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  1. ################################################
  2. # SkyFire World Server configuration file #
  3. ################################################
  4. [worldserver]
  5.  
  6. # Note to devs, line breaks should be at column 80
  7. ###############################################################################
  8. # CONNECTIONS AND DIRECTORIES
  9. #
  10. # RealmID
  11. # RealmID must match the realmlist inside the realmd database
  12. #
  13. # DataDir
  14. # Data directory setting.
  15. # Important: DataDir needs to be quoted, as it is a string which may
  16. # contain space characters.
  17. # Example: "@prefix@/share/skyfire_emu"
  18. #
  19. # LogsDir
  20. # Logs directory setting.
  21. # Important: Logs dir must exists, or all logs need to be disabled
  22. # Default: "" - no log directory prefix, if used log names isn't
  23. # absolute path then logs will be stored in current directory.
  24. #
  25. # LoginDatabaseInfo
  26. # WorldDatabaseInfo
  27. # CharacterDatabaseInfo
  28. # Database connection settings for the world server.
  29. # Default:
  30. # hostname;port;username;password;database
  31. # .;somenumber;username;password;database
  32. # - use named pipes in Windows
  33. # Named pipes: mySQL required adding
  34. # "enable-named-pipe" to [mysqld] section my.ini
  35. # .;/path/to/unix_socket;username;password;database
  36. # - use Unix sockets in Unix/Linux
  37. #
  38. # LoginDatabase.WorkerThreads
  39. # WorldDatabase.WorkerThreads
  40. # CharacterDatabase.WorkerThreads
  41. # The amount of worker threads spawned to handle
  42. # asynchronous (delayed) MySQL statements.
  43. # Each worker thread is mirrored with its own
  44. # connection to the MySQL server and their own
  45. # thread on the MySQL server.
  46. # Default: 1
  47. #
  48. # LoginDatabase.SynchThreads
  49. # WorldDatabase.SynchThreads
  50. # CharacterDatabase.SynchThreads
  51. # Description: The amount of MySQL connections spawned to handle.
  52. # Default: 1 - (LoginDatabase.WorkerThreads)
  53. # 1 - (WorldDatabase.WorkerThreads)
  54. #
  55. # MaxPingTime
  56. # Settings for maximum database-ping interval (seconds between pings)
  57. # Default: 30 - (minutes)
  58. #
  59. # WorldServerPort
  60. # Default WorldServerPort
  61. #
  62. # BindIP
  63. # Bind World Server to IP/hostname
  64. #
  65. ###############################################################################
  66.  
  67. RealmID = 1
  68. DataDir = "Data"
  69. LogsDir = ""
  70. LoginDatabaseInfo = "127.0.0.1;3306;root;root;auth"
  71. WorldDatabaseInfo = "127.0.0.1;3306;root;root;world"
  72. CharacterDatabaseInfo = "127.0.0.1;3306;root;root;characters"
  73. LoginDatabase.WorkerThreads = 1
  74. WorldDatabase.WorkerThreads = 1
  75. CharacterDatabase.WorkerThreads = 1
  76. LoginDatabase.SynchThreads = 1
  77. WorldDatabase.SynchThreads = 1
  78. CharacterDatabase.SynchThreads = 2
  79. MaxPingTime = 30
  80. WorldServerPort = 8085
  81. BindIP = "0.0.0.0"
  82.  
  83. ###############################################################################
  84. # SCRIPTING SETTINGS
  85. #
  86. # Locale
  87. # Setting for current (DBC) locale to use
  88. #
  89. # EventAI Error reporting
  90. # Default: 0 - Only startup
  91. # 1 - Startup errors and Runtime event errors
  92. # 2 - Startup errors, Runtime event errors, and Creation errors
  93. #
  94. ###############################################################################
  95.  
  96. Locale = 0
  97. EAIErrorLevel = 2
  98.  
