemLevel <= 32
  4370. BaseType "Topaz Ring" "Two-Stone Ring"
  4371. Rarity = Normal
  4372. SetFontSize 36
  4373. SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
  4374. SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight
  4375. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  4376.  
  4377. Show
  4378. ItemLevel <= 32
  4379. BaseType "Topaz Ring" "Two-Stone Ring"
  4380. Rarity = Magic
  4381. SetFontSize 36
  4382. SetTextColor 25 95 235 255 # TEXTCOLOR: Magic Items: Strong Highlight
  4383. SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight
  4384. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  4385.  
  4386. Show #$lvl, caster %D3
  4387. ItemLevel <= 36
  4388. Class "Sceptres" "Wands" "Daggers"
  4389. Rarity = Magic
  4390. SetBorderColor 50 50 50 # BORDERCOLOR: Leveling: light highlight
  4391.  
  4392. #------------------------------------
  4393. # [2608] Act 4+5+6
  4394. #------------------------------------
  4395. # Act 4-6 have a highly varying damage composition
  4396. # However several of the strongest elemental attacks are fire-typed
  4397.  
  4398. Show #$trinkets, lvl %TB-Leveling-Trinkets-Life %D3 %RVR
  4399. ItemLevel <= 50
  4400. ItemLevel >= 32
  4401. BaseType "Ruby Ring" "Two-Stone Ring"
  4402. Rarity = Normal
  4403. SetFontSize 36
  4404. SetTextColor 255 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
  4405. SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight
  4406. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  4407.  
  4408. Show
  4409. ItemLevel <= 50
  4410. ItemLevel >= 32
  4411. BaseType "Ruby Ring" "Two-Stone Ring"
  4412. Rarity = Magic
  4413. SetFontSize 36
  4414. SetTextColor 25 95 235 255 # TEXTCOLOR: Magic Items: Strong Highlight
  4415. SetBorderColor 100 100 100 255 # BORDERCOLOR: Leveling: strong highlight
  4416. SetBackgroundColor 0 0 0 255 # BACKGROUND: T6-10 maps, currency, talismans
  4417.  
  4418. #------------------------------------
  4419. # [2609] Jewellery - Regular Highlight
  4420. #------------------------------------
  4421.  
  4422. # Worthwhile rings + Onyx - focus on resists for quick enchanting.
  4423.  
  4424. Show #$trinkets, lvl %D2
  4425. BaseType "Topaz Ring" "Ruby Ring" "Topaz Ring" "Two-Stone Ring" "Coral Ring" "Onyx Amulet"
  4426. Rarity <= Magic
  4427. SetFontSize 36
  4428. SetBorderColor 50 50 50 # BORDERCOLOR: Leveling: light highlight
  4429.  
  4430. # Worthwhile belts
  4431.  
  4432. Show #$trinkets, lvl %TB-Leveling-Trinkets-Life %D2
  4433. ItemLevel <= 32
  4434. BaseType "Leather Belt" "Rustic Sash" "Heavy Belt"
  4435. Rarity <= Magic
  4436. SetFontSize 36
  4437. SetBorderColor 50 50 50 # BORDERCOLOR: Leveling: light highlight
  4438.  
  4439. # Worthwhile amulets - only stat amulets to help with stats
  4440.  
  4441. Show #$trinkets, lvl, Stat Trinkets %D2
  4442. ItemLevel <= 32
  4443. BaseType "Amber Amulet" "Jade Amulet" "Lapis Amulet" "Turquoise Amulet" "Citrine Amulet" "Onyx Amulet" "Agate Amulet"
  4444. Rarity <= Magic
  4445. SetFontSize 36
  4446. SetBorderColor 50 50 50 # BORDERCOLOR: Leveling: light highlight
  4447.  
  4448. #------------------------------------
  4449. # [2610] Quivers - Progression
  4450. #------------------------------------
  4451.  
  4452. # Quivers - early gear acquisition
  4453.  
  4454. Show #$lvl %D2
  4455. ItemLevel <= 8
  4456. BaseType "Serrated Arrow Quiver" "Two-Point Arrow Quiver"
  4457. Rarity <= Magic
  4458. SetFontSize 36
  4459. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  4460.  
  4461. # Quivers - possible upgrades
  4462.  
  4463. Show #$lvl %D2
  4464. ItemLevel <= 24
  4465. BaseType "Serrated Arrow Quiver" "Two-Point Arrow Quiver"
  4466. Rarity <= Magic
  4467. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  4468. SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
  4469.  
  4470. # Quivers - first appearance of broadhead arrow quivers
  4471.  
  4472. Show #$lvl %D3
  4473. ItemLevel < 35
  4474. BaseType "Broadhead Arrow Quiver"
  4475. Rarity <= Magic
  4476. SetFontSize 36
  4477. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  4478.  
