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- command /create [<text>] [<text>]:
- trigger:
- if player is in world "ul_Main":
- set {_waited} to difference between {world::lastused::%player%} and now
- if {_waited} is less than 30 minutes:
- message "&9Server> &7Cooldown: &a%difference between 30 minutes and {_waited}%"
- stop
- if {hasworld::%player%} is "True":
- send "&9Server> &7You already have a server, use: &a/delete <server>"
- stop
- if arg 1 is not set:
- if arg 2 is not set:
- send "&9Server> &c/create <name> <flat/normal>"
- stop
- if arg 1 is set:
- if arg 2 is not set:
- send "&9Server> &c/create <name> <flat/normal>"
- stop
- if arg 1 is not set:
- if arg 2 is set:
- send "&9Server> &c/create <name> <flat/normal>"
- stop
- if {world-%arg 1%} is "True":
- if arg 2 is set:
- send "&9Server> &7There is already a server with that name"
- stop
- if arg 1 is set:
- if arg 2 is "flat":
- set {world::lastused::%player%} to now
- message "&9Server> &7Preparing your server..."
- wait 1 second
- set {random} to random integer between 5 and 15
- message "&9Server> &7Loading chunks &a(%{random}% %%...)"
- wait 1 second
- set {random} to random integer between 16 and 30
- message "&9Server> &7Loading chunks &a(%{random}% %%...)"
- wait 1 second
- set {random} to random integer between 31 and 50
- message "&9Server> &7Loading chunks &a(%{random}% %%...)"
- wait 1 second
- set {random} to random integer between 51 and 73
- message "&9Server> &7Loading chunks &a(%{random}% %%...)"
- wait 1 second
- set {random} to random integer between 74 and 92
- message "&9Server> &7Loading chunks &a(%{random}% %%...)"
- wait 1 second
- message "&9Server> &7Loading chunks &a(100 %%...)"
- make console execute command "/mv create %arg 1% normal -t flat"
- set {world::%arg 1%} to "True"
- add "%player%" to {owner::%arg 1%}
- set {hasworld::%player%} to "True"
- add "%arg 1%" to {servers::*}
- wait 1 second
- message "&9Server> &7Your server has successfully started up"
- message "&9Server> &7use &a/join %arg 1% &7to join it"
- stop
- if arg 1 is set:
- if arg 2 is "normal":
- set {world::lastused::%player%} to now
- message "&9Server> &7Preparing your server..."
- wait 1 second
- set {random} to random integer between 5 and 15
- message "&9Server> &7Loading chunks &a(%{random}% %%...)"
- wait 1 second
- set {random} to random integer between 16 and 30
- message "&9Server> &7Loading chunks &a(%{random}% %%...)"
- wait 1 second
- set {random} to random integer between 31 and 50
- message "&9Server> &7Loading chunks &a(%{random}% %%...)"
- wait 1 second
- set {random} to random integer between 51 and 73
- message "&9Server> &7Loading chunks &a(%{random}% %%...)"
- wait 1 second
- set {random} to random integer between 74 and 92
- message "&9Server> &7Loading chunks &a(%{random}% %%...)"
- wait 1 second
- message "&9Server> &7Loading chunks &a(100 %%...)"
- make console execute command "/mv create %arg 1% normal"
- set {world::%arg 1%} to "True"
- add "%player%" to {owner::%arg 1%}
- set {hasworld::%player%} to "True"
- add "%arg 1%" to {servers::*}
- add 1 to {servers}
- wait 1 second
- message "&9Server> &7Your server has successfully started up"
- message "&9Server> &7use &a/join %arg 1% &7to join it"
- stop
- command /delete [<text>]:
- trigger:
- if player is in world "ul_Main":
- if arg 1 is not set:
- send "&9Server> &c/delete <name>"
- stop
- if {world::%arg 1%} is not set:
- send "&9Server> &7There is no server with that name"
- stop
- if {owner::%arg 1%} does not contain "%player%":
- message "&9Server> &7You do not own this server, so you cannot delete it"
- stop
- else:
- delete {world::%arg 1%}
- remove "%player%" from {owner::%arg 1%}
- remove "%arg 1%" from {servers::*}
- set {hasworld::%player%} to "False"
- make console execute command "/mv delete %arg 1%"
- wait 1 second
- make console execute command "/mvconfirm"
- message "&9Server> &7Successfully delete the server &a%arg 1%"
- stop
- command /join [<text>]:
- aliases: /server
- trigger:
- if arg 1 is not set:
- message "&9Server> &cCorrect Usage: /Join <server>"
- stop
- if {world::%arg 1%} is not set:
- message "&9Server> &7There is no server with that name"
- stop
- if arg 1 is set:
- message "&9Server> &7Sending you to %arg 1%"
- make console execute "/mv tp %player% %arg 1%"
- stop
- command /loc [<offlineplayer>]:
- trigger:
- if arg 1 is not set:
- message "&9Location> &cCorrect Usage: /loc <player>"
- stop
- if arg 1 is offline:
- send "&9Location> &c%arg 1% is currently offline"
- stop
- if arg 1 is set:
- send "&9Location> &a%arg 1% &7is in the server &a[%arg 1's world%]"
- stop
- on rightclick on dispenser:
- cancel event
- if player is in world "ul_Main":
- make player execute command "/worlds"
- else:
- stop
- command /op [<player>]:
- trigger:
- if arg 1 is not set:
- message "&9OP> &cCorrect Usage: /op <player>"
- stop
- if arg 1 is set:
- message "&9OP> &7You have just opped &a%arg 1%"
- command /worlds:
- trigger:
- set {_num} to -1
- open virtual chest inventory with size 6 named "Server List (Boxes.minehut.gg)" to player
- loop worlds:
- format gui slot {num} of player with sign named "&3%loop-world%" with lore "||&fA default boxes||&fserver.||&7||&7%size of players in loop-world%/10 playing||&7" to close then run player command "/join %loop-world%"
- add 1 to {_num}
- command /servers:
- trigger:
- open virtual chest inventory with size 1 named "This menu is a test" to player
- format gui slot 4 of player with diamond sword named "The name of my object" to close then run player command "/macommande"
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