  99. ###############################################################################
  100. # PERFORMANCE SETINGS
  101. #
  102. # UseProcessors
  103. # Processors mask for multi-processor system (Used only in Windows)
  104. # Default: 0 (selected by OS)
  105. # number (bitmask value of selected processors)
  106. #
  107. # ProcessPriority
  108. # Process priority setting (Used only at Windows)
  109. # Default: 1 (HIGH)
  110. # 0 (Normal)
  111. #
  112. # Compression
  113. # Compression level for update packages sent to client (1..9)
  114. # Default: 1 (speed)
  115. # 9 (best compression)
  116. #
  117. # PlayerLimit
  118. # Maximum number of players in the world. Excluding Mods, GMs and Admins
  119. # Default: 100
  120. # 0 (for infinite players)
  121. # If you want to block players and enable Mods, GMs or Admins use
  122. # DB field realmd.realmlist.allowedSecurityLevel
  123. #
  124. # SaveRespawnTimeImmediately
  125. # Save respawn time for creatures at death and gameobjects at use/open
  126. # Default: 1 (save creature/gameobject respawn time immediately)
  127. # 0 (save creature/gameobject respawn time at grid unload)
  128. #
  129. # MaxOverspeedPings
  130. # Maximum overspeed ping count before player kick
  131. # (minimum is 2, 0 used for disable check)
  132. # Default: 2
  133. #
  134. # GridUnload
  135. # Unload grids
  136. # (if you have lot memory you can disable it to speed up
  137. # player move to new grids second time)
  138. # Default: 1 (unload grids)
  139. # 0 (do not unload grids)
  140. #
  141. # SocketSelectTime
  142. # Socket select time (in milliseconds)
  143. # Default: 10000 (10 secs)
  144. #
  145. # SocketTimeOutTime
  146. # Time in milliseconds afer which a connection sitting idle on the character
  147. # selection screen is disconnected.
  148. # Default: 900000 (15 minutes)
  149. #
  150. # SessionAddDelay
  151. # Time in microseconds that a network thread will sleep after authentication
  152. # protocol and adding a connection to the world session map.
  153. # Default: 10000 (10 milliseconds, 0,01 second)
  154. #
  155. # GridCleanUpDelay
  156. # Grid clean up delay (in milliseconds)
  157. # Default: 300000 (5 min)
  158. #
  159. # MapUpdateInterval
  160. # Map update interval (in milliseconds)
  161. # Default: 100
  162. #
  163. # ChangeWeatherInterval
  164. # Weather update interval (in milliseconds)
  165. # Default: 600000 (10 min)
  166. #
  167. # PlayerSaveInterval
  168. # Player save interval (in milliseconds)
  169. # Default: 600000 (10 min)
  170. #
  171. # PlayerSave.Stats.MinLevel
  172. # Minimum level for saving character stats for external usage in database
  173. # Default: 0 (do not save character stats)
  174. # 1+ (save stats for characters with level 1+)
  175. #
  176. # PlayerSave.Stats.SaveOnlyOnLogout
  177. # Enable/Disable saving of character stats only on logout
  178. # Default: 1 (only save on logout)
  179. # 0 (save on every player save)
  180. #
  181. # vmap.enableLOS
  182. # vmap.enableHeight
  183. # Enable/Disable VMmap support for line of sight and height calculation
  184. # 0 (disable)
  185. # Default: 1 (enable)
  186. #
  187. # vmap.ignoreMapIds
  188. # Map id that will be ignored by VMaps
  189. # List of ids with delimiter ','
  190. # If more then one id is defined and spaces are included, the string
  191. # has to be enclosed by "
  192. # Example: "369,0,1,530"
  193. #
  194. # vmap.ignoreSpellIds
  195. # These spells are ignored for LoS calculation
  196. # List of ids with delimiter ','
  197. #
  198. # vmap.petLOS
  199. # Check LOS for pets, to avoid them going through walls etc.
  200. # 0 (disable, somewhat less CPU usage)
  201. # Default: 1 (enable, each pet attack command will check for LOS)
  202. #
  203. # vmap.enableIndoorCheck
  204. # Enable/Disable VMap based indoor check to remove outdoor-only auras (mounts etc.)
  205. # 0 (disabled, somewhat less CPU usage)
  206. # Default: 1 (enabled)
  207. #
  208. # DetectPosCollision
  209. # Check final move position, summon position, etc for visible collision
  210. # with other objects or wall (wall only if vmaps are enabled)
  211. # Default: 1 (enable, required more CPU usage)
  212. # 0 (disable, less position precision but will use less CPU)
  213. #
  214. # TargetPosRecalculateRange
  215. # Max distance from movement target point (+moving unit size) and
  216. # targeted object (+size) after that new target movement point
  217. # calculated. Max: melee attack range (5), min: contact range (0.5)
  218. # More distance let have better performence, less distance let have
  219. # more sensitive reaction at target move.