  4479. Show #$lvl %D2
  4480. ItemLevel <= 48
  4481. BaseType "Broadhead Arrow Quiver" "Penetrating Arrow Quiver" "Spike-Point Arrow Quiver"
  4482. Rarity <= Magic
  4483. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  4484. SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
  4485.  
  4486. #------------------------------------
  4487. # [2611] Magic Gear
  4488. #------------------------------------
  4489.  
  4490. Show #$trinkets, lvl, quivers %D2
  4491. ItemLevel <= 32
  4492. Class Rings Amulets Belts
  4493. Rarity Magic
  4494. SetFontSize 36
  4495. SetBorderColor 50 50 50 # BORDERCOLOR: Leveling: light highlight
  4496.  
  4497. #------------------------------------
  4498. # [2612] 20% quality items for those strange people who want them
  4499. #------------------------------------
  4500.  
  4501. #Show
  4502. # Quality = 20
  4503. # Class "Body Armour" "Helmets" "Gloves" "Boots" "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Shields"
  4504. # Rarity <= Magic
  4505. # ItemLevel <= 60
  4506. # SetBorderColor 0 0 0
  4507. # SetBackgroundColor 75 75 75 255
  4508.  
  4509. #===============================================================================================================
  4510. # [[2700]] Leveling - normal and magic item progression
  4511. #===============================================================================================================
  4512.  
  4513. #------------------------------------
  4514. # [2701] Progression - Part 1 1-30
  4515. #------------------------------------
  4516.  
  4517. Show # %TC-LVL-Weapons %D2
  4518. ItemLevel <= 9
  4519. DropLevel >= 5
  4520. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets"
  4521. Rarity <= Magic
  4522. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  4523. SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
  4524.  
  4525. Show # %TC-LVL-Weapons %D2
  4526. ItemLevel <= 11
  4527. DropLevel >= 8
  4528. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets"
  4529. Rarity <= Magic
  4530. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  4531. SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
  4532.  
  4533. Show # %TC-LVL-Weapons %D2
  4534. ItemLevel <= 14
  4535. DropLevel >= 11
  4536. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets"
  4537. Rarity <= Magic
  4538. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  4539. SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
  4540.  
  4541. Show # %TC-LVL-Weapons %D2
  4542. ItemLevel <= 16
  4543. DropLevel >= 13
  4544. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets"
  4545. Rarity <= Magic
  4546. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  4547. SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
  4548.  
  4549. Show # %TC-LVL-Weapons %D2
  4550. ItemLevel <= 18
  4551. DropLevel >= 16
  4552. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets"
  4553. Rarity <= Magic
  4554. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  4555. SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
  4556.  
  4557. Show # %TC-LVL-Weapons %D2
  4558. ItemLevel <= 20
  4559. DropLevel >= 18
  4560. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets"
  4561. Rarity <= Magic
  4562. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  4563. SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
  4564.  
  4565. Show # %TC-LVL-Weapons %D2
  4566. ItemLevel <= 22
  4567. DropLevel >= 20
  4568. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets"
  4569. Rarity <= Magic
  4570. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  4571. SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
  4572.  
  4573. Show # %TC-LVL-Weapons %D2
  4574. ItemLevel <= 24
  4575. DropLevel >= 22
  4576. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets"
  4577. Rarity <= Magic
  4578. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  4579. SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
  4580.  
  4581. Show # %TC-LVL-Weapons %D2
  4582. ItemLevel <= 26
  4583. DropLevel >= 24
  4584. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets"
  4585. Rarity <= Magic
  4586. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  4587. SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
  4588.  
  4589. Show # %TC-LVL-Weapons %D2
  4590. ItemLevel <= 28
  4591. DropLevel >= 26
  4592. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets"
  4593. Rarity <= Magic
  4594. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  4595. SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
  4596.  
  4597. Show # %TC-LVL-Weapons %D2
  4598. ItemLevel <= 30
  4599. DropLevel >= 28
  4600. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets"
  4601. Rarity <= Magic
  4602. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  4603. SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
  4604.  
  4605. #------------------------------------
  4606. # [2702] Progression - Part 2 30-40
  4607. #------------------------------------
  4608.  
  4609. Show # %TC-LVL-Weapons %D2
  4610. ItemLevel <= 32
  4611. DropLevel >= 30
  4612. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets"
  4613. Rarity <= Magic
  4614. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  4615. SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
  4616.  
  4617. Show # %TC-LVL-Weapons %D2
  4618. ItemLevel <= 34
  4619. DropLevel >= 32
  4620. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets"
  4621. Rarity <= Magic
  4622. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  4623. SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
  4624.  