  220. # Default: 1.5
  221. #
  222. # UpdateUptimeInterval
  223. # Update realm uptime period in minutes. Must be > 0
  224. # Default: 10 (minutes)
  225. #
  226. # LogDB.Opt.ClearInterval
  227. # Time for the WUPDATE_CLEANDB timer that clears the `logs` table
  228. # of old entries. Must be > 0.
  229. # Default: 10 (minutes)
  230. #
  231. # LogDB.Opt.ClearTime
  232. # The maximum time in seconds of old `logs` table entries to keep.
  233. # Default: 1209600 (14 days)
  234. # 0 - don't clear
  235. #
  236. # MaxCoreStuckTime
  237. # Periodically check if the process is frozen, if this is the case
  238. # force crash after the specified amount of seconds. Must be > 0.
  239. # Recommended > 10 secs if you use this.
  240. # Default: 0 (Disabled)
  241. #
  242. # AddonChannel
  243. # Permit/disable the use of the addon channel through the server
  244. # (some client side addons will not work correctly with disabled
  245. # addon channel)
  246. # Default: 1 (permit addon channel)
  247. # 0 (do not permit addon channel)
  248. #
  249. # MapUpdate.Threads
  250. # Number of threads to update maps.
  251. # Default: 1
  252. #
  253. # CleanCharacterDB
  254. # Perform character db clean ups on start up
  255. # Default: 0 (Disabled)
  256. # 1 (Enable)
  257. #
  258. ###############################################################################
  259.  
  260. UseProcessors = 0
  261. ProcessPriority = 1
  262. Compression = 1
  263. PlayerLimit = 100
  264. SaveRespawnTimeImmediately = 1
  265. MaxOverspeedPings = 2
  266. GridUnload = 1
  267. SocketSelectTime = 10000
  268. SocketTimeOutTime = 900000
  269. SessionAddDelay = 10000
  270. GridCleanUpDelay = 300000
  271. MapUpdateInterval = 100
  272. ChangeWeatherInterval = 600000
  273. PlayerSaveInterval = 600000
  274. PlayerSave.Stats.MinLevel = 0
  275. PlayerSave.Stats.SaveOnlyOnLogout = 1
  276. vmap.enableLOS = 1
  277. vmap.enableHeight = 1
  278. vmap.ignoreMapIds = ""
  279. vmap.ignoreSpellIds = "7720"
  280. vmap.petLOS = 1
  281. vmap.enableIndoorCheck = 1
  282. DetectPosCollision = 1
  283. TargetPosRecalculateRange = 1.5
  284. UpdateUptimeInterval = 10
  285. LogDB.Opt.ClearInterval = 10
  286. LogDB.Opt.ClearTime = 1209600
  287. MaxCoreStuckTime = 0
  288. AddonChannel = 1
  289. MapUpdate.Threads = 1
  290. CleanCharacterDB = 0
  291.  
  292. ###############################################################################
  293. # SERVER LOGGING
  294. #
  295. # LogSQL
  296. # Enable logging of SQL commands from in game
  297. # All commands are written to a file: YYYY-MM-DD_logSQL.sql
  298. # If a new day starts (00:00:00) then a new file is created
  299. # the old file will not be deleted.
  300. # Default: 1 - Write SQL code to logfile
  301. # 0 - Do not log
  302. #
  303. # PidFile
  304. # World daemon PID file
  305. # Default: "" - do not create PID file
  306. # "./worldd.pid" - create PID file (recommended name)
  307. #
  308. # LogLevel
  309. # Server console level of logging
  310. # 0 = Minimum
  311. # Default: 1 = Basic
  312. # 2 = Detail
  313. # 3 = Full/Debug
  314. #
  315. # LogFile
  316. # Logfile name
  317. # Default: "Server.log"
  318. # "" - Empty name disable creating log file
  319. #
  320. # ChatLogFile
  321. # Log file for chat logs
  322. # Default: "chat.log"
  323. # "" - Empty name for disable
  324. #
  325. # LogTimestamp
  326. # Logfile with timestamp of server start in name
  327. # in form Logname_YYYY-MM-DD_HH-MM-SS.Ext for Logname.Ext
  328. # Default: 0 - no timestamp in name
  329. # 1 - add timestamp in name
  330. #
  331. # LogFileLevel
  332. # Server file level of logging
  333. # Default: 0 = Minimum
  334. # 1 = Basic
  335. # 2 = Detail
  336. # 3 = Full/Debug
  337. #
  338. # LogFilter_AchievementUpdates
  339. # LogFilter_CreatureMoves
  340. # LogFilter_TransportMoves
  341. # LogFilter_VisibilityChanges
  342. # Log filters
  343. # Default: 1 - not include with any log level
  344. # 0 - include in log if log level permit
  345. #
  346. # WorldLogFile
  347. # Packet logging file for the worldserver
  348. # Default: "world.log"
  349. #
  350. # DBErrorLogFile
  351. # Log file of DB errors detected at server run
  352. # Default: "DBErrors.log"
  353. #
  354. # CharLogFile
  355. # Character operations logfile name
  356. # Default: "Char.log"
  357. # "" - Empty name disable creating log file
  358. #
  359. # CharLogTimestamp
  360. # Logfile with timestamp of server start in name
  361. # in form Logname_YYYY-MM-DD_HH-MM-SS.Ext for Logname.Ext
  362. # Default: 0 - no timestamp in name
  363. # 1 - add timestamp in name
  364. #
  365. # CharLogDump
  366. # Write character dump before deleting in Char.log
  367. # For restoration, cut character data from log starting from
  368. # line == START DUMP == to line == END DUMP == (exclusive) in file
  369. # and load it using the loadpdump command
  370. # Default: 0 - don't include dumping chars to log
  371. # 1 - include dumping chars to log
  372. #
  373. # CharLogDump.Separate
  374. # Write character dump to separate file
  375. # Default: 0 - don't write dump to separate file
  376. # 1 - write each dump to separate file
  377. #
  378. # CharLogDump.SeparateDir
  379. # Subdirectory within logs dir for separate char dumps.
  380. #
  381. # GmLogFile
  382. # Log file of gm commands
  383. # Default: "gm_commands.log"
  384. # "" - Empty name for disable
  385. #
  386. # GmLogTimestamp
  387. # GM Logfile with timestamp of server start in name
  388. # in form Logname_YYYY-MM-DD_HH-MM-SS.Ext for Logname.Ext
  389. # Default: 0 - no timestamp in name
  390. # 1 - add timestamp in name
  391. #
  392. # GmLogPerAccount
  393. # GM Logfiles with GM account id
  394. # (Note: logs not created if GmLogFile not set)
  395. # Default: 0 - add gm log data to single log file
  396. # 1 - add gm log data to account specific log files with name
  397. # in form Logname_#ID_YYYY-MM-DD_HH-MM-SS.Ext
  398. # or form Logname_#ID.Ext
  399. #
  400. # RaLogFile
  401. # Log file of RA commands
  402. # Default: "Ra.log"
  403. # "" - Empty name for disable
  404. #
  405. # ArenaLogFile
  406. # Log file of arena fights and arena team creations
  407. # Default: "" - do not create arena log file
  408. #
  409. # ArenaLog.ExtendedInfo
  410. # Include extended info for each player after rated arena (guid, name, team, IP, healing/damage done, killing blows)
  411. # Default: 0 - disabled
  412. # 1 - enabled
  413. #
  414. # SQLDriverLogFile
  415. # Log file of SQL driver events.
  416. # For effective query logging you need to build in debug configuration.
  417. # Default: "" - Empty name for disable
  418. #
  419. # LogColors
  420. # Color for messages (format "normal basic detail debug")
  421. # Default: "" - no colors
  422. # Colors: 0 - BLACK
  423. # 1 - RED
  424. # 2 - GREEN
  425. # 3 - BROWN
  426. # 4 - BLUE
  427. # 5 - MAGENTA
  428. # 6 - CYAN
  429. # 7 - GREY
  430. # 8 - YELLOW
  431. # 9 - LRED
  432. # 10 - LGREEN
  433. # 11 - LBLUE
  434. # 12 - LMAGENTA
  435. # 13 - LCYAN
  436. # 14 - WHITE
  437. # Example: "13 11 9 5"
  438. #
  439. # EnableLogDB
  440. # Enable/disable logging to database (LogDatabaseInfo).
  441. # Default: 0 - disabled
  442. # 1 - enabled
  443. #
  444. # DBLogLevel
  445. # Log level of DB logging.
  446. # 0 = Minimum
  447. # 1 = Basic
  448. # 2 = Detail
  449. # Default: 3 = Full/Debug
  450. #
  451. # LogDB.Char
  452. # Enable/disable logging character outputs to DB.
  453. # Default: 0 - off
  454. # 1 - on
  455. #
  456. # LogDB.GM
  457. # Enable/disable logging GM commands to DB.