  4625. Show # %TC-LVL-Weapons %D2
  4626. ItemLevel <= 36
  4627. DropLevel >= 34
  4628. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets"
  4629. Rarity <= Magic
  4630. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  4631. SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
  4632.  
  4633. Show # %TC-LVL-Weapons %D2
  4634. ItemLevel <= 40
  4635. DropLevel >= 38
  4636. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets"
  4637. Rarity <= Magic
  4638. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  4639. SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
  4640.  
  4641. #------------------------------------
  4642. # [2703] Progression - Part 4 40-65
  4643. #------------------------------------
  4644.  
  4645. Show # %TC-LVL-Weapons %D2
  4646. ItemLevel <= 42
  4647. DropLevel >= 40
  4648. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets"
  4649. Rarity = Normal
  4650. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  4651. SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
  4652.  
  4653. Show # %TC-LVL-Weapons %D2
  4654. ItemLevel <= 44
  4655. DropLevel >= 42
  4656. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets"
  4657. Rarity = Normal
  4658. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  4659. SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
  4660.  
  4661. Show # %TC-LVL-Weapons %D2
  4662. ItemLevel <= 46
  4663. DropLevel >= 44
  4664. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets"
  4665. Rarity = Normal
  4666. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  4667. SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
  4668.  
  4669. Show # %TC-LVL-Weapons %D2
  4670. ItemLevel <= 48
  4671. DropLevel >= 46
  4672. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets"
  4673. Rarity = Normal
  4674. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  4675. SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
  4676.  
  4677. Show # %TC-LVL-Weapons %D2
  4678. ItemLevel <= 50
  4679. DropLevel >= 48
  4680. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets"
  4681. Rarity = Normal
  4682. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  4683. SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
  4684.  
  4685. Show # %TC-LVL-Weapons %D2
  4686. ItemLevel <= 52
  4687. DropLevel >= 50
  4688. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets"
  4689. Rarity = Normal
  4690. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  4691. SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
  4692.  
  4693. Show # %TC-LVL-Weapons %D2
  4694. ItemLevel <= 54
  4695. DropLevel >= 52
  4696. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets"
  4697. Rarity = Normal
  4698. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  4699. SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
  4700.  
  4701. Show # %TC-LVL-Weapons %D2
  4702. ItemLevel <= 56
  4703. DropLevel >= 54
  4704. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets"
  4705. Rarity = Normal
  4706. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  4707. SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
  4708.  
  4709. Show # %TC-LVL-Weapons %D2
  4710. ItemLevel <= 58
  4711. DropLevel >= 56
  4712. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets"
  4713. Rarity = Normal
  4714. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  4715. SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
  4716.  
  4717. Show # %TC-LVL-Weapons %D2
  4718. ItemLevel <= 60
  4719. DropLevel >= 58
  4720. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets"
  4721. Rarity = Normal
  4722. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  4723. SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
  4724.  
  4725. Show # %TC-LVL-Weapons %D2
  4726. ItemLevel <= 62
  4727. DropLevel >= 60
  4728. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets"
  4729. Rarity = Normal
  4730. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  4731. SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
  4732.  
  4733. Show # %TC-LVL-Weapons %D2
  4734. ItemLevel <= 64
  4735. DropLevel >= 62
  4736. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets"
  4737. Rarity = Normal
  4738. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  4739. SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
  4740.  
  4741. Show # %TC-LVL-Weapons %D2
  4742. ItemLevel <= 66
  4743. DropLevel >= 64
  4744. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Boots" "Gloves" "Helmets"
  4745. Rarity = Normal
  4746. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  4747. SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
  4748.  
  4749. #------------------------------------
  4750. # [2704] Normal items - First 12 levels - exceptions
  4751. #------------------------------------
  4752.  
  4753. Show #$start, lvl, bulky %H1
  4754. ItemLevel <= 4
  4755. Class "Body Armours"
  4756. Rarity Normal
  4757. SetTextColor 200 200 200 210 # TEXTCOLOR: Early Leveling: Small bases
  4758. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  4759. SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
  4760.  
  4761. Show #$start, lvl, small %D2
  4762. Width <= 1
  4763. Height <= 4
  4764. ItemLevel <= 4
  4765. Rarity Normal
  4766. SetFontSize 36
  4767. SetTextColor 200 200 200 210 # TEXTCOLOR: Early Leveling: Small bases
  4768. SetBorderColor 50 50 50 # BORDERCOLOR: Leveling: light highlight
  4769.  
  4770. Show #$start, lvl, small %D2
  4771. Width <= 2
  4772. Height <= 2
  4773. ItemLevel <= 4
  4774. Rarity Normal
  4775. SetFontSize 36
  4776. SetTextColor 200 200 200 210 # TEXTCOLOR: Early Leveling: Small bases
  4777. SetBorderColor 50 50 50 # BORDERCOLOR: Leveling: light highlight
  4778.  