  458. # Default: 0 - off
  459. # 1 - on
  460. #
  461. # LogDB.RA
  462. # Enable/disable logging remote access events to DB.
  463. # Default: 0 - off
  464. # 1 - on
  465. #
  466. # LogDB.World
  467. # Enable/disable logging world packets to DB.
  468. # Default: 0 - off
  469. # 1 - on (very heavy)
  470. #
  471. # LogDB.Chat
  472. # Enable/disable logging chat messages to the database.
  473. # Default: 0 - off
  474. # 1 - on
  475. #
  476. # ChatLogs.Channel
  477. # Enable logging chatting in custom channels.
  478. # Default: 0 - off
  479. # 1 - on
  480. #
  481. # ChatLogs.Whisper
  482. # Enable logging whispers between players.
  483. # Default: 0 - off
  484. # 1 - on
  485. #
  486. # ChatLogs.Party
  487. # Enable logging party messages.
  488. # Default: 0 - off
  489. # 1 - on
  490. #
  491. # ChatLogs.Raid
  492. # Enable logging raid messages.
  493. # Default: 0 - off
  494. # 1 - on
  495. #
  496. # ChatLogs.Guild
  497. # Enable logging guild messages.
  498. # Default: 0 - off
  499. # 1 - on
  500. #
  501. # ChatLogs.Public
  502. # Enable logging public chat events (say/yell/emote).
  503. # Default: 0 - off
  504. # 1 - on
  505. #
  506. # ChatLogs.Addon
  507. # Enable logging addon messages.
  508. # Default: 0 - off
  509. # 1 - on
  510. #
  511. # ChatLogs.BattleGround
  512. # Enable logging battleground chats.
  513. # Default: 0 - off
  514. # 1 - on
  515. #
  516. # ChatLogTimestamp
  517. # Chat Logfile with timestamp of server start in name
  518. # in form Logname_YYYY-MM-DD_HH-MM-SS.Ext for Logname.Ext
  519. # Default: 0 - no timestamp in name
  520. # 1 - add timestamp in name
  521. #
  522. ###############################################################################
  523.  
  524. LogSQL = 1
  525. PidFile = ""
  526. LogLevel = 1
  527. LogFile = "Server.log"
  528. ChatLogFile = "chat.log"
  529. LogTimestamp = 0
  530. LogFileLevel = 0
  531. LogFilter_AchievementUpdates = 1
  532. LogFilter_CreatureMoves = 1
  533. LogFilter_TransportMoves = 1
  534. LogFilter_VisibilityChanges = 1
  535. WorldLogFile = ""
  536. DBErrorLogFile = "db_errors.log"
  537. CharLogFile = "characters.log"
  538. CharLogTimestamp = 0
  539. CharLogDump = 0
  540. CharLogDump.Separate = 0
  541. CharLogDump.SeparateDir = ""
  542. GmLogFile = "gm_commands.log"
  543. GmLogTimestamp = 0
  544. GmLogPerAccount = 0
  545. RaLogFile = "ra_commands.log"
  546. ArenaLogFile = ""
  547. ArenaLog.ExtendedInfo = 0
  548. SQLDriverLogFile = ""
  549. SQLDriverQueryLogging = 0
  550. LogColors = ""
  551. EnableLogDB = 0
  552. DBLogLevel = 2
  553. LogDB.Char = 0
  554. LogDB.GM = 0
  555. LogDB.RA = 0
  556. LogDB.World = 0
  557. LogDB.Chat = 0
  558. ChatLogs.Channel = 0
  559. ChatLogs.SysChan = 0
  560. ChatLogs.Whisper = 0
  561. ChatLogs.Party = 0
  562. ChatLogs.Raid = 0
  563. ChatLogs.Guild = 0
  564. ChatLogs.Public = 0
  565. ChatLogs.Addon = 0
  566. ChatLogs.BattleGround = 0
  567. ChatLogTimestamp = 0
  568.  
  569. ###############################################################################
  570. # SERVER SETTINGS
  571. #
  572. # GameType
  573. # Server realm style
  574. # Default: 0 = NORMAL
  575. # 1 = PVP
  576. # 4 = NORMAL
  577. # 6 = RP
  578. # 8 = RPPVP
  579. # 16 FFA_PVP (free for all pvp mode like arena PvP in all
  580. # zones except rest activated places and sanctuaries)
  581. #
  582. # RealmZone
  583. # Server realm zone (set allowed alphabet in character names/etc)
  584. # See also Strict*Names options.