  4779. Show #$start, lvl %D2
  4780. ItemLevel <= 4
  4781. Rarity Normal
  4782. SetTextColor 200 200 200 210 # TEXTCOLOR: Early Leveling: Small bases
  4783. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  4784.  
  4785. #------------------------------------
  4786. # [2705] Magic items - general highlight
  4787. #------------------------------------
  4788.  
  4789. # Highlight small magic items until level 24 for Trans-Selling
  4790.  
  4791. Show #$start, lvl, small %D2
  4792. Width <= 1
  4793. Height <= 4
  4794. ItemLevel <= 24
  4795. Rarity Magic
  4796. SetFontSize 36
  4797. SetBorderColor 50 50 50 # BORDERCOLOR: Leveling: light highlight
  4798.  
  4799. Show #$start, lvl, small %D2
  4800. Width <= 2
  4801. Height <= 2
  4802. ItemLevel <= 24
  4803. Rarity Magic
  4804. SetFontSize 36
  4805. SetBorderColor 50 50 50 # BORDERCOLOR: Leveling: light highlight
  4806.  
  4807. # Until level 12 - show all blue items, no matter what
  4808.  
  4809. Show #$start, lvl, small %D3
  4810. ItemLevel <= 12
  4811. Rarity Magic
  4812. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  4813.  
  4814. # Later on keep them shown, but really small
  4815.  
  4816. #Show
  4817. # Width <= 1
  4818. # Height <= 4
  4819. # Rarity Magic
  4820. # ItemLevel <= 32
  4821. # SetFontSize 28
  4822. # SetBorderColor 50 50 50
  4823. # SetBackgroundColor 0 0 0 185
  4824.  
  4825. #Show
  4826. # Width <= 2
  4827. # Height <= 2
  4828. # Rarity Magic
  4829. # ItemLevel <= 32
  4830. # SetFontSize 28
  4831. # SetBorderColor 50 50 50
  4832. # SetBackgroundColor 0 0 0 185
  4833.  
  4834. #===============================================================================================================
  4835. # [[2800]] HIDE LAYER 5 - Remaining Items
  4836. #===============================================================================================================
  4837.  
  4838. Hide # Minimize junk instead of hiding (if "Show") %TC-Junkable
  4839. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Body Armour" "Gloves" "Boots" "Helmets" "Quivers" "Flask" "Daggers" "Shields" "Belts" "Rings" "Amulets" "Jewel"
  4840. SetFontSize 26
  4841. SetBorderColor 0 0 0 150 # BORDERCOLOR: Cosmetic: Leveling-Trash
  4842. SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
  4843.  
  4844. #===============================================================================================================
  4845. # [[2900]] CATCHALL - if you see pink items - send me a mail please - should never happen
  4846. #===============================================================================================================
  4847.  
  4848. Show # SafetyLine!
  4849. SetFontSize 45
  4850. SetTextColor 255 0 255 255 # TEXTCOLOR: SAFETY LINE
  4851. SetBorderColor 255 0 255 255 # BORDERCOLOR: SAFETY LINE
  4852.  
  4853. #===============================================================================================================
  4854. # [[3000]] Special thanks to!
  4855. #===============================================================================================================
  4856. #
  4857. # COMMUNITY:
  4858. # Special thanks to the supporters, stream-viewers and my guild :)
  4859. # Everyone who provided feedback on my thread/github and on reddit.
  4860. #
  4861. # GRINDING GEAR GAMES:
  4862. # Bex - Awesome. Also compiled information for smooth updating during league starts!
  4863. # Jonathan - Thank you for going into the detail on the filter algorithm. Also for the filter algorithm!
  4864. # Chris - The man.
  4865. #
  4866. # FRIENDS:
  4867. # Haggis & Tobnac - I'd need to a document to list all the things they've assisted with. Also members of the "Filterblade" project!
  4868. # C4pture - Good friend, helped out a lot and is nice enough to only annoy me 75% of the time. He has a straaange cat.
  4869. # MrPing - Helped out a ton with testing recently.
  4870. # Victoria - <3
  4871. #
  4872. # SUGGESTIONS / HELP:
  4873. # Antnee - adapted some of his ideas. Also helped with feedback. He also has a nice lootfilter himself, check it out.
  4874. # Ghudda - I took his script as a template. It made learning the syntax even easier.
  4875. # Malchron - consulted me on some complicated topics
  4876. # ZiggyD - tested the filter during the 2.0 beta
  4877. # Helmannn - tested the filter during the Ascendancy Alpha!
  4878. # StarRune - Found several flaws and improvement possibilities. Thanks!
  4879. # Also thanks to http://bschug.github.io/poedit/poedit.html - I used this site to test my setup
  4880. #
  4881. # Script by NeverSink
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