  585. # Default: 1 Development - any language
  586. # 2 United States - extended-Latin
  587. # 3 Oceanic - extended-Latin
  588. # 4 Latin America - extended-Latin
  589. # 5 Tournament - basic-Latin at create, any at login
  590. # 6 Korea - East-Asian
  591. # 7 Tournament - basic-Latin at create, any at login
  592. # 8 English - extended-Latin
  593. # 9 German - extended-Latin
  594. # 10 French - extended-Latin
  595. # 11 Spanish - extended-Latin
  596. # 12 Russian - Cyrillic
  597. # 13 Tournament - basic-Latin at create, any at login
  598. # 14 Taiwan - East-Asian
  599. # 15 Tournament - basic-Latin at create, any at login
  600. # 16 China - East-Asian
  601. # 17 CN1 - basic-Latin at create, any at login
  602. # 18 CN2 - basic-Latin at create, any at login
  603. # 19 CN3 - basic-Latin at create, any at login
  604. # 20 CN4 - basic-Latin at create, any at login
  605. # 21 CN5 - basic-Latin at create, any at login
  606. # 22 CN6 - basic-Latin at create, any at login
  607. # 23 CN7 - basic-Latin at create, any at login
  608. # 24 CN8 - basic-Latin at create, any at login
  609. # 25 Tournament - basic-Latin at create, any at login
  610. # 26 Test Server - any language
  611. # 27 Tournament - basic-Latin at create, any at login
  612. # 28 QA Server - any language
  613. # 29 CN9 - basic-Latin at create, any at login
  614. #
  615. # Expansion
  616. # Allow server use content from expansion
  617. # Default: 2 - check expansion 2 maps existence, and if client support
  618. # expansion 2 and account have expansion 2 setting then
  619. # allow visit expansion 2 maps, allow create new class
  620. # character)
  621. # 1 - check expansion 1 maps existence, and if client support
  622. # expansion 1 and account have expansion 1 setting then
  623. # allow visit expansion 1 maps, allow create new races
  624. # character)
  625. # 0 - don't check expansion maps existence, don't allow visit
  626. # maps, don't allow create new race or new class
  627. # characters, ignore account expansion setting)
  628. #
  629. # DBC.Locale
  630. # DBC Language Settings
  631. # Default: 255 = Auto Detect
  632. # 0 = English
  633. # 1 = Korean
  634. # 2 = French
  635. # 3 = German
  636. # 4 = Chinese
  637. # 5 = Taiwanese
  638. # 6 = Spanish
  639. # 7 = Spanish Mexico
  640. # 8 = Russian
  641. #
  642. # DeclinedNames
  643. # Allow russian clients to set and use declined names
  644. # Default: 0 - do not use declined names, except when
  645. # the Russian RealmZone is set
  646. # 1 - use declined names
  647. #
  648. # StrictPlayerNames
  649. # Limit player name to language specific symbol set, don't allow
  650. # character creation, and set rename request and disconnect at not
  651. # allowed symbols name
  652. # Default: 0 disable (limited server timezone dependent client check)
  653. # 1 basic latin characters (strict)
  654. # 2 realm zone specific (strict). See RealmZone setting.
  655. # Note: In any case if you want correctly see character
  656. # name at client this client must have appropriate fonts
  657. # (included in client by default, with active official
  658. # localization or custom localization fonts in
  659. # clientdir/Fonts).
  660. # 3 basic latin characters + server timezone specific
  661. #
  662. # StrictCharterNames
  663. # Limit guild/arena team charter names to language specific symbol set,
  664. # don't allow charter creation with unallowed symbols in name
  665. # Default: 0 disable
  666. # 1 basic latin characters (strict)
  667. # 2 realm zone specific (strict). See RealmZone setting.
  668. # Note: In any case if you want correctly see character
  669. # name at client this client must have appropriate fonts
  670. # (included in client by default, with active official
  671. # localization or custom localization fonts in
  672. # clientdir/Fonts).
  673. # 3 basic latin characters + server timezone specific
  674. #
  675. # StrictPetNames
  676. # Limit pet names to language specific symbols set
  677. # Default: 0 disable
  678. # 1 basic latin characters (strict)
  679. # 2 realm zone specific (strict). See RealmZone setting.
  680. # Note: In any case if you want correctly see ch